|This is an overview article, listing content appearing across multiple games.|
Fallout 3 and Fallout: New Vegas
The perk works the same in both games, it has a single rank and grants a five percent increased chance for each subsequent hit to the same body part when utilizing V.A.T.S. The requirements for obtaining the perk are similar in both games, with the only difference being that in Fallout: New Vegas the Small Guns skill gets replaced with the Guns skill. In both games, it is the only perk adding chance to hit, whose bonus is applied additive instead of multiplicative.
The perk utilizes the same mechanic as in the previous two games, granting increased accuracy for each subsequent hit to the same body part while in V.A.T.S. mode. It is expanded to three ranks, with the initial rank improving accuracy by ten percent, and the subsequent two ranks each granting five percent increased accuracy. The third rank also grants twenty percent improved weapon damage.
Muck like in Fallout 4, the perk comes in three ranks and uses the same mechanic of accuracy for subsequent hits to the same body part when using V.A.T.S. However, it distinguishes between automatic or non-automatic weapon and adjusts the percentages accordingly. Likewise, it increases damage dealt by one percent for each rank, instead of a flat twenty percent, as was the case in Fallout 4. It also sets a precedent for the series, as targeting individual body parts without the first rank is not possible in Fallout 76.
Fallout: The Roleplaying Game
Unlike any of the previous games, the perk has no effect on accuracy or hit chance. Instead, it allows the player to re-roll up to three dice for the purpose of determining the damage a ranged attack deals to an enemy.
Fallout: New California
Similar to perk in Fallout: The Roleplaying Game, the perk allows manipulation of the dice used. Instead of granting the ability to re-roll them, the player can discard the perk card during combat and match two of their dice with what is shown on their third die.