Crater of Atom is a location in the Commonwealth in 2287. A massive detonation crater southwest of Boston, it was ground zero for the high-yield nuclear explosion which devastated Massachusetts and created the Glowing Sea.
Background[edit | edit source]
Complete and utter desolation in all directions. A perpetual cloud of radiation haze that creates fierce and toxic storms. The area is fatal to most human beings but is home to deathclaws and radscorpions. This is the epicenter of a nuclear strike centered on what is known colloquially as the Crater of Atom.
Layout[edit | edit source]
The Crater of Atom is home to members of the Church of the Children of Atom, who treat the location as a holy site and seem inexplicably immune to its deadly radiation. The crater is the result of the huge nuclear explosion that the Sole Survivor sees seconds before descending into Vault 111 in 2077. Within the crater is a large, metal shack and some wooden cabins and structures that house the Children of Atom. There are three smaller huts along the ridgeline of the crater. A yellowish-green radioactive aura glows above the crater at all times and is visible from across the Commonwealth, especially at night.
Inhabitants[edit | edit source]
Notable loot[edit | edit source]
- Astoundingly Awesome Tales Issue #13 - On the second floor of the house behind Mother Isolde.
- Note from Brother Hoberman - On Mother Isolde.
Notes[edit | edit source]
- Talking to Mother Isolde slowly removes any radiation the player character currently has.
- Attacking the Crater of Atom's inhabitants and killing everyone in the camp will neither turn Virgil hostile nor will it affect one's current companion's affinity. Not even companions who normally disapprove of harming non-hostiles (Piper or Curie for instance) show any reaction at all.
- The Children of Atom in the crater react extremely lethargically when under attack. While stealth killing a single enemy in regular hostile strongholds will almost immediately alert everyone on-site if witnessed, the children will only retaliate if one of their own is murdered in plain sight not more than a few meters away. The others simply resume whatever they are doing and even greet the player character when they come near.
- The physical location of the boundaries of the crater does not match up exactly with the crater as shown on the map, however, the map markers are still correct.
- Due to the radiation, the Sole Survivor cannot use any of the furniture to wait, even if they are equipped with a hazmat suit.
- If the player character has joined with the Children of the Atom in the Far Harbor add-on, they can mention this to Mother Isolde, who will comment on the fact that not many have had the chance to worship in such a holy place and will from then on refer to the player character as "Our brother/sister from Far Harbor."
- Because of the location, it is possible for the residents of the crater to be occasionally attacked by wandering hostiles.
Appearances[edit | edit source]
Crater of Atom appears only in Fallout 4.
Gallery[edit | edit source]
References[edit | edit source]
- Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 353-354: "ZONE 5: NATICK AND THE GLOWING SEA
Complete and utter desolation as far as your blistered, irradiated eyes can see. A perpetual cloud of radiation haze. Fierce and toxic storms. If the Deathclaws and Radscorpions don't get you, the radiation sickness might. This is the epicenter of a massive (and highly successful) nuclear strike centered on what is known colloquially as the Crater of Atom. While the northern and riverside fringes of this zone are relatively free of radiation, be sure to stock up on chems and wear proper protective attire once you're south of Natick. Welcome to the Glowing Sea."
(Fallout 4 Vault Dweller's Survival Guide Map)