This is a transcript for dialogue with Nick Valentine. |
For additional dialogue file, see CompanionNickValentine.txt/COM. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | {Walking through an abandoned underground parking lot. / Question} Something seem off about this place to you? Why no Ghouls in here? | |||
2 | {Walking through some extensive tunnels. / Neutral} This place must've been massive in its heyday. | ||||
3 | {Staring at an enormous bomb depot. / Neutral} Just how many of these did they need? | ||||
4 | {Looking at four missiles. / Surprised} I... I can't believe what I'm looking at. | ||||
5 | {Looking at a massive metal pyramid. / Question} The pharaohs set up a franchise way out here? | ||||
7 | {Walking through a large penthouse. / Neutral} Seems awful risky hiding out on the top floor of a skyscraper. Only quick escape is a jump. | ||||
8 | {Walking through the crypt under a nice church. / Neutral} People have been down here. Recently. | ||||
9 | {Walking through a crumbling church. / Neutral} Even after all these years, it still feels sacred. | ||||
10 | {Standing on top of a very tall building. Out loud, to himself. / Neutral} Hell of a view. | ||||
11 | {Looking up at an extremely tall building. / Neutral} But you can bet the view will be killer. | ||||
12 | {Walking through a comic store. / Neutral} You know, the detective life is a lot less glamorous than the comics had led me to believe. | ||||
13 | {Walking through a TV studio with cheesy cardboard cutouts. / Amused} Huh. So this is where they filmed that god-awful TV show. | ||||
14 | {Submarine engine turned on. / Irritated} Imagine having to hear this all day long. | ||||
15 | {Walking into a massive engine room. / Neutral} Almost makes Diamond City's reactor look quaint. | ||||
16 | {Walking through the bridge of a functioning submarine. / Neutral} Well, it's certainly in better shape than I expected... thank god. | ||||
17 | {Looking at a dead body. / Somber} No blood. No sign of gunfire. Have you been up here since the bombs? | ||||
18 | {Looking at a drive-in movie screen. / Neutral} I think it's lost some of its romance over the past two centuries. | ||||
19 | {Walking into a perfectly pristine office. / Question} What year is it in here? | ||||
20 | {Looking at a mechanical pony that way nearly crushed by a collapsed roof. Extremely sarcastic. / Sarcastic} To think, such a valuable relic, nearly lost to the ages. | ||||
21 | {Walking through a large cemetery. / Neutral} It's a little disheartening that this is one of the nicest places we've been. | ||||
22 | {Walking through an old water treatment plant that's sprung a leak. / Neutral} Guess Mirelurks aren't picky tenants. | ||||
23 | {Walking into a small underground bunker. / Neutral} Huh. Don't see any remains down here. Think this thing actually worked? | ||||
24 | {Walking into a town overrun by Super Mutants. / Neutral} Super Mutants sure make it easy to forget they were ever human. | ||||
25 | {Walking through Henry David Thoreau's cabin. / Neutral} Four of the most important walls in the Commonwealth. | ||||
26 | {Walking into an old morgue. / Neutral} Guess all these folks just missed the bombs, didn't they? Lucky them. | ||||
27 | {Walking through a very large hospital waiting room. / Neutral} Bet this place helped a lot of people in its day. | ||||
28 | {Walking into a room with a support group-style ring of chairs. / Neutral} Bet meetings like this sure made life down here easier. | ||||
29 | {Walking into a large reactor room. / Neutral} The heart of the beast. | ||||
30 | {Just saw a corpse get dragged through a hole in the ceiling. / Afraid} My god. | ||||
31 | {Heard something large walking overhead. / Neutral} Well, I don't think it's a Mole Rat. | ||||
32 | {Walking through a training ground designed to look like the nuked world outside. / Neutral} Now this feels like home. | ||||
33 | {Stumbled upon the entrance to a vault in a school basement. / Surprised} What have we here. | ||||
34 | {Walking through a room full of excavation machinery. / Question} You think these workers got to join the folks in the Vault? | ||||
35 | {Looking at the corpse of the player's spouse. Initially confused, then realizing who it is. / Concerned} Now that's not... oh. Oh, I'm so sorry. | ||||
36 | {Walking through a church attic filled with theatrical set pieces. / Neutral} Bet they put on some wild shows with all this stuff up here. | ||||
37 | {Walking through a ruined children's nursery. / Somber} That's a damn shame. | ||||
38 | {Looking into a massive water-filled quarry. / Question} How far down you think it goes? | ||||
39 | {Helping a robot that knows how to brew beer. Putting on airs. / Amused} Never thought I'd get to affect the future of the Commonwealth so directly. | ||||
40 | {Looking at some very sorry old beer brewing equipment. / Neutral} Sure could make a lot of hooch back here. | ||||
41 | {Spotting a massive beer barrel. / Neutral} That's enough to get a Super Mutant hammered. | ||||
42 | {Looking at lifts leading into a care fighting ring. / Neutral} The underbelly of the Combat Zone. Not sure it gets seedier than this. | ||||
43 | {Looking at a cage fighting ring. / Question} Sure made a mess of this place, didn't they? | ||||
44 | {After emptying a massive quarry of all its water. / Neutral} Well, that ought to keep the Mirelurks away for a while. | ||||
45 | {Observing the clean-up efforts done to make an old fortress habitable. / Neutral} And that was the day the Commonwealth knew, the Minutemen were back. | ||||
46 | {Walking through the basement of an old fortress. / Question} Doesn't look like the Mirelurks made it down here. Now why do you think that is? | ||||
47 | {Entering an area overrun by Mirelurks filth. / Neutral} Gonna take a lotta elbow grease to clean this place up. | ||||
48 | {Finding a corpse eaten by bugs. / Disgust} Nasty way to go. | ||||
49 | {Neutral} Lot of my cases dead end in Boston Common. I'd prefer not to join them. | ||||
50 | {Noticing some well maintained barricades. / Neutral} Let's hope they don't mistake us for Ghouls. | ||||
51 | {Hearing an old military warning broadcast stuck on repeat. / Irritated} This thing's been on a loop for as long as I can remember. No wonder folks in this neighborhood are irritable. | ||||
52 | {Walking through the largely intact remains of an airplane. Nick pieces together why the plane went down. / Neutral} No blast burns on the plane. Plenty of foreign rubble nearby. The nukes didn't take this down. That highway did. | ||||
53 | {Walking through a ruined warehouse. / Neutral} Looks like there's some choice salvage here. | ||||
54 | {Walking past areas of molten metal. / Neutral} Didn't know my temperature sensors went this high. | ||||
55 | {Encountering a raider with power armor. / Neutral} Hope you brought your can opener. | ||||
56 | {Walking through a convalescence home, looking at all the folks dead in their beds. / Somber} At least it looks like they died peacefully. | ||||
57 | {Walking through an old playground. / Neutral} There really is no way to ride a seesaw with dignity. | ||||
58 | {Walking into a crumbling Ranger's cabin. / Neutral} The park ranger. Master of all he surveys. | ||||
59 | {Neutral} There's likely a damn good reason that bot's still intact. | ||||
60 | {Standing on a boardwalk. / Neutral} Raiders around here are awful sour for having such a pleasant view. | ||||
61 | {Having sighted a collection of Raiders. / Neutral} Leave it to Raiders to ruin a lovely stroll. | ||||
62 | {Walking through what was clearly the site of an intense scuffle. / Neutral} Looks like there was quite the scuffle in here. | ||||
63 | {MARK FOR RE-RECORD.Staring at the skeleton of a little girl. / Somber} Dress looks prewar. Easy to forget folks didn't have it so good back then either. | ||||
64 | {Walking across a crumbling freeway. / Neutral} Watch your step. | ||||
65 | {Neutral} Quincy wasn't exactly a tourist hotspot before the Gunners moved in. | ||||
66 | {Looking at the remains of a massacre of people clamoring for food. / Neutral} Makes ya wonder how some folks made it through at all. | ||||
67 | {Walking inside a turbine. / Neutral} I think this place was lacking in charm before getting bombed. | ||||
68 | {Standing in a room full of generators. / Neutral} Quite the setup they had in here. | ||||
69 | {Standing near a collection of buttons. / Neutral} Be my guest. Lord knows, I'm not pressing 'em. | ||||
70 | {Making his way through gas. / Confident} I wouldn't breathe any more of that than you have to. | ||||
71 | {Looking at extremely gruesome paintings. / Disgust} What kind of monster could think this is art? | ||||
72 | {Pulled into a sinkhole and coming across a collection of dead bodies. / Neutral} Someone was living down here. Emphasis on the "was." | ||||
73 | {Walking through an old trailer park. / Neutral} Must've been nice, bein' able to pick up and move at a whim. | ||||
74 | {Walking by a collection of old lakeside cabins. / Neutral} No matter how lovely, no water is safe from Mirelurks. | ||||
75 | {Walking through an old power station. / Neutral} If there were any justice in the world, this place would be nothing but fried Deathclaw. | ||||
76 | {Looking at a collection of houses that have been washed into the sea. / Amused} At least the Mirelurks won't be hurting for housing anymore. | ||||
77 | {Talking to an annoying educational robot. / Amused} Don't be afraid to dream big, buddy. This isn't all you have to be. | ||||
78 | {Walking through a shattered aquarium. / Neutral} You think this'll affect ticket sales? | ||||
79 | {Walking into a torture chamber. / Disgust} As if the Commonwealth didn't have enough monsters. | ||||
80 | {Neutral} Huh. If I didn't know any better, I'd think they were trying to build a nuke in he... | ||||
81 | {Figures out he's staring at the ingredients to make a homemade nuke. / Afraid} Oh my god... | ||||
82 | {Walking into a two hundred year old operating theater. / Amused} Had some funny ideas for entertainment back then, didn't they? | ||||
83 | {Inside a bank vault. / Neutral} Roomy. | ||||
84 | {Impressed by a very large hostile fort. / Neutral} Sometimes I think these Gunners are too smart for their own damn good. | ||||
85 | {Walking through a destroyed town. / Neutral} Mass State was a real nice settlement in its day. But once the Institute had its way with it... | ||||
86 | {Just climbed into a recently emptied sniper's nest with the player. / Question} You ain't planning to take up where our friend left off? | ||||
87 | {Staring across an enormous radioactive waste dumping site. / Neutral} Well, this certainly explains a lot about the local fauna. | ||||
88 | {Looking at a belching radioactive geyser. / Neutral} Probably safe to say that's not the place to take a dunk. | ||||
89 | {Staring at a functioning two hundred year old fusion reactor. / Neutral} Never in my life did I expect to stand this close to a sun. | ||||
90 | {Staring up at a thirty story atrium. / Neutral} So I guess Mass Fusion did alright for themselves in their day. | ||||
91 | {Joking about missing the last train in a clearly abandoned subway. / Sarcastic} I think we may have missed the last train for a while. | ||||
92 | {Walking into an old fish processing plant. / Neutral} If you're looking for a fresh meal, I'd steer clear of this place. | ||||
93 | {Trapped in a basement. / Neutral} Well, this is a fine mess. | ||||
94 | {Walking into a disgusting meat canning facility. / Disgust} I've witnessed some unspeakable things in my day, but this may take the cake. | ||||
95 | {Upon finding a surveillance room for a vast underground facility. / Neutral} A peepin' tom's paradise. | ||||
96 | {Entering an underground facility with large unused sections. / Neutral} I expect there's a damn good reason this place is abandoned. | ||||
97 | {Approaching a settlement. / Concerned} We heading to Libertalia? You in the mood for dodging gunfire? | ||||
98 | {Looking out from the highest point over a community made of boats. / Neutral} I figured it might be prettier from up here. | ||||
99 | {Approaching a highly irradiated lake. / Neutral} A dunk in here's a quick way to up your rad count. | ||||
100 | {Standing in the lightroom of a lighthouse. / Neutral} A Glowing One as a lighthouse beacon. I won't fault 'em their cleverness, that's for sure. | ||||
101 | {Walking by an old radio station no one really likes. / Neutral} The cultural center of the Commonwealth sits in that building. Heartbreaking, isn't it. | ||||
102 | {MARK FOR RE-RECORD.Disappointed to find a rumored treasure is just an old time capsule full of junk. / Irritated} The former citizens of Jamaica Plain and I have very different definitions of "treasure." | ||||
103 | {Walking through a highly secured basement. / Neutral} They don't usually build security like this to protect a broom closet. | ||||
104 | {Finding a cache of radioactive barrels in an old barn. / Neutral} Unless you're looking to suck down some sieverts, I recommend we move out. | ||||
105 | {Looking at a semi-collapsed roof. / Neutral} I doubt they'd planned on this market being open-air. | ||||
106 | {Walking by a body of a man eaten by Mirelurks. / Neutral} I expect he'd wished he'd kept birds about now. | ||||
107 | {Walking through a place where doctors experimented on patients. / Stern} I don't think it was called the "Hippocratic Suggestion." | ||||
108 | {Inside a highly irradiated crater. / Neutral} Sticking around here's a real quick way to earn, then lose, an extra limb. | ||||
109 | {Standing atop the highest building in a flooded district. / Amused} Don't even want to think about what these folks do with their sewage. | ||||
110 | {Walking through a school library with skylights. / Neutral} Just imagine how nice this place would've been without all the cannibals. | ||||
111 | {Walking across a crane being used as a drawbridge. / Neutral} Going up. | ||||
112 | {Walking through a robot showroom. / Neutral} I'm not looking to get set up, if that's why we're here. Besides, these aren't my type. | ||||
113 | {Walked into a room where a group of people have been eaten by Ghouls. / Disgust} It's hard to believe anything that was once human could do something like that. | ||||
114 | {Walking through an area filled with Ghouls. / Neutral} College Square isn't exactly the intellectual hotbed it once was. | ||||
115 | {Walking through a room filled with machine parts. / Neutral} Could build ourselves a friend with all the stuff in here. | ||||
116 | {Like he's about to walk into an ambush. / Nervous} I get the feeling we're being watched. | ||||
117 | {Entering a well-put together military command center. / Neutral} Some folks never lose their fondness for living in the basement. | ||||
118 | {Walking into a blood donation fridge. / Neutral} Bloodbug paradise. | ||||
119 | {Observing a group of people who have turned an old pool into a tarberry bog. / Puzzled} They're going to have a hell of a time swimming in there with all that foliage. | ||||
120 | {Watching a group of greaser race suits of power armor. / Amused} Those are some real flashy killing machines. | ||||
121 | {Walking under a nicely domed ceiling. / Neutral} Was probably real nice before it was covered in glass shards. | ||||
122 | {Walking through the writer's room of a news facility. / Neutral} Nice set up for a bunch of mudslingers. | ||||
123 | {Walking through a Mirelurk den. / Neutral} This isn't exactly the kind of stroll on the beach I was hoping for. | ||||
124 | {Walking through a robot training facility. / Neutral} And this is where they taught the puppets to dance. | ||||
125 | {Walking through a bowling alley. / Neutral} I'd offer a game, but you probably can't calibrate your arm sensitivity, now can you? | ||||
126 | {Looking at a giant statue of a robot. Speaks like he's reciting from Shelley's "Ozymandias." / Amused} My name is Mister Handy, tidier of things. Look upon this room I said I'd cleaned, and despair. | ||||
127 | {Walking into an armory in an abandoned club's hall. / Neutral} These boys must've had some pretty strict bylaws to need all this. | ||||
128 | {Looking at a pile of miniature nukes. / Neutral} I hate to say it, but they're probably safer in our hands than out there in the wild. | ||||
129 | {Curious while looking at a functioning train. / Neutral} That train's getting juice. | ||||
130 | {Walking through a flooded town. / Neutral} I don't expect this is what the former residents had in mind when it came to owning "waterfront property." | ||||
131 | {Looking down into a very large basement. / Surprised} Well, could've fooled me. | ||||
132 | {Looking at hanging sacks of meat. / Neutral} Certainly gives new meaning to the phrase "tourist trap." | ||||
133 | {Walking through sewers. / Neutral} Must be directly under the city by now. | ||||
134 | {Can hear a Deathclaw sleeping nearby. / Neutral} Sweet dreams, you monster. | ||||
135 | {Finding a highly fortified house. / Neutral} Looks like someone's not interested in uninvited guests. | ||||
136 | {Walking through a surprisingly quiet neighborhood. / Question} Seem a little too quiet to you out here? | ||||
137 | {Walking through a former dry dock. / Neutral} Huh. Looks like a pretty seaworthy craft hanging up there. Wonder why no one's taken it down... | ||||
138 | {Entering the robot "stables" at a race track. / Neutral} Feels like we're walking into the back room of a butcher's. | ||||
139 | {Approaching an active race track. / Neutral} At least someone's taking care of those bots. | ||||
140 | {Walking through a set of torture rooms in an abandoned school. / Disbelief} What kind of monsters... | ||||
141 | {Staring into a creepy water hole in a small cave. / Neutral} We going for a dunk? | ||||
142 | {Staring into a deep hole in a quarry. / Neutral} It's alright. I'm sure the rocks at the bottom would break your fall. | ||||
143 | {Walking through a dead garden in an abandoned insane asylum. / Neutral} If the patients needed any more reminder what they were missing. | ||||
144 | {Walking through an abandoned high tech lab. / Neutral} I doubt all this was for rehabilitation. | ||||
145 | {Walking through an abandoned insane asylum. / Irritated} I question the therapeutic value of a place like this. | ||||
146 | {Looking a pile of old boats. / Neutral} Well it looks like this fishing trip didn't go according to plan. | ||||
147 | {A ship that was stuck in a building is now stuck in another building. / Neutral} You know from this angle it doesn't look half bad. | ||||
148 | {Emphasis on "still." Looking at a ship stuck in the side of a building. / Puzzled} I don't know what I find more disturbing - the fact that there's a ship lodged in that building or that there's still a ship lodged in that building. | ||||
