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The cosmic knife super-heated is a weapon in the Fallout: New Vegas add-on Dead Money.

Background[]

The concept for super-heating a cosmic knife was accidentally discovered when a chef in the Sierra Madre Casino & Resort left one on a hot stove under a pot for five minutes. Subjected to 450oF heat for so long, the Saturnite alloy retained so much heat that the blade glowed red-hot and lasted as such for a while after being taken off the heating coil. While the handle was safe to hold, when the heated knife was later set down on a table, it melted through.[1]

Characteristics[]

Compared to the unclean "standard" cosmic knife, the cosmic knife super-heated has a higher critical multiplier than the other variants and inflicts slightly higher limb damage than an unheated knife, but much less than the clean variant. When landing a Critical Hit, it can inflict fire damage on the target and set them ablaze.

Visually, the weapon is almost identical to the unclean standard knife, save for the blade from tip to base radiates an orange glow from the heat retention.

Special attack[]

The cosmic knife super-heated has a special attack called Flambé Cut, which does 90% damage in V.A.T.S. and deals an extra 2 points of fire damage per second, for 5 seconds (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal028201.4none
Flambé Cut5025.2201.26+2 dam (5 sec)Fire
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Flambé Cut outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[]

The cosmic knife super-heated can successfully strike about 745 times from full condition before breaking.

Crafting[]

The weapon cannot be found in the game, instead it must be crafted which requires finding the associated schematics on an Easy-locked terminal in the utility room in the center of the executive suites inside the Sierra Madre resort.

Creation requirements

Materials:Requirements:Produces:
Range
Repair: 35
Dead Money add-on
Level
Cosmic knife super-heated (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.

Variants[]

  • Cosmic knife - the standard variant found throughout the Sierra Madre.
  • Cosmic knife clean - a rare variant that must be crafted at a workbench using a single unclean cosmic knife and two Abraxo cleaner.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Cosmic knife 12
36x1.5 limb Damage3x112201.27451353501
Cosmic knife clean 15
45x3 limb Damage3x1.215201.59951505001
Cosmic knife super-heated 14
42x1.7 limb Damage3x514201.47451505001
Note: Melee damage is doubled in V.A.T.S.

Notes[]

The weapon has a very high critical multiplier of x5, one of the highest of any weapon in Fallout: New Vegas, making it a very powerful weapon. A character with an active critical chance of 20 or higher would score a critical strike on every hit, which can be achieved in the early game by taking the Finesse perk, having 10 Luck and equipping the 1st Recon beret.

Behind the scenes[]

Shape and texture resources for the cosmic knife, its clean, and super-heated variant are all present in the files of the Old World Blues add-on, but not used. Though present, no objects in the add-on use these resources. The resources are stored within the nvdlc01 folder used by the Dead Money add-on, rather than the nvdlc03 folder allocated to Old World Blues.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The cosmic knife super-heated is not affected by the Cowboy or Super Slam! perks. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Although capable of setting non-player characters on fire, this weapon is not affected by the Pyromaniac perk. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The glow layer texture for this weapon is referenced by the weapon's model but was not included in the resources for Dead Money. This indicates the weapon was intended to produce a glow from only certain parts of the knife but instead provides a glow over the entire weapon due to the missing texture. [verified]

References[]

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