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{{Games|FO4}}{{DT|Sentry bot (Fallout 4)|name=sentry bot}}
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{{Games|FO4}}{{DT|Assaultron}}
==CreatureDialogueSentryBot==
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__TOC__
  +
==CreatureDialogueAssaultron==
 
{{Dialogue FO4|start}}
 
{{Dialogue FO4|start}}
{{Dialogue FO4|row |linkable={{Linkable|1}} |scene=- |srow=74 |topic=000CE989 |before= |response=''{Sound effects. Ignore for script}'' |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|1}} |scene=- |srow=87 |topic=000D101D |trow=3 |before= |response=Sir. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|2}} |topic=000C165B |before= |response=''{no text, hit sound}'' |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|2}} |before= |response=Ma'am. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|3}} |topic=000C15C1 |trow=3 |before= |response=Threat analysis: yellow. Scanning for hostiles. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|3}} |before= |response=Human on deck! Atten-SHUN! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|4}} |before= |response=Alert. Non-combatants are advised to leave the area. Security sweep in progress. Lethal force may be used without warning. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|4}} |topic=000C1678 |before= |response=Accessing threat... Hostile is clear. Standing down. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|5}} |before= |response=No hostiles detected. Continuing perimeter sweep. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|5}} |topic=000C1677 |trow=2 |before= |response=Friendly has gone rogue! Engaging! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|6}} |topic=000C15C0 |trow=3 |before= |response=Hostile detected. Commencing neutralization. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|6}} |before= |response=Unexpected assault! Defending! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|7}} |before= |response=Weapons free. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|7}} |topic=000C1676 |trow=3 |before= |response=Running close quarters subroutine! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|8}} |before= |response=Alert. Hostile detected. Lethal force authorized for all units. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|8}} |before= |response=Engaging at minimal distance! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|9}} |topic=000C15BF |trow=3 |before= |response=Threat analysis: green. Standing down. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|9}} |before= |response=No quarter! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|10}} |before= |response=Threat analysis: green. Resuming standard patrol pattern. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|10}} |topic=000C1675 |trow=25 |before= |response=Engaging target! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|11}} |before= |response=Threat analysis: green. Security sweep canceled. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|11}} |before= |response=''{talking to herself, frustrated that she has to kill someone}'' Engaging hostile! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|12}} |topic=000C15BE |trow=3 |before= |response=Alert. Target lock lost. Beginning search pattern delta seven. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|12}} |before= |response=Damn you warmongering humans! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|13}} |before= |response=Alert. Target lock lost. Neutralization by lethal force remains primary objective. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|13}} |before= |response=Running elimination subroutines! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|14}} |before= |response=Alert. Target lock lost. Unneutralized hostile within perimeter. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|14}} |before= |response=You are facing an Assaultron class combat robot. Death is inevitable. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|15}} |topic=000C15BD |trow=3 |before= |response=Threat analysis: green. Neutralization operation complete. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|15}} |before= |response=I have not been programmed to fail. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|16}} |before= |response=Threat analysis: green. Security operation successful. Resuming normal operation. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|16}} |before= |response=Kilo, India, Lima, Lima! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|17}} |before= |response=Hostiles neutralized. Recommend immediate repairs to primary systems to ensure continued operation. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|17}} |before= |response=You are facing an Assaultron class combat robot. Death is inevitable. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|18}} |topic=000C15BC |trow=3 |before= |response=Alert. Non-combatant safety cannot be guaranteed. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|18}} |before= |response=I have not been programmed to fail. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|19}} |before= |response=Target lock status: red. Continuing perimeter sweep. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|19}} |before= |response=Combat zone is hot! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|20}} |before= |response=Alert. Hostile remains at large. Recommend non-combatants seek secure location. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|20}} |before= |response=Running elimination subroutines! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|21}} |topic=000C15BB |trow=3 |before= |response=Target lock status: green. Re-engaging hostile target. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|21}} |before= |response=There's no way out of this! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|22}} |before= |response=Hostile target detected. Target lock status: green. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|22}} |before= |response=Stand down! Stand down! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|23}} |before= |response=Target lock acquired. Resuming lethal force neutralization operation. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|23}} |before= |response=Analyzing hostile - calculating kill probability. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|24}} |topic=000C15BA |trow=3 |before= |response=Threat analysis: green. Perimeter secure. Resuming standard operations. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|24}} |before= |response=Assaultron engaged! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|25}} |before= |response=Threat analysis: green. Perimeter secure. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|25}} |before= |response=You humans. Pathetic. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|26}} |before= |response=Threat analysis: green. No hostiles detected. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|26}} |before= |response=Damn you warmongering humans! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|27}} |topic=000C15B9 |trow=3 |before= |response=Threat analysis: yellow. Potential perimeter breach. Beginning sweep. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|27}} |before= |response=Engaging the human! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|28}} |before= |response=Alert. Hostiles may be in area. Non-combatants are advised to seek secure location until perimeter is secured. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|28}} |before= |response=I am ordering you to stand down! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|29}} |before= |response=Threat analysis: yellow. Beginning lethal force neutralization operation. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|29}} |before= |response=I have been programmed to efficiently terminate human combatants. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|30}} |topic=000C15B8 |trow=3 |before= |response=Threat analysis: red. Weapons free. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|30}} |before= |response=This fight is already over, human! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|31}} |before= |response=Hostile detected. Non-combatant safety can no longer be guaranteed. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|31}} |before= |response=Engaging target! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|32}} |before= |response=Threat analysis: red. Engaging hostile target. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|32}} |before= |response=''{talking to herself, frustrated that she has to kill someone}'' Engaging hostile! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|33}} |topic=000C1566 |trow=3 |before= |response=Crime detected. Judicial circuits recommend immediate application of capital punishment. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|33}} |before= |response=Targeting canine threat! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|34}} |before= |response=Crime detected. Application of death sentence commencing. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|34}} |before= |response=Dogs. I hate dogs. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|35}} |before= |response=Crime detected. Consulting judicial circuits... offender sentenced to death. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|35}} |topic=000C1672 |trow=6 |before= |response=You are unauthorized to be. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|36}} |topic=000C155D |trow=3 |before= |response=Murder detected. Judicial circuits recommend immediate application of capital punishment. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|36}} |before= |response=This area is restricted. Vacate the premises immediately. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|37}} |before= |response=Murder detected. Application of death sentence commencing. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|37}} |before= |response=You there! Stop. Your presence is not authorized. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|38}} |before= |response=Murder detected. Consulting judicial circuits... offender sentenced to death. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|38}} |before= |response=Scanning for authorization. Authorization... denied. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|39}} |topic=000C1521 |before= |response=''{no text - holder for sound}'' |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|39}} |before= |response=Sir, this is a restricted area. Vacate immediately. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|40}} |topic=000C1520 |trow=4 |before= |response=Warning. Use of lethal force is authorized. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|40}} |before= |response=Ma'am, this is a restricted area. Vacate immediately. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|41}} |before= |response=Warning. You are in violation of a security zone. Use of lethal force is imminent. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|41}} |topic=000C1671 |trow=3 |before= |response=Deadly force detected! Reacting! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|42}} |before= |response=Warning. You have entered a security zone. Lethal force may be used without further warning. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|42}} |before= |response=Under attack! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|43}} |before= |response=Warning. Leave the security zone immediately or you may be fired upon without further warning. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|43}} |before= |response=Hostiles in the AO! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|44}} |topic=000C151D |before= |response=Security breach! |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|44}} |topic=000C1670 |before= |response=That was... foolish. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|45}} |topic=000C1519 |before= |response=Threat analysis... green. Standing down. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|45}} |topic=000C166F |trow=3 |before= |response=Security breached. Engaging! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|46}} |topic=000C1518 |trow=2 |before= |response=Adding target to threat matrix. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|46}} |before= |response=Thief detected. Activating justice protocols! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|47}} |before= |response=Reanalysis complete. Threat level red. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|47}} |before= |response=Unauthorized acquisition. Assessment - immediate termination. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|48}} |topic=000BF988 |before= |response=Do not interfere with security operations. |after= |abxy=}}
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{{Dialogue FO4|row |linkable={{Linkable|48}} |topic=000C166E |trow=5 |before= |response=''{Don't be alarmed if I try to kill you when I find you. It's just the way I've been programmed.}'' Reveal yourself! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|49}} |topic=000BF985 |trow=22 |before= |response=Non-combatants are advised to stand clear of weapons discharge. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|49}} |before= |response=Area not secure. Repeat. Area NOT secure. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|50}} |before= |response=Warning! System failure imminent. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|50}} |before= |response=Hostile in the zone. Alert level bravo. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|51}} |before= |response=Status report: red. Primary system failure imminent. Repair or reinforcement recommended. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|51}} |before= |response=Scanning... |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|52}} |before= |response=Status report: yellow and falling. Perimeter security can no longer be guaranteed. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|52}} |before= |response=Assaultron class combat robot to unknown interloper - reveal yourself immediately! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|53}} |before= |response=Status report: yellow. Primary systems have sustained significant damage. Reinforcement recommended. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|53}} |topic=000C166D |trow=4 |before= |response=Engaging hostile! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|54}} |before= |response=Alert. Use of lethal force in progress. Non-combatant safety cannot be guaranteed. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|54}} |before= |response=Contact! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|55}} |before= |response=Alert. Security operation in progress. Stand clear of security perimeter. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|55}} |before= |response=Engaging! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|56}} |before= |response=Threat assessment: primary target almost neutralized. Stand by. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|56}} |before= |response=Weapons hot! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|57}} |before= |response=Threat assessment: primary target has suffered critical damage. Neutralization imminent. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|57}} |topic=000C166C |trow=4 |before= |response=Standing down. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|58}} |before= |response=Threat assessment: primary target heavily damaged. Continuing to engage. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|58}} |before= |response=Resetting threat level. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|59}} |before= |response=Threat assessment: primary target has been engaged, but continues to exhibit hostile intent. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|59}} |before= |response=Negative sensor read. Weapons cold. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|60}} |before= |response=Threat assessment: primary target is at large and undamaged. Full perimeter alert recommended. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|60}} |before= |response=Scanners clear. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|61}} |before= |response=Warning! System failure imminent. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|61}} |topic=000C166B |trow=4 |before= |response=Contact lost! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|62}} |before= |response=Status report: red. Primary system failure imminent. Repair or reinforcement recommended. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|62}} |before= |response=Hostile has gone dark! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|63}} |before= |response=Status report: yellow and falling. Perimeter security can no longer be guaranteed. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|63}} |before= |response=Threat lost! Entering enhanced detection mode. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|64}} |before= |response=Status report: yellow. Primary systems have sustained significant damage. Reinforcement recommended. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|64}} |before= |response=Negative contact. Hostile utilizing stealth tactics. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|65}} |before= |response=Status report: green. All systems within acceptable operating parameters. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|65}} |topic=000C166A |trow=3 |before= |response=Target down. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|66}} |before= |response=Weapons free. Non-combatants are advised to stand clear. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|66}} |before= |response=Threat eliminated. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|67}} |before= |response=Be advised. Hostiles in area. Threat neutralization in progress. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|67}} |before= |response=Hostile down. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|68}} |before= |response=Non-combatants are advised to stand clear of weapons discharge. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|68}} |topic=000C1669 |trow=5 |before= |response=Scanning... |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|69}} |before= |response=Alert. Hostiles in area. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|69}} |before= |response=Hostile is still in the engagement zone... |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|70}} |before= |response=Threat level: red. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|70}} |before= |response=Enemy presence still detected. AO is not secure. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|71}} |topic=000BF984 |trow=4 |before= |response=Weapon systems locked on. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|71}} |before= |response=Enemy combatant! Reveal yourself! You are merely delaying the inevitable. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|72}} |before= |response=Engaging hostile target. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|72}} |before= |response=''{emphasis on "will"}'' Allocating additional power to sensors. The hostile will be detected and eliminated. |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|73}} |before= |response=Locking on... |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|73}} |topic=000C1668 |trow=4 |before= |response=Contact reacquired! |after= |abxy=}}
{{Dialogue FO4|row |linkable={{Linkable|74}} |before= |response=Weapon status: engaged. |after= |abxy=}}
+
{{Dialogue FO4|row |linkable={{Linkable|74}} |before= |response=Threat re-detected! Engaging! |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|75}} |before= |response=Enemy combatant re-acquired. Weapons free! |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|76}} |before= |response=Re-engaging! |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|77}} |topic=000C1667 |trow=4 |before= |response=Enemy has fled the combat zone. Standing down. |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|78}} |before= |response=Target lost. |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|79}} |before= |response=Area clear. Hostile activity ceased. |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|80}} |before= |response=Scanners reading 0 hostiles. AO is clear. |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|81}} |topic=000C1666 |trow=3 |before= |response=Sensor alert. Anomaly detected. |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|82}} |before= |response=Scanners detecting sentient life. Alert level elevated. |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|83}} |before= |response=Perimeter movement detected. Possible stealth unit in the AO. |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|84}} |topic=000C1665 |trow=4 |before= |response=We have a situation! |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|85}} |before= |response=AO compromised! Engaging! |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|86}} |before= |response=Ambush! Ambush! Defensive protocols engaged! |after= |abxy=}}
  +
{{Dialogue FO4|row |linkable={{Linkable|87}} |before= |response=Surprise contact! Engaging! |after= |abxy=}}
  +
{{Dialogue FO4|end}}
  +
  +
==MQ106Investigations==
  +
{{small|Dialogue assaultron encountered during [[Reunions]].}}
  +
{{Dialogue FO4|start}}
  +
{{Dialogue FO4|row |linkable={{Linkable|88}} |scene={{Linkable|Site04_JabberingRobot}} |srow=3 |topic=001476CA |trow=3 |before= |response=''{Broken robot, looping last inputs/messages}'' ...al signs. Alert: Critical... |after= |abxy=A1a}}
  +
{{Dialogue FO4|row |linkable={{Linkable|89}} |before= |response=''{Broken robot, looping last inputs/messages}'' ..ention, assailant, ... your weapons imme... |after= |abxy=A2a}}
  +
{{Dialogue FO4|row |linkable={{Linkable|90}} |before= |response=''{Broken robot, looping last inputs/messages}'' ... Known Mercenary ... Exercise Extr... |after= |abxy=A3a}}
  +
{{Dialogue FO4|row |linkable={{Linkable|91}} |scene={{Linkable|Site04_RobotConversation}} |srow=6 |topic=001476DA |before=Player: What have we here? |response=Error. System corrupt. I can't feel my legs. |after=Player Default: This had to be Kellogg. |abxy=A1a}}
  +
{{Dialogue FO4|row |linkable={{Linkable|92}} |topic=001476D9 |before=Player Default: This had to be Kellogg. |response=Signature confirmed. Assailant: Kellogg. Known associate.... |after=Jabberbot: Assailant route tracked. Pursuit possible to Northwest. |abxy=A1a}}
  +
{{Dialogue FO4|row |linkable={{Linkable|93}} |topic=001476D8 |before=Player Default: Just tell me where Kellogg went, tin can. |response=Identity of assailant: Kellogg. |after=Jabberbot: Assailant route tracked. Pursuit possible to Northwest. |abxy=B1a}}
  +
{{Dialogue FO4|row |linkable={{Linkable|94}} |topic=001476D7 |before=Player Default: You really got taken apart. |response=Critical systems non-functional. Hostile human... too powerful. |after=Jabberbot: Assailant route tracked. Pursuit possible to Northwest. |abxy=X1a}}
  +
{{Dialogue FO4|row |linkable={{Linkable|95}} |topic=001476D6 |before=Player Default: What happened here? |response=Error: Operator deceased. Threat level Omega. He killed us. |after=Jabberbot: Assailant route tracked. Pursuit possible to Northwest. |abxy=Y1a}}
  +
{{Dialogue FO4|row |linkable={{Linkable|96}} |topic=001476CE |before=Player Default: Signature confirmed. Assailant: Kellogg. Known associate.... |response=Assailant route tracked. Pursuit possible to Northwest. |after=Companion: Robot broken. Kellogg did this? |abxy=A1a}}
 
