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{{Games|FO4}}{{DT|Assaultron}}
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{{Games|FO4}}{{DT|Sentry bot (Fallout 4)|name=sentry bot}}
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==CreatureDialogueSentryBot==
__TOC__
 
==CreatureDialogueAssaultron==
 
 
{{Dialogue FO4|start}}
 
{{Dialogue FO4|start}}
{{Dialogue FO4|row |linkable={{Linkable|1}} |scene=- |srow=87 |topic=000D101D |trow=3 |before= |response=Sir. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|1}} |scene=- |srow=74 |topic=000CE989 |before= |response=''{Sound effects. Ignore for script}'' |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|2}} |before= |response=Ma'am. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|2}} |topic=000C165B |before= |response=''{no text, hit sound}'' |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|3}} |before= |response=Human on deck! Atten-SHUN! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|3}} |topic=000C15C1 |trow=3 |before= |response=Threat analysis: yellow. Scanning for hostiles. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|4}} |topic=000C1678 |before= |response=Accessing threat... Hostile is clear. Standing down. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|4}} |before= |response=Alert. Non-combatants are advised to leave the area. Security sweep in progress. Lethal force may be used without warning. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|5}} |topic=000C1677 |trow=2 |before= |response=Friendly has gone rogue! Engaging! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|5}} |before= |response=No hostiles detected. Continuing perimeter sweep. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|6}} |before= |response=Unexpected assault! Defending! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|6}} |topic=000C15C0 |trow=3 |before= |response=Hostile detected. Commencing neutralization. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|7}} |topic=000C1676 |trow=3 |before= |response=Running close quarters subroutine! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|7}} |before= |response=Weapons free. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|8}} |before= |response=Engaging at minimal distance! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|8}} |before= |response=Alert. Hostile detected. Lethal force authorized for all units. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|9}} |before= |response=No quarter! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|9}} |topic=000C15BF |trow=3 |before= |response=Threat analysis: green. Standing down. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|10}} |topic=000C1675 |trow=25 |before= |response=Engaging target! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|10}} |before= |response=Threat analysis: green. Resuming standard patrol pattern. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|11}} |before= |response=''{talking to herself, frustrated that she has to kill someone}'' Engaging hostile! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|11}} |before= |response=Threat analysis: green. Security sweep canceled. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|12}} |before= |response=Damn you warmongering humans! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|12}} |topic=000C15BE |trow=3 |before= |response=Alert. Target lock lost. Beginning search pattern delta seven. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|13}} |before= |response=Running elimination subroutines! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|13}} |before= |response=Alert. Target lock lost. Neutralization by lethal force remains primary objective. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|14}} |before= |response=You are facing an Assaultron class combat robot. Death is inevitable. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|14}} |before= |response=Alert. Target lock lost. Unneutralized hostile within perimeter. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|15}} |before= |response=I have not been programmed to fail. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|15}} |topic=000C15BD |trow=3 |before= |response=Threat analysis: green. Neutralization operation complete. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|16}} |before= |response=Kilo, India, Lima, Lima! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|16}} |before= |response=Threat analysis: green. Security operation successful. Resuming normal operation. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|17}} |before= |response=You are facing an Assaultron class combat robot. Death is inevitable. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|17}} |before= |response=Hostiles neutralized. Recommend immediate repairs to primary systems to ensure continued operation. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|18}} |before= |response=I have not been programmed to fail. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|18}} |topic=000C15BC |trow=3 |before= |response=Alert. Non-combatant safety cannot be guaranteed. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|19}} |before= |response=Combat zone is hot! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|19}} |before= |response=Target lock status: red. Continuing perimeter sweep. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|20}} |before= |response=Running elimination subroutines! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|20}} |before= |response=Alert. Hostile remains at large. Recommend non-combatants seek secure location. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|21}} |before= |response=There's no way out of this! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|21}} |topic=000C15BB |trow=3 |before= |response=Target lock status: green. Re-engaging hostile target. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|22}} |before= |response=Stand down! Stand down! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|22}} |before= |response=Hostile target detected. Target lock status: green. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|23}} |before= |response=Analyzing hostile - calculating kill probability. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|23}} |before= |response=Target lock acquired. Resuming lethal force neutralization operation. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|24}} |before= |response=Assaultron engaged! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|24}} |topic=000C15BA |trow=3 |before= |response=Threat analysis: green. Perimeter secure. Resuming standard operations. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|25}} |before= |response=You humans. Pathetic. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|25}} |before= |response=Threat analysis: green. Perimeter secure. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|26}} |before= |response=Damn you warmongering humans! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|26}} |before= |response=Threat analysis: green. No hostiles detected. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|27}} |before= |response=Engaging the human! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|27}} |topic=000C15B9 |trow=3 |before= |response=Threat analysis: yellow. Potential perimeter breach. Beginning sweep. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|28}} |before= |response=I am ordering you to stand down! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|28}} |before= |response=Alert. Hostiles may be in area. Non-combatants are advised to seek secure location until perimeter is secured. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|29}} |before= |response=I have been programmed to efficiently terminate human combatants. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|29}} |before= |response=Threat analysis: yellow. Beginning lethal force neutralization operation. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|30}} |before= |response=This fight is already over, human! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|30}} |topic=000C15B8 |trow=3 |before= |response=Threat analysis: red. Weapons free. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|31}} |before= |response=Engaging target! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|31}} |before= |response=Hostile detected. Non-combatant safety can no longer be guaranteed. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|32}} |before= |response=''{talking to herself, frustrated that she has to kill someone}'' Engaging hostile! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|32}} |before= |response=Threat analysis: red. Engaging hostile target. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|33}} |before= |response=Targeting canine threat! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|33}} |topic=000C1566 |trow=3 |before= |response=Crime detected. Judicial circuits recommend immediate application of capital punishment. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|34}} |before= |response=Dogs. I hate dogs. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|34}} |before= |response=Crime detected. Application of death sentence commencing. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|35}} |topic=000C1672 |trow=6 |before= |response=You are unauthorized to be. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|35}} |before= |response=Crime detected. Consulting judicial circuits... offender sentenced to death. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|36}} |before= |response=This area is restricted. Vacate the premises immediately. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|36}} |topic=000C155D |trow=3 |before= |response=Murder detected. Judicial circuits recommend immediate application of capital punishment. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|37}} |before= |response=You there! Stop. Your presence is not authorized. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|37}} |before= |response=Murder detected. Application of death sentence commencing. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|38}} |before= |response=Scanning for authorization. Authorization... denied. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|38}} |before= |response=Murder detected. Consulting judicial circuits... offender sentenced to death. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|39}} |before= |response=Sir, this is a restricted area. Vacate immediately. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|39}} |topic=000C1521 |before= |response=''{no text - holder for sound}'' |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|40}} |before= |response=Ma'am, this is a restricted area. Vacate immediately. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|40}} |topic=000C1520 |trow=4 |before= |response=Warning. Use of lethal force is authorized. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|41}} |topic=000C1671 |trow=3 |before= |response=Deadly force detected! Reacting! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|41}} |before= |response=Warning. You are in violation of a security zone. Use of lethal force is imminent. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|42}} |before= |response=Under attack! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|42}} |before= |response=Warning. You have entered a security zone. Lethal force may be used without further warning. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|43}} |before= |response=Hostiles in the AO! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|43}} |before= |response=Warning. Leave the security zone immediately or you may be fired upon without further warning. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|44}} |topic=000C1670 |before= |response=That was... foolish. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|44}} |topic=000C151D |before= |response=Security breach! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|45}} |topic=000C166F |trow=3 |before= |response=Security breached. Engaging! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|45}} |topic=000C1519 |before= |response=Threat analysis... green. Standing down. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|46}} |before= |response=Thief detected. Activating justice protocols! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|46}} |topic=000C1518 |trow=2 |before= |response=Adding target to threat matrix. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|47}} |before= |response=Unauthorized acquisition. Assessment - immediate termination. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|47}} |before= |response=Reanalysis complete. Threat level red. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|48}} |topic=000C166E |trow=5 |before= |response=''{Don't be alarmed if I try to kill you when I find you. It's just the way I've been programmed.}'' Reveal yourself! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|48}} |topic=000BF988 |before= |response=Do not interfere with security operations. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|49}} |before= |response=Area not secure. Repeat. Area NOT secure. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|49}} |topic=000BF985 |trow=22 |before= |response=Non-combatants are advised to stand clear of weapons discharge. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|50}} |before= |response=Hostile in the zone. Alert level bravo. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|50}} |before= |response=Warning! System failure imminent. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|51}} |before= |response=Scanning... |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|51}} |before= |response=Status report: red. Primary system failure imminent. Repair or reinforcement recommended. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|52}} |before= |response=Assaultron class combat robot to unknown interloper - reveal yourself immediately! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|52}} |before= |response=Status report: yellow and falling. Perimeter security can no longer be guaranteed. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|53}} |topic=000C166D |trow=4 |before= |response=Engaging hostile! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|53}} |before= |response=Status report: yellow. Primary systems have sustained significant damage. Reinforcement recommended. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|54}} |before= |response=Contact! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|54}} |before= |response=Alert. Use of lethal force in progress. Non-combatant safety cannot be guaranteed. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|55}} |before= |response=Engaging! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|55}} |before= |response=Alert. Security operation in progress. Stand clear of security perimeter. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|56}} |before= |response=Weapons hot! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|56}} |before= |response=Threat assessment: primary target almost neutralized. Stand by. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|57}} |topic=000C166C |trow=4 |before= |response=Standing down. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|57}} |before= |response=Threat assessment: primary target has suffered critical damage. Neutralization imminent. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|58}} |before= |response=Resetting threat level. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|58}} |before= |response=Threat assessment: primary target heavily damaged. Continuing to engage. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|59}} |before= |response=Negative sensor read. Weapons cold. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|59}} |before= |response=Threat assessment: primary target has been engaged, but continues to exhibit hostile intent. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|60}} |before= |response=Scanners clear. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|60}} |before= |response=Threat assessment: primary target is at large and undamaged. Full perimeter alert recommended. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|61}} |topic=000C166B |trow=4 |before= |response=Contact lost! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|61}} |before= |response=Warning! System failure imminent. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|62}} |before= |response=Hostile has gone dark! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|62}} |before= |response=Status report: red. Primary system failure imminent. Repair or reinforcement recommended. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|63}} |before= |response=Threat lost! Entering enhanced detection mode. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|63}} |before= |response=Status report: yellow and falling. Perimeter security can no longer be guaranteed. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|64}} |before= |response=Negative contact. Hostile utilizing stealth tactics. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|64}} |before= |response=Status report: yellow. Primary systems have sustained significant damage. Reinforcement recommended. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|65}} |topic=000C166A |trow=3 |before= |response=Target down. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|65}} |before= |response=Status report: green. All systems within acceptable operating parameters. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|66}} |before= |response=Threat eliminated. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|66}} |before= |response=Weapons free. Non-combatants are advised to stand clear. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|67}} |before= |response=Hostile down. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|67}} |before= |response=Be advised. Hostiles in area. Threat neutralization in progress. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|68}} |topic=000C1669 |trow=5 |before= |response=Scanning... |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|68}} |before= |response=Non-combatants are advised to stand clear of weapons discharge. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|69}} |before= |response=Hostile is still in the engagement zone... |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|69}} |before= |response=Alert. Hostiles in area. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|70}} |before= |response=Enemy presence still detected. AO is not secure. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|70}} |before= |response=Threat level: red. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|71}} |before= |response=Enemy combatant! Reveal yourself! You are merely delaying the inevitable. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|71}} |topic=000BF984 |trow=4 |before= |response=Weapon systems locked on. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|72}} |before= |response=''{emphasis on "will"}'' Allocating additional power to sensors. The hostile will be detected and eliminated. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|72}} |before= |response=Engaging hostile target. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|73}} |topic=000C1668 |trow=4 |before= |response=Contact reacquired! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|73}} |before= |response=Locking on... |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|74}} |before= |response=Threat re-detected! Engaging! |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|74}} |before= |response=Weapon status: engaged. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|75}} |before= |response=Enemy combatant re-acquired. Weapons free! |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|76}} |before= |response=Re-engaging! |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|77}} |topic=000C1667 |trow=4 |before= |response=Enemy has fled the combat zone. Standing down. |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|78}} |before= |response=Target lost. |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|79}} |before= |response=Area clear. Hostile activity ceased. |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|80}} |before= |response=Scanners reading 0 hostiles. AO is clear. |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|81}} |topic=000C1666 |trow=3 |before= |response=Sensor alert. Anomaly detected. |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|82}} |before= |response=Scanners detecting sentient life. Alert level elevated. |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|83}} |before= |response=Perimeter movement detected. Possible stealth unit in the AO. |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|84}} |topic=000C1665 |trow=4 |before= |response=We have a situation! |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|85}} |before= |response=AO compromised! Engaging! |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|86}} |before= |response=Ambush! Ambush! Defensive protocols engaged! |after= |abxy=}}
 
{{Dialogue FO4|row |linkable={{Linkable|87}} |before= |response=Surprise contact! Engaging! |after= |abxy=}}
 
{{Dialogue FO4|end}}
 
 
==MQ106Investigations==
 
{{small|Dialogue assaultron encountered during [[Reunions]].}}
 
{{Dialogue FO4|start}}
 
{{Dialogue FO4|row |linkable={{Linkable|88}} |scene={{Linkable|Site04_JabberingRobot}} |srow=3 |topic=001476CA |trow=3 |before= |response=''{Broken robot, looping last inputs/messages}'' ...al signs. Alert: Critical... |after= |abxy=A1a}}
 
{{Dialogue FO4|row |linkable={{Linkable|89}} |before= |response=''{Broken robot, looping last inputs/messages}'' ..ention, assailant, ... your weapons imme... |after= |abxy=A2a}}
 
{{Dialogue FO4|row |linkable={{Linkable|90}} |before= |response=''{Broken robot, looping last inputs/messages}'' ... Known Mercenary ... Exercise Extr... |after= |abxy=A3a}}
 
{{Dialogue FO4|row |linkable={{Linkable|91}} |scene={{Linkable|Site04_RobotConversation}} |srow=6 |topic=001476DA |before=Player: What have we here? |response=Error. System corrupt. I can't feel my legs. |after=Player Default: This had to be Kellogg. |abxy=A1a}}
 
{{Dialogue FO4|row |linkable={{Linkable|92}} |topic=001476D9 |before=Player Default: This had to be Kellogg. |response=Signature confirmed. Assailant: Kellogg. Known associate.... |after=Jabberbot: Assailant route tracked. Pursuit possible to Northwest. |abxy=A1a}}
 
{{Dialogue FO4|row |linkable={{Linkable|93}} |topic=001476D8 |before=Player Default: Just tell me where Kellogg went, tin can. |response=Identity of assailant: Kellogg. |after=Jabberbot: Assailant route tracked. Pursuit possible to Northwest. |abxy=B1a}}
 
{{Dialogue FO4|row |linkable={{Linkable|94}} |topic=001476D7 |before=Player Default: You really got taken apart. |response=Critical systems non-functional. Hostile human... too powerful. |after=Jabberbot: Assailant route tracked. Pursuit possible to Northwest. |abxy=X1a}}
 
{{Dialogue FO4|row |linkable={{Linkable|95}} |topic=001476D6 |before=Player Default: What happened here? |response=Error: Operator deceased. Threat level Omega. He killed us. |after=Jabberbot: Assailant route tracked. Pursuit possible to Northwest. |abxy=Y1a}}
 
{{Dialogue FO4|row |linkable={{Linkable|96}} |topic=001476CE |before=Player Default: Signature confirmed. Assailant: Kellogg. Known associate.... |response=Assailant route tracked. Pursuit possible to Northwest. |after=Companion: Robot broken. Kellogg did this? |abxy=A1a}}
 
 
{{Dialogue FO4|end}}
 
{{Dialogue FO4|end}}
   

Revision as of 15:56, 17 February 2018

 
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Gametitle-FO4
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This is a transcript for dialogue with sentry bot.

