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The cowboy repeater is a weapon in Fallout: New Vegas.

Characteristics[]

Cowboy repeater blown up

Cowboy repeater expanded

A lever-action rifle designed to chamber-fire the small-caliber .357 Magnum round. Due to its tube magazine, the cowboy repeater is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. With a low Guns skill requirement of 25, the cowboy repeater makes for an efficient weapon from early-game into mid-game but can be outstripped in every attribute by better weapons into end-game.

Durability[]

The cowboy repeater can fire a total of 595 standard rounds, the equivalent of 85 reloads, or 55 reloads when modified with the long tube, from full condition before breaking.

Ammunition typeUnmodifiedW/ Long tube
ShotsReloadsShotsReloads
Standard, HP & JFP5958559555
.38 special79511479573

Modifications[]

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Cowboy repeater 32
54.21.69x1.2532271.20.0675955800160254
Cowboy repeater With all weapon mods attached 32
652.03x1.2532271.20.06115953.53075878.6254
La Longue Carabine 35
75.42.15x1.535241.50.051174551500300255

Locations[]

Notes[]

  • The aperture sight is not zeroed correctly, so it shoots slightly to the right. The player only needs to aim very slightly to the left to mitigate this, such as aiming for the left arm of a target.
  • Taking the Cowboy perk makes a fully modified cowboy repeater a useful weapon even at higher levels, as the perk's 25% damage bonus combined with .357 ammunition being very common makes it a good all-purpose weapon.
  • The firing animation incorrectly depicts a bottleneck cartridge case being ejected even though .357 Magnum and .38 Special are straight-walled and rimmed cartridges.
  • The cowboy repeater is one of the weapons used in the ★★★ GRA challenge Against All Tyrants.
  • The icon for the cowboy repeater shows it with the long tube mod even when it has not been added.
  • In cycling animations, the cowboy repeater's bolt clips through the rear sight assembly.

Behind the scenes[]

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes your weapon will disappear until you move, where it will come down from the top of the screen. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take action. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a V.A.T.S. reload, it may make it so that the player must reload an earlier save. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When changing ammunition types this weapon could be caught in a reload loop, this is also common on the brush gun and trail carbine. This can be fixed by changing the ammunition type again. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 As with all lever-action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full magazine in the ammunition type that was selected. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If the player puts away the cowboy repeater while it is being closed for reloading, in the third person view the action will still be hanging open. [verified]
  • PCPC If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the player's arm. To remedy this, simply go back into 1st person and then go back into 3rd person. [verified]
  • PCPC Xbox 360Xbox 360 The reload animation of lever-action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 While reloading and running in 3rd person, the player will not cock the gun, this is fixed by switching to 1st person or waiting for the game to move the action. [verified]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

Non-game

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