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This article contains the critical hit tables that are stored in the Fallout 1/2 executable. Each critter type has its own set of critical hit effects. There are nine sets of six criticals, corresponding to the hit locations in combat.msg (head, left arm, right arm, torso, right leg, left leg, eyes, groin and uncalled, in that order).
However, the "uncalled" tables are not actually used; unaimed shots use the torso criticals. The uncalled tables are (almost) identical to the torso ones, and so are not listed here.
The original article can be found here. It has been placed here for convenience and reference.
Legend[]
Each critical consists of seven four-byte fields. They are stored in little-endian format, so -3 is written as 0xFDFFFFFF and5002 (0x138A) as0x8A130000. (The Mac version is big-endian.)
The fields are as follows:
- Damage multiplier
- The original values are divided by 2, so a value of 3 does 1.5x damage, and 8 does 4x damage; in the tables below, this has been converted for convenience.
- Effects
- This is a flag bit field controlling what effects the critical causes.
- 0x01000000 - knockout
- 0x02000000 - knockdown
- 0x04000000 - crippled left leg
- 0x08000000 - crippled right leg
- 0x10000000 - crippled left arm
- 0x20000000 - crippled right arm
- 0x40000000 - blinded
- 0x80000000 - death
- 0x00040000 - on fire; triggers the "flamedance" animation, but not if the hit is fatal
- 0x00080000 - bypass armor (divide target DT and DR by 5)
- 0x00400000 - dropped weapon (doesn't work)
- 0x00800000 - lose next turn
- 0x00002000 - random
- The "random" effect is used by robots for their "massive malfunction" critical, and causes one of a variety of results. Known outcomes include: crippling any single limb; crippling both legs; crippling both legs and an arm; knockdown and crippling a limb; and losing ammo.
- Stat check
- This makes a check against a (SPECIAL) stat. Values of 2 (Endurance), 5 (Agility) and 6 (Luck) are used, but other stats will probably work as well. A value of -1 indicates that no check is to be made.
- Check modifier
- Affects the outcome of the stat check, if one is made. Positive values make it easier to pass the check, and negative ones make it harder.
- Failure effect
- Another bit field, using the same values as field #2. If the stat check is failed, these are applied in addition to the earlier ones.
- Message
- The Message to show when this critical occurs, taken from combat.msg .
- Failure message
- Shown instead of #6 if the stat check is failed.
There are several errors in the tables, which are noted. They could be fixed by patching the executable directly, or possibly with a future version of sfall.
Determining a hit[]
The critical hits are chosen by rolling a random number in the range [1, 100], adding 20 if the player has the Better Criticals perk (technically, the crit table modifier stat, which Better Criticals adds 20 to, so other critters can have modifiers), and subtracting 30 if the player has the Heavy Handed trait. The result is looked up in the following table:
<= 20 : effect 1 21-45 : effect 2 46-70 : effect 3 71-90 : effect 4 91-100 : effect 5 > 100 : effect 6
With Heavy Handed, only the first three criticals are possible; adding Better Criticals lets the first four occur, still worse than having neither.
Tables[]
"Bypass armor" means multiplying target DT and DR by 1/5, which does not stack with Weapon Penetrate.
Men[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | Bypass armor | 0 | Knockout | With no armor defenses. | The damaging attack knocks him unconscious. | ||
46-70 | 2.5 | Bypass armor | -3 | Knockout | With no armor defenses. | The damaging attack knocks him unconscious. | ||
71-90 | 2.5 | Knockdown, bypass armor | -3 | Knockout | The blow knocks him to the ground. | The damaging attack knocks him unconscious. | ||
91-100 | 3 | Knockout, bypass armor | 0 | Blinded | The strong blow to the head knocks him out. | The attack crushes the temple. Good night, Gracie. | ||
> 100 | 3 | Death | Death is instantaneous. | |||||
Left arm | <= 20 | 1.5 | Causing severe tennis elbow. | |||||
21-45 | 1.5 | Lose next turn | Pushing the arm out of the way. | |||||
46-70 | 2 | -3 | Crippled left arm | Leaving a big bruise. | Crippling the left arm. | |||
71-90 | 2 | Crippled left arm, bypass armor | Leaving the left arm dangling by the skin. | |||||
91-100 | 2 | Crippled left arm, bypass armor | Leaving the left arm dangling by the skin. | |||||
> 100 | 2 | Crippled left arm, bypass armor | That arm now looks like a bloody stump. | |||||
Right arm | <= 20 | 1.5 | Causing severe tennis elbow. | |||||
21-45 | 1.5 | Lose next turn | Pushing the arm out of the way. | |||||
46-70 | 2 | -3 | Crippled right arm | Leaving a crippled right arm. | Really hurts. | |||
71-90 | 2 | Crippled right arm, bypass armor | His right arm is pulverized by this powerful blow. | |||||
91-100 | 2 | Crippled right arm, bypass armor | His right arm is pulverized by this powerful blow. | |||||
> 100 | 2 | Crippled right arm, bypass armor | That arm now looks like a bloody stump. | |||||
Torso | <= 20 | 1.5 | In a forceful blow. | |||||
21-45 | 1.5 | Bypass armor | Blowing through the armor. | |||||
46-70 | 2 | Knockdown, bypass armor | With no armor, knocking the combatant to the ground. | |||||
71-90 | 2 | Knockdown, bypass armor | With no armor, knocking the combatant to the ground. | |||||
91-100 | 3 | Knockout, bypass armor | Knocking the air out, he slumps to the ground out of the fight. | |||||
> 100 | 3 | Death | Unfortunately, his spine is now clearly visible from the front. | |||||
Right leg | <= 20 | 1.5 | Knockdown | Knocking him to the ground like a bowling pin in a league game. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled right leg | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled right leg | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled right leg, bypass armor | Smashing the knee into the next town. He falls. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | 0 | Knockout | Smashing the knee into the next town. He falls. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled right leg, bypass armor | The intense pain of having a leg removed causes him to quit. | |||||
Left leg | <= 20 | 1.5 | Knockdown | Knocking him to the ground like a bowling pin in a league game. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled left leg | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled left leg | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled left leg, bypass armor | Smashing the knee into the next town. He falls. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | 0 | Knockout | Smashing the knee into the next town. He falls. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled left leg, bypass armor | The intense pain of having a leg removed causes him to quit. | |||||
Eyes | <= 20 | 2 | +4 | Blinded | Inflicting some extra pain. | Causing blindness, unluckily for him. | ||
21-45 | 2 | Bypass armor | +3 | Blinded | With no protection there, causing serious pain. | Causing blindness, unluckily for him. | ||
46-70 | 3 | Bypass armor | +2 | Blinded | With no protection there, causing serious pain. | Causing blindness, unluckily for him. | ||
71-90 | 3 | Blinded, bypass armor, lose next turn | Blinding him with a stunning blow. | |||||
91-100 | 4 | Knockout, blinded, bypass armor | The loss of an eye is too much for him, and he falls to the ground. | |||||
> 100 | 4 | Death | Sadly, he is too busy feeling the rush of air on the brain to notice death approaching. | |||||
Groin | 1.5 | Ouch! That had to hurt. | ||||||
1.5 | Bypass armor | -3 | Knockdown | He's not wearing a cup, either. | Without protection, he falls over, groaning in agony. | |||
1.5 | Knockdown | -3 | Knockout | Without protection, he falls over, groaning in agony. | The pain is too much for him and he collapses like a rag. | |||
1.5 | Knockout | The pain is too much for him and he collapses like a rag. | ||||||
2 | Knockdown, bypass armor | 0 | Knockout | Without protection, he falls over, groaning in agony. | The pain is too much for him and he collapses like a rag. | |||
2 | Knockout, bypass armor | He mumbles "Mother", as his eyes roll into the back of his head. |
Women[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | Bypass armor | 0 | Knockout | With no armor. | The damaging attack knocks her unconscious. | ||
46-70 | 3 | Bypass armor | -3 | Knockout | With no armor. | The damaging attack knocks her unconscious. | ||
71-90 | 3 | Knockdown, bypass armor | -3 | Knockout | The blow knocks her to the ground. | The damaging attack knocks her unconscious. | ||
91-100 | 3 | Knockout, bypass armor | 0 | Blinded | The strong blow to the head knocks her out. | The attack crushes the temple. Good night, Gracie. | ||
> 100 | 3 | Death | Death is instantaneous. | |||||
Left arm | <= 20 | 1.5 | Causing severe tennis elbow. | |||||
21-45 | 1.5 | Lose next turn | Pushing the arm out of the way. | |||||
46-70 | 2 | -2 | Crippled left arm | Leaving a big bruise. | Crippling the left arm. | |||
71-90 | 2 | -4 | Crippled left arm | Leaving a big bruise. | Crippling the left arm. | |||
91-100 | 2 | Crippled left arm, bypass armor | The left arm is barely attached to her shoulder. | |||||
> 100 | 2 | Crippled left arm, bypass armor | That arm now looks like a bloody stump. | |||||
Right arm | <= 20 | 1.5 | Causing severe tennis elbow. | |||||
21-45 | 1.5 | Lose next turn | Pushing the arm out of the way. | |||||
46-70 | 2 | -2 | Crippled right arm | Leaving a crippled right arm. | Really hurts. | |||
71-90 | 2 | -4 | Crippled right arm | Leaving a crippled right arm. | Really hurts. | |||
91-100 | 2 | Crippled right arm, bypass armor | Her right arm is turned into hamburger by the blow. | |||||
> 100 | 2 | Crippled right arm, bypass armor | That arm now looks like a bloody stump. | |||||
Torso | <= 20 | 1.5 | In a forceful blow. | |||||
21-45 | 1.5 | Bypass armor | Piercing through her defenses. | |||||
46-70 | 2 | Knockdown, bypass armor | With no armor, knocking the female fighter to the ground. | |||||
71-90 | 2 | Knockdown, bypass armor | With no armor, knocking the female fighter to the ground. | |||||
91-100 | 3 | Knockout, bypass armor | Knocking the air out, she slumps to the ground. | |||||
> 100 | 3 | Death | Unfortunately, her major organs have been exposed to the light. | |||||
Right leg | <= 20 | 1.5 | Knockdown | Knocking her over like a bad blind date. | ||||
21-45 | 2 | Knockdown | 0 | Crippled right leg | Knocking her over like a bad blind date. | Knocking her down and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled right leg | Knocking her over like a bad blind date. | Knocking her down and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled right leg, bypass armor | Smashing the knee into the next town. She takes the fast track to the ground. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | 0 | Knockout | Smashing the knee into the next town. She takes the fast track to the ground. | She screams in pain from the broken leg. | ||
> 100 | 2 | Knockout, crippled right leg, bypass armor | She screams in pain from the broken leg. | |||||
Left leg | <= 20 | 1.5 | Knockdown | Knocking her over like a bad blind date. | ||||
21-45 | 2 | Knockdown | 0 | Crippled left leg | Knocking her over like a bad blind date. | Knocking her down and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled left leg | Knocking her over like a bad blind date. | Knocking her down and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled left leg, bypass armor | Smashing the knee into the next town. She takes the fast track to the ground. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | 0 | Knockout | Smashing the knee into the next town. She takes the fast track to the ground. | She screams in pain from the broken leg. | ||
> 100 | 2 | Knockout, crippled left leg, bypass armor | She screams in pain from the broken leg. | |||||
Eyes | <= 20 | 2 | +4 | Blinded | Inflicting some extra pain. | Causing blindness. She grimaces. | ||
