For other uses of the name Crow, see Crow. |
Crow is a spiritual caravan merchant, who sells clothing and armor around the Capital Wasteland in Fallout 3.
Background[]
Crow is a tribal shaman turned caravan merchant, making a living as he travels the wastes offering armor and clothing to its people.[1][Non-game 1] He is rumored to have come from Oasis, although he does not make this information known to others.[Non-game 1] Ernest Roe notes that Crow gave up the "loincloth" of his shaman days long ago, his days now spent in "much snappier apparel" despite having grown up a tribal.[1] As such, Crow has a tendency to speak in an airy and mystical tone, commenting that the "spirits" have told him the Lone Wanderer would be coming to purchase his goods.[2] If asked to repair an item, he may reply that he will only do so if the item wishes to be repaired, and similarly when revealing his inventory will ask the Lone Wanderer to see if anything "calls out" to them.[3][4] He offers his clothing as a way to decorate the body and re-make one's self, and his armor as "vestments of protection" which he proudly states can protect someone from "even the cruel claws of death itself."[2][5][6] If the Lone Wanderer chooses to invest in Crow's wares, Crow will present them with a token of gratitude he labels an "offering," one that came from the "hide of the wisest spirits of the wind" that he hopes will be as great a help to the Lone Wanderer as it was to him.[7]
Despite his mystical aura, he can resort to more realistic commentary; while he believes the "spirits" have showered him with many gifts, he sees the Lone Wanderer's investment in him as the more "marketable" gift, and is self-aware that his caravan is the most profitable of all the traders as people are willing to spend more on armor.[7][2] Despite his faith in the "spirits," Crow is of the belief that "a cold, hard skin of steel" is the most reliable option, even over people.[8]
Relationships[]
Agatha mentions that she and Crow are friends.[9] Crow can be found wandering the wastes with his caravan guard and brahmin.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is involved in quests. | ||
This character is a merchant. | Sells: armor and clothing | 483-1197*|
This character can repair items. | Max Repair condition: 79* |
- * After second investment.
Quests[]
- Merchant Empire: Investing fully in his business yields Crow's eyebot helmet in return as a gift of gratitude. It will also increase his Repair skill to 65, allowing him to repair items to a max of 79%.
Inventory[]
Apparel | Weapon | Other items | On death |
---|---|---|---|
Leather armor Roving trader hat |
Scoped .44 Magnum | Stimpak | Crow's supply key |
Notes[]
- Crow's pack brahmin has a significantly higher amount of health than all other merchants' brahmin.
- If Crow is killed, his pack brahmin may do any of the following: wait outside the entrance of Rivet City, wait outside of Canterbury Commons, wander around in the manner of a mad brahmin, stay by Crow's corpse (following it along if it is moved by dragging), or continue to follow the trade route. This also happens if the pack brahmin is killed and Crow survives, with the roles being reversed.
- Agatha is friends with Crow, and mentions him on her radio station. He is one of the merchants that go to Agatha's house to trade supplies. Agatha has practically no material possessions to trade (as evidenced by the contents of her house and its remote location). When spoken to, she mentions that instead of trading items, she actually plays songs for Crow on her homemade violin in return for the supplies she needs.
Notable quotes[]
- "The spirits told me you'd be coming, and that you're looking to buy."
- "If the clothes make the man, then here are the means to re-make yourself."
- "And here you are! The spirits have blessed me with many gifts, but you have given the more marketable gift of monetary investment. Please accept this offering - a mask and helmet made from the hide of the wisest spirits of the wind. May it benefit you as fully as it has myself."
Appearances[]
Crow appears only in Fallout 3.
Bugs[]
- If Crow dies, Uncle Roe may not realize it as he does with the other merchants. [verified]
- Sometimes when Crow is seen wandering the wasteland, he will be fleeing from nothing. At Paradise Falls, he might flee into the drain hole nearby. [verified]
References[]
- ↑ 1.0 1.1 The Lone Wanderer: "Let's talk about armor."
Ernest Roe: "Our man Crow handles most armor and clothing out on the trail. He grew up a tribal, but he traded in his loincloth for much snappier apparel long ago."
(Ernest Roe's dialogue) - ↑ 2.0 2.1 2.2 The Lone Wanderer: "Tell me about your trade caravan."
Crow: "My caravan sells clothing and armor, to decorate and protect the body while it endures the ravages of the physical world. My travels take me from Canterbury Commons to where there is true need of this protection. After all, this is what they'll pay the most for."
(Crow's dialogue) - ↑ The Lone Wanderer: "Can you repair something for me?"
Crow: "Yes, but only if it wants to be repaired."
(Crow's dialogue) - ↑ The Lone Wanderer: "I'm here to buy."
Crow: "Have a look, see if anything calls out to you."
(Crow's dialogue) - ↑ The Lone Wanderer: "I'm here to buy."
Crow: "If the clothes make the man, then here are the means to re-make yourself."
(Crow's dialogue) - ↑ Crow: "Welcome, welcome! My name is Crow, and I travel the land, offering vestments of protection. And you are fortunate I found you in time! You bear the look of one who is haunted, but I am proud to say that my wares can protect you from even the cruel claws of death itself. Have a look."
(Crow's dialogue) - ↑ 7.0 7.1 Crow: "And here you are! The spirits have blessed me with many gifts, but you have given the more marketable gift of monetary investment. Please accept this offering - a mask and helmet made from the hide of the wisest spirits of the wind. May it benefit you as fully as it has myself."
(Crow's dialogue) - ↑ Crow: "Searching for a friend out in the Wastes? No one is more reliable than a cold, hard skin of steel."
(Crow's dialogue) - ↑ Agatha: "To the traveling merchant who only goes by the name Crow, I thank you for all the times you spent keeping me company. Enjoy the music, my love."
(Agatha's radio broadcast)
Non-game
- ↑ 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition p.67:
"Crow:
Crow used to be a tribal shaman and his spiritual views on the Wasteland can seem odd to others—especially when they're mixed with his uncanny sense for selling Armor. There are rumors that he came from Oasis, but if he did, he never talks about it."