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This article contains the critical hit tables that are stored in the Fallout 1/2 executable. Each critter type has its own set of critical hit effects. There are nine sets of six criticals, corresponding to the hit locations in combat.msg (head, left arm, right arm, torso, right leg, left leg, eyes, groin and uncalled, in that order).

However, the "uncalled" tables are not actually used; unaimed shots use the torso criticals. The uncalled tables are (almost) identical to the torso ones, and so are not listed here.

The original article can be found here. It has been placed here for convenience and reference.

Legend[]

Each critical consists of seven four-byte fields. They are stored in little-endian format, so -3 is written as 0xFDFFFFFF and5002 (0x138A) as0x8A130000. (The Mac version is big-endian.)

The fields are as follows:

Damage multiplier
The original values are divided by 2, so a value of 3 does 1.5x damage, and 8 does 4x damage; in the tables below, this has been converted for convenience.
Effects
This is a flag bit field controlling what effects the critical causes.
0x01000000 - knockout
0x02000000 - knockdown
0x04000000 - crippled left leg
0x08000000 - crippled right leg
0x10000000 - crippled left arm
0x20000000 - crippled right arm
0x40000000 - blinded
0x80000000 - death
0x00040000 - on fire; triggers the "flamedance" animation, but not if the hit is fatal
0x00080000 - bypass armor (divide target DT and DR by 5)
0x00400000 - dropped weapon (doesn't work)
0x00800000 - lose next turn
0x00002000 - random
The "random" effect is used by robots for their "massive malfunction" critical, and causes one of a variety of results. Known outcomes include: crippling any single limb; crippling both legs; crippling both legs and an arm; knockdown and crippling a limb; and losing ammo.
Stat check
This makes a check against a (SPECIAL) stat. Values of 2 (Endurance), 5 (Agility) and 6 (Luck) are used, but other stats will probably work as well. A value of -1 indicates that no check is to be made.
Check modifier
Affects the outcome of the stat check, if one is made. Positive values make it easier to pass the check, and negative ones make it harder.
Failure effect
Another bit field, using the same values as field #2. If the stat check is failed, these are applied in addition to the earlier ones.
Message
The Message to show when this critical occurs, taken from combat.msg .
Failure message
Shown instead of #6 if the stat check is failed.

There are several errors in the tables, which are noted. They could be fixed by patching the executable directly, or possibly with a future version of sfall.

Determining a hit[]

The critical hits are chosen by rolling a random number in the range [1, 100], adding 20 if the player has the Better Criticals perk (technically, the crit table modifier stat, which Better Criticals adds 20 to, so other critters can have modifiers), and subtracting 30 if the player has the Heavy Handed trait. The result is looked up in the following table:

<= 20 : effect 1
21-45 : effect 2
46-70 : effect 3
71-90 : effect 4
91-100 : effect 5
> 100 : effect 6

With Heavy Handed, only the first three criticals are possible; adding Better Criticals lets the first four occur, still worse than having neither.

Tables[]

"Bypass armor" means multiplying target DT and DR by 1/5, which does not stack with Weapon Penetrate.

Men[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 A serious wound is inflicted.
21-45 2 Bypass armor Endurance 0 Knockout With no armor defenses. The damaging attack knocks him unconscious.
46-70 2.5 Bypass armor Endurance -3 Knockout With no armor defenses. The damaging attack knocks him unconscious.
71-90 2.5 Knockdown, bypass armor Endurance -3 Knockout The blow knocks him to the ground. The damaging attack knocks him unconscious.
91-100 3 Knockout, bypass armor Luck 0 Blinded The strong blow to the head knocks him out. The attack crushes the temple. Good night, Gracie.
> 100 3 Death Death is instantaneous.
Left arm <= 20 1.5 Causing severe tennis elbow.
21-45 1.5 Lose next turn Pushing the arm out of the way.
46-70 2 Endurance -3 Crippled left arm Leaving a big bruise. Crippling the left arm.
71-90 2 Crippled left arm, bypass armor Leaving the left arm dangling by the skin.
91-100 2 Crippled left arm, bypass armor Leaving the left arm dangling by the skin.
> 100 2 Crippled left arm, bypass armor That arm now looks like a bloody stump.
Right arm <= 20 1.5 Causing severe tennis elbow.
21-45 1.5 Lose next turn Pushing the arm out of the way.
46-70 2 Endurance -3 Crippled right arm Leaving a crippled right arm. Really hurts.
71-90 2 Crippled right arm, bypass armor His right arm is pulverized by this powerful blow.
91-100 2 Crippled right arm, bypass armor His right arm is pulverized by this powerful blow.
> 100 2 Crippled right arm, bypass armor That arm now looks like a bloody stump.
Torso <= 20 1.5 In a forceful blow.
21-45 1.5 Bypass armor Blowing through the armor.
46-70 2 Knockdown, bypass armor With no armor, knocking the combatant to the ground.
71-90 2 Knockdown, bypass armor With no armor, knocking the combatant to the ground.
91-100 3 Knockout, bypass armor Knocking the air out, he slumps to the ground out of the fight.
> 100 3 Death Unfortunately, his spine is now clearly visible from the front.
Right leg <= 20 1.5 Knockdown Knocking him to the ground like a bowling pin in a league game.
21-45 1.5 Knockdown Endurance 0 Crippled right leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled right leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled right leg, bypass armor Smashing the knee into the next town. He falls.
91-100 2 Knockdown, crippled right leg, bypass armor Endurance 0 Knockout Smashing the knee into the next town. He falls. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled right leg, bypass armor The intense pain of having a leg removed causes him to quit.
Left leg <= 20 1.5 Knockdown Knocking him to the ground like a bowling pin in a league game.
21-45 1.5 Knockdown Endurance 0 Crippled left leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled left leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled left leg, bypass armor Smashing the knee into the next town. He falls.
91-100 2 Knockdown, crippled left leg, bypass armor Endurance 0 Knockout Smashing the knee into the next town. He falls. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled left leg, bypass armor The intense pain of having a leg removed causes him to quit.
Eyes <= 20 2 Luck +4 Blinded Inflicting some extra pain. Causing blindness, unluckily for him.
21-45 2 Bypass armor Luck +3 Blinded With no protection there, causing serious pain. Causing blindness, unluckily for him.
46-70 3 Bypass armor Luck +2 Blinded With no protection there, causing serious pain. Causing blindness, unluckily for him.
71-90 3 Blinded, bypass armor, lose next turn Blinding him with a stunning blow.
91-100 4 Knockout, blinded, bypass armor The loss of an eye is too much for him, and he falls to the ground.
> 100 4 Death Sadly, he is too busy feeling the rush of air on the brain to notice death approaching.
Groin 1.5 Ouch! That had to hurt.
1.5 Bypass armor Endurance -3 Knockdown He's not wearing a cup, either. Without protection, he falls over, groaning in agony.
1.5 Knockdown Endurance -3 Knockout Without protection, he falls over, groaning in agony. The pain is too much for him and he collapses like a rag.
1.5 Knockout The pain is too much for him and he collapses like a rag.
2 Knockdown, bypass armor Endurance 0 Knockout Without protection, he falls over, groaning in agony. The pain is too much for him and he collapses like a rag.
2 Knockout, bypass armor He mumbles "Mother", as his eyes roll into the back of his head.

Women[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 A serious wound is inflicted.
21-45 2 Bypass armor Endurance 0 Knockout With no armor. The damaging attack knocks her unconscious.
46-70 3 Bypass armor Endurance -3 Knockout With no armor. The damaging attack knocks her unconscious.
71-90 3 Knockdown, bypass armor Endurance -3 Knockout The blow knocks her to the ground. The damaging attack knocks her unconscious.
91-100 3 Knockout, bypass armor Luck 0 Blinded The strong blow to the head knocks her out. The attack crushes the temple. Good night, Gracie.
> 100 3 Death Death is instantaneous.
Left arm <= 20 1.5 Causing severe tennis elbow.
21-45 1.5 Lose next turn Pushing the arm out of the way.
46-70 2 Endurance -2 Crippled left arm Leaving a big bruise. Crippling the left arm.
71-90 2 Endurance -4 Crippled left arm Leaving a big bruise. Crippling the left arm.
91-100 2 Crippled left arm, bypass armor The left arm is barely attached to her shoulder.
> 100 2 Crippled left arm, bypass armor That arm now looks like a bloody stump.
Right arm <= 20 1.5 Causing severe tennis elbow.
21-45 1.5 Lose next turn Pushing the arm out of the way.
46-70 2 Endurance -2 Crippled right arm Leaving a crippled right arm. Really hurts.
71-90 2 Endurance -4 Crippled right arm Leaving a crippled right arm. Really hurts.
91-100 2 Crippled right arm, bypass armor Her right arm is turned into hamburger by the blow.
> 100 2 Crippled right arm, bypass armor That arm now looks like a bloody stump.
Torso <= 20 1.5 In a forceful blow.
21-45 1.5 Bypass armor Piercing through her defenses.
46-70 2 Knockdown, bypass armor With no armor, knocking the female fighter to the ground.
71-90 2 Knockdown, bypass armor With no armor, knocking the female fighter to the ground.
91-100 3 Knockout, bypass armor Knocking the air out, she slumps to the ground.
> 100 3 Death Unfortunately, her major organs have been exposed to the light.
Right leg <= 20 1.5 Knockdown Knocking her over like a bad blind date.
21-45 2 Knockdown Endurance 0 Crippled right leg Knocking her over like a bad blind date. Knocking her down and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled right leg Knocking her over like a bad blind date. Knocking her down and crippling that leg.
71-90 2 Knockdown, crippled right leg, bypass armor Smashing the knee into the next town. She takes the fast track to the ground.
91-100 2 Knockdown, crippled right leg, bypass armor Endurance 0 Knockout Smashing the knee into the next town. She takes the fast track to the ground. She screams in pain from the broken leg.
> 100 2 Knockout, crippled right leg, bypass armor She screams in pain from the broken leg.
Left leg <= 20 1.5 Knockdown Knocking her over like a bad blind date.
21-45 2 Knockdown Endurance 0 Crippled left leg Knocking her over like a bad blind date. Knocking her down and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled left leg Knocking her over like a bad blind date. Knocking her down and crippling that leg.
71-90 2 Knockdown, crippled left leg, bypass armor Smashing the knee into the next town. She takes the fast track to the ground.
91-100 2 Knockdown, crippled left leg, bypass armor Endurance 0 Knockout Smashing the knee into the next town. She takes the fast track to the ground. She screams in pain from the broken leg.
> 100 2 Knockout, crippled left leg, bypass armor She screams in pain from the broken leg.
Eyes <= 20 2 Luck +4 Blinded Inflicting some extra pain. Causing blindness. She grimaces.
21-45 2 Bypass armor Luck +3 Blinded With no protection there, causing serious pain. Causing blindness. She grimaces.
46-70 3 Bypass armor Luck +2 Blinded With no protection there, causing serious pain. Causing blindness. She grimaces.
71-90 3 Blinded, bypass armor, lose next turn The wound causes severe blindness, as if there is any other kind.
91-100 4 Knockout, blinded, bypass armor She faints from the blinding attack.
> 100 4 Death Sadly, she doesn't get to pray to her gods before she meets them.
Groin 1.5 She takes it like a man. That is to say, it hurts.
1.5 Endurance 0 Knockdown She takes it like a man. That is to say, it hurts. Knocking her to the ground.
1.5 Knockdown Endurance 0 Knockout Knocking her to the ground. Her childbearing days are in trouble as she collapses in a limp heap.
1.5 Knockout Her childbearing days are in trouble as she collapses in a limp heap.
2 Knockdown, bypass armor Endurance 0 Knockout Knocking her to the ground. Her childbearing days are in trouble as she collapses in a limp heap.
2 Knockout, bypass armor Her childbearing days are in trouble as she collapses in a limp heap.

Children[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 Endurance 0 Knockout The little kid starts to cry. Unconscious, the small child falls over.
21-45 2 Bypass armor Endurance -2 Knockout Ouchie!. The blow is true, and the child is knocked unconscious.
46-70 2 Bypass armor Endurance -2 Knockout Ouchie!. The blow is true, and the child is knocked unconscious.
71-90 3 Knockout, bypass armor The blow is true, and the child is knocked unconscious.
91-100 3 Knockout, bypass armor The blow is true, and the child is knocked unconscious.
> 100 3 Death Smashing the small child around like a limp rag.
Left arm <= 20 1.5 The left arm of this kid now has an owie.
21-45 2 Lose next turn Endurance 0 Crippled left arm Throwing the small child off balance. Breaking that arm with a loud snap. Some serious tears start to flow.
46-70 2 Lose next turn Endurance -2 Crippled left arm Throwing the small child off balance. Breaking that arm with a loud snap. Some serious tears start to flow.
71-90 2 Crippled left arm, bypass armor Easily snapping that arm like a small piece of candy.
91-100 2 Crippled left arm, bypass armor Easily snapping that arm like a small piece of candy.
> 100 2 Crippled left arm, bypass armor Easily snapping that arm like a small piece of candy.
Right arm <= 20 1.5 The right arm starts to swell, like a balloon.
21-45 2 Lose next turn Endurance 0 Crippled right arm Throwing the small child off balance. Breaking that arm with a loud snap. Some serious tears start to flow.
46-70 2 Lose next turn Endurance -2 Crippled right arm Throwing the small child off balance. Breaking that arm with a loud snap. Some serious tears start to flow.
71-90 2 Crippled right arm, bypass armor Easily snapping that arm like a small piece of candy.
91-100 2 Crippled right arm, bypass armor Easily snapping that arm like a small piece of candy.
> 100 2 Crippled right arm, bypass armor Easily snapping that arm like a small piece of candy.
Torso <= 20 1.5 Starts to cry.
21-45 2 Bypass armor In a sensitive spot.
46-70 2 Knockdown, bypass armor The attack to a vital organ knocks the kid over.
71-90 2 Knockdown, bypass armor The attack to a vital organ knocks the kid over.
91-100 2 Knockout, bypass armor Knocking the little kid over like a toy.
> 100 3 Death Now this young child will never really experience life.
Right leg <= 20 1.5 Inflicting a deep cut.
21-45 1.5 Knockdown, crippled right leg The attack bowls the child over, and breaks the leg.†
46-70 1.5 Knockdown, crippled right leg The attack bowls the child over, and breaks the leg.†
71-90 2 Knockdown, crippled right leg, bypass armor Inflicting great harm to the small child.
91-100 2 Knockdown, crippled right leg, bypass armor Inflicting great harm to the small child.
> 100 2 Knockdown, crippled right leg, bypass armor Inflicting great harm to the small child.
Left leg <= 20 1.5 Inflicting a deep cut.
21-45 1.5 Knockdown, crippled left leg The attack bowls the child over, and breaks the leg.†
46-70 1.5 Knockdown, crippled left leg The attack bowls the child over, and breaks the leg.†
71-90 2 Knockdown, crippled left leg, bypass armor Inflicting great harm to the small child.
91-100 2 Knockdown, crippled left leg, bypass armor Inflicting great harm to the small child.
> 100 2 Knockdown, crippled left leg, bypass armor Inflicting great harm to the small child.
Eyes <= 20 2 Luck +5 Blinded The young child looks up and starts to cry. Which blinds the youth.
21-45 2 Bypass armor Luck +2 Blinded Bashing in the youthful looking nose. A cut appears above the eyes and the blood starts to flow freely.
46-70 3 Bypass armor Luck +1 Blinded Bashing in the youthful looking nose. A cut appears above the eyes and the blood starts to flow freely.
71-90 3 Blinded, bypass armor, lose next turn Which opens an eye like an exploding grape. The child looks bewildered.
91-100 4 Knockout, blinded, bypass armor Causing blindness. The young child drops to the ground.
> 100 4 Death The blow continues into the small brain.
Groin 1.5 The child looks confused and shaken.
1.5 The child looks confused and shaken.
1.5 Knockdown Knocking this young target to the ground.
1.5 Knockdown Knocking this young target to the ground.
1.5 Knockdown Knocking this young target to the ground.
2 Knockdown Knocking this young target to the ground.

† Errors in the table: the descriptions for these criticals are shifted four bytes to the left of where they should be. The actual record is

03000000 0A000000 FFFFFFFF 00000000 60140000 88130000 00000000

but it should be

03000000 0A000000 FFFFFFFF 00000000 00000000 60140000 88130000

Super mutants[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 Hurting the mighty mutant.
21-45 2 Bypass armor Endurance -1 Knockdown Striking a vital spot. Striking a vital spot and knocking the giant to the ground.
46-70 2.5 Bypass armor Endurance -4 Knockdown Striking a vital spot. Striking a vital spot and knocking the giant to the ground.
71-90 2.5 Knockdown, bypass armor Endurance -3 Knockout Striking a vital spot and knocking the giant to the ground. The giant mutant looks around for a moment, and then slumps to the ground.
91-100 3 Knockdown, bypass armor Endurance 0 Knockout Striking a vital spot and knocking the giant to the ground. The giant mutant looks around for a moment, and then slumps to the ground.
> 100 3 Death The head explodes like a giant, bloody watermelon.
Left arm <= 20 1.5 Hurting the mighty mutant.
21-45 1.5 Agility 0 Lose next turn Hurting the mighty mutant. Causing the giant to spend a moment cursing the universe.
46-70 2 Bypass armor, lose next turn Endurance -1 Crippled left arm Striking a nerve and forcing the giant to grab his arm in pain. The blow breaks the elbow and probably didn't feel too good.
71-90 2 Bypass armor, lose next turn Endurance -3 Crippled left arm Striking a nerve and forcing the giant to grab his arm in pain. The blow breaks the elbow and probably didn't feel too good.
91-100 2 Crippled left arm, bypass armor The blow breaks the elbow and probably didn't feel too good.
> 100 2 Crippled left arm, bypass armor The blow breaks the elbow and probably didn't feel too good.
Right arm <= 20 1.5 Hurting the mighty mutant.
21-45 1.5 Agility 0 Lose next turn Hurting the mighty mutant. Causing the giant to spend a moment cursing the universe.†
46-70 2 Bypass armor, lose next turn Endurance -1 Crippled right arm Striking a nerve and forcing the giant to grab his arm in pain. Breaking the thick arm and spewing mutant blood over the ground.
71-90 2 Bypass armor, lose next turn Endurance -3 Crippled right arm Striking a nerve and forcing the giant to grab his arm in pain. Breaking the thick arm and spewing mutant blood over the ground.
91-100 2 Crippled right arm, bypass armor Breaking the thick arm and spewing mutant blood over the ground.
> 100 2 Crippled right arm, bypass armor Breaking the thick arm and spewing mutant blood over the ground.
Torso <= 20 1.5 Hurting the mighty mutant.
21-45 1.5 Bypass armor Striking a vital spot.
46-70 2 Knockdown, bypass armor Striking a vital spot and knocking the giant to the ground.
71-90 2 Knockdown, bypass armor Striking a vital spot and knocking the giant to the ground.
91-100 2 Knockout, bypass armor Causing the giant to stumble for a moment and then collapse like a felled tree.
> 100 3 Death Gallons of viscera spurt to the ground.
Right leg <= 20 1.5 Hurting the mighty mutant.
21-45 1.5 Agility 0 Knockdown Hurting the mighty mutant. Sending the giant flying to the floor.
46-70 2 Knockdown Endurance -3 Crippled right leg Sending the giant flying to the floor. The mutant stumbles and falls, his leg barely able to support him.
71-90 2 Knockdown, crippled right leg The mutant stumbles and falls, his leg barely able to support him.
91-100 2 Knockdown, crippled right leg, bypass armor Striking a vital location. The mutant crumples under a broken leg.
> 100 2 Knockout, crippled right leg, bypass armor The pain of a broken leg overwhelms the mighty giant.
Left leg <= 20 1.5 Hurting the mighty mutant.
21-45 1.5 Agility 0 Knockdown Hurting the mighty mutant. Sending the giant flying to the floor.
46-70 2 Knockdown Endurance -3 Crippled left leg Sending the giant flying to the floor. The mutant stumbles and falls, his leg barely able to support him.
71-90 2 Knockdown, crippled left leg The mutant stumbles and falls, his leg barely able to support him.
91-100 2 Knockdown, crippled left leg, bypass armor Striking a vital location. The mutant crumples under a broken leg.
> 100 2 Knockout, crippled left leg, bypass armor The pain of a broken leg overwhelms the mighty giant.
Eyes <= 20 2 Hurting the mighty mutant.
21-45 2 Bypass armor Luck +5 Blinded Nearly blinding the mutant. Blinding the now-furious mutant.
46-70 3 Bypass armor Luck +3 Blinded Nearly blinding the mutant. Blinding the now-furious mutant.
71-90 3 Bypass armor, lose next turn Luck 0 Blinded Nearly blinding the mutant but throwing him off balance. The blinded mutant stumbles back, unprepared for the next attack.
91-100 4 Knockout, blinded, bypass armor Blinding the now-unconscious mutant.
> 100 4 Death The eyes of the mutant glow for a moment, and then the light fades permanently.
Groin 1.5 Hurting the mighty mutant.
1.5 Luck 0 Bypass armor Hurting the mighty mutant. Blowing through the armor.
1.5 Bypass armor Endurance -2 Knockdown Striking a vital spon. Striking a vital spot and knocking the giant to the ground.
1.5 Knockdown Sending the giant flying to the floor.
2 Knockdown, bypass armor Endurance 0 Knockout Striking a vital spot and knocking the giant to the ground. The giant mutant looks around for a moment, and then slumps to the ground.
2 Knockout, bypass armor The giant mutant looks around for a moment, and then slumps to the ground.

† This is what the message should be. The table erroneously uses 8E130000 instead of BA140000.

Ghouls[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 A serious wound is inflicted.
21-45 2 Bypass armor Endurance 0 Knockout The ghoul is surprised, and fails to defend against this attack. The damaging attack knocks him unconscious.
46-70 2.5 Bypass armor Endurance -1 Knockout The ghoul is surprised, and fails to defend against this attack. The damaging attack knocks him unconscious.
71-90 2.5 Knockdown, bypass armor Endurance -2 Knockout The blow knocks him to the ground. The strong blow to the head knocks him out.
91-100 3 Knockout, bypass armor -† The strong blow to the head knocks him out.
> 100 3 Death This blow buries the ghoul.
Left arm <= 20 1.5 In a forceful blow.
21-45 1.5 Agility 0 Dropped weapon‡, lose next turn A serious wound is inflicted. The stunned ghoul's hand flies open.
46-70 2 Dropped weapon‡, lose next turn Endurance 0 Crippled left arm The stunned ghoul's hand flies open. Leaving the left arm dangling by the skin.
71-90 2 Bypass armor, dropped weapon‡, lose next turn Endurance 0 Crippled left arm Sneaking through his armor and striking a critical joint. Sneaking through his armor and lopping the arm off.
91-100 2 Crippled left arm, bypass armor, dropped weapon† Sneaking through his armor and lopping the arm off.
> 100 2 Crippled left arm, bypass armor, dropped weapon† Sneaking through his armor and lopping the arm off.
Right arm <= 20 1.5 In a forceful blow.
21-45 1.5 Agility 0 Dropped weapon‡, lose next turn A serious wound is inflicted. The stunned ghoul's hand flies open.
46-70 2 Dropped weapon‡, lose next turn Endurance 0 Crippled right arm The stunned ghoul's hand flies open. His right arm is pulverized by this powerful blow.
71-90 2 Bypass armor, dropped weapon‡, lose next turn Endurance 0 Crippled rightarm Sneaking through his armor and striking a critical joint. Sneaking through his armor and lopping the arm off.
91-100 2 Crippled right arm, bypass armor, dropped weapon‡ Sneaking through his armor and lopping the arm off.
> 100 2 Crippled right arm, bypass armor, dropped weapon‡ Sneaking through his armor and lopping the arm off.
Torso <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Bypass armor Blowing through the armor.
46-70 1.5 Inflicting an extra helping of damage.
71-90 2 Knockdown, bypass armor The blow knocks him to the ground.
91-100 2 Knockout, bypass armor The damaging attack knocks him unconscious.
> 100 3 Death Death is instantaneous.
Right leg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Agility 0 Knockdown A serious wound is inflicted. Knocking him to the ground like a bowling pin in a league game.
46-70 2 Knockdown Endurance 0 Crippled right leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled right leg Bowling him over and crippling that leg.
91-100 2 Knockdown, crippled right leg, bypass armor Endurance 0 Knockout Bowling him over and crippling that leg. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled right leg, bypass armor The intense pain of having a leg removed causes him to quit.
Left leg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Agility 0 Knockdown A serious wound is inflicted. Knocking him to the ground like a bowling pin in a league game.
46-70 2 Knockdown Endurance 0 Crippled left leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled left leg Bowling him over and crippling that leg.
91-100 2 Knockdown, crippled left leg, bypass armor Endurance 0 Knockout Bowling him over and crippling that leg. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled left leg, bypass armor The intense pain of having a leg removed causes him to quit.
Eyes <= 20 2 Luck +3 Blinded A serious wound is inflicted. The ghoul moves the wrong way at the wrong moment, and loses an eye.
21-45 2 Bypass armor Luck 0 Blinded The ghoul is wearing no armor there. Without armor, the ghoul is blinded.
46-70 3 Bypass armor Luck -3 Blinded The ghoul is wearing no armor there. Without armor, the ghoul is blinded.
71-90 3 Blinded, bypass armor, lose next turn Blinding him with a stunning blow.
91-100 4 Knockout, blinded, bypass armor The loss of an eye is too much for him, and he falls to the ground.
> 100 4 Death Causing the ghoul to look bewildered in his final moments.
Groin 1.5 A serious wound is inflicted
1.5 Luck 0 Bypass armor A serious wound is inflicted Ouch! That had to hurt.
1.5 Bypass armor Endurance 0 Knockdown Ouch! That had to hurt. Without protection, he falls over, groaning in agony.
1.5 Knockdown The blow knocks him to the ground.
2 Knockdown, bypass armor Endurance 0 Knockout Without protection, he falls over, groaning in agony. The pain is too much for him and he collapses like a rag.
2 Knockout, bypass armor The pain is too much for him and he collapses like a rag.

† The game has a value of 0 here instead of -1, so it makes a St check; there are no additional effects if failed, but it produces the message "and really hurts." ‡ The 'dropped weapon' effect does not work.

Brahmin[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 In a forceful blow.
21-45 2 In a forceful blow.
46-70 2.5 Endurance +2 Knockdown In a forceful blow. Knocking the big beast to the ground.
71-90 2.5 Endurance -1 Knockdown In a forceful blow. Knocking the big beast to the ground.
91-100 3 Knockout -† Stunning both brains and felling the giant animal.
> 100 3 Death The mutant cow gives a loud, startled cry.
Left hindleg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 A serious wound is inflicted.
46-70 2 Endurance 0 Crippled left leg In a forceful blow. Breaking one of the Brahmin's legs.
71-90 2 Endurance 0 Crippled left leg In a forceful blow. Breaking one of the Brahmin's legs.
91-100 2 Crippled left leg Breaking one of the Brahmin's legs.
> 100 2 Crippled left leg Breaking one of the Brahmin's legs.
Right hindleg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 A serious wound is inflicted.
46-70 2 Endurance 0 Crippled right leg In a forceful blow. Breaking one of the Brahmin's legs.
71-90 2 Endurance 0 Crippled right leg In a forceful blow. Breaking one of the Brahmin's legs.
91-100 2 Crippled right leg Breaking one of the Brahmin's legs.
> 100 2 Crippled right leg Breaking one of the Brahmin's legs.
Torso <= 20 1.5 Seriously hurting the mutant cow.
21-45 1.5 Seriously hurting the mutant cow.
46-70 2 Seriously hurting the mutant cow.
71-90 2 Bypass armor Easily penetrating the thick hide of the giant beast.
91-100 2 Bypass armor Easily penetrating the thick hide of the giant beast.
> 100 3 Death Penetrating straight through both hearts of the mutant cow.
Right foreleg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 A serious wound is inflicted.
46-70 2 Endurance 0 Crippled right leg In a forceful blow. Breaking one of the Brahmin's legs.
71-90 2 Endurance 0 Crippled right leg In a forceful blow. Breaking one of the Brahmin's legs.
91-100 2 Crippled right leg Breaking one of the Brahmin's legs.
> 100 2 Crippled right leg Breaking one of the Brahmin's legs.
Left foreleg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 A serious wound is inflicted.
46-70 2 Endurance 0 Crippled left leg In a forceful blow. Breaking one of the Brahmin's legs.
71-90 2 Endurance 0 Crippled left leg In a forceful blow. Breaking one of the Brahmin's legs.
91-100 2 Crippled left leg Breaking one of the Brahmin's legs.
> 100 2 Crippled left leg Breaking one of the Brahmin's legs.
Eyes <= 20 2 A serious wound is inflicted.
21-45 2 Bypass armor Luck 0 Blinded With no protection there, causing serious pain. Blinding both sets of eyes with a single blow.
46-70 3 Bypass armor Luck -3 Blinded With no protection there, causing serious pain. Blinding both sets of eyes with a single blow.
71-90 3 Blinded, bypass armor, lose next turn Blinding both heads and stunning the mutant cow.
91-100 4 Knockout, blinded, bypass armor Completely blinding the Brahmin and knocking it out.
> 100 4 Death The large mutant bovine stumbles for a moment.
Groin 1.5 A serious wound is inflicted.
1.5 Bypass armor The Brahmin shakes with rage.
1.5 Bypass armor The Brahmin shakes with rage.
2 Bypass armor The Brahmin snorts with pain.
2 Bypass armor The Brahmin snorts with pain.
3 Bypass armor The Brahmin is most upset with this udderly devastating attack.

† The game has a value of 0 here instead of -1, so it makes a St check; there are no additional effects if failed, but it produces the message "and really hurts." These are in fact the same as the tables listed in the Fallout Bible for the PnP game.

Radscorpions[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 A serious wound is inflicted.
21-45 2 Endurance +3 Knockdown A serious wound is inflicted. Sending the Radscorpion flying on its back.
46-70 2.5 Endurance 0 Knockdown A serious wound is inflicted. Sending the Radscorpion flying on its back.
71-90 2.5 Endurance -3 Knockdown A serious wound is inflicted. Sending the Radscorpion flying on its back.
91-100 3 Knockdown A serious wound is inflicted.
> 100 3 Death Separating the head from the carapace.
Tail <= 20 1.5 A serious wound is inflicted.
21-45 1.5 A serious wound is inflicted.
46-70 2 In a forceful blow.
71-90 2 Endurance 0 Crippled left arm In a forceful blow. Seriously damaging the tail.
91-100 2 Crippled left arm Seriously damaging the tail.
> 100 2 Crippled left arm Seriously damaging the tail.
Claw <= 20 1.5 A serious wound is inflicted.
21-45 1.5 A serious wound is inflicted.
46-70 2 In a forceful blow.
71-90 2 Endurance +2 Crippled right arm In a forceful blow. Putting a major hurt on its claws.
91-100 2 Endurance 0 Crippled right arm In a forceful blow. Putting a major hurt on its claws.
> 100 2 Crippled left arm Putting a major hurt on its claws.
Carapace <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Bypass armor The blow slips between the cracks of the Radscorpion's tough carapace.
46-70 2 In a forceful blow.
71-90 2 Bypass armor Striking through the tough carapace without pausing.
91-100 2 Bypass armor Agility 0 Knockdown Striking through the tough carapace without pausing. Passing through the natural armor and knocking the Radscorpion over.
> 100 2 Death The Radscorpion cannot cope with a new sensation, like missing internal organs.
Forelegs <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Agility +2 -† A serious wound is inflicted. Sending the Radscorpion flying on it's back.
46-70 2 Knockdown Endurance 0 Crippled right leg Sending the Radscorpion flying on it's back. Sending the 'scorpion flying and crippling some of it's legs.
71-90 2 Crippled right leg, bypass armor The attack cuts through an unprotected joint on the leg, severing it.
91-100 2 Knockdown, crippled right leg, bypass armor Sending the 'scorpion flying and crippling some of it's legs.
> 100 2 Knockdown, crippled right leg, bypass armor Sending the 'scorpion flying and crippling some of it's legs.
Hindlegs <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Agility +2 -† A serious wound is inflicted. Sending the Radscorpion flying on it's back.
46-70 2 Knockdown Endurance 0 Crippled left leg Sending the Radscorpion flying on it's back. Causing severe tennis elbow.††
71-90 2 Crippled left leg, bypass armor The attack cuts through an unprotected joint on the leg, severing it.
91-100 2 Knockdown, crippled left leg, bypass armor Sending the 'scorpion flying and crippling some of it's legs.
> 100 2 Knockdown, crippled left leg, bypass armor Sending the 'scorpion flying and crippling some of it's legs.
Eyes <= 20 2 A serious wound is inflicted.
21-45 2 Agility +3 Blinded A serious wound is inflicted. Seriously wounding and blinding the mutant creature.
46-70 3 Agility 0 Blinded In a forceful blow. Seriously wounding and blinding the mutant creature.
71-90 3 Agility -3 Blinded In a forceful blow. Seriously wounding and blinding the mutant creature.
91-100 4 Agility -3 Blinded Penetrating almost to the brain. Talk about squashing a bug. Almost penetrating to the brain, but blinding the creature instead.
> 100 4 Death The attack is fiendish, and far too sophisticated for this simple creature.
Brain 1.5 If it was human, you would swear it's pretty pissed off.
1.5 If it was human, you would swear it's pretty pissed off.
2 If it was human, you would swear it's pretty pissed off.
2 Knockout Knocking the poor creature senseless.
2 Knockout Knocking the poor creature senseless.
2 Death Spiking the brain to the floor.

† There is no effect, but given the description, it's probably supposed to knock down the radscorpion. †† This is probably supposed to be "Sending the 'scorpion flying and crippling some of it's legs."

Rats[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 Bypass armor The rodent's skull makes several unhealthy sounds.
21-45 2 Bypass armor The rodent's skull makes several unhealthy sounds.
46-70 2 Death Squashing the rodent's skull like a wet paper bag.
71-90 2 Death Squashing the rodent's skull like a wet paper bag.
91-100 3 Death Squashing the rodent's skull like a wet paper bag.
> 100 3 Death Squashing the rodent's skull like a wet paper bag.
Left paw <= 20 1.5 Crippled left arm The left paw of the rat is blown off.
21-45 1.5 Crippled left arm The left paw of the rat is blown off.
46-70 1.5 Crippled left arm The left paw of the rat is blown off.
71-90 2 Crippled left arm The left paw of the rat is blown off.
91-100 2 Crippled left arm The left paw of the rat is blown off.
> 100 2 Crippled left arm The left paw of the rat is blown off.
Right paw <= 20 1.5 Crippled right arm Blowing the right paw off.
21-45 1.5 Crippled right arm Blowing the right paw off.
46-70 1.5 Crippled right arm Blowing the right paw off.
71-90 2 Crippled right arm Blowing the right paw off.
91-100 2 Crippled right arm Blowing the right paw off.
> 100 2 Crippled right arm Blowing the right paw off.
Body <= 20 1.5 The rat is seriously wounded by this attack.
21-45 1.5 Knockdown Seriously wounding the rat and knocking it around.
46-70 1.5 Knockdown Seriously wounding the rat and knocking it around.
71-90 2 Knockdown Seriously wounding the rat and knocking it around.
91-100 2 Knockdown Seriously wounding the rat and knocking it around.
> 100 2 Death Splattering the rat across the floor.
Right leg <= 20 1.5 Crippled right leg Crippling the right leg.
21-45 1.5 Crippled right leg Crippling the right leg.
46-70 1.5 Crippled right leg Crippling the right leg.
71-90 2 Crippled right leg Crippling the right leg.
91-100 2 Crippled right leg Crippling the right leg.
> 100 2 Crippled right leg Crippling the right leg.
Left leg <= 20 1.5 Crippled left leg Putting a big hole in the left leg.
21-45 1.5 Crippled left leg Putting a big hole in the left leg.
46-70 1.5 Crippled left leg Putting a big hole in the left leg.
71-90 2 Crippled left leg Putting a big hole in the left leg.
91-100 2 Crippled left leg Putting a big hole in the left leg.
> 100 2 Crippled left leg Putting a big hole in the left leg.
Eyes <= 20 2 Bypass armor Doing some extra damage due to the sensitive location.
21-45 2 Death Summoning this creature to the great ratcatcher in the sky.
46-70 2 Death Summoning this creature to the great ratcatcher in the sky.
71-90 3 Death Summoning this creature to the great ratcatcher in the sky.
91-100 3 Death Summoning this creature to the great ratcatcher in the sky.
> 100 3 Death Summoning this creature to the great ratcatcher in the sky.
Groin 1.5 A serious wound is inflicted.
1.5 A serious wound is inflicted.
2 Bypass armor Doing some extra damage due to the sensitive location.
2 Bypass armor Doing some extra damage due to the sensitive location.
3 Death Summoning this creature to the great ratcatcher in the sky.
3 Death Summoning this creature to the great ratcatcher in the sky.

Messages 5702 ("The left paw now looks a little flat.") and 5704 ("The right paw is heavily damaged.") are not used; perhaps there was supposed to be a bit more diversity in the critical hits.

Floaters[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 A serious wound is inflicted.
21-45 2 Agility 0 Knockdown A serious wound is inflicted. The floater drops to the ground.
46-70 2.5 Agility -3 Knockdown A serious wound is inflicted. The floater drops to the ground.
71-90 2.5 Knockdown Endurance 0 Knockout The floater drops to the ground. The floater falls to the ground, seemingly lifeless.
91-100 3 Knockdown Endurance -3 Knockout The floater drops to the ground. The floater falls to the ground, seemingly lifeless.
> 100 3 Death With serious consequences to the creatures continued existence.
Mouth <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance 0 Lose next turn A serious wound is inflicted. Stunning the foul creature.
46-70 2 Endurance -2 Lose next turn A serious wound is inflicted. Stunning the foul creature.
71-90 1.5 Bypass armor, lose next turn Hitting a sensitive spot there and stunning the floater.
91-100 2 Bypass armor, lose next turn Hitting a sensitive spot there and stunning the floater.
> 100 2 Death The blow causes the floater to shudder violently in a spray of crimson.
Foremouth <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance 0 Lose next turn A serious wound is inflicted. Stunning the foul creature.
46-70 2 Endurance -2 Lose next turn A serious wound is inflicted. Stunning the foul creature.
71-90 1.5 Bypass armor, lose next turn Hitting a sensitive spot there and stunning the floater.
91-100 2 Bypass armor, lose next turn Hitting a sensitive spot there and stunning the floater.
> 100 2 Death The blow causes the floater to shudder violently in a spray of crimson.
Body <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Agility 0 Knockdown A serious wound is inflicted. The floater drops to the ground.
46-70 1.5 Agility -2 Knockdown A serious wound is inflicted. The floater drops to the ground.
71-90 2 Knockdown The floater drops to the ground.
91-100 2 Knockdown, bypass armor Hitting a sensitive spot there and stunning the floater.
> 100 2 Death The blow causes the floater to shudder violently in a spray of crimson.
Float sac <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Agility +1 Knockdown A serious wound is inflicted. The floater drops to the ground.
46-70 2 Agility -1 Knockdown A serious wound is inflicted. The floater drops to the ground.
71-90 2 Knockdown Endurance -1 Crippled left leg, crippled right leg The floater drops to the ground. The blow causing some sort of violent reaction in the creature.
91-100 2 Knockdown, bypass armor Endurance -3 Crippled left leg, crippled right leg The floater drops to the ground. The blow causing some sort of violent reaction in the creature.
> 100 2 Death, on fire† The floater suddenly bursts into flames.
Tail <= 20 1.5 A serious wound is inflicted.
21-45 1.5 A serious wound is inflicted.
46-70 2 Lose next turn Stunning the foul creature.
71-90 2 Lose next turn Stunning the foul creature.
91-100 2 Crippled left arm, crippled right arm, lose next turn Then it jerks wildly and quivers like a pudding surprise.
> 100 2 Crippled left arm, crippled right arm, lose next turn Then it jerks wildly and quivers like a pudding surprise.
Ganglion <= 20 2 A serious wound is inflicted.
21-45 2 Bypass armor With the blow hitting a sensitive spot.
46-70 2.5 Endurance 0 Blinded In a forceful blow. The creature is obviously agitated.
71-90 2.5 Bypass armor Endurance -3 Blinded With the blow hitting a sensitive spot. The creature is obviously agitated.
91-100 3 Blinded, bypass armor The creature is obviously agitated.
> 100 3 Knockdown, blinded, bypass armor The floater falls to the ground, seemingly lifeless.
Ovipositor 1.5 A serious wound is inflicted.
1.5 A serious wound is inflicted.
1.5 Endurance 0 Knockdown A serious wound is inflicted. The floater drops to the ground.
1.5 Endurance -3 Knockdown A serious wound is inflicted. The floater drops to the ground.
1.5 Knockdown, bypass armor The floater drops to the ground.
1.5 Knockdown, bypass armor The floater drops to the ground.

† This is the only place the 'on fire' effect is used; unfortunately it doesn't work. It triggers the flamedance animation, but floaters don't have one, and it doesn't trigger if the hit is fatal, but this critical causes instant death.

Centaurs[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 In a forceful blow.
21-45 2 Endurance 0 Knockdown, lose next turn In a forceful blow. Pushed like a bad habit, the centaur falls over and is stunned.
46-70 2.5 Endurance -3 Knockdown, lose next turn In a forceful blow. Pushed like a bad habit, the centaur falls over and is stunned.
71-90 2.5 Bypass armor Endurance -3 Knockdown, lose next turn As the blow strikes a critical spot. Pushed like a bad habit, the centaur falls over and is stunned.
91-100 3 Bypass armor Endurance -3 Knockdown, lose next turn As the blow strikes a critical spot. Pushed like a bad habit, the centaur falls over and is stunned.
> 100 3 Death Causing a massive neurological failure.
Left arm <= 20 1.5 A serious wound is inflicted.
21-45 1.5 A serious wound is inflicted.
46-70 2 Endurance 0 Lose next turn In a forceful blow. Stunning it with your violent attack.
71-90 2 Endurance 0 Crippled left arm In a forceful blow. Crippling the arm.
91-100 2 Crippled left arm Crippling the arm.
> 100 2 Crippled left arm, bypass armor Striking a critical spot, and crippling the arm.
Right arm <= 20 1.5 A serious wound is inflicted.
21-45 1.5 A serious wound is inflicted.
46-70 2 Endurance 0 Lose next turn In a forceful blow. Stunning it with your violent attack.
71-90 2 Endurance 0 Crippled right arm In a forceful blow. Crippling the arm.
91-100 2 Crippled right arm Crippling the arm.
> 100 2 Crippled right arm, bypass armor Striking a critical spot, and crippling the arm.
Body <= 20 1.5 A serious wound is inflicted.
21-45 2 A serious wound is inflicted.
46-70 2 Bypass armor As the blow strikes a critical spot.
71-90 2 Bypass armor Endurance -2 As the blow strikes a critical spot. Pushed like a bad habit, the centaur falls over and is stunned.
91-100 2.5 Knockdown, Bypass armor Pushed like a bad habit, the centaur falls over and is stunned.
> 100 2.5 Death Causing a massive neurological failure.
Right leg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Knockdown Pushed like a bad habit, the centaur falls over and is stunned.
46-70 2 Knockdown Endurance 0 Crippled right leg Pushed like a bad habit, the centaur falls over and is stunned. Knocking the creature over and crippling the leg.
71-90 2 Crippled right leg, knockdown Knocking the creature over and crippling the leg.
91-100 2 Crippled right leg, knockdown Knocking the creature over and crippling the leg.
> 100 2 Crippled right leg, knockdown, lose next turn Stunning the centaur as it is knocked over with a crippled leg.
Left leg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Knockdown Pushed like a bad habit, the centaur falls over and is stunned.
46-70 2 Knockdown Endurance 0 Crippled left leg Pushed like a bad habit, the centaur falls over and is stunned. Knocking the creature over and crippling the leg.
71-90 2 Crippled left leg, knockdown Knocking the creature over and crippling the leg.
91-100 2 Crippled left leg, knockdown Knocking the creature over and crippling the leg.
> 100 2 Crippled left leg, knockdown, lose next turn Stunning the centaur as it is knocked over with a crippled leg.
Eyes <= 20 2 A serious wound is inflicted.
21-45 2 Endurance +1 Blinded A serious wound is inflicted. Blinding a head.
46-70 3 Bypass armor Endurance -1 Blinded As the blow strikes a critical spot. Blinding a head.
71-90 3 Blinded, bypass armor, lose next turn Surprising the centaur. It blindly stumbles for a moment.
91-100 4 Knockout, blinded, bypass armor Surprising the centaur. It collapses in a heap.
> 100 4 Death Surprising the centaur. It collapses in a pile of goo.
Groin ‡ 1 The attack was not as effective as it could have been.
1 The attack was not as effective as it could have been.
1 The attack was not as effective as it could have been.
1 The attack was not as effective as it could have been.
1 The attack was not as effective as it could have been.
1 The attack was not as effective as it could have been.

