Made from a "space age" Saturnite alloy in the Big Mountain Research and Development Center, cosmic knives were advertised to be super-sharp, all-purpose kitchen knives that would not chip or dull. A surplus of these knives were shipped to the Sierra Madre Casino kitchens in preparation for the Gala Event. Though lightweight and durable, they proved to be too sharp for their own good, able to cut a person's thumb off if they were careless, as stated by terminals claiming that they were running out of rags to mop up the blood, and even slice through cutting boards with no effort. Concerns were raised about the safety and necessity of having so many of these knives lying about, but Frederick Sinclair insisted that only the best equipment be used.
They were also found to have incredible heat retention, able to stay super-hot for hours after being heated over a stove. However, they are much more brittle when heated, and if left on an uninsulated surface, they would melt right through.
Following the Great War and prior to the events of Dead Money, many of these knives found their way into the hands of the ghost people who stalk the streets of the Villa, who use them as weapons against any unfortunate visitors.
“The alloy that makes up the Pre-War kitchen knives is unknown, and seems to have decayed in contact with the toxic cloud.”— Loading screen
Compared to the regular kitchen knife, the cosmic knife deals more damage and has a longer blade stained red with Cloud residue. It is particularly effective against limbs, where it inflicts a 50% damage bonus. Using Abraxo cleaner, one can turn it into a clean cosmic knife, which deals even more damage. They glow purple before they are cleaned, most likely due to years of cloud exposure. The name "cosmic knife" is a brand name only, referring to the "space-age" Saturnite material it is made of, not because it originates from outer space.
Shape and texture resources for the cosmic knife, its clean, and super-heated variant are all present in the files of Old World Blues add-on, but not used. Though present, no objects in the add-on use these resources. Curiously the resources are stored within the nvdlc01 folder used by the Dead Money add-on, rather than the nvdlc03 folder allocated to Old World Blues.