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Haven't you heard enough of what's going on here to see that the Sorrows don't need to butcher the White Legs for a piece of land? What Joshua wants is more than an attack. He wants a slaughter. And he needs more than you and the Dead Horses to do it.Daniel

Crush the White Legs is a main quest in the Fallout: New Vegas add-on Honest Hearts. It is the opposing quest to Flight from Zion, in which the Courier chooses to help the Sorrows and Dead Horses flee Zion Canyon.

Quick walkthrough

Honest Hearts main quest: Crush the White Legs
Go with Joshua Graham to meet the attacking force at Three Marys.
Meet with Joshua Graham and decide Salt-Upon-Wounds fate.
Leave Zion.
Reward: Variable Experience Points, A Light Shining in Darkness, Chalk's headdress, Daniel's hat, Daniel's outfit, Joshua Graham's armor, Salt-Upon-Wounds' helmet, Salt-Upon-Wounds' power fist, scripture
Leads to: Departing Paradise

Detailed walkthrough

The Courier must speak with Daniel and tell him that they wish to fight and wipe out the White Legs with Joshua Graham. Daniel initially expresses some anger at the decision and will hastily disagree with it. The Courier then appears at the Caterpillar's Mound with Joshua Graham and he will provide details of the situation, explaining that he, the Courier, and a combination of Sorrows and Dead Horse warriors will assault the White Legs encampment at Three Marys.

After talking to Joshua Graham, the Courier joins Joshua and the latter provides the follower perk The Way of the Canaanite. Fast traveling is disabled during this quest, so they have to trek to Three Marys while fighting many White Legs along the way. The White Legs mainly seem to appear in groups of three at predetermined locations.

The Courier must then follow the river south-west towards the Bend Bridge, continue along the river south-east towards the Virgin River, but keep going south. The entrance to Three Marys is just south of the Red Rapids docks along the river. After arriving at the entrance to Three Marys, they must fight their way through to the center of the camp.

After reaching Three Marys' caverns, the White Legs detonate mines from an above rock formation, blocking the direct way to the camp's center (this obstruction will not be cleared, even after the ending). Following this brief cut-scene, Joshua will say that the Courier and he will end this no matter what. He leaves and his follower perk is lost.

The Courier must then go through the caverns to reach the other side of the blockade, reaching the innermost parts of the camp. After reaching the destination, a cutscene initiates with Joshua Graham executing two White Legs. He then makes a brief declaration to Salt-Upon-Wounds, mentioning the fall of New Canaan, Syracuse and Caesar's Legion. He also quotes the Bible, less now than before and speaks in the language of the White Legs.

After this speech, Salt-Upon-Wounds will cry out to the Courier asking for help, claiming that they are the only one who will listen to reason. A choice can then be made to either talk to Joshua or fight Salt-Upon-Wounds. To talk Joshua out of executing Salt-Upon-Wounds, two high level Speech checks must be passed. With a Speech level of 75, Joshua can be talked down enough to at least let Salt-Upon-Wounds fight back before he is executed. Passing this Speech check but failing the next one results in Salt-Upon-Wounds and two more White Legs attacking after dialogue is exited. With a Speech level of 90, the Courier can talk Joshua out of killing Salt-Upon-Wounds entirely. The ending received will be slightly different than if only one speech check is passed. With the Sneering Imperialist perk, the Courier can dismissively tell Joshua to "put a cap in General Gobbledigook."[1]

After either killing or sparing Salt-Upon-Wounds, the ending cinematic plays, involving all of the appropriate choices that were made. After completing this quest the player character receives the O Daughter of Babylon achievement/trophy. Despite this being the staying option, Daniel, Joshua Graham, Waking Cloud, Follows-Chalk, and White Bird will not remain in Zion. Their clothes and other ending gear (such as Joshua Graham's scripture) can be found in the final footlocker, just before the Courier enters the southern passage to return to the Mojave Wasteland.

Quest stages

10 Locate the White Legs leader, Salt-Upon-Wounds, and deal with him.
30Quest finishedReturn to Daniel at the Narrows.


  • Though he is a companion, Joshua cannot be interacted with while he is in the party. He will simply decline with a variety of terse responses such as 'Now is not the time' or 'He he. I don't think so'.
  • Upon starting this quest, all wildlife disappears from Zion Canyon until the quest is finished.
  • Once the quest has begun, fast travel is unavailable until completion.
  • It is not possible to save all the Dead Horses and Sorrows, due to some of their deaths being scripted.
  • Killing any Dead Horses or Sorrows will cause Joshua to become hostile, even while doing so "hidden."
  • Upon completion of this quest, White Legs will no longer spawn in Zion Canyon.
  • Sorrows and Dead Horse tribals can be seen executing captured White Legs as the player character makes their way to Joshua and Salt-Upon-Wounds.


  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If Joshua is too far behind the player when the rock detonation occurs, one may be notified that he has left the party and lost his perk, but he will not initiate the dialogue telling the player to look for another way around. and the player reaches Salt-Upon-Wounds, Joshua will not be there, and one will be unable to move or interact. The player can solve this by waiting for Joshua before entering the area and kill him, it will fail the mission but will activate a new one and one can fast travel and get the map to get out of Zion (the player will NOT get any of the items at the end but the save will be kept) or reload a save before Joshua leaves the player's party. (On PC, there may be another possible workaround. Open console with ` and type tcl to toggle no-clip, then phase around the walls to bypass the point in which the cut-scene would activate. Speak directly to Salt-Upon-Wounds and agree to talk Joshua down, then pass the Speech checks to resolve the situation peacefully. Doing this will cause the quest to complete and initiate the ending.)[verified]
  • Playstation 3Playstation 3 If one reloads the last autosave where they exited Three Marys' caverns immediately after killing Salt-Upon-Wounds while the end scene music is playing, it will continue to play throughout the battle leading up to the next confrontation with Salt-Upon-Wounds.[verified]
  • Playstation 3Playstation 3 When traversing the lower path instead of the upper path in the canyon, after a White Legs tribal is assassinated on the top cliff it may turn ragdoll after hitting the ground and injure the player.[verified]
  • PCPC In some cases, if the player does not part ways with Waking Cloud before being transferred to Joshua, he will not start a dialogue with them, and one will be stuck, necessitating a previous save.[verified]
  • PCPC Sometimes, when Joshua leaves the player to move on ahead after the rock detonation, he leaves them his entire inventory, including his Companion Ammo. When this happens, at the end of the trail, there will be a scene where Joshua will kill some White Legs and confront Salt-Upon-Wounds, but he will not actually do anything because he has no ammo. In order to continue this scene, one needs to use the console on him and additem 00176e54 1. Or use the console command "enableplayercontrols" to to kill the two White Legs and then talk to Salt-Upon-Wounds.[verified]
  • PCPC A glitch can occur when after the cutscene that plays at the end of the Three Marys' valley, Joshua will turn hostile, causing the quest. The solution is to open the console as the screen fades from black, selecting Joshua and entering "setav aggression 0". This will allow the final dialogue to take place as it normally should. Sometimes Joshua will turn hostile before the scene has a chance to fade in, still causing the quest to fail. Manually save before reaching the cutscene marker, located just past the oven that can be seen on the right.[verified]



  1. The Courier: "Whatever. Joshua, put a cap in General Gobbledigook here."
    (Salt-Upon-Wounds' dialogue) Note: This dialogue line is only available if the Courier has the Sneering Imperialist perk.
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse