Crush the White Legs is a main quest in the Fallout: New Vegas add-on Honest Hearts.
Quick walkthrough[]
| Main Quest: Crush the White Legs | |||||||||||||||||||||||||||||
| Complete Gathering Storms by siding with Joshua Graham and agreeing to attack the White Legs. | |||||||||||||||||||||||||||||
| Reach the entrance of the Three Marys with Joshua and fight through the White Legs defenders. | |||||||||||||||||||||||||||||
| Speak with Joshua and decide the fate of White Legs war chief Salt-Upon-Wounds. | |||||||||||||||||||||||||||||
| Allow Joshua to go through with executing the war chief. | Pass one or two Speech skill checks to convince Joshua to reconsider killing Wounds; pass the Speech 75 check to let the war chief fight for his life; pass a second Speech 90 check to get Joshua to spare the war chief. | ||||||||||||||||||||||||||||
| Reward: Variable XP Salt-Upon-Wounds' helmet (optional) Salt-Upon-Wounds' power fist Achievement/Trophy | |||||||||||||||||||||||||||||
| Leads to: Departing Paradise | |||||||||||||||||||||||||||||
Detailed walkthrough[]
When presented with the choice to decide the fate of the Sorrows and Zion Canyon during Gathering Storms, if the Courier sides with Joshua Graham and agrees that the White Legs need to be eradicated, Daniel will express anger at their support for Joshua's spiritual need for slaughter, rebuking them and sending them away to carry out their act of bloodshed as they have chosen.
The player character is then transported a spot near the Caterpillar's Mound outside the Narrows, where they meet Joshua Graham and he provides details of the situation, explaining that he and the Courier will breach deep into the White Legs encampment at the Three Marys to the southwest, aided by a force of Sorrows hunters and Dead Horse warriors, seeking to find and execute the raiders' war chief, Salt-Upon-Wounds. Joshua himself then joins as an active companion (albeit temporarily for this quest alone) where he provides the Way of the Canaanite perk (decreased spread and increased Critical Hit damage with .45 Auto pistols). However, Joshua does not function like a typical companion, with options in the companion wheel besides switching his ranged and melee weapon choice, i.e. opening his inventory, incurring rejective responses instead.
Fast traveling is also disabled during this quest, so one will have to trek to the marked entrance of the Three Marys on foot. Additionally, all hostile wildlife in Zion such as yao guai are scripted not to spawn during this quest.
Counterassault[]
From the Caterpillar's Mound, follow the river waters southwest towards the Bend Bridge, then turn and continue southeast towards the Virgin River marker and keep going south. There will be multiple predetermined points where White Legs will spawn on the cliffs overlooking the river and attack.
The entrance to the Three Marys is just south of the Red Rapids docks along the river. From here, it is a linear path following the estuary running through the ravine towards the center where Salt-Upon-Wounds resides, continuing to push through White Legs defenders. At one point, the White Legs will detonate explosives from an above rock formation, dropping boulders that block the direct way to the camp's center (this obstruction will not be cleared, even after the ending). Following this brief cutscene, Joshua will say that the assault is taking too long and they cannot let Salt-Upon-Wounds escape, and he will find another way around (despite Joshua's statement, there is no time limit to completing the quest). He will then leave the party, removing his companion perk, and the player character must enter the nearby Three Mary caverns to circumvent the barrier. There will be multiple White Legs inhabiting the caverns that can either be fought or ran/snuck past to reach the exit at the other end.
Once past the barrier, proceed through the rest of the ravine to the innermost parts of the encampment. More White Legs will appear to try and stop the assault force's advance as a result.
The White Legs' fate[]
After reaching the marker set at the end of the ravine, a cutscene initiates with Joshua Graham executing two White Legs, then making a brief declaration to the captured Salt-Upon-Wounds on their conflict with New Canaan and how it has brought him to be cowering before the Burned Man today. The raider war chief attempts to call out to the Courier, believing they as an outsider will be more merciful than Graham. The choices available here will affect the ending of Honest Hearts.