21-45 | 2 | Bypass armor | +3 | Blinded | With no protection there, causing serious pain. | Causing blindness. She grimaces. | ||
46-70 | 3 | Bypass armor | +2 | Blinded | With no protection there, causing serious pain. | Causing blindness. She grimaces. | ||
71-90 | 3 | Blinded, bypass armor, lose next turn | The wound causes severe blindness, as if there is any other kind. | |||||
91-100 | 4 | Knockout, blinded, bypass armor | She faints from the blinding attack. | |||||
> 100 | 4 | Death | Sadly, she doesn't get to pray to her gods before she meets them. | |||||
Groin | 1.5 | She takes it like a man. That is to say, it hurts. | ||||||
1.5 | 0 | Knockdown | She takes it like a man. That is to say, it hurts. | Knocking her to the ground. | ||||
1.5 | Knockdown | 0 | Knockout | Knocking her to the ground. | Her childbearing days are in trouble as she collapses in a limp heap. | |||
1.5 | Knockout | Her childbearing days are in trouble as she collapses in a limp heap. | ||||||
2 | Knockdown, bypass armor | 0 | Knockout | Knocking her to the ground. | Her childbearing days are in trouble as she collapses in a limp heap. | |||
2 | Knockout, bypass armor | Her childbearing days are in trouble as she collapses in a limp heap. |
Children[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | 0 | Knockout | The little kid starts to cry. | Unconscious, the small child falls over. | ||
21-45 | 2 | Bypass armor | -2 | Knockout | Ouchie!. | The blow is true, and the child is knocked unconscious. | ||
46-70 | 2 | Bypass armor | -2 | Knockout | Ouchie!. | The blow is true, and the child is knocked unconscious. | ||
71-90 | 3 | Knockout, bypass armor | The blow is true, and the child is knocked unconscious. | |||||
91-100 | 3 | Knockout, bypass armor | The blow is true, and the child is knocked unconscious. | |||||
> 100 | 3 | Death | Smashing the small child around like a limp rag. | |||||
Left arm | <= 20 | 1.5 | The left arm of this kid now has an owie. | |||||
21-45 | 2 | Lose next turn | 0 | Crippled left arm | Throwing the small child off balance. | Breaking that arm with a loud snap. Some serious tears start to flow. | ||
46-70 | 2 | Lose next turn | -2 | Crippled left arm | Throwing the small child off balance. | Breaking that arm with a loud snap. Some serious tears start to flow. | ||
71-90 | 2 | Crippled left arm, bypass armor | Easily snapping that arm like a small piece of candy. | |||||
91-100 | 2 | Crippled left arm, bypass armor | Easily snapping that arm like a small piece of candy. | |||||
> 100 | 2 | Crippled left arm, bypass armor | Easily snapping that arm like a small piece of candy. | |||||
Right arm | <= 20 | 1.5 | The right arm starts to swell, like a balloon. | |||||
21-45 | 2 | Lose next turn | 0 | Crippled right arm | Throwing the small child off balance. | Breaking that arm with a loud snap. Some serious tears start to flow. | ||
46-70 | 2 | Lose next turn | -2 | Crippled right arm | Throwing the small child off balance. | Breaking that arm with a loud snap. Some serious tears start to flow. | ||
71-90 | 2 | Crippled right arm, bypass armor | Easily snapping that arm like a small piece of candy. | |||||
91-100 | 2 | Crippled right arm, bypass armor | Easily snapping that arm like a small piece of candy. | |||||
> 100 | 2 | Crippled right arm, bypass armor | Easily snapping that arm like a small piece of candy. | |||||
Torso | <= 20 | 1.5 | Starts to cry. | |||||
21-45 | 2 | Bypass armor | In a sensitive spot. | |||||
46-70 | 2 | Knockdown, bypass armor | The attack to a vital organ knocks the kid over. | |||||
71-90 | 2 | Knockdown, bypass armor | The attack to a vital organ knocks the kid over. | |||||
91-100 | 2 | Knockout, bypass armor | Knocking the little kid over like a toy. | |||||
> 100 | 3 | Death | Now this young child will never really experience life. | |||||
Right leg | <= 20 | 1.5 | Inflicting a deep cut. | |||||
21-45 | 1.5 | Knockdown, crippled right leg | The attack bowls the child over, and breaks the leg.† | |||||
46-70 | 1.5 | Knockdown, crippled right leg | The attack bowls the child over, and breaks the leg.† | |||||
71-90 | 2 | Knockdown, crippled right leg, bypass armor | Inflicting great harm to the small child. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | Inflicting great harm to the small child. | |||||
> 100 | 2 | Knockdown, crippled right leg, bypass armor | Inflicting great harm to the small child. | |||||
Left leg | <= 20 | 1.5 | Inflicting a deep cut. | |||||
21-45 | 1.5 | Knockdown, crippled left leg | The attack bowls the child over, and breaks the leg.† | |||||
46-70 | 1.5 | Knockdown, crippled left leg | The attack bowls the child over, and breaks the leg.† | |||||
71-90 | 2 | Knockdown, crippled left leg, bypass armor | Inflicting great harm to the small child. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | Inflicting great harm to the small child. | |||||
> 100 | 2 | Knockdown, crippled left leg, bypass armor | Inflicting great harm to the small child. | |||||
Eyes | <= 20 | 2 | +5 | Blinded | The young child looks up and starts to cry. | Which blinds the youth. | ||
21-45 | 2 | Bypass armor | +2 | Blinded | Bashing in the youthful looking nose. | A cut appears above the eyes and the blood starts to flow freely. | ||
46-70 | 3 | Bypass armor | +1 | Blinded | Bashing in the youthful looking nose. | A cut appears above the eyes and the blood starts to flow freely. | ||
71-90 | 3 | Blinded, bypass armor, lose next turn | Which opens an eye like an exploding grape. The child looks bewildered. | |||||
91-100 | 4 | Knockout, blinded, bypass armor | Causing blindness. The young child drops to the ground. | |||||
> 100 | 4 | Death | The blow continues into the small brain. | |||||
Groin | 1.5 | The child looks confused and shaken. | ||||||
1.5 | The child looks confused and shaken. | |||||||
1.5 | Knockdown | Knocking this young target to the ground. | ||||||
1.5 | Knockdown | Knocking this young target to the ground. | ||||||
1.5 | Knockdown | Knocking this young target to the ground. | ||||||
2 | Knockdown | Knocking this young target to the ground. |
† Errors in the table: the descriptions for these criticals are shifted four bytes to the left of where they should be. The actual record is
03000000 0A000000 FFFFFFFF 00000000 60140000 88130000 00000000
but it should be
03000000 0A000000 FFFFFFFF 00000000 00000000 60140000 88130000
Super mutants[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | Hurting the mighty mutant. | |||||
21-45 | 2 | Bypass armor | -1 | Knockdown | Striking a vital spot. | Striking a vital spot and knocking the giant to the ground. | ||
46-70 | 2.5 | Bypass armor | -4 | Knockdown | Striking a vital spot. | Striking a vital spot and knocking the giant to the ground. | ||
71-90 | 2.5 | Knockdown, bypass armor | -3 | Knockout | Striking a vital spot and knocking the giant to the ground. | The giant mutant looks around for a moment, and then slumps to the ground. | ||
91-100 | 3 | Knockdown, bypass armor | 0 | Knockout | Striking a vital spot and knocking the giant to the ground. | The giant mutant looks around for a moment, and then slumps to the ground. | ||
> 100 | 3 | Death | The head explodes like a giant, bloody watermelon. | |||||
Left arm | <= 20 | 1.5 | Hurting the mighty mutant. | |||||
21-45 | 1.5 | 0 | Lose next turn | Hurting the mighty mutant. | Causing the giant to spend a moment cursing the universe. | |||
46-70 | 2 | Bypass armor, lose next turn | -1 | Crippled left arm | Striking a nerve and forcing the giant to grab his arm in pain. | The blow breaks the elbow and probably didn't feel too good. | ||
71-90 | 2 | Bypass armor, lose next turn | -3 | Crippled left arm | Striking a nerve and forcing the giant to grab his arm in pain. | The blow breaks the elbow and probably didn't feel too good. | ||
91-100 | 2 | Crippled left arm, bypass armor | The blow breaks the elbow and probably didn't feel too good. | |||||
> 100 | 2 | Crippled left arm, bypass armor | The blow breaks the elbow and probably didn't feel too good. | |||||
Right arm | <= 20 | 1.5 | Hurting the mighty mutant. | |||||
21-45 | 1.5 | 0 | Lose next turn | Hurting the mighty mutant. | Causing the giant to spend a moment cursing the universe.† | |||
46-70 | 2 | Bypass armor, lose next turn | -1 | Crippled right arm | Striking a nerve and forcing the giant to grab his arm in pain. | Breaking the thick arm and spewing mutant blood over the ground. | ||
71-90 | 2 | Bypass armor, lose next turn | -3 | Crippled right arm | Striking a nerve and forcing the giant to grab his arm in pain. | Breaking the thick arm and spewing mutant blood over the ground. | ||
91-100 | 2 | Crippled right arm, bypass armor | Breaking the thick arm and spewing mutant blood over the ground. | |||||
> 100 | 2 | Crippled right arm, bypass armor | Breaking the thick arm and spewing mutant blood over the ground. | |||||
Torso | <= 20 | 1.5 | Hurting the mighty mutant. | |||||
21-45 | 1.5 | Bypass armor | Striking a vital spot. | |||||
46-70 | 2 | Knockdown, bypass armor | Striking a vital spot and knocking the giant to the ground. | |||||
71-90 | 2 | Knockdown, bypass armor | Striking a vital spot and knocking the giant to the ground. | |||||
91-100 | 2 | Knockout, bypass armor | Causing the giant to stumble for a moment and then collapse like a felled tree. | |||||
> 100 | 3 | Death | Gallons of viscera spurt to the ground. | |||||
Right leg | <= 20 | 1.5 | Hurting the mighty mutant. | |||||
21-45 | 1.5 | 0 | Knockdown | Hurting the mighty mutant. | Sending the giant flying to the floor. | |||
46-70 | 2 | Knockdown | -3 | Crippled right leg | Sending the giant flying to the floor. | The mutant stumbles and falls, his leg barely able to support him. | ||
71-90 | 2 | Knockdown, crippled right leg | The mutant stumbles and falls, his leg barely able to support him. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | Striking a vital location. The mutant crumples under a broken leg. | |||||
> 100 | 2 | Knockout, crippled right leg, bypass armor | The pain of a broken leg overwhelms the mighty giant. | |||||
Left leg | <= 20 | 1.5 | Hurting the mighty mutant. | |||||
21-45 | 1.5 | 0 | Knockdown | Hurting the mighty mutant. | Sending the giant flying to the floor. | |||
46-70 | 2 | Knockdown | -3 | Crippled left leg | Sending the giant flying to the floor. | The mutant stumbles and falls, his leg barely able to support him. | ||
71-90 | 2 | Knockdown, crippled left leg | The mutant stumbles and falls, his leg barely able to support him. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | Striking a vital location. The mutant crumples under a broken leg. | |||||
> 100 | 2 | Knockout, crippled left leg, bypass armor | The pain of a broken leg overwhelms the mighty giant. | |||||
Eyes | <= 20 | 2 | Hurting the mighty mutant. | |||||
21-45 | 2 | Bypass armor | +5 | Blinded | Nearly blinding the mutant. | Blinding the now-furious mutant. | ||
46-70 | 3 | Bypass armor | +3 | Blinded | Nearly blinding the mutant. | Blinding the now-furious mutant. | ||
71-90 | 3 | Bypass armor, lose next turn | 0 | Blinded | Nearly blinding the mutant but throwing him off balance. | The blinded mutant stumbles back, unprepared for the next attack. | ||
91-100 | 4 | Knockout, blinded, bypass armor | Blinding the now-unconscious mutant. | |||||
> 100 | 4 | Death | The eyes of the mutant glow for a moment, and then the light fades permanently. | |||||
Groin | 1.5 | Hurting the mighty mutant. | ||||||
1.5 | 0 | Bypass armor | Hurting the mighty mutant. | Blowing through the armor. | ||||
1.5 | Bypass armor | -2 | Knockdown | Striking a vital spon. | Striking a vital spot and knocking the giant to the ground. | |||
1.5 | Knockdown | Sending the giant flying to the floor. | ||||||
2 | Knockdown, bypass armor | 0 | Knockout | Striking a vital spot and knocking the giant to the ground. | The giant mutant looks around for a moment, and then slumps to the ground. | |||
2 | Knockout, bypass armor | The giant mutant looks around for a moment, and then slumps to the ground. |
† This is what the message should be. The table erroneously uses 8E130000 instead of BA140000.
