Fallout Wiki
Fallout Wiki

Haven't you heard enough of what's going on here to see that the Sorrows don't need to butcher the White Legs for a piece of land? What Joshua wants is more than an attack. He wants a slaughter. And he needs more than you and the Dead Horses to do it.Daniel

Crush the White Legs is a main quest in the Fallout: New Vegas add-on Honest Hearts.

Quick walkthrough[]

Main Quest: Crush the White Legs 
Complete Gathering Storms by siding with Joshua Graham and agreeing to attack the White Legs
Reach the entrance of the Three Marys with Joshua and fight through the White Legs defenders. 
Speak with Joshua and decide the fate of White Legs war chief Salt-Upon-Wounds
Allow Joshua to go through with executing the war chief. 
Pass one or two Speech skill checks to convince Joshua to reconsider killing Wounds;
pass the Speech 75 check to let the war chief fight for his life;
pass a second Speech 90 check to get Joshua to spare the war chief. 
Reward: Variable XP
Salt-Upon-Wounds' helmet (optional)
Salt-Upon-Wounds' power fist
Achievement/Trophy 
Leads to: Departing Paradise 

Detailed walkthrough[]

When presented with the choice to decide the fate of the Sorrows and Zion Canyon during Gathering Storms, if the Courier sides with Joshua Graham and agrees that the White Legs need to be eradicated, Daniel will express anger at their support for Joshua's spiritual need for slaughter, rebuking them and sending them away to carry out their act of bloodshed as they have chosen.

The player character is then transported a spot near the Caterpillar's Mound outside the Narrows, where they meet Joshua Graham and he provides details of the situation, explaining that he and the Courier will breach deep into the White Legs encampment at the Three Marys to the southwest, aided by a force of Sorrows hunters and Dead Horse warriors, seeking to find and execute the raiders' war chief, Salt-Upon-Wounds. Joshua himself then joins as an active companion (albeit temporarily for this quest alone) where he provides the Way of the Canaanite perk (decreased spread and increased Critical Hit damage with .45 Auto pistols). However, Joshua does not function like a typical companion, with options in the companion wheel besides switching his ranged and melee weapon choice, i.e. opening his inventory, incurring rejective responses instead.

Fast traveling is also disabled during this quest, so one will have to trek to the marked entrance of the Three Marys on foot. Additionally, all hostile wildlife in Zion such as yao guai are scripted not to spawn during this quest.

Counterassault[]

From the Caterpillar's Mound, follow the river waters southwest towards the Bend Bridge, then turn and continue southeast towards the Virgin River marker and keep going south. There will be multiple predetermined points where White Legs will spawn on the cliffs overlooking the river and attack.

The entrance to the Three Marys is just south of the Red Rapids docks along the river. From here, it is a linear path following the estuary running through the ravine towards the center where Salt-Upon-Wounds resides, continuing to push through White Legs defenders. At one point, the White Legs will detonate explosives from an above rock formation, dropping boulders that block the direct way to the camp's center (this obstruction will not be cleared, even after the ending). Following this brief cutscene, Joshua will say that the assault is taking too long and they cannot let Salt-Upon-Wounds escape, and he will find another way around (despite Joshua's statement, there is no time limit to completing the quest). He will then leave the party, removing his companion perk, and the player character must enter the nearby Three Mary caverns to circumvent the barrier. There will be multiple White Legs inhabiting the caverns that can either be fought or ran/snuck past to reach the exit at the other end.

Once past the barrier, proceed through the rest of the ravine to the innermost parts of the encampment. More White Legs will appear to try and stop the assault force's advance as a result.

The White Legs' fate[]

After reaching the marker set at the end of the ravine, a cutscene initiates with Joshua Graham executing two White Legs, then making a brief declaration to the captured Salt-Upon-Wounds on their conflict with New Canaan and how it has brought him to be cowering before the Burned Man today. The raider war chief attempts to call out to the Courier, believing they as an outsider will be more merciful than Graham. The choices available here will affect the ending of Honest Hearts.