† Based on the critical message, this should knock down the centaur. ‡ Centaurs groin shots are the only criticals that do not cause more damage.

Robots[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 Inlicting some structural damage.
21-45 2 Inlicting some structural damage.
46-70 2.5 Inlicting some structural damage.
71-90 2.5 Knockdown Sparks fly and the robot goes momentarily out of control.
91-100 3 Knockdown, bypass armor Hitting a critical component and forcing the robot out of control.
> 100 3 Death Hitting a critical component and causing a massive malfunction.
Manipulator <= 20 1.5 Inlicting some structural damage.
21-45 1.5 Inlicting some structural damage.
46-70 1.5 Endurance 0 Crippled left arm Inlicting some structural damage. The robot attempts to compensate.
71-90 1.5 Endurance -3 Crippled left arm Inlicting some structural damage. The robot attempts to compensate.
91-100 2 Crippled left arm The robot attempts to compensate.
> 100 2 Crippled left arm Endurance 0 Crippled right arm The robot attempts to compensate. The robot strains to compensate.
Manipulator <= 20 1.5 Inlicting some structural damage.
21-45 1.5 Inlicting some structural damage.
46-70 1.5 Endurance 0 Crippled right arm Inlicting some structural damage. The robot attempts to compensate.
71-90 1.5 Endurance -3 Crippled right arm Inlicting some structural damage. The robot attempts to compensate.
91-100 2 Crippled right arm The robot attempts to compensate.
> 100 2 Crippled right arm Endurance 0 Crippled left arm The robot attempts to compensate. The robot strains to compensate.
Body <= 20 1.5 Inlicting some structural damage.
21-45 1.5 Bypass armor Hitting some key part and causing heavy damage.
46-70 2 Inlicting heavy structural damage.
71-90 2 Bypass armor Hitting a critical component and causing severe damage.
91-100 3 Bypass armor The robot shudders under this intense attack.
> 100 3 Death Dismantling the robot.
Motivator <= 20 1.5 Inlicting some structural damage.
21-45 2 Inlicting heavy structural damage.
46-70 1.5 Endurance 0 Crippled right leg Inlicting some structural damage. The robot attempts to compensate.
71-90 2 Endurance -4 Crippled right leg Inlicting heavy structural damage. The robot attempts to compensate.
91-100 2 Crippled right leg Endurance 0 Knockdown The robot attempts to compensate, but fails, falling to the ground.
> 100 2 Crippled right leg Endurance -3 Knockdown, crippled left leg The robot attempts to compensate. The robot strains under the pressure, falling to the ground.
Motivator <= 20 1.5 Inlicting some structural damage.
21-45 2 Inlicting heavy structural damage.
46-70 1.5 Endurance 0 Crippled left leg Inlicting some structural damage. The robot attempts to compensate.
71-90 2 Endurance -4 Crippled left leg Inlicting heavy structural damage. The robot attempts to compensate.
91-100 2 Crippled left leg Endurance 0 Knockdown The robot attempts to compensate, but fails, falling to the ground.
> 100 2 Crippled left leg Endurance -3 Knockdown, crippled right leg The robot attempts to compensate. The robot strains under the pressure, falling to the ground.
Sensors <= 20 1.5 Inlicting some structural damage.
21-45 1.5 Endurance 0 Blinded Inlicting some structural damage. Breaking the sensor lenses.
46-70 1.5 Endurance -2 Blinded Inlicting some structural damage. Breaking the sensor lenses.
71-90 1.5 Endurance -4 Blinded Inlicting some structural damage. Breaking the sensor lenses.
91-100 1.5 Endurance -4 Blinded Inlicting some structural damage. Breaking the sensor lenses.
> 100 1.5 Blinded Breaking the sensor lenses.
Regulator 1.5 Inlicting some structural damage.
1.5 Inlicting some structural damage.
1.5 Endurance -1 Knockdown, lose next turn Inlicting some structural damage. Hitting a critical component and forcing the robot out of control.
1.5 Endurance -4 Knockdown, lose next turn Inlicting some structural damage. Hitting a critical component and forcing the robot out of control.
1.5 Knockdown, lose next turn Endurance 0 Random † Hitting a critical component and forcing the robot out of control. Hitting a critical component and causing a massive malfunction.
1.5 Knockdown, lose next turn Endurance -4 Random † Hitting a critical component and forcing the robot out of control. Hitting a critical component and causing a massive malfunction.

† Causes one of a variety of unpleasant effects:

  • Cripple any limb
  • Cripple both legs
  • Cripple both legs and either arm
  • Knockdown and cripple any limb
  • Lose rest of ammo [hasn't been verified to work]

Dogs[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 In a forceful blow.
21-45 2 Endurance 0 Knockdown In a forceful blow. Knocking the pooch to the ground.
46-70 2 Endurance -3 Knockdown In a forceful blow. Knocking the pooch to the ground.
71-90 2 Endurance -6 Crippled left arm, crippled right arm In a forceful blow. Right across the snout.
91-100 2 Knockdown Endurance -3 Knockout Knocking the pooch to the ground. The dog falls over, but it is still breathing.
> 100 2 Death The animal coughs up a spurt of blood.
Hindleg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance -1 Crippled left leg A serious wound is inflicted. Crippling the leg.
46-70 1.5 Endurance -3 Crippled left leg A serious wound is inflicted. Crippling the leg.
71-90 1.5 Endurance -5 Knockdown, crippled left leg A serious wound is inflicted. Crippling the leg. The animal tries to remain standing, but fails.
91-100 1.5 Crippled left leg Agility -1 Knockdown Crippling the leg. Crippling the leg. The animal tries to remain standing, but fails.
> 100 1.5 Knockdown, crippled left leg Crippling the leg. The animal tries to remain standing, but fails.
Hindleg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance -1 Crippled right leg A serious wound is inflicted. Crippling the leg.
46-70 1.5 Endurance -3 Crippled right leg A serious wound is inflicted. Crippling the leg.
71-90 1.5 Endurance -5 Knockdown, crippled right leg A serious wound is inflicted. Crippling the leg. The animal tries to remain standing, but fails.
91-100 1.5 Crippled right leg Agility -1 Knockdown Crippling the leg. Crippling the leg. The animal tries to remain standing, but fails.
> 100 1.5 Knockdown, crippled right leg Crippling the leg. The animal tries to remain standing, but fails.
Body <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Agility -1 Knockdown A serious wound is inflicted. Knocking the pooch to the ground.
46-70 2 In a forceful blow.
71-90 2 Agility -1 Knockdown In a forceful blow. Knocking the pooch to the ground.
91-100 2 Knockdown Knocking the pooch to the ground.
> 100 3 Death The animal coughs up a spurt of blood.
Foreleg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance -1 Crippled right leg A serious wound is inflicted. Crippling the leg.
46-70 1.5 Endurance -3 Crippled right leg A serious wound is inflicted. Crippling the leg.
71-90 1.5 Endurance -5 Knockdown, crippled right leg A serious wound is inflicted. Crippling the leg. The animal tries to remain standing, but fails.
91-100 1.5 Crippled right leg Agility -1 Knockdown Crippling the leg. Crippling the leg. The animal tries to remain standing, but fails.
> 100 1.5 Knockdown, crippled right leg Crippling the leg. The animal tries to remain standing, but fails.
Foreleg <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance -1 Crippled left leg A serious wound is inflicted. Crippling the leg.
46-70 1.5 Endurance -3 Crippled left leg A serious wound is inflicted. Crippling the leg.
71-90 1.5 Endurance -5 Knockdown, crippled left leg A serious wound is inflicted. Crippling the leg. The animal tries to remain standing, but fails.
91-100 1.5 Crippled left leg Agility -1 Knockdown Crippling the leg. Crippling the leg. The animal tries to remain standing, but fails.
> 100 1.5 Knockdown, crippled left leg Crippling the leg. The animal tries to remain standing, but fails.
Eyes <= 20 2 A serious wound is inflicted.
21-45 2 Bypass armor Bowling him over and crippling that leg. †
46-70 3 Bypass armor Bowling him over and crippling that leg. †
71-90 3 Bypass armor Endurance +3 Blinded Inflicting an extra helping of damage. The blinded animal howls in pain.
91-100 4 Bypass armor Endurance 0 Blinded Inflicting an extra helping of damage. The blinded animal howls in pain.
> 100 4 Death Neutering the poor animal.
Groin 1.5 A serious wound is inflicted.
1.5 Agility -2 Knockdown A serious wound is inflicted. Knocking the pooch to the ground.
2 In a forceful blow.
2 Agility -5 Knockdown In a forceful blow. Knocking the pooch to the ground.
2 Knockdown Knocking the pooch to the ground.
3 Death The animal coughs up a spurt of blood.

† This message doesn't match the effect; it's not clear what it should be.

Mantis[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 A serious wound is inflicted.
21-45 2 Endurance 0 Knockdown A serious wound is inflicted. Knocking down this mutated insect.
46-70 2.5 Endurance -3 Knockdown A serious wound is inflicted. Knocking down this mutated insect.
71-90 2.5 Knockdown Endurance -1 Knockout Knocking down this mutated insect. Which collapses.
91-100 2.5 Knockdown Endurance -3 Knockout Knocking down this mutated insect. Which collapses.
> 100 3 Death The manti ponders whether to continue living.
Raptorial leg <= 20 1.5 Endurance 0 Crippled left arm A serious wound is inflicted. Crippling the limb.
21-45 1.5 Endurance 0 Crippled left arm A serious wound is inflicted. Crippling the limb.
46-70 1.5 Endurance -2 Crippled left arm A serious wound is inflicted. Crippling the limb.
71-90 2 Endurance -4 Crippled left arm In a forceful blow. Crippling the limb.
91-100 2 Endurance -4 Crippled left arm In a forceful blow. Crippling the limb.
> 100 2 Crippled left arm, lose next turn Causing the Manti to lick its wounds. It holds the limb oddly.
Raptorial leg <= 20 1.5 Endurance 0 Crippled right arm A serious wound is inflicted. Crippling the limb.
21-45 1.5 Endurance 0 Crippled right arm A serious wound is inflicted. Crippling the limb.
46-70 1.5 Endurance -2 Crippled right arm A serious wound is inflicted. Crippling the limb.
71-90 2 Endurance -4 Crippled right arm In a forceful blow. Crippling the limb.
91-100 2 Endurance -4 Crippled right arm In a forceful blow. Crippling the limb.
> 100 2 Crippled right arm, lose next turn Causing the Manti to lick its wounds. It holds the limb oddly.
Abdomen <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance 0 Bypass armor A serious wound is inflicted. Bypassing the chitinous armor.
46-70 1.5 Endurance -2 Bypass armor A serious wound is inflicted. Bypassing the chitinous armor.
71-90 2 Endurance -2 Bypass armor In a forceful blow. Bypassing the chitinous armor.
91-100 2 Endurance -2 Bypass armor In a forceful blow. Bypassing the chitinous armor.
> 100 3 Death The manti shrieks and shivers most inhuman like.
Legs <= 20 1.5 Agility 0 Knockdown A serious wound is inflicted. Which collapses.
21-45 1.5 Agility -2 Knockdown A serious wound is inflicted. Which collapses.
46-70 2 Agility -4 Knockdown A serious wound is inflicted. Which collapses.
71-90 1.5 Knockdown Endurance 0 Crippled right leg Which collapses. Crippling the limb.
91-100 2 Knockdown Endurance 0 Crippled right leg Which collapses. Crippling the limb.
> 100 2 Knockdown, crippled right leg Which causes the manti to fall over. A limb is bent at an odd shape.
Wings <= 20 1.5 Agility 0 Knockdown A serious wound is inflicted. Which collapses.
21-45 1.5 Agility -3 Knockdown A serious wound is inflicted. Which collapses.
46-70 1.5 Knockdown Endurance -2 Crippled left leg Which collapses. Shredding the wings.
71-90 1.5 Knockdown Endurance -2 Crippled left leg Which collapses. Shredding the wings.
91-100 1.5 Knockdown Endurance -5 Crippled left leg Which collapses. Shredding the wings.
> 100 1.5 Knockdown, crippled left leg Shredding the wings.
Eyes <= 20 2 A serious wound is inflicted.
21-45 2 Bypass armor Endurance 0 Lose next turn Bypassing the chitinous armor. Bypassing the chitinous armor and throwing the manti around.
46-70 3 Bypass armor Endurance -3 Lose next turn Bypassing the chitinous armor. Bypassing the chitinous armor and throwing the manti around.
71-90 3 Bypass armor, lose next turn Endurance -3 Blinded Bypassing the chitinous armor and throwing the manti around. Blinding the insect with an accurate blow.
91-100 4 Bypass armor, lose next turn Endurance -3 Blinded Bypassing the chitinous armor and throwing the manti around. Blinding the insect with an accurate blow.
> 100 4 Death The manti ponders whether to continue living.
Metathorax 1.5 A serious wound is inflicted.
1.5 A serious wound is inflicted.
1.5 Bypass armor Bypassing the chitinous armor.
2 In a forceful blow.
2 In a forceful blow.
2 Knockdown, bypass armor Bypassing the chitinous armor and throwing the manti around.

