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For the Lonesome Road quest, see The Courier (quest).
For a list of player characters, see character.
 
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Thought carrying that Chip would end you, no... you got lives in you, hard to kill. Storms, bullets... sand and wind, yet still you walk. For now.Ulysses to the Courier

The Courier, also known as Courier Six, is the player character and main protagonist of Fallout: New Vegas.

BackgroundEdit

Your face does the thinking - two to the skull, yet one gets up. Odds are against you... but they're just numbers after the two-to-one.

You're playing the hand you've been dealt, but you don't let it rest, you shuffle and stack, and a gamble... a gamble that may pay off? But how?

Forecast: Rapidly changing conditions.
The Forecaster

Most of the Courier's past is shrouded in mystery. What is known is that sometime before taking the fateful contract to deliver the platinum chip, the Courier lived as a drifter, earning a reputation as a veteran of the trail who had traveled all over New California (according to Ulysses the Courier has been to Circle Junction, New Reno, Vault City, Fort Abandon and on brahmin drives at the Big Circle).[1] Yet the Courier had some sort of connection to the budding community of the Divide in southern California (Ulysses claims that the Courier regularly traveled through the area, and contributed a great deal in keeping it alive).

After the New California Republic attacked and sacked Navarro, they recovered a piece of tech they did not fully understand, but they recognized several symbols (such as the Old World flag). They later linked these symbols to similar markings they saw in the Divide. The Courier took on the job to return it there, perhaps because the markings reminded them of home. But after making the delivery, the package turned out to be a detonator that contained missile launch codes. According to Ulysses, the package "woke up" and sent the detonation signal to missiles locked in the silos, resulting in massive earthquakes and powerful storms wiping out the community in its infancy, leaving Ulysses as the only survivor.[2] The Courier was apparently not present when the destruction happened, and therefore did not know of it.

In 2281, the Courier was one of six messengers hired by the Mojave Express to deliver packages to the New Vegas Strip, with the Courier carrying the parcel containing the only item of worth: Robert House's platinum chip, delivering it all the way from near Hub, California.[3] The Courier got the job after Ulysses pulled out when he learned that the Courier's name was next on the list. The Courier was intercepted by Benny, who then shot the Courier in the head twice and left them for dead, buried alive in a shallow grave in the Goodsprings cemetery. The Courier was dug out by Victor, a friendly Securitron under Mr. House's control. The Courier was then nursed back to health by Doc Mitchell, the resident doctor of Goodsprings.

Information through dialogueEdit

The player character can make several suggestions about their past through in-game dialogue options. Since these are, as the name suggests, optional, it can be assumed that these are down to one's choice and as such, do not form part of their background until they have been selected. Below is a non-exhaustive list of elements of the character's past which can be explicitly expressed during gameplay:

  • During a conversation with Bruce Isaac in Novac, the Courier can state that they have been to New Reno before and attended one of his shows at the Shark Club.
  • Dialogue with Little Buster suggests that the Courier was a bounty hunter or at least had experience hunting bounties.
  • The Courier is initially unaware of the rarity and value of the Sunset Sarsaparilla star bottle caps as Malcolm Holmes says the Courier did not express any emotion upon finding their first one.
  • Even if the Brotherhood of Steel from Hidden Valley have not made contact, the Courier has heard of them when conversing with Veronica Santangelo for the first time and, upon passing an intelligence check, when interacting with Christine in Dead Money. The Courier is also seemingly aware of their technology obsession, the Codex, and their hostility with the NCR and Legion.
  • It can be inferred during the dialogue with Veronica that the Courier does not know where they come from.[4]
  • The Courier can tell Cass that they [the Courier] do not know what fish is. Or, on the contrary: an intelligent Courier may test her knowledge about fish, clearly aware of their nature although they are practically non-existent in California or the Mojave Wasteland and may only be found in Lake Mead or Zion Canyon.
  • In Dead Money, it is implied that the Courier does not know what FEV is through their interaction with Father Elijah.
  • Further conversing with Elijah when he mentions the "Big Empty" makes the Courier claim they never have heard of it before.
  • Before setting off to New Canaan, the Courier can tell Jed Masterson that they have not been to Utah in some time, suggesting that they have been there before. This also explains how the Courier knows the Dead Horses' and the Sorrows' languages, which is itself implied by a Dead Horse scout who remarks upon being spoken with, "You know our tongue - smart owslander."
  • Dialogue choices throughout Honest Hearts heavily imply that the Courier has never heard of Christianity, or at least the Mormon faith.
  • In Old World Blues, the Courier is revealed to have a special brain condition due to being shot in the head in just the right spot and surviving.
  • After Old World Blues, the Courier becomes a cybernetically augmented human ("cyborg"). Even if they get their brain, heart, and spine back, there will still be some advanced technologies that remain in place.
  • The Courier has a high understanding of RobCo technology. In Honest Hearts, a Courier with a high Science skill can call out Ricky's incompetence with his locked Pip-Boy. In Old World Blues, the Courier can recognize the RobCo signals that Doctor 8 transmits.
  • The Courier's brain will curse at its previous owner for pursuing a reckless hunt after Benny from "ill-conceived" revenge.
  • One of the epilogues of Old World Blues states that the Courier knows very little about communism or high schools, though this is an inference from the X-8 computer system.
  • According to Ulysses, the Courier has been to Circle Junction, New Reno, Vault City, Fort Abandon, and on brahmin drives at the Big Circle.
  • The Courier has very limited knowledge of the Midwest, as when ED-E from the Divide plays the log from when a child found it, asking it where that occurred will have ED-E respond with Chicago, Illinois. The Courier knows about Illinois if they have met the Mojave ED-E ("Illinois? So that's where you got that plate. The other you, I mean."), but is unaware of it if they haven't ("Illin-what? Come on you're making that name up."). Regardless of if they have met the Mojave ED-E, the Courier doesn't know about Chicago, asking "What's a Chicago?".
  • An intelligent Courier has at least passing knowledge of snipers and spotters, as Boone can be recruited by simply noting that snipers are supposed to work in pairs.
  • A male Courier with the Lady Killer perk can ask if the Lonesome Drifter is 17, and then express relief after the Drifter says he is 28, implying the Courier impregnated (or believes he impregnated) a woman in Montana around 18 years ago.
  • The Courier is also apparently able to understand ED-E's incomprehensible beeping and is even able to tell the difference between its emotions through its beeping.
  • It would appear the Courier is irritated with the mentioning of Benny during the conversation with Emily Ortal who worked with him. She claims to understand that the Courier does not wish to talk about him.
  • An intelligent Courier can understand and speak Latin, as during Silus Treatment, the Courier can deceive Silus into thinking that they are a Legion assassin by speaking Latin phrases. However, the Courier's knowledge of the language may be limited as they do not understand one of Arcade Gannon's Latin phrases.
  • Dialogue with Raul shows that the Courier has at least a passing knowledge of Spanish.
  • A conversation option with ED-E of Lonesome Road reveals the Courier is sympathetic with the robot.
  • After hearing one of ED-E's recordings and discovers that ED-E is trying to find his way home, the Courier can remark that they feel the same way and adds "Why do you think I became a courier?"