  • Pass a Speech 75 skill check to convince Joshua to reconsider executing Wounds immediately. This frustrates Joshua, but he agrees, leading to two further options:
    • Choose the option to allow the war chief to fight for his life. This causes Salt-Upon-Wounds to turn hostile and attack, and must be killed.
    • Pass a second Speech 90 check to persuade Joshua from killing Salt-Upon-Wounds entirely and instead sparing his life.
  • Allow Joshua to go through with killing the raider war chief. The Sneering Imperialist perk unlocks an alternative option that garners the same result.[1]

Once Salt-Upon-Wounds is either killed or spared, Joshua remarks on the surviving White Legs likely to turn and run, leaving Zion to treat its wounds and rebuild, completing the quest and unlocking the O Daughter of Babylon achievement/trophy. The ending cinematic reflecting the player character's choices with certain quests and characters plays, transitioning straight into the final quest Departing Paradise.

Quest stages[]

StageStatusDescription
10 Locate the White Legs leader, Salt-Upon-Wounds, and deal with him.
30Quest finishedReturn to Daniel at the Narrows.

Notes[]

  • It is not possible to save all the Dead Horses and Sorrows, due to some of their deaths being scripted.
  • Killing any Dead Horses or Sorrows will cause Joshua to become hostile, even while doing so "hidden."
  • Sorrows and Dead Horse tribals can be seen executing captured White Legs as one makes their way to Joshua and Salt-Upon-Wounds.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If Joshua is too far behind the player when the rock detonation occurs, one may be notified that he has left the party and lost his perk, but he will not initiate the dialogue telling the player to look for another way around. When the player reaches Salt-Upon-Wounds, Joshua will not be there, and one will be unable to move or interact. The player can solve this by waiting for Joshua before entering the area and killing him, it will fail the quest but will activate a new one and one can fast travel and get the map to get out of Zion (the player will NOT get any of the items at the end but the save will be kept) or reload a save before Joshua leaves the player's party. On PC, there may be another possible workaround. Open the console and type tcl to toggle no-clip, then phase around the walls to bypass the point in which the cut-scene would activate. Speak directly to Salt-Upon-Wounds and agree to talk Joshua down, then pass the Speech checks to resolve the situation peacefully. Doing this will cause the quest to complete and initiate the ending.[verified]
  • Playstation 3Playstation 3Playstation 3 If one reloads the last autosave where they exited the Three Marys caverns immediately after killing Salt-Upon-Wounds while the end scene music is playing, it will continue to play throughout the battle leading up to the next confrontation with Salt-Upon-Wounds.[verified]
  • Playstation 3Playstation 3Playstation 3 When traversing the lower path instead of the upper path in the canyon, after a White Legs tribal is assassinated on the top cliff, they may turn ragdoll after hitting the ground and injure the player.[verified]
  • PCPC In some cases, if the player does not part ways with Waking Cloud before being transferred to Joshua, he will not start a dialogue with them, and one will be stuck, necessitating a previous save.[verified]
  • PCPC Sometimes, when Joshua leaves the player to move on ahead after the rock detonation, he leaves them his entire inventory, including his companion ammo. When this happens, at the end of the trail, there will be a scene where Joshua will kill some White Legs and confront Salt-Upon-Wounds, but he will not actually do anything because he has no ammo. In order to continue this scene, one needs to use the console on him and enter additem 00176e54 1. Or, use the console command enableplayercontrols to kill the two White Legs and then talk to Salt-Upon-Wounds.[verified]
  • PCPC A glitch can occur when after the cutscene that plays at the end of the Three Marys valley, Joshua will turn hostile, causing the quest to fail. The solution is to open the console as the screen fades from black, selecting Joshua and entering setav aggression 0. This will allow the final dialogue to take place as it normally should. Sometimes, Joshua will turn hostile before the scene has a chance to fade in, still causing the quest to fail. Manually save before reaching the cutscene marker, located just past the oven that can be seen on the right.[verified]

Gallery[]

References[]

  1. Salt-Upon-Wounds: "Outman! Kuna-man mad! He kill all White Legs! You talk! You stop!"
    The Courier: "[Sneering Imperialist] Whatever. Joshua, put a cap in General Gobbledigook here."
    Salt-Upon-Wounds: "Baika-ker! You devil!"
    (Salt-Upon-Wounds' dialogue)
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Cut contentCut questsAuto-Inject Quest · Bright and Shiny · Chip Provenance · Debug Topics · Exploring Vault 74 · Jailhouse Rock · Meat of Champions (quest) · TempMan · Underpass Water Purifier · Viva Las Vegas! · Welcome to Fabulous New Vegas · World Changes Post-Endgame
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre · Return to the FountainCut content
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse