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For an overview of all gauntlets in the Fallout series of games, see Gauntlets.

 
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The Cram Opener is a unique weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Compared to its standard variant, the Cram Opener deals 7.7% more regular damage and 10% greater critical hit damage. It has 25% more durability and identical weapon critical hit multipliers and AP costs as well. In appearance, the Cram Opener appears much darker in color than the standard variant.

V.A.T.S. Special Attacks[edit | edit source]

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal056262.15
Stomp50112205.6Only on knocked down enemies
Uppercut5064.4203.22
Cross7561.6203.082.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[edit | edit source]

The Cram Opener can successfully strike about 370 times from full condition before breaking.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Bladed gauntlet 25
39.11.57x240261.92951020020255
Cram Opener 28
47.51.7x244262.23701080080255
Note: Unarmed damage is doubled in V.A.T.S.

Locations[edit | edit source]

  • It is held by Little Buster, a soon-to-be-retired bounty hunter, in Camp McCarran. He can typically be found sparring with a practice dummy in between a truck and the camp's tents.
  • If the quest Three-Card Bounty for Major Dhatri has been completed, Little Buster will leave the camp and go to Freeside, via the north gate. After one or two in-game days, his corpse can be found near the entrance's railroad tracks. The weapon can be looted from his corpse.
    • Note the railroad tracks are the ones inside of the Freeside gate near the Old Morman Fort and not the tracks outside the gate.

Notes[edit | edit source]

  • As of patch 1.3.0.452, the weapon no longer ignores Damage Threshold.
  • It is possible to obtain two copies of this weapon by pickpocketing it from Little Buster while he is alive, then looting it from his corpse later.
  • Without trying to pickpocket the weapon from him, there may be a second copy of this weapon in the inventory of his corpse.
  • The name of this weapon is a reference to the canned food Cram, a healing item also found in-game. It also is a play on words for the common household can-opener.

Bugs[edit | edit source]

  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png This weapon has the icon of a melee weapon when you assign it to the D-pad, even though it is an Unarmed weapon. This also happens with the regular bladed gauntlet.[verified]
  • Xbox 360Icon xbox360.png If worn while entering the interrogation room Silus is being held in during the Silus Treatment quest, the model will still be shown on your hands. This will continue after you have been returned your weapons, no matter what you currently have equipped. This also happens with the unique unarmed weapon Recompense of the Fallen and boxing tape.[verified]
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