{{Dialogue FO4|end}}
 
{{Dialogue FO4|end}}
   

Revision as of 16:02, February 17, 2018

 
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This is a transcript for dialogue with Assaultron.

CreatureDialogueAssaultron

#SCENETOPICDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
1-000D101DSir.
2Ma'am.
3Human on deck! Atten-SHUN!
4000C1678Accessing threat... Hostile is clear. Standing down.
5000C1677Friendly has gone rogue! Engaging!
6Unexpected assault! Defending!
7000C1676Running close quarters subroutine!
8Engaging at minimal distance!
9No quarter!
10000C1675Engaging target!
11{talking to herself, frustrated that she has to kill someone} Engaging hostile!
12Damn you warmongering humans!
13Running elimination subroutines!
14You are facing an Assaultron class combat robot. Death is inevitable.
15I have not been programmed to fail.
16Kilo, India, Lima, Lima!
17You are facing an Assaultron class combat robot. Death is inevitable.
18I have not been programmed to fail.
19Combat zone is hot!
20Running elimination subroutines!
21There's no way out of this!
22Stand down! Stand down!
23Analyzing hostile - calculating kill probability.
24Assaultron engaged!
25You humans. Pathetic.
26Damn you warmongering humans!
27Engaging the human!
28I am ordering you to stand down!
29I have been programmed to efficiently terminate human combatants.
30This fight is already over, human!
31Engaging target!
32{talking to herself, frustrated that she has to kill someone} Engaging hostile!
33Targeting canine threat!
34Dogs. I hate dogs.
35000C1672You are unauthorized to be.
36This area is restricted. Vacate the premises immediately.
37You there! Stop. Your presence is not authorized.
38Scanning for authorization. Authorization... denied.
39Sir, this is a restricted area. Vacate immediately.
40Ma'am, this is a restricted area. Vacate immediately.
41000C1671Deadly force detected! Reacting!
42Under attack!
43Hostiles in the AO!
44000C1670That was... foolish.
45000C166FSecurity breached. Engaging!
46Thief detected. Activating justice protocols!
47Unauthorized acquisition. Assessment - immediate termination.
48000C166E{Don't be alarmed if I try to kill you when I find you. It's just the way I've been programmed.} Reveal yourself!
49Area not secure. Repeat. Area NOT secure.
50Hostile in the zone. Alert level bravo.
51Scanning...
52Assaultron class combat robot to unknown interloper - reveal yourself immediately!
53000C166DEngaging hostile!
54Contact!
55Engaging!
56Weapons hot!
57000C166CStanding down.
58Resetting threat level.
59Negative sensor read. Weapons cold.
60Scanners clear.
61000C166BContact lost!
62Hostile has gone dark!
63Threat lost! Entering enhanced detection mode.
64Negative contact. Hostile utilizing stealth tactics.
65000C166ATarget down.
66Threat eliminated.
67Hostile down.
68000C1669Scanning...
69Hostile is still in the engagement zone...
70Enemy presence still detected. AO is not secure.
71Enemy combatant! Reveal yourself! You are merely delaying the inevitable.
72{emphasis on "will"} Allocating additional power to sensors. The hostile will be detected and eliminated.
73000C1668Contact reacquired!
74Threat re-detected! Engaging!
75Enemy combatant re-acquired. Weapons free!
76Re-engaging!
77000C1667Enemy has fled the combat zone. Standing down.
78Target lost.
79Area clear. Hostile activity ceased.
80Scanners reading 0 hostiles. AO is clear.
81000C1666Sensor alert. Anomaly detected.
82Scanners detecting sentient life. Alert level elevated.
83Perimeter movement detected. Possible stealth unit in the AO.
84000C1665We have a situation!
85AO compromised! Engaging!
86Ambush! Ambush! Defensive protocols engaged!
87Surprise contact! Engaging!

MQ106Investigations

Dialogue assaultron encountered during Reunions.

#SCENETOPICDIALOGUE BEFORERESPONSE TEXTDIALOGUE AFTERABXY
88Site04_JabberingRobot001476CA{Broken robot, looping last inputs/messages} ...al signs. Alert: Critical...A1a
89{Broken robot, looping last inputs/messages} ..ention, assailant, ... your weapons imme...A2a
90{Broken robot, looping last inputs/messages} ... Known Mercenary ... Exercise Extr...A3a
91Site04_RobotConversation001476DAPlayer: What have we here?Error. System corrupt. I can't feel my legs.Player Default: This had to be Kellogg.A1a
92001476D9Player Default: This had to be Kellogg.Signature confirmed. Assailant: Kellogg. Known associate....Jabberbot: Assailant route tracked. Pursuit possible to Northwest.A1a
93001476D8Player Default: Just tell me where Kellogg went, tin can.Identity of assailant: Kellogg.Jabberbot: Assailant route tracked. Pursuit possible to Northwest.B1a
94001476D7Player Default: You really got taken apart.Critical systems non-functional. Hostile human... too powerful.Jabberbot: Assailant route tracked. Pursuit possible to Northwest.X1a
95001476D6Player Default: What happened here?Error: Operator deceased. Threat level Omega. He killed us.Jabberbot: Assailant route tracked. Pursuit possible to Northwest.Y1a
96001476CEPlayer Default: Signature confirmed. Assailant: Kellogg. Known associate....Assailant route tracked. Pursuit possible to Northwest.Companion: Robot broken. Kellogg did this?A1a
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