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Gametitle-FO3Gametitle-FOS
Gametitle-FO3Gametitle-FOS
Helping the people of the Wasteland is of the utmost to the Lyons Doctrine.

Star Paladin Cross is a possible companion found at the Citadel in the Capital Wasteland in 2277.

BackgroundEdit

Star Paladin Cross is the second-highest ranking soldier (behind Sentinel Lyons) stationed in the Citadel. Although she no longer works in the field, she now serves as Elder Lyons' trusted bodyguard and adviser. Although all members are trained in all forms of combat as initiates,[4][5] she prefers melee weapons in her service.[6] It is well known among the Brotherhood that Cross has been technologically enhanced so that she no longer needs to eat or sleep, and is in fact, a cyborg. The change occurred several years ago, after she was critically injured defending Elder Lyons while out in the field; Scribe Rothchild performed the enhancement operation that saved her life.[1]

After the Brotherhood arrived in the Capital Wasteland, they began assisting with Project Purity; Cross in particular helped to guard the endeavor from when it was in its infancy in 2257. However, when one of the main scientists of the project, Catherine, died in childbirth, the progress ground to a halt. With the super mutant attacks increasing,[7] James took his newborn and left for calmer waters. Cross escorted the pair all the way to Megaton.[1][8]

As a star paladin, she answers only to the elder, who has given her leave to pursue the Project Purity's restoration as she sees fit.[9] Naturally, this means crushing the Enclave and fulfilling James' mission of restoring clean water to the wastelanders.[10][11] After the Enclave took over Project Purity, she continued her work to escort the child like their father before them.[11]

She knew James well;[11] although saddened to hear of James' passing, she took solace in his selfless sacrifice, dying doing what he knew to be right and protecting those that were dearest to him. She hoped that her death would have as much meaning. To her, how one dies is just as important as how one has lived.[8] As a member of the order, her reputation is very important to her. She is a "man of her word,"[12] and will swear to accompany and protect the Lone Wanderer in their travels.[13] However, she is not their servant,[10] and will leave if the Lone Wanderer obtains a bad reputation, preferring to to be alone than in bad company.[14] Naturally, she will also not travel with anyone not trusted by the Brotherhood.[15]

Interactions with the player characterEdit

Interactions overviewEdit

Icon severed ear
This character drops an ear when killed (Contract Killer).
FriendlyFoe
This character is a permanent companion.

Other interactionsEdit

  • Star Paladin Cross can be recruited as a follower if the Lone Wanderer has Good Karma.
    • If the Lone Wanderer insults her or their father, she refuses to follow the Lone Wanderer.
    • With the Broken Steel add-on installed, the Lone Wanderer will be able to ask her to join their party once again after completing Take it Back!, even if they previously insulted James (but the positive Karma check still applies).

Effects of player actionsEdit

  • Because she belongs to Brotherhood of Steel, Star Paladin Cross instantly becomes hostile towards any nearby Brotherhood Outcasts if she is dismissed from the party in their presence. Cross does not turn hostile towards Outcasts on the Xbox 360 vanilla version.
  • If the Lone Wanderer destroys the Citadel during the Broken Steel quest Who Dares Wins while Cross is a companion, she will become hostile along with the rest of the Brotherhood of Steel.

InventoryEdit

Fallout 3
Fallout Shelter

NotesEdit

  • Cross is wearing a unique variant of power armor, editor ID FollowersOutfitCross, base id 00066c73, though it does not have better statistics than any other power armor and is indeed simply called power armor.
  • Cross can be recruited even if the Lone Wanderer already has one (or more) followers, when speaking with her for the first time (having good karma & not insulting her or their father) she will ask the Lone Wanderer if she can ask a difficult question, if the Lone Wanderer responds to that with: "I don't suppose I can stop you" she will join the party regardless of how many followers they already have. (a recent update for consoles[clarification needed] has fixed this)
  • Like many people in The Citadel, when Take it Back! is started, Star Paladin Cross will only spout lines such as "For Elder Lyons!" and "Good luck!"
  • Although Cross carries a super sledge, Melee Weapons is not one of her tag skills.
  • Cross is one of only two characters in Fallout 3 who will recite excerpts from the Codex; the other is Arthur Maxson.

