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For other uses of the name Crow, see Crow.

If the clothes make the man, then here are the means to re-make yourself.

Crow is a spiritual caravan merchant, who sells clothing and armor around the Capital Wasteland in 2277.

Background

Crow makes his living traveling from place to place, offering goods to the people of the wastes. He used to be a tribal shaman and rumors circulate about his connection to Oasis, although he does not share any details with the Lone Wanderer.[Non-game 1]

Relationships

Agatha mentions that she and Crow are friends. Crow can be found wandering the wastes with his caravan guard and brahmin.

Interactions with the player character

Interactions overview

Interactions
FO76 ui icon quest.png
This character is involved in quests.
FO76 ui trading team.png
This character is a merchant. Bottle cap 483-1197*
Sells: armor and clothing
2d20 Jury Rigger.png
This character can repair items. Repair cap: 79*
* After second investment.

Quests

Inventory

Notes

  • Crow's pack brahmin has a significantly higher amount of health than all other merchants' brahmin.
  • If Crow is killed, his pack brahmin may do any of the following: wait outside the entrance of Rivet City, wait outside of Canterbury Commons, wander around in the manner of a mad brahmin, stay by Crow's corpse (following it along if it is moved by dragging), or continue to follow the trade route. This also happens if the pack brahmin is killed and Crow survives, with the roles being reversed.
  • Agatha is friends with Crow, and mentions him on her radio station. He is one of the merchants that go to Agatha's house to trade supplies. Agatha has practically no material possessions to trade (as evidenced by the contents of her house and its remote location). When spoken to, she mentions that instead of trading items, she actually plays songs for Crow on her homemade violin in return for the supplies she needs.

Notable quotes

  • "The spirits told me you'd be coming, and that you're looking to buy."
  • "If the clothes make the man, then here are the means to re-make yourself."
  • "And here you are! The spirits have blessed me with many gifts, but you have given the more marketable gift of monetary investment. Please accept this offering - a mask and helmet made from the hide of the wisest spirits of the wind. May it benefit you as fully as it has myself."

Appearances

Crow appears only in Fallout 3.

Bugs

  • Icon xbox360.png If Crow dies, Uncle Roe may not realize it as he does with the other merchants. [verified]
  • Icon ps3.png Icon xbox360.png Sometimes when Crow is seen wandering the wasteland, he will be fleeing from nothing. At Paradise Falls, he might flee into the drain hole nearby. [verified]

References

References

  1. Fallout 3 Official Game Guide p. 253: "Crow
    Crow used to be a tribal shaman and has spiritual views on the Wasteland that can seem odd to others-especially when they're mixed with his uncanny sense for selling armor. There are rumors that he came from Oasis, but if he is, he never talks about it."
    (Tour of the Capital Wasteland)
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