149 | {Looking at an enemy wearing a mascot head. / Amused} Not what I'd pick for combat attire, but then who am I to talk? | ||||
150 | {Dropping through a hole in the ceiling. / Neutral} Hopefully that's all the ceiling that decides to crumble. | ||||
151 | {Walking into a basement where a group of Ghouls have been eating corpses. / Neutral} Goodness. What happened down here? | ||||
152 | {Observing a settlement set up in a nuke crater. / Neutral} I guess folks'll live anywhere. | ||||
153 | {Observing a tunnel guarded by hostiles. / Amused} I always figured trolls preferred bridges to tunnels. | ||||
154 | {Walking through a crumbling car assembly plant. / Neutral} They may have been coffins on wheels, but they sure knew how to build something with style in those days. | ||||
155 | {Sarcastic. Looking at a group of Super Mutants wearing sailors hats. / Amused} Now at least these boys have some fashion sense. | ||||
156 | {A tugboat stuck between the two sides of a drawbridge. / Neutral} Don't even want to fathom how much alcohol was involved making this monstrosity. | ||||
157 | {Looking at an overturned boat in the middle of a reservoir. / Puzzled} Wonder how long that dinghy's been out there... | ||||
158 | {Walking into an old school library filled with Mutants. / Irritated} What a waste of good knowledge. | ||||
159 | {Looking at dangling sacks of meat in a school cafeteria. / Neutral} Say what you will about the ambience, but you can bet the Mutants improved the freshness of the meals in here. | ||||
160 | {Looking at an amphitheater. / Neutral} Not sure we wanna see whatever kinda performances go on here now. | ||||
161 | {Walking through a laboratory. / Neutral} Probably was a real nice set-up in its day. | ||||
162 | {Walking into a mad scientist lab. / Concerned} Seem like an awful advanced set up for a civilian, don't you think? | ||||
163 | {Walking around a fastidiously maintained home. / Neutral} This place is more museum than home. | ||||
164 | {Looking at a large obelisk monument with multiple sections knocked out of it. / Neutral} Hell of a view from this thing. | ||||
165 | {Walking through a farm that was overrun by monsters. / Somber} Makes ya wonder who would choose this sort of a life. | ||||
166 | {Walking through the vast Boston Public Library. / Somber} How many masterworks, lost forever. | ||||
167 | {Joking with a lion statue outside the Boston public library. / Amused} Stay. Good kitty. | ||||
168 | {Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Irritated} No luxury too great for those at the top. | ||||
169 | {Walking through a very large atrium. / Neutral} It's a lovely place to catch a bullet in the brain. | ||||
170 | {Looking at a man that committed suicide. / Neutral} Guess he thought this was the only way out. Shame. | ||||
171 | {Walking through a brewery. / Neutral} Always a market for folks who want to forget the world. | ||||
172 | {Looking at a fountain decked out with a variety of lions and naked women. / Neutral} I expect all the blood in here's a recent addition. | ||||
173 | {Walking up a non-functioning escalator. / Neutral} They really would do anything to avoid walking back then, wouldn't they? | ||||
174 | {Entering an old speakeasy filled with hostile enemies. / Neutral} Lose the gun-toting psychopaths and this'd be my kinda joint. | ||||
175 | {Looking around an old spy agency. / Neutral} Nothing but a tomb for old spooks. | ||||
176 | {Walking into a room filled with guns and drugs. / Neutral} Could have a hell of a weekend with all this. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
177 | AO_Companion_Bar_Cooke | {Concerned} You looking to throwaway some extra caps? Because this'd be the place. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A12a | |
178 | Bartender: Nothing but the best for someone as lovely as you, my dear. | {Neutral} Hey now. No need to be uncivil. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A12a | |
179 | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | {Neutral} I guess that'd make me the first to teach you how to act, now wouldn't it? | A11a | ||
180 | myActor: Quaint little place they've got here... I like it. | {Neutral} How's it going, Henry? | Bartender: Nothing but the best for someone as lovely as you, my dear. | A11a | |
181 | AO_Companion_Bar_Deezer | {Friendly} Well, look who it is. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A11a | |
182 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | {Question} Well, good for you. Still haven't poisoned anyone? | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A11a | |
183 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | {Amused} That's the spirit. | A11a | ||
184 | myActor: Is that a robot... sellin' drinks? | {Friendly} Hey Deezer. How's business? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A11a | |
185 | AO_Companion_Bar_Generic | myActor: I could use a little pick-me-up. | {Friendly} Hey there, friend. What's good here? | A13a | |
186 | {Neutral} About time we take a break, no? | A14a | |||
187 | {Someone just asked if you're one of those Synths. / Neutral} Uh, well, yeah, I suppose I am. | A10a | |||
188 | {Neutral} Friend, you got nothing to worry about. Me and the Institute haven't been on speaking terms for a long time. | A10a | |||
189 | AO_Companion_Bar_Savoldi | {Neutral} Excuse me a moment. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A11a | |
190 | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | {Neutral} What? It ain't that bad, is it? | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A11a | |
191 | Bartender: Well... it appears I finally have a customer who wants to show a little class. | {Implying that he defeated a very tough enemy. / Amused} Heh. Who says I lost? | A11a | ||
192 | myActor: Oh, they have a bar down here? | {Neutral} Hey Joe. What's the word coming in on the caravans? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A11a | |
193 | AO_Companion_Bar_Takahashi | {Irritated} Hey, gimme a sec. Gotta check in with a friend. | Bartender: Nan-ni shimasho-ka? | A11a | |
194 | myActor: Be right back, gonna grab a quick drink. | {Friendly} How's the noodles game, Tak? | Bartender: Nan-ni shimasho-ka? | A11a | |
195 | Bartender: Nan-ni shimasho-ka? | {Concerned} That so. Well, so long as you're staying out of trouble. | Bartender: Nan-ni shimasho-ka? | A12a | |
196 | Bartender: Nan-ni shimasho-ka? | {Neutral} Good. I won't tolerate anyone mistreating the only other robot in town I can stand. | A12a | ||
197 | AO_Companion_Bar_Vadim | {Happy} The beer tastes like warm spit, but you'll be hard pressed to find a friendlier place for a drink. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A11a | |
198 | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | {Neutral} You mean unfit for human consumption. | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A11a | |
199 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | {Irritated} Vadim, we've been through this. I'm not going to be your guinea pig... again. | A11a | ||
200 | myActor: Oh... this place looks interestin'. | {Happy} Vadim, you old lech. How've ya been? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A11a | |
201 | AO_Companion_Bar_Wellingham | {Question} You sure this is the place you want to drink? Alright. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A10a | |
202 | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | {Neutral} I'm still mulling it over. Seems "Valentine and Wellingham" might be a little tight to fit on the signs. | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | A10a | |
203 | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | {Gently turning down someone's request to become his partner. / Neutral} Really giving me the hard sell here, Wellingham. I'll consider it. Now, how about that drink? | A10a | ||
204 | myActor: Okay, please tell me this robot bartender knows how to pour a drink. | {Overly polite. / Neutral} Wellingham. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A10a | |
205 | AO_Companion_Bar_Whitechapel | {Concerned} Watch your caps in this place. Folks behind the bar are as likely to rob you as those in front of it. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A10a | |
206 | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | {Amused} It'd be a chilly day in hell before I buy any of your swill. | A10a | ||
207 | {Question} So, anyone new in need of finding? | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | A10b | ||
208 | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | {Amused} Always the humanitarian, ain't ya, Chuck? | A10a | ||
209 | myActor: I know this place. | {Question} What's the word, Charlie? | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A10a |
AO_Companion_LoiterSearch[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
210 | AO_Companion_LoiterSearch_Scene | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} Inside you got... | A20a | ||
211 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} Now what's this? | A21a | |||
212 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral} Hello. What're you hiding? | A22a | |||
213 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Locked up tight. | A20a | |||
214 | {as in "I can't do that, because the thing you asked me to open is locked" / Question} Got any picks? It's locked. | A21a | |||
215 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Damn. Locked. | A22a | |||
216 | {Found a hunk of armor in a container. / Neutral} Hey. Armor in this one. | A46a | |||
217 | {Found a hunk of armor in a container. Initially to himself, then shouting to the player. / Neutral} Well, that might do the trick. Armor in here. | A47a | |||
218 | {Found a hunk of armor in a container. / Neutral} Armor over here. | A48a | |||
219 | {scrounging in a container, calling over to player. / Neutral} Need some Stims? Found some over here. | A76a | |||
220 | {scrounging in a container, calling over to player. / Neutral} Some Stims here. | A77a | |||
221 | {scrounging in a container, calling over to player. / Neutral} Couple of Stimpaks over here. | A78a | |||
222 | {scrounging in a container, calling over to player. / Neutral} Some chems in here. | A106a | |||
223 | {scrounging in a container, calling over to player. / Neutral} Guess someone forgot their stash in here. | A107a | |||
224 | {scrounging in a container, calling over to player. / Neutral} A bunch of drugs in here. | A108a | |||
225 | {scrounging in a container, calling over to player. / Neutral} Some food in this one. | A135a | |||
226 | {scrounging in a container, calling over to player. / Neutral} You need some grub? Take a look in here. | A136a | |||
227 | {scrounging in a container, calling over to player. / Neutral} Hey. Stuff in here looks edible. | A137a | |||
228 | {scrounging in a container, calling over to player / Neutral} Some water in here if you need it. | A165a | |||
229 | {scrounging in a container, calling over to player / Neutral} There's water in here. | A166a | |||
230 | {scrounging in a container, calling over to player / Neutral} Hey. You need some water? Over here. | A167a | |||
231 | {scrounging in a container, calling over to player. / Neutral} There's some hooch in here. | A195a | |||
232 | {scrounging in a container, calling over to player. / Neutral} Some liquor in this one. | A196a | |||
233 | {scrounging in a container, calling over to player. / Neutral} Huh. Booze in here. | A200a | |||
234 | {scrounging in a container, calling over to player / Neutral} Hey. There's ammo in this one. | A224a | |||
235 | {scrounging in a container, calling over to player / Neutral} Well, now we know where they stored their ammo. | A225a | |||
236 | {scrounging in a container, calling over to player / Neutral} Found some ammo over here. | A226a | |||
237 | {Found some weapons in a container. Initially speaking to himself, before yelling to the player, starting with "Weapon..." / Neutral} Well, well. Weapon over here. | A254a | |||
238 | {Found some weapons in a container. / Neutral} Could do some damage with what's in here. | A255a | |||
239 | {Found some weapons in a container. / Neutral} Arms over here. | A256a | |||
240 | {scrounging in a container, calling over to player. Initially to himself, then shouting to the player. / Neutral} Hey. Come look at this. | A282a | |||
241 | {scrounging in a container, calling over to player. / Neutral} I think you're gonna wanna go through this. | A283a | |||
242 | {scrounging in a container, calling over to player. / Neutral} Hey. You think you could use this? | A284a | |||
243 | {scrounging in a container, calling over to player / Neutral} All odds and ends in this one. | A319a | |||
244 | {scrounging in a container, calling over to player / Neutral} Just a bunch of junk in here. | A320a | |||
245 | {scrounging in a container, calling over to player / Neutral} Can't tell if this was storage or trash. | A321a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
246 | BoS100_02_SceneMain | Player Default: I want to help but I don't like the secrecy. Who are you? Really? | {Neutral} Out with it. | BoS100Danse: Very well. | Y9a |
247 | Player Default: I'll continue to help, but you owe me an explanation first. | {Neutral} So, you gonna spill the beans? | BoS100Danse: Very well. | A11a | |
248 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | {Concerned} You really gonna leave them to swing in the wind like that? | BoS100Danse: Then there's no need for you to remain here. | B12a | |
249 | Player Default: That all depends. How much are you paying? | {Irritated} Hey now. I didn't sign up to be someone else's kill bot. | BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | X10a |
BoS101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
250 | BoS101SceneStage360 | Player Default: I'd be honored to join. | {Concerned} I'll follow your lead here. But let's try and keep it light on the zealotry, shall we? | BoS101Danse: That's what I wanted to hear. | A11a |
251 | Player Default: No, I need to move on. | {Irritated} Thanks, but no thanks. | BoS101Danse: That's a shame. | B11a | |
252 | Player Default: I don't know. | {Neutral} Not a choice to be made lightly. | BoS101Danse: It's a big decision, so I understand your hesitation. | X11a |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
253 | BoS201_00_PrydwenArrives | {Looking at a massive, intimidating airship passing overhead, quoting Poe. / Disbelief} Deep into that darkness peering, long I stood there, wondering, fearing. | A11a | ||
254 | BoS201_01_DanseStage20 | Player Default: Going to be a quick war with that thing on our side. | {Concerned} Yeah, but for who? | BoS201Danse: That's the plan. | A10a |
255 | Player Default: After rolling that thing in, you've certainly started a war. | {Concerned} No one brings that much firepower without plans to use it. | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B10a | |
256 | Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. | {Concerned} It sure as hell ain't gonna be taken as a gesture of good faith from the other forces in the Commonwealth. | BoS201Danse: What's the matter? Don't like kicking in the door? | X10a | |
257 | Player Default: Who's Elder Maxson? | {Irritated} Maxson? Man's a lunatic. | BoS201Danse: Maxson is the commander of this division of the Brotherhood of Steel. | Y9a | |
258 | BoS201_07_MaxsonStage140 | Player Default: I refuse to allow the mistakes of the past to be repeated. | {Defiant} What you're talking about is going to cost lives. In droves. | Player Default: Don't worry, I'm convinced. | A10a |
259 | Player Default: I'm a bit surprised that you don't realize that by now. | {Defiant} It's not heaven, but these people have carved out a life for themselves, one it sounds like you want to snuff out. | Player Default: Don't worry, I'm convinced. | B10a | |
260 | Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow. | {Quietly angry with the player. / Conspiratorial} Not sure sitting by the wayside is a luxury we have right now. | Player Default: Don't worry, I'm convinced. | X10a | |
261 | Player Default: The difference is our war won't reduce civilization to ashes. | {Defiant} Sounds like empty rhetoric to me. "No war is just but mine." | Player Default: Don't worry, I'm convinced. | Y11a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
262 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | {Concerned} Super Mutants with nuclear weapons. Not going to be able to sleep at night knowing that. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A10a |
263 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | {Concerned} I've seen the kind of damage a Super Mutant can do with just a board with a nail in it. I'd hate to see what they can do with a nuke. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B11a | |
264 | BoS202_02_DanseStage100 | Player Default: I wish all of mankind shared your sentiment. | {Angry} Can't believe what I'm hearing. No one likes Super Mutants, but it sounds like you two are advocating genocide. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A10a |
265 | Player Default: Have you taken leave of your senses? | {Neutral} Killing always takes its toll on the killer. I'd know. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B11a | |
266 | Player Default: Well, it's good to see you dealt with them the Brotherhood way. | {Neutral} Seems to me like the Mutants were trying to "Brotherhood way" us right back. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | X9a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
267 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
268 | BoS301_04_DoctorDuff | BoS301Duff: I'm afraid something terrible has happened to her. | Chance of survival after a week out there ain't that great for someone not used to roughing it. | Player Default: Don't worry, I'll find her. | A11a |
269 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | {Amused} Sounds like your parents had some pretty specific aspirations for ya. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A11a |
270 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | {Pleading} You may not like the Brotherhood, but the people of the Commonwealth shouldn't have to suffer for it. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A11a |
271 | Player Default: If you don't work on Prime, I'll have you shot. | {Angry} Have you gone off your rocker? This is not how we operate. | BoS301Li: You son of a bitch! | B12a | |
272 | Player Default: If not for the Brotherhood, do it for Doctor Virgil. | {Pleading} We can't do this without you, Doctor. | BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? | X11a | |
273 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | Just tell him we're gonna make like an atom and split. He can't argue with that, now can he? | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A11a |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
274 | BoS302_01_MaxsonStage010 | Player Default: With pleasure. I'll make him pay for lying to us. | {Stern} You totally lost it? You're agreeing to kill a man. A brother. | BoS302Maxson: I appreciate your cooperation. | A13a |
275 | Player Default: I won't do it. Danse deserves a chance to explain himself. | {Concerned} From where I'm standing, Danse isn't seeming like the guilty one here. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B11a | |
276 | Player Default: I don't know what to say. | {Neutral} I think it's classically pronounced "no." | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X14a | |
277 | Player Default: Isn't there some other way? | {Angry} You wouldn't even fathom letting him live, would you? | BoS302Maxson: Absolutely not. My decision is final. | Y11a | |
278 | BoS302_03_HaylenStage040 | BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do. | {Concerned} What Maxson's asking, it isn't just. | Player Default: All right, I'll hear him out. | A11a |
279 | BOS302_13_CompanionReactsExecute | {Amused} Maxson's not going to be pleased. I look forward to seeing that. | A11a | ||
280 | {Player stood by while a friend was executed. / Stern} Maxson murdered that man. And we did nothing. | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A11a | ||
281 | {Player just killed a friend on someone else's orders. / Angry} Wouldn't want you to have to disobey orders. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A13a |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
282 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | {Neutral} Don't think we're in the kind of position to be able to turn away help against the Institute. | Player Default: It would be helpful if you tagged along. | A12a |
283 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | {Neutral} Would you be able to tell a Beryllium Agitator if it hit you in the face? | Player Default: It would be helpful if you tagged along. | A11a |
284 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | {Neutral} Probably best to keep your eyes on the folks shooting at us. | A11a | |
285 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | {Neutral} Must be a clue around here somewhere. | A11a | |
286 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | {Quietly. / Conspiratorial} On the upside, we can probably use the dark to get the drop on these bots. | A11a | |
287 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | {Neutral} A two-hundred-year-old experimental reactor, huh? I'll be sure to inform your next of kin if things go... awry. | A11a | |
288 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | I'm gonna keep him company, make sure our escape routes stay available. | A11a | |
289 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | {Irritated} So much for us waltzing out of here. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A12a |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
290 | BoSM01_CompanionStage060_Commentary1 | {Walking through a large battle field. / Puzzled} Sure tore this place to shreds, didn't they? | A11a | ||
291 | BoSM01_CompanionStage070_Commentary1 | {Looking at a corpse of a woman who attempted to wall herself off in a room to get away from Ghouls. She did not succeed. / Neutral} At least she went down swinging. | A11a | ||
292 | BoSM01_CompanionStage080_Commentary1 | {Neutral} From the look of it, I don't think this one even got his last stand. Just crawled up here and died. | A11a |
CIS_ChatWithNPC_Valentine[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
293 | CIS_ChatWithNPC_Valentine_Scene | {Sympathetic. Talking to a former client who's child was killed before Nick could save them. / Question} Well, hey there. Been a long time. How you holdin' up? | Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday. | A1a | |
294 | {Neutral} Excuse me. I just wanted to stop by, offer my services again. | Target: Oh no. You get the hell away from me, synth. I'm not telling you anything about Buddy, just so you can snatch him. | A2a | ||
295 | {Approaching someone you rescued a long, long time ago. / Question} Pardon me. I'm sorry to bother you but... remember me? | Target: Uh, not to my... wait. You're that thing that pulled me out of that Raider camp! Goodness. You still doin' that? | A3a | ||
296 | {Stern. The person you're looking at owes you money. / Neutral} You. You and I need to talk. | Target: Oh. Nick. Hey. You know I was coming to see you. Look, I really appreciate what you did for me, and I know Mr. Bubbles really appreciates it... | A4a | ||
297 | {Friendly} Would you look at this sorry sack of skin. | Target: You're kidding me? Nick? How has no one put a bullet in you yet? Oh, you need to come by. Everyone would be so happy to see you. | A5a | ||
298 | {Friendly} Well, well. Aren't you a sight for sore eyes. | Target: Nick. I can't believe you're still up and moving. You have to come say hi to everyone. | A6a | ||
299 | {Friendly} That who I think it is? | Target: Nick. Damn, you look terrible. When you finally gonna let me buy you that drink? | A7a | ||
300 | {Friendly} Now there's a face I didn't plan on seeing again anytime soon. | Target: Nick! You here to finally take us up on that dinner? | A8a | ||
301 | Target: Nick? Oh, hey. Yeah, we're doing alright. It's hard without Gwen, but it gets easier everyday. | {Plenty of empathy. / Somber} That's real good to hear. Well, I just wanted to check in. You ever need anything, you stop by the office. | Target: Sure. You got it. Thanks Nick. | A1a | |
302 | Target: Oh no, you get the hell away from me, synth. I'm not telling you anything about Buddy, just so you can snatch him. | {Somber} I'm sorry you feel that way. But if you ever change your mind, I'll be more than happy to help you bring Buddy home. | A2a | ||
303 | Target: Uh, not to my... wait. You're that thing that pulled me out of that Raider camp! Goodness. You still doin' that? | {Person you're talking to is well meaning, but called you "thing" instead of person, so you're a touch wary. / Friendly} Uh, yeah. Still at it. Well, I just wanted to say hi, make sure you're doing alright. You take care now. | A3a | ||
304 | Target: Oh. Nick. Hey. You know I was coming to see you. Look, I really appreciate what you did for me, and I know Mr. Bubbles really appreciates it... | {Irritated about having to continually ask this person for caps. / Stern} Look, I found your doll. Now I don't want to have to do this again. You just get me what you owe? Alright? Please? | Target: Oh yeah. Yeah. Sure thing. I'll get that together. Real soon. | A4a | |
305 | Target: You're kidding me? Nick? How has no one put a bullet in you yet? Oh, you need to come by. Everyone would be so happy to see you. | {Friendly} You know, I'm a bit busy, but next free moment I've got, it's yours. Send everyone my best. | Target: Yeah, yeah. Of course. Take care of yourself, Nicky. | A5a | |
306 | Target: Nick. I can't believe you're still up and moving. You have to come say hi to everyone. | {You helped out the person you're speaking to and they're very grateful for it. / Friendly} Would that I could, but we're on a job at the moment. Just wanted to check in. You take care. | A6a | ||
307 | Target: Nick. Damn, you look terrible. When you finally gonna let me buy you that drink? | {You helped out the person you're speaking to and they're very grateful for it. / Friendly} Gonna have to take a raincheck, but next time. Stay well. | A7a | ||
308 | Target: Nick! You here to finally take us up on that dinner? | {You helped out the person you're speaking to and they're very grateful for it. / Friendly} Not today, but soon, detective's honor. You keep out of trouble. | A8a | ||
309 | Target: Oh yeah. Yeah. Sure thing. I'll get that together. Real soon. | {Disappointed and to himself. / Irritated} I'm never getting a cap from that man, am I? | Target: Mr. Valentine! Mr. Valentine! | A1a | |
310 | Target: Oh yeah. Yeah. Sure thing. I'll get that together. Real soon. | {Disappointed and to himself. / Irritated} I'm never getting a cap from that woman, am I? | Target: Mr. Valentine! Mr. Valentine! | A2a | |
311 | Target: Mr. Valentine! Mr. Valentine! | {A bit puzzled as someone you've never met approaches you. / Puzzled} Uh, hi there. Have we met? | Target: No, no. But you pulled a friend of mine out of some hot water. Tall guy. Gangly. Goes by Hank. I just wanted to say thanks. | A1a | |
312 | Target: Here. | {Turning down a gift from someone who's friend you helped. / Friendly} Oh, now that's not necessary. I'm just glad everything turned out alright for Hank. Give him my best, will ya? | Target: Oh, yeah. Yeah, I'll do that. You take care. | A1a |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
313 | - | {Neutral} Even good people do crazy things when they're scared. Ought to be Diamond City's motto. | |||
314 | {Rerecord. / Neutral} Goodneighbor. Lowest place in the Commonwealth. Everything not nailed down rolls through here at some point. | ||||
315 | {Walking into a combat arena. / Neutral} What a waste of a venue. | ||||
316 | {Neutral} If you're looking to do some salvage, you've come to the right place. | ||||
317 | {Concerned} The airport, huh? You sure you want to waltz through Brotherhood HQ with a Synth at your side? | ||||
318 | {Neutral} It's like painting a huge sign on their front door. "Rob me." | ||||
319 | {Joking about checking himself and the player into an abandoned lunatic asylum. / Amused} Not sure they're taking new wards, but for us, they might make an exception. | ||||
320 | {Neutral} Hey, this is Jamaica Plain. Stay sharp. Lot of Raiders end up here, looking for that lost treasure. | ||||
321 | {Neutral} Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight. | ||||
322 | {Neutral} A two-hundred-year old submersible, huh? What could go wrong? | ||||
323 | {Neutral} Unless you're looking to get a gut full of lead, I'd sample the sea air somewhere other than Libertalia. | ||||
324 | {Neutral} Trinity Tower. Thirty stories of Super Mutants. | ||||
325 | {Neutral} Well, if they were going for ominous, they nailed it. | ||||
326 | {Neutral} When the Minutemen lost this place, the Commonwealth knew they were done. | ||||
327 | {Thoughtfully. Happy. / Impressed} I never thought the Minutemen would be a force to be reckoned with again. I stand corrected. | ||||
328 | {Neutral} Covenant. Never did feel terribly welcome here. | ||||
329 | {Neutral} Bunker Hill. What it lacks in personality it makes up for in greed. No wonder it's such a success... |
CIS_RacialComments_Valentine[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
330 | CIS_RacialComments_Valentine_Brotherhood | {Someone just called you a nasty name. You're taking the high road. / Neutral} Well, good afternoon to you, too. | A1a | ||
331 | {Someone just called you a nasty name. You're taking the high road. / Neutral} Trust me, friend. Neither me nor the machine wins out in that transaction. | A2a | |||
332 | {Someone just called you a nasty name. You're taking them down a peg. / Neutral} Why? You jealous you had to turn yours in? | A3a | |||
333 | {Someone just called you a nasty name. Taking them down a peg. / Neutral} Not much of a sight yourself. | A4a | |||
334 | {Someone just called you a nasty name. Taking them down a peg. / Neutral} From you folks? I wouldn't know where to look. | A5a | |||
335 | CIS_RacialComments_Valentine_Scene | Target: What the hell is that thing doing here? | {Stern} That what your parents used to say to you? | A1a | |
336 | Target: What the hell is that thing doing here? | {Question} Let you in, didn't they? | A2a | ||
337 | Target: What the hell is that thing doing here? | {Neutral} Just ignore 'em. Not worth anyone with manners possibly getting hurt. | A3a | ||
338 | Target: What the hell is that thing doing here? | {Sighs before beginning. / Question} Protectoron? That's a new one. | A4a | ||
339 | Target: What the hell is that thing doing here? | {Question} Why? Because you wouldn't understand why everyone's laughing again? | A5a | ||
340 | Target: What the hell is that thing doing here? | {Stern} Guess we can add that to the list, then. | A6a | ||
341 | Target: What the hell is that thing doing here? | {Stern} Lucky for you, I expect the Institute has standards. | A7a | ||
342 | Target: What the hell is that thing doing here? | {Neutral} Don't pay 'em any mind... not that they'd not what to do with one, anyway. | A8a | ||
343 | CIS_RacialComments_Valentine_Scene_SubScene | {Neutral} Always. | A1a | ||
344 | {Neutral} Hey there. | A3a | |||
345 | {Neutral} How's it going? | A4a | |||
346 | {Neutral} Afternoon. | A5a | |||
347 | {Said as a greeting. / Neutral} Morning. | A6a | |||
348 | {Said as a greeting. / Neutral} Evening. | A7a |
CIS_ValentineHackTerminal_Reminder[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
349 | CIS_ValentineHackTerminal_Reminder_Scene | Companion: Always had a way with machines. | {Amused} You certainly know your way around machines, don't ya? | A1a | |
350 | {Neutral} If you ever want a hand, though, all you gotta do is ask. | A1b | |||
351 | {Neutral} Never been too shabby at cracking terminals myself. | A1c | |||
352 | {Neutral} You want me to take a look at that terminal, you just say the word. | A1a | |||
353 | {Amused} Always had a way with machines. | Companion: You certainly know your way around machines, don't ya? | A1b | ||
354 | {Neutral} Say the word if you want me to take a look at that terminal. | Companion: You certainly know your way around machines, don't ya? | A3a | ||
355 | If it's giving you trouble, I could give that terminal a look. | Companion: You certainly know your way around machines, don't ya? | A4a | ||
356 | {Friendly} Hey, lend ya a hand with that terminal? All you gotta do is ask. | Companion: You certainly know your way around machines, don't ya? | A5a | ||
357 | {Neutral} These old terminals can be real finicky. If you ask nice, I bet I could get it to spill its guts. | Companion: You certainly know your way around machines, don't ya? | A6a | ||
358 | {Neutral} You know I'm fluent in "uncooperative old machine." You want me to give that terminal a look? | Companion: You certainly know your way around machines, don't ya? | A7a | ||
359 | {Question} Want me to take a crack at that terminal? | Companion: You certainly know your way around machines, don't ya? | A8a | ||
360 | {Amused} You know, I can probably make that terminal talk for ya, if you ask nicely. | Companion: You certainly know your way around machines, don't ya? | A9a | ||
361 | {Question} I got a pretty good track record cracking those old things. Want me to take a swing at that terminal? | Companion: You certainly know your way around machines, don't ya? | A10a | ||
362 | {Neutral} You say the word, I'll take a crack at that terminal for ya. | Companion: You certainly know your way around machines, don't ya? | A11a |
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1523 | DialogueAbernathyFarmBlakeScene | Player Default: There's nothing worse than losing a child. Believe me, I know. | {Neutral} It can be a real monstrous world. | Blake: I'm sorry to hear you say so. | A11a |
1524 | Player Default: If your daughter was that stupid, she got what she deserved. | {Angry} Daughter doesn't seem like the stupid one from where I'm standing. | Blake: You're a real son of a bitch, aren't you? | B12a |
COMPickUpScene[]
COMNick[]
COMNickTalk[]
COMQuestCommentary[]
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1525 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | {Happy} Hell of a game. | Moe: ... I like my version better. | A2a |
1526 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | {Puzzled} You sure you're remembering that right? | Moe: ... I like my version better. | B2a | |
1527 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | {Neutral} Great way to waste an afternoon. | Moe: ... I like my version better. | X2a | |
1528 | MyrnaNickScene | NPCFMyrna: Oh no. You're not allowed to shop here. No synths. | {Stern} Good to see you too, Myrna. And I'm not the one shopping here. My friend is. | MyrnaAlias: Fine. As long as the SYNTH doesn't touch anything, we can do business. | A1a |
1529 | - | {McDonough was revealed to be a Synth and is dead or gone, you fear the Synth paranoia that might follow} McDonough being a synth isn't gonna make my life in Diamond City any easier. Least most people think I'm just a robot. | |||
1530 | {in Diamond City} Good to be back in Diamond City. | ||||
1531 | {in Diamond City} This place has kind of a song to it. You listen you can hear people's lives and problems as they rush on by. | ||||
1532 | {in Diamond City} Night is when the green jewel feels the most honest. Bright lights, but a lot of shadows. | ||||
1533 | {neutral tone} Yeah? What is it? | ||||
1534 | 08MayorIntroScene2a | Player Default: Always believed in freedom of the press. | {Neutral} Someone needs to air out all the Commonwealth's dirty laundry. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | A8a |
1535 | Player Default: Newspapers just like to stir up trouble. | {objecting to what the player said / Stern} Don't be quick to judge. Sometimes folks need some trouble to get them on their feet. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | B9a |
DialogueGoodneighbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1536 | MagnoliaGreetScene | Player Default: I loved the song. It was perfect. | {glad to be in the club listening to good music / Happy} There ain't nothing like real Jazz. | Magnolia: Oh, thank you! A girl tries her best. *chuckle* | A5a |
1537 | Player Default: I'm not a big fan of jazz. | {Irritated} No accounting for taste, I guess. | Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music. | B5a | |
1538 | GoodneighborIntroNickScene01 | Finn: Well, well, it's the detective. Tracking down another wayward husband to his mistress? | {Sarcastic} Why, someone stand you up? | Finn: Tryin' that, what d'ya call it? Evasive language, on me? | A1a |
1539 | GoodneighborIntroScene02A | Hancock: Good to see you again, Nick. | Hancock. | Finn: What d'you care? She ain't one of us. | A1a |
1540 | GoodneighborIntroScene04 | {dry humor, player kills someone in Goodneighbor, where murder is common} A little bloodthirsty, are we? Fortunately, you picked the right town. | A1a |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1541 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | {Neutral} Sure they can. But do you want to? | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A11a |
1542 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | {Neutral} I think you're forgetting a couple lapses in human decisionmaking. | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B12a | |
1543 | Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war. | {Remembering. / Neutral} Yeah, you're right. | SupervisorWhite: Yes, construction was completed mere days before the war. | X10a | |
1544 | Player Default: There's not even one person here? | {Amused} No wonder it's in such great shape. | SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance. | Y10a | |
1545 | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | {Amused} You're no synth, but you sure got panache. | Player Default: Well, it's definitely unique. Sort of hard to miss. | A12a |
DialoguePlayerAdditional[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1546 | - | {player isn't responding, you're a bit confused} The silent routine isn't getting us anywhere... | |||
1547 | {player isn't responding, you're a bit confused} What's with the hard look? Say something. | ||||
1548 | {player isn't responding, you're a bit confused, referring to the fact that Nick Valentine has an obvious gape in the back of his head} Get hit in the head? I can relate... | ||||
1549 | {player isn't responding, you're a bit confused} You gonna talk? | ||||
1550 | {player isn't responding, you're a bit confused} Waiting on you... |
DialogueTheSlog[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1551 | DialogueTheSlogSceneIntro | Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool. | {Impressed. / Neutral} No kidding. And it's a good lookin' crop, to boot. | Wiseman: I appreciate your saying so. | A11a |
1552 | Player Default: The first word that comes to my mind is "ugly." | {Last sentence should be said in a "I've seen some shit" tone. / Neutral} Dunno. I've seen people eat uglier. Though I wish I hadn't. | Wiseman: Hey, do I look like a guy who puts a premium on beauty? | B12a |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1553 | DialogueWarwickHomesteadIntro | Player Default: No wonder your crops are doing so well. | {Disgust} Makes me happy I don't eat. But they sure are thriving. | Roger: Yeah, they really are. | A11a |
1554 | Player Default: I don't care how fertile the soil is, this place reeks. | {Disgust} It this bad everyday or did something pass away here recently? | Roger: Yeah, but you get used to it. | B10a | |
1555 | Player Default: Take the good with the bad, I guess. | {Disgust} If that's the silver lining... | Roger: That's how it is everywhere, friend. | X11a | |
1556 | Player Default: What do you grow here? | {Disgust} Whatever it is, I don't think it's well. | Roger: We've got mutfruit and tatos for the time being. | Y10a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1557 | DN019JoinCultEmogene | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | {Pleading} A few words with the lady and we'll be out of your hair. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A11a |
1558 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | {Quietly questioning the player's judgement. / Conspiratorial} You really think that's the best way to play this? | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B12a | |
1559 | DN019JoinCultEmogeneBribe | {MARK FOR RE-RECORD. / Neutral} You could buy a lot of funny outfits with that kinda scratch, pal. | CultLeader: Well, that's different. | A12a | |
1560 | DN019JoinCultOfficeGaveItems | {Irritated} I want you to know this is all going on your bill. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A12a | |
1561 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | Not a lot of situations where "strip down to your socks" is the right course of action. I can tell this ain't one of them. | Player Default: Here, this is everything I have. | A12a |
DN036[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1562 | DN036_Main | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Conspiratorial} Hmm, smells like there's more to this story. | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A3a |
1563 | DN036_WhatHappenedSubtopic | Phyllis: And Samuel is at my feet and there's blood everywhere. | {Puzzled} Hmm, not many clues there. | Player Default: I know this must be hard for you. Please, tell me the rest. | A3a |
DN053[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1564 | DN053_Virgil_Stage70_Threaten | Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me. | {Neutral} He's got a point. | Y12a |
FFDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1566 | FFDiamondCity01QuestScene | Player Default: Don't worry. I won't. | {Friendly} You've got our word, Abbot. | Abbot: Thinking you need a little education. Maybe a bit of community service, what do you say? | A3a |
1567 | Player Default: Forget you, pal. | {Stern} Why don't you trying showin' a little respect. | Abbot: Thinking you need a little education. Maybe a bit of community service, what do you say? | B2a | |
1568 | FFDiamondCity01WallGreenScene | Abbot: Here's your payment and a little bonus for getting the right shade of green. Don't do anything with it I wouldn't do. | {Happy} Folks around here need the Wall. It's a symbol. Something incorruptible, you know? Good on ya for helping her. | A2a | |
1569 | FFDiamondCity01WallNotGreenScene | Abbot: Here's your payment. Now get going. I got work to do. | {Amused} Some folks just have no appreciation for art. | A3a | |
1570 | FFDiamondCity08GiveNukaScene | Player Default: Here you go. | {Neutral} Common decency. What a pleasant change. | Sheffield: *gasp* Oh thank you! Thank you! | A11a |
1571 | Player Default: I'm... gonna go... | {MARK FOR RE-RECORD. / Irritated} Sorry, Sheffield. Seems you're going to have to drink dust because my friend can't figure out how to untie his purse strings. | Sheffield: *whimpering* | B11a | |
1572 | Player Default: Drink. Some. Water. | {Irritated} Yelling at a guy down on his luck. Where'd you learn your manners? | Sheffield: Nuka-Cola...So thirsty...*whimpering* | X11a | |
1573 | Player Default: You want a soda? Is that it? | {Neutral} Wouldn't kill ya to help the guy. | Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that... | Y11a | |
1574 | FFDiamondCity10_002_Danny | Player Default: Hold on. My friend here can help. | {Confident} See. Gonna be right as rain. | DannySullivan: Thank you, miss... Pardon me if I don't get up for a while... | A4a |
1575 | Player Default: Just let go. It'll all be over soon. | {Angry} No. Dammit, Danny. Don't listen. Hang in there! | DannySullivan: We should've done something... about McDonough... Ain't like we weren't warned. Just didn't want to admit it... | B3a | |
1576 | Player Default: Hold on. I'll be back. | {Neutral} You're not dying on our watch. | DannySullivan: Not much else I can do... | X3a | |
1577 | FFDiamondCity10_021_Companion | {The player threatened McDonough instead of trying to negotiate with him during a hostage situation. / Stern} That was one sorry negotiation up there. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A12a | |
1578 | {Mayor McDonough has escaped. / Neutral} With any luck, something will be making a meal of Mr. McDonough before sunrise. | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A11a | ||
1579 | {Mayor McDonough is dead. / Neutral} And Mayor McDonough's term ends with a bang. | A11a |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1580 | Command_HackTerminal_Scene | {Apologetic} Sorry boss, this one's beyond me. | A2a | ||
1581 | {Apologetic} I'm locked out of this one. | A3a | |||
1582 | {Amused} I guess security wasn't high on their priority list. | A5a | |||
1583 | {Amused} Don't know why they bothered encrypting it at all. | A6a | |||
1584 | {Amused} Child's play. | A7a | |||
1585 | {Talking while hacking a computer. / Amused} Should have this unlocked in just a... | A8a | |||
1586 | {Hacking a computer. At first, shocked as he types away at the computer... / Amused} No one would pick a password that dumb. | A9a | |||
1587 | {Surprised at the stupidity of the previous owner of the computer he's working on. / Surprised} Oh, I stand corrected. | A9b | |||
1588 | {Speaking while in the act of hacking a computer terminal. / Neutral} Shouldn't be too much trouble. | A11a | |||
1589 | {Speaking while typing on a computer terminal. / Neutral} Did a decent job locking this down, but if I just... | A12a | |||
1590 | {Speaking while typing on a computer terminal. / Neutral} Huh. Standard defenses are still up. Which likely means... | A13a | |||
1591 | {Speaking while typing on a computer terminal. / Amused} Hmm. Clever. But I bet you forgot to... | A14a | |||
1592 | {Speaking while typing on a computer terminal. / Amused} Well, well. Not a shabby set of protocols. | A15a | |||
1593 | {Speaking while typing on a computer terminal. / Neutral} These folks weren't playing around. | A17a | |||
1594 | {Neutral} This is some serious security. | A18a | |||
1595 | {Speaking while typing on a computer terminal. / Concerned} They locked the door tight, but did they leave open a window? | A19a | |||
1596 | {Speaking while typing on a computer terminal. / Question} Huh. Now how did you structure... I see. | A20a | |||
1597 | {Amused} What is this? Amateur hour... | A21a | |||
1598 | {Surprised} Oh. Oh now that is clever. But if I... | A21b | |||
1599 | {Speaking while typing on a computer terminal. / Neutral} Some serious subroutines running on this box. But maybe... | A23a | |||
1600 | {Speaking while typing on a computer terminal. / Surprised} Yikes. This is some high-grade encryption. | A24a | |||
1601 | {Speaking while typing on a computer terminal. / Neutral} These boys weren't fooling around. But let me just try... | A25a | |||
1602 | {Speaking while typing on a computer terminal. / Neutral} Goodness. They've got this locked down tighter than a... hmm... | A26a | |||
1603 | {Speaking while typing on a computer terminal. Confused at first, then slowly coming to realizations with each "oh." Avoid denoting success or failure / Neutral} What on Earth? How are they... oh... oh | A27a | |||
1604 | {saying you can't hack it / Apologetic} This one requires a password, I'm afraid. | A29a | |||
1605 | {saying you can't hack it / Apologetic} No dice. Gonna need a password for this one. | A30a | |||
1606 | {Irritated} Dang. Locked down too tight. | A1a | |||
1607 | {Irritated} Damn. Sorry, not happening. | A2a | |||
1608 | {Irritated} Sorry. Can't bust it. | A3a | |||
1609 | {Irritated} Hmm. I think this one's beyond me. | A4a | |||
1610 | {Irritated} Darn. Not gonna budge. | A5a | |||
1611 | {Happy} Got it. | A7a | |||
1612 | {Happy} Bingo. | A8a | |||
1613 | {Just unlocked a secure terminal. / Neutral} There we go. | A9a | |||
1614 | {Just unlocked a secure terminal. / Happy} It's all yours. | A10a | |||
1615 | {Just unlocked a secure terminal. / Happy} Open for business. | A11a | |||
1616 | {lost in thought, hacking a computer, trying various things / Thinking} Nope... hrm... | CommandActor: Dang. Locked down too tight. | A2a | ||
1617 | {lost in thought, hacking a computer, trying various things / Puzzled} Alright, let's try a slightly different approach... | CommandActor: Dang. Locked down too tight. | A3a | ||
1618 | {lost in thought, hacking a computer, trying various things / Irritated} Hmm. Was sure that was going to do it. | CommandActor: Dang. Locked down too tight. | A4a | ||
1619 | {lost in thought, hacking a computer, trying various things / Thinking} Let's see about... this... | CommandActor: Dang. Locked down too tight. | A5a | ||
1620 | {lost in thought, hacking a computer, trying various things / Thinking} Ah huh, ah huh, ah... huh... | CommandActor: Dang. Locked down too tight. | A6a | ||
1621 | {lost in thought, hacking a computer, trying various things / Puzzled} Hmmm... | CommandActor: Dang. Locked down too tight. | A7a | ||
1622 | {lost in thought, hacking a computer, trying various things / Irritated} Not that either... | CommandActor: Dang. Locked down too tight. | A8a | ||
1623 | - | {Leaving the player's service. / Neutral} Guess I'll head back home. | |||
1624 | {Leaving the player's service. / Neutral} Well, take care of yourself. | ||||
1625 | {Leaving the player's service. / Neutral} Maybe we'll cross paths again. |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1626 | Inst301BranchBossExtort | Player Default: You have my word. Give me you what you've got, and we'll leave. | {Neutral} And you can go on pirating for the rest of your days. | SynthBoss: The password to get into the stash is "Mad Orca". | A12a |
1627 | Player Default: Hell no. I'll think just take what I want. | {Irritated} Couldn't just walk away... | SynthBoss: If that's the way you want it, then let's finish this. | B11a | |
1628 | Player Default: On second thought, nah. | {Concerned} Now, hold up a second... | SynthBoss: If that's the way you want it, then let's finish this. | X12a | |
1629 | Player Default: And if I refuse? | {Irritated} Then you must be out of your damned mind. | SynthBoss: If that's the way you want it, then let's finish this. | Y10a | |
1630 | Inst301SceneX6GivesResetCode | Player Default: Good, I'd like to avoid any unnecessary violence. | {Neutral} Precisely. Shouldn't have to bloody any more noses than we have to. | X6: Well, he might not be alone up there. Violence might be inevitable. | A12a |
1631 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | {Irritated} I think you and I got real different definitions of "humane." | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B12a | |
1632 | Inst301SceneX6Intro | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | {Neutral} So long as he doesn't start eyeing me up for reclamation, it'd probably be good to have another gun on our side. | Player Default: Alright, let's go. | A12a |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1633 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | {Irritated} This isn't our first rodeo, pal. | X418: Here are the recall codes. Follow me. | A11a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1634 | Inst306Stage20Desdemona | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | {Concerned} I don't expect the Institute's going to be thrilled when they find out. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A12a |
1635 | Player Default: I'm afraid you all have to die. | {Upset about the player deciding to kill someone. / Puzzled} Hold it, you wanna do what? | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B14a | |
1636 | Player Default: You're alive, so what do you think? | {Wryly. Player just informed someone he's been hired to kill that he's not going to do it. / Amused} You aren't getting out that easily. | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X12a | |
1637 | Player Default: How do I deal with this, Desdemona? | {Neutral} You must've prepared for contingencies like this. | Desdemona: Give me a straight answer first. Are you still on our side? | Y10a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1638 | InstM01CedricScene | Player Default: I know you're in a tough situation here, but lives are at stake. Please help me. | {Stern} You're not the only one with skin in this game. | Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute. | A11a |
1639 | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | {Irritated} Pathetic? That's seems awful generous. | Cedric: Then I guess this conversation's over. | B11a | |
1640 | Player Default: If that what it takes, fine. | {Irritated} Now, you gonna talk? | Cedric: Well now, looks like I can help you after all. | X10a | |
1641 | Player Default: You don't care about Roger's family? Not even his children? | {Pleading} Have some damn heart. | Cedric: You really aren't from around here, are you? | Y10a | |
1642 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | {Sarcastic. / Sarcastic} A real crisis, you've got here. At this rate, he'll have swayed the scarecrows to his side before week's end. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A11a |
InstMassFusion[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1643 | InstMassFusion_10_Roof | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | {Neutral} Show these boys what a synth can do. | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A11a |
1644 | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | {Making a flippant remark to someone from the Institute who just called you "useful." / Neutral} You'd be surprised the sort of useful things some folks will toss in the garbage. | A1a | ||
1645 | InstMassFusion_11_AgitatorMissing | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | {Neutral} Don't look at me. I find people, not nuclear devices. | A11a | |
1646 | InstMassFusion_13_PowerLoss | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | {Neutral} Course, maybe now they won't see us coming. | A11a | |
1647 | InstMassFusion_15_ViewReactor | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | {Pleading} Yeah looks great, though I'd prefer it in our long-distant past. Let's wrap this up, shall we? | A11a | |
1648 | InstMassFusion_20_ElevatorToLobby | AllieFilmore: These guys just don't know when they're beaten, do they? | {Neutral} Can't be much further now. | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A11a |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1649 | Min01PrestonOutroFinal | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | {Amused} With you at the helm, the Minutemen could be a big damn deal. | Player Default: Okay. I'll do it. | A12a |
1650 | Player Default: Okay. I'll do it. | {Happy} Finally, something going the Commonwealth's way. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A12a | |
1651 | Player Default: No. I'm not your savior. I have my own problems to deal with. | {Neutral} Not an easy decision. But maybe one you should consider more seriously. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B12a | |
1652 | Min01SturgesIntro | {Neutral} Happy to roll up my sleeves if you think you could use the help. | Player Default: I'd be glad to help. | A10a |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1653 | Min02PrestonCastlePrebattle2 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | {Neutral} Overwhelming force, huh? Guess that's one way to take 'em down. | PrestonGarvey: If you say so. | A12a |
1654 | Player Default: I'm not ready to make a call yet. | {Neutral} Don't envy any decision when there's lives on the line. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | B13a | |
1655 | Player Default: Let's hit them from both sides. | {Neutral} Cook those crabs from all directions. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X12a | |
1656 | Player Default: Set up a firing line and I'll draw them out. | {Neutral} Now don't think you're going in there without me. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y12a | |
1657 | Min02PrestonCourtyard | PrestonGarvey: Let's do this, General. | {Neutral} I wouldn't expect a warm reception. | A11a |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1658 | Min03RonnieIntroBrawl | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {Neutral} You can imagine our surprise. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A11a |