Ghouls[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | Bypass armor | 0 | Knockout | The ghoul is surprised, and fails to defend against this attack. | The damaging attack knocks him unconscious. | ||
46-70 | 2.5 | Bypass armor | -1 | Knockout | The ghoul is surprised, and fails to defend against this attack. | The damaging attack knocks him unconscious. | ||
71-90 | 2.5 | Knockdown, bypass armor | -2 | Knockout | The blow knocks him to the ground. | The strong blow to the head knocks him out. | ||
91-100 | 3 | Knockout, bypass armor | -† | The strong blow to the head knocks him out. | ||||
> 100 | 3 | Death | This blow buries the ghoul. | |||||
Left arm | <= 20 | 1.5 | In a forceful blow. | |||||
21-45 | 1.5 | 0 | Dropped weapon‡, lose next turn | A serious wound is inflicted. | The stunned ghoul's hand flies open. | |||
46-70 | 2 | Dropped weapon‡, lose next turn | 0 | Crippled left arm | The stunned ghoul's hand flies open. | Leaving the left arm dangling by the skin. | ||
71-90 | 2 | Bypass armor, dropped weapon‡, lose next turn | 0 | Crippled left arm | Sneaking through his armor and striking a critical joint. | Sneaking through his armor and lopping the arm off. | ||
91-100 | 2 | Crippled left arm, bypass armor, dropped weapon† | Sneaking through his armor and lopping the arm off. | |||||
> 100 | 2 | Crippled left arm, bypass armor, dropped weapon† | Sneaking through his armor and lopping the arm off. | |||||
Right arm | <= 20 | 1.5 | In a forceful blow. | |||||
21-45 | 1.5 | 0 | Dropped weapon‡, lose next turn | A serious wound is inflicted. | The stunned ghoul's hand flies open. | |||
46-70 | 2 | Dropped weapon‡, lose next turn | 0 | Crippled right arm | The stunned ghoul's hand flies open. | His right arm is pulverized by this powerful blow. | ||
71-90 | 2 | Bypass armor, dropped weapon‡, lose next turn | 0 | Crippled rightarm | Sneaking through his armor and striking a critical joint. | Sneaking through his armor and lopping the arm off. | ||
91-100 | 2 | Crippled right arm, bypass armor, dropped weapon‡ | Sneaking through his armor and lopping the arm off. | |||||
> 100 | 2 | Crippled right arm, bypass armor, dropped weapon‡ | Sneaking through his armor and lopping the arm off. | |||||
Torso | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | Bypass armor | Blowing through the armor. | |||||
46-70 | 1.5 | Inflicting an extra helping of damage. | ||||||
71-90 | 2 | Knockdown, bypass armor | The blow knocks him to the ground. | |||||
91-100 | 2 | Knockout, bypass armor | The damaging attack knocks him unconscious. | |||||
> 100 | 3 | Death | Death is instantaneous. | |||||
Right leg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | 0 | Knockdown | A serious wound is inflicted. | Knocking him to the ground like a bowling pin in a league game. | |||
46-70 | 2 | Knockdown | 0 | Crippled right leg | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled right leg | Bowling him over and crippling that leg. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | 0 | Knockout | Bowling him over and crippling that leg. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled right leg, bypass armor | The intense pain of having a leg removed causes him to quit. | |||||
Left leg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | 0 | Knockdown | A serious wound is inflicted. | Knocking him to the ground like a bowling pin in a league game. | |||
46-70 | 2 | Knockdown | 0 | Crippled left leg | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled left leg | Bowling him over and crippling that leg. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | 0 | Knockout | Bowling him over and crippling that leg. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled left leg, bypass armor | The intense pain of having a leg removed causes him to quit. | |||||
Eyes | <= 20 | 2 | +3 | Blinded | A serious wound is inflicted. | The ghoul moves the wrong way at the wrong moment, and loses an eye. | ||
21-45 | 2 | Bypass armor | 0 | Blinded | The ghoul is wearing no armor there. | Without armor, the ghoul is blinded. | ||
46-70 | 3 | Bypass armor | -3 | Blinded | The ghoul is wearing no armor there. | Without armor, the ghoul is blinded. | ||
71-90 | 3 | Blinded, bypass armor, lose next turn | Blinding him with a stunning blow. | |||||
91-100 | 4 | Knockout, blinded, bypass armor | The loss of an eye is too much for him, and he falls to the ground. | |||||
> 100 | 4 | Death | Causing the ghoul to look bewildered in his final moments. | |||||
Groin | 1.5 | A serious wound is inflicted | ||||||
1.5 | 0 | Bypass armor | A serious wound is inflicted | Ouch! That had to hurt. | ||||
1.5 | Bypass armor | 0 | Knockdown | Ouch! That had to hurt. | Without protection, he falls over, groaning in agony. | |||
1.5 | Knockdown | The blow knocks him to the ground. | ||||||
2 | Knockdown, bypass armor | 0 | Knockout | Without protection, he falls over, groaning in agony. | The pain is too much for him and he collapses like a rag. | |||
2 | Knockout, bypass armor | The pain is too much for him and he collapses like a rag. |
† The game has a value of 0 here instead of -1, so it makes a St check; there are no additional effects if failed, but it produces the message "and really hurts." ‡ The 'dropped weapon' effect does not work.
Brahmin[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | In a forceful blow. | |||||
21-45 | 2 | In a forceful blow. | ||||||
46-70 | 2.5 | +2 | Knockdown | In a forceful blow. | Knocking the big beast to the ground. | |||
71-90 | 2.5 | -1 | Knockdown | In a forceful blow. | Knocking the big beast to the ground. | |||
91-100 | 3 | Knockout | -† | Stunning both brains and felling the giant animal. | ||||
> 100 | 3 | Death | The mutant cow gives a loud, startled cry. | |||||
Left hindleg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | A serious wound is inflicted. | ||||||
46-70 | 2 | 0 | Crippled left leg | In a forceful blow. | Breaking one of the Brahmin's legs. | |||
71-90 | 2 | 0 | Crippled left leg | In a forceful blow. | Breaking one of the Brahmin's legs. | |||
91-100 | 2 | Crippled left leg | Breaking one of the Brahmin's legs. | |||||
> 100 | 2 | Crippled left leg | Breaking one of the Brahmin's legs. | |||||
Right hindleg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | A serious wound is inflicted. | ||||||
46-70 | 2 | 0 | Crippled right leg | In a forceful blow. | Breaking one of the Brahmin's legs. | |||
71-90 | 2 | 0 | Crippled right leg | In a forceful blow. | Breaking one of the Brahmin's legs. | |||
91-100 | 2 | Crippled right leg | Breaking one of the Brahmin's legs. | |||||
> 100 | 2 | Crippled right leg | Breaking one of the Brahmin's legs. | |||||
Torso | <= 20 | 1.5 | Seriously hurting the mutant cow. | |||||
21-45 | 1.5 | Seriously hurting the mutant cow. | ||||||
46-70 | 2 | Seriously hurting the mutant cow. | ||||||
71-90 | 2 | Bypass armor | Easily penetrating the thick hide of the giant beast. | |||||
91-100 | 2 | Bypass armor | Easily penetrating the thick hide of the giant beast. | |||||
> 100 | 3 | Death | Penetrating straight through both hearts of the mutant cow. | |||||
Right foreleg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | A serious wound is inflicted. | ||||||
46-70 | 2 | 0 | Crippled right leg | In a forceful blow. | Breaking one of the Brahmin's legs. | |||
71-90 | 2 | 0 | Crippled right leg | In a forceful blow. | Breaking one of the Brahmin's legs. | |||
91-100 | 2 | Crippled right leg | Breaking one of the Brahmin's legs. | |||||
> 100 | 2 | Crippled right leg | Breaking one of the Brahmin's legs. | |||||
Left foreleg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | A serious wound is inflicted. | ||||||
46-70 | 2 | 0 | Crippled left leg | In a forceful blow. | Breaking one of the Brahmin's legs. | |||
71-90 | 2 | 0 | Crippled left leg | In a forceful blow. | Breaking one of the Brahmin's legs. | |||
91-100 | 2 | Crippled left leg | Breaking one of the Brahmin's legs. | |||||
> 100 | 2 | Crippled left leg | Breaking one of the Brahmin's legs. | |||||
Eyes | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | Bypass armor | 0 | Blinded | With no protection there, causing serious pain. | Blinding both sets of eyes with a single blow. | ||
46-70 | 3 | Bypass armor | -3 | Blinded | With no protection there, causing serious pain. | Blinding both sets of eyes with a single blow. | ||
71-90 | 3 | Blinded, bypass armor, lose next turn | Blinding both heads and stunning the mutant cow. | |||||
91-100 | 4 | Knockout, blinded, bypass armor | Completely blinding the Brahmin and knocking it out. | |||||
> 100 | 4 | Death | The large mutant bovine stumbles for a moment. | |||||
Groin | 1.5 | A serious wound is inflicted. | ||||||
1.5 | Bypass armor | The Brahmin shakes with rage. | ||||||
1.5 | Bypass armor | The Brahmin shakes with rage. | ||||||
2 | Bypass armor | The Brahmin snorts with pain. | ||||||
2 | Bypass armor | The Brahmin snorts with pain. | ||||||
3 | Bypass armor | The Brahmin is most upset with this udderly devastating attack. |
† The game has a value of 0 here instead of -1, so it makes a St check; there are no additional effects if failed, but it produces the message "and really hurts." These are in fact the same as the tables listed in the Fallout Bible for the PnP game.
Radscorpions[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | +3 | Knockdown | A serious wound is inflicted. | Sending the Radscorpion flying on its back. | |||
46-70 | 2.5 | 0 | Knockdown | A serious wound is inflicted. | Sending the Radscorpion flying on its back. | |||
71-90 | 2.5 | -3 | Knockdown | A serious wound is inflicted. | Sending the Radscorpion flying on its back. | |||
91-100 | 3 | Knockdown | A serious wound is inflicted. | |||||
> 100 | 3 | Death | Separating the head from the carapace. | |||||
Tail | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | A serious wound is inflicted. | ||||||
46-70 | 2 | In a forceful blow. | ||||||
71-90 | 2 | 0 | Crippled left arm | In a forceful blow. | Seriously damaging the tail. | |||
91-100 | 2 | Crippled left arm | Seriously damaging the tail. | |||||
> 100 | 2 | Crippled left arm | Seriously damaging the tail. | |||||
Claw | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | A serious wound is inflicted. | ||||||
46-70 | 2 | In a forceful blow. | ||||||
71-90 | 2 | +2 | Crippled right arm | In a forceful blow. | Putting a major hurt on its claws. | |||
91-100 | 2 | 0 | Crippled right arm | In a forceful blow. | Putting a major hurt on its claws. | |||
> 100 | 2 | Crippled left arm | Putting a major hurt on its claws. | |||||
Carapace | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | Bypass armor | The blow slips between the cracks of the Radscorpion's tough carapace. | |||||
46-70 | 2 | In a forceful blow. | ||||||
71-90 | 2 | Bypass armor | Striking through the tough carapace without pausing. | |||||
91-100 | 2 | Bypass armor | 0 | Knockdown | Striking through the tough carapace without pausing. | Passing through the natural armor and knocking the Radscorpion over. | ||
> 100 | 2 | Death | The Radscorpion cannot cope with a new sensation, like missing internal organs. | |||||
Forelegs | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | +2 | -† | A serious wound is inflicted. | Sending the Radscorpion flying on it's back. | |||
46-70 | 2 | Knockdown | 0 | Crippled right leg | Sending the Radscorpion flying on it's back. | Sending the 'scorpion flying and crippling some of it's legs. | ||
71-90 | 2 | Crippled right leg, bypass armor | The attack cuts through an unprotected joint on the leg, severing it. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | Sending the 'scorpion flying and crippling some of it's legs. | |||||
> 100 | 2 | Knockdown, crippled right leg, bypass armor | Sending the 'scorpion flying and crippling some of it's legs. | |||||
Hindlegs | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | +2 | -† | A serious wound is inflicted. | Sending the Radscorpion flying on it's back. | |||
46-70 | 2 | Knockdown | 0 | Crippled left leg | Sending the Radscorpion flying on it's back. | Causing severe tennis elbow.†† | ||
71-90 | 2 | Crippled left leg, bypass armor | The attack cuts through an unprotected joint on the leg, severing it. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | Sending the 'scorpion flying and crippling some of it's legs. | |||||
> 100 | 2 | Knockdown, crippled left leg, bypass armor | Sending the 'scorpion flying and crippling some of it's legs. | |||||
Eyes | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | +3 | Blinded | A serious wound is inflicted. | Seriously wounding and blinding the mutant creature. | |||
46-70 | 3 | 0 | Blinded | In a forceful blow. | Seriously wounding and blinding the mutant creature. | |||
71-90 | 3 | -3 | Blinded | In a forceful blow. | Seriously wounding and blinding the mutant creature. | |||
91-100 | 4 | -3 | Blinded | Penetrating almost to the brain. Talk about squashing a bug. | Almost penetrating to the brain, but blinding the creature instead. | |||
> 100 | 4 | Death | The attack is fiendish, and far too sophisticated for this simple creature. | |||||
Brain | 1.5 | If it was human, you would swear it's pretty pissed off. | ||||||
1.5 | If it was human, you would swear it's pretty pissed off. | |||||||
2 | If it was human, you would swear it's pretty pissed off. | |||||||
2 | Knockout | Knocking the poor creature senseless. | ||||||
2 | Knockout | Knocking the poor creature senseless. | ||||||
2 | Death | Spiking the brain to the floor. |
† There is no effect, but given the description, it's probably supposed to knock down the radscorpion. †† This is probably supposed to be "Sending the 'scorpion flying and crippling some of it's legs."