After Hoover DamEdit

  • It is stated in the endings for Old World Blues, that in the years following the Second Battle of Hoover Dam that the Courier returned to Big MT and watched over it, keeping a close eye over the sciences and goings-on of the facility while gradually reintroducing sciences both forgotten and new back into the wasteland as needed.

EndingsEdit

Fallout: New VegasEdit

This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by Ron Perlman

# Slide Voice-over narration In-game condition
1
Courier end slide 01
The Courier, fair and even-handed in his/her dealings throughout the Wasteland, was honored by the NCR for his/her support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic. Good Karma, NCR Victory
2
Courier end slide 01
Though the Courier's agenda was debated by many, he/she was honored by NCR for his/her support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic. Neutral Karma, NCR Victory
3
Courier end slide 01
With brutal methods that few in NCR would approve of, it was the Courier who secured NCR's victory at Hoover Dam. Despite his/her extreme actions, he/she was awarded with the Golden Branch, the highest civilian decoration given by the Republic. Bad Karma, NCR Victory
4
Though the Courier himself/herself was just and forthright in his/her dealings throughout the Wasteland, he/she helped the Legion achieve victory. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland. Good Karma, Caesar's Legion Victory, do not allow Caesar to die in Et Tumor, Brute?
5
The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland. Neutral Karma, Caesar's Legion Victory, do not allow Caesar to die in Et Tumor, Brute?
6
The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland. Bad Karma, Caesar's Legion Victory, do not allow Caesar to die in Et Tumor, Brute?
7
Though the Courier himself/herself was just and forthright in his/her dealings throughout the Wasteland, he/she helped the Legion achieve victory. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland. Good Karma, Caesar's Legion Victory, allow Caesar to die in Et Tumor, Brute?
8
The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland. Neutral Karma, Caesar's Legion Victory, allow Caesar to die in Et Tumor, Brute?
9
The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland. Bad Karma, Caesar's Legion Victory, allow Caesar to die in Et Tumor, Brute?
10
Courier end slide 04
The Courier, fair and kind-hearted to those in the Wasteland, ensured that Mr. House would keep New Vegas stable and secure for future generations. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, out of gratitude - and a quiet sense of pride for his choice in lieutenants. Good Karma, Mr. House Victory
11
Courier end slide 04
The Courier, who had a mixed history in the Wasteland, kept the status quo at Hoover Dam. Mr. House would keep New Vegas stable, if not free, for generations. Mr. House afforded the Courier every luxury at his disposal in the Lucky 38. Neutral Karma, Mr. House Victory
12
Courier end slide 04
The Courier, cruel and merciless, had ensured that Mr. House would maintain complete control over New Vegas and everyone in it. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, partly out of gratitude, and partly out of fear. Bad Karma, Mr. House Victory
13
Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/she ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas. Good Karma, Independent New Vegas
14
Preferring neither the best of the NCR nor the worst of the Legion, the Courier was the man/woman responsible for a truly independent New Vegas. He/she had removed Mr. House from power over the Strip and broken the influence of the NCR and Caesar's Legion in the Mojave Wasteland. Neutral Karma, Independent New Vegas
15
Supporting all the chaos that comes with independence, the Courier was the man/woman responsible for a truly free New Vegas. He/she ensured the fall of Mr. House and the end of the Legion's and NCR's influence over New Vegas. Bad Karma, Independent New Vegas

Lonesome RoadEdit

This section is transcluded from Lonesome Road endings. To change it, please edit the transcluded page.