1659 | Player Default: I'd like to see you try. | {To himself. / Irritated} You must be joking... | RonnieShaw: This is going to be fun. | B11a | |
1660 | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {Apologetic} What my crass friend is trying to say is we're in a bit of a hurry. | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X12a | |
1661 | Player Default: If you're a Minuteman, how come Preston never told me about you? | {Puzzled} She'd seemed to suggest you'd all gone the way of the dodo. | RonnieShaw: Garvey? Oh yeah, I heard of him. Took over Hollis's group after the Quincy Massacre. One of the good ones. | Y10a | |
1662 | - | {Pleading} We'd be in a lot better shape with someone like you in our corner. |
MinDestBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1663 | MinDestBoSFiring | PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. | {Somber} Who are the madmen now? | RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. | A11a |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1664 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | {Neutral} We're trying to give everyone a fair shake here. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A11a |
1665 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | {Quietly angry at the player. / Irritated} A delicate negotiation isn't the place for strong arming. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B12a | |
1666 | Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. | {Rerecord. Trying to keep people calm. / Pleading} So let's all just calm down... | MinutemenContact: You'd better be right. If you're not, that man's life is on your head. | X11a | |
1667 | Player Default: You sure you're willing to risk being wrong about this? | {Concerned} You don't want to be carrying that kind of weight around for the rest of your days, now do ya? | MinutemenContact: Look, I... I just want people to be safe, y'know? I don't want anyone else dying, or getting' kidnapped or whatever. | Y10a | |
1668 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | {Neutral} Now, let's get to business, shall we? What do you know? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A11a |
1669 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | {Neutral} You were put in a hard spot. But now we're going to fix it. So tell us about this guy. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B11a | |
1670 | Player Default: If things were different, we might not be here. Not now, at least. But with the situation in the Commonwealth being what it is... | {Neutral} That's not something in our control right now. What is, is fixing this. So, what do you know? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | X10a | |
1671 | Player Default: They thought I'd be able to relate to him, with my scientific background. | {Neutral} So much for that plan. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | Y11a |
MQ104[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1672 | 001_MQ104_NickGoonScene01 | MobsterTaunter: Don't give me that crap, Valentine. You know nothin'. You got nothin'. | {Project voice -- yelled through a thick window to the guy holding you prisoner} Really? I saw him writing your name down in that black book of his. | A1a | |
1673 | {Project voice -- yelled through a thick window to the guy holding you prisoner} Lousy cheating card shark I think were his exact words. Then he struck the name across three times. | MobsterTaunter: Three strikes? In the black book? But I never... Oh no... I gotta smoothe this over! Fast! | A1b | ||
1674 | MobsterTaunter: How you doing in there Valentine? Feeling hungry? Want a snack? | {Project voice -- yelled through a thick window to the guy holding you prisoner} Keep talking, meat head. It'll give Skinny Malone more time to think about how he's going to bump you off. | MobsterTaunter: Don't give me that crap, Valentine. You know nothin'. You got nothin'. | A1a | |
1675 | 002_MQ104_NickPlayerScene01 | {Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room} Hey, you. I don't know who you are, but we got three minutes before ole' muscles-for-brains comes back. Get this door open. | A1a | ||
1676 | {Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room} Hey, you. I don't know who you are, but we got three minutes before they realize muscles-for brains ain't coming back. Get this door open. | A2a | |||
1677 | 002_MQ104_NickPlayerScene02 | {Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room} If you get locked out of the terminal, don't worry. The system will reset itself. Just give it a minute. | A1a | ||
1678 | {Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room} You gotta hack that terminal to open up this door. | A2a | |||
1679 | {Project voice -- yelled through a thick window to the guy rescuing you from inside a locked room} There's no lock on my end. You gotta use that terminal by the door. | A3a | |||
1680 | 004_MQ104_NickPlayer | {matter-of-fact / Suspicious} You gonna talk? Why'd you risk everything to find me? I'm just a private eye. | Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went. | A | |
1681 | Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went. | { / Question} A missing kid, huh? Well, you came to the right man. If not the right place. | Nick: I've been cooped up in here for weeks. Turns out the runaway daughter I came here to find wasn't kidnapped. She's Skinny Malone's new flame, and she's got a mean streak. | A1a | |
1682 | Player Default: Tracking a murderer. The bastard who shot my wife. Took my son. I don't even have a clue who he is or where he's gone. | { / Question} So, you need a little angel of vengeance, huh? Well, I don't usually go after blood money, but I guess I can make an exception. | Nick: I've been cooped up in here for weeks. Turns out the runaway daughter I came here to find wasn't kidnapped. She's Skinny Malone's new flame, and she's got a mean streak. | B1a | |
1683 | Player Default: I need you to find someone, but it's... complicated. I don't exactly know where they could be, or how long they've been gone. | { / Thinking} Well, I've done jobs with less. Somehow "nice and simple" never makes it onto the menu in my world. | Nick: I've been cooped up in here for weeks. Turns out the runaway daughter I came here to find wasn't kidnapped. She's Skinny Malone's new flame, and she's got a mean streak. | X1a | |
1684 | Player Default: What... are you? | { / Stern} Told you. I'm a detective. Look, I know the skin and the metal parts ain't comforting, but it's not important right now. | Y1a | ||
1685 | { / Stern} The only thing that matters is why you went to all this trouble to cut me loose. | Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went. | Y1b | ||
1686 | Player Default: What... are you? | { / Stern} Hope that's not going to be a problem, because there's not much I can do about it, if it is. | Y2a | ||
1687 | { / Stern} Now since you know about me, why don't you return the favor. What brought you out all this way? | Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went. | Y2b | ||
1688 | Player Default: A missing kid, huh? Well, you came to the right man. If not the right place. | { ironic chuckle when talking about the "mean streak". this woman knocked you out cold with a baseball bat / Tired} I've been cooped up in here for weeks. Turns out the runaway daughter I came here to find wasn't kidnapped. She's Skinny Malo's new flame, and she's got a mean streak. | A1a | ||
1689 | { / Confident} Anyway, you got troubles, and I'm glad to help. But now ain't the time. Let's blow this joint. Then we'll talk. | A1b | |||
1690 | {Nick Valentine steps out of the shadows, assessing the player / Amused} Ah, my knight-in-shining-armor. But the question is, why does he come all this way, risk life and limb, for an old private eye? | Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went. | A1a | ||
1691 | {Nick Valentine steps out of the shadows, assessing the player / Amused} Gotta love the irony of the reverse damsel-in-distress scenario. Question is, why did our heroine risk life and limb for an old private eye? | Player Default: My son Shaun is missing. He was kidnapped, but I don't know who took him, or where they went. | A2a | ||
1692 | 005_MQ104_NickTalk01 | Nick: Skinny Malone and the rest of his boys are waiting for us, somewhere. The name's, uh, ironic, but don't let that fool you. He's dangerous. | Another locked door. Shouldn't be too hard... | Nick: Okay, I got it, but I hear big, fat footsteps on the other side. Once we step through this door, get ready for anything. | A1a |
1693 | Nick: Another locked door. Shouldn't be too hard... | {low, almost whispering but not quite} Okay, I got it, but I hear big, fat footsteps on the other side. Once we step through this door, get ready for anything. | A1a | ||
1694 | {escorting the player through vault 114} Malone's crew here used to be small time, muscled out of the old neighborhood by bigger players. Until they found this place. | A1a | |||
1695 | {escorting the player through vault 114} Don't know what happened to the previous owners, but they're not exactly around to charge rent. An empty vault. Perfect hideout. | Nick: Hold up! I hear some of them coming. | A1b | ||
1696 | Nick: Don't know what happened to the previous owners, but they're not exactly around to charge rent. An empty vault. Perfect hideout. | {whispering} Hold up! I hear some of them coming. | Nick: There they are. How do you want play this? | A1a | |
1697 | Nick: Hold up! I hear some of them coming. | {whispering} There they are. How do you want play this? | Nick: Nice and quiet. You keep this up, you'll make a name for yourself. Not a good name, mind you, but who cares? | A1a | |
1698 | Nick: Nice and quiet. You keep this up, you'll make a name for yourself. Not a good name, mind you, but who cares? | This door's on the fritz. Let me see if I can get it open... | Nick: Almost got it... there we are. Hell of a lot easier to do when the lock isn't on the other side... | A1a | |
1699 | Nick: This door's on the fritz. Let me see if I can get it open... | {working on picking the lock on a door} Almost got it... there we are. Hell of a lot easier to do when the lock isn't on the other side... | Nick: More stairs? Who built this damn Vault, a fitness instructor? | A1a | |
1700 | Nick: There they are. How do you want play this? | {sincere and then dipping into sarcasm} Nice and quiet. You keep this up, you'll make a name for yourself. Not a good name, mind you, but who cares? | Nick: This door's on the fritz. Let me see if I can get it open... | A1a | |
1701 | Nick: There they are. How do you want play this? | {ironic, no one cleans up the floors} Hard and loud, huh? Well, it gets the job done. Too bad for whoever cleans up the floors... | Nick: This door's on the fritz. Let me see if I can get it open... | A2a | |
1702 | Nick: Almost got it... there we are. Hell of a lot easier to do when the lock isn't on the other side... | {sarcastic} More stairs? Who built this damn Vault, a fitness instructor? | Nick: Skinny Malone and the rest of his boys are waiting for us, somewhere. The name's, uh, ironic, but don't let that fool you. He's dangerous. | A1a | |
1703 | Nick: More stairs? Who built this damn Vault, a fitness instructor? | Skinny Malone and the rest of his boys are waiting for us, somewhere. The name's, uh, ironic, but don't let that fool you. He's dangerous. | Nick: Another locked door. Shouldn't be too hard... | A1a | |
1704 | 006_MQ104_NickTalk03 | SkinnyMalone: Nicky? What're you doin'? You come into my house. Shoot up my guys. You have any idea how much this is gonna set me back? | {Stern} I wouldn't be here if it weren't for your two-timing dame, Skinny. You ought to tell her to write home more often. | MobsterGirl: Awww... poor little, Valentine. Ashamed you got beat up by a girl? I'll just run back home to daddy, shall I? | A1a |
1705 | 007_MQ104_NickSkinny01 | Player Default: What's the deal with you people and Nick, anyway? | Darla's a runaway. Her father wanted me to bring her back home. Turns out she skipped town to be with my old pal, Skinny Malone. Mob boss. | Y1a | |
1706 | Never thought he'd manage to scrape together a big enough crew to take over a Vault. Guess life's full of surprises. | SkinnyMalone: Hey, who's running this show, here? You got something to say, say it to me. | Y1b | ||
1707 | 008_MQ104_DarlaLeaves | SkinnyMalone: Oh, come on, Nicky! You cost me my men, now you and your friend cost me my girl? | My friend here just did you a favor, Skinny. You always did have bad taste in women. | A1a | |
1708 | Now that she's not around to feed that temper of yours, maybe you'll see sense and let us walk? You still owe me for two weeks in the hole. | SkinnyMalone: You smug, overconfident ass... Agh! | A1b | ||
1709 | 009_MQ104_NickTalk04 | Nick: Well, at least the case is closed. | {Skinny Malone is giving you until the count of ten to leave the vault} We better get outta here. Fast. | Nick: Ah, look at that Commonwealth sky. Never thought anything so naturally ominous could end up looking so inviting... | A1a |
1710 | Nick: Well, at least the case is closed. | Let's get out of here. There's a service ladder that should take us right to the surface. | Nick: Ah, look at that Commonwealth sky. Never thought anything so naturally ominous could end up looking so inviting... | A2a | |
1711 | Nick: We better get outta here. Fast. | {you're finally above ground for the first time in weeks / Happy} Ah, look at that Commonwealth sky. Never thought anything so naturally ominous could end up looking so inviting... | A1a | ||
1712 | So much for Skinny Malone. Think he's lighter or heavier with all those holes in him? Bullets probably add a few ounces... | A1a | |||
1713 | Good night, sweet prince. Here's to all the old days. | Nick: We better get outta here. Fast. | A1b | ||
1714 | Nick: Good night, sweet prince. Here's to all the old days. | {Puzzled} It's going to be an awkward conversation with Darla's parents when I tell them their daughter bit the big one. | A1a | ||
1715 | Well, at least the case is closed. | Nick: We better get outta here. Fast. | A1b | ||
1716 | 010_MQ104_NickPlayer | {a little suspiscious / Suspicious} Ready to talk? How'd you know to find me down in that old Vault? | Player Default: Your secretary, Ellie. She sent me. | A | |
1717 | Player Default: Just what are you Nick? | {Surprised} You really don't know? I'm a synth. Synthetic man. All the parts, minus a few red blood cells. | Y1a | ||
1718 | I got built, I got old, I got tossed. Then I opened up that little agency in Diamond City and turns out people have plenty of problems to solve. | Nick: Now, you mentioned something about your son, Shaun, and how he went missing. | Y1b | ||
1719 | Player Default: Just what are you Nick? | That's right. Synthetic Man. All the parts, minus a few red blood cells. | Y2a | ||
1720 | I got built, I got old, I got tossed. Then I opened up my detective agency, and turns out people got problems that need solving. | Nick: Now, you mentioned something about your son, Shaun, and how he went missing. | Y2b | ||
1721 | Player Default: I have my ways. | {ironic, considering Nick is a machine / Puzzled} Really? Well, I'm glad those ways included shooting down mobsters. Wasn't looking forward to haunting that place. | Nick: Now, you mentioned something about your son, Shaun, and how he went missing. | X1a | |
1722 | Player Default: That's not important. | {Stern} All right, wise guy. Keep your secrets. | Nick: Now, you mentioned something about your son, Shaun, and how he went missing. | B1a | |
1723 | Player Default: That's not important. | {Stern} All right, doll. Keep your secrets. | Nick: Now, you mentioned something about your son, Shaun, and how he went missing. | B2a | |
1724 | Player Default: Your secretary, Ellie. She sent me. | {Surprised} She did? I should give her a raise. | Nick: Now, you mentioned something about your son, Shaun, and how he went missing. | A1a | |
1725 | Player Default: Your secretary, Ellie. She sent me. | {half-joking, you empathize with the player's selflessness} I appreciate it, but a good Samaritan in these parts is liable to end up on the wrong side of a loaded gun. I should know. | Nick: Now, you mentioned something about your son, Shaun, and how he went missing. | A2a | |
1726 | {Suspicious} Thanks for getting me out. How did you know where to find me, anyway? Not many people knew where I went... | Player Default: Your secretary, Ellie. She sent me. | A1a | ||
1727 | Nick: Now, you mentioned something about your son, Shaun, and how he went missing. | I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head. | Player Default: I'll meet you there. | A1a | |
1728 | Player Default: I'll meet you there. | See you in Diamond City. | A1a | ||
1729 | Player Default: I don't have time to sit and chit-chat. | {Stern} Look, I know you want your case solved as quickly as possible, but an investigation needs time. We can't risk overlooking the details. | B1a | ||
1730 | Meet me at Diamond City. Trust me. Things will be easier once I know everything that happened. | B1b | |||
1731 | Player Default: Lead the way, Nick. | All right. Let's move fast. Follow me. | X1a | ||
1732 | Player Default: You said Diamond City, right? | Yeah, you know the way? Southwest a few blocks. My office is in the back alleys, with the neon heart sign out front. | Player Default: I'll meet you there. | Y1a | |
1733 | Player Default: She did? I should give her a raise. | Now, you mentioned something about your son, Shaun, and how he went missing. | Nick: I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head. | A1a | |
1734 | Player Default: She did? I should give her a raise. | Now, you mentioned something about tracking down a murderer, and how he took your son. | Nick: I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head. | A2a | |
1735 | Player Default: She did? I should give her a raise. | Now, you mentioned something about tracking down a murderer, and how he took your baby. | Nick: I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head. | A3a | |
1736 | Player Default: She did? I should give her a raise. | Now, you mentioned something about a missing person. No trace of where they've gone. | Nick: I want you to come to my office in Diamond City. Give me all the details. Besides, I think you've earned a chance to sit down and clear your head. | A4a | |
1737 | z013_MQ104_MemoryDen | Nick: You better get to know the major players here in town. Goodneigbor's where the filth washes up, which means it always has what you need. | Close by we've got Bobbi No-Nose and her gang. Small town operator. Big town brains. | A1a | |