Rats[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | Bypass armor | The rodent's skull makes several unhealthy sounds. | ||||
21-45 | 2 | Bypass armor | The rodent's skull makes several unhealthy sounds. | |||||
46-70 | 2 | Death | Squashing the rodent's skull like a wet paper bag. | |||||
71-90 | 2 | Death | Squashing the rodent's skull like a wet paper bag. | |||||
91-100 | 3 | Death | Squashing the rodent's skull like a wet paper bag. | |||||
> 100 | 3 | Death | Squashing the rodent's skull like a wet paper bag. | |||||
Left paw | <= 20 | 1.5 | Crippled left arm | The left paw of the rat is blown off. | ||||
21-45 | 1.5 | Crippled left arm | The left paw of the rat is blown off. | |||||
46-70 | 1.5 | Crippled left arm | The left paw of the rat is blown off. | |||||
71-90 | 2 | Crippled left arm | The left paw of the rat is blown off. | |||||
91-100 | 2 | Crippled left arm | The left paw of the rat is blown off. | |||||
> 100 | 2 | Crippled left arm | The left paw of the rat is blown off. | |||||
Right paw | <= 20 | 1.5 | Crippled right arm | Blowing the right paw off. | ||||
21-45 | 1.5 | Crippled right arm | Blowing the right paw off. | |||||
46-70 | 1.5 | Crippled right arm | Blowing the right paw off. | |||||
71-90 | 2 | Crippled right arm | Blowing the right paw off. | |||||
91-100 | 2 | Crippled right arm | Blowing the right paw off. | |||||
> 100 | 2 | Crippled right arm | Blowing the right paw off. | |||||
Body | <= 20 | 1.5 | The rat is seriously wounded by this attack. | |||||
21-45 | 1.5 | Knockdown | Seriously wounding the rat and knocking it around. | |||||
46-70 | 1.5 | Knockdown | Seriously wounding the rat and knocking it around. | |||||
71-90 | 2 | Knockdown | Seriously wounding the rat and knocking it around. | |||||
91-100 | 2 | Knockdown | Seriously wounding the rat and knocking it around. | |||||
> 100 | 2 | Death | Splattering the rat across the floor. | |||||
Right leg | <= 20 | 1.5 | Crippled right leg | Crippling the right leg. | ||||
21-45 | 1.5 | Crippled right leg | Crippling the right leg. | |||||
46-70 | 1.5 | Crippled right leg | Crippling the right leg. | |||||
71-90 | 2 | Crippled right leg | Crippling the right leg. | |||||
91-100 | 2 | Crippled right leg | Crippling the right leg. | |||||
> 100 | 2 | Crippled right leg | Crippling the right leg. | |||||
Left leg | <= 20 | 1.5 | Crippled left leg | Putting a big hole in the left leg. | ||||
21-45 | 1.5 | Crippled left leg | Putting a big hole in the left leg. | |||||
46-70 | 1.5 | Crippled left leg | Putting a big hole in the left leg. | |||||
71-90 | 2 | Crippled left leg | Putting a big hole in the left leg. | |||||
91-100 | 2 | Crippled left leg | Putting a big hole in the left leg. | |||||
> 100 | 2 | Crippled left leg | Putting a big hole in the left leg. | |||||
Eyes | <= 20 | 2 | Bypass armor | Doing some extra damage due to the sensitive location. | ||||
21-45 | 2 | Death | Summoning this creature to the great ratcatcher in the sky. | |||||
46-70 | 2 | Death | Summoning this creature to the great ratcatcher in the sky. | |||||
71-90 | 3 | Death | Summoning this creature to the great ratcatcher in the sky. | |||||
91-100 | 3 | Death | Summoning this creature to the great ratcatcher in the sky. | |||||
> 100 | 3 | Death | Summoning this creature to the great ratcatcher in the sky. | |||||
Groin | 1.5 | A serious wound is inflicted. | ||||||
1.5 | A serious wound is inflicted. | |||||||
2 | Bypass armor | Doing some extra damage due to the sensitive location. | ||||||
2 | Bypass armor | Doing some extra damage due to the sensitive location. | ||||||
3 | Death | Summoning this creature to the great ratcatcher in the sky. | ||||||
3 | Death | Summoning this creature to the great ratcatcher in the sky. |
Messages 5702 ("The left paw now looks a little flat.") and 5704 ("The right paw is heavily damaged.") are not used; perhaps there was supposed to be a bit more diversity in the critical hits.
Floaters[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | 0 | Knockdown | A serious wound is inflicted. | The floater drops to the ground. | |||
46-70 | 2.5 | -3 | Knockdown | A serious wound is inflicted. | The floater drops to the ground. | |||
71-90 | 2.5 | Knockdown | 0 | Knockout | The floater drops to the ground. | The floater falls to the ground, seemingly lifeless. | ||
91-100 | 3 | Knockdown | -3 | Knockout | The floater drops to the ground. | The floater falls to the ground, seemingly lifeless. | ||
> 100 | 3 | Death | With serious consequences to the creatures continued existence. | |||||
Mouth | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | 0 | Lose next turn | A serious wound is inflicted. | Stunning the foul creature. | |||
46-70 | 2 | -2 | Lose next turn | A serious wound is inflicted. | Stunning the foul creature. | |||
71-90 | 1.5 | Bypass armor, lose next turn | Hitting a sensitive spot there and stunning the floater. | |||||
91-100 | 2 | Bypass armor, lose next turn | Hitting a sensitive spot there and stunning the floater. | |||||
> 100 | 2 | Death | The blow causes the floater to shudder violently in a spray of crimson. | |||||
Foremouth | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | 0 | Lose next turn | A serious wound is inflicted. | Stunning the foul creature. | |||
46-70 | 2 | -2 | Lose next turn | A serious wound is inflicted. | Stunning the foul creature. | |||
71-90 | 1.5 | Bypass armor, lose next turn | Hitting a sensitive spot there and stunning the floater. | |||||
91-100 | 2 | Bypass armor, lose next turn | Hitting a sensitive spot there and stunning the floater. | |||||
> 100 | 2 | Death | The blow causes the floater to shudder violently in a spray of crimson. | |||||
Body | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | 0 | Knockdown | A serious wound is inflicted. | The floater drops to the ground. | |||
46-70 | 1.5 | -2 | Knockdown | A serious wound is inflicted. | The floater drops to the ground. | |||
71-90 | 2 | Knockdown | The floater drops to the ground. | |||||
91-100 | 2 | Knockdown, bypass armor | Hitting a sensitive spot there and stunning the floater. | |||||
> 100 | 2 | Death | The blow causes the floater to shudder violently in a spray of crimson. | |||||
Float sac | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | +1 | Knockdown | A serious wound is inflicted. | The floater drops to the ground. | |||
46-70 | 2 | -1 | Knockdown | A serious wound is inflicted. | The floater drops to the ground. | |||
71-90 | 2 | Knockdown | -1 | Crippled left leg, crippled right leg | The floater drops to the ground. | The blow causing some sort of violent reaction in the creature. | ||
91-100 | 2 | Knockdown, bypass armor | -3 | Crippled left leg, crippled right leg | The floater drops to the ground. | The blow causing some sort of violent reaction in the creature. | ||
> 100 | 2 | Death, on fire† | The floater suddenly bursts into flames. | |||||
Tail | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | A serious wound is inflicted. | ||||||
46-70 | 2 | Lose next turn | Stunning the foul creature. | |||||
71-90 | 2 | Lose next turn | Stunning the foul creature. | |||||
91-100 | 2 | Crippled left arm, crippled right arm, lose next turn | Then it jerks wildly and quivers like a pudding surprise. | |||||
> 100 | 2 | Crippled left arm, crippled right arm, lose next turn | Then it jerks wildly and quivers like a pudding surprise. | |||||
Ganglion | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | Bypass armor | With the blow hitting a sensitive spot. | |||||
46-70 | 2.5 | 0 | Blinded | In a forceful blow. | The creature is obviously agitated. | |||
71-90 | 2.5 | Bypass armor | -3 | Blinded | With the blow hitting a sensitive spot. | The creature is obviously agitated. | ||
91-100 | 3 | Blinded, bypass armor | The creature is obviously agitated. | |||||
> 100 | 3 | Knockdown, blinded, bypass armor | The floater falls to the ground, seemingly lifeless. | |||||
Ovipositor | 1.5 | A serious wound is inflicted. | ||||||
1.5 | A serious wound is inflicted. | |||||||
1.5 | 0 | Knockdown | A serious wound is inflicted. | The floater drops to the ground. | ||||
1.5 | -3 | Knockdown | A serious wound is inflicted. | The floater drops to the ground. | ||||
1.5 | Knockdown, bypass armor | The floater drops to the ground. | ||||||
1.5 | Knockdown, bypass armor | The floater drops to the ground. |
† This is the only place the 'on fire' effect is used; unfortunately it doesn't work. It triggers the flamedance animation, but floaters don't have one, and it doesn't trigger if the hit is fatal, but this critical causes instant death.
Centaurs[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | In a forceful blow. | |||||
21-45 | 2 | 0 | Knockdown, lose next turn | In a forceful blow. | Pushed like a bad habit, the centaur falls over and is stunned. | |||
46-70 | 2.5 | -3 | Knockdown, lose next turn | In a forceful blow. | Pushed like a bad habit, the centaur falls over and is stunned. | |||
71-90 | 2.5 | Bypass armor | -3 | Knockdown, lose next turn | As the blow strikes a critical spot. | Pushed like a bad habit, the centaur falls over and is stunned. | ||
91-100 | 3 | Bypass armor | -3 | Knockdown, lose next turn | As the blow strikes a critical spot. | Pushed like a bad habit, the centaur falls over and is stunned. | ||
> 100 | 3 | Death | Causing a massive neurological failure. | |||||
Left arm | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | A serious wound is inflicted. | ||||||
46-70 | 2 | 0 | Lose next turn | In a forceful blow. | Stunning it with your violent attack. | |||
71-90 | 2 | 0 | Crippled left arm | In a forceful blow. | Crippling the arm. | |||
91-100 | 2 | Crippled left arm | Crippling the arm. | |||||
> 100 | 2 | Crippled left arm, bypass armor | Striking a critical spot, and crippling the arm. | |||||
Right arm | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | A serious wound is inflicted. | ||||||
46-70 | 2 | 0 | Lose next turn | In a forceful blow. | Stunning it with your violent attack. | |||
71-90 | 2 | 0 | Crippled right arm | In a forceful blow. | Crippling the arm. | |||
91-100 | 2 | Crippled right arm | Crippling the arm. | |||||
> 100 | 2 | Crippled right arm, bypass armor | Striking a critical spot, and crippling the arm. | |||||
Body | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 2 | A serious wound is inflicted. | ||||||
46-70 | 2 | Bypass armor | As the blow strikes a critical spot. | |||||
71-90 | 2 | Bypass armor | -2 | † | As the blow strikes a critical spot. | Pushed like a bad habit, the centaur falls over and is stunned. | ||
91-100 | 2.5 | Knockdown, Bypass armor | Pushed like a bad habit, the centaur falls over and is stunned. | |||||
> 100 | 2.5 | Death | Causing a massive neurological failure. | |||||
Right leg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | Knockdown | Pushed like a bad habit, the centaur falls over and is stunned. | |||||
46-70 | 2 | Knockdown | 0 | Crippled right leg | Pushed like a bad habit, the centaur falls over and is stunned. | Knocking the creature over and crippling the leg. | ||
71-90 | 2 | Crippled right leg, knockdown | Knocking the creature over and crippling the leg. | |||||
91-100 | 2 | Crippled right leg, knockdown | Knocking the creature over and crippling the leg. | |||||
> 100 | 2 | Crippled right leg, knockdown, lose next turn | Stunning the centaur as it is knocked over with a crippled leg. | |||||
Left leg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | Knockdown | Pushed like a bad habit, the centaur falls over and is stunned. | |||||
46-70 | 2 | Knockdown | 0 | Crippled left leg | Pushed like a bad habit, the centaur falls over and is stunned. | Knocking the creature over and crippling the leg. | ||
71-90 | 2 | Crippled left leg, knockdown | Knocking the creature over and crippling the leg. | |||||
91-100 | 2 | Crippled left leg, knockdown | Knocking the creature over and crippling the leg. | |||||
> 100 | 2 | Crippled left leg, knockdown, lose next turn | Stunning the centaur as it is knocked over with a crippled leg. | |||||
Eyes | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | +1 | Blinded | A serious wound is inflicted. | Blinding a head. | |||
46-70 | 3 | Bypass armor | -1 | Blinded | As the blow strikes a critical spot. | Blinding a head. | ||
71-90 | 3 | Blinded, bypass armor, lose next turn | Surprising the centaur. It blindly stumbles for a moment. | |||||
91-100 | 4 | Knockout, blinded, bypass armor | Surprising the centaur. It collapses in a heap. | |||||
> 100 | 4 | Death | Surprising the centaur. It collapses in a pile of goo. | |||||
Groin ‡ | 1 | The attack was not as effective as it could have been. | ||||||
1 | The attack was not as effective as it could have been. | |||||||
1 | The attack was not as effective as it could have been. | |||||||
1 | The attack was not as effective as it could have been. | |||||||
1 | The attack was not as effective as it could have been. | |||||||
1 | The attack was not as effective as it could have been. |
† Based on the critical message, this should knock down the centaur. ‡ Centaurs groin shots are the only criticals that do not cause more damage.