CreatureDialogueSentryBot

#SCENEDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1-{Sound effects. Ignore for script}
2{no text, hit sound}
3Threat analysis: yellow. Scanning for hostiles.
4Alert. Non-combatants are advised to leave the area. Security sweep in progress. Lethal force may be used without warning.
5No hostiles detected. Continuing perimeter sweep.
6Hostile detected. Commencing neutralization.
7Weapons free.
8Alert. Hostile detected. Lethal force authorized for all units.
9Threat analysis: green. Standing down.
10Threat analysis: green. Resuming standard patrol pattern.
11Threat analysis: green. Security sweep canceled.
12Alert. Target lock lost. Beginning search pattern delta seven.
13Alert. Target lock lost. Neutralization by lethal force remains primary objective.
14Alert. Target lock lost. Unneutralized hostile within perimeter.
15Threat analysis: green. Neutralization operation complete.
16Threat analysis: green. Security operation successful. Resuming normal operation.
17Hostiles neutralized. Recommend immediate repairs to primary systems to ensure continued operation.
18Alert. Non-combatant safety cannot be guaranteed.
19Target lock status: red. Continuing perimeter sweep.
20Alert. Hostile remains at large. Recommend non-combatants seek secure location.
21Target lock status: green. Re-engaging hostile target.
22Hostile target detected. Target lock status: green.
23Target lock acquired. Resuming lethal force neutralization operation.
24Threat analysis: green. Perimeter secure. Resuming standard operations.
25Threat analysis: green. Perimeter secure.
26Threat analysis: green. No hostiles detected.
27Threat analysis: yellow. Potential perimeter breach. Beginning sweep.
28Alert. Hostiles may be in area. Non-combatants are advised to seek secure location until perimeter is secured.
29Threat analysis: yellow. Beginning lethal force neutralization operation.
30Threat analysis: red. Weapons free.
31Hostile detected. Non-combatant safety can no longer be guaranteed.
32Threat analysis: red. Engaging hostile target.
33Crime detected. Judicial circuits recommend immediate application of capital punishment.
34Crime detected. Application of death sentence commencing.
35Crime detected. Consulting judicial circuits... offender sentenced to death.
36Murder detected. Judicial circuits recommend immediate application of capital punishment.
37Murder detected. Application of death sentence commencing.
38Murder detected. Consulting judicial circuits... offender sentenced to death.
39{no text - holder for sound}
40Warning. Use of lethal force is authorized.
41Warning. You are in violation of a security zone. Use of lethal force is imminent.
42Warning. You have entered a security zone. Lethal force may be used without further warning.
43Warning. Leave the security zone immediately or you may be fired upon without further warning.
44Security breach!
45Threat analysis... green. Standing down.
46Adding target to threat matrix.
47Reanalysis complete. Threat level red.
48Do not interfere with security operations.
49Non-combatants are advised to stand clear of weapons discharge.
50Warning! System failure imminent.
51Status report: red. Primary system failure imminent. Repair or reinforcement recommended.
52Status report: yellow and falling. Perimeter security can no longer be guaranteed.
53Status report: yellow. Primary systems have sustained significant damage. Reinforcement recommended.
54Alert. Use of lethal force in progress. Non-combatant safety cannot be guaranteed.
55Alert. Security operation in progress. Stand clear of security perimeter.
56Threat assessment: primary target almost neutralized. Stand by.
57Threat assessment: primary target has suffered critical damage. Neutralization imminent.
58Threat assessment: primary target heavily damaged. Continuing to engage.
59Threat assessment: primary target has been engaged, but continues to exhibit hostile intent.
60Threat assessment: primary target is at large and undamaged. Full perimeter alert recommended.
61Warning! System failure imminent.
62Status report: red. Primary system failure imminent. Repair or reinforcement recommended.
63Status report: yellow and falling. Perimeter security can no longer be guaranteed.
64Status report: yellow. Primary systems have sustained significant damage. Reinforcement recommended.
65Status report: green. All systems within acceptable operating parameters.
66Weapons free. Non-combatants are advised to stand clear.
67Be advised. Hostiles in area. Threat neutralization in progress.
68Non-combatants are advised to stand clear of weapons discharge.
69Alert. Hostiles in area.
70Threat level: red.
71Weapon systems locked on.
72Engaging hostile target.
73Locking on...
74Weapon status: engaged.