1738 | She's always recruiting for the next big job, if you're ever low on caps and don't mind where the money comes from, look her up. | Nick: Then we've got The Third Rail. Dirtiest drinks in the Commonwealth, but a great place to meet mercs and other unsavory contacts. | A1b | ||
1739 | Nick: Good music, too. | And all the way across town is the Hotel Rexford, run by Marowski. | A1a | ||
1740 | Used to be the biggest chip in the pile before someone knocked over his chem operation. | Nick: That's just how Goodneighbor is. Always something cooking. Always another angle to play. | A1b | ||
1741 | Nick: She's always recruiting for the next big job, if you're ever low on caps and don't mind where the money comes from, look her up. | Then we've got The Third Rail. Dirtiest drinks in the Commonwealth, but a great place to meet mercs and other unsavory contacts. | A1a | ||
1742 | Good music, too. | Nick: And all the way across town is the Hotel Rexford, run by Marowski. | A1b | ||
1743 | You better get to know the major players here in town. Goodneigbor's where the filth washes up, which means it always has what you need. | Nick: Close by we've got Bobbi No-Nose and her gang. Small town operator. Big town brains. | A1a | ||
1744 | Nick: Used to be the biggest chip in the pile before someone knocked over his chem operation. | That's just how Goodneighbor is. Always something cooking. Always another angle to play. | A1a | ||
1745 | - | {sarcastic, joking, Nick and the player are walking through the vault, trying to find the exit, and the player taps Nick on the shoulder} You really want to do this here? With these human cockroaches around every corner? | |||
1746 | {Nick and the player are walking through the vault, trying to find the exit, and the player taps Nick on the shoulder} I know you have a case you want solved, but underground and surrounded is not the best place to talk. | ||||
1747 | {Nick and the player are walking through the vault, trying to find the exit, and the player taps Nick on the shoulder} You help me get out of here, and then I'll help you. | ||||
1748 | {Nick and the player are walking through the vault, trying to find the exit, and the player taps Nick on the shoulder} Let's keep moving. We'll talk once we're out. |
MQ105[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1749 | MQ105_001_NickEscortToDiamondCity | {talking to the player as the two of you travel to Diamond City} Traveling in the Commonwealth as long as I have, you learn a few things. | NickValentine: These old buildings and alleyways give you a lot of opportunities to hide if things get bad, but that goes both ways. | A1a | |
1750 | NickValentine: These old buildings and alleyways give you a lot of opportunities to hide if things get bad, but that goes both ways. | {talking to the player as the two of you travel to Diamond City} Always keep your eyes out, and your head on a swivel. Things can go from calm to deadly in a heart beat. | NickValentine: Diamond City is as close to safe as you can get in these parts. Security keeps the perimeter under control, but it's always a struggle. | A1a | |
1751 | NickValentine: Traveling in the Commonwealth as long as I have, you learn a few things. | {talking to the player as the two of you travel to Diamond City} These old buildings and alleyways give you a lot of opportunities to hide if things get bad, but that goes both ways. | NickValentine: Always keep your eyes out, and your head on a swivel. Things can go from calm to deadly in a heart beat. | A1a | |
1752 | NickValentine: Always keep your eyes out, and your head on a swivel. Things can go from calm to deadly in a heart beat. | {talking to the player as the two of you travel to Diamond City} Diamond City is as close to safe as you can get in these parts. Security keeps the perimeter under control, but it's always a struggle. | NickValentine: Despite the Mayor's bragging, it really is the most secure settlement around, even if it comes with a few uptight guards. | A1a | |
1753 | NickValentine: Diamond City is as close to safe as you can get in these parts. Security keeps the perimeter under control, but it's always a struggle. | {talking to the player as the two of you travel to Diamond City} Despite the Mayor's bragging, it really is the most secure settlement around, even if it comes with a few uptight guards. | A1a | ||
1754 | MQ105_002_NickInterview01 | {interviewing a client about his case / Concerned} Tell me everything you can, no matter how... painful it might be. | Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him? | A | |
1755 | {interviewing a client about his case / Concerned} When you're trying to find someone who's gone missing, the devil is in the details. Tell me everything you can, no matter how... painful it might be. | Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him? | A1a | ||
1756 | Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him? | {Thinking} A good question. Why your family in particular, and why an infant? Someone would be taking on all of his care, and a baby needs a lot of it. | NickValentine: What else can you tell me? | A1a | |
1757 | Player Default: There was a man and a woman. They didn't say much, but I remember they called me "the backup." | {Thinking} So we're talking a small team. Professionals. The kind that know to keep their lips tight when they're on the job. Not sure what "the backup" means though... | NickValentine: What else can you tell me? | B1a | |
1758 | Player Default: We were in a Vault when it happened. Vault 111. It was some kind of cryo facility. | {Thinking} You were on ice, huh? More importantly, you were underground. Sealed up. That's a lot of obstacles to get through just to take one person. | NickValentine: What else can you tell me? | X1a | |
1759 | Ellie: It's okay. You don't need to say anything more. | {player just described how the kidnappers murdered his wife when she got in their way / Thinking} So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence. | NickValentine: What else can you tell me? | Y1a | |
1760 | NickValentine: So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence. | {continuing the interview of the client's case} What else can you tell me? | Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him? | A1a | |
1761 | NickValentine: So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence. | {continuing the interview of the client's case} Anything else you remember? | Player Default: We're looking for my son, Shaun. He's less than a year old. Why would anyone take him? | A2a | |
1762 | NickValentine: So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence. | {thinking over the client's case / Thinking} That confirms it. This isn't a random kidnapping. Whoever took your kid had an agenda. | A3a | ||
1763 | {listing potential suspects / Thinking} Hmm... There's a lot of groups in the Commonwealth that take people. Raiders, Super Mutants, the Gunners, and of course, there's the Institute. | Player Default: So you think this Institute is responsible? | A3b | ||
1764 | Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm. | {Thinking} Maybe some kind of improvised armor? Lot of hired guns do that to look tough. | A1a | ||
1765 | {Thinking} The hazard suit is interesting. Not many mercs can afford something that fancy. | A1b | |||
1766 | What else do you remember about them? | Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm. | A1c | ||
1767 | Player Default: One of them came right up to me. Bald head, scar across his left eye. | {you know a man matching the description / Surprised} Wait. It couldn't be... You didn't hear the name "Kellogg" at all, did you? | Player Default: I... might have... everything was foggy... | B1a | |
1768 | Player Default: The man that... killed my wife. He had a handgun. I didn't get a clear look at it, but that sound... | {Thinking} Could have been a large-caliber revolver... Hmm... I'm starting to get a clearer picture of the kind of man our perp is... | X1a | ||
1769 | Anything more you can tell me? | Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm. | X1b | ||
1770 | Player Default: I'll never forget that voice. Low and rough. Like sandpaper across your face. | {Thinking} Hmm... not much to go on, but a tough and commanding voice can get someone pretty far in the violence business... | Y1a | ||
1771 | What else? | Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm. | Y1b | ||
1772 | Player Default: So you think this Institute is responsible? | {you don't think there's evidence they took him, you're just used to people making that assumption} Well, they're the boogeyman of the Commonwealth. Something goes wrong, everyone blames them. | A1a | ||
1773 | Easy to see why. Those early model synths of theirs strip whole towns for parts, killing everything in their way. | A1b | |||
1774 | Then you got the newer models, good as human, that infiltrate cities and pull strings from the shadows. | A1c | |||
1775 | {Depressed} Worst of all, no one knows why they do it, what their plan is, or where they are. Not even me, and I'm a synth myself. A discarded prototype, anyway. | Player Default: Either way, I need to find Shaun. | A1d | ||
1776 | Player Default: You think Raiders might have done this? | I honestly doubt it. They can barely organize themselves, let alone pull off something this complicated. | Player Default: So you think this Institute is responsible? | B1a | |
1777 | Player Default: Super Mutants? What are they? | Big, green, muscles on muscles. In other words, hard to miss. I think we can safely rule them out. | Player Default: So you think this Institute is responsible? | X1a | |
1778 | Player Default: Who are the Gunners? | {describing the gunners} High-end mercenaries. No job too brutal. They're in the running as likely suspects, but they wouldn't be the ones pulling the strings. | Player Default: So you think this Institute is responsible? | Y1a | |
1779 | Player Default: Either way, I need to find Shaun. | {Puzzled} You're right. This speculation is getting us off track. Let's focus on what you saw. What did these kidnappers look like? | Player Default: The woman was dressed in... I think it was a kind of hazard suit. The man had... some sort of metal brace on his arm. | A1a | |
1780 | Player Default: Don't lie to me, Nick. You're one of them. They made you. | {Stern} Yeah, I've heard it all before. "You're a freak", "You've got something to hide," blah blah blah. | B1a | ||
1781 | {Stern} But the truth is, people smart enough to build something like me are smart enough to cover their tracks. | B1b | |||
1782 | {referring to yourself / Depressed} And arrogant enough to throw their unwanted trash into the Commonwealth to fend for itself. | Player Default: Either way, I need to find Shaun. | B1c | ||
1783 | Player Default: You don't know anything about them? Really? | {Depressed} Some kind of security setting strips or blocks out those memories. And it's not just me. | X1a | ||
1784 | Any synth that gets trashed, left behind, or escapes the Institute has the same problem. Probably some kind of failsafe. | Player Default: Either way, I need to find Shaun. | X1b | ||
1785 | Player Default: You're a prototype? | As far as I know. Never seen any other synth like myself. | Y1a | ||
1786 | There's the older ones that are dumb as rocks and all metal, then there's the newer ones that are almost human. I'm somewhere in between. | Player Default: Either way, I need to find Shaun. | Y1b | ||
1787 | Player Default: All right, all right. Calm down. | {Thinking} Hmm... it's way too big of a coincidence... | NickValentine: Ellie, what notes do we have about the Kellogg case? | A1a | |
1788 | NickValentine: Hmm... it's way too big of a coincidence... | {Ellie is standing right next to you / Question} Ellie, what notes do we have about the Kellogg case? | Ellie: The description matches. Bald head. Scar. Reputation for dangerous mercenary work, but no one knows who his employer is. | A1a | |
1789 | Ellie: The description matches. Bald head. Scar. Reputation for dangerous mercenary work, but no one knows who his employer is. | {rising excitement, putting the pieces together / Thinking} And he bought a house here in town, right? And he had a kid with him, didn't he? | Ellie: Yeah, that's right. The house in the abandoned West Stands. The boy with him was around ten years old. | A1a | |
1790 | Player Default: Oh yeah. I heard their names, their home addresses, and where their diary keys are hidden! | {Stern} All right, all right. Calm down. | NickValentine: Hmm... it's way too big of a coincidence... | X1a | |
1791 | Player Default: It's Shaun! ... It has to be... S-somehow... | {client is jumping to conclusions, trying to pull him back to reality / Stern} Don't jump the gun on me. You said you were looking for an infant, remember? That's over nine years difference by my count. | A1a | ||
1792 | Look, maybe he has a son of his own. Maybe it's someone else's kid. Either way, they both vanished a while back. | NickValentine: Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went. | A1b | ||
1793 | Player Default: There's no way that could be Shaun... | {Puzzled} Yeah. Big difference between an infant and a ten-year old, but that doesn't mean we're on the wrong track. | B1a | ||
1794 | He could have a son of his own. Or maybe he's turned kidnapping into a bad habit. | B1b | |||
1795 | In any event, they both vanished a while back. No trace. | NickValentine: Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went. | B1c | ||
1796 | Player Default: Maybe it's another kidnapped kid. | Yeah. Either that, or he's got a son of his own. Not a comforting thought in any case... | X1a | ||
1797 | Both of them vanished a while ago. Haven't been heard or seen since. | NickValentine: Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went. | X1b | ||
1798 | Player Default: You said he lives here? He's still in town? | They both vanished a while back, if I'm remembering right, but that house is still there... | NickValentine: Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went. | Y1a | |
1799 | NickValentine: Look, maybe he has a son of his own. Maybe it's someone else's kid. Either way, they both vanished a while back. | Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went. | Ellie: Security doesn't really go to that part of town, but you two should still be careful. | A1a | |
1800 | Ellie: Security doesn't really go to that part of town, but you two should still be careful. | {no you're not / Amused} I always am... | A1a | ||
1801 | MQ105_003_NickEscortHouse | NickValentine: Why don't you give it a try? | {talking to the player, hoping he can pick a lock you can't pick} Lock's too stubborn for me. Why don't you give it a try? | NickValentine: No luck? Guess we'll need to find the key. | A1a |
1802 | NickValentine: Why don't you give it a try? | {talking to the player, hoping he can pick a lock you can't pick} Go ahead. Try the door. | NickValentine: No luck? Guess we'll need to find the key. | A2a | |
1803 | NickValentine: Why don't you give it a try? | {talking to the player, hoping he can pick a lock you can't pick} See if you can't get that door to open. | NickValentine: No luck? Guess we'll need to find the key. | A3a | |
1804 | NickValentine: Why don't you give it a try? | {talking to the player, hoping he can pick a lock you can't pick} See if you can get that door open. | NickValentine: No luck? Guess we'll need to find the key. | A4a | |
1805 | NickValentine: That's one heck of a lock... Got something to hide, Kellogg? | {talking to the player, hoping he can pick a lock you can't pick} Why don't you give it a try? | NickValentine: Lock's too stubborn for me. Why don't you give it a try? | A1a | |
1806 | NickValentine: Lock's too stubborn for me. Why don't you give it a try? | {player tried picking the lock, but couldn't} No luck? Guess we'll need to find the key. | NickValentine: You see that platform in the distance? Near the city entrance? That's the elevator to the Mayor's office. Why don't you go ask around there? | A1a | |
1807 | NickValentine: No luck? Guess we'll need to find the key. | You see that platform in the distance? Near the city entrance? That's the elevator to the Mayor's office. Why don't you go ask around there? | NickValentine: I'll stay here, and see if I can jimmy this lock. | A1a | |
1808 | NickValentine: You see that platform in the distance? Near the city entrance? That's the elevator to the Mayor's office. Why don't you go ask around there? | I'll stay here, and see if I can jimmy this lock. | A1a | ||
1809 | {warning the player about the danger ahead} I didn't want Ellie to hear this, but I think you should know. Everything I dug up about Kellogg before his disappearance is bad news. | A1a | |||
1810 | {quick, morbid chuckle before "except you"} He's more than just a mercenary. He's a professional. Quick, clean, thorough. Has no enemies, because they're all dead... Except you. | A1b | |||
1811 | {MO stands for modus operandi - his methods} But nine to one odds says he's our man. It's more than just you identifying his distinguishing features. The MO is all him as well. | A1c | |||
1812 | Leading a small team to kidnap a baby, and leaving one of the parents alive for later? Not many mercs in the Commonwealth can pull that off. | NickValentine: Here we are. Keep an eye out, will ya? Let's see if I can get this open. | A1d | ||
1813 | NickValentine: Leading a small team to kidnap a baby, and leaving one of the parents alive for later? Not many mercs in the Commonwealth can pull that off. | {going to open the door to Kellogg's house} Here we are. Keep an eye out, will ya? Let's see if I can get this open. | NickValentine: That's one heck of a lock... Got something to hide, Kellogg? | A1a | |
1814 | NickValentine: Leading a small team to kidnap a baby, and leaving one of the parents alive for later? Not many mercs in the Commonwealth can pull that off. | {going to open the door to Kellogg's house / Surprised} Well, what d'ya know? Door's not even locked. Let's head inside. | NickValentine: That's one heck of a lock... Got something to hide, Kellogg? | A2a | |
1815 | NickValentine: Here we are. Keep an eye out, will ya? Let's see if I can get this open. | {couldn't pick the lock to Kellogg's house} That's one heck of a lock... Got something to hide, Kellogg? | NickValentine: Why don't you give it a try? | A1a | |
1816 | MQ105_013_KelloggHouseIntro | NickValentine: Let's take a look around. Kellogg must have left something behind. | {searching through Kellogg's House, player is no more than 20 feet away} Place seem small to you? Figured a guy like Kellogg would think big... | NickValentine: Nothing here. Did you check out that desk? | A1a |