Robots[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | Inlicting some structural damage. | |||||
21-45 | 2 | Inlicting some structural damage. | ||||||
46-70 | 2.5 | Inlicting some structural damage. | ||||||
71-90 | 2.5 | Knockdown | Sparks fly and the robot goes momentarily out of control. | |||||
91-100 | 3 | Knockdown, bypass armor | Hitting a critical component and forcing the robot out of control. | |||||
> 100 | 3 | Death | Hitting a critical component and causing a massive malfunction. | |||||
Manipulator | <= 20 | 1.5 | Inlicting some structural damage. | |||||
21-45 | 1.5 | Inlicting some structural damage. | ||||||
46-70 | 1.5 | 0 | Crippled left arm | Inlicting some structural damage. | The robot attempts to compensate. | |||
71-90 | 1.5 | -3 | Crippled left arm | Inlicting some structural damage. | The robot attempts to compensate. | |||
91-100 | 2 | Crippled left arm | The robot attempts to compensate. | |||||
> 100 | 2 | Crippled left arm | 0 | Crippled right arm | The robot attempts to compensate. | The robot strains to compensate. | ||
Manipulator | <= 20 | 1.5 | Inlicting some structural damage. | |||||
21-45 | 1.5 | Inlicting some structural damage. | ||||||
46-70 | 1.5 | 0 | Crippled right arm | Inlicting some structural damage. | The robot attempts to compensate. | |||
71-90 | 1.5 | -3 | Crippled right arm | Inlicting some structural damage. | The robot attempts to compensate. | |||
91-100 | 2 | Crippled right arm | The robot attempts to compensate. | |||||
> 100 | 2 | Crippled right arm | 0 | Crippled left arm | The robot attempts to compensate. | The robot strains to compensate. | ||
Body | <= 20 | 1.5 | Inlicting some structural damage. | |||||
21-45 | 1.5 | Bypass armor | Hitting some key part and causing heavy damage. | |||||
46-70 | 2 | Inlicting heavy structural damage. | ||||||
71-90 | 2 | Bypass armor | Hitting a critical component and causing severe damage. | |||||
91-100 | 3 | Bypass armor | The robot shudders under this intense attack. | |||||
> 100 | 3 | Death | Dismantling the robot. | |||||
Motivator | <= 20 | 1.5 | Inlicting some structural damage. | |||||
21-45 | 2 | Inlicting heavy structural damage. | ||||||
46-70 | 1.5 | 0 | Crippled right leg | Inlicting some structural damage. | The robot attempts to compensate. | |||
71-90 | 2 | -4 | Crippled right leg | Inlicting heavy structural damage. | The robot attempts to compensate. | |||
91-100 | 2 | Crippled right leg | 0 | Knockdown | The robot attempts to compensate, but fails, falling to the ground. | |||
> 100 | 2 | Crippled right leg | -3 | Knockdown, crippled left leg | The robot attempts to compensate. | The robot strains under the pressure, falling to the ground. | ||
Motivator | <= 20 | 1.5 | Inlicting some structural damage. | |||||
21-45 | 2 | Inlicting heavy structural damage. | ||||||
46-70 | 1.5 | 0 | Crippled left leg | Inlicting some structural damage. | The robot attempts to compensate. | |||
71-90 | 2 | -4 | Crippled left leg | Inlicting heavy structural damage. | The robot attempts to compensate. | |||
91-100 | 2 | Crippled left leg | 0 | Knockdown | The robot attempts to compensate, but fails, falling to the ground. | |||
> 100 | 2 | Crippled left leg | -3 | Knockdown, crippled right leg | The robot attempts to compensate. | The robot strains under the pressure, falling to the ground. | ||
Sensors | <= 20 | 1.5 | Inlicting some structural damage. | |||||
21-45 | 1.5 | 0 | Blinded | Inlicting some structural damage. | Breaking the sensor lenses. | |||
46-70 | 1.5 | -2 | Blinded | Inlicting some structural damage. | Breaking the sensor lenses. | |||
71-90 | 1.5 | -4 | Blinded | Inlicting some structural damage. | Breaking the sensor lenses. | |||
91-100 | 1.5 | -4 | Blinded | Inlicting some structural damage. | Breaking the sensor lenses. | |||
> 100 | 1.5 | Blinded | Breaking the sensor lenses. | |||||
Regulator | 1.5 | Inlicting some structural damage. | ||||||
1.5 | Inlicting some structural damage. | |||||||
1.5 | -1 | Knockdown, lose next turn | Inlicting some structural damage. | Hitting a critical component and forcing the robot out of control. | ||||
1.5 | -4 | Knockdown, lose next turn | Inlicting some structural damage. | Hitting a critical component and forcing the robot out of control. | ||||
1.5 | Knockdown, lose next turn | 0 | Random † | Hitting a critical component and forcing the robot out of control. | Hitting a critical component and causing a massive malfunction. | |||
1.5 | Knockdown, lose next turn | -4 | Random † | Hitting a critical component and forcing the robot out of control. | Hitting a critical component and causing a massive malfunction. |
† Causes one of a variety of unpleasant effects:
- Cripple any limb
- Cripple both legs
- Cripple both legs and either arm
- Knockdown and cripple any limb
- Lose rest of ammo [hasn't been verified to work]
Dogs[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | In a forceful blow. | |||||
21-45 | 2 | 0 | Knockdown | In a forceful blow. | Knocking the pooch to the ground. | |||
46-70 | 2 | -3 | Knockdown | In a forceful blow. | Knocking the pooch to the ground. | |||
71-90 | 2 | -6 | Crippled left arm, crippled right arm | In a forceful blow. | Right across the snout. | |||
91-100 | 2 | Knockdown | -3 | Knockout | Knocking the pooch to the ground. | The dog falls over, but it is still breathing. | ||
> 100 | 2 | Death | The animal coughs up a spurt of blood. | |||||
Hindleg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | -1 | Crippled left leg | A serious wound is inflicted. | Crippling the leg. | |||
46-70 | 1.5 | -3 | Crippled left leg | A serious wound is inflicted. | Crippling the leg. | |||
71-90 | 1.5 | -5 | Knockdown, crippled left leg | A serious wound is inflicted. | Crippling the leg. The animal tries to remain standing, but fails. | |||
91-100 | 1.5 | Crippled left leg | -1 | Knockdown | Crippling the leg. | Crippling the leg. The animal tries to remain standing, but fails. | ||
> 100 | 1.5 | Knockdown, crippled left leg | Crippling the leg. The animal tries to remain standing, but fails. | |||||
Hindleg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | -1 | Crippled right leg | A serious wound is inflicted. | Crippling the leg. | |||
46-70 | 1.5 | -3 | Crippled right leg | A serious wound is inflicted. | Crippling the leg. | |||
71-90 | 1.5 | -5 | Knockdown, crippled right leg | A serious wound is inflicted. | Crippling the leg. The animal tries to remain standing, but fails. | |||
91-100 | 1.5 | Crippled right leg | -1 | Knockdown | Crippling the leg. | Crippling the leg. The animal tries to remain standing, but fails. | ||
> 100 | 1.5 | Knockdown, crippled right leg | Crippling the leg. The animal tries to remain standing, but fails. | |||||
Body | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | -1 | Knockdown | A serious wound is inflicted. | Knocking the pooch to the ground. | |||
46-70 | 2 | In a forceful blow. | ||||||
71-90 | 2 | -1 | Knockdown | In a forceful blow. | Knocking the pooch to the ground. | |||
91-100 | 2 | Knockdown | Knocking the pooch to the ground. | |||||
> 100 | 3 | Death | The animal coughs up a spurt of blood. | |||||
Foreleg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | -1 | Crippled right leg | A serious wound is inflicted. | Crippling the leg. | |||
46-70 | 1.5 | -3 | Crippled right leg | A serious wound is inflicted. | Crippling the leg. | |||
71-90 | 1.5 | -5 | Knockdown, crippled right leg | A serious wound is inflicted. | Crippling the leg. The animal tries to remain standing, but fails. | |||
91-100 | 1.5 | Crippled right leg | -1 | Knockdown | Crippling the leg. | Crippling the leg. The animal tries to remain standing, but fails. | ||
> 100 | 1.5 | Knockdown, crippled right leg | Crippling the leg. The animal tries to remain standing, but fails. | |||||
Foreleg | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | -1 | Crippled left leg | A serious wound is inflicted. | Crippling the leg. | |||
46-70 | 1.5 | -3 | Crippled left leg | A serious wound is inflicted. | Crippling the leg. | |||
71-90 | 1.5 | -5 | Knockdown, crippled left leg | A serious wound is inflicted. | Crippling the leg. The animal tries to remain standing, but fails. | |||
91-100 | 1.5 | Crippled left leg | -1 | Knockdown | Crippling the leg. | Crippling the leg. The animal tries to remain standing, but fails. | ||
> 100 | 1.5 | Knockdown, crippled left leg | Crippling the leg. The animal tries to remain standing, but fails. | |||||
Eyes | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | Bypass armor | Bowling him over and crippling that leg. † | |||||
46-70 | 3 | Bypass armor | Bowling him over and crippling that leg. † | |||||
71-90 | 3 | Bypass armor | +3 | Blinded | Inflicting an extra helping of damage. | The blinded animal howls in pain. | ||
91-100 | 4 | Bypass armor | 0 | Blinded | Inflicting an extra helping of damage. | The blinded animal howls in pain. | ||
> 100 | 4 | Death | Neutering the poor animal. | |||||
Groin | 1.5 | A serious wound is inflicted. | ||||||
1.5 | -2 | Knockdown | A serious wound is inflicted. | Knocking the pooch to the ground. | ||||
2 | In a forceful blow. | |||||||
2 | -5 | Knockdown | In a forceful blow. | Knocking the pooch to the ground. | ||||
2 | Knockdown | Knocking the pooch to the ground. | ||||||
3 | Death | The animal coughs up a spurt of blood. |
† This message doesn't match the effect; it's not clear what it should be.
