This is a transcript for dialogue with Piper. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | {Walking through an abandoned underground parking lot. / Neutral} No sign of Ghouls in here. We must be getting close. | |||
2 | {Walking through tunnels leading to the Institute. / Amused} God. Looks like no one's been in here for years. | ||||
3 | {Staring at an enormous bomb depot. / Neutral} They destroyed the world and still had all this left over? | ||||
4 | {Looking at four missiles. / Surprised} Oh my god. Are those... nukes? | ||||
5 | {Looking at a massive metal pyramid. / Neutral} Is, is that a tomb? | ||||
6 | {Walking through an underground car park. / Sarcastic} Death by nuclear car isn't how I want to go. | ||||
7 | {Walking through a large penthouse. / Neutral} I always pictured the Railroad slinking through sewers. This I could get used to. | ||||
8 | {Walking through the crypt under a nice church. / Question} How far down you think these go? | ||||
9 | {Walking through a crumbling church. / Neutral} Real shame to see a place like this neglected. | ||||
10 | {Standing on top of a very tall building. Inhaling deep before speaking. / Neutral} Air seem cleaner up here? | ||||
11 | {Standing at the base of an extremely tall skyscraper. / Neutral} That's a whole lot of building. | ||||
12 | {Walking through a comic store. A bit bashful. / Neutral} You see any back issues of "Grognak the Barbarian?" I could use them for, uh, research purposes. | ||||
13 | {Walking through a TV studio with cheesy cardboard cutouts. / Amused} Looks like we've uncovered the secret lair of the Silver Shroud. | ||||
14 | {Submarine engine turned on. / Irritated} You know, it's kind of soothing once you go a little deaf. | ||||
15 | {Walking into a massive engine room. Begins writing in her notebook. / Neutral} Don't get to wander around an active submarine everyday. | ||||
16 | {Walking through the bridge of a functioning submarine. Impressed. / Surprised} Oh, you've got to be kidding me. | ||||
17 | {Writing in her notebook. / Neutral} Just one second. Need to get this all down. | ||||
18 | {Looking at a dead body. / Somber} Wonder how long he was living up here. | ||||
19 | {Walking through a drive-in full of cars. / Neutral} No one even tried to get away. Must've been a good flick. | ||||
20 | {Walking into a perfectly pristine office. / Surprised} It's like something out of a museum. | ||||
21 | {Looking at a mechanical pony that way nearly crushed by a collapsed roof. Begins writing in her notebook. / Neutral} You gotta be kidding me. I thought these were all gone. Might come back and get you later. | ||||
22 | {Walking through a large cemetery. / Neutral} Reminds me of Diamond City. Rich folks up top, everyone else down below. | ||||
23 | {Walking through an old water treatment plant that's sprung a leak. / Disgust} I really hope all this water got treated. | ||||
24 | {Walking into a small underground bunker. / Neutral} Well, isn't this clever. | ||||
25 | {Walking into a town overrun by Super Mutants full of eviscerated bodies. / Neutral} Quaint. | ||||
26 | {Walking through Henry David Thoreau's cabin. / Neutral} You know the guy who owned this place wrote the book "On Civil Disobedience." Like, literally. | ||||
27 | {Walking into an old morgue. / Neutral} Oh, lovely. The morgue. | ||||
28 | {Walking through a very large abandoned hospital waiting room. / Amused} I find the quality of care at this facility to be lacking. At best. | ||||
29 | {Walking into a room with a support group-style ring of chairs. / Amused} A real shame. They still had a lot more rounds of musical chairs left. | ||||
30 | {Walking into a large reactor room. / Question} Wow. How much fission can one Vault need? | ||||
31 | {Just saw a corpse get dragged through a hole in the ceiling. / Afraid} Blue. | ||||
32 | {Heard something large walking overhead. Trying not to draw its attention. / Conspiratorial} Blue. What the hell's up there? | ||||
33 | {Walking through a training ground designed to look like the nuked world outside. / Neutral} This is just creepy. | ||||
34 | {Stumbled upon the entrance to a vault in a school basement. / Surprised} Is that what I think it is? | ||||
35 | {Walking through a room full of excavation machinery. / Neutral} It's like where old excavators go to die. | ||||
36 | {Looking at the corpse of the player's spouse. / Concerned} Is, is that who I think it is? You okay? | ||||
37 | {Looking at the entrance to a massive vault. / Neutral} Isn't this where Nick was trapped? I can imagine worse places to be holed up. | ||||
38 | {Walking through a church attic filled with theatrical set pieces. / Neutral} Fancy set up for a house of worship. | ||||
39 | {Walking through a ruined children's nursery. / Surprised} Goodness. | ||||
40 | {Looking into a massive water-filled quarry. / Neutral} Goodness. That could be hiding a lot of Mirelurks. | ||||
41 | {Talking to a robot the player just released from captivity. / Neutral} This little guy's going to be real popular. | ||||
42 | {Looking at some very sorry old beer brewing equipment. / Disgust} This place is disgusting. Think I might lay off the Button from here on out. Hey, story idea. | ||||
43 | {Speaking as though reading a headline while writing in her notebook. / Neutral} Do you know where your suds have been? | ||||
44 | {Spotting a massive beer barrel. / Neutral} Bet it was a big disappointment when to the local drunks when found out that thing's empty. | ||||
45 | {Writing in her notebook while looking at lifts leading into a care fighting ring. / Neutral} Huh. Never been down here. Hate to say it, but a story about the inner workings of the Combat Zone would really move some papers. | ||||
46 | {Looking at a cage fighting ring. / Neutral} Animals on either side of this cage. | ||||
47 | {After emptying a massive quarry of all its water. / Disgust} So much mud. | ||||
48 | {Observing the clean-up efforts done to make an old fortress habitable. / Amused} Don't even recognize the place without all the fish remains. | ||||
49 | {Walking through the basement of an old fortress. Emphasis in "the dungeon." / Amused} So I guess that'd make this the dungeon, huh? | ||||
50 | {Entering an area overrun by Mirelurks filth. / Disgust} Blech. Sure we don't want to just let the Mirelurks keep it? | ||||
51 | {Finding a corpse eaten by bugs. / Disgust} I have definitely had this nightmare. | ||||
52 | {Approaching a very dangerous area. / Afraid} Blue, we're walking right into Boston Common. People don't come back from here. | ||||
53 | {Noticing some well maintained barricades. / Puzzled} These weren't here... wait, are those Brotherhood markings? | ||||
54 | {Hearing an old military warning broadcast stuck on repeat. / Irritated} Yes, yes, we hear you. | ||||
55 | {Walking through the largely intact remains of an airplane. / Neutral} Can't believe the shape this thing is in. | ||||
56 | {Walking through an old salvage warehouse. / Neutral} Is this a dump? Was this a dump? | ||||
57 | {Walking past areas of molten metal. / Neutral} How many Raiders are lost every year to safety hazards? Not enough, you ask me. | ||||
58 | {Encountering a raider with power armor standing near a blast furnace. / Neutral} I guess we wouldn't be lucky enough for him to just fall in one of these things, would we? | ||||
59 | {Walking through a convalescence home, looking at all the folks dead in their beds. / Somber} You think these folks died in the blasts? | ||||
60 | {Walking through an old playground. / Somber} Kids didn't have to worry about much back then, did they? | ||||
61 | {Walking into a crumbling Ranger's cabin. / Puzzled} This the local guard hut or something? | ||||
62 | {Looking at a largely intact military robot. / Puzzled} Huh. Now why hasn't anyone scavenged you? | ||||
63 | {Standing on a boardwalk. / Puzzled} Can't believe people used to vacation here. I guess folks in your day must've enjoyed a little frostbite. | ||||
64 | {Having sighted a collection of Raiders. / Neutral} Damn. Raiders. So, around? Or through? | ||||
65 | {Entering a building where pre-war folks were in the process of making an exit and ended up killing each other. Rerecord. / Neutral} Guess these folks just couldn't get along. | ||||
66 | {Staring at the skeleton of a little girl. / Somber} How long do you think she's been here? | ||||
67 | {Walking across a crumbling freeway over a non-descript town. / Neutral} Oh, it's nicer from up here... I think. | ||||
68 | {At first sounding like a tourism movie, then failing to come up with anything of interest to see. / Amused} See scenic Quincy, home to... uh... gimme a minute... | ||||
69 | {Looking at the remains of a massacre of people clamoring for food. / Neutral} Desperate times. | ||||
70 | {Joking about walking inside a turbine. / Sarcastic} Ah, the old rusty tube museum. The highlight of any Commonwealth tour. | ||||
71 | {Standing in a room full of generators. / Neutral} Surprised these haven't been harvested for parts. | ||||
72 | {Standing near a collection of buttons. / Concerned} You don't think those buttons will pump anything in here, right? | ||||
73 | {Making her way through gas. Coughing as she speaks. / Disgust} Ugh, this stuff burns my lungs. | ||||
74 | {Looking at extremely gruesome paintings, but not yet realizing what they are. / Puzzled} Oh, are these abstra... | ||||
75 | {Then realizing. / Surprised} Oh god. | ||||
76 | {Pulled into a sinkhole and coming across a collection of dead bodies. / Puzzled} What, what the hell happened down here? | ||||
77 | {Walking through an old trailer park. / Neutral} All the dangers of the wilderness, all the privacy of downtown. | ||||
78 | {Walking towards a nice collection of cabins overrun with mutated crabs. / Sarcastic} I mean the area's nice, but I'm not sure about the neighbors. | ||||
79 | {Walking through an old power station. / Nervous} Hope none of this is still live. | ||||
80 | {Looking at a collection of houses that have been washed into the sea. / Amused} Couple coats of paint and this place'll be right as rain. | ||||
81 | {Listening to an annoying educational robot. / Irritated} Can't believe someone hasn't put that thing out of its misery. | ||||
82 | {Walking through a shattered aquarium. / Amused} Someone was not a fan of the aquarium. | ||||
83 | {Walking into a torture chamber. / Disgust} Jesus. | ||||
84 | {Looking at a homemade nuclear weapon. / Worried} Please tell me that's not what I think it is. | ||||
85 | {Walking into a two hundred year old operating theater. / Question} Is it just me or is this place still cleaner than the surgery in Diamond City? | ||||
86 | {Inside a bank vault. / Neutral} I guess no one will miss it at this point. | ||||
87 | {She and the player have just, or are in the process of, wiping out a very large hostile fort. / Surprised} Goodness. It's almost like a little city up here. | ||||
88 | {Walking through a destroyed town while writing in her notebook. / Angry} All this destruction. All the work of the Institute. | ||||
89 | {Just climbed into a sniper's nest with the player. / Sarcastic} Well, you can't beat the view. | ||||
90 | {Staring into an enormous radioactive waste dumping site. / Surprised} Couldn't even be bothered to bury them, could they? | ||||
91 | {Looking at a belching radioactive geyser. / Sarcastic} Well, would you look that. Such majesty. | ||||
92 | {Staring at a functioning two hundred year old reactor. / Nervous} Well, Mass Fusion sure built 'em to last, didn't they? | ||||
93 | {Staring up at a thirty story atrium. / Neutral} Sure hope no one drops something while we're down here. | ||||
94 | {Walking through an old subway station. / Sarcastic} Hey, at least they don't check tickets anymore. So there's that going for us. | ||||
95 | {Walking into an old fish processing plant. / Question} How can someplace smell this bad two hundred years after the fact? | ||||
96 | {Trapped in a basement. / Angry} Well, shit. You see a way out of here? | ||||
97 | {Walking into a meat canning facility. / Disgust} Wow. That does not smell sanitary. | ||||
98 | {Upon finding a surveillance room for a vast underground facility. / Disgust} Now this is creepy. | ||||
99 | {A little upset upon entering an underground facility with large unused sections people could live comfortably in. / Surprised} They have wings they're not even using. | ||||
100 | {Approaching a settlement. / Concerned} Blue, that's Libertalia. They're not exactly known for their hospitality. | ||||
101 | {Piper and the player just cleared out a den of violent men. / Neutral} Place is nicer without the Raiders. Not much, but nicer. | ||||
102 | {Approaching a highly irradiated lake. / Pleading} Not sure this is the place to take an extended dip. | ||||
103 | {Standing on top of a lighthouse. / Neutral} What a view. | ||||
104 | {Walking by an old radio station no one really likes. / Neutral} Oh, this is where the Charles River Trio "performs." Come on, let's get out of here before they ask us to watch. | ||||
105 | {Extremely excitedly writing in her notebook. / Happy} And now the story of a lifetime, the fabled treasure of Jamaica... | ||||
106 | {Looking up from her notebook, completely disappointed. / Sad} Oh. | ||||
107 | {Walking through a highly secured basement. / Amused} You getting the feeling we're on the right trail? | ||||
108 | {Finding a cache of radioactive barrels in an old barn. / Neutral} Radiation sure did a number on these folks. Probably best if we didn't linger. | ||||
109 | {Walking through a building with a large section of collapsed roof. / Nervous} And now it's time for every Commonwealther's favorite game: is it still structurally sound? | ||||
110 | {Walking by a body of a man eaten by Mirelurks. / Concerned} Nasty way to go. | ||||
111 | {Walking through a place where doctors experimented on patients. / Angry} It never ceases to amaze me just how horrible people can be to one another. | ||||
112 | {Inside a highly irradiated crater. / Question} Goodness, Blue. Do you have a deathwish? Let's get out of here. | ||||
113 | {Mischievously suggesting they jump off a very tall building. / Amused} Think the water's deep enough to break the fall? | ||||
114 | {A little sad walking into a destroyed library. / Sad} Another bastion of knowledge, lost to the ages. | ||||
115 | {Walking across a crane being used as a drawbridge. / Question} Where'd the Gunners get the brains to build something like this? | ||||
116 | {Walking through a robot showroom. / Question} So, are these beyond repair or just lying in wait? | ||||
117 | {Walked into a room where a group of people have been eaten by Ghouls. / Disgust} Never wish a death like that on anyone. | ||||
118 | {Walking through an area filled with Ghouls. / Neutral} To have been in this place in its prime. | ||||
119 | {Walking through a room filled with machine parts. / Neutral} Good luck finding anything in here. | ||||
120 | {Feels like she's about to walk into an ambush. / Nervous} Blue, I don't like this. | ||||
121 | {Entering a well-put together military command center. / Neutral} Place is in surprisingly good shape, considering. | ||||
122 | {Walking into a blood donation fridge. / Neutral} Warm, two-century-old bags of blood. Lovely. | ||||
123 | {Observing a group of people who have turned an old pool into a tarberry bog. / Happy} Mmm. Fresh tarberries. | ||||
124 | {Watching a group of greaser race suits of power armor. / Amused} It's certainly the most benign use of Power Armor I've come across, that's for sure. | ||||
125 | {Walking under a nicely domed ceiling. / Neutral} Spared no expense it would seem. | ||||
126 | {Walking through the writer's room of a news facility. / Disbelief} So many people dedicated to finding out the truth. | ||||
127 | {Walking through a Mirelurk den. / Nervous} Uh, Blue. If you're looking to commune with the Mirelurks, next time, count me out. | ||||
128 | {Walking through a robot training facility. / Amused} Huh. They actually tried to train Mister Handy's. Could've fooled me. | ||||
129 | {Walking through a bowling alley. Sarcastic. / Sarcastic} My god. They were teaching the robots to bowl? So, these were the men who doomed the world. | ||||
130 | {Looking at a giant statue of a robot. / Question} Can, can we get inside that thing? | ||||
131 | {Walking into an armory in an abandoned club's hall. / Puzzled} What exactly was the goal of this fraternity, again? | ||||
132 | {Looking at a pile of miniature nukes. / Neutral} That is a lot of death. | ||||
133 | {Curious while looking at a functioning train. / Question} Hello. Who got the train running? | ||||
134 | {Sarcastic, then concerned. Walking through a flooded town. / Neutral} Mirelurks, direct to your doorstep. Yeesh. | ||||
135 | {Looking down into a very large basement. / Surprised} How far down does this place go? | ||||
136 | {Smells something horrific. Looking at hanging sacks of meat. / Disgust} Blech. You could nuke this place a second time and you'd still never get that smell out. | ||||
137 | {Walking through sewers. / Question} You think we're under Concord proper yet? | ||||
138 | {Honestly terrified as she walks by a sleeping Deathclaw, manages to hold in her sneeze, then extremely relieved. / Afraid} Oh god. I have to sneeze... no, got it. | ||||
139 | {Finding a highly fortified house. / Neutral} A silent neighborhood. A fortified homestead. This is how you start a good story... or a horror novel. | ||||
140 | {Walking through a surprisingly quiet neighborhood. / Question} Something's not right. Where are the people? | ||||
141 | {Walking through a former dry dock. / Neutral} Oh yeah. This place looks safe. How much longer do we need to stand here? | ||||
142 | {Entering the robot "stables" at a race track. Speaking like she's writing a headline. / Neutral} Inside Easy City Downs. | ||||
143 | {Neutral} Definitely a story here. | ||||
144 | {Approaching an active race track. / Amused} Now this, this is funny. | ||||
145 | {Stumbling upon a room filled with torture implements. / Disbelief} Oh my god. | ||||
146 | {Staring into a creepy water hole in a small cave. Nervous and trying to avoid something unpleasant. / Nervous} Yeah, I just ate, so you go ahead. | ||||
147 | {Staring into a deep hole in a quarry. / Neutral} That is a hell of a first step. | ||||
148 | {Walking through a huge atrium in an abandoned insane asylum. / Neutral} Wouldn't want to be the one having to clean those windows. | ||||
149 | {Skeptical. Walking through an abandoned high tech lab. / Question} This the sort of stuff you normally see in a hospital? | ||||
150 | {Walking through an abandoned insane asylum. / Neutral} This place would give a Ghoul nightmares. | ||||
151 | {Looking a pile of old boats. / Neutral} Still prefer this to swimming across. | ||||
152 | {A ship that was stuck in a building is now stuck in another building. / Neutral} So, that's progress. Not a lot. | ||||
153 | {Looking at a ship stuck in the side of a building. / Puzzled} I'm confused. This didn't sail up here, right? | ||||
154 | {Looking at an enemy wearing a mascot head. / Amused} Well, there goes any restful sleep I was planning for in the near future. | ||||
155 | {Dropping through a hole in the ceiling. Emphasis on "dropping in," then hamming it up. / Amused} Hope they don't mind us dropping in. Come on. It's a joke, Blue. Keep up. | ||||
156 | {Walking into a basement where a group of Ghouls have been eating corpses. / Disgust} Basement full of Ghouls. And just when I thought I'd smelled everything. | ||||
157 | {Observing a settlement set up in a nuke crater. / Puzzled} What kind of nuts would want to live in a blast crater? This kind, I guess. | ||||
158 | {Observing a tunnel guarded by hostiles. / Neutral} I'm guessing "go around" is probably out of the question, huh? | ||||
159 | {Walking through a crumbling car assembly plant. / Neutral} I've seen birds land on Corvegas and go up in flames. Can't believe people used to drive these things. | ||||
160 | {Looking at a group of Super Mutants wearing sailors hats. / Neutral} God, I hope they don't start singing. | ||||
161 | {A tugboat stuck between the two sides of a drawbridge. / Puzzled} How, how does something like this even happen? | ||||
162 | {Looking at an overturned boat in the middle of a reservoir. / Neutral} Be a nice view, if it weren't for that wreck out there. | ||||
163 | {Walking into an old school library filled with Mutants. / Neutral} I've seen books used for worse. | ||||
164 | {Looking at dangling sacks of meat in a school cafeteria. / Disgust} And I've lost my appetite. | ||||
165 | {Looking at an amphitheater. / Neutral} Might be a while till the next show. | ||||
166 | {Walking through a destroyed laboratory. / Sarcastic} Cambridge Polymer Lab, the cutting edge of decrepit. | ||||
167 | {Walking into a mad scientist lab. / Concerned} No, this doesn't feel like a trap at all... | ||||
168 | {Walking around a fastidiously maintained home. / Neutral} The stuff in here's older than you, Blue. | ||||
169 | {Looking at a large obelisk monument with multiple sections knocked out of it. / Neutral} Worst part of being lookout in the Obelisk? Forgetting your lunch. | ||||
170 | {Walking through a farm that was overrun by monsters. / Somber} Hope these folks didn't suffer. Course, knowing Super Mutants... | ||||
171 | {Wryly. Walking through the vast Boston Public Library. / Amused} So many books. I'd live in this place if it weren't for all the Mutants. | ||||
172 | {Looking at a lion statue outside the Boston public library. / Question} You think there might still be real lions out there somewhere? | ||||
173 | {Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Neutral} I'll never understand the games of the past. Give me Red Menace any day of the week. | ||||
174 | {Sarcastic. Walking through a very large atrium. / Sarcastic} You think they designed this place with sniper fire in mind or that was just a lucky coincidence? | ||||
175 | {Looking at a robot that committed suicide. / Neutral} Not easy for anyone out here. | ||||
176 | {Walking through a brewery. / Neutral} Hell of a set-up to just get people sauced. | ||||
177 | {Looking at a fountain decked out with a variety of lions and naked women. / Puzzled} Was there a ban on depicting anything other than an old general, a lion, or an angry-looking naked lady back then? | ||||
178 | {Walking through an abandoned department store. / Neutral} Bet this was where all the fashionable folks of Boston came in its day. | ||||
179 | {Entering an old speakeasy filled with hostile enemies. / Neutral} You know, if you're looking to get a drink, I can think of worse places. | ||||
180 | {Looking around an old spy agency. / Neutral} Could probably spend a lifetime sorting through all this old intel. | ||||
181 | {Walking into a room filled with guns and drugs. / Neutral} Looks like Raider heaven in here. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
182 | AO_Companion_Bar_Cooke | {Amused} Oh. Takin' me someplace fancy. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A9a | |
183 | Bartender: Nothing but the best for someone as lovely as you, my dear. | {Bartender immediately clammed up when she walked up to the bar. Piper's not happy about that. / Pleading} Henry. Don't be like that. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A9a | |
184 | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | {Pleading} Come on, Henry. You don't have to be afraid of me. Reporter's honor. Now, how about a drink? | A8a | ||
185 | myActor: Quaint little place they've got here... I like it. | {Friendly} Hey Henry. How's business? | Bartender: Nothing but the best for someone as lovely as you, my dear. | A8a | |
186 | AO_Companion_Bar_Deezer | {To herself. / Friendly} Huh. What's this guy up to? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A8a | |
187 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | {Puzzled} Uh, lemonade? Doesn't that require... lemons? | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A8a | |
188 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | {Concerned} So I'm going to take that as a "no." | A8a | ||
189 | myActor: Is that a robot... sellin' drinks? | {Friendly} Hey there, buddy. You lost? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A8a | |
190 | AO_Companion_Bar_Generic | myActor: I could use a little pick-me-up. | {Ordering a drink at a bar. / Friendly} Hey. | A7a | |
191 | {Approaching a bar. / Neutral} I am parched. | A8a | |||
192 | {Question} Something you recommend? | A7a | |||
193 | {Amused} Now there's a ringing endorsement. I'll have one. | A7a | |||
194 | AO_Companion_Bar_Savoldi | {Approaching a bar. / Question} You up for a little beverage break? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A8a | |
195 | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | {Sarcastic. / Sarcastic} Joe. I'm hurt. Have you finally managed to resist my charm? | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A8a | |
196 | Bartender: Well... it appears I finally have a customer who wants to show a little class. | {Flirty, then flat out asking for a beer. / Flirting} Joe. Don't sully this... one, please. | A8a | ||
197 | myActor: Oh, they have a bar down here? | {Playfully. / Amused} Well hey, Savoldi. Got any good dirt for me today? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A8a | |
198 | AO_Companion_Bar_Takahashi | {Joking. / Amused} Hey. How about I introduce you to my confidential informant? | Bartender: Nan-ni shimasho-ka? | A8a | |
199 | myActor: Be right back, gonna grab a quick drink. | {Trying to keep a straight face through obvious amusement. / SinisterSmile} Takahashi, thank you for meeting me here. | Bartender: Nan-ni shimasho-ka? | A8a | |
200 | Bartender: Nan-ni shimasho-ka? | {Pretend surprise. / Surprised} No! But we've been traveling together for ages. | Bartender: Nan-ni shimasho-ka? | A8a | |
201 | Bartender: Nan-ni shimasho-ka? | {Pretend surprise. / Surprised} No! You don't say? | Bartender: Nan-ni shimasho-ka? | A9a | |
202 | Bartender: Nan-ni shimasho-ka? | {Very pleased with her own joke. / Amused} Sorry, Blue. The jig is up. Takahashi told me everything. Web of lies, gone. I mean, I bet your name's not even Blue, is it? | A8a | ||
203 | Bartender: Nan-ni shimasho-ka? | {Very pleased with her own joke. / Amused} Huh. Never realized noodles were such a rough game. | A9a | ||
204 | AO_Companion_Bar_Vadim | {Entering a dive bar. / Concerned} We're drinking here? Hmm. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A8a | |
205 | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | {Sighs before speaking. This is a conversation she's had a lot. / Irritated} What'd you do this time, Vadim? | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A8a | |
206 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | {Pleading with Vadim for him to stop telling a story. / Pleading} Vadim, please. Stop. Now. Can, can I just have a beer? | A8a | ||
207 | myActor: Oh... this place looks interestin'. | {Ordering a drink in a dive bar. / Amused} So, what's the thing least likely to make me blind? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A8a | |
208 | AO_Companion_Bar_Wellingham | {Conspiratorial} Hey, I, uh, need a minute. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A7a | |
209 | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | {Aghast, after hearing excellent gossip. / Surprised} No! | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | A7a | |
210 | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | {Pretending to be angry, but having trouble keeping it together. / Amused} Fine! I guess I'll go do that. | A7a | ||
211 | {Warmly, but still quiet and conspiratorially. / Friendly} Thanks, Welly. | A7b | |||
212 | myActor: Okay, please tell me this robot bartender knows how to pour a drink. | {Intentionally loud and clearly pretending to be angry. / Angry} Well look who it is! Don't you have a boot to polish somewhere! | A7a | ||
213 | {Friendly and conspiratorially. / Conspiratorial} Hey, Welly, what ya got for me? | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A7b | ||
214 | AO_Companion_Bar_Whitechapel | {Sarcastic. / Sarcastic} What a lovely place to get shanked. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A7a | |
215 | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | {Amused, but a bit taken aback by the chastisement you received from a bartender. / Amused} Woah, now. You talk to all your customers that way? | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | A7a | |
216 | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | {Amused. Emphasis on the word "please." / Amused} No kidding. I'll have a beer, please. | A7a | ||
217 | myActor: I know this place. | {Casually addressing a bartender. / Neutral} Hey there, Charlie. Beer? | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A7a |
AO_Companion_LoiterSearch[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
218 | AO_Companion_LoiterSearch_Scene | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} What'd they use you for? | A17a | ||
219 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} What were you hiding... | A18a | |||
220 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral} And inside there's... | A19a | |||
221 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Shoot. Won't budge. | A8a | |||
222 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} This thing's sealed tight. | A9a | |||
223 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Hmm. Locked. | A10a | |||
224 | {Found a hunk of armor in a container. / Neutral} Hey, armor in here. | A43a | |||
225 | {Found a hunk of armor in a container. Initially to herself, then shouting to the player. / Neutral} Look at that. Armor. | A44a | |||
226 | {Found a hunk of armor in a container. / Neutral} Hunk of armor in this one. | A45a | |||
227 | {scrounging in a container, calling over to player. / Neutral} This thing's got Stims in it. | A73a | |||
228 | {scrounging in a container, calling over to player. / Neutral} Stims over here. | A74a | |||
229 | {scrounging in a container, calling over to player. / Neutral} Some Stims in this one. | A75a | |||
230 | {scrounging in a container, calling over to player. / Neutral} Looks like someone was hiding their stash in this one. | A103a | |||
231 | {scrounging in a container, calling over to player. / Neutral} Drugs in here. | A104a | |||
232 | {scrounging in a container, calling over to player. / Neutral} A bunch of chems in this one. | A105a | |||
233 | {scrounging in a container, calling over to player / Neutral} There's grub in this one. | A132a | |||
234 | {scrounging in a container, calling over to player / Question} You hungry? Come take a look. | A133a | |||
235 | {scrounging in a container, calling over to player. Initially to herself, then shouting to the player. / Question} Ooo. Food! | A134a | |||
236 | {scrounging in a container, talking to herself initially, then calling over to player / Neutral} Water. Water in this one. | A162a | |||
237 | {scrounging in a container, calling over to player / Neutral} Some water in this one. | A163a | |||
238 | {scrounging in a container, calling over to player / Neutral} Hey. Thirsty? Water in here. | A164a | |||
239 | {scrounging in a container, calling over to player. Initially to herself, then shouting to the player. / Happy} Well, someone was planning some fun. Booze in here. | A192a | |||
240 | {scrounging in a container, calling over to player. / Surprised} Hello. Found where they were storing their liquor. | A193a | |||
241 | {scrounging in a container, calling over to player. / Happy} Hey, this one's got some liquor in it. | A194a | |||
242 | {scrounging in a container, calling over to player / Neutral} Woah. Bunch of ammo in here. | A221a | |||
243 | {scrounging in a container, calling over to player / Neutral} This one's got ammo. | A222a | |||
244 | {scrounging in a container, calling over to player / Neutral} Some ammo in this one. | A223a | |||
245 | {Found some weapons in a container. / Nervous} You could really win some arguments with what's in here. | A251a | |||
246 | {Found some weapons in a container. / Neutral} Arms in here. | A252a | |||
247 | {Found some weapons in a container. / Neutral} Hey. Some kinda weapon in this one. | A253a | |||
248 | {scrounging in a container, calling over to player / Neutral} Hey. Check this out. | A279a | |||
249 | {scrounging in a container, calling over to player / Neutral} Is that... Hey. Take a look at this. | A280a | |||
250 | {scrounging in a container, calling over to player / Neutral} Come take a look at this. | A281a | |||
251 | {scrounging in a container, calling over to player / Neutral} Nothing but garbage. | A316a | |||
252 | {scrounging in a container, calling over to player / Neutral} Junk. | A317a | |||
253 | {scrounging in a container, calling over to player / Neutral} I think someone was using this as a trashcan. | A318a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
254 | BoS100_02_SceneMain | Player Default: I want to help but I don't like the secrecy. Who are you? Really? | {Neutral} You owe us that much. | BoS100Danse: Very well. | Y7a |
255 | Player Default: I'll continue to help, but you owe me an explanation first. | {Amused} Inquiring minds want to know. | BoS100Danse: Very well. | A8a | |
256 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | {Quietly, pleading with the player. / Concerned} Are we really just going to leave them? | BoS100Danse: Then there's no need for you to remain here. | B9a | |
257 | Player Default: That all depends. How much are you paying? | {Concerned} Uh, not sure I'm on board with this whole guns-for-hire thing. | BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | X7a |
BoS101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
258 | BoS101SceneStage360 | Player Default: I'd be honored to join. | {Questioning Blue's agreement to join up with the Brotherhood, then agreeing to sign up too. / Concerned} Yeah? Is "honored" the word? | BoS101Danse: That's what I wanted to hear. | A8a |
259 | Player Default: No, I need to move on. | {Neutral} Not to mention the uniforms leave something to be desired. | BoS101Danse: That's a shame. | B8a | |
260 | Player Default: I don't know. | {Neutral} I got your back, no matter whose target you paint on there. | BoS101Danse: It's a big decision, so I understand your hesitation. | X8a | |
261 | BoS201_00_PrydwenArrives | {Watching a massive airship pass overhead. / Disbelief} I don't believe it. | A8a |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
262 | BoS201_01_DanseStage20 | Player Default: Going to be a quick war with that thing on our side. | {Disbelief} You two can't be that naive. That thing, it's just going to escalate everything. You can't honestly believe it will stem the bloodshed? | BoS201Danse: That's the plan. | A8a |
263 | Player Default: After rolling that thing in, you've certainly started a war. | {Angry} You're right. There's no way this doesn't just lead to more death. | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B8a | |
264 | Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. | {Concerned and afraid. / Concerned} What have you done? | BoS201Danse: What's the matter? Don't like kicking in the door? | X8a | |
265 | Player Default: Who's Elder Maxson? | {Concerned} He's a dangerous man, that's what he is. | BoS201Danse: Maxson is the commander of this division of the Brotherhood of Steel. | Y7a | |
266 | BoS201_07_MaxsonStage140 | Player Default: I refuse to allow the mistakes of the past to be repeated. | {Defiant} And how many lives are you willing to end just to do it? | Player Default: Don't worry, I'm convinced. | A8a |
267 | Player Default: I'm a bit surprised that you don't realize that by now. | {Defiant} It's a hard life, but it's a life. You starting a war isn't going to fix that. | Player Default: Don't worry, I'm convinced. | B8a | |
268 | Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow. | {Angry} Can we afford to stand by while this man sends the Commonwealth careening into war? | Player Default: Don't worry, I'm convinced. | X8a | |
269 | Player Default: The difference is our war won't reduce civilization to ashes. | {Defiant} The claim of every tyrant. "Don't worry, my war will be better." | Player Default: Don't worry, I'm convinced. | Y9a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
270 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | {Neutral} Keeping nukes out of the hands of Super Mutants? Oh, we'll do our best alright. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A8a |
271 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | {Pleading} This isn't something we can just let stand. We have to stop them. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B9a | |
272 | BoS202_02_DanseStage100 | Player Default: I wish all of mankind shared your sentiment. | {Concerned} Hey, I hate 'em as much as anyone, but maybe we pull back on the bloodlust a little? | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A8a |
273 | Player Default: Have you taken leave of your senses? | {Neutral} Killing's killing, Danse. There's always a cost to taking a life. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B9a | |
274 | Player Default: Well, it's good to see you dealt with them the Brotherhood way. | {Neutral} Not that they gave us a lot of choice. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | X7a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
275 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
276 | BoS301_04_DoctorDuff | BoS301Duff: I'm afraid something terrible has happened to her. | {Concerned. / Concerned} Gone for a week. Blue, she could be in real trouble. | Player Default: Don't worry, I'll find her. | A8a |
277 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | {Puzzled} Can't imagine what life at school must've been like with a name like that. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A8a |
278 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | {Pleading} They may not be saints, but does it really matter if it serves a noble end? | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A8a |
279 | Player Default: If you don't work on Prime, I'll have you shot. | Jesus, Blue. Have you lost it? | BoS301Li: You son of a bitch! | B9a | |
280 | Player Default: If not for the Brotherhood, do it for Doctor Virgil. | {Pleading} Think about what we could accomplish here. | BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? | X8a | |
281 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | {Conspiring with the player. / Conspiratorial} Just say whatever you have to to get us out of here. | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A8a |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
282 | BoS302_01_MaxsonStage010 | Player Default: With pleasure. I'll make him pay for lying to us. | {Upset the player has agreed to execute someone. / Disbelief} You can't be serious. We're not assassins. | BoS302Maxson: I appreciate your cooperation. | A10a |
283 | Player Default: I won't do it. Danse deserves a chance to explain himself. | {Pleading. / Pleading} The man didn't do anything wrong. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B8a | |
284 | Player Default: I don't know what to say. | {Quietly trying to convince the player. / Conspiratorial} Come on, Blue. Now's not the time to get bashful. Tell him this is nuts. | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X9a | |
285 | Player Default: Isn't there some other way? | Exactly. You're not willing to let off one innocent man? | BoS302Maxson: Absolutely not. My decision is final. | Y8a | |
286 | BoS302_03_HaylenStage040 | BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do. | {Emphasis on "have to do" / Angry} What we "have to do" is not follow orders given to us by a lunatic. | Player Default: All right, I'll hear him out. | A8a |
287 | BOS302_13_CompanionReactsExecute | {Neutral} Danse wasn't some sick dog to be put down. Though I'm pretty sure Maxson's not going to see things that way. | A8a | ||
288 | {Player stood by while a friend was executed. / Concerned} This is how they plan to make the Commonwealth safe? | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A8a | ||
289 | {Player just killed a friend on someone else's orders. / Sad} Danse did nothing to deserve this. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A8a |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
290 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | Heading into an Institute facility, we could use all the help we can get. | Player Default: It would be helpful if you tagged along. | A9a |
291 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | {Neutral} Another gun. Another set of eyes. Seems like a no-brainer to me. | Player Default: It would be helpful if you tagged along. | A8a |
292 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | {Neutral} Here goes nothing. | A8a | |
293 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | {Neutral} No way something that high tech walked off without anyone noticing. It's here somewhere. | A8a | |
294 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | {Neutral} Well, let's go get that power back on. | A8a | |
295 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | {Neutral} How about we grab this thing before our teeth start falling out? | A8a | |
296 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | {Neutral} You go get it. I'll stay out here with Ingram... and all my hair. | A8a | |
297 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | {Question} So what's the plan? | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A9a |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
298 | BoSM01_CompanionStage060_Commentary1 | {Walking through a large battle field. / Amused} Must've been one hell of an argument. | A8a | ||
299 | BoSM01_CompanionStage070_Commentary1 | {Looking at a corpse of a woman who attempted to wall herself off in a room to get away from Ghouls. She did not succeed. / Neutral} God. Would you look at how many of those things she took down. | A8a | ||
300 | BoSM01_CompanionStage080_Commentary1 | {Concerned} Goodness. Climbed all the way up here just to die. | A8a |
CIS_ChatWithNPC_Piper[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
301 | CIS_ChatWithNPC_Piper_Scene | Target: Gosh, I am now. | {Sheepish after making someone uncomfortable. / Neutral} Oh, I, uh, thank you for your time. | A1a | |
302 | Target: Gosh, I am now. | {Wrapping up an interview where someone talked candidly about their hope for the future. / Neutral} It is, isn't it? Well, thank you for your time. | A2a | ||
303 | Target: Gosh, I am now. | {Finishing up an interview with someone who has blown past her before. / Irritated} Oh, uh. Well, thanks... I guess. | A3a | ||
304 | Target: Gosh, I am now. | {Finishing up an interview with someone who has blown past her before. / Grateful} Yeah, sure. Thanks for stopping this time. | A4a | ||
305 | Target: Gosh, I am now. | {Turning away a someone trying to sell her something. / Neutral} Yeah, thanks, but I think I'll pass. | A5a | ||
306 | Target: Gosh, I am now. | {Thrown off her game as someone just asked her for food in the middle on an interview. / Neutral} Uh, I might have something. | A6a | ||
307 | {Giving an interviewee some food. / Neutral} Yeah, here. | A6b | |||
308 | Target: Gosh, I am now. | {Finishing up an interview. Trying to remain polite, despite the fact someone just said something very foolish to her. / Neutral} I see. Clearly you've thought this all the way through. Thank you for your time. | A7a | ||
309 | Target: Gosh, I am now. | {Initially polite, but says "Jerk" under her breath. / Question} Hmm. Well, thank you for your time... jerk. | A8a | ||
310 | Target: Gosh, I am now. | {Completing an interview with someone who doesn't know about the crazy stuff happening in the world. / Neutral} Oh. Uh, you know, it's probably nothing to worry yourself about. Thanks for your time. | A9a | ||
311 | Target: Gosh, I am now. | {Finishing an interview. / Amused} Heh. Actually that's a pretty damn good reason. Well, thanks. | A10a | ||
312 | Target: Gosh, I am now. | {Finishing up an interview. Previous response could have been either positive or negative, so this line needs to be neutral. / Neutral} Got it. Well, thank you for your time. | A11a | ||
313 | Target: Gosh, I am now. | {Finishing up an interview. Previous response could have been either positive or negative, so this line needs to be neutral. / Neutral} I see. Thanks. | A12a | ||
314 | Target: Gosh, I am now. | {Finishing up an interview. Previous response could have been either positive or negative, so this line needs to be neutral. / Question} That so. Well, thank you again for taking the time. | A13a | ||
315 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds? | Target: Gosh, I am now. | A1a | |
316 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Interviewing someone. / Question} Can I ask? What's like life out here these days, given all the maneuverings and conflicts among the forces in the Commonwealth? | Target: Gosh, I am now. | A2a | |
317 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} Tell me, are you worried about the possible infiltration of Diamond City's ruling elite by synths? | Target: Gosh, I am now. | A3a | |
318 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} Do you feel like Diamond City leadership has been responsive to your concerns? Are they really listening? | Target: Gosh, I am now. | A4a | |
319 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} So, who's really in charge of Goodneighbor these days? Who runs this seedy sanctuary? | Target: Gosh, I am now. | A5a | |
320 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} Question for you. What's the brisk trade these days in Goodneighbor? Jet? Psycho? Mentats? | Target: Gosh, I am now. | A6a | |
321 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} It's been suggested that Bunker Hill's policy of paying local Raiders is short-sighted, leading to, at best, just better armed Raiders? Your thoughts? | Target: Gosh, I am now. | A7a | |
322 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} In your opinion, has Bunker Hill's increased wealth improved the lives of its citizens? | Target: Gosh, I am now. | A8a | |
323 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Interviewing someone. / Question} If I may, do folks feel safe down here, despite all the lunacy that's going on right above their heads? | Target: Gosh, I am now. | A9a | |
324 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} If Vault 81 is willing to deal with outsiders, why doesn't it throw open its doors to the public, let people make use of its ample facilities? | Target: Gosh, I am now. | A10a | |
325 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} So, how hopeful are you for the future of the Commonwealth? | Target: Gosh, I am now. | A11a | |
326 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} So, how do you feel about the Commonwealth going forward? | Target: Gosh, I am now. | A12a | |
327 | Companion: Excuse me. Piper Wright, Publick Occurrences. | {Very forcefully interviewing someone. / Question} Do you feel things are getting better in the Commonwealth? | Target: Gosh, I am now. | A13a | |
328 | {Introducing yourself for an interview. / Stern} Excuse me. Piper Wright, Publick Occurrences. | Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds? | A1a | ||
329 | {Introducing yourself for an interview. / Stern} Hi there. Piper Wright, Publick Occurrences. | Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds? | A2a | ||
330 | {Introducing yourself for an interview. / Friendly} How are ya? I'm Piper Wright, Publick Occurrences. | Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds? | A3a | ||
331 | {Introducing yourself for an interview. / Stern} Hi. Piper Wright, with Publick Occurrences. | Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds? | A4a | ||
332 | {Introducing yourself for an interview. / Friendly} How's it going? Piper Wright, Publick Occurrences. | Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds? | A5a | ||
333 | {Introducing yourself for an interview. / Friendly} Excuse me. Question for you. | Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds? | A6a | ||
334 | {Introducing yourself for an interview. / Friendly} Excuse me. Got a moment? | Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds? | A7a | ||
335 | {Introducing yourself for an interview. / Friendly} Mind if I ask you a quick question? | Companion: So, are folks out here concerned with the Institute using synths to infiltrate the Commonwealth's food supply, possibly poisoning hundreds? | A8a | ||
336 | {You need a moment to perform an errand. / Neutral} Hey. Gimme a minute. | Companion: Excuse me. Piper Wright, Publick Occurrences. | A2a | ||
337 | {You need a moment to perform an errand. / Neutral} I need to take care of something. Real quick. | Companion: Excuse me. Piper Wright, Publick Occurrences. | A3a | ||
338 | {You need a moment to perform an errand. / Neutral} Hey. I'll be right back. | Companion: Excuse me. Piper Wright, Publick Occurrences. | A4a | ||
339 | {You need a moment to perform an errand. / Neutral} Blue, can I get a minute? Something I need to do. | Companion: Excuse me. Piper Wright, Publick Occurrences. | A5a |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
340 | - | {Neutral} It's big, loud, full of corrupt officials and brown-nosing citizens. But it's home. | |||
341 | {Neutral} Goodneighbor, huh? You lookin' to get stoned or stabbed? | ||||
342 | {Approaching a very rough combat arena. / Sarcastic} Ah, the Combat Zone. No finer place to get murdered in all the Commonwealth. | ||||
343 | {Sarcastically making fun of the player taking her to the airport. / Sarcastic} The mystery. The intrigue. The airport. | ||||
344 | {Sarcastic. / Sarcastic} Cold steel, angry scowls, lousy hair cuts. All the touches I've come to expect from the Brotherhood. | ||||
345 | {Suspicious} Place gives me the creeps. | ||||
346 | {Suspicious} Parsons. Even the name sounds vaguely macabre. | ||||
347 | {Neutral} Jamaica Plain, huh? We gonna look for the treasure? Personally, I always worried it was some metaphorical crap. "The real treasure is you." Pfft. | ||||
348 | {Neutral} Vault 81. Have I got some questions for the folks down here... | ||||
349 | {Stunned to be walking inside a functioning submarine. / Surprised} I guess they really don't build 'em like they used to. How is this still here? | ||||
350 | {Nervous} Blue, folks in Libertalia really don't take too kindly to... anyone, honestly. | ||||
351 | {Neutral} Here's hoping the elevator's in good shape. | ||||
352 | {Question} They sure built some weird stuff in your day, didn't they, Blue? | ||||
353 | {Somber} Been a long time since the Minutemen lost this place. The years haven't been good to it. | ||||
354 | {A pivotal moment. / Happy} Now everyone in the Commonwealth will know, the Minutemen are back. | ||||
355 | {Puzzled} Always thought something was a bit... off, about Covenant. I mean, what good's an entry exam against Raiders? | ||||
356 | {Neutral} All routes and rumors lead to Bunker Hill. |
CIS_PiperTakeNotes_OBSOLETE[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
357 | CIS_PiperTakeNotes_Scene | {writing down notes in her notebook} Hmmm... that's interesting. | A2a | ||
358 | {writing down notes in her notebook} Well, well, well. | A3a | |||
359 | {writing down notes in her notebook} I can smell a story here somewhere. I'll need to come back. | A4a | |||
360 | {writing down notes in her notebook} This I'll need to remember! | A5a |
COMPickUpScene[]
COMPiper[]
COMPiperTalk[]
COMQuestCommentary[]
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1596 | DialogueAbernathyFarmBlakeScene | Player Default: There's nothing worse than losing a child. Believe me, I know. | {Sad} I couldn't imagine what it'd be like to lose someone that close to me. | Blake: I'm sorry to hear you say so. | A8a |
1597 | Player Default: If your daughter was that stupid, she got what she deserved. | {Livid. / Angry} That girl is dead! | Blake: You're a real son of a bitch, aren't you? | B9a | |
1598 | Player Default: From what I've seen, nobody out here's got it easy. | {Neutral} You've chosen a real hard life. | Blake: Yeah, well, that don't help us sleep any easier. | X7a |
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1599 | EllieGreetScene | Player Default: No, that's not what I mean. We're not just closed for the day. We're closed permanently. The detective's gone missing. | {you and Nick are friends / Worried} Nicky's missing? What has he gotten himself into this time? | Player Default: Don't worry, I can help. Tell me what happened. | A1a |
1600 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | {Honestly confused. / Puzzled} Wait. That's what baseball was like? Really? | Moe: ... I like my version better. | A12a |
1601 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | {Shocked by the brutality of a story the player is telling. / Surprised} Oh my god. That sounds... | B13a | ||
1602 | {Realizing the player is pulling her leg. / Amused} Wait a minute... | Moe: ... I like my version better. | B13b | ||
1603 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | {Puzzled} Huh. Sounds almost elegant. You sure that's baseball? | Moe: ... I like my version better. | X12a | |
1604 | - | Then it's settled! Let's head out and see how the Commonwealth and you collide. | |||
1605 | {Mayor McDonough was outted as a Synth and is now either dead or gone} Mayor McDonough's finally gone, and people know the truth. Not bad, Blue. | ||||
1606 | {player told you how he was frozen in a Vault and lost his family} Thanks again for sharing your story, Blue. I'll make sure no one forgets what happened. | ||||
1607 | {you told the player that Nick Valentine could help him} Talk to Nick Valentine. He'll help you find your son. He's got a way with hard luck cases. | ||||
1608 | {Amused} The great, green jewel. Diamond City is a place where everyone knows everyone, and no one talks to anyone. | ||||
1609 | {Amused} Get used to this town. For all its faults, everything comes here or leaves here. | ||||
1610 | {Amused} You can't stop the press. Oh, but they try. They try... | ||||
1611 | A bit busy. I'll talk to you later, Blue. |
DialogueDiamondCityEntrance[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1612 | 01DmndIntroSceneLong | TicketTakerAlias: I'm sorry, but Mayor McDonough's really steamed, Piper. Sayin' that article you wrote was all lies. The whole city's in a tizzy. | {frustrated, indignant shouting at a speakerphone} Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh* | PiperAlias: Open this gate, right now! | A1a |
1613 | PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh* | {shouting at a loudspeaker} Open this gate, right now! | A1a | ||
1614 | PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh* | {shouting at a loudspeaker} Damn it, Danny, open up! | A2a | ||
1615 | PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh* | {shouting at a loudspeaker} I know you're listening, Danny! Open the gate. | A3a | ||
1616 | PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh* | {shouting at a loudspeaker} I can wait all day, Danny. Open up! | A4a | ||
1617 | PiperAlias: Agh... You open this gate right now, Danny Sullivan! I live here. You can't just lock me out! *sigh* | {shouting at a loudspeaker} Open uuuup! | A5a | ||
1618 | TicketTakerAlias: I got orders not to let you in, Ms. Piper. I'm sorry. I'm just doing my job. | {indignant, sarcastic} Just doing your job? Protecting Diamond City means keeping me out, is that it? "Oh look, it's the scary reporter!" Boo! | TicketTakerAlias: I'm sorry, but Mayor McDonough's really steamed, Piper. Sayin' that article you wrote was all lies. The whole city's in a tizzy. | A1a | |
1619 | {shouting at a speakerphone} What do you mean you can't open the gate? Stop playing around, Danny! I'm standing out in the open here, for crying out loud! | TicketTakerAlias: I got orders not to let you in, Ms. Piper. I'm sorry. I'm just doing my job. | A1a | ||
1620 | 04PiperIntroScene1 | {opportunistic, confident} You. You want into Diamond City, right? | Player Default: I just got here, but yeah. | A1a | |
1621 | Player Default: I just got here, but yeah. | {(VOICE -- low voice, about to pull someone into a bluff; BODY -- silently motioning someone to play along)} Shh. Play along. What was that? You said you're a trader up from Quincy? You have enough supplies to keep the general store stocked for a whole month? Huh. | A1a | ||
1622 | 05PiperIntroScene2 | {(VOICE -- bluffing, shouting at a speakerphone)} You hear that, Danny? You gonna open the gate and let us in? Or are you going to be the one talking to crazy Myrna about losing out on all this supply? | TicketTakerAlias: Geez, all right. No need to make it personal, Piper. Give me a minute. | A1a | |
1623 | 06PiperIntroScene3 | {(VOICE -- matter-of-fact)} Better head inside quick before ole' Danny catches on to the bluff. | Player Default: Sounds good. Let's go. | A1a | |
1624 | {person you were talking to just walked off} Not a talker, huh? Have it your way. | A1a | |||
1625 | Player Default: Sounds good. Let's go. | {sarcastic} Another great day in Diamond City. | A1a | ||
1626 | Player Default: I don't take orders from you. | Whoa. Take it easy. Yikes. You, uh, come along whenever you're ready. | B1a | ||
1627 | Player Default: This place. Diamond City. What is it? | Oh, the "green jewel"? She's a sight. Everyone who's anyone in the Commonwealth is from here, settled here, or got kicked out of here. A big wall, some power, working plumbing, schools, and some security goons are what make Diamond City the big monster it is. | Y1a | ||
1628 | Player Default: You first. | Wouldn't have it any other way. | X1a | ||
1629 | 07MayorIntroScene1 | Mayor: You devious, rabble-rousing slanderer! The.. the level of dishonesty in that paper of yours! I'll have that printer scrapped for parts. | {unflustered, accusatory, you got him this time} Oooh, that a statement, Mr. McDonough? "Tyrant mayor shuts down the press?" | A1a | |
1630 | 08MayorIntroScene2a | {addressing the player} Why don't we ask the newcomer? You support the news? 'Cause the mayor's threatening to throw free speech in the dumpster. | Player Default: Always believed in freedom of the press. | A1a | |
1631 | Player Default: My son. Shaun. He's less than a year old. | {this isn't the first time you've heard of someone being kidnapped around here} Wait. Your son's missing? | PiperAlias: Oh, you hear that, McDonough? What's Diamond City Security going to do to help this man, huh? This isn't the first missing person's report to come through here, and now we've got an infant who's been taken! | A1a | |
1632 | Player Default: Who would I talk to about finding a missing person? | {indignant} Well, whatever you do, don't bother going to Diamond City Security for help. | Mayor: Don't listen to her. While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here. | Y1a | |
1633 | Player Default: An infant boy. Kidnapped. | {this isn't the first time you've heard of someone being kidnapped around here} Did you say kidnapped? | PiperAlias: Well, McDonough? Diamond City Security going to investigate this? How about all the other kidnapping reports you been ignoring? | X1a | |
1634 | Player Default: Now, I have to get going. I'm sorry Diamond City Security doesn't have time to help, but I'm sure Mister Valentine charges a reasonable fee. | {reporter accusing a public official} This is ridiculous! Diamond City Security can't spare one officer to help? I want the truth, McDonough! What's the real reason security never investigates any kidnappings? | A1a | ||
1635 | Player Default: Now, I have to get going. I'm sorry Diamond City Security doesn't have time to help, but I'm sure Mister Valentine charges a reasonable fee. | {reporter accusing a public official} This is ridiculous! I want the truth, McDonough! What's the real reason security always shrivels away when talk of missing persons comes up? | A2a | ||
1636 | Player Default: I'm sure your city's a great place. | {sarcastic} Yeah. Greatest house of cards in the Commonwealth... until the wind blows. | Mayor: *ahem* Now, was there anything particular you came to our city for? | A1a | |
1637 | Player Default: This hasn't been the friendliest welcome. | {glad someone else sees through McDonough} He's got you there, McDonough. Guess not everyone gets won over by that shark smile of yours. | Mayor: *ahem* Now, was there anything particular you came to our city for? | B1a | |
1638 | Player Default: This hasn't been the friendliest welcome. | {glad someone else sees through McDonough} She's got you there, McDonough. Guess not everyone gets won over by that shark smile of yours. | Mayor: *ahem* Now, was there anything particular you came to our city for? | B2a | |
1639 | Player Default: Whatever. I'm not gonna be here long. | {hates people who turn a blind eye to obvious problems} Ugh, another "see no evil" type. You'll fit in just fiiine with all the inept guards. | Mayor: *ahem* Now, was there anything particular you came to our city for? | X1a | |
1640 | Player Default: What're you two arguing about anyway? | {indignant} What d'you think? Print lies and everybody's happy, but if you print the truth... | Mayor: *ahem* Now, was there anything particular you came to our city for? | Y1a | |
1641 | Player Default: What newspaper are you talking about? | {proud of your paper, and adamant that people support it} Mine. Publick Occurrences, and we're the hard look at the truth. So are you with us or not? | Player Default: Always believed in freedom of the press. | Y1a | |
1642 | PiperAlias: Wait. Your son's missing? | {reporter challenging a public official} Oh, you hear that, McDonough? What's Diamond City Security going to do to help this man, huh? This isn't the first missing person's report to come through here, and now we've got an infant who's been taken! | Mayor: Don't listen to her. While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here. | A1a | |
1643 | PiperAlias: Wait. Your son's missing? | {reporter challenging a public official} You hear that, McDonough? Is Diamond City Security just going to stand by while a mother, searches for her infant son, all on her own? | Mayor: Don't listen to her. While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here. | A2a | |
1644 | PiperAlias: Did you say kidnapped? | {reporter challenging a public official} Well, McDonough? Diamond City Security going to investigate this? How about all the other kidnapping reports you been ignoring? | Mayor: Don't listen to her. While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here. | X1a | |
1645 | 09MayorIntroScene3 | Mayor: I've had enough of this, Piper. From now on, consider you and that little sister of yours on notice. | {sarcastic, threatening} Yeah, keep talkin' McDonough. That's all you're good for. | Mayor: Hmph. | A1a |
1646 | 10MayorIntroScene4 | {player previously convinced the mayor to help him. PIPER is impressed} I'm impressed, not everyone can claw information out of McDonough's tight-fisted hands. Hmm, why don't you stop by my office after you see Valentine? I think I just found my next story. | A1a | ||
1647 | {sarcastic, PIPER doesn't know that the player is looking for anything} Hmm, a big Diamond City welcome from the mayor. You feel honored yet? Look, I gotta go get settled in, but, um, step by my office later. I have an idea for an article you'd be perfect for. | A2a | |||
1648 | {player previously told PIPER that he's looking for his son. PIPER is sympathetic} Look, I-I'm sorry about your boy. Why don't you come by my office, later? I think I just found my next story. Give me some time to get settled in. While I'm at it, you should probably try to get your bearings around here. Maybe someone's seen your kid? | A3a | |||
1649 | {Player previously said he was looking for an infant, PIPER is suspicious} So, you're looking for an infant boy, huh? Hmm. Interesting you not mentioning whether the boy's related to you in any way. Hmm. Why don't you stop by my office, later? I think maybe I can help you out, after I get some answers. | A4a | |||
1650 | {Player previously said he was looking for a missing person, PIPER is suspicious} So it's a missing person you're after, but you don't say who, or why they matter to you. Why don't you stop by my office, later? I think maybe I can help you out, after I get some answers. | A5a | |||
1651 | DmndPiperNatScene02 | Nat: Piper! You're back. | {happy to see your kid sister} Hey, kiddo, how are the paper sales? | Nat: Well, the presses are getting overloaded. That motor is going to go soon if we don't replace it. | A1a |
1652 | Nat: Well, the presses are getting overloaded. That motor is going to go soon if we don't replace it. | {dismissive, your sister is always worried about something} Ah, you've been saying that for weeks, and the old girl still keeps cranking. Stop worrying so much. I gotta head into the office. You start whistling if you see any angry politicians coming our way. | Nat: Why? Is something wrong? | A1a | |
1653 | - | Keep up. | |||
1654 | Let's go. | ||||
1655 | That's enough talk for now. | ||||
1656 | We gotta get moving. | ||||
1657 | {sarcastic} Another great day in Diamond City. | ||||
1658 | I believe ya. Nice Pip-Boy, by the way. Don't see too many people in Diamond City walking around with that. |
DialogueDiamondCityPiperNat[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1659 | DiaDCityPiperNat_001_PiperLovesNat | Nat: What'd I do? I knocked him on his ass. Now I've got detention. | {With a lot of love. / Happy} Oh, Natalie. Never change. | Piper: And you're super grounded. Now go. | A1a |
1660 | Nat: You're never going to believe what happened! Sheng Kawolski tried to kiss me. | {Surprised} No! What'd you do? | Nat: What'd I do? I knocked him on his ass. Now I've got detention. | A1a | |
1661 | Piper: Oh, Natalie. Never change. | {With a lot of love. / Happy} And you're super grounded. Now go. | Nat: Man... | A1a | |
1662 | DiaDCityPiperNat_002_PiperIgnoresNat | Nat: Piper! Piper! You're never gonna believe what happened! Sheng Kawolski tried to... | {Neutral} Uh, sorry darling. Not right now. Later. | Nat: Oh. Okay. | A1a |
DialogueGoodneighbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1663 | MagnoliaGreetScene | Player Default: I loved the song. It was perfect. | {Honest praise. / Grateful} Real great set this evening, ma'am. | A4a | |
1664 | {Realizing she just made an accidental come-on. A little embarrassed. / Nervous} Of songs, that is. Is it warm in here? | Magnolia: Oh, thank you! A girl tries her best. *chuckle* | A4b |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1665 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | {Concerned} And you're happy working those kinds of hours? | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A8a |
1666 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | {Puzzled} You can't exactly sample the wares, can you? | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B9a | |
1667 | Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war. | {Amused} Huh, didn't realize we were walking through a historic landmark. | SupervisorWhite: Yes, construction was completed mere days before the war. | X7a | |
1668 | Player Default: There's not even one person here? | {Amused} Thought this place was creepily tidy. | SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance. | Y7a | |
1669 | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | {Amused} You are quite the firecracker. | Player Default: Well, it's definitely unique. Sort of hard to miss. | A8a |
DialoguePlayerAdditional[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1670 | - | Speak up. I couldn't hear ya. | |||
1671 | You're standing there with your jaw hanging out. Say something. | ||||
1672 | Mind speaking up? | ||||
1673 | Hello? Anyone home? | ||||
1674 | {chuckle at the beginning, small press humor} What? No comment? |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1675 | DialogueWarwickHomesteadIntro | Player Default: No wonder your crops are doing so well. | {Just found out the bumper crops she's staring at are all grown in human feces. / Disgust} Never going to be able to look at one the same again, but they're really coming in well. | Roger: Yeah, they really are. | A8a |
1676 | Player Default: I don't care how fertile the soil is, this place reeks. | {Just found out the bumper crops she's staring at are all grown in human feces. / Disgust} But they grow a mean tato. Not sure I'll ever be able to eat one again. | Roger: Yeah, but you get used to it. | B7a | |
1677 | Player Default: Take the good with the bad, I guess. | {Reluctantly commiserating. / Disgust} I guess. | Roger: That's how it is everywhere, friend. | X8a | |
1678 | Player Default: What do you grow here? | {Disgust} Whatever it is, I don't think it's well. | Roger: We've got mutfruit and tatos for the time being. | Y7a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1679 | DN019JoinCultEmogene | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | {Concerned} Please. Have a heart. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A8a |
1680 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | {Surprised} Woah. You really want to head down this route? | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B9a | |
1681 | DN019JoinCultEmogeneBribe | {Surprised. Makes an "impressed" noise before second sentence. / Surprised} Five hundred caps? I'm in the wrong business. | CultLeader: Well, that's different. | A9a | |
1682 | DN019JoinCultOfficeGaveItems | {Can't believe the player is giving away all your things. / Irritated} Oh, you gotta be kidding me. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A9a | |
1683 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | {Conspiratorial} Uh, call me paranoid, but this screams "trap." | Player Default: Here, this is everything I have. | A9a |
DN036[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1684 | DN036_Main | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Conspiratorial} Sounds like there's a story here. | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A1a |
1685 | DN036_WhatHappenedSubtopic | Phyllis: And Samuel is at my feet and there's blood everywhere. | {Concerned} That doesn't mean it was your fault... | Player Default: I know this must be hard for you. Please, tell me the rest. | A1a |
DN053[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1686 | DN053_Virgil_Stage70_Threaten | Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me. | {Neutral} They aren't exactly renowned for being big on the whole "live and let live" thing. | Y9a |
FFDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1688 | FFDiamondCity01QuestScene | Player Default: Don't worry. I won't. | {Playfully. / Amused} It's okay, Abbot. I got my eye on this one. | Abbot: Thinking you need a little education. Maybe a bit of community service, what do you say? | A1a |
1689 | Player Default: Forget you, pal. | {Irritated} Hey, be nice about the Wall. Means a lot to folks here. | Abbot: Thinking you need a little education. Maybe a bit of community service, what do you say? | B1a | |
1690 | FFDiamondCity01WallGreenScene | Abbot: Here's your payment and a little bonus for getting the right shade of green. Don't do anything with it I wouldn't do. | {Happy} I'm glad we did this. The Wall is important to a lot of people here, Blue. | A3a | |
1691 | FFDiamondCity01WallNotGreenScene | Abbot: Here's your payment. Now get going. I got work to do. | {Amused} If anyone asks, I'm blaming you. | A1a | |
1692 | FFDiamondCity07CommonwealthBranch | {continuing the interview, sympathetic to the player being from somewhere completely different / Concerned} So. You've seen the Commonwealth. Diamond City. How does it compare to your old life? | Player Default: Honestly, seeing everyone surviving out here? Rebuilding the world? It gives me hope. | A1a | |
1693 | Player Default: Honestly, seeing everyone surviving out here? Rebuilding the world? It gives me hope. | {Impressed} That's... surprisingly inspired, Blue. We're definitely quoting that. | A1a | ||
1694 | Player Default: You're all living in rusty shacks, killing each other, and my god, the smell... | {talking to yourself, you know your readership won't like that statement / Nervous} Okay... That's gonna be a fun one to quote... | B1a | ||
1695 | Player Default: I've been having too much fun blowing things up to think about it. | {chuckling / Amused} Gotta make my job hard for me, huh? All right. If that's the quote, that's the quote... | X1a | ||
1696 | Player Default: Can you even compare the two? The world out here? It's not even close to the one I left. | {Concerned} Feeling a little homesick, are we? Can't say I blame you. | Y1a | ||
1697 | FFDiamondCity07EndInterview | {Friendly} Anyway, I agreed to come with you, right? Watch your back? Just say the word when you're ready. I can't wait to see where this story goes next. | A1a | ||
1698 | {currently following the player / Friendly} Anyway, we should probably get going. Thanks again. | A2a | |||
1699 | {Friendly} Anyway, if you need me, you'll know where I'll be. Thanks again. | A3a | |||
1700 | FFDiamondCity07FindingShaunBranch | {fishing for a good, inspiring statement from the player / Concerned} For the last part of our interview, I'd like to do something different. I want you to make a statement to Diamond City directly. | A1a | ||
1701 | {Concerned} The threat of kidnapping is all but ignored in the Commonwealth. Everyone wants to pretend it doesn't happen. | A1b | |||
1702 | {Concerned} What would you say to someone out there who's lost a loved one, but might be too scared, or too numb to the world, to look for them? | Player Default: No matter how much you want to give up, don't. You have to have hope. That you'll see them again. Or at least, that you'll know the truth. | A1c | ||
1703 | Player Default: No matter how much you want to give up, don't. You have to have hope. That you'll see them again. Or at least, that you'll know the truth. | A strong note to end on, Blue. Thanks. | Piper: That's everything. It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about. | A1a | |
1704 | Player Default: Find who's responsible, and make them pay. Simple as that. | I'll take anger over apathy any day. Good quote. Thanks Blue. | Piper: That's everything. It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about. | B1a | |
1705 | Player Default: You can only take it one day at a time. Just keep going. That's all anyone can do. | We're all just doing what we have to, huh? I think my readers can relate to that. | Piper: That's everything. It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about. | X1a | |
1706 | Player Default: Wait. People just ignore kidnappings out here? | {Surprised} Yeah, Blue, you haven't noticed? | Y1a | ||
1707 | {Depressed} You grow up in the Commonwealth, and eventually someone is going to get taken. Maybe not someone you know, but someone. | Y1b | |||
1708 | {Depressed} And people just say "well, could've been worse. Could've been killed by Raider attacks or Super Mutants, or Feral Ghouls." They just give up. | Y1c | |||
1709 | So I want my readers to hear what keeps you going. Maybe they'll find a little inspiration. Now, what would you like to say? | Player Default: No matter how much you want to give up, don't. You have to have hope. That you'll see them again. Or at least, that you'll know the truth. | Y1d | ||
1710 | Player Default: A strong note to end on, Blue. Thanks. | {Happy} That's everything. It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about. | A1a | ||
1711 | FFDiamondCity07FrozenBranch | Player Default: No. I misspoke. | {Stern} Oh no. You're not backpedaling from that one. It's true, isn't it? | Piper: Oh my god. "The Man Out of Time." | B1a |
1712 | Player Default: Behold! I am immortal! | {chuckling / Amused} You know, I guess you kind of are, aren't you? | Piper: Oh my god. "The Man Out of Time." | X1a | |
1713 | Player Default: The War? Which War? | {player is asking a dumb question / Puzzled} The one that gave us this lovely landscape of demolished buildings and nuclear radiation every ten feet? | Y1a | ||
1714 | You're telling me you saw everything before they blasted it into pieces? | Player Default: Yes. I'm over 200 years old. | Y1b | ||
1715 | Player Default: Oh no. You're not backpedaling from that one. It's true, isn't it? | {chuckling, reading the last sentence like a big headline / Amused} Oh my god. "The Man Out of Time." | Piper: So. You've seen the Commonwealth. Diamond City. How does it compare to your old life? | A1a | |
1716 | Player Default: Oh no. You're not backpedaling from that one. It's true, isn't it? | {chuckling, reading the last sentence like a big headline / Amused} Oh my god. "The Woman Out of Time." | Piper: So. You've seen the Commonwealth. Diamond City. How does it compare to your old life? | A2a | |
1717 | FFDiamondCity07MQ103Branch | {Concerned} Look, about your son. I didn't know if you were on the up-and-up before, didn't want to waste my friend's time, but I think he can help you. | A1a | ||
1718 | {genuinely respectful of Nick. You've worked with him before, and he's good} His name's Nick Valentine, detective extraordinaire. Got an office here in Diamond City. Just look for the neon sign with the heart in it. | Player Default: Thanks Piper. I'll talk to him. | A1b | ||
1719 | Player Default: Thanks Piper. I'll talk to him. | He'll like you. He's got a soft spot for the hard luck cases. | A1a | ||
1720 | Player Default: I don't see how he could possibly help me. | That's what most people say, until they need him. And don't look now, Blue, but you do. | B1a | ||
1721 | Player Default: Neon sign with a heart? You sure he's not running a brothel? | {Amused} *chuckle* THAT would be hilarious. But no, Blue, he's on the up-and-up. | X1a | ||
1722 | Player Default: So you think this Nick Valentine can find Shaun? | {Amused} Yeah. People don't like talking about him, part of the whole "head in the sand" mindset Diamond City is famous for. | Y1a | ||
1723 | {Concerned} But when you're down on your luck, and no one else is going to give you a hand? He's always there. | Y1b | |||
1724 | FFDiamondCity07PiperStartInterview | {you nickname the player "Blue" because of the blue vault jumpsuit} Glad you dropped by. You holdin' up Blue? | Player Default: Yeah. Holding up. | A | |
1725 | {you nickname the player "Blue" because of the blue vault jumpsuit} Holdin' up Blue? | Player Default: Yeah. Holding up. | A | ||
1726 | {you previously asked for the interview and were turned down} You ready for that interview now, Blue? | Player Default: All right, Piper. I'm in. | A | ||
1727 | {you nickname the player "Blue" because of the blue vault jumpsuit } You holdin' up Blue? | Player Default: Yeah. Holding up. | A | ||
1728 | {you nickname the player "Blue" because of the blue vault jumpsuit} Holdin' up Blue? | Player Default: Yeah. Holding up. | A | ||
1729 | {you previously asked for the interview and were turned down} Ready for that interview, Blue? | Player Default: All right, Piper. I'm in. | A | ||
1730 | Player Default: Yeah. Holding up. | {Puzzled} Look, I'm just gonna say it. You're a Vault Dweller. The jumpsuit's a dead giveaway. | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | A1a | |
1731 | Player Default: Yeah. Holding up. | Look, I'm just gonna say it. You're a Vault Dweller. You might not be wearing the blue jumpsuit, but the Pip-Boy and that "fish out of water" look? Dead giveaways. | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | A2a | |
1732 | Player Default: It's been a bad day. | {player never told you he's from a Vault. You figured it out / Suspicious} Not like a cozy day in the Vault, huh? Yeah, I know where you're from. Jumpsuit's a dead giveaway. | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | B1a | |
1733 | Player Default: It's been a bad day. | {player never told you he's from a Vault. You figured it out / Suspicious} Not like a cozy day in the Vault, huh? Yeah, I know where you're from. You're not wearing the blue jumpsuit right now, but the Pip-Boy and that "fish out of water" look? Dead giveaway. | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | B2a | |
1734 | Player Default: My favorite ballpark's become a shantytown. Today's been great. | {Suspicious} Interesting you mentioning that, seeing as you're from a Vault. Jumpsuit's a bit of a giveaway. | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | X1a | |
1735 | Player Default: My favorite ballpark's become a shantytown. Today's been great. | {Suspicious} Interesting you mentioning that, seeing as you're from a Vault. Yeah, you're not wearing the blue jumpsuit right now, but the Pip-Boy and that "fish out of water" look? Dead giveaways. | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | X2a | |
1736 | Player Default: Why are you calling me that? | {Disbelief} 'Cause of the blue jumpsuit you're wearing? You're a Vault dweller. | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | Y1a | |
1737 | Player Default: Why are you calling me that? | {player never told you he's from a Vault. You figured it out / Puzzled} 'Cause you're a Vault Dweller? I know you're not wearing the blue jumpsuit right now, but the Pip-Boy and that "fish out of water" look? Dead giveaways. | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | Y2a | |
1738 | Player Default: Look, I'm just gonna say it. You're a Vault Dweller. The jumpsuit's a dead giveaway. | So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | Piper: You do that, and... I'll tell you what. I'll come with you. Watch your back while you get used to the world above ground. | A1a | |
1739 | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | {Thinking} You do that, and... I'll tell you what. I'll come with you. Watch your back while you get used to the world above ground. | Player Default: All right, Piper. I'm in. | A1a | |
1740 | Piper: So here's the deal. I want an interview. Your life story in print. I think it's time Diamond City had a little outside perspective on the Commonwealth. | {Thinking} Besides, I'm already following you around. Might as well get some quotes while we're at it. | Player Default: All right, Piper. I'm in. | A2a | |
1741 | Player Default: All right, Piper. I'm in. | Good. Let's get down to business. | Piper: So, I know you're from a Vault. How would you describe your time on the inside? | A1a | |
1742 | Player Default: Not now, Piper. | All right. It can wait. For a bit. | Piper: So, I know you're from a Vault. How would you describe your time on the inside? | B1a | |
1743 | Player Default: Here's your headline: "Local man says no." | {chuckle before the "smart ass" / Amused} Gonna be like that, huh? Smart ass. Fine. We'll do this later, but I want that interview, got me? | Piper: So, I know you're from a Vault. How would you describe your time on the inside? | X1a | |
1744 | Player Default: What kind of interview is this going to be? | I ask you who you are, get your opinion on life out there, and maybe load up a few tough questions and keep it interesting. | Y1a | ||
1745 | What do you say? | Player Default: All right, Piper. I'm in. | Y1b | ||
1746 | Player Default: Good. Let's get down to business. | {newspaper interview} So, I know you're from a Vault. How would you describe your time on the inside? | Player Default: My family and I were frozen. I didn't spend much time in the Vault. | A1a | |
1747 | Player Default: My family and I were frozen. I didn't spend much time in the Vault. | {the War referring to the War where the bombs fell / Question} Wait. They boxed you up in a fridge? The whole time? Are you saying you were alive before the War? | Player Default: Yes. I'm over 200 years old. | A1a | |
1748 | Player Default: Normal. Nothing out of the ordinary. | {Suspicious} Normalcy is a bit of a relative concept in the Commonwealth, but okay. I can work with that. | Piper: So. You've seen the Commonwealth. Diamond City. How does it compare to your old life? | B1a | |
1749 | Player Default: It was just me and a thousand guinea pigs. They turned... carnivorous. | {mumbling to yourself, annoyed / Suspicious} Okay, I guess we're going have to go with the satirical approach to this article... | Piper: So. You've seen the Commonwealth. Diamond City. How does it compare to your old life? | X1a | |
1750 | Player Default: Why's that important? I'm here now, aren't I? | I told you, this is a perspective piece. People in Diamond City need to know you're from a different world than them. | Y1a | ||
1751 | {getting back to it} So, what was the Vault like? | Player Default: My family and I were frozen. I didn't spend much time in the Vault. | Y1b | ||
1752 | FFDiamondCity07WhoIsItBranch | Player Default: Sure sounds like they might be. | {Thinking} Not even a baby is safe from them. And people wonder why I can't just look the other way... | A1a | |
1753 | Player Default: A man took Shaun. Not some shadowy group. | {Concerned} I hope that's true. Because if they are involved, everything gets worse. | B1a | ||
1754 | Player Default: I don't know. | No one ever does. That's what makes them so scary. | X1a | ||
1755 | Player Default: The Institute? Who are they? | {player asks about the Institute} That, Blue, is the biggest mystery in the Commonwealth. No one really knows who or where they are, but their handiwork is all over. | Y1a | ||
1756 | Synths. Synthetic people. Sent from their hidden labs to do the Institute's dirty work. | Y1b | |||
1757 | Sometimes they even replace a person with a Synth double. A little covert agent no one would ever suspect. | Y1c | |||
1758 | Now, not everything that goes wrong has the Institute behind it, but there's always a chance. That's why I'm asking. | Player Default: Sure sounds like they might be. | Y1d | ||
1759 | Player Default: The Institute? Who are they? | {player asks about Synths} That's right. There's two major kinds you have to watch out for. | Y2a | ||
1760 | The first is an obvious fake. Skin looks like plastic. Skeleton might even be showing. | Y2b | |||
1761 | {Puzzled} You see groups of them scouring the Commonwealth, killing people, and scavenging what's left. I reported on University Point a while back. Whole town got cleaned out. | Y2c | |||
1762 | The second type of Synth is the real deal. With skin, blood, warm smiles and guilty glances just like a good, old-fashioned human. | Y2d | |||
1763 | So do you think they could be involved? The Institute, or one of their agents? | Player Default: Sure sounds like they might be. | Y2e | ||
1764 | {continuing the interview, sympathetic to the player, sense of worry over the Institute / Concerned} Now, I already know you're looking for your son. Shaun. Do you suspect the Institute was involved in his kidnapping? | Player Default: Sure sounds like they might be. | A1a | ||
1765 | {player never told you about Shaun before / Question} Now, the big question. You came all this way looking for someone. Who is it? | Player Default: My son, Shaun, was kidnapped. He's not even a year old. | A2a | ||
1766 | {player never told you about Shaun before / Question} Now, the big question. Why come to Diamond City? You're looking for someone, aren't you? Who is it? | Player Default: My son, Shaun, was kidnapped. He's not even a year old. | A3a | ||
1767 | Player Default: My son, Shaun, was kidnapped. He's not even a year old. | {Concerned} The parent after the missing child. *sigh* As heartbreaking today as it ever was. | A1a | ||
1768 | {sympathetic to the player, sense of worry over the Institute / Concerned} Tell me, do you suspect the Institute is involved? | Player Default: Sure sounds like they might be. | A1b | ||
1769 | Player Default: You heard wrong. I'm not looking for anyone. | {Concerned} Don't lie to me, Blue. This is your story. Don't you want people to know the truth? | Player Default: My son, Shaun, was kidnapped. He's not even a year old. | B1a | |
1770 | Player Default: I lost family, okay? I'm trying to get one of them back. | {Concerned} What's their name, Blue? Who are they? | Player Default: My son, Shaun, was kidnapped. He's not even a year old. | X1a | |
1771 | Player Default: Why do you care? | This is news. No one else in Diamond City may care about the missing, but my paper does. | Player Default: My son, Shaun, was kidnapped. He's not even a year old. | Y1a | |
1772 | zFFDiamondCity07PiperFemalePlayerBranch | Player Default: I practiced law. | A lawyer, huh? And what was justice like back then? | Player Default: I made sure everyone got a fair trial. That they didn't get rolled over by the system. | A1a |
1773 | Player Default: Hardly matter now. | {reporter interviewing someone, contemplating their statement} Maybe not from where you're standing... | Piper: Tell me. The world back then. What was it like? | B1a | |
1774 | Player Default: I had just given birth to Shaun a few months prior. It kind of occupied most of my time. | {empathizing, you had to raise your little sister mostly on your own / Amused} I'll bet. Try raising a little sister sometime... | Piper: Tell me. The world back then. What was it like? | X1a | |
1775 | Player Default: My marriage was the most important thing in my life. | {reporter interviewing someone, contemplating their statement} Interesting... | Piper: Tell me. The world back then. What was it like? | Y1a | |
1776 | Player Default: I made sure everyone got a fair trial. That they didn't get rolled over by the system. | {reporter interviewing someone, contemplating their statement} The guardian of the downtrodden, huh? | A1a | ||
1777 | Player Default: It was a bunch of power-hungry bastards locking up anyone they didn't like or got in their way. | {reporter interviewing someone, contemplating their statement} So... not much has changed, then? | B1a | ||
1778 | Player Default: Trial by combat. I racked up 30 kills in my day. | {sarcastic, sassing back / Sarcastic} Oh, I always wondered why old, prewar courthouses have all that gladiator equipment just lying around... | X1a | ||
1779 | Player Default: What's it matter now? The American penal code burned up along with most of Boston. | {reporter interviewing someone, contemplating their statement} Fair enough... | Y1a | ||
1780 | zFFDiamondCity07PiperFinalBranch | {reporter doing an interview / Question} Tell me. The world back then. What was it like? | Player Default: Blue skies, green grass, clean streets. A nice home with a bunch of silly appliances. Friendly neighbors. Not like now. Not at all. | A1a | |
1781 | Player Default: Blue skies, green grass, clean streets. A nice home with a bunch of silly appliances. Friendly neighbors. Not like now. Not at all. | {excited, already writing the article in your head / Happy} Wow. This is going to be a great story! Just wait till you see this in print. You won't regret this, Blue. | A1a | ||
1782 | zFFDiamondCity07PiperMalePlayerBranch | Player Default: I was a soldier. | {Puzzled} You fought in the War? Tell me. What happened? What was it all about? | Player Default: Protecting freedom. The American way of life. | A1a |
1783 | Player Default: Hardly matters now. | {Concerned} From where you're standing, I guess it doesn't. | Piper: Tell me. The world back then. What was it like? | B1a | |
1784 | Player Default: I was a father. I just wanted a better life for my son. | {reporter interviewing someone, contemplating their statement} Interesting... | Piper: Tell me. The world back then. What was it like? | X1a | |
1785 | Player Default: My marriage was the most important thing in my life. | {reporter interviewing someone, contemplating their statement} Huh... | Piper: Tell me. The world back then. What was it like? | Y1a | |
1786 | Player Default: Protecting freedom. The American way of life. | {reporter interviewing someone, contemplating their statement} Protecting a way of life, huh? | A1a | ||
1787 | Player Default: The Reds just kept pushing and pushing. Someone had to stop them. | {reporter interviewing someone, contemplating their statement} And that someone was you? Interesting... | B1a | ||
1788 | Player Default: Aliens invaded. And they brought laser-shooting dinosaurs! | {sarcastic, sassing back, Grognak is a comic book character / Sarcastic} Sure. And then Grognak the Barbarian showed up and married the dinosaur queen, right? Just like in the history books. | X1a | ||
1789 | Player Default: Well, we've already skipped to the ending. What's more to tell? | {reporter interviewing someone, contemplating their statement} Fair enough... | Y1a | ||
1790 | - | You ask around about your boy. I gotta get setup. | |||
1791 | Someone must know something. Keep looking around. | ||||
1792 | Don't worry. We'll get you help, just get your bearings first. | ||||
1793 | We'll talk more once I get settled in. | ||||
1794 | I gotta check a few things, first. We'll talk later. | ||||
1795 | FFDiamondCity08GiveNukaScene | Player Default: Here you go. | {Conspiratorial} Real sweet of you. | Sheffield: *gasp* Oh thank you! Thank you! | A9a |
1796 | Player Default: I'm... gonna go... | {Quietly chastising the player. / Conspiratorial} You really getting your breeches in a bunch over one Nuka-Cola? | Sheffield: *whimpering* | B9a | |
1797 | Player Default: Drink. Some. Water. | {Irritated} We can't just help the guy out? | Sheffield: Nuka-Cola...So thirsty...*whimpering* | X9a | |
1798 | Player Default: You want a soda? Is that it? | {Pleading} Come on. We can spare something, can't we? | Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that... | Y9a | |
1799 | FFDiamondCity10_002_Danny | Player Default: Hold on. My friend here can help. | {Scared for a friend who's been shot. / Concerned} Don't worry, Danny. You're gonna be alright. | DannySullivan: Thank you, miss... Pardon me if I don't get up for a while... | A2a |
1800 | Player Default: Just let go. It'll all be over soon. | {Angry} No. Dammit, Danny. Don't listen. Hang in there! | DannySullivan: We should've done something... about McDonough... Ain't like we weren't warned. Just didn't want to admit it... | B2a | |
1801 | Player Default: Hold on. I'll be back. | {Comforting a dying friend. / Worried} We'll get help, Danny. Don't worry. | DannySullivan: Not much else I can do... | X2a | |
1802 | FFDiamondCity10_011_MayorOfficePiper | {shouting, kicking the mayor's door / Angry} I knew it! I knew you were a synth, McDonough! | MayorMcDonough: Yes, Piper! Congratulations! You've won. I hope you break your foot trying to kick that door down! | A1a | |
1803 | MayorMcDonough: Yes, Piper! Congratulations! You've won. I hope you break your foot trying to kick that door down! | {talking to yourself, frustrated / Angry} Dammit! It won't budge. | A1a | ||
1804 | FFDiamondCity10_015_McDonough | It's over, McDonough! | A1a | ||
1805 | MayorMcDonough: Now I'll tell you what's going to happen next. I'm walking out of this city. Unharmed. With my dignity intact. | {Angry} You're not getting off the hook that easy, McDonough! You have to answer for what you've done. | MayorMcDonough: I'm either walking out of this city a free man, or I'm killing as many of you... disgusting, filthy savages as I can! | A1a | |
1806 | Player Default: Fine. Get out of here and don't come back. | {Mayor McDonough has been convinced to flee the city. / Stern} And if I were you, I'd run. Far. | MayorMcDonough: I'd say I'll miss this rust bucket of a city, but I won't. | A1a | |
1807 | Player Default: You're going to stand trial, and these people are going to have justice. | {Player has requested Mayor McDonough stand trail for his crimes. / Stern} Lord knows, you've got plenty to answer for. | MayorMcDonough: Trial? Please. You know how these people feel about synths. I won't be stuck in a prison while they gloat! | X1a | |
1808 | FFDiamondCity10_020_Resolution | Piper: So the big, fat liar gets to walk free. Another depressing story to add to the pile. | {McDonough is dead, you feel conflicted / Somber} He's dead. I can't say McDonough didn't deserve worse, but... *sigh* | MayorSecurityOfficer: Not sure what's gonna happen now. City council takes over, I guess. It's gonna be a long time till anyone trusts another election. | A1a |
1809 | MayorSecurityOfficer: Good job taking down that backstabber. He deserved it. | {Tired} Without a Mayor, the city council will be next in line to pick up the pieces. Let's hope they do a better job. | A1a | ||
1810 | {Tired} I don't know when people are going to be ready for another mayoral election. Not going to be soon, that's for sure. | Piper: But at least now, Diamond City will finally have the truth. | A1b | ||
1811 | MayorSecurityOfficer: Hey, uh, thanks. We owe you. Big. | {Confident} But at least now, Diamond City will finally have the truth. | A1a | ||
1812 | {player let McDonough walk / Depressed} So the big, fat liar gets to walk free. Another depressing story to add to the pile. | MayorSecurityOfficer: Good job taking down that backstabber. He deserved it. | A1a | ||
1813 | FFDiamondCity10_021_Companion | {The player threatened McDonough instead of trying to negotiate with him during a hostage situation. / Stern} You really think daring McDonough to open fire was the best course of action? | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A9a | |
1814 | {Mayor McDonough has escaped. / Concerned} The idea of McDonough at large in the Commonwealth. Almost scarier than him being mayor. | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A8a | ||
1815 | {Mayor McDonough is dead. / Question} Is this what the Institute wanted? For us to do their dirty work for them? | A8a | |||
1816 | - | {McDonough's barricaded himself in his office} Dammit. McDonough's locked the door. | A | ||
1817 | {McDonough's barricaded himself in his office} There's no key. Gotta be a way in. | A | |||
1818 | {McDonough's barricaded himself in his office} Geneva used to have some way of opening the door. Maybe check her desk? | A | |||
1819 | {door to mayor's office just opened, going to confront him} Come on, let's get him. | A | |||
1820 | {door to mayor's office just opened, going to confront him} Let's go! | A | |||
1821 | {Mayor McDonough either died or has run away} I got a lot to clean up here, Blue. Hit me up again later. | A | |||
1822 | {Mayor McDonough either died or has run away} I think Diamond City's gonna need me for a bit. Don't worry, we'll hit the road together soon. | A | |||
1823 | {Mayor McDonough either died or has run away} Guess I got another article to write, huh? | A |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1824 | - | {Leaving the player's service. / Neutral} Probably a story I should follow up on anyway... | |||
1825 | {Leaving the player's service. / Neutral} Hey. Watch yourself, alright? | ||||
1826 | {Leaving the player's service. / Neutral} I'll be home, if you need me. |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1827 | Inst301BranchBossExtort | Player Default: You have my word. Give me you what you've got, and we'll leave. | {Concerned} No one has to die. | SynthBoss: The password to get into the stash is "Mad Orca". | A9a |
1828 | Player Default: Hell no. I'll think just take what I want. | {Upset the player has chosen violence. / Disbelief} Seriously! | SynthBoss: If that's the way you want it, then let's finish this. | B8a | |
1829 | Player Default: On second thought, nah. | {Caught off guard. / Surprised} Wait, what? | SynthBoss: If that's the way you want it, then let's finish this. | X9a | |
1830 | Player Default: And if I refuse? | {Irritated} Don't throw away a smart deal. | SynthBoss: If that's the way you want it, then let's finish this. | Y7a | |
1831 | Inst301SceneX6GivesResetCode | Player Default: Good, I'd like to avoid any unnecessary violence. | {Neutral} And then we can safely get him out of this hellhole. | X6: Well, he might not be alone up there. Violence might be inevitable. | A9a |
1832 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | {Taken aback by the player's suggestion of violence. / Stern} Now you wait a second. I didn't sign up for an execution. | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B9a | |
1833 | Inst301SceneX6Intro | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | {Neutral} We're in this deep with the Institute as is. Couldn't hurt to have someone with real combat training watching our backs. | Player Default: Alright, let's go. | A9a |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1834 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | {Reluctant. / Neutral} Here we go, I guess. | X418: Here are the recall codes. Follow me. | A8a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1835 | Inst306Stage20Desdemona | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | {Confident} There's got to be something we can do. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A9a |
1836 | Player Default: I'm afraid you all have to die. | {Quietly pleading. Upset about the player deciding to kill someone. / Pleading} Blue, don't do this! | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B9a | |
1837 | Player Default: You're alive, so what do you think? | {Player just informed someone he's been hired to kill that he's not going to do it. / Pleading} We're not the bad guys. | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X9a | |
1838 | Player Default: How do I deal with this, Desdemona? | Could really use some good ideas about now. | Desdemona: Give me a straight answer first. Are you still on our side? | Y7a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1839 | InstM01CedricScene | Player Default: I know you're in a tough situation here, but lives are at stake. Please help me. | {Pleading} You know what the right choice is here. | Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute. | A8a |
1840 | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | {Stern} You should be ashamed. | Cedric: Then I guess this conversation's over. | B8a | |
1841 | Player Default: If that what it takes, fine. | But you better give us what we need. | Cedric: Well now, looks like I can help you after all. | X7a | |
1842 | Player Default: You don't care about Roger's family? Not even his children? | {Stern} Their deaths will be on your hands. | Cedric: You really aren't from around here, are you? | Y7a | |
1843 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | {Sarcastic. / Sarcastic} And no one would want that. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A8a |
InstMassFusion[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1844 | InstMassFusion_10_Roof | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | In we go. | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A8a |
1845 | InstMassFusion_11_AgitatorMissing | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | {Puzzled} I don't think it just wandered off. There's got to be a hint around here somewhere. | A8a | |
1846 | InstMassFusion_13_PowerLoss | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | {Neutral} Alright. Then we just gotta find the switch. | A8a | |
1847 | InstMassFusion_15_ViewReactor | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | {Pleading} Not to rush, but I'd love to get out of here before my hair starts falling out. | A8a | |
1848 | InstMassFusion_20_ElevatorToLobby | AllieFilmore: These guys just don't know when they're beaten, do they? | {Concerned} We can't let them box us in. | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A8a |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1849 | Min01PrestonOutroFinal | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | {Playfully. / Amused} I've already followed you through hell and high water and I like to think I have more sense than most. | Player Default: Okay. I'll do it. | A9a |
1850 | Player Default: Okay. I'll do it. | {Happy} It's gonna be a lot of responsibility. But I know you'll make this place better. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A9a | |
1851 | Player Default: No. I'm not your savior. I have my own problems to deal with. | {Concerned} Can't force you to do anything, but you could do a lot of good in this role. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B9a | |
1852 | Min01SturgesIntro | {Neutral} Always ready to get my hands dirty. | Player Default: I'd be glad to help. | A8a |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1853 | Min02PrestonCastlePrebattle2 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | {Player has just suggested a frontal assault against a superior force. / Neutral} Tactics are overrated anyway. | PrestonGarvey: If you say so. | A9a |
1854 | Player Default: I'm not ready to make a call yet. | {Neutral} Well, I don't think those Lurks are going anywhere. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | B10a | |
1855 | Player Default: Let's hit them from both sides. | {Amused} They won't know what hit 'em. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X9a | |
1856 | Player Default: Set up a firing line and I'll draw them out. | {Irritated} You can't do this alone. I'm coming with you. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y9a | |
1857 | Min02PrestonCourtyard | PrestonGarvey: Let's do this, General. | {Concerned} Walking into a confined space overrun by Mirelurks? What did you get me into? | A8a |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1858 | Min03RonnieIntroBrawl | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {Pleading} We don't want any trouble. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A8a |
1859 | Player Default: I'd like to see you try. | {Trying to back herself out of the fight. / Disbelief} Ma'am, I don't know this person. So if you need to do some punching... | RonnieShaw: This is going to be fun. | B8a | |
1860 | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {Just heard the player describe something disgusting. / Disgust} And I have a new worst mental image. | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X9a | |
1861 | Player Default: If you're a Minuteman, how come Preston never told me about you? | {Friendly} We thought Preston and his crew were the only ones left. | RonnieShaw: Garvey? Oh yeah, I heard of him. Took over Hollis's group after the Quincy Massacre. One of the good ones. | Y7a | |
1862 | - | {Neutral} Hasn't exactly been the cakewalk we'd hoped for. |
MinDestBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1863 | MinDestBoSFiring | PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. | {Concerned} All those people. | RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. | A8a |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1864 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | {Pleading} All we're asking is a little good faith. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A8a |
1865 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | {Irritated} I think this guy might be willing to work with us. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B9a | |
1866 | Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. | {Neutral} We know what we're doing. | MinutemenContact: You'd better be right. If you're not, that man's life is on your head. | X8a | |
1867 | Player Default: You sure you're willing to risk being wrong about this? | {Neutral} Because that man's death will be on your hands. | MinutemenContact: Look, I... I just want people to be safe, y'know? I don't want anyone else dying, or getting' kidnapped or whatever. | Y7a | |
1868 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | {Pleading} Just try and remember we're talking about a person here. | A8a | |
1869 | {Question} Now, what do you know? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A8b | ||
1870 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | {Neutral} Well, we're here to help now. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B8a | |
1871 | Player Default: If things were different, we might not be here. Not now, at least. But with the situation in the Commonwealth being what it is... | {Neutral} There's no changing the situation at this point. So what do you know? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | X7a | |
1872 | Player Default: They thought I'd be able to relate to him, with my scientific background. | {Neutral} Seems like another miscalculation to me. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | Y7a |
MQ105[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1873 | MQ105_003_PiperScene | {Irritated} Why doesn't the mayor come out of his office, huh? He afraid of talking to the press? I bet if I said I was with the Institute, he'd come running... | Geneva: You ever think maybe you could get a man's attention easier if you used softer words, honey? Maybe shout a little less? | A1a | |
1874 | Geneva: You ever think maybe you could get a man's attention easier if you used softer words, honey? Maybe shout a little less? | {threatening, implying the secretary and the mayor are sleeping together / Irritated} Ah, that reminds me of this article I'm writing about the mayor's affair with a certain air-headed, blonde... | A1a | ||
1875 | MQ105_004_PiperPlayerScene | {talking to the player, surprised to see him/her again, curiosity is high / Amused} Come on. What brought you all the way up to the Mayor's office? | Player Default: I'm trying to track down a man named Kellogg. | A | |
1876 | {suddenly noticing the player has walked into the office / Surprised} Ooooh, look who it is. What brings you to the Mayor's office, huh? | Player Default: I'm trying to track down a man named Kellogg. | A1a | ||
1877 | Player Default: I'm trying to track down a man named Kellogg. | {piecing things together from the scraps of things you know / Thinking} Interesting. That's the guy who bought the house in the abandoned West Stands. Had that kid... | A1a | ||
1878 | Player Default: None of your business. | {not threatening, just confident and plucky / Irritated} You know, that's the kind of talk I hear right before a big story of mine goes into print... I always find out. Sooner or later. | B1a | ||
1879 | Player Default: Need to see the mayor about something. | {sarcastic / Puzzled} Really? You came to the mayor's office to see the mayor? Who'd have thought? | X1a | ||
1880 | {not threatening, just confident and plucky / Friendly} Fine. Keep your secrets. Sooner or later, I'll find out. I always do. | X1b | |||
1881 | Player Default: What are you doing here, Piper? | Trying to find out why the Mayor happens to be meeting with the same suspicious looking courier every other week. | Y1a | ||
1882 | {Question} Not from any settlement I've heard of. Not from a caravan. Always in and out before anyone has a chance to talk to him. | Y1b | |||
1883 | {Question} An errand boy from the Institute maybe? After this article comes out, that's what everyone's going to be asking. | Y1c | |||
1884 | Player Default: What are you doing here, Piper? | {teasing, not giving up your scoop / Amused} Nah-ah, not until it's in print. You can read all about it in the next issue... | Y2a | ||
1885 | {player is walking away} What? Didn't like something I said? | A1a | |||
1886 | MQ105_005_GenevaScene | Geneva: If you are done crowding the reception area, Miss Piper, the Mayor needs to make time for more... responsible citizens. | Hmph. I was just leaving anyway. | A1a | |
1887 | - | {just leaving McDonough's office after Nick Valentine and the player showed up} Good luck with McDonough. Just watch yourself around him, okay? |
MQ106[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1888 | MQ106_CompanionDogmeatScene | {At Fort Hagen, looking for Kellogg with the Player. Dogmeat has just lead you here following Kellogg's scent / Thinking} This is it, isn't it? Kellogg's here. All right, Blue. It's you and me. I think Dogmeat's earned some time off. | A7a | ||
1889 | DogmeatLostTrail | {Neutral} Hey. Somebody was here. You think it was Kellogg? | Companion: This Kellogg bloke certainly isn't makin' this easy, is he. | A9a | |
1890 | {Neutral} Guess we're on the right path, huh? So where'd you go from here... | Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... | A8a | ||
1891 | {Neutral} Hey. Dogmeat's got something. See anything? | Companion: I'm gonna hear that damn dog barkin' in me sleep. | A8a | ||
1892 | {Disgust} Oh god. You think this was Kellogg's handiwork? | Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg. | A8a | ||
1893 | {Neutral} He can't be far now. See if you can find anything. | A9a | |||
1894 | Site04_RobotConversation | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | We're still on track. Hopefully he's not much further. | Dogmeat: (alert bark) | A3a |
MQ201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1895 | MQ201a_001_PiperNickIntro | {asking Nick about the Player} Come on, Nicky. I'm just asking for your opinion. It'd be a great quote. | Nick: He's my client, Piper. Why don't you learn not to snoop on a man's private affairs? | A1a | |
1896 | Nick: He's my client, Piper. Why don't you learn not to snoop on a man's private affairs? | {Amused} Well, well. Speak of the devil... | Nick: You're back. And... not with your son. What happened? | A1a | |
1897 | MQ201a_002_NickScene01 | Nick: Where the Institute actually is. Or how to get in. | {explaining a piece of the puzzle that everyone missed / Thinking} Exactly. But there's one person who must know, right? The guy who just handed them Shaun. | Nick: Kellogg. Huh... | A1a |
1898 | Nick: "Gets his brains blown out..." Huh... His brains. You know, we may not need the man at all. | {Puzzled} You're talking crazy here Nick. Got a fault in the ole' subroutines? | Nick: Look, there's a place in Goodneighbor called the Memory Den. Relive the past moments in your mind as clear as the day they happened. | A1a | |
1899 | Player Default: You were right, Nick. Kellogg did have my son. But that wasn't all. He was working with the Institute. He... he gave them Shaun... | {Surprised} The Institute? Hoo boy... | Nick: I'm sorry, friend. Truly. That makes things... considerably more complicated. | A1a | |
1900 | Nick: I'm sorry, friend. Truly. That makes things... considerably more complicated. | He ain't kidding. Heck, Nick's a synth, and even he doesn't know how to get in. | Nick: No synth does. Security protocols strip those memories out. | A1a | |
1901 | Player Default: A literal dead end, huh? | {sympathetic to what the player did, but now you're stumped / Depressed} So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwe | Player Default: He wasn't going to talk. Even if I had a way of bringing him alive. | A1a | |
1902 | Player Default: Cybernetics, huh? We may have just won the lottery. | Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you? | Nick: I have to go to the Memory Den either way, if I'm gonna introduce you to Amari. But if you want to head there together, just say so. | A1a | |
1903 | Nick: Don't worry. We're gonna get your boy back. Just a few more steps... | While you two are out, I'm gonna do some more research. I'll be at the Publick if you need me. | Piper: And by the way, at some point, you owe me an interview. I want to hear how this whole story got started. | A1a | |
1904 | Nick: Don't worry. We're gonna get your boy back. Just a few more steps... | While you two are out, I'm gonna do some more research. I'll be here if you need me. | Piper: And by the way, at some point, you owe me an interview. I want to hear how this whole story got started. | A2a | |
1905 | Piper: While you two are out, I'm gonna do some more research. I'll be at the Publick if you need me. | And by the way, at some point, you owe me an interview. I want to hear how this whole story got started. | A1a | ||
1906 | Player Default: Let's see... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work... | {Nick's suggestion is gruesome and you're a bit shocked / Surprised} Jesus, Nick... Gross! Seriously? | Nick: I know it's grisly, but what choice do we have? We got no leads. Nothing. That old merc's brain just might have all the secrets we need to know. | A1a | |
1907 | Player Default: Bullshit. You're a synth, Valentine! Tell me what you know! | {player just shouted at Nick / Surprised} Whoa, whoa, whoa. Calm down, Blue... | Nick: It's all right. The man's clearly upset. Look, Piper's right. Sad thing is, I have no idea.... | B1a | |
1908 | Nick: It's all right. The man's clearly upset. Look, Piper's right. Sad thing is, I have no idea.... | {explaining things, breaking down what you know about the Institute} I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone. | Nick: True enough. | A1a | |
1909 | Nick: True enough. | {explaining who the Institute is, and what they do / Thinking} Sometimes they snatch people in the middle of the night. And sometimes they leave old synths behind to remind us that they're out there. But to this day, there's one thing nobody | Nick: Where the Institute actually is. Or how to get in. | A1a | |
1910 | MQ201b_002_PiperNickIntro | {emphasis on "my", you're usually the one pestering Nick for information / Amused} Well, well, Nicky Valentine walks into my office for a change. | Nick: What can I say, Piper? You, me, and hard luck all seem to run together like acid rain down an old sewer. | A1a | |
1911 | Piper: You, uh, including your client here in that analogy? | {Nick and the player have walked into your office. The player has just come back from confronting Kellogg} So, you two are finally letting me in on this little case of yours. What's the story? | Player Default: We need help, Piper. This man named Kellogg kidnapped my son, but that wasn't all. He was working with the Institute. He... he gave them Shaun... | A1a | |
1912 | Nick: What can I say, Piper? You, me, and hard luck all seem to run together like acid rain down an old sewer. | {chuckling, amused by Nick's dramatic wording, he's always so serious / Amused} You, uh, including your client here in that analogy? | Piper: So, you two are finally letting me in on this little case of yours. What's the story? | A1a | |
1913 | MQ201b_003_PiperScene01 | {Nick and the player have walked into your office. The player has just come back from confronting Kellogg} Come on. Let's hear the whole story. | Player Default: We need help, Piper. This man named Kellogg kidnapped my son, but that wasn't all. He was working with the Institute. He... he gave them Shaun... | A | |
1914 | Player Default: We need help, Piper. This man named Kellogg kidnapped my son, but that wasn't all. He was working with the Institute. He... he gave them Shaun... | {Surprised} The Institute? Hoo boy... | A1a |
MQ201Piper[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1915 | PostMQ201Piper_Institute01 | {walking alongside the player, making conversation about your investigation into the Institute / Thinking} You know, the Institute has a lot of enemies. The Minutemen tangled with them once, the Railroad still does. I've even got some notes on these new guys: The Brotherhood of Steel. | Player Default: Tell me about the Minutemen. | A | |
1916 | {sarcastic about "favorite people", really going to talk about their enemies} Need a countdown on the Institute's favorite people? | Player Default: Tell me about the Minutemen. | A1a | ||
1917 | Have any more questions about the Institute's enemies, Blue? | Player Default: Tell me about the Minutemen. | A2a | ||
1918 | Player Default: Tell me about the Minutemen. | {Question} You know that group you rescued in Concord? Far as I know, they're the last Minutemen left in the Commonwealth. | A1a | ||
1919 | They used to be a volunteer army, dedicated to protecting "friends, family, and neighbors." Sounds soft, but they were a real thing at one point. | Player Default: Tell me about the Minutemen. | A1b | ||
1920 | Player Default: Tell me about the Minutemen. | They're a volunteer army, dedicated to protecting the Commonwealth from things like the Institute. Things that make people afraid. | A2a | ||
1921 | But they're not around anymore. A lot of petty infighting. People lost faith, and well, you can't have a volunteer army without volunteers. | A2b | |||
1922 | Last I heard, the only remaining group of them was making their way to Concord. | Player Default: Tell me about the Minutemen. | A2c | ||
1923 | Player Default: We should get going. | All right. | B1a | ||
1924 | Player Default: That Brotherhood airship is hard to miss. | The Brotherhood of Steel doesn't do subtle. From what I've heard, they take whatever they want. Especially if it's high-tech. | X1a | ||
1925 | They just might have the muscle to give the Institute a run for their money, but they're... let's just say they have their own agenda. | Player Default: Tell me about the Minutemen. | X1b | ||
1926 | Player Default: You said something about the Railroad? | Supposedly, they help runaway Synths escape the Institute. But they're secretive. Ultra-paranoid. | Y1a | ||
1927 | The only thing I have is a rumor. A code-phrase. "Follow the Freedom Trail." | Player Default: Tell me about the Minutemen. | Y1b |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1928 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | {Friendly} You don't need to worry anymore. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A8a |
1929 | Player Default: You'll have to figure out your own life. | {Quietly to the player, but livid. / Conspiratorial} Have you lost it? We can't leave this kid out here on his own! | Billy: I guess I'll just sit here until some monster comes and eats me. | B9a | |
1930 | Player Default: I hate to tell you this, but your parents are probably dead. | {Genuinely angry. / Disbelief} Christ. You don't think that talk could wait until the kid gets settled. | Billy: Dead? You really think so? | X9a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1931 | MS04_0100_Intro | Player Default: Good on you for trying to make the world better. | {Amused} I've heard crazier plans to do it. | Kent: I just have to do something, you know? | A7a |
1932 | Player Default: Sure, Kent. You have a plan, all right. | {Conspiratorial} You really got to rain on this guy's picnic? | Kent: I know how it sounds. | X3a | |
1933 | MS04_0500_2_AJ | Player Default: Hand over the caps. | {Disgust} Ugh. I can't believe you. | AJ: Here. And don't show your face around here again. | A7a |
1934 | Player Default: Stop selling to children, miscreant. Or face my wrath. | {Defiant} Board up the windows, because we're putting you out of business. | AJ: Screw you. Waste the freak. | B8a | |
1935 | MS04_1300_SinjinConfrontation | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | {Someone else is being held hostage. / Angry} Don't you dare, Sinjin. | A8a | |
1936 | Kent: He'd... He'd. Episode 23. | {Quietly impressed. / Happy} Didn't know he had it in him. | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | X8a | |
1937 | MS04_Comp_ActingLikeShroud | {Playfully. / Amused} You know, I always figured you'd be great on radio. You got the looks for it. | A9a | ||
1938 | MS04_Comp_PCisAssassin | {The player just killed someone for money. Piper is upset and disheartened. / Angry} How could you do something like that? | A9a | ||
1939 | MS04_Comp_PCKilledHostage | {Extremely disappointed in the player. / Disbelief} We could've gotten Kent out of that alive. | A9a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1940 | MS05B_ReturnEggToNest | {Initially sympathetic, then more concerned. / Grateful} I guess everyone deserves a chance at life... even if it is life as a walking meat grinder. | A9a |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1941 | 004_MS07aCrockerScene02 | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | {Pleading} Come on, Doc. No one else needs to die. | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A7a |
1942 | Player Default: Oh, screw this. Say "hi" to Earl for me. | {The player is about to open fire on a friend who is threatening the two of them with a gun. / Pleading} Wait! We don't have to do this! | B5a | ||
1943 | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | {Pleading} Doc, be reasonable. | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X7a | |
1944 | 004b_MS07aCompanionInterjects | {Sad} He wouldn't listen. | Companion: Crocker got exactly what was comin' to him. | A7a | |
1945 | {Disappointed in the player? / Question} Why'd you do it? We could've talked him down. | A7a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1946 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | {Quietly concerned about the player. / Concerned} You're not buying this hooey? | Jack: I'm glad to hear you say that. It's become my life's work. | A8a |
1947 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | {Concerned} We will be getting paid, right? | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B9a | |
1948 | Player Default: I'm really just here about the job. | {Very sarcastic. / Sarcastic} Not that this hasn't been scintillating. | Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do. | X7a | |
1949 | Player Default: You think aliens created human civilization? | {Aside to herself. / Amused} Wonder what they'd think to see us now. | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | Y7a | |
1950 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | {A bit torn over giving up the last of a very powerful serum. / Concerned} Bottom's up. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A10a |
1951 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | Piper interjects | A9a | |
1952 | MS09ParsonsCaptainScene1 | Player Default: Thanks for your help. | {Confident} Now, if you'll excuse us, we've got a package to recover. | ParsonsGuardCaptain: Sure thing. | A7a |
1953 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | {Mocking the player. / Amused} Guess we're not all lucky enough to have loud-mouthed partners to watch our backs, are we? | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B7a | |
1954 | Player Default: That's all I needed to know. | {Confident} Let's not keep the boys waiting. | ParsonsGuardCaptain: Well then, I guess we're done. | X7a | |
1955 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | {Ribbing the player to a nearby guard after the player said something foolish. / Friendly} Mouth runs faster than the brain on this model sometimes. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A9a |
1956 | Player Default: Lucky for you I'm not afraid of a few raiders. | Unfortunately, it seems like you don't know when to drop a subject. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B9a | |
1957 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | {Irritated} Just dig us deeper. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X9a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1958 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | {Trying to calmly disarm a hostile situation. / Pleading} Just lower your weapon. | FirstMate: Unable to comply. | A9a |
1959 | Player Default: Try that and you'll be nothing but scrap metal, pal. | {Irritated} Is now really the time to antagonize the killer robot? | FirstMate: Threats detected. Awaiting permission to terminate target. | B9a | |
1960 | Player Default: This must be a misunderstanding. You invited me aboard. | {Joking, but still concerned for her safety. / Pleading} Real bad for tourism if you kill your invited guests. | FirstMate: No records found. | X8a | |
1961 | Player Default: What, you're going to kill me? | {Pleading} Let's hope it doesn't come to that. | FirstMate: Affirmative. | Y8a | |
1962 | MS11_0100_Meet_Ironsides | Player Default: A sad state of affairs for such an historic ship. | {Neutral} Seems the old girl deserves better. | Ironsides: On that we are in agreement. | A7a |
1963 | Player Default: You should just abandon the ship. | {Concerned} And just leave the carcass to the wolves? It'd be torn to bits. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B9a | |
1964 | Player Default: That's quite a predicament. | {Neutral} Whew. Can't imagine, being left out to dry like this. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | X7a | |
1965 | Player Default: How did it even get up here? | {Piper is standing with the player inside a two hundred year old ship lodged in the side of a building. / Concerned} Get up here? I'm more concerned if it's going to stay up here. | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y8a | |
1966 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | {Concerned} I guess these folks could probably use the caps, right? Are we doing the right thing here? | Mandy: That's the right call. | A10a |
1967 | Player Default: No deal. I'm with Ironsides. | {Concerned} I don't know. Maybe these people need the help more than the bots need their fantasy land. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B9a | |
1968 | Player Default: I need to think about this. | {Concerned} It's tough. On the one hand, that's a priceless piece of history. But it doesn't feed these folks. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X8a | |
1969 | MS11_Comp_Sabotage | {The player rigged the rockets on a ship to explode. / Concerned} Oh, I don't want to watch. | A9a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1970 | MS13BAfterConfrontationViolence | {Extremely disappointed in the player after they attacked someone who had proposed a truce. / Sad} What was that. | A9a | ||
1971 | MS13BConfrontCooke | PaulPembroke: Keep talking. | {Trying to help defuse a dangerous situation. / Pleading} Okay. Good. Henry, you wanna make with the apologizing? | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A8a |
1972 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | {Trying to convince an acquaintance to not shoot someone else. / Pleading} There's no way this works out in your favor if you pull that trigger. | PaulPembroke: Screw that. | A8a | |
1973 | Player Default: Better just shoot him, Paul. | {Player is about to kill someone. / Angry} What the hell are you doing! | PaulPembroke: Keep talking. | B8a | |
1974 | Player Default: Put the guns away before this gets out of hand. | {Confident} That's right. We can solve this like civilized people. | PaulPembroke: Too late. | X8a | |
1975 | Player Default: Why don't you see if Cooke is going to listen? | {Pleading} And, hey, maybe put the gun away? | PaulPembroke: He never listens. | Y8a | |
1976 | MS13BConfrontCookeAlone | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | {Pleading} Think about what you're doing to poor Paul. | HenryCooke: You know what? You're right. | A8a |
1977 | Player Default: I'm counting to three. One... two... | {Pleading} We don't have to do it this way. | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | B8a | |
1978 | Player Default: I told you what you need to do. The next move is up to you. | {Pleading} Be smart about this, Henry. | HenryCooke: This is how I deal with assholes like you. | X7a | |
1979 | Player Default: Last chance - are you going to stay away from Darcy or not? | {Piper starts pleading with the player, but is cut off by the next character speaking. / Pleading} Maybe ultimatums aren't the way we should be... | HenryCooke: Take it easy. We can talk this through. | Y7a | |
1980 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | {Irritated} After all we've been through with this guy? | PaulPembroke: That was never part of the deal! | B8a |
1981 | Player Default: 70-30 seems more like it. | {Irritated} The man's not your welcome mat. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X9a | |
1982 | MS13PaulIntroScene | Player Default: Still not interested. | {Kindly trying to turn down an acquaintance offering to hire Piper and the player as muscle. / Pleading} Yeah, Paul. We're not a hit squad. | PaulPembroke: I don't know why I expected you to help me. | B8a |
1983 | Player Default: You're going to have to make it worth my while. | {Concerned} Not too keen on moonlighting as hired muscle. | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | X8a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1984 | - | {Conspiratorial} Had me worried for a second there, Blue. | |||
1985 | {Angry} Because we wouldn't want to be underpaid assassins... | ||||
1986 | {Surprised} You aren't seriously going to take this job, are you? |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1987 | MS14BobrovOpeningScene | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | {Dumbstruck by hearing Vadim and the player proposing to murder an innocent person. / Surprised} I can't believe what I'm hearing. | Yefim: All right, that's enough! | A9a |
1988 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | {Surprised} Honestly, Vadim. What the hell has gotten into you? | Yefim: All right, that's enough! | B8a | |
1989 | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | {Surprised} I can't believe you're even considering this. | Yefim: All right, that's enough! | X8a | |
1990 | Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town... | {Surprised} Vadim. This isn't funny. | Yefim: All right, that's enough! | Y7a | |
1991 | MS14TravisBarPreFightScene | Travis: Well, if you think it would work... | {Amused} We're right behind ya. | A8a | |
1992 | Travis: I'm not a coward! | {Hiding her mirth. / Amused} That's it. Let out the beast. | B8a | ||
1993 | Player Default: Nothing will change unless you make it happen. | {Pleading} Come on, Travis. You don't want to live like that. | X8a | ||
1994 | Player Default: Don't you want this to stop? | {Stern} Then you need to make it stop. | Y8a | ||
1995 | MS14TravisStage65Scene | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | {Apologetic} Don't do that to yourself. All we can do now is figure out how to make this right. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | A8a |
1996 | Player Default: Oh, man. I can't believe this. | {Stern} Vadim needs us, Travis. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B8a | |
1997 | Player Default: You're right. We've got to get him back. | {Surprised by Travis' sudden courage. / Surprised} Uh, yeah. Yeah we do, Travis. Where's this been hiding? | Travis: Look... I don't really... I mean, I don't have a lot of friends. | X7a | |
1998 | Player Default: I guess... Maybe it doesn't matter. But getting him back does. | {Concerned} You're right, but you really think you're up for this? | Travis: Look... I don't really... I mean, I don't have a lot of friends. | Y7a | |
1999 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | {Stern} That's a good attitude. Because in a minute, you're going to have to. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A8a |
2000 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | {Confident} Look, don't let Blue scare ya. Just stay alert and you'll stay alive. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B8a | |
2001 | Player Default: Okay, right. Sure. Yeah. | {Confident} And we'll all walk out of this in one piece. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X8a | |
2002 | Player Default: Not really. I mean, I think it's... It's where their little gang hides out. There shouldn't be too many of them. | {Confident} Good. We get the drop on them, this should be a piece of cake. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | Y7a | |
2003 | MS14TravisStage90Scene | Player Default: Thanks. | {Friendly} Pretty well? I barely recognize ya, Travis. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A8a |
2004 | Player Default: Yeah, yeah. I know. | {Making a veiled reference to the player acting rudely towards another character. / Irritated} Yeah, folks with bad attitudes. Can get real tired. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B9a | |
2005 | Player Default: Yeah, I'm sure. Not me, though. | {Confident} But you still came out on top. You should be real proud. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | X7a | |
2006 | MS14VadimStage10Scene | Player Default: Haven't met a man I couldn't lay out. | {Sarcastic. / Sarcastic} Always in self defense, I'm sure. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | A8a |
2007 | Player Default: I'm not some thug. I don't get involved in stuff like that. | {Neutral} Real quick way to make a lot of enemies. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | B8a | |
2008 | Player Default: I can hold my own, if that's what you mean. | {Confident} This one's a pretty tough cookie. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | X7a | |
2009 | Player Default: What does that have to do with anything? | {Puzzled} You planning to concuss Travis to confidence? | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | Y7a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2010 | MS17_300_Dan_Follows | Player Default: No deal. | {Quietly questioning the player. / Conspiratorial} He seems like a good guy. We really gonna try and screw him like this? | HonestDan: We'll see who finds those caravan hands first, then. | B9a |
2011 | MS17_300_JacobWarning | Player Default: You can keep your caps. | {Defiant} Sooner or later, all the scum is gonna float to the surface. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | B7a |
2012 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | {Friendly} Come on. We can work something out. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X8a | |
2013 | Player Default: How can you justify killing a caravan? | {Defiant} These people don't get to be your playthings. | JacobOrden: It isn't as simple as all that. Hasn't our community been good to you? And others passing through? | Y2a | |
2014 | MS17_400_Chambers | Player Default: Continue your work, then. | {Concerned} They're just going to go on torturing people. You know that. | HonestDan: I wish you hadn't said that. | A9a |
2015 | Player Default: That's a deal I won't accept. | {Angry} The pain you've caused, it ends today. | DoctorChambers: Then you'll just have to kill me. | B6a | |
2016 | Player Default: Don't kill the girl. Spare her. | {Defiant} She's coming with us. | DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. | X5a | |
2017 | MS17_Comp_KilledChambers | {Concerned} She may have been a monster, but did she have to die? | A9a |
RR101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2018 | - | Hold up, a sec. | A |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2019 | RR102_100_Deacon_Intro | Player Default: Your leader was just being cautious. | {Amused} I'll take hurt feelings over becoming the Institute's plaything any day. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | A8a |
2020 | Player Default: If you greet all newcomers like that no one's ever going to help you. | {Amused} I guess hospitality probably isn't real high on the Railroad's priority list. | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | B8a | |
2021 | Player Default: What's done is done. | {Amused} We weren't exactly expecting slippers and a cold Nuka-Cola. | Deacon: A healthy attitude. | X7a | |
2022 | Player Default: Do you really have to be so cagey? | {Irritated} Wasn't what I'd call a warm welcome. | Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. | Y7a | |
2023 | RR102_Comp_PCisAntiSlave | {Approvingly. / Amused} Not a lot of folks have such enlightened attitudes when it comes to synths. | A8a | ||
2024 | RR102_Comp_RickySuicide | {Upset. / Irritated} Why not just shoot him now? Save someone the trouble. | A9a | ||
2025 | RR102_Comp_SynthsAreMachines | {Concerned} Doesn't matter if someone was born or built. A person's a person. I figured you'd understand that. | A8a |
RR302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2026 | RR302_0700_AtPoliceStation | Player Default: Relax, Tom, you'll be all right. | {Comforting. / Friendly} Deep breaths. | TinkerTom: Right, the whole breathing in and out. OK. | A6a |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2027 | RR303_0300b_GloryDeath | Player Default: Hold on, you'll make it through. | {Sad} We can patch this up. You're going to be alright, Glory. | Glory: Bullshit. *cough* | A3a |
2028 | Player Default: I don't have time for this. | {Sad and livid. / Sad} You're a real piece of work, you know that? | Glory: Isn't there... supposed to be a light? | B8a | |
2029 | Player Default: I promise. | {Reverently. / Sad} We'll free every damn one. | Glory: If anyone... *cough* | X7a | |
2030 | Player Default: How bad is it? | {Sad} Just hang in there, Glory. | Glory: No escape... this time. *cough* | Y6a |
RRM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2031 | RRM01_0100_Start | Player Default: So, is there anyone you like? | {Quietly to the player. / Conspiratorial} I've met Radscorpions with less venom. | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B7a |
2032 | Player Default: What's a dead drop? | {Quietly chastising the player. / Conspiratorial} Come on, Blue. This isn't amateur hour. | DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it. | Y4a | |
2033 | RRM01_0300_MeetingStockton | Player Default: No one likes delays. | {Amused} And we wouldn't want to keep anyone waiting. | OldManStockton: It's bad for business. | A4a |
2034 | Player Default: You're talking about synths, right? | {Player just ignored some pretty cool spy talk. Piper's a bit disappointed. / Irritated} Your capacity for intrigue never ceases to impress. | OldManStockton: Yes, I am talking about synths. | B4a | |
2035 | Player Default: A trader always has to move his merchandise efficiently. | {Amused} Wouldn't want to miss any stops along the route, now would we? | OldManStockton: Exactly. | X4a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2036 | UFOCrashQuestFlybyReaction | {Just saw a UFO go flying by overhead. / Puzzled} Uh, you saw that too, right? | A8a | ||
2037 | UFOCrashQuestImpactReaction | {Just saw a UFO crash into the ground. Feels a responsibility to go check the crash site, but is also a bit reticent. / Neutral} Oh god. We need to see if anyone was hurt... right? | A8a |