Icon disambig
For an overview of lever-action rifle models, see Lever-action rifle.

The cowboy repeater is a weapon in Fallout: New Vegas.


Cowboy repeater blown up

Cowboy repeater expanded

The cowboy repeater is a lever-action rifle firing small-caliber .357 Magnum rounds. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed.

Its low Guns skill requirement of 25 makes it an effective choice of weapon for a player character with only a modest investment in the Guns skill.


The cowboy repeater can fire a total of 595 standard rounds, the equivalent of 85 reloads, or 55 reloads when modified with the long tube, from full condition before breaking.

Ammunition typeUnmodifiedW/ Long tube
Standard, HP & JFP5958559555
.38 special79511479573




Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Cowboy repeater 32
Cowboy repeater Icon plus 32
La Longue Carabine 35



  • The aperture sight is not zeroed correctly, so it shoots slightly to the right.
  • The cowboy repeater appears to be the "standard rifle" for recruit legionaries.
  • At later levels, the Cowboy perk makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the Cowboy perk, combined with the common .357 ammunition and ease of repair, makes it a good all-purpose weapon.
  • The firing animation incorrectly depicts a bottleneck cartridge case even though .357 Magnum and .38 Special are straight-walled cartridges.

Behind the scenesEdit

It is loosely based on the Winchester Model 1892.[1]


  • Playstation 3Icon ps3 Xbox 360Icon xbox360 Sometimes your weapon will disappear until you move, where it will come down from the top of the screen. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take action. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a V.A.T.S. reload, it may make it so that the player must reload an earlier save. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 When changing ammunition types this weapon could be caught in a reload loop, this is also common on the brush gun and trail carbine. This can be fixed by changing the ammunition type again. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 As with all lever-action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full magazine in the ammunition type that was selected. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 If the player puts away the cowboy repeater while it is being closed for reloading, in the third person view the action will still be hanging open. [verified]
  • PCIcon pc If the player fires in the third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the player's arm. To remedy this, simply go back into 1st person and then go back into 3rd person. [verified]
  • PCIcon pc Xbox 360Icon xbox360The reload animation of lever-action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions.[verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 While reloading and running in 3rd person, the player will not cock the gun, this is fixed by switching to 1st person or waiting for the game to move the action. [verified]





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