1817 | NickValentine: Place seem small to you? Figured a guy like Kellogg would think big... | {searching through Kellogg's House, player is no more than 20 feet away} Nothing here. Did you check out that desk? | NickValentine: I'm telling ya, something's not right. Look for anything out of sorts. A switch. A button. | A1a | |
1818 | NickValentine: Nothing here. Did you check out that desk? | {searching through Kellogg's House, player is no more than 20 feet away} I'm telling ya, something's not right. Look for anything out of sorts. A switch. A button. | A1a | ||
1819 | Let's take a look around. Kellogg must have left something behind. | NickValentine: Place seem small to you? Figured a guy like Kellogg would think big... | A1a | ||
1820 | MQ105_014_SecretDoorOpened | {a secret door just opened} Well... That's one way to hide a room. | NickValentine: Look at this. All of a merc's favorite things... | A1a | |
1821 | NickValentine: Well... That's one way to hide a room. | {looking at a table filled with cigars, bullets, and booze} Look at this. All of a merc's favorite things... | A1a | ||
1822 | MQ105_017_NickScene | {in Kellogg's house, examining his special brand of California Sunlight Cigars} Interesting brand. Won't lead us anywhere on its own, though. | Player Default: There's gotta be someone who can help. | A | |
1823 | {in Kellogg's house, examining his secret room} Good find. Not gonna lead us anywhere on its own, though. | Player Default: There's gotta be someone who can help. | A | ||
1824 | NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so. | {player has another follower with him} Besides, you already have plenty of company. We can't all go sniffing through the Commonwealth after one man. | Player Default: I want you with me on this, Nick. | A1a | |
1825 | Player Default: There's gotta be someone who can help. | {Puzzled} Yeah... Let me think... | A1a | ||
1826 | {Puzzled} There is someone I know. A specialist, of a kind. Always goes his own way, but I can get him here. | Player Default: If he can help, let's do it. | A1b | ||
1827 | Player Default: There's gotta be someone who can help. | Say, that's not a bad idea. Some dogs out there in the Commonwealth can track a man for miles. | Dogmeat: *Bark!* | A2a | |
1828 | Player Default: We'll never find him. | {Irritated} Dammit, drop the doom-and-gloom act. We can work through this... | B1a | ||
1829 | I got it. There's someone I know. A tracker. Never know where he might be, but I can get him here. | Player Default: If he can help, let's do it. | B1b | ||
1830 | Player Default: We'll never find him. | {Irritated} Dammit, drop the doom-and-gloom act. We can work through this... | B2a | ||
1831 | What about Dogmeat? A Commonwealth mutt like him can track a scent for miles... | Dogmeat: *Bark!* | B2b | ||
1832 | Player Default: What? The great clockwork dick is stumped? | {sarcastic / Sarcastic} It's synth detective, jackass. If you're gonna be that way, you might as well get the make and model right. | X1a | ||
1833 | Joking aside, I got an idea. I need to call someone in. A specialist. | Player Default: If he can help, let's do it. | X1b | ||
1834 | Player Default: What? The great clockwork dick is stumped? | {sarcastic / Sarcastic} It's synth detective, jackass. If you're gonna be that way, you might as well get the make and model right. | X2a | ||
1835 | Joking aside, what about Dogmeat? A Commonwealth mutt like him can track a man's scent for miles... | Dogmeat: *Bark!* | X2b | ||
1836 | Player Default: Any suggestions, Nick? | Hmm... Guess it's time to call in a favor. I know a specialist. He's never in one place for long, but he'll show up if I ask. | Player Default: If he can help, let's do it. | Y1a | |
1837 | Player Default: Any suggestions, Nick? | Hmm... What about Dogmeat? A Commonwealth mutt like him can track a man's scent for miles. | Dogmeat: *Bark!* | Y2a | |
1838 | Dogmeat: *Bark!* | {dogmeat is in the room with you and just barked approvingly} Well, Dogmeat seems eager for the job. Why don't you let him have a whiff? See if he picks up on the trail. | NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so. | A1a | |
1839 | Dogmeat: *Bark!* | {him referring to Dogmeat} Why don't you go fetch him and let him have a whiff? See if he picks up the trail. | NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so. | A2a | |
1840 | NickValentine: Well, Dogmeat seems eager for the job. Why don't you let him have a whiff? See if he picks up on the trail. | Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so. | NickValentine: Besides, you already have plenty of company. We can't all go sniffing through the Commonwealth after one man. | A1a | |
1841 | Player Default: I want you with me on this, Nick. | {Happy} All right. Let's get that bastard. This is your show from here on out, okay? You say jump, I'll say how high. | A1a | ||
1842 | Player Default: Goodbye Nick. | Hopefully not forever. I want to see you and your kid safe-and-sound when you get back. | B1a | ||
1843 | Good luck. Anytime you need help, just come knocking. | B1b | |||
1844 | Player Default: I don't know. I might need your help on this one, but maybe I should go on my own... | If you need me, just come knocking. If not, then, the next time I see you, I hope it's with your son, safe and sound. | X1a | ||
1845 | Player Default: Any words of wisdom? | If Kellogg really is the one who kidnapped your son, then he's dangerous, but so are you. | Y1a | ||
1846 | You don't need to be afraid of him, or anything else the Commonwealth throws at you. | Player Default: I want you with me on this, Nick. | Y1b | ||
1847 | MQ105_018_NickDogmeatScene01 | Player Default: If he can help, let's do it. | All right. I'll send out the signal. You're not gonna hear it. Frequency is high, but he'll pick it up. | NickValentine: Okay, I called him. Let's wait outside. | A1a |
1848 | Player Default: There's no way this friend of yours can help. | Well, unless you got a map to Kellogg in your pocket, this is the best we got. | B1a | ||
1849 | I'm gonna send the signal to have my associate meet us here.. You won't be able to hear it, but trust me, he'll know. | NickValentine: Okay, I called him. Let's wait outside. | B1b | ||
1850 | Player Default: I don't know about this, Nick... | Let's give my pal a chance. I'll send out the signal. Now, you won't hear anything. Special frequency. But he'll be here. | NickValentine: Okay, I called him. Let's wait outside. | X1a | |
1851 | Player Default: Who's this friend of yours, Nick? | Worked with him a few times, but he only likes certain people. Got a feeling you'll get on, though. | Y1a | ||
1852 | You'll meet soon enough. Gonna send out the signal. It's a special frequency, so you won't hear it, but he will. | NickValentine: Okay, I called him. Let's wait outside. | Y1b | ||
1853 | Player Default: All right. I'll send out the signal. You're not gonna hear it. Frequency is high, but he'll pick it up. | Okay, I called him. Let's wait outside. | A1a | ||
1854 | MQ105_019_DogmeatScene | {you see Dogmeat running up to you} Ah, there he is. Prompt, as always. | NickValentine: Ready to get to work, Dogmeat? | A1a | |
1855 | NickValentine: Ah, there he is. Prompt, as always. | Ready to get to work, Dogmeat? | Dogmeat: *Bark!* | A1a | |
1856 | MQ105_020_DogmeatScene | {restarting this scene if the player left for some reason} Dogmeat's here. Ready to get to work? | Player Default: This is your friend? He's a dog. | A | |
1857 | Player Default: This is your friend? He's a dog. | That's right. A Commonwealth mutt like him can track a man's scent for miles. | A1a | ||
1858 | Show him the cigar. He'll pick up the trail. | NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so. | A1b | ||
1859 | Player Default: This isn't funny, Nick. How's a dog supposed to help us? | {sarcastic / Sarcastic} Your faith in me is really starting to become inspiring. | B1a | ||
1860 | Look, there's no hiding anything from that nose. Show him the cigar. He'll track Kellogg down. | NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so. | B1b | ||
1861 | Player Default: If all I needed was a dog, why'd I bother saving you? | {Sarcastic} Just consider getting me out of that Vault a finder's fee. | X1a | ||
1862 | Give Dogmeat a whiff of that cigar. See if he picks up the trail. | NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so. | X1b | ||
1863 | Player Default: Dogmeat, huh? | Hell of an animal. Doesn't really have an owner, but he's always ready to help out when he's needed. | Y1a | ||
1864 | Go ahead. Let him sniff that cigar. See if he can find our man. | NickValentine: Before you head out... I know this is personal business. If you have to face Kellogg on your own, just say so. | Y1b | ||
1865 | - | {just told player you're bringing in someone to help track down Kellogg} Let's wait for my friend outside. | A | ||
1866 | {understanding, you think this is something he needs to do alone -- in Kellogg's house, about to use Dogmeat to track Kellogg} If you have to face Kellogg on your own, just say so. | A | |||
1867 | {walking back to Diamond City, player is next to you} Let's talk when we get to my office. | ||||
1868 | {walking back to Diamond City, player is next to you} Don't worry. Once we get to my office, your case is my top concern. | ||||
1869 | {walking back to Diamond City, player is next to you} Let's get to my office. We'll go over your case there. | ||||
1870 | {back in your office, Ellie is about to pay the player for rescuing you} Looks like Ellie wants to say something to you. | ||||
1871 | {back in your office, Ellie is about to pay the player for rescuing you} I owe you for getting me out of that Vault. Talk to Ellie. She handles all the finances around here. | ||||
1872 | {back in your office, just asked the player to sit down} Take a seat. | ||||
1873 | {back in your office, just asked the player to sit down} Sit down. Make yourself comfortable. | ||||
1874 | {back in your office, just asked the player to sit down} Let's go over your case. Take a seat. | ||||
1875 | {taking the player to Kellogg's old house in Diamond City} Follow me. Let's check out this house Kellogg left vacant. | ||||
1876 | {taking the player to Kellogg's old house in Diamond City} Kellogg's house is this way. | ||||
1877 | {taking the player to Kellogg's old house in Diamond City} Come on. Kellogg's house ain't far. | ||||
1878 | {busy trying to pick the lock on Kellogg's house door} Give me a 'sec... | ||||
1879 | {busy trying to pick the lock on Kellogg's house door} Hold your horses... | ||||
1880 | {asking the player to pick the lock to Kellogg's house} Give that lock a try. | ||||
1881 | {asking the player to pick the lock to Kellogg's house} Door's locked tight. Why don't you give it a shot? | ||||
1882 | {asking the player to pick the lock to Kellogg's house} Go ahead. See if you have any luck with that door. | ||||
1883 | {player couldn't open the door either} Stubborn lock, ain't it? | ||||
1884 | {player couldn't open the door either} Hmm... We can't get through that door. | ||||
1885 | {just told the player to get the key to Kellogg's House from the mayor} The Mayor's office is near the entrance of the city. There's a platform that should take you up. | ||||
1886 | {just told the player to get the key to Kellogg's House from the mayor} If McDonough won't give you the key, try his secretary Geneva. She's not above taking a bribe... | ||||
1887 | {just told the player to get the key to Kellogg's House from the mayor} If all else fails, you could try breaking into Geneva's desk. Or maybe the Mayor's safe. Just be sure no sees you. | ||||
1888 | {just told the player to get the key to Kellogg's House from the mayor} This lock's pretty stubborn, but I'll keep at it. Gotta feeling we'll need that key, though. | ||||
1889 | {player has the key to Kellogg's house} Got the key? All right. Let's head in. You do the honors. | ||||
1890 | {player has the key to Kellogg's house} Good work getting that key. Whenever you're ready... | ||||
1891 | {player has the key to Kellogg's house} Let's head inside. After you. | ||||
1892 | {you and the player are searching Kellogg's house} This place is pretty empty. Keep an eye out for the smallest detail. | ||||
1893 | {you and the player are searching Kellogg's house} Keep looking. Gotta be something here. | ||||
1894 | {you and the player are searching Kellogg's house} If Kellogg's smart, he wouldn't just leave something out in the open. Check every crevice. | ||||
1895 | {in Kellogg's secret room, looking at a table filled with cigars, booze, and bullet casings} Why don't you search that table? Then we'll compare notes. | ||||
1896 | {in Kellogg's secret room, looking at a table filled with cigars, booze, and bullet casings} Check out what's on that table. | ||||
1897 | {in Kellogg's secret room, looking at a table filled with cigars, booze, and bullet casings} Look at that. All of Kellogg's favorite things. |
MQ106[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1898 | MQ106_CompanionDogmeatScene | {At Fort Hagen, looking for Kellogg with the Player. Dogmeat has just lead you here following Kellogg's scent / Happy} I knew Dogmeat would sniff our man out. Let's you and I take it from here. Give our four-legged friend a break. | A10a | ||
1899 | MQ106_NickKelloggDead | {player just killed Kellogg} Good job. That bastard won't be hurting anyone else. | A1a | ||
1900 | {inside Kellogg's command center} We should take a look around. Get all the intel this place can hide. | A1b | |||
1901 | - | {following the player as he tracks down Kellogg} We're close. I can almost smell that old merc's cigars... | |||
1902 | {following the player as he tracks down Kellogg} Remember. Kellogg's a professional. He won't make it easy. | ||||
1903 | {following the player as he tracks down Kellogg} We survive this, I owe you a stiff drink. | ||||
1904 | {following the player as he tracks down Kellogg} An old military fort. Not a bad place to operate from. Plenty of security. | ||||
1905 | {following the player as he tracks down Kellogg} Keep your guard up. He might try to ambush us. | ||||
1906 | {investigating Kellogg's command center with the player} Wonder what Kellogg was up to before we dropped in on him? | ||||
1907 | {investigating Kellogg's command center with the player} Think Kellogg was planning something big here? Or maybe this is just where he'd hide to lick his wounds? | ||||
1908 | {investigating Kellogg's command center with the player} Kellogg definitely had some connections. No doubt about that. | ||||
1909 | {referring to Kellogg's body} Hate to say this, but... We should probably check the body... | ||||
1910 | {investigating Kellogg's command center} Don't know if Kellogg was the kind of guy to take notes, but there's a lot of old computer terminals here... | ||||
1911 | {following the player as he tracks down Kellogg} Dogmeat's stubborn. He'll find our man. | ||||
1912 | {following the player as he tracks down Kellogg} Remember. Keep your eyes open. | ||||
1913 | {following the player as he tracks down Kellogg} Dogmeat's got the scent. Now we just gotta follow him to Kellogg. | ||||
1914 | {following the player as he tracks down Kellogg} That dog's got one hell of a nose. He'll sniff Kellogg out. | ||||
1915 | {following the player as he tracks down Kellogg} This is the place. Kellogg's somewhere inside. | ||||
1916 | {following the player as he tracks down Kellogg} Front entrance is boarded up. Maybe there's another way in? | ||||
1917 | {following the player as he tracks down Kellogg} Our man is in there somewhere. | ||||
1918 | {following the player as he tracks down Kellogg} Dogmeat did a heck of a job. Kellogg's in there. Somewhere. | ||||
1919 | {investigating Kellogg's command center with the player} We should look around. | ||||
1920 | {investigating Kellogg's command center with the player} Let's search around. See what Kellogg was up to. | ||||
1921 | {investigating Kellogg's command center with the player} Keep looking. Wanna make sure we don't leave any stone unturned. | ||||
1922 | {a destroyed robot is playing something on a loop} You here that? One of those tin cans is still kickin'... | ||||
1923 | {with the player, tracking Kellogg down} Dogmeat's lost the trail. We need something for him to go on. | ||||
1924 | {with the player, tracking Kellogg down} Look around. Anything could be a clue. Something Kellogg threw away from his rations. Anything. | ||||
1925 | {with the player, tracking Kellogg down} Mercs tend to be creatures of habit. Remember all that stuff in Kellogg's room? | ||||
1926 | {with the player, tracking Kellogg down} If Kellogg had a favorite brand of cigars and beer, I bet you he'd take some with him on the road... | ||||
1927 | Think Kellogg stayed here for a while? Why? Maybe he had a wound needed nursing... | ||||
1928 | Check the fence, the bushes. Maybe we get lucky and something of Kellogg's got caught... |
MQ106Investigations[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1929 | DogmeatLostTrail | {talking to the player, the two of you are following Dogmeat as he tracks down Kellogg} Hmm... Kellogg must have stopped here. Search around. See if we can pick up the trail. | Companion: I guess we're hot on Kellogg's trail, eh? | A1a | |
1930 | {talking to the player, the two of you are following Dogmeat as he tracks down Kellogg} Looks like another one of Kellogg's pit-stops. Keep your eyes open. | Companion: I guess we're hot on Kellogg's trail, eh? | A2a | ||
1931 | {talking to the player, the two of you are following Dogmeat as he tracks down Kellogg} All right, Dogmeat's found something. You know the drill. | Companion: I guess we're hot on Kellogg's trail, eh? | A3a | ||
1932 | {you and the player come across the aftermath of a gunfight, several bodies are lying around} Damn. Hell of a party happened here. | Companion: I guess we're hot on Kellogg's trail, eh? | A4a | ||
1933 | We're getting close. I can feel it. Look around. | Companion: I guess we're hot on Kellogg's trail, eh? | A5a | ||
1934 | DogmeatReadyToTrack | Dogmeat: (curious sound) | {dogmeat picks up Kellogg's trail again and is barking for you to follow} Dogmeat find something? | Player: What do you think boy? Enough to go on? | A1a |
1935 | Dogmeat: (curious sound) | {dogmeat picks up Kellogg's trail again and is barking for you to follow} Dogmeat pick up the scent again? | Player: What do you think boy? Enough to go on? | A2a | |
1936 | Dogmeat: (curious sound) | {dogmeat picks up Kellogg's trail again and is barking for you to follow} I'm telling ya, that nose is second to none. | Player: What do you think boy? Enough to go on? | A3a | |
1937 | DogmeatStatusCheck | Player: What do you have there? | {dogmeat picks up Kellogg's trail again and is barking for you to follow} Dogmeat find something? | A1a | |
1938 | Player: What do you have there? | {dogmeat picks up Kellogg's trail again and is barking for you to follow} Dogmeat pick up the scent again? | A2a | ||
