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For an overview of lever-action rifle models, see Lever-action rifle.

 
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The cowboy repeater is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Cowboy repeater expanded

The cowboy repeater is a lever-action rifle firing small-caliber .357 Magnum rounds. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed.

Its low Guns skill requirement of 25 makes it an effective choice of weapon for a player character with only a modest investment in the Guns skill.

Durability[edit | edit source]

The cowboy repeater can fire a total of 595 standard rounds, the equivalent of 85 reloads, or 55 reloads when modified with the long tube, from full condition before breaking.

Ammunition typeUnmodifiedW/ Long tube
ShotsReloadsShotsReloads
Standard, HP & JFP5958559555
.38 special79511479573

Modifications[edit | edit source]

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Cowboy repeater 32
54.21.69x1.2532271.20.0675955800160254
Cowboy repeater With all weapon mods attached 32
652.03x1.2532271.20.06115953.53075878.6254
La Longue Carabine 35
75.42.15x1.535241.50.051174551500300255

Locations[edit | edit source]

Notes[edit | edit source]

  • The aperture sight is not zeroed correctly, so it shoots slightly to the right.
  • The cowboy repeater appears to be the "standard rifle" for recruit legionaries.
  • At later levels, the Cowboy perk makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the Cowboy perk, combined with the common .357 ammunition and ease of repair, makes it a good all-purpose weapon.
  • The firing animation incorrectly depicts a bottleneck cartridge case even though .357 Magnum and .38 Special are straight-walled cartridges.

Behind the scenes[edit | edit source]

It is loosely based on the Winchester Model 1892.[1]

Bugs[edit | edit source]

  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes your weapon will disappear until you move, where it will come down from the top of the screen. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take action. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a V.A.T.S. reload, it may make it so that the player must reload an earlier save. [verified]
  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png When changing ammunition types this weapon could be caught in a reload loop, this is also common on the brush gun and trail carbine. This can be fixed by changing the ammunition type again. [verified]
  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png As with all lever-action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full magazine in the ammunition type that was selected. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png If the player puts away the cowboy repeater while it is being closed for reloading, in the third person view the action will still be hanging open. [verified]
  • PCIcon pc.png If the player fires in the third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the player's arm. To remedy this, simply go back into 1st person and then go back into 3rd person. [verified]
  • PCIcon pc.png Xbox 360Icon xbox360.pngThe reload animation of lever-action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions.[verified]
  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png While reloading and running in 3rd person, the player will not cock the gun, this is fixed by switching to 1st person or waiting for the game to move the action. [verified]

Sounds[edit | edit source]

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery[edit | edit source]

References[edit | edit source]

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