Mantis[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | 0 | Knockdown | A serious wound is inflicted. | Knocking down this mutated insect. | |||
46-70 | 2.5 | -3 | Knockdown | A serious wound is inflicted. | Knocking down this mutated insect. | |||
71-90 | 2.5 | Knockdown | -1 | Knockout | Knocking down this mutated insect. | Which collapses. | ||
91-100 | 2.5 | Knockdown | -3 | Knockout | Knocking down this mutated insect. | Which collapses. | ||
> 100 | 3 | Death | The manti ponders whether to continue living. | |||||
Raptorial leg | <= 20 | 1.5 | 0 | Crippled left arm | A serious wound is inflicted. | Crippling the limb. | ||
21-45 | 1.5 | 0 | Crippled left arm | A serious wound is inflicted. | Crippling the limb. | |||
46-70 | 1.5 | -2 | Crippled left arm | A serious wound is inflicted. | Crippling the limb. | |||
71-90 | 2 | -4 | Crippled left arm | In a forceful blow. | Crippling the limb. | |||
91-100 | 2 | -4 | Crippled left arm | In a forceful blow. | Crippling the limb. | |||
> 100 | 2 | Crippled left arm, lose next turn | Causing the Manti to lick its wounds. It holds the limb oddly. | |||||
Raptorial leg | <= 20 | 1.5 | 0 | Crippled right arm | A serious wound is inflicted. | Crippling the limb. | ||
21-45 | 1.5 | 0 | Crippled right arm | A serious wound is inflicted. | Crippling the limb. | |||
46-70 | 1.5 | -2 | Crippled right arm | A serious wound is inflicted. | Crippling the limb. | |||
71-90 | 2 | -4 | Crippled right arm | In a forceful blow. | Crippling the limb. | |||
91-100 | 2 | -4 | Crippled right arm | In a forceful blow. | Crippling the limb. | |||
> 100 | 2 | Crippled right arm, lose next turn | Causing the Manti to lick its wounds. It holds the limb oddly. | |||||
Abdomen | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | 0 | Bypass armor | A serious wound is inflicted. | Bypassing the chitinous armor. | |||
46-70 | 1.5 | -2 | Bypass armor | A serious wound is inflicted. | Bypassing the chitinous armor. | |||
71-90 | 2 | -2 | Bypass armor | In a forceful blow. | Bypassing the chitinous armor. | |||
91-100 | 2 | -2 | Bypass armor | In a forceful blow. | Bypassing the chitinous armor. | |||
> 100 | 3 | Death | The manti shrieks and shivers most inhuman like. | |||||
Legs | <= 20 | 1.5 | 0 | Knockdown | A serious wound is inflicted. | Which collapses. | ||
21-45 | 1.5 | -2 | Knockdown | A serious wound is inflicted. | Which collapses. | |||
46-70 | 2 | -4 | Knockdown | A serious wound is inflicted. | Which collapses. | |||
71-90 | 1.5 | Knockdown | 0 | Crippled right leg | Which collapses. | Crippling the limb. | ||
91-100 | 2 | Knockdown | 0 | Crippled right leg | Which collapses. | Crippling the limb. | ||
> 100 | 2 | Knockdown, crippled right leg | Which causes the manti to fall over. A limb is bent at an odd shape. | |||||
Wings | <= 20 | 1.5 | 0 | Knockdown | A serious wound is inflicted. | Which collapses. | ||
21-45 | 1.5 | -3 | Knockdown | A serious wound is inflicted. | Which collapses. | |||
46-70 | 1.5 | Knockdown | -2 | Crippled left leg | Which collapses. | Shredding the wings. | ||
71-90 | 1.5 | Knockdown | -2 | Crippled left leg | Which collapses. | Shredding the wings. | ||
91-100 | 1.5 | Knockdown | -5 | Crippled left leg | Which collapses. | Shredding the wings. | ||
> 100 | 1.5 | Knockdown, crippled left leg | Shredding the wings. | |||||
Eyes | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | Bypass armor | 0 | Lose next turn | Bypassing the chitinous armor. | Bypassing the chitinous armor and throwing the manti around. | ||
46-70 | 3 | Bypass armor | -3 | Lose next turn | Bypassing the chitinous armor. | Bypassing the chitinous armor and throwing the manti around. | ||
71-90 | 3 | Bypass armor, lose next turn | -3 | Blinded | Bypassing the chitinous armor and throwing the manti around. | Blinding the insect with an accurate blow. | ||
91-100 | 4 | Bypass armor, lose next turn | -3 | Blinded | Bypassing the chitinous armor and throwing the manti around. | Blinding the insect with an accurate blow. | ||
> 100 | 4 | Death | The manti ponders whether to continue living. | |||||
Metathorax | 1.5 | A serious wound is inflicted. | ||||||
1.5 | A serious wound is inflicted. | |||||||
1.5 | Bypass armor | Bypassing the chitinous armor. | ||||||
2 | In a forceful blow. | |||||||
2 | In a forceful blow. | |||||||
2 | Knockdown, bypass armor | Bypassing the chitinous armor and throwing the manti around. |
Deathclaw[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | In a forceful blow. | |||||
21-45 | 2 | 0 | Knockdown | In a forceful blow. | Knocking him to the ground like a bowling pin in a league game. | |||
46-70 | 2.5 | -3 | Knockdown | In a forceful blow. | Knocking him to the ground like a bowling pin in a league game. | |||
71-90 | 2.5 | -5 | Knockdown | In a forceful blow. | Knocking him to the ground like a bowling pin in a league game. | |||
91-100 | 3 | -4 | Knockdown, lose next turn | In a forceful blow. | The blow knocks him to the ground. | |||
> 100 | 3 | -5 | Knockdown, lose next turn | In a forceful blow. | The blow knocks him to the ground. | |||
Left arm | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | 0 | Crippled left arm | A serious wound is inflicted. | Crippling the left arm. | |||
46-70 | 1.5 | -2 | Crippled left arm | A serious wound is inflicted. | Crippling the left arm. | |||
71-90 | 1.5 | -4 | Crippled left arm | A serious wound is inflicted. | Crippling the left arm. | |||
91-100 | 1.5 | -6 | Crippled left arm | A serious wound is inflicted. | Crippling the left arm. | |||
> 100 | 1.5 | -8 | Crippled left arm | A serious wound is inflicted. | Crippling the left arm. | |||
Right arm | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | 0 | Crippled right arm | A serious wound is inflicted. | Leaving a crippled right arm. | |||
46-70 | 1.5 | -2 | Crippled right arm | A serious wound is inflicted. | Leaving a crippled right arm. | |||
71-90 | 1.5 | -4 | Crippled right arm | A serious wound is inflicted. | Leaving a crippled right arm. | |||
91-100 | 1.5 | -6 | Crippled right arm | A serious wound is inflicted. | Leaving a crippled right arm. | |||
> 100 | 1.5 | -8 | Crippled right arm | A serious wound is inflicted. | Leaving a crippled right arm. | |||
Torso | <= 20 | 1.5 | A serious wound is inflicted. | |||||
21-45 | 1.5 | -1 | Bypass armor | A serious wound is inflicted. | Even this beast seems fazed by that stunning attack. | |||
46-70 | 2 | In a forceful blow. | ||||||
71-90 | 2 | -1 | Bypass armor | In a forceful blow. | Even this beast seems fazed by that stunning attack. | |||
91-100 | 2.5 | Knockdown, bypass armor | The blow knocks him to the ground. | |||||
> 100 | 2.5 | Knockdown, bypass armor, lose next turn | The strong blow to the head knocks him out. | |||||
Right leg | <= 20 | 1.5 | 0 | Knockdown | A serious wound is inflicted. | The blow knocks him to the ground. | ||
21-45 | 1.5 | 0 | Crippled right leg | A serious wound is inflicted. | The blow knocks him to the ground. | |||
46-70 | 1.5 | knockdown | -2 | Crippled right leg | A serious wound is inflicted. | The blow knocks him to the ground. | ||
71-90 | 2 | Knockdown | -4 | Crippled right leg | In a forceful blow. | Putting a major hurt on his leg. | ||
91-100 | 2 | Knockdown | -5 | Crippled right leg | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
> 100 | 2 | Knockdown | -6 | Crippled right leg | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
Left leg | <= 20 | 1.5 | 0 | Knockdown | A serious wound is inflicted. | The blow knocks him to the ground. | ||
21-45 | 1.5 | 0 | Crippled right leg † | A serious wound is inflicted. | The blow knocks him to the ground. | |||
46-70 | 1.5 | knockdown | -2 | Crippled right leg † | A serious wound is inflicted. | The blow knocks him to the ground. | ||
71-90 | 2 | Knockdown | -4 | Crippled right leg † | In a forceful blow. | Putting a major hurt on his leg. | ||
91-100 | 2 | Knockdown | -5 | Crippled right leg † | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
> 100 | 2 | Knockdown | -6 | Crippled right leg † | Knocking him to the ground like a bowling pin in a league game. | Bowling him over and crippling that leg. | ||
Eyes | <= 20 | 2 | A serious wound is inflicted. | |||||
21-45 | 2 | -3 | Lose next turn | A serious wound is inflicted. | Slipping past the huge claws to strike the monster. The Deathclaw shakes and growls. | |||
46-70 | 3 | Bypass armor | -6 | Lose next turn | Even this beast seems fazed by that stunning attack. | Slipping past the huge claws to strike the monster. The Deathclaw shakes and growls. | ||
71-90 | 3 | Bypass armor | -2 | Blinded | Slipping past the huge claws to strike the monster. The Deathclaw shakes and growls. | The result is massive damage to the Deathclaw's eyes. | ||
91-100 | 4 | Blinded, bypass armor | The result is massive damage to the Deathclaw's eyes. | |||||
> 100 | 4 | Blinded, bypass armor | The result is massive damage to the Deathclaw's eyes. | |||||
Groin | 1.5 | A serious wound is inflicted. | ||||||
1.5 | A serious wound is inflicted. | |||||||
2 | A serious wound is inflicted. | |||||||
2 | A serious wound is inflicted. | |||||||
2.5 | 0 | Knockdown | In a forceful blow. | The blow knocks him to the ground. | ||||
2.5 | -3 | Knockdown | In a forceful blow. | The blow knocks him to the ground. |
† This should cripple the left leg, not the right one. Some programmer probably did a copy-and-paste here.
Spore plant[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Mouth | <= 20 | 2 | Almost tipping it over. | |||||
21-45 | 2 | Bypass armor | Breaking past the plant's defenses. | |||||
46-70 | 2.5 | Tearing some of its leaves off. | ||||||
71-90 | 2.5 | Bypass armor | Breaking some of its fronds. | |||||
91-100 | 3 | Bypass armor | -3 | Lose next turn | Breaking some of its fronds. | Damaging its chlorophyll intake. | ||
> 100 | 3 | Bypass armor | -6 | Lose next turn | Breaking some of its fronds. | Damaging its chlorophyll intake. | ||
Stalk | <= 20 | 1.5 | Almost tipping it over. | |||||
21-45 | 1.5 | Almost tipping it over. | ||||||
46-70 | 1.5 | Almost tipping it over. | ||||||
71-90 | 1.5 | Almost tipping it over. | ||||||
91-100 | 1.5 | Almost tipping it over. | ||||||
> 100 | 1.5 | Almost tipping it over. | ||||||
Stalk | <= 20 | 1.5 | Almost tipping it over. | |||||
21-45 | 1.5 | Almost tipping it over. | ||||||
46-70 | 1.5 | Almost tipping it over. | ||||||
71-90 | 1.5 | Almost tipping it over. | ||||||
91-100 | 1.5 | Almost tipping it over. | ||||||
> 100 | 1.5 | Almost tipping it over. | ||||||
Central stalk | <= 20 | 1.5 | Almost tipping it over. | |||||
21-45 | 1.5 | Almost tipping it over. | ||||||
46-70 | 1.5 | Bypass armor | Breaking past the plant's defenses. | |||||
71-90 | 2 | Tearing some of its leaves off. | ||||||
91-100 | 2 | Tearing some of its leaves off. | ||||||
> 100 | 2 | Bypass armor | Breaking some of its fronds. | |||||
Roots | <= 20 | 1.5 | Almost tipping it over. | |||||
21-45 | 1.5 | Almost tipping it over. | ||||||
46-70 | 1.5 | Almost tipping it over. | ||||||
71-90 | 1.5 | Almost tipping it over. | ||||||
91-100 | 1.5 | Almost tipping it over. | ||||||
> 100 | 1.5 | Almost tipping it over. | ||||||
Roots | <= 20 | 1.5 | Almost tipping it over. | |||||
21-45 | 1.5 | Almost tipping it over. | ||||||
46-70 | 1.5 | Almost tipping it over. | ||||||
71-90 | 1.5 | Almost tipping it over. | ||||||
91-100 | 1.5 | Almost tipping it over. | ||||||
> 100 | 1.5 | Almost tipping it over. | ||||||
Sense-tendrils | <= 20 | 2 | Almost tipping it over. | |||||
21-45 | 2 | Bypass armor | Breaking past the plant's defenses. | |||||
46-70 | 2.5 | Tearing some of its leaves off. | ||||||
71-90 | 2.5 | Bypass armor | Breaking some of its fronds. | |||||
91-100 | 3 | Bypass armor | -4 | Blinded | Breaking some of its fronds. | Damaging some of its branches. | ||
> 100 | 3 | Blinded, bypass armor | Breaking some of its fronds. | Damaging some of its branches. | ||||
Base | 1.5 | Almost tipping it over. | ||||||
1.5 | Almost tipping it over. | |||||||
2 | Bypass armor | Breaking some of its fronds. | ||||||
2 | Bypass armor | Breaking some of its fronds. | ||||||
2.5 | Bypass armor | -3 | Lose next turn | Breaking some of its fronds. | Damaging its chlorophyll intake. | |||
2.5 | Bypass armor | -6 | Lose next turn | Breaking some of its fronds. | Damaging its chlorophyll intake. |
Gecko[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | Tearing some of its slimy skin off. | |||||
21-45 | 2 | Bypass armor | 0 | Knockout | Breaking past the lizard's defenses. | The damaging attack knocks him unconscious. | ||
46-70 | 2.5 | Bypass armor | -3 | Knockout | Breaking past the lizard's defenses. | The damaging attack knocks him unconscious. | ||
71-90 | 2.5 | Bypass armor | -3 | Knockout | Breaking past the lizard's defenses. | The damaging attack knocks him unconscious. | ||
91-100 | 3 | Knockout, bypass armor | 0 | Blinded | Breaking past the lizard's defenses. | The attack crushes the temple. Good night, Gracie. | ||
> 100 | 3 | Death | Breaking some of its digits. | |||||
Left claw | <= 20 | 1.5 | Breaking some of its digits. | |||||
21-45 | 1.5 | Lose next turn | Breaking some of its digits. | |||||
46-70 | 2 | -3 | Crippled left arm | Breaking some of its digits. | Crippling the left arm. | |||
71-90 | 2 | Crippled left arm, bypass armor | Breaking some of its digits. | |||||
91-100 | 2 | Crippled left arm, bypass armor | Breaking some of its digits. | |||||
> 100 | 2 | Crippled left arm, bypass armor | Breaking some of its digits. | |||||
Right claw | <= 20 | 1.5 | Breaking some of its digits. | |||||
21-45 | 1.5 | Lose next turn | Breaking some of its digits. | |||||
46-70 | 2 | -3 | Crippled right arm | Breaking some of its digits. | Really hurts. | |||
71-90 | 2 | Crippled right arm, bypass armor | Breaking some of its digits. | |||||
91-100 | 2 | Crippled right arm, bypass armor | Breaking some of its digits. | |||||
> 100 | 2 | Crippled right arm, bypass armor | Breaking some of its digits. | |||||
Body | <= 20 | 1.5 | Tearing some of its slimy skin off. | |||||
21-45 | 1.5 | Bypass armor | Tearing some of its slimy skin off. | |||||
46-70 | 2 | Knockdown, bypass armor | Knocking the stuffing out of it. | |||||
71-90 | 2 | Knockdown, bypass armor | Knocking the stuffing out of it. | |||||
91-100 | 3 | Knockdown, bypass armor | Knocking the stuffing out of it. | |||||
> 100 | 3 | Death | Knocking the stuffing out of it. | |||||
