Gametitle-FNV OWB.png
Gametitle-FNV OWB.png

The corrosive glove is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[edit | edit source]

The corrosive glove is similar in appearance to the scientist glove, except it is covered with an unknown, highly corrosive green chemical that inflicts acid damage on a Critical Hit. In addition to the damage caused by the initial attack, the acid will continue to drain HP for a few seconds afterwards. Unlike a poison, which only affects living things, the acid will harm both organic and robotic enemies.

This weapon qualifies as an improved holdout weapon.

V.A.T.S. Special Attacks[edit | edit source]

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal042281.5
Stomp5084204.2Only on knocked down enemies
Uppercut5048.3202.42
Cross7546.2202.312.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[edit | edit source]

The corrosive glove can successfully strike about 745 times from full condition before breaking.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Scientist glove 21
28.61.36x1.55281.52452500250252
Corrosive glove 21
22.91.09x15+2Acid/5s281.574541500375552
Dr. Klein's glove 34
46.4-5 EW/30s
-2 ST/30s
1.36x35-1 ST/30s
-1 DT/60s
183.849542500625453
Dr. Mobius' glove 28
38.2-5 EW/30s
-2 PER/30s
1.36x25Knockback
Frenzy
153.7495335001166.7352
Sterilizer glove 21
28.61.36x15+2Fire/5s281.599531500500552
Note: Unarmed damage is doubled in V.A.T.S.

Locations[edit | edit source]

Notes[edit | edit source]

  • Taking the one in the Toxins plant will cause two Y-17 trauma override harnesses to appear in the main room
  • It is one of the rarest non-unique weapons, with a total of two being obtainable.

Gallery[edit | edit source]

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