The cosmic knife clean is a weapon in the Fallout: New Vegas add on Dead Money.
Contents
Characteristics
The cosmic knife clean is a melee weapon almost identical in appearance to the standard variant, except all the Cloud residue has been cleaned off, revealing a smooth, shiny blade.
The cosmic knife clean's chief benefit is that it inflicts triple damage on limbs, twice that of the unclean original and nearly twice that of the super-heated version. It also features slightly higher base damage and critical chance.
Special attack
It has a special Surgical Strike attack, which does 150% damage in V.A.T.S. at the cost of 5 more action points (requires a Melee skill of 50).
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 30 | 20 | 1.5 |
Surgical Strike | 50 | 45 | 25 | 1.8 |
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Surgical Strike outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Durability
The cosmic knife clean can successfully strike about 995 times from full condition before breaking.
Crafting
This weapon must be crafted by the player character. It cannot be found on enemies or in containers. This weapon is also used in the crafting of the knife spear clean.
Creation requirements
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Abraxo cleaner (2) cosmic knife (1) | Repair: 25 Dead Money add-on | Cosmic knife clean (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Variants
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Cosmic knife | 12 | 36 | x1.5 limb | 3 | x1 | 12 | 20 | 1.2 | 745 | 1 | 35 | 35 | 0 | 1 |
Cosmic knife clean | 15 | 45 | x3 limb | 3 | x1.2 | 15 | 20 | 1.5 | 995 | 1 | 50 | 50 | 0 | 1 |
Cosmic knife super-heated | 14 | 42 | x1.7 limb | 3 | x5 | 14 | 20 | 1.4 | 745 | 1 | 50 | 50 | 0 | 1 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
It can only be crafted by the player character.
Behind the scenes
![]() | The following is based on Fallout: New Vegas cut content. |
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Shape and texture resources for the cosmic knife, its clean, and super-heated variant are all present in the files of Old World Blues add-on, but not used. Though present, no objects in the add-on use these resources. The resources are stored within the nvdlc01 folder used by the Dead Money add-on, rather than the nvdlc03 folder allocated to Old World Blues.
![]() | End of information based on Fallout: New Vegas cut content |
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Bugs
Cowboy or Super Slam! perks. [verified]
The cosmic knife clean is not affected by the
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