Right leg | <= 20 | 1.5 | Knockdown | Almost tipping it over. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled right leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled right leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled right leg, bypass armor | Almost tipping it over. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | 0 | Knockout | Almost tipping it over. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled right leg, bypass armor | Almost tipping it over. | |||||
Left leg | <= 20 | 1.5 | Knockdown | Almost tipping it over. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled left leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled left leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled left leg, bypass armor | Almost tipping it over. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | 0 | Knockout | Almost tipping it over. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled left leg, bypass armor | Almost tipping it over. | |||||
Eyes | <= 20 | 2 | +4 | Blinded | Breaking past the lizard's defenses. | Causing blindness, unluckily for him. | ||
21-45 | 2 | Bypass armor | +3 | Blinded | Breaking past the lizard's defenses. | Causing blindness, unluckily for him. | ||
46-70 | 3 | Bypass armor | +2 | Blinded | Breaking past the lizard's defenses. | Causing blindness, unluckily for him. | ||
71-90 | 3 | Blinded, bypass armor, lose next turn | Breaking past the lizard's defenses. | |||||
91-100 | 4 | Knockout, blinded, bypass armor, lose next turn | Breaking past the lizard's defenses. | |||||
> 100 | 4 | Death | Breaking past the lizard's defenses. | |||||
Groin | 1.5 | Damaging its breathing ability. | ||||||
1.5 | Bypass armor | -3 | Knockdown | Damaging its breathing ability. | Without protection, he falls over, groaning in agony. | |||
1.5 | Knockdown, bypass armor | -3 | Knockout | Damaging its breathing ability. | The pain is too much for him and he collapses like a rag. | |||
1.5 | Knockout | Damaging its breathing ability. | ||||||
2 | Knockdown, bypass armor | -3 | Knockout | Damaging its breathing ability. | The pain is too much for him and he collapses like a rag. | |||
2 | Knockout, bypass armor | Damaging its breathing ability. |
Alien[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | Smearing some of its slime off. | |||||
21-45 | 2 | Bypass armor | 0 | Knockout | Sliding past the creature's defenses. | The damaging attack knocks him unconscious. | ||
46-70 | 2.5 | Bypass armor | -3 | Knockout | Sliding past the creature's defenses. | The damaging attack knocks him unconscious. | ||
71-90 | 2.5 | Knockdown, bypass armor | -3 | Knockout | Damaging its air (?) intake. | The damaging attack knocks him unconscious. | ||
91-100 | 3 | Knockout, bypass armor | 0 | Blinded | Knocking the icky stuff out of it. | The attack crushes the temple. Good night, Gracie. | ||
> 100 | 3 | Death | Knocking the icky stuff out of it. | |||||
Left tentacle | <= 20 | 1.5 | Damaging some of its tentacles. | |||||
21-45 | 1.5 | Lose next turn | Damaging some of its tentacles. | |||||
46-70 | 2 | -3 | Crippled left arm | Damaging some of its tentacles. | Crippling the left arm. | |||
71-90 | 2 | Crippled left arm, bypass armor | Damaging some of its tentacles. | |||||
91-100 | 2 | Crippled left arm, bypass armor | Damaging some of its tentacles. | |||||
> 100 | 2 | Crippled left arm, bypass armor | Damaging some of its tentacles. | |||||
Right tentacle | <= 20 | 1.5 | Damaging some of its tentacles. | |||||
21-45 | 1.5 | Lose next turn | Damaging some of its tentacles. | |||||
46-70 | 2 | -3 | Crippled right arm | Damaging some of its tentacles. | Really hurts. | |||
71-90 | 2 | Crippled right arm, bypass armor | Damaging some of its tentacles. | |||||
91-100 | 2 | Crippled right arm, bypass armor | Damaging some of its tentacles. | |||||
> 100 | 2 | Crippled right arm, bypass armor | Damaging some of its tentacles. | |||||
Body | <= 20 | 1.5 | Sliding past the creature's defenses. | |||||
21-45 | 1.5 | Bypass armor | Sliding past the creature's defenses. | |||||
46-70 | 2 | Knockdown, bypass armor | Sliding past the creature's defenses. | |||||
71-90 | 2 | Knockdown, bypass armor | Sliding past the creature's defenses. | |||||
91-100 | 3 | Knockout, bypass armor | Sliding past the creature's defenses. | |||||
> 100 | 3 | Death | Sliding past the creature's defenses. | |||||
Right foot | <= 20 | 1.5 | Knockdown | Almost tipping it over. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled right leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled right leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled right leg, bypass armor | Almost tipping it over. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | 0 | Knockout | Almost tipping it over. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled right leg, bypass armor | Almost tipping it over. | |||||
Left foot | <= 20 | 1.5 | Knockdown | Almost tipping it over. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled left leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled left leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled left leg, bypass armor | Almost tipping it over. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | 0 | Knockout | Almost tipping it over. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled left leg, bypass armor | Almost tipping it over. | |||||
Eyes? | <= 20 | 2 | +4 | Blinded | Damaging its air (?) intake. | Causing blindness, unluckily for him. | ||
21-45 | 2 | Bypass armor | +3 | Blinded | Damaging its air (?) intake. | Causing blindness, unluckily for him. | ||
46-70 | 3 | Bypass armor | +2 | Blinded | Damaging its air (?) intake. | Causing blindness, unluckily for him. | ||
71-90 | 3 | Blinded, bypass armor, lose next turn | Damaging its air (?) intake. | |||||
91-100 | 4 | Knockout, blinded, bypass armor | Damaging its air (?) intake. | |||||
> 100 | 4 | Death | Knocking the icky stuff out of it. | |||||
Groin socket | 1.5 | Smearing some of its slime off. | ||||||
1.5 | Bypass armor | -3 | Knockdown | Smearing some of its slime off. | Without protection, he falls over, groaning in agony. | |||
1.5 | Knockdown | -3 | Knockout | Smearing some of its slime off. | The pain is too much for him and he collapses like a rag. | |||
1.5 | Knockout | Smearing some of its slime off. | ||||||
2 | Knockdown, bypass armor | 0 | Knockout | Knocking the icky stuff out of it. | The pain is too much for him and he collapses like a rag. | |||
2 | Knockout, bypass armor | Knocking the icky stuff out of it. |
Giant ant[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | Ripping some of its antennae off. | |||||
21-45 | 2 | Bypass armor | 0 | Knockout | Ripping some of its antennae off. | The damaging attack knocks him unconscious. | ||
46-70 | 2.5 | Bypass armor | -3 | Knockout | Breaking some of its feelers. | The damaging attack knocks him unconscious. | ||
71-90 | 2.5 | Knockdown, bypass armor | -3 | Knockout | Breaking some of its feelers. | The damaging attack knocks him unconscious. | ||
91-100 | 3 | Knockout, bypass armor | 0 | Blinded | Breaking some of its feelers. | The attack crushes the temple. Good night, Gracie. | ||
> 100 | 3 | Death | Breaking some of its feelers. | |||||
Left foreleg | <= 20 | 1.5 | Damaging some of its exoskeleton. | |||||
21-45 | 1.5 | Lose next turn | Damaging some of its exoskeleton. | |||||
46-70 | 2 | -3 | Crippled left arm | Damaging some of its exoskeleton. | Crippling the left arm. | |||
71-90 | 2 | Crippled left arm, bypass armor | Damaging some of its exoskeleton. | |||||
91-100 | 2 | Crippled left arm, bypass armor | Damaging some of its exoskeleton. | |||||
> 100 | 2 | Crippled left arm, bypass armor | Damaging some of its exoskeleton. | |||||
Right foreleg | <= 20 | 1.5 | Damaging some of its exoskeleton. | |||||
21-45 | 1.5 | Lose next turn | Damaging some of its exoskeleton. | |||||
46-70 | 2 | -3 | Crippled right arm | Damaging some of its exoskeleton. | Really hurts. | |||
71-90 | 2 | Crippled right arm, bypass armor | Damaging some of its exoskeleton. | |||||
91-100 | 2 | Crippled right arm, bypass armor | Damaging some of its exoskeleton. | |||||
> 100 | 2 | Crippled right arm, bypass armor | Damaging some of its exoskeleton. | |||||
Abdomen | <= 20 | 1.5 | Breaking past the ant's defenses. | |||||
21-45 | 1.5 | Bypass armor | Breaking past the ant's defenses. | |||||
46-70 | 2 | Knockdown, bypass armor | Knocking it around a bit. | |||||
71-90 | 2 | Knockdown, bypass armor | Knocking it around a bit. | |||||
91-100 | 3 | Knockout, bypass armor | Knocking it around a bit. | |||||
> 100 | 3 | Death | Knocking it around a bit. | |||||
Right hindleg | <= 20 | 1.5 | Knockdown | Almost tipping it over. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled right leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled right leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled right leg, bypass armor | Almost tipping it over. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | 0 | Knockout | Almost tipping it over. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled right leg, bypass armor | Almost tipping it over. | |||||
Left hindleg | <= 20 | 1.5 | Knockdown | Almost tipping it over. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled left leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
46-70 | 2 | Knockdown | -3 | Crippled left leg | Almost tipping it over. | Bowling him over and crippling that leg. | ||
71-90 | 2 | Knockdown, crippled left leg, bypass armor | Almost tipping it over. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | 0 | Knockout | Almost tipping it over. | The intense pain of having a leg removed causes him to quit. | ||
> 100 | 2 | Knockout, crippled left leg, bypass armor | Almost tipping it over. | |||||
Feelers | <= 20 | 2 | +4 | Blinded | Breaking past the ant's defenses. | Causing blindness, unluckily for him. | ||
21-45 | 2 | Bypass armor | +3 | Blinded | Damaging some of its exoskeleton. | Causing blindness, unluckily for him. | ||
46-70 | 3 | Bypass armor | +2 | Blinded | Ripping some of its antennae off. | Causing blindness, unluckily for him. | ||
71-90 | 3 | Blinded, bypass armor, lose next turn | Ripping some of its antennae off. | |||||
91-100 | 4 | Knockout, blinded, bypass armor | Ripping some of its antennae off. | |||||
> 100 | 4 | Death | Ripping some of its antennae off. | |||||
Metathorax | 1.5 | Breaking past the ant's defenses. | ||||||
1.5 | Bypass armor | -3 | Knockdown | Breaking past the ant's defenses. | Without protection, he falls over, groaning in agony. | |||
1.5 | Knockdown | -3 | Knockout | Breaking past the ant's defenses. | The pain is too much for him and he collapses like a rag. | |||
1.5 | Knockout | Damaging its health. | ||||||
2 | Knockdown, bypass armor | 0 | Knockout | Damaging its health. | The pain is too much for him and he collapses like a rag. | |||
2 | Knockout, bypass armor | Damaging its health. |
Horrigan[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 1.5 | Bringing the Bodyguard to his knees. | |||||
21-45 | 1.5 | Destroying his arm control mechanism. | ||||||
46-70 | 2 | Destroying his arm control mechanism. | ||||||
71-90 | 2 | Lose next turn | Shattering his bionic eye. | |||||
91-100 | 2.5 | Knockdown | 0 | Blinded | Causing him to pause and shake off your massive attack. | Compacting his chest plate. | ||
> 100 | 3 | Knockdown | Causing him to pause and shake off your massive attack. | |||||
Left arm | <= 20 | 1.5 | Compacting his chest plate. | |||||
21-45 | 1.5 | Compacting his chest plate. | ||||||
46-70 | 1.5 | Lose next turn | Compacting his chest plate. | |||||
71-90 | 2 | Lose next turn | Compacting his chest plate. | |||||
91-100 | 2 | Crippled left arm | Compacting his chest plate. | |||||
> 100 | 2 | Crippled left arm | Compacting his chest plate. | |||||
Right arm | <= 20 | 1.5 | Compacting his chest plate. | |||||
21-45 | 1.5 | Compacting his chest plate. | ||||||
46-70 | 1.5 | Lose next turn | Compacting his chest plate. | |||||
71-90 | 2 | Lose next turn | Compacting his chest plate. | |||||
91-100 | 2 | Crippled right arm | Compacting his chest plate. | |||||
> 100 | 2 | Crippled right arm | Compacting his chest plate. | |||||
Torso | <= 20 | 1.5 | Compacting his chest plate. | |||||
21-45 | 1.5 | Compacting his chest plate. | ||||||
46-70 | 1.5 | Compacting his chest plate. | ||||||
71-90 | 2 | Compacting his chest plate. | ||||||
91-100 | 2 | Knockdown | Compacting his chest plate. | |||||
> 100 | 2.5 | Knockdown | Compacting his chest plate. | |||||
Right leg | <= 20 | 1.5 | Knockdown | Compacting his chest plate. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled right leg | Compacting his chest plate. | Compacting his chest plate. | ||
46-70 | 1.5 | Knockdown | -3 | Crippled right leg | Compacting his chest plate.† | Compacting his chest plate. | ||
71-90 | 2 | Knockdown, crippled right leg | Compacting his chest plate. | |||||
91-100 | 2 | Knockdown, crippled right leg | Compacting his chest plate. | |||||
> 100 | 2 | Crippled right leg | Compacting his chest plate. | |||||
Left leg | <= 20 | 1.5 | Knockdown | Compacting his chest plate. | ||||
21-45 | 1.5 | Knockdown | 0 | Crippled left leg | Compacting his chest plate. | Compacting his chest plate. | ||
46-70 | 1.5 | Knockdown | -3 | Crippled left leg | Compacting his chest plate. | Compacting his chest plate. | ||
71-90 | 2 | Knockdown, crippled left leg | Compacting his chest plate. | |||||
91-100 | 2 | Knockdown, crippled left leg | Compacting his chest plate. | |||||
> 100 | 2 | Crippled left leg | Compacting his chest plate. | |||||
Eyes | <= 20 | 1.5 | Compacting his chest plate. | |||||
21-45 | 1.5 | Compacting his chest plate. | ||||||
46-70 | 2 | +2 | Compacting his chest plate. | Compacting his chest plate. | ||||
71-90 | 2 | Lose next turn | Compacting his chest plate. | |||||
91-100 | 2.5 | Blinded, lose next turn | Compacting his chest plate. | |||||
> 100 | 2.5 | Blinded, lose next turn | Compacting his chest plate. | |||||
Groin | 1.5 | Compacting his chest plate. | ||||||
1.5 | -3 | Knockdown | Compacting his chest plate. | Compacting his chest plate. | ||||
1.5 | Knockdown | Compacting his chest plate. | ||||||
1.5 | Knockdown | Compacting his chest plate. | ||||||
2 | Compacting his chest plate. | |||||||
2 | Knockdown | Compacting his chest plate. |
† The actual line number referenced (7060) doesn't exist; this is probably what was supposed to be there. Horrigan seems to be unfinished; there are several different messages, but they aren't being used.
