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{{Quotation|Haven't [[Sole Survivor|you]] been paying attention? You don't find the Institute. The Institute finds you.|Conrad Kellogg}}[[File:Kellog_institute.ogg|center|noicon|NaNxNaNpx]]
 
{{Quotation|Haven't [[Sole Survivor|you]] been paying attention? You don't find the Institute. The Institute finds you.|Conrad Kellogg}}[[File:Kellog_institute.ogg|center|noicon|NaNxNaNpx]]
   
'''Conrad Kellogg''' is an [[Fallout 4 characters|antagonist]] appearing in ''[[Fallout 4]]''.
+
'''Conrad Kellogg''' is a ruthless and highly skilled mercenary who serves as [[The Institute]]'s primary operative within [[The Commonwealth]]. He appears as a major secondary [[Fallout 4 characters|antagonist]] in ''[[Fallout 4]]''.
   
 
==Background==
 
==Background==
Born in 2179, Kellogg is originally from the [[New California Republic]] on the [[West Coast]]. As a child, Kellogg lived in an impoverished household with his abusive father, a former raider, and his loving yet weak-willed mother. Being an alcoholic, Kellogg's father was unreliable as a provider for the family. Instead, Kellogg's mother turned to Conrad for support.
+
Born in 2179, Kellogg is originally from the [[New California Republic]] on the [[West Coast]]. As a child, Kellogg lived in an impoverished household with his abusive father, a former raider, and his cynical but loving mother. Being an alcoholic, Kellogg's father was unreliable as a provider for the family. Instead, Kellogg's mother turned to Conrad for support, while also teaching him that relying on others was foolishness, and that the only thing in the world he could depend on was himself and his own gun.
   
 
As an adult, Kellogg moved to [[San Francisco]] where he married [[Sarah Kellogg|Sarah]] and had a daughter, [[Mary Kellogg|Mary]]. Though Kellogg worked for the [[Shi]], his family was murdered by unspecified assailants - whom he later killed in retaliation.
 
As an adult, Kellogg moved to [[San Francisco]] where he married [[Sarah Kellogg|Sarah]] and had a daughter, [[Mary Kellogg|Mary]]. Though Kellogg worked for the [[Shi]], his family was murdered by unspecified assailants - whom he later killed in retaliation.
   
  +
After the death his family, Kellogg spent his life traveling eastward, working as a mercenary willing to do any job no matter how dirty. He eventually reached the [[East Coast]] and [[the Commonwealth]], where he was eventually hired by [[the Institute]] to act as their primary surface operative, due to his extensive experience working in the Wasteland, something which the Institute's members lacked.
After working as a mercenary in the west, Kellogg traveled to the [[East Coast]] and [[the Commonwealth]], where [[the Institute]] hired him to find [[Vault 111]]; they required radiation-free test subjects, and the vault's cryogenically-preserved residents were the perfect candidates. Kellogg chose [[Shaun]], and killed [[Nate]]/[[Nora]] when s/he resisted. Kellogg then taunts the surviving parent that at least the "backup" will be unharmed and leaves the vault. Shaun's DNA was used by the Institute to complete the Generation 3 [[synth]]s. At some point Kellogg was [[Cybernetic organism|cybernetically enhanced]] by the Institute, which halted his aging and extended his lifespan.
 
   
 
Kellogg was eventually tasked with leading a team of Institute scientists in invading [[Vault 111]]. The Institute required radiation-free test subjects, and the vault's cryogenically-preserved residents were the perfect candidates. Kellogg chose [[Shaun]], and killed [[Nate]]/[[Nora]] when s/he resisted. Kellogg then taunts the surviving parent that at least the "backup" will be unharmed and leaves the vault. Shaun's DNA was used by the Institute to complete the Generation 3 [[synth]]s.
By 2287, he is over 108 years old, but physically appears to be less than half of that. Some time after kidnapping Shaun, Kellogg lived for a while in [[Diamond City]] with a [[Shaun (synth)|synth]] with the appearance of a ten year old Shaun (according to [[Ellie Perkins]]). He eventually abandoned the house after [[X6-88]] came to collect synthetic Shaun on behalf of the Institute. Afterwards, the Institute continued to rely on Kellogg's services for other odd jobs they needed done in the Commonwealth.
 