- Pass a Speech 75 skill check to convince Joshua to reconsider executing Wounds immediately. This frustrates Joshua, but he agrees, leading to two further options:
- Choose the option to allow the war chief to fight for his life. This causes Salt-Upon-Wounds to turn hostile and attack, and must be killed.
- Pass a second Speech 90 check to persuade Joshua from killing Salt-Upon-Wounds entirely and instead sparing his life.
- Allow Joshua to go through with killing the raider war chief. The Sneering Imperialist perk unlocks an alternative option that garners the same result.[1]
Once Salt-Upon-Wounds is either killed or spared, Joshua remarks on the surviving White Legs likely to turn and run, leaving Zion to treat its wounds and rebuild, completing the quest and unlocking the O Daughter of Babylon achievement/trophy. The ending cinematic reflecting the player character's choices with certain quests and characters plays, transitioning straight into the final quest Departing Paradise.
Quest stages[]
Notes[]
- It is not possible to save all the Dead Horses and Sorrows, due to some of their deaths being scripted.
- Killing any Dead Horses or Sorrows will cause Joshua to become hostile, even while doing so "hidden."
- Sorrows and Dead Horse tribals can be seen executing captured White Legs as one makes their way to Joshua and Salt-Upon-Wounds.
Bugs[]
- If Joshua is too far behind the player when the rock detonation occurs, one may be notified that he has left the party and lost his perk, but he will not initiate the dialogue telling the player to look for another way around. When the player reaches Salt-Upon-Wounds, Joshua will not be there, and one will be unable to move or interact. The player can solve this by waiting for Joshua before entering the area and killing him, it will fail the quest but will activate a new one and one can fast travel and get the map to get out of Zion (the player will NOT get any of the items at the end but the save will be kept) or reload a save before Joshua leaves the player's party. On PC, there may be another possible workaround. Open the console and type tcl to toggle no-clip, then phase around the walls to bypass the point in which the cut-scene would activate. Speak directly to Salt-Upon-Wounds and agree to talk Joshua down, then pass the Speech checks to resolve the situation peacefully. Doing this will cause the quest to complete and initiate the ending.[verified]
- If one reloads the last autosave where they exited the Three Marys caverns immediately after killing Salt-Upon-Wounds while the end scene music is playing, it will continue to play throughout the battle leading up to the next confrontation with Salt-Upon-Wounds.[verified]
- When traversing the lower path instead of the upper path in the canyon, after a White Legs tribal is assassinated on the top cliff, they may turn ragdoll after hitting the ground and injure the player.[verified]
- In some cases, if the player does not part ways with Waking Cloud before being transferred to Joshua, he will not start a dialogue with them, and one will be stuck, necessitating a previous save.[verified]
- Sometimes, when Joshua leaves the player to move on ahead after the rock detonation, he leaves them his entire inventory, including his companion ammo. When this happens, at the end of the trail, there will be a scene where Joshua will kill some White Legs and confront Salt-Upon-Wounds, but he will not actually do anything because he has no ammo. In order to continue this scene, one needs to use the console on him and enter additem 00176e54 1. Or, use the console command enableplayercontrols to kill the two White Legs and then talk to Salt-Upon-Wounds.[verified]
- A glitch can occur when after the cutscene that plays at the end of the Three Marys valley, Joshua will turn hostile, causing the quest to fail. The solution is to open the console as the screen fades from black, selecting Joshua and entering setav aggression 0. This will allow the final dialogue to take place as it normally should. Sometimes, Joshua will turn hostile before the scene has a chance to fade in, still causing the quest to fail. Manually save before reaching the cutscene marker, located just past the oven that can be seen on the right.[verified]
Gallery[]
References[]
- ↑ Salt-Upon-Wounds: "Outman! Kuna-man mad! He kill all White Legs! You talk! You stop!"
The Courier: "[Sneering Imperialist] Whatever. Joshua, put a cap in General Gobbledigook here."
Salt-Upon-Wounds: "Baika-ker! You devil!"
(Salt-Upon-Wounds' dialogue)
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