Master[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 2 | The attack against the Master seems to do less damage than it should have. | |||||
21-45 | 2 | Bypass armor | Breaking past the bio-organic defenses. | |||||
46-70 | 2.5 | Causing the Master some serious grief. | ||||||
71-90 | 2.5 | Bypass armor | Breaking past the bio-organic defenses and putting the pressure on the Master. | |||||
91-100 | 3 | Bypass armor | -3 | Lose next turn | Breaking past the bio-organic defenses and putting the pressure on the Master. | Stunning the Master with a solid offensive plan. | ||
> 100 | 3 | Bypass armor | -6 | Lose next turn | Breaking past the bio-organic defenses and putting the pressure on the Master. | Stunning the Master with a solid offensive plan. | ||
??? | <= 20 | 1.5 | The attack against the Master seems to do less damage than it should have. | |||||
21-45 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
46-70 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
71-90 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
91-100 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
> 100 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
??? | <= 20 | 1.5 | The attack against the Master seems to do less damage than it should have. | |||||
21-45 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
46-70 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
71-90 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
91-100 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
> 100 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
Frame | <= 20 | 1.5 | The attack against the Master seems to do less damage than it should have. | |||||
21-45 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
46-70 | 1.5 | Bypass armor | Breaking past the bio-organic defenses. | |||||
71-90 | 2 | Causing the Master some serious grief. | ||||||
91-100 | 2 | Causing the Master some serious grief. | ||||||
> 100 | 2 | Bypass armor | Breaking past the bio-organic defenses and putting the pressure on the Master. | |||||
??? | <= 20 | 1.5 | The attack against the Master seems to do less damage than it should have. | |||||
21-45 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
46-70 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
71-90 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
91-100 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
> 100 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
??? | <= 20 | 1.5 | The attack against the Master seems to do less damage than it should have. | |||||
21-45 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
46-70 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
71-90 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
91-100 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
> 100 | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
Eyes | <= 20 | 2 | The attack against the Master seems to do less damage than it should have. | |||||
21-45 | 2 | Bypass armor | Breaking past the bio-organic defenses. | |||||
46-70 | 2.5 | Causing the Master some serious grief. | ||||||
71-90 | 2.5 | Bypass armor | Breaking past the bio-organic defenses and putting the pressure on the Master. | |||||
91-100 | 3 | Bypass armor | -4 | Blinded | Breaking past the bio-organic defenses and putting the pressure on the Master. | The blow gets by the bio-organic defenses, actually blinding the Master. | ||
> 100 | 3 | Blinded, bypass armor | The blow gets by the bio-organic defenses, actually blinding the Master. | |||||
CPU | 1.5 | The attack against the Master seems to do less damage than it should have. | ||||||
1.5 | The attack against the Master seems to do less damage than it should have. | |||||||
2 | Bypass armor | Breaking past the bio-organic defenses and putting the pressure on the Master. | ||||||
2 | Bypass armor | Breaking past the bio-organic defenses and putting the pressure on the Master. | ||||||
2.5 | Bypass armor | -3 | Lose next turn | Breaking past the bio-organic defenses and putting the pressure on the Master. | Stunning the Master with a solid offensive plan. | |||
2.5 | Bypass armor | -6 | Lose next turn | Breaking past the bio-organic defenses and putting the pressure on the Master. | Stunning the Master with a solid offensive plan. |
Player[]
Body Part | Roll | Dmg multiplier | Effects | Stat check | Check modifier | Failure effect | Message | Failure message |
---|---|---|---|---|---|---|---|---|
Head | <= 20 | 1.5 | You'll have a headache tomorrow, if you live that long. | |||||
21-45 | 1.5 | Bypass armor | +3 | Knockdown | Your armor provides no protection from this well-aimed blow. | Bypassing your armor. The blow knocks you off your feet. | ||
46-70 | 1.5 | Bypass armor | 0 | Knockdown | Your armor provides no protection from this well-aimed blow. | Bypassing your armor. The blow knocks you off your feet. | ||
71-90 | 1.5 | Knockdown, bypass armor | +2 | Knockout | Bypassing your armor. The blow knocks you off your feet. | You feel the pain for just a moment, and then the darkness takes you... | ||
91-100 | 1.5 | Knockout, bypass armor | +2 | Blinded | Your armor provides no protection from this well-aimed blow. | The shock makes your vision go dark. After a moment, you notice that your vision has not returned. | ||
> 100 | 3 | Bypass armor | -2 | Death | Your armor provides no protection from this well-aimed blow. | You get a nice view of your body as your head sails through the air. | ||
Left arm | <= 20 | 1 | Surprisingly, the damage feels no worse than normal. | |||||
21-45 | 1 | Lose next turn | Stunning you for a moment. | |||||
46-70 | 1.5 | 0 | Crippled left arm | Feel the pain. | The attack leaves your arm useless. | |||
71-90 | 1.5 | Bypass armor | Your armor provides no protection from this well-aimed blow. | |||||
91-100 | 1.5 | Crippled left arm, bypass armor | Slipping past your armor. The blow cracks the bones in your arm like deadwood. | |||||
> 100 | 1.5 | Crippled left arm, bypass armor | Slipping past your armor. The blow cracks the bones in your arm like deadwood. | |||||
Right arm | <= 20 | 1 | Surprisingly, the damage feels no worse than normal. | |||||
21-45 | 1 | Lose next turn | Stunning you for a moment. | |||||
46-70 | 1.5 | 0 | Crippled right arm | Feel the pain. | The attack leaves your arm useless. | |||
71-90 | 1.5 | Bypass armor | Your armor provides no protection from this well-aimed blow. | |||||
91-100 | 1.5 | Crippled right arm, bypass armor | Bypassing your armor. Your arm now hangs limply at your side. | |||||
> 100 | 1.5 | Crippled right arm, bypass armor | Bypassing your armor. Your arm now hangs limply at your side. | |||||
Torso | <= 20 | 1.5 | The bruise will look nice, and maybe the scars will make good party talk. | |||||
21-45 | 1.5 | The bruise will look nice, and maybe the scars will make good party talk. | ||||||
46-70 | 1.5 | Bypass armor | Feel the pain. | |||||
71-90 | 1.5 | Knockdown, bypass armor | Bypassing your armor. The blow knocks you off your feet. | |||||
91-100 | 2 | Knockdown, bypass armor | Bypassing your armor. The blow knocks you off your feet. | |||||
> 100 | 2 | Knockdown, bypass armor | +2 | Death | Bypassing your armor. The blow knocks you off your feet. | Crushing your internal organs. All you can do is gurgle blood | ||
Right leg | <= 20 | 1.5 | The bruise will look nice, and maybe the scars will make good party talk. | |||||
21-45 | 1.5 | Knockdown | Sending you head over heels. | |||||
46-70 | 1.5 | Knockdown | 0 | Crippled right leg | Sending you head over heels. | Sending you flying and breaking your leg. | ||
71-90 | 2 | Knockdown, crippled right leg, bypass armor | Melting through your armor. The blow knocks you over and seriously hurts your knee. | |||||
91-100 | 2 | Knockdown, crippled right leg, bypass armor | Melting through your armor. The blow knocks you over and seriously hurts your knee. | |||||
> 100 | 2 | Knockout, crippled right leg, bypass armor | The pain from your broken leg sends you into unconsciousness. | |||||
Left leg | <= 20 | 1.5 | The bruise will look nice, and maybe the scars will make good party talk. | |||||
21-45 | 1.5 | Knockdown | Sending you head over heels. | |||||
46-70 | 1.5 | Knockdown | 0 | Crippled left leg | Sending you head over heels. | Sending you flying and breaking your leg. | ||
71-90 | 2 | Knockdown, crippled left leg, bypass armor | Melting through your armor. The blow knocks you over and seriously hurts your knee. | |||||
91-100 | 2 | Knockdown, crippled left leg, bypass armor | Melting through your armor. The blow knocks you over and seriously hurts your knee. | |||||
> 100 | 2 | Knockout, crippled left leg, bypass armor | The pain from your broken leg sends you into unconsciousness. | |||||
Eyes | <= 20 | 1.5 | The painful blow makes you flinch, but does little else. | |||||
21-45 | 1.5 | +3 | Blinded | The painful blow makes you flinch, but does little else. | Unlucky for you, it also causes immediate vision loss. | |||
46-70 | 1.5 | Bypass armor | +3 | Blinded | Your armor provides no protection from this well-aimed blow. | Unlucky for you, it also causes immediate vision loss. | ||
71-90 | 2 | Bypass armor, lose next turn | It takes you a moment to wipe the blood from your eyes. | |||||
91-100 | 2 | Blinded, bypass armor, lose next turn | Slipping past your armor. You stand stunned as your realize you cannot see anymore. | |||||
> 100 | 3 | Death | You feel a strange sensation in your head. You realize it's imminent brain-death. | |||||
Groin | 1.5 | Making you cringe. | ||||||
1.5 | 0 | Knockdown | Making you cringe. | You cup your groin and fall to the floor in pain. | ||||
1.5 | Knockdown | You cup your groin and fall to the floor in pain. | ||||||
1.5 | Knockdown | +4 | Knockout | You cup your groin and fall to the floor in pain. | The pain is sufficient to knock you out. Ouch. | |||
2 | Knockdown | +2 | Knockout | You cup your groin and fall to the floor in pain. | The pain is sufficient to knock you out. Ouch. | |||
2 | Knockout | There are not enough words in the universe to describe the pain your are feeling at this moment. |
While there are instant-kill criticals for the player, they can only occur if the attacking critter has a critical hit roll bonus, and it does not appear that any of them do.