Notable quotesEdit

AppearancesEdit

Cross appears in Fallout 3 and Fallout Shelter as a legendary vault dweller.

Behind the scenesEdit

50 Vault-Tec C.E.O.The following is based on unverified behind the scenes information and has not been confirmed by canon sources.

Cross bears a close resemblance to the character Martha Washington (particularly in Martha Washington Goes to War) that appears in Frank Miller's Give Me Liberty comic book series.

50 Vault-Tec C.E.O.End of information based on unverified behind the scenes information.

BugsEdit

  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Sometimes, if Cross dies in battle, the player character will receive a message many in-game weeks later, stating that "Star Paladin Cross has returned to the Citadel." [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 If one tells Cross to wait, then reopen dialogue with her later, she will act as if the player cahracter had not told her to wait and have normal dialogue, but she will still remain in that spot indefinitely. Firing her and rehiring her can fix this. [verified]
  • PCIcon pc An alternative way of fixing the "wait bug", is by opening up the console and typing set "62735".Waiting to 0, and then, with her selected in the console - disable, then enable. The console should then show that she's picked package follow().
  • PCIcon pc Xbox 360Icon xbox360 If the player character makes Cross hostile towards them (after she has been made a companion) she will not have a unique line when spoken to, but instead talk as if she is still a follower. If the player character tell her to switch to a new weapon, she will attack them with it upon exiting the conversation. [verified]
  • PCIcon pc Playstation 3Icon ps3 If the player character give Star Paladin Cross items to carry for them, she will fail to move. The only way to get her to move again is to take the items back, dismiss her, and then ask her to again become a follower. This can happen when she is asked to wait; the solution is the same, but the problem will reoccur whenever she is asked to wait. [verified]
  • Xbox 360Icon xbox360 Sometimes while entering areas such as Vault 87 Paladin Cross's hands will grow to humongous lengths, similar to that of a deathclaw, yet she can still use her weapons, waiting or entering and leaving an area seems to fix this. [verified]
  • PCIcon pc Xbox 360Icon xbox360 Sometimes, if the player character kills Dogmeat while having a companion (usually Fawkes), and hire Star Paladin Cross, through a series of actions she may cause the whole town of Megaton to randomly become hostile to them. First, one has to take her there. Bring her into your house in Megaton, and tell her to wait. If the glitch where she acts like she was never waiting but waits anyway occurs and Dogmeat's puppy is not waiting at Vault 101 (or Fawkes is not fired) the player character can still fire and re-hire her. Taking her outside, however, causes the entire town to be hostile. Be wary of this, because if one does not have a recent save prior to re-hiring her the player character may have to retrace a lot of ground, or simply kill all of Megaton. [verified]
  • PCIcon pc Xbox 360Icon xbox360 Sometimes, if the teleportation matrix in Mothership Zeta is used, Cross will die as soon as one enters the new area and the autosave is complete.[verified]
  • PCIcon pc After entering the Museum of History with Star Paladin Cross, she will not follow the player character, although they will still be able to run the ordinary dialogues with her. This bug occurs even in cases one asks her to wait outside. The only way to fix this is to dismiss her and either catch Star Paladin Cross on her way or rejoin her in The Citadel.[verified]