Narrated by Ulysses

# Slide Voice-over narration In-game condition
1
Nvdlc04 endingslide enddivide
As for the Courier... he/she turned his/her back on his/her home for the second time and made his/her way back, navigating the treachery of the Divide. Tunnelers and the Marked Men... avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear. Complete Lonesome Road.
2
Nvdlc04 endingslide enddividevista
The Courier walked until he/she stood again upon the edge of the Divide, the last road he/she would walk before the second battle for Hoover Dam. There, beside his/her feet, was a final package, from one Courier to another - a footlocker, bearing a gift, and a message. But that message - it is something for Couriers to carry, and for them alone. The lights flickered across the Divide, reminders that the Old World histories persist, and find meaning in the present.


3
It's said war - war never changes. Men/women do, through the roads they walk. And this road - has reached its end.

NotesEdit

  • In the opening cutscene, the Courier can be briefly seen wearing a recolored male version of the caravaneer outfit with a light-colored cowboy hat, along with some tan work gloves.
  • The Courier in promotional images is shown as being a Caucasian male with blonde hair.
  • The Courier is slightly more physically customizable than the Lone Wanderer from Fallout 3, with the option to set an age.
  • In one of the endings of Dead Money, the Courier can become trapped within the Sierra Madre vault and eventually die there. However, since the events of Dead Money must take place before the Second Battle of Hoover Dam, this ending is non-canon, as the Courier's true fate sees them taking part in the battle.
  • The Courier was shown wearing an armored Vault 21 jumpsuit during Fallout: New Vegas previews and in the ending. However, this item does not appear in-game, and can only be obtained using console commands or having JSawyer installed.
  • In one of the Fallout: New Vegas teaser trailers, it appears that the Courier is being buried in a random cemetery somewhere in the Mojave Wasteland instead of the Goodsprings Cemetery, because of the water tower not being visible.
  • One of the ending slides in Lonesome Road shows the Courier wearing the "Yes Man" variant of the Courier duster. This will happen no matter which side was nuked, or even if the nukes were stopped.
  • Even though most of the endings show the Courier as being a white male/female, the NCR ending slide is the only one that shows the Courier's skin as black.
  • The Courier and the Chosen One are the only protagonists throughout the main Fallout series not to have lived in a vault.
  • As mentioned by Elijah on his radio frequency in Dead Money, the Courier carries Collar 21.
  • The Courier does not suffer from amnesia after being ambushed by Benny.[5]

AppearancesEdit

The Courier appears in Fallout: New Vegas and all of its add-ons. They are also mentioned in the graphic novel, All Roads.

Behind the scenesEdit

Originally, the player would have been able to choose the Courier's race. Obsidian planned for the options of human, ghoul and super mutant; however, Bethesda strongly advised against on the bases of reworking armor and weapons for each race. Obsidian followed Bethesda's advice and left the Courier human.[6]

GalleryEdit

ReferencesEdit

  1. The Courier: "Why would I have brought it here?"
    Ulysses: "I've walked the East. You've walked the West, more than I have. Circle Junction. Reno. Vault City. Word of you at Fort Aradesh... Fort Abandon. Even further West than that, Brahmin drives on the Big Circle. Whatever you saw out there, wasn't enough to make you stay. Maybe the markings on the package reminded you of the road home."
    (Ulysses' dialogue)
  2. Chris Avellone on his blog
  3. "The Courier carried his/her delivery from southern NCR, toward the Hub. We intentionally left the Courier's origins and the exact nature of the initial transaction vague." - J.E. Sawyer
  4. Veronica Santangelo: "No offense, but you look like you've traveled a long way down some bad roads. Where'd you come from?"
    The Courier: "I'm not entirely sure."
    Veronica Santangelo: "Yeah, guess the roads must've been long, then, if you forgot where you started from."
    (Veronica Santangelo's dialogue)
  5. That squeaky video got me thinking. He says New Vegas doesn't have an opening act, but isn't it the parts between getting shot and the strip? It gets you used to the setting's normal and The Courier's normal and the problem gets posed at the Strip.
    Joshua Sawyer: Well, he's incorrect about the Courier; you absolutely do not have amnesia. There is no point at which you are unable to remember aspects of your past and, more importantly, outside of being a courier in the wrong place at the wrong time, your past is considered irrelevant to how you move forward in the story.
    Josh Sawyer Formspring answers
  6. "Fallout: New Vegas was once Fallout: Sin City and had three playable races" Eurogamer
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