Deathclaw[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 In a forceful blow.
21-45 2 Endurance 0 Knockdown In a forceful blow. Knocking him to the ground like a bowling pin in a league game.
46-70 2.5 Endurance -3 Knockdown In a forceful blow. Knocking him to the ground like a bowling pin in a league game.
71-90 2.5 Endurance -5 Knockdown In a forceful blow. Knocking him to the ground like a bowling pin in a league game.
91-100 3 Endurance -4 Knockdown, lose next turn In a forceful blow. The blow knocks him to the ground.
> 100 3 Endurance -5 Knockdown, lose next turn In a forceful blow. The blow knocks him to the ground.
Left arm <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance 0 Crippled left arm A serious wound is inflicted. Crippling the left arm.
46-70 1.5 Endurance -2 Crippled left arm A serious wound is inflicted. Crippling the left arm.
71-90 1.5 Endurance -4 Crippled left arm A serious wound is inflicted. Crippling the left arm.
91-100 1.5 Endurance -6 Crippled left arm A serious wound is inflicted. Crippling the left arm.
> 100 1.5 Endurance -8 Crippled left arm A serious wound is inflicted. Crippling the left arm.
Right arm <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance 0 Crippled right arm A serious wound is inflicted. Leaving a crippled right arm.
46-70 1.5 Endurance -2 Crippled right arm A serious wound is inflicted. Leaving a crippled right arm.
71-90 1.5 Endurance -4 Crippled right arm A serious wound is inflicted. Leaving a crippled right arm.
91-100 1.5 Endurance -6 Crippled right arm A serious wound is inflicted. Leaving a crippled right arm.
> 100 1.5 Endurance -8 Crippled right arm A serious wound is inflicted. Leaving a crippled right arm.
Torso <= 20 1.5 A serious wound is inflicted.
21-45 1.5 Endurance -1 Bypass armor A serious wound is inflicted. Even this beast seems fazed by that stunning attack.
46-70 2 In a forceful blow.
71-90 2 Endurance -1 Bypass armor In a forceful blow. Even this beast seems fazed by that stunning attack.
91-100 2.5 Knockdown, bypass armor The blow knocks him to the ground.
> 100 2.5 Knockdown, bypass armor, lose next turn The strong blow to the head knocks him out.
Right leg <= 20 1.5 Agility 0 Knockdown A serious wound is inflicted. The blow knocks him to the ground.
21-45 1.5 Endurance 0 Crippled right leg A serious wound is inflicted. The blow knocks him to the ground.
46-70 1.5 knockdown Endurance -2 Crippled right leg A serious wound is inflicted. The blow knocks him to the ground.
71-90 2 Knockdown Endurance -4 Crippled right leg In a forceful blow. Putting a major hurt on his leg.
91-100 2 Knockdown Endurance -5 Crippled right leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
> 100 2 Knockdown Endurance -6 Crippled right leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
Left leg <= 20 1.5 Agility 0 Knockdown A serious wound is inflicted. The blow knocks him to the ground.
21-45 1.5 Endurance 0 Crippled right leg A serious wound is inflicted. The blow knocks him to the ground.
46-70 1.5 knockdown Endurance -2 Crippled right leg A serious wound is inflicted. The blow knocks him to the ground.
71-90 2 Knockdown Endurance -4 Crippled right leg In a forceful blow. Putting a major hurt on his leg.
91-100 2 Knockdown Endurance -5 Crippled right leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
> 100 2 Knockdown Endurance -6 Crippled right leg Knocking him to the ground like a bowling pin in a league game. Bowling him over and crippling that leg.
Eyes <= 20 2 A serious wound is inflicted.
21-45 2 Endurance -3 Lose next turn A serious wound is inflicted. Slipping past the huge claws to strike the monster. The Deathclaw shakes and growls.
46-70 3 Bypass armor Endurance -6 Lose next turn Even this beast seems fazed by that stunning attack. Slipping past the huge claws to strike the monster. The Deathclaw shakes and growls.
71-90 3 Bypass armor Endurance -2 Blinded Slipping past the huge claws to strike the monster. The Deathclaw shakes and growls. The result is massive damage to the Deathclaw's eyes.
91-100 4 Blinded, bypass armor The result is massive damage to the Deathclaw's eyes.
> 100 4 Blinded, bypass armor The result is massive damage to the Deathclaw's eyes.
Groin 1.5 A serious wound is inflicted.
1.5 A serious wound is inflicted.
2 A serious wound is inflicted.
2 A serious wound is inflicted.
2.5 Agility 0 Knockdown In a forceful blow. The blow knocks him to the ground.
2.5 Agility -3 Knockdown In a forceful blow. The blow knocks him to the ground.

† This should cripple the left leg, not the right one. Some programmer probably did a copy-and-paste here.

Spore plant[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Mouth <= 20 2 Almost tipping it over.
21-45 2 Bypass armor Breaking past the plant's defenses.
46-70 2.5 Tearing some of its leaves off.
71-90 2.5 Bypass armor Breaking some of its fronds.
91-100 3 Bypass armor Endurance -3 Lose next turn Breaking some of its fronds. Damaging its chlorophyll intake.
> 100 3 Bypass armor Endurance -6 Lose next turn Breaking some of its fronds. Damaging its chlorophyll intake.
Stalk <= 20 1.5 Almost tipping it over.
21-45 1.5 Almost tipping it over.
46-70 1.5 Almost tipping it over.
71-90 1.5 Almost tipping it over.
91-100 1.5 Almost tipping it over.
> 100 1.5 Almost tipping it over.
Stalk <= 20 1.5 Almost tipping it over.
21-45 1.5 Almost tipping it over.
46-70 1.5 Almost tipping it over.
71-90 1.5 Almost tipping it over.
91-100 1.5 Almost tipping it over.
> 100 1.5 Almost tipping it over.
Central stalk <= 20 1.5 Almost tipping it over.
21-45 1.5 Almost tipping it over.
46-70 1.5 Bypass armor Breaking past the plant's defenses.
71-90 2 Tearing some of its leaves off.
91-100 2 Tearing some of its leaves off.
> 100 2 Bypass armor Breaking some of its fronds.
Roots <= 20 1.5 Almost tipping it over.
21-45 1.5 Almost tipping it over.
46-70 1.5 Almost tipping it over.
71-90 1.5 Almost tipping it over.
91-100 1.5 Almost tipping it over.
> 100 1.5 Almost tipping it over.
Roots <= 20 1.5 Almost tipping it over.
21-45 1.5 Almost tipping it over.
46-70 1.5 Almost tipping it over.
71-90 1.5 Almost tipping it over.
91-100 1.5 Almost tipping it over.
> 100 1.5 Almost tipping it over.
Sense-tendrils <= 20 2 Almost tipping it over.
21-45 2 Bypass armor Breaking past the plant's defenses.
46-70 2.5 Tearing some of its leaves off.
71-90 2.5 Bypass armor Breaking some of its fronds.
91-100 3 Bypass armor Endurance -4 Blinded Breaking some of its fronds. Damaging some of its branches.
> 100 3 Blinded, bypass armor Breaking some of its fronds. Damaging some of its branches.
Base 1.5 Almost tipping it over.
1.5 Almost tipping it over.
2 Bypass armor Breaking some of its fronds.
2 Bypass armor Breaking some of its fronds.
2.5 Bypass armor Endurance -3 Lose next turn Breaking some of its fronds. Damaging its chlorophyll intake.
2.5 Bypass armor Endurance -6 Lose next turn Breaking some of its fronds. Damaging its chlorophyll intake.

