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The cosmic knife super-heated is a weapon in the Fallout: New Vegas add-on Dead Money.

Background[edit | edit source]

The cosmic knife super-heated was accidentally discovered by a chef, when one was left on a hot (450 degrees) stove under a pot for five minutes. The alloy retained so much heat that the blade glowed red-hot. The handle was safe to hold, but when the chef put it down on a table, it melted through.[1]

Characteristics[edit | edit source]

The cosmic knife super-heated appears as an ordinary cosmic knife with an orange glow. It will set enemies on fire for a brief period when a critical hit is made. It also has a significantly higher critical multiplier than the other variants, as well as bonus limb damage.

Special attack[edit | edit source]

It has a special attack called Flambé Cut, which does 90% damage in V.A.T.S. and deals an extra 2 points of fire damage per second, for 5 seconds (requires a Melee skill of 50).

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal028201.4none
Flambé Cut5025.2201.26+2 dam (5 sec)Fire
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Flambé Cut outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[edit | edit source]

The cosmic knife super-heated can successfully strike about 745 times from full condition before breaking.

Crafting[edit | edit source]

This weapon must be crafted by the player character. It cannot be found on enemies or in containers. The required schematics are on a locked terminal (Science 25), in the utility room in the center of the executive suites floor of the Sierra Madre Casino & Resort.

Creation requirements

Materials:Requirements:Produces:
Range
Repair: 35
Dead Money add-on
Level
Cosmic knife super-heated (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Cosmic knife Dead Money12
36x1.5 limb Damage3x112201.27451353501
Cosmic knife clean Dead Money15
45x3 limb Damage3x1.215201.59951505001
Cosmic knife super-heated Dead Money14
42x1.7 limb Damage3x514201.47451505001
Note: Melee damage is doubled in V.A.T.S.

Locations[edit | edit source]

It can only be crafted by the player character.

Notes[edit | edit source]

The weapon has a very high critical multiplier of x5. This fact alone makes the cosmic knife super-heated a very powerful weapon. A player character with a critical chance of 20 or higher would score a critical strike on every hit. This can be achieved very early by having Finesse, 10 Luck, and the 1st Recon beret.

Behind the scenes[edit | edit source]

Icon cut content.pngThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.

Shape and texture resources for the cosmic knife, its clean, and super-heated variant are all present in the files of Old World Blues add-on, but not used. Though present, no objects in the add-on use these resources. Curiously the resources are stored within the nvdlc01 folder used by the Dead Money add-on, rather than the nvdlc03 folder allocated to Old World Blues.

Icon cut content.pngEnd of information based on Fallout: New Vegas cut content.

Bugs[edit | edit source]

  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png The cosmic knife super-heated is not affected by the Cowboy or Super Slam! perks. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png Although capable of setting non-player characters on fire, this weapon is not affected by the Pyromaniac perk. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png The glow layer texture for this weapon is referenced by the weapon's model but was not included in the resources for Dead Money. This indicates the weapon was intended to produce a glow from only certain parts of the knife but instead provides a glow over the entire weapon due to the missing texture. [verified]

References[edit | edit source]

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