   
 
At some point Kellogg was [[Cybernetic organism|cybernetically enhanced]] by the Institute, which halted his aging and extended his lifespan. By 2287, he is over 108 years old, but physically appears to be less than half of that. Some time after kidnapping Shaun, Kellogg lived for a while in [[Diamond City]] with a [[Shaun (synth)|synth]] with the appearance of a ten year old Shaun (according to [[Ellie Perkins]]). He eventually abandoned the house after [[X6-88]] came to collect synthetic Shaun on behalf of the Institute. He was then tasked with tracking down the rogue Institute scientist Dr. [[Brian Virgil]], who had recently fled from the Institute. In preparation for tracking down Dr. Virgil, Kellogg set up a base of operations in [[Fort Hagen]]. However, before he could proceed with his mission, he was tracked down and confronted by the [[Sole Survivor]]. On his way from [[Diamond City]] he hurt himself in several battles, making it easy for[[Dogmeat (Fallout 4)|Dogmeat]] to track his scent.
He later barricaded himself in [[Fort Hagen]] where he was finally confronted in the quest [[Reunions]]. On his way from [[Diamond City]] he hurt himself in several battles, making it easy for [[Dogmeat (Fallout 4)|Dogmeat]] to track his scent.
 
   
 
The Sole Survivor then finds his hideout and battles through waves of synths. Kellogg taunts the player character but gives some respect upon taking note of the Sole Survivor's determination. Kellogg offers a chance to simply turn back, something he claims other people never had. After the next wave, Kellogg then orders his synths to stand down to permit a conversation with the player character, after which a final fight ensues.
 
The Sole Survivor then finds his hideout and battles through waves of synths. Kellogg taunts the player character but gives some respect upon taking note of the Sole Survivor's determination. Kellogg offers a chance to simply turn back, something he claims other people never had. After the next wave, Kellogg then orders his synths to stand down to permit a conversation with the player character, after which a final fight ensues.
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==Notes==
 
==Notes==
  +
* Kellogg is a very powerful opponent, with decent armor and (depending on player level) generally more than twice as much health as an NPC companion.
 
* In battle Kellogg uses a Stealth Boy and when damaged past a certain point, will use healing supplements to restore his health.
 
* In battle Kellogg uses a Stealth Boy and when damaged past a certain point, will use healing supplements to restore his health.
  +
* Kellogg also uses grenades very frequently, and can throw multiple grenades at once.
* If using a powerful enough weapon, Kellogg could be killed before he can even use his Stealth Boy or medical supplies.
+
* If using a powerful enough weapon, Kellogg can be killed before he can even use his Stealth Boy or medical supplies.
 
* Kellogg's history makes numerous references to major locations and factions from previous ''Fallout'' games that take place in the west. Specific things include [[the Hub]], the [[New California Republic]], and the [[Shi]].
 
* Kellogg's history makes numerous references to major locations and factions from previous ''Fallout'' games that take place in the west. Specific things include [[the Hub]], the [[New California Republic]], and the [[Shi]].
 
* After using Nick Valentine to access Kellogg's memories, Nick speaks to the player in Kellogg's voice saying "I should have killed you when I had the chance" in an amused and resigned tone. Nick seems to not notice this, and will simply state that Doctor Amari mentioned that some mnemonic impressions may have remained when asked about it.
 
* After using Nick Valentine to access Kellogg's memories, Nick speaks to the player in Kellogg's voice saying "I should have killed you when I had the chance" in an amused and resigned tone. Nick seems to not notice this, and will simply state that Doctor Amari mentioned that some mnemonic impressions may have remained when asked about it.

Revision as of 08:19, 1 March 2016

 
Gametitle-FO4
Gametitle-FO4
Haven't you been paying attention? You don't find the Institute. The Institute finds you.— Conrad Kellogg

Conrad Kellogg is a ruthless and highly skilled mercenary who serves as The Institute's primary operative within The Commonwealth. He appears as a major secondary antagonist in Fallout 4.

Background

Born in 2179, Kellogg is originally from the New California Republic on the West Coast. As a child, Kellogg lived in an impoverished household with his abusive father, a former raider, and his cynical but loving mother. Being an alcoholic, Kellogg's father was unreliable as a provider for the family. Instead, Kellogg's mother turned to Conrad for support, while also teaching him that relying on others was foolishness, and that the only thing in the world he could depend on was himself and his own gun.

As an adult, Kellogg moved to San Francisco where he married Sarah and had a daughter, Mary. Though Kellogg worked for the Shi, his family was murdered by unspecified assailants - whom he later killed in retaliation.

After the death his family, Kellogg spent his life traveling eastward, working as a mercenary willing to do any job no matter how dirty. He eventually reached the East Coast and the Commonwealth, where he was eventually hired by the Institute to act as their primary surface operative, due to his extensive experience working in the Wasteland, something which the Institute's members lacked.

Kellogg was eventually tasked with leading a team of Institute scientists in invading Vault 111. The Institute required radiation-free test subjects, and the vault's cryogenically-preserved residents were the perfect candidates. Kellogg chose Shaun, and killed Nate/Nora when s/he resisted. Kellogg then taunts the surviving parent that at least the "backup" will be unharmed and leaves the vault. Shaun's DNA was used by the Institute to complete the Generation 3 synths.

At some point Kellogg was cybernetically enhanced by the Institute, which halted his aging and extended his lifespan. By 2287, he is over 108 years old, but physically appears to be less than half of that. Some time after kidnapping Shaun, Kellogg lived for a while in Diamond City with a synth with the appearance of a ten year old Shaun (according to Ellie Perkins). He eventually abandoned the house after X6-88 came to collect synthetic Shaun on behalf of the Institute. He was then tasked with tracking down the rogue Institute scientist Dr. Brian Virgil, who had recently fled from the Institute. In preparation for tracking down Dr. Virgil, Kellogg set up a base of operations in Fort Hagen. However, before he could proceed with his mission, he was tracked down and confronted by the Sole Survivor. On his way from Diamond City he hurt himself in several battles, making it easy forDogmeat to track his scent.

The Sole Survivor then finds his hideout and battles through waves of synths. Kellogg taunts the player character but gives some respect upon taking note of the Sole Survivor's determination. Kellogg offers a chance to simply turn back, something he claims other people never had. After the next wave, Kellogg then orders his synths to stand down to permit a conversation with the player character, after which a final fight ensues.

After Kellogg is killed in combat, the Sole Survivor takes his cybernetic brain augmenter which allows access to his memories, with the help of Nick Valentine, to find out what happened to their child. After the Sole Survivor leaves Kellogg's memories and speaks to Nick - Kellogg speaks through Nick for the first and final time.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.

Effects of player's actions

The Sole Survivor will have to slay Kellogg and take his chip away to Memory Den, where they will see Kellogg's past and find the way to enter the Institute - teleportation.

Inventory

Notes

  • Kellogg is a very powerful opponent, with decent armor and (depending on player level) generally more than twice as much health as an NPC companion.
  • In battle Kellogg uses a Stealth Boy and when damaged past a certain point, will use healing supplements to restore his health.
  • Kellogg also uses grenades very frequently, and can throw multiple grenades at once.
  • If using a powerful enough weapon, Kellogg can be killed before he can even use his Stealth Boy or medical supplies.
  • Kellogg's history makes numerous references to major locations and factions from previous Fallout games that take place in the west. Specific things include the Hub, the New California Republic, and the Shi.
  • After using Nick Valentine to access Kellogg's memories, Nick speaks to the player in Kellogg's voice saying "I should have killed you when I had the chance" in an amused and resigned tone. Nick seems to not notice this, and will simply state that Doctor Amari mentioned that some mnemonic impressions may have remained when asked about it.
  • Kellogg is shown to still have somewhat of a soft side a few times during the game even after decades of killing his way through the wasteland. The first is when Kellogg speaks to the Sole Survivor offering some small sympathy and even regret over what happened (if correct dialogue is picked). The second and third time happens during his narrative in his memory of having to kill Nate/Nora and when he says he actually grew attached to the 10 year old synth of Shaun since it reminded him of of his deceased daughter Mary.
  • It is revealed that Father never truly forgave Kellogg, and he will be surprised if the Sole Survivor tells Father they pity Kellogg.

Notable quotes

  • "At least we still have the backup..."
  • "Haven't you been paying attention? You don't find the Institute. The Institute finds you."
  • "And there he/she is. The most resilient man/woman in the Commonwealth."
  • "The thing about happiness is that you only know you had it when it's gone. I mean, you may think to yourself that you're happy. But you don't really believe it. You focus on the petty bullshit, or the next job, or whatever. It's only looking back, by comparison what comes after, that you really understand that's what happiness felt like."
  • "Even then, I knew it was a mistake leaving him/her alive. I understood that kind of revenge, no one better. But I was cocky to assume I could handle some soft prewar Vault dweller, even if he/she got thawed out. At least I know those Institute bastards will soon gets what's coming to them, too. If he/she could take me out they won't be able to hide from him/her for long."
  • "Hope you got what you were looking for inside my head. Heh. I was right. Should've killed you when you were on ice."

Appearances

Kellogg appears only in Fallout 4.

Gallery


Major antagonists