Gecko[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 Tearing some of its slimy skin off.
21-45 2 Bypass armor Endurance 0 Knockout Breaking past the lizard's defenses. The damaging attack knocks him unconscious.
46-70 2.5 Bypass armor Endurance -3 Knockout Breaking past the lizard's defenses. The damaging attack knocks him unconscious.
71-90 2.5 Bypass armor Endurance -3 Knockout Breaking past the lizard's defenses. The damaging attack knocks him unconscious.
91-100 3 Knockout, bypass armor Agility 0 Blinded Breaking past the lizard's defenses. The attack crushes the temple. Good night, Gracie.
> 100 3 Death Breaking some of its digits.
Left claw <= 20 1.5 Breaking some of its digits.
21-45 1.5 Lose next turn Breaking some of its digits.
46-70 2 Endurance -3 Crippled left arm Breaking some of its digits. Crippling the left arm.
71-90 2 Crippled left arm, bypass armor Breaking some of its digits.
91-100 2 Crippled left arm, bypass armor Breaking some of its digits.
> 100 2 Crippled left arm, bypass armor Breaking some of its digits.
Right claw <= 20 1.5 Breaking some of its digits.
21-45 1.5 Lose next turn Breaking some of its digits.
46-70 2 Endurance -3 Crippled right arm Breaking some of its digits. Really hurts.
71-90 2 Crippled right arm, bypass armor Breaking some of its digits.
91-100 2 Crippled right arm, bypass armor Breaking some of its digits.
> 100 2 Crippled right arm, bypass armor Breaking some of its digits.
Body <= 20 1.5 Tearing some of its slimy skin off.
21-45 1.5 Bypass armor Tearing some of its slimy skin off.
46-70 2 Knockdown, bypass armor Knocking the stuffing out of it.
71-90 2 Knockdown, bypass armor Knocking the stuffing out of it.
91-100 3 Knockdown, bypass armor Knocking the stuffing out of it.
> 100 3 Death Knocking the stuffing out of it.
Right leg <= 20 1.5 Knockdown Almost tipping it over.
21-45 1.5 Knockdown Endurance 0 Crippled right leg Almost tipping it over. Bowling him over and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled right leg Almost tipping it over. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled right leg, bypass armor Almost tipping it over.
91-100 2 Knockdown, crippled right leg, bypass armor Endurance 0 Knockout Almost tipping it over. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled right leg, bypass armor Almost tipping it over.
Left leg <= 20 1.5 Knockdown Almost tipping it over.
21-45 1.5 Knockdown Endurance 0 Crippled left leg Almost tipping it over. Bowling him over and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled left leg Almost tipping it over. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled left leg, bypass armor Almost tipping it over.
91-100 2 Knockdown, crippled left leg, bypass armor Endurance 0 Knockout Almost tipping it over. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled left leg, bypass armor Almost tipping it over.
Eyes <= 20 2 Luck +4 Blinded Breaking past the lizard's defenses. Causing blindness, unluckily for him.
21-45 2 Bypass armor Luck +3 Blinded Breaking past the lizard's defenses. Causing blindness, unluckily for him.
46-70 3 Bypass armor Luck +2 Blinded Breaking past the lizard's defenses. Causing blindness, unluckily for him.
71-90 3 Blinded, bypass armor, lose next turn Breaking past the lizard's defenses.
91-100 4 Knockout, blinded, bypass armor, lose next turn Breaking past the lizard's defenses.
> 100 4 Death Breaking past the lizard's defenses.
Groin 1.5 Damaging its breathing ability.
1.5 Bypass armor Endurance -3 Knockdown Damaging its breathing ability. Without protection, he falls over, groaning in agony.
1.5 Knockdown, bypass armor Endurance -3 Knockout Damaging its breathing ability. The pain is too much for him and he collapses like a rag.
1.5 Knockout Damaging its breathing ability.
2 Knockdown, bypass armor Endurance -3 Knockout Damaging its breathing ability. The pain is too much for him and he collapses like a rag.
2 Knockout, bypass armor Damaging its breathing ability.

Alien[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 Smearing some of its slime off.
21-45 2 Bypass armor Endurance 0 Knockout Sliding past the creature's defenses. The damaging attack knocks him unconscious.
46-70 2.5 Bypass armor Endurance -3 Knockout Sliding past the creature's defenses. The damaging attack knocks him unconscious.
71-90 2.5 Knockdown, bypass armor Endurance -3 Knockout Damaging its air (?) intake. The damaging attack knocks him unconscious.
91-100 3 Knockout, bypass armor Luck 0 Blinded Knocking the icky stuff out of it. The attack crushes the temple. Good night, Gracie.
> 100 3 Death Knocking the icky stuff out of it.
Left tentacle <= 20 1.5 Damaging some of its tentacles.
21-45 1.5 Lose next turn Damaging some of its tentacles.
46-70 2 Endurance -3 Crippled left arm Damaging some of its tentacles. Crippling the left arm.
71-90 2 Crippled left arm, bypass armor Damaging some of its tentacles.
91-100 2 Crippled left arm, bypass armor Damaging some of its tentacles.
> 100 2 Crippled left arm, bypass armor Damaging some of its tentacles.
Right tentacle <= 20 1.5 Damaging some of its tentacles.
21-45 1.5 Lose next turn Damaging some of its tentacles.
46-70 2 Endurance -3 Crippled right arm Damaging some of its tentacles. Really hurts.
71-90 2 Crippled right arm, bypass armor Damaging some of its tentacles.
91-100 2 Crippled right arm, bypass armor Damaging some of its tentacles.
> 100 2 Crippled right arm, bypass armor Damaging some of its tentacles.
Body <= 20 1.5 Sliding past the creature's defenses.
21-45 1.5 Bypass armor Sliding past the creature's defenses.
46-70 2 Knockdown, bypass armor Sliding past the creature's defenses.
71-90 2 Knockdown, bypass armor Sliding past the creature's defenses.
91-100 3 Knockout, bypass armor Sliding past the creature's defenses.
> 100 3 Death Sliding past the creature's defenses.
Right foot <= 20 1.5 Knockdown Almost tipping it over.
21-45 1.5 Knockdown Endurance 0 Crippled right leg Almost tipping it over. Bowling him over and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled right leg Almost tipping it over. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled right leg, bypass armor Almost tipping it over.
91-100 2 Knockdown, crippled right leg, bypass armor Endurance 0 Knockout Almost tipping it over. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled right leg, bypass armor Almost tipping it over.
Left foot <= 20 1.5 Knockdown Almost tipping it over.
21-45 1.5 Knockdown Endurance 0 Crippled left leg Almost tipping it over. Bowling him over and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled left leg Almost tipping it over. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled left leg, bypass armor Almost tipping it over.
91-100 2 Knockdown, crippled left leg, bypass armor Endurance 0 Knockout Almost tipping it over. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled left leg, bypass armor Almost tipping it over.
Eyes? <= 20 2 Luck +4 Blinded Damaging its air (?) intake. Causing blindness, unluckily for him.
21-45 2 Bypass armor Luck +3 Blinded Damaging its air (?) intake. Causing blindness, unluckily for him.
46-70 3 Bypass armor Luck +2 Blinded Damaging its air (?) intake. Causing blindness, unluckily for him.
71-90 3 Blinded, bypass armor, lose next turn Damaging its air (?) intake.
91-100 4 Knockout, blinded, bypass armor Damaging its air (?) intake.
> 100 4 Death Knocking the icky stuff out of it.
Groin socket 1.5 Smearing some of its slime off.
1.5 Bypass armor Endurance -3 Knockdown Smearing some of its slime off. Without protection, he falls over, groaning in agony.
1.5 Knockdown Endurance -3 Knockout Smearing some of its slime off. The pain is too much for him and he collapses like a rag.
1.5 Knockout Smearing some of its slime off.
2 Knockdown, bypass armor Endurance 0 Knockout Knocking the icky stuff out of it. The pain is too much for him and he collapses like a rag.
2 Knockout, bypass armor Knocking the icky stuff out of it.

Giant ant[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 Ripping some of its antennae off.
21-45 2 Bypass armor Endurance 0 Knockout Ripping some of its antennae off. The damaging attack knocks him unconscious.
46-70 2.5 Bypass armor Endurance -3 Knockout Breaking some of its feelers. The damaging attack knocks him unconscious.
71-90 2.5 Knockdown, bypass armor Endurance -3 Knockout Breaking some of its feelers. The damaging attack knocks him unconscious.
91-100 3 Knockout, bypass armor Luck 0 Blinded Breaking some of its feelers. The attack crushes the temple. Good night, Gracie.
> 100 3 Death Breaking some of its feelers.
Left foreleg <= 20 1.5 Damaging some of its exoskeleton.
21-45 1.5 Lose next turn Damaging some of its exoskeleton.
46-70 2 Endurance -3 Crippled left arm Damaging some of its exoskeleton. Crippling the left arm.
71-90 2 Crippled left arm, bypass armor Damaging some of its exoskeleton.
91-100 2 Crippled left arm, bypass armor Damaging some of its exoskeleton.
> 100 2 Crippled left arm, bypass armor Damaging some of its exoskeleton.
Right foreleg <= 20 1.5 Damaging some of its exoskeleton.
21-45 1.5 Lose next turn Damaging some of its exoskeleton.
46-70 2 Endurance -3 Crippled right arm Damaging some of its exoskeleton. Really hurts.
71-90 2 Crippled right arm, bypass armor Damaging some of its exoskeleton.
91-100 2 Crippled right arm, bypass armor Damaging some of its exoskeleton.
> 100 2 Crippled right arm, bypass armor Damaging some of its exoskeleton.
Abdomen <= 20 1.5 Breaking past the ant's defenses.
21-45 1.5 Bypass armor Breaking past the ant's defenses.
46-70 2 Knockdown, bypass armor Knocking it around a bit.
71-90 2 Knockdown, bypass armor Knocking it around a bit.
91-100 3 Knockout, bypass armor Knocking it around a bit.
> 100 3 Death Knocking it around a bit.
Right hindleg <= 20 1.5 Knockdown Almost tipping it over.
21-45 1.5 Knockdown Endurance 0 Crippled right leg Almost tipping it over. Bowling him over and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled right leg Almost tipping it over. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled right leg, bypass armor Almost tipping it over.
91-100 2 Knockdown, crippled right leg, bypass armor Endurance 0 Knockout Almost tipping it over. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled right leg, bypass armor Almost tipping it over.
Left hindleg <= 20 1.5 Knockdown Almost tipping it over.
21-45 1.5 Knockdown Endurance 0 Crippled left leg Almost tipping it over. Bowling him over and crippling that leg.
46-70 2 Knockdown Endurance -3 Crippled left leg Almost tipping it over. Bowling him over and crippling that leg.
71-90 2 Knockdown, crippled left leg, bypass armor Almost tipping it over.
91-100 2 Knockdown, crippled left leg, bypass armor Endurance 0 Knockout Almost tipping it over. The intense pain of having a leg removed causes him to quit.
> 100 2 Knockout, crippled left leg, bypass armor Almost tipping it over.
Feelers <= 20 2 Luck +4 Blinded Breaking past the ant's defenses. Causing blindness, unluckily for him.
21-45 2 Bypass armor Luck +3 Blinded Damaging some of its exoskeleton. Causing blindness, unluckily for him.
46-70 3 Bypass armor Luck +2 Blinded Ripping some of its antennae off. Causing blindness, unluckily for him.
71-90 3 Blinded, bypass armor, lose next turn Ripping some of its antennae off.
91-100 4 Knockout, blinded, bypass armor Ripping some of its antennae off.
> 100 4 Death Ripping some of its antennae off.
Metathorax 1.5 Breaking past the ant's defenses.
1.5 Bypass armor Endurance -3 Knockdown Breaking past the ant's defenses. Without protection, he falls over, groaning in agony.
1.5 Knockdown Endurance -3 Knockout Breaking past the ant's defenses. The pain is too much for him and he collapses like a rag.
1.5 Knockout Damaging its health.
2 Knockdown, bypass armor Endurance 0 Knockout Damaging its health. The pain is too much for him and he collapses like a rag.
2 Knockout, bypass armor Damaging its health.

Horrigan[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 1.5 Bringing the Bodyguard to his knees.
21-45 1.5 Destroying his arm control mechanism.
46-70 2 Destroying his arm control mechanism.
71-90 2 Lose next turn Shattering his bionic eye.
91-100 2.5 Knockdown Luck 0 Blinded Causing him to pause and shake off your massive attack. Compacting his chest plate.
> 100 3 Knockdown Causing him to pause and shake off your massive attack.
Left arm <= 20 1.5 Compacting his chest plate.
21-45 1.5 Compacting his chest plate.
46-70 1.5 Lose next turn Compacting his chest plate.
71-90 2 Lose next turn Compacting his chest plate.
91-100 2 Crippled left arm Compacting his chest plate.
> 100 2 Crippled left arm Compacting his chest plate.
Right arm <= 20 1.5 Compacting his chest plate.
21-45 1.5 Compacting his chest plate.
46-70 1.5 Lose next turn Compacting his chest plate.
71-90 2 Lose next turn Compacting his chest plate.
91-100 2 Crippled right arm Compacting his chest plate.
> 100 2 Crippled right arm Compacting his chest plate.
Torso <= 20 1.5 Compacting his chest plate.
21-45 1.5 Compacting his chest plate.
46-70 1.5 Compacting his chest plate.
71-90 2 Compacting his chest plate.
91-100 2 Knockdown Compacting his chest plate.
> 100 2.5 Knockdown Compacting his chest plate.
Right leg <= 20 1.5 Knockdown Compacting his chest plate.
21-45 1.5 Knockdown Endurance 0 Crippled right leg Compacting his chest plate. Compacting his chest plate.
46-70 1.5 Knockdown Endurance -3 Crippled right leg Compacting his chest plate.† Compacting his chest plate.
71-90 2 Knockdown, crippled right leg Compacting his chest plate.
91-100 2 Knockdown, crippled right leg Compacting his chest plate.
> 100 2 Crippled right leg Compacting his chest plate.
Left leg <= 20 1.5 Knockdown Compacting his chest plate.
21-45 1.5 Knockdown Endurance 0 Crippled left leg Compacting his chest plate. Compacting his chest plate.
46-70 1.5 Knockdown Endurance -3 Crippled left leg Compacting his chest plate. Compacting his chest plate.
71-90 2 Knockdown, crippled left leg Compacting his chest plate.
91-100 2 Knockdown, crippled left leg Compacting his chest plate.
> 100 2 Crippled left leg Compacting his chest plate.
Eyes <= 20 1.5 Compacting his chest plate.
21-45 1.5 Compacting his chest plate.
46-70 2 Luck +2 Compacting his chest plate. Compacting his chest plate.
71-90 2 Lose next turn Compacting his chest plate.
91-100 2.5 Blinded, lose next turn Compacting his chest plate.
> 100 2.5 Blinded, lose next turn Compacting his chest plate.
Groin 1.5 Compacting his chest plate.
1.5 Endurance -3 Knockdown Compacting his chest plate. Compacting his chest plate.
1.5 Knockdown Compacting his chest plate.
1.5 Knockdown Compacting his chest plate.
2 Compacting his chest plate.
2 Knockdown Compacting his chest plate.

† The actual line number referenced (7060) doesn't exist; this is probably what was supposed to be there. Horrigan seems to be unfinished; there are several different messages, but they aren't being used.

Master[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 2 The attack against the Master seems to do less damage than it should have.
21-45 2 Bypass armor Breaking past the bio-organic defenses.
46-70 2.5 Causing the Master some serious grief.
71-90 2.5 Bypass armor Breaking past the bio-organic defenses and putting the pressure on the Master.
91-100 3 Bypass armor Endurance -3 Lose next turn Breaking past the bio-organic defenses and putting the pressure on the Master. Stunning the Master with a solid offensive plan.
> 100 3 Bypass armor Endurance -6 Lose next turn Breaking past the bio-organic defenses and putting the pressure on the Master. Stunning the Master with a solid offensive plan.
??? <= 20 1.5 The attack against the Master seems to do less damage than it should have.
21-45 1.5 The attack against the Master seems to do less damage than it should have.
46-70 1.5 The attack against the Master seems to do less damage than it should have.
71-90 1.5 The attack against the Master seems to do less damage than it should have.
91-100 1.5 The attack against the Master seems to do less damage than it should have.
> 100 1.5 The attack against the Master seems to do less damage than it should have.
??? <= 20 1.5 The attack against the Master seems to do less damage than it should have.
21-45 1.5 The attack against the Master seems to do less damage than it should have.
46-70 1.5 The attack against the Master seems to do less damage than it should have.
71-90 1.5 The attack against the Master seems to do less damage than it should have.
91-100 1.5 The attack against the Master seems to do less damage than it should have.
> 100 1.5 The attack against the Master seems to do less damage than it should have.
Frame <= 20 1.5 The attack against the Master seems to do less damage than it should have.
21-45 1.5 The attack against the Master seems to do less damage than it should have.
46-70 1.5 Bypass armor Breaking past the bio-organic defenses.
71-90 2 Causing the Master some serious grief.
91-100 2 Causing the Master some serious grief.
> 100 2 Bypass armor Breaking past the bio-organic defenses and putting the pressure on the Master.
??? <= 20 1.5 The attack against the Master seems to do less damage than it should have.
21-45 1.5 The attack against the Master seems to do less damage than it should have.
46-70 1.5 The attack against the Master seems to do less damage than it should have.
71-90 1.5 The attack against the Master seems to do less damage than it should have.
91-100 1.5 The attack against the Master seems to do less damage than it should have.
> 100 1.5 The attack against the Master seems to do less damage than it should have.
??? <= 20 1.5 The attack against the Master seems to do less damage than it should have.
21-45 1.5 The attack against the Master seems to do less damage than it should have.
46-70 1.5 The attack against the Master seems to do less damage than it should have.
71-90 1.5 The attack against the Master seems to do less damage than it should have.
91-100 1.5 The attack against the Master seems to do less damage than it should have.
> 100 1.5 The attack against the Master seems to do less damage than it should have.
Eyes <= 20 2 The attack against the Master seems to do less damage than it should have.
21-45 2 Bypass armor Breaking past the bio-organic defenses.
46-70 2.5 Causing the Master some serious grief.
71-90 2.5 Bypass armor Breaking past the bio-organic defenses and putting the pressure on the Master.
91-100 3 Bypass armor Endurance -4 Blinded Breaking past the bio-organic defenses and putting the pressure on the Master. The blow gets by the bio-organic defenses, actually blinding the Master.
> 100 3 Blinded, bypass armor The blow gets by the bio-organic defenses, actually blinding the Master.
CPU 1.5 The attack against the Master seems to do less damage than it should have.
1.5 The attack against the Master seems to do less damage than it should have.
2 Bypass armor Breaking past the bio-organic defenses and putting the pressure on the Master.
2 Bypass armor Breaking past the bio-organic defenses and putting the pressure on the Master.
2.5 Bypass armor Endurance -3 Lose next turn Breaking past the bio-organic defenses and putting the pressure on the Master. Stunning the Master with a solid offensive plan.
2.5 Bypass armor Endurance -6 Lose next turn Breaking past the bio-organic defenses and putting the pressure on the Master. Stunning the Master with a solid offensive plan.

Player[]

Body Part Roll Dmg multiplier Effects Stat check Check modifier Failure effect Message Failure message
Head <= 20 1.5 You'll have a headache tomorrow, if you live that long.
21-45 1.5 Bypass armor Endurance +3 Knockdown Your armor provides no protection from this well-aimed blow. Bypassing your armor. The blow knocks you off your feet.
46-70 1.5 Bypass armor Endurance 0 Knockdown Your armor provides no protection from this well-aimed blow. Bypassing your armor. The blow knocks you off your feet.
71-90 1.5 Knockdown, bypass armor Endurance +2 Knockout Bypassing your armor. The blow knocks you off your feet. You feel the pain for just a moment, and then the darkness takes you...
91-100 1.5 Knockout, bypass armor Luck +2 Blinded Your armor provides no protection from this well-aimed blow. The shock makes your vision go dark. After a moment, you notice that your vision has not returned.
> 100 3 Bypass armor Endurance -2 Death Your armor provides no protection from this well-aimed blow. You get a nice view of your body as your head sails through the air.
Left arm <= 20 1 Surprisingly, the damage feels no worse than normal.
21-45 1 Lose next turn Stunning you for a moment.
46-70 1.5 Endurance 0 Crippled left arm Feel the pain. The attack leaves your arm useless.
71-90 1.5 Bypass armor Your armor provides no protection from this well-aimed blow.
91-100 1.5 Crippled left arm, bypass armor Slipping past your armor. The blow cracks the bones in your arm like deadwood.
> 100 1.5 Crippled left arm, bypass armor Slipping past your armor. The blow cracks the bones in your arm like deadwood.
Right arm <= 20 1 Surprisingly, the damage feels no worse than normal.
21-45 1 Lose next turn Stunning you for a moment.
46-70 1.5 Endurance 0 Crippled right arm Feel the pain. The attack leaves your arm useless.
71-90 1.5 Bypass armor Your armor provides no protection from this well-aimed blow.
91-100 1.5 Crippled right arm, bypass armor Bypassing your armor. Your arm now hangs limply at your side.
> 100 1.5 Crippled right arm, bypass armor Bypassing your armor. Your arm now hangs limply at your side.
Torso <= 20 1.5 The bruise will look nice, and maybe the scars will make good party talk.
21-45 1.5 The bruise will look nice, and maybe the scars will make good party talk.
46-70 1.5 Bypass armor Feel the pain.
71-90 1.5 Knockdown, bypass armor Bypassing your armor. The blow knocks you off your feet.
91-100 2 Knockdown, bypass armor Bypassing your armor. The blow knocks you off your feet.
> 100 2 Knockdown, bypass armor Luck +2 Death Bypassing your armor. The blow knocks you off your feet. Crushing your internal organs. All you can do is gurgle blood
Right leg <= 20 1.5 The bruise will look nice, and maybe the scars will make good party talk.
21-45 1.5 Knockdown Sending you head over heels.
46-70 1.5 Knockdown Endurance 0 Crippled right leg Sending you head over heels. Sending you flying and breaking your leg.
71-90 2 Knockdown, crippled right leg, bypass armor Melting through your armor. The blow knocks you over and seriously hurts your knee.
91-100 2 Knockdown, crippled right leg, bypass armor Melting through your armor. The blow knocks you over and seriously hurts your knee.
> 100 2 Knockout, crippled right leg, bypass armor The pain from your broken leg sends you into unconsciousness.
Left leg <= 20 1.5 The bruise will look nice, and maybe the scars will make good party talk.
21-45 1.5 Knockdown Sending you head over heels.
46-70 1.5 Knockdown Endurance 0 Crippled left leg Sending you head over heels. Sending you flying and breaking your leg.
71-90 2 Knockdown, crippled left leg, bypass armor Melting through your armor. The blow knocks you over and seriously hurts your knee.
91-100 2 Knockdown, crippled left leg, bypass armor Melting through your armor. The blow knocks you over and seriously hurts your knee.
> 100 2 Knockout, crippled left leg, bypass armor The pain from your broken leg sends you into unconsciousness.
Eyes <= 20 1.5 The painful blow makes you flinch, but does little else.
21-45 1.5 Luck +3 Blinded The painful blow makes you flinch, but does little else. Unlucky for you, it also causes immediate vision loss.
46-70 1.5 Bypass armor Luck +3 Blinded Your armor provides no protection from this well-aimed blow. Unlucky for you, it also causes immediate vision loss.
71-90 2 Bypass armor, lose next turn It takes you a moment to wipe the blood from your eyes.
91-100 2 Blinded, bypass armor, lose next turn Slipping past your armor. You stand stunned as your realize you cannot see anymore.
> 100 3 Death You feel a strange sensation in your head. You realize it's imminent brain-death.
Groin 1.5 Making you cringe.
1.5 Endurance 0 Knockdown Making you cringe. You cup your groin and fall to the floor in pain.
1.5 Knockdown You cup your groin and fall to the floor in pain.
1.5 Knockdown Endurance +4 Knockout You cup your groin and fall to the floor in pain. The pain is sufficient to knock you out. Ouch.
2 Knockdown Endurance +2 Knockout You cup your groin and fall to the floor in pain. The pain is sufficient to knock you out. Ouch.
2 Knockout There are not enough words in the universe to describe the pain your are feeling at this moment.

While there are instant-kill criticals for the player, they can only occur if the attacking critter has a critical hit roll bonus, and it does not appear that any of them do.

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