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Fallout 3 Official Game Guide Game of the Year Edition p.98: "Star Paladin Cross
    Star Paladin Cross is the highest ranking Brotherhood of Steel soldier in the Citadel, but she no longer works in the field. Instead, she now serves Elder Lyons's trusted bodyguard and advisor. It is well known that Star Paladin Cross has been technologically enhanced so that she no longer needs to eat or sleep. She is, in fact, a cyborg. The change occurred several years ago, after Cross was critically injured defending Elder Lyons while out in the field; Scribe Rothchild preformed the enhancement operation that saved Cross's life. But there's something even more important about Star Paladin Cross-she's none other than the Brotherhood of Steel soldier who helped save the player's life as a baby. Cross helped Dad get through the Super Mutants and escorted them all the way to Megaton."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  2. 2.0 2.1 Cross: "Hail to you. By the traction of hospitality and on the word of Elder Lyons, I welcome you to the Citadel. I am Star Paladin Cross, Keeper of the ARM, and Seneschal to Elder Lyons. And, I am honored to say, I was acquainted with your father. Now, what may I do to help you?"
    (Cross' dialogue)
  3. The Lone Wanderer: "Who are the members of the Brotherhood?"
    Elizabeth Jameson: "Elder Lyons leads us. Star Paladin Cross is his seneschal. Sentinel Lyons', the Elder's daughter, commands the Lyons' Pride, our elite combat squad. The Paladins lead the Knights. The Knights are the core of the Brotherhood they scour the Wastes to eliminate evil and recover technology. Scribe Rothchild oversees the Scribes in their duties to seek knowledge and restore the technology the Brotherhood has acquired."
    (Elizabeth Jameson's dialogue)
  4. The Lone Wanderer: "I want you to change your combat style."
    Cross: "A member of the Brotherhood is trained in all weapons as an Initiate. What do you wish?"
    (Cross' dialogue)
  5. The Lone Wanderer: "You're not bad with a ranged weapon. Keep it up."
    Cross: "The same can be said of any Brother. We are trained well and tempered in the fires of battle."
    (Cross' dialogue)
  6. The Lone Wanderer: "I like what you're doing. Stick with the melee."
    Cross: "I appreciate the compliment. It is where I am most comfortable."
    (Cross' dialogue)
  7. Project Purity Journal: Entry 8
  8. 8.0 8.1 The Lone Wanderer: "You knew my father?"
    Cross: "I did. And you as well! Long ago, I helped guard the water purifier against the Super Mutant horde. When your father left, I escorted the two of you to Megaton. He was... a noble man. I was saddened to hear of his passing. But from what I've heard, he died with honor. He died for you. I only pray that my own death has such meaning."
    The Lone Wanderer: "Why does it matter how a man dies? Death is death."
    Cross: "True. And in the end, death claims us all. But how we die can say just as much about our lives as how we lived. Your father died for what he knew to be right, and he died protecting those closest to him. This is a good man's death. But, I must ask you a difficult question, if I have your leave to do so."
    (Cross' dialogue)
  9. The Lone Wanderer: "What about the Enclave?"
    Cross: "As a Star Paladin, I answer only to Elder Lyons. He has given me leave to pursue the restoration of Project Purity as I see fit. By aiding you in your travels, I shall fulfill that mission as best I am capable."
    (Cross' dialogue)
  10. 10.0 10.1 The Lone Wanderer: "I would be honored, Star Paladin Cross."
    Cross: "Then I shall follow your leave and submit to your command. As James' child, I know I don't need to explain, but I am not your servant. If I do not like the path your actions take, I will return here. Now, let us go forward, crush the Enclave, and fulfill your father's mission."
    (Cross' dialogue)
  11. 11.0 11.1 11.2 The Lone Wanderer: "I don't suppose I could stop you."
    Cross: "Wry. Much like James was. I escorted your father across the Wastes. It was the best I could contribute to his efforts to restore fresh water to the people. I would like the honor of escorting you in your journey to complete his work."
    (Cross' dialogue)
  12. The Lone Wanderer: "I just wanted to make sure you were still here. Goodbye."
    Cross: "As I am a "man of my word", there is nowhere else that I could possibly be."
    (Cross' dialogue)
  13. The Lone Wanderer: "I would like your assistance once again, Paladin Cross."
    Cross: "And it is my duty to offer it, as I have sworn. I shall follow and protect you."
    (Cross' dialogue)
  14. The Lone Wanderer: "I would like your assistance once again, Paladin Cross."
    Cross: "It is regrettable, but I cannot follow one such as you. Restore your good name, and perhaps I shall reconsider."
    (Cross' dialogue)
  15. The Lone Wanderer: "I would like your assistance once again, Paladin Cross."
    Cross: "It is my sincere wish to join you, but so long as you travel with one who is not of the Brotherhood, I simply cannot risk myself."
    (Cross' dialogue)
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