1939 | Player: What do you have there? | {dogmeat picks up Kellogg's trail again and is barking for you to follow} I'm telling ya, that nose is second to none. | A3a | ||
1940 | Site04_RobotConversation | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | We're still on track. Hopefully he's not much further. | Dogmeat: (alert bark) | A3a |
MQ201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1941 | MQ201a_001_PiperNickIntro | Piper: Come on, Nicky. I'm just asking for your opinion. It'd be a great quote. | {Stern} He's my client, Piper. Why don't you learn not to snoop on a man's private affairs? | Piper: Well, well. Speak of the devil... | A1a |
1942 | Piper: Come on, Nicky. I'm just asking for your opinion. It'd be a great quote. | {Stern} She's my client, Piper. Why don't you learn not to snoop on a woman's private affairs? | Piper: Well, well. Speak of the devil... | A2a | |
1943 | Piper: Well, well. Speak of the devil... | {player walks into your office, having gone to confront Kellogg without you / Concerned} You're back. And... not with your son. What happened? | Player Default: You were right, Nick. Kellogg did have my son. But that wasn't all. He was working with the Institute. He... he gave them Shaun... | A1a | |
1944 | MQ201a_002_NickScene01 | {player walks into your office, having gone to confront Kellogg without you / Concerned} Where's your son? What happened? | Player Default: You were right, Nick. Kellogg did have my son. But that wasn't all. He was working with the Institute. He... he gave them Shaun... | A | |
1945 | Player Default: Man like that would've had access. In and out. | {player went to confront Kellogg without you, so you assume Kellogg is now dead} Yeah, but I'm guessing he wasn't the "surrender and talk" type, was he? | Player Default: He's dead, Nick. | A1a | |
1946 | Player Default: Man like that would've had access. In and out. | {you were with the player when Kellogg was killed} But we both know that angle isn't going to work... | Player Default: He's dead, Nick. | A2a | |
1947 | Player Default: Whatever you're thinking, it doesn't matter. He's dead. | Yeah. Figures the Institute's only man on the outside wouldn't be the type to be taken alive... | Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve... | B1a | |
1948 | Player Default: Whatever you're thinking, it doesn't matter. He's dead. | {you were with the player when he confronted Kellogg} Yeah. I knew he wasn't gonna go quietly the moment I saw him... | Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve... | B2a | |
1949 | Player Default: You read my mind. He had to have a way in and out. | {player went to confront Kellogg without you, so you assume Kellogg is now dead} Yeah, but something tells me he's not gonna drop by for a chat and coffee... | Player Default: He's dead, Nick. | X1a | |
1950 | Player Default: You read my mind. He had to have a way in and out. | {player went to confront Kellogg without you, so you assume Kellogg is now dead} Yeah, but we both know he's not exactly available for a chat and coffee... | Player Default: He's dead, Nick. | X2a | |
1951 | Player Default: What about him? | {player went to confront Kellogg without you, so you assume Kellogg is now dead} He had to have a way in and out. But... am I right in thinking he's not available for a chin wag? | Player Default: He's dead, Nick. | Y1a | |
1952 | Player Default: What about him? | {you were with the player when Kellogg was killed} He had to have a way in and out. But... well, we both know that angle is cut off... | Player Default: He's dead, Nick. | Y2a | |
1953 | Piper: Sometimes they snatch people in the middle of the night. And sometimes they leave old synths behind to remind us that they're out there. But to this day, there's one thing nobody really knows... | {finishing Piper's sentence} Where the Institute actually is. Or how to get in. | Piper: Exactly. But there's one person who must know, right? The guy who just handed them Shaun. | A1a | |
1954 | Piper: You're talking crazy here Nick. Got a fault in the ole' subroutines? | Look, there's a place in Goodneighbor called the Memory Den. Relive the past moments in your mind as clear as the day they happened. | A1a | ||
1955 | {Confident} If anyone could get a dead brain to sing, it'll be Doctor Amari, the mind behind the memories. | Player Default: I hope you're right, Nick. | A1b | ||
1956 | Piper: The Institute? Hoo boy... | {Concerned} I'm sorry, friend. Truly. That makes things... considerably more complicated. | Piper: He ain't kidding. Heck, Nick's a synth, and even he doesn't know how to get in. | A1a | |
1957 | Player Default: You don't know anything, Nick? | {Depressed} I woke up in a junk pile ages ago. Just another discarded prototype. The Institute hasn't come calling since. I'm sorry. | Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone. | Y1a | |
1958 | Piper: Exactly. But there's one person who must know, right? The guy who just handed them Shaun. | {realizing Piper is referring to Kellogg, suddenly realizing what that might mean and thinking it through / Thinking} Kellogg. Huh... | Player Default: Man like that would've had access. In and out. | A1a | |
1959 | Player Default: He wasn't going to talk. Even if I had a way of bringing him alive. | {Puzzled} Gets his brains blown out... Huh... His brains. You know, we may not need the man at all. | Piper: You're talking crazy here Nick. Got a fault in the ole' subroutines? | A1a | |
1960 | Player Default: I hope you're right, Nick. | Let's see... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work... | Piper: Jesus, Nick... Gross! Seriously? | A1a | |
1961 | Player Default: There's no way that could ever work. | Stay with me on this. We... get a piece of Kellogg's gray matter and take it to Amari. Then we see if she's got the goods to pull this off. | Piper: Jesus, Nick... Gross! Seriously? | B1a | |
1962 | Player Default: I don't know, Nick. That seems a little out there. | You're talking to a synth. I AM a little out there. Just stay with me on this. | X1a | ||
1963 | Let's see... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work... | Piper: Jesus, Nick... Gross! Seriously? | X1b | ||
1964 | Player Default: Who's this Doctor Amari? | I'll let her give you her life story in person. Let's stay focused. | Y1a | ||
1965 | Hmm... I guess we're going to need a piece of Kellogg's brain. Enough gray matter to bring to Amari and find out if this is going to work... | Piper: Jesus, Nick... Gross! Seriously? | Y1b | ||
1966 | Piper: He ain't kidding. Heck, Nick's a synth, and even he doesn't know how to get in. | No synth does. Security protocols strip those memories out. | Player Default: I need to find a way. | A1a | |
1967 | Piper: Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you? | I have to go to the Memory Den either way, if I'm gonna introduce you to Amari. But if you want to head there together, just say so. | Player Default: I already have someone with me. I'll meet you there, Nick. | A1a | |
1968 | Player Default: I already have someone with me. I'll meet you there, Nick. | All right. See you at the Den. | Nick: Don't worry. We're gonna get your boy back. Just a few more steps... | A1a | |
1969 | Player Default: It's you and me, Nick. | Let's get going. | Nick: Don't worry. We're gonna get your boy back. Just a few more steps... | B1a | |
1970 | Player Default: I'll head out with Piper. We'll meet you there, Nick. | Sounds good. You two stay out of trouble. | Nick: Don't worry. We're gonna get your boy back. Just a few more steps... | X1a | |
1971 | Player Default: Anything else you can tell me about the Memory Den? | It's in Goodneighbor. A little slice of trouble Northeast a ways. | Y1a | ||
1972 | The Memory Den ain't just a fancy name. It's literal. | Y1b | |||
1973 | A lot of people give up all their caps just to relive the good parts of their lives. Over and over. | Y1c | |||
1974 | But not us. We're gonna try to dive deep into someone else's mind. I can meet you there, or we can head out together. | Player Default: I already have someone with me. I'll meet you there, Nick. | Y1d | ||
1975 | Player Default: All right. See you at the Den. | {re-record: more reassuring / Concerned} Don't worry. We're gonna get your boy back. Just a few more steps... | Piper: While you two are out, I'm gonna do some more research. I'll be at the Publick if you need me. | A1a | |
1976 | Player Default: Oh, Mister "Metal for Hands" doesn't know how to get back to the factory? | {sarcastic / Stern} No. I skipped that part of the orientation film while they were busy pulling me apart and putting me back together again. | X1a | ||
1977 | {Tired} Look... the sad thing is... I have no idea... | Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone. | X1b | ||
1978 | Piper: Jesus, Nick... Gross! Seriously? | {Stern} I know it's grisly, but what choice do we have? We got no leads. Nothing. That old merc's brain just might have all the secrets we need to know. | Player Default: Actually, I think I already have something. Kellogg had this... thing attached to his head. | A1a | |
1979 | Player Default: Actually, I think I already have something. Kellogg had this... thing attached to his head. | Cybernetics, huh? We may have just won the lottery. | Piper: Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you? | A1a | |
1980 | Player Default: It's a dead-end, Nick. Face it, we lost. Shaun's gone. | He's not gone. It's a long shot, but it's the only one we got. | Piper: Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you? | B1a | |
1981 | Player Default: I'm gonna need a really sharp ice cream scoop... | I'm sure you'll manage. | Piper: Whether we're riding this crazy brain train or not, we can't all go running across the Commonwealth. So, who's coming with you? | X1a | |
1982 | Player Default: What exactly do we need, Nick? | Kellogg's brain. It's a long shot, but Doctor Amari just might be able to... get it jump-started. See what the old merc knew. | Player Default: Actually, I think I already have something. Kellogg had this... thing attached to his head. | Y1a | |
1983 | Piper: Whoa, whoa, whoa. Calm down, Blue... | It's all right. The man's clearly upset. Look, Piper's right. Sad thing is, I have no idea.... | Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone. | B1a | |
1984 | Piper: Whoa, whoa, whoa. Calm down, Blue... | It's all right. The lady's clearly upset. Look, Piper's right. Sad thing is, I have no idea.... | Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone. | B2a | |
1985 | Piper: I've been investigating these creeps for over a year now. The Commonwealth's boogeyman. Feared and hated by everyone. | True enough. | Piper: Sometimes they snatch people in the middle of the night. And sometimes they leave old synths behind to remind us that they're out there. But to this day, there's one thing nobody really knows... | A1a | |
1986 | Player Default: We can talk to him. Feel like holding a seance? | {putting together that the player killed Kellogg} A literal dead end, huh? | Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve... | X1a | |
1987 | Player Default: We can talk to him. Feel like holding a seance? | {was there when the player killed Kellogg} If only... | Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve... | X2a | |
1988 | Player Default: Any... other ideas, Nick? | That's what I thought. He's dead. | Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve... | Y1a | |
1989 | Player Default: Any... other ideas, Nick? | {was with the player when he killed Kellogg} Talk about a literal dead end, huh? | Piper: So a murderer and a kidnapper gets his brains blown out by an avenging parent. *sigh* It'd be a great ending if we didn't still have the biggest mystery in the Commonwealth to solve... | Y2a | |
1990 | MQ201b_001_NickFortHagen | {you are with the player as he investigates Kellogg's command center / Apologetic} So, Kellogg wasn't giving us any bull. Your son really is on the inside. Even I don't know where the Institute is, and they built me. | Player Default: There has to be a way, Nick. | A | |
1991 | {you are with the player as he investigates Kellogg's command center / Apologetic} So, the Institute was the puppet master all along. Damn. Even I don't know where they are, and they built me. | Player Default: There has to be a way, Nick. | A | ||
1992 | {you are with the player investigating Kellogg's command center / Apologetic} We know where your son is, but even I don't know how to find the Institute, and they built me. | Player Default: There has to be a way, Nick. | A | ||
1993 | Player Default: You wanna know the truth? The sad thing is, I have no idea. None of us do. You'd think they'd cut me loose if I had something on 'em? | {Tired} *sigh* We're in the weeds, here. Time to take a step back. Bring in some fresh eyes. | A1a | ||
1994 | {you and Piper, the owner of the newspaper, have worked together before} Only person I know willing to snoop up the Institute's tail feathers is Piper, the reporter in Diamond City. I say we head her way. Talk this through. | Player Default: Diamond City it is. | A1b | ||
1995 | Player Default: Diamond City it is. | Hey, chin up. I know the night just got darker, but it won't last forever. | A1a | ||
1996 | Player Default: It's over... I've lost him... | {Concerned} Look, I know it feels like a shot in the heart, but this case isn't closed. Not while I'm on it. | B1a | ||
1997 | Player Default: I'll catch up later. | All right. I'll see you in Diamond City. And don't worry. The night just got darker, but it can't last forever. | X1a | ||
1998 | Player Default: How could Piper help us? | Trust me, that dame knows a lot more than she lets on. And she lets on a lot. | Y1a | ||
1999 | If I know her, she's done her homework. And we need to talk this through with someone. | Player Default: Diamond City it is. | Y1b | ||
2000 | Player Default: Bullshit. You're a synth, Valentine! Tell me what you know! | {Irritated} You wanna know the truth? The sad thing is, I have no idea. None of us do. You'd think they'd cut me loose if I had something on 'em? | Nick: *sigh* We're in the weeds, here. Time to take a step back. Bring in some fresh eyes. | B1a | |
2001 | Player Default: Oh, Mister "Metal for Hands" doesn't know how to get back to the factory? | {sarcastic} No. I skipped that part of the orientation film while they were busy pulling me apart and putting me back together again. | Nick: *sigh* We're in the weeds, here. Time to take a step back. Bring in some fresh eyes. | X1a | |
2002 | Player Default: You don't know anything, Nick? | {Irritated} Look at me. I'm trash. They threw me in the junk pile ages ago. Just another discarded prototype. Didn't exactly leave me the house keys. | Nick: *sigh* We're in the weeds, here. Time to take a step back. Bring in some fresh eyes. | Y1a | |
2003 | MQ201b_002_PiperNickIntro | Piper: Well, well, Nicky Valentine walks into my office for a change. | {alternate scene where Nick and the player walk into Piper's office after Kellogg is dead} What can I say, Piper? You, me, and hard luck all seem to run together like acid rain down an old sewer. | Piper: You, uh, including your client here in that analogy? | A1a |
2004 | - | {told the player to meet up in Diamond City} I'll meet you in Diamond City. | |||
2005 | {told the player to meet up in Diamond City} We'll meet up at Publick Occurrences. | ||||
2006 | {told the player to meet up in Diamond City} Don't worry. We'll get help. Just head to Diamond City. |
MQ202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2007 | MQ202_001_NickIrmaScene | Irma: Well, well. Mister Valentine. I thought you had forgotten about little ole' me. | {Flirting} May have walked out of the Den, Irma, but I'd never walk out on you. | Irma: Hmph. Amari's downstairs, you big flirt. | A1a |
2008 | MQ202_002_NickAmariScene | {walking through the door, saying hello to someone you've known for a long time} Doctor Amari? | Amari: Yes? | A1a | |
2009 | MQ202_003_AmariIntroduction | Player Default: We need your help, doctor. I need the memories from a man named Kellogg, but he's dead. | I know it's asking for a miracle, Amari, but you've pulled off the impossible before. | Amari: Are you two mad!? | A1a |
2010 | Player Default: This one's all yours, Nick. | We need a memory dig, Amari, but it's not gonna be easy. The perp, Kellogg, is already cold on the floor. | Amari: Are you two mad!? | B1a | |
2011 | Player Default: What!? | {player made a joke, you're slightly annoyed / Tired} *sigh* I wouldn't have put it quite that way, but it's true. We need a dead man's memories. Guy named Kellogg. | Amari: Are you two mad!? | X1a | |
2012 | Player Default: Normally we only allow our clients to experience their own memories. Now what's this all about? | We need a deep dig, Amari, but it's not gonna be easy. The perp, Kellogg, is already cold on the floor. | Amari: Are you two mad!? | Y1a | |
2013 | Player Default: Please. Nick told me you're the only one who could make this work. | This dead brain had inside knowledge of the Institute, Amari. The biggest scientific secret of the Commonwealth. You need this, and so do we. | Amari: *sigh* Fine. I'll take a look, but no guarantees. Do you... have it with you? | A1a | |
2014 | MQ202_004_AmariPlayerLab | Amari: There... could be long-term side effects. I don't know where to even begin with listing the risks... | {willing to take the risk, stoic} Don't bother. I don't need to hear them. Plug me in, doc. | Player Default: I appreciate this, Nick. | X1a |
2015 | Player Default: But that's... an incredible risk to take. We're talking about wiring something to his brain. | {willing to take the risk, stoic} Don't worry about me, Amari. I'm well past the warranty date, anyway. | Player Default: I appreciate this, Nick. | A1a | |
2016 | Player Default: We plug the brain implant into Mister Valentine. Assuming he's... willing to take on the risks. | {dry humor} Hell, why not? Plenty of room in my head, anyway. | Player Default: I appreciate this, Nick. | B1a | |
2017 | Player Default: But there's no way to access the memories inside without a compatible port. | You're talking about me, right? I'm an old synth. If the Institute built me out of similar parts, we might have an in. | Amari: There... could be long-term side effects. I don't know where to even begin with listing the risks... | X1a | |
2018 | Player Default: But even if this works, Mister Valentine would be taking on a tremendous amount of risk. We're talking about wiring something to his brain. | Don't worry about me, Amari. Let's do it. | Player Default: I appreciate this, Nick. | Y1a | |
2019 | Player Default: I appreciate this, Nick. | {sympathizing / Concerned} You can thank me when we've found your son. All right. Let's do this. | A1a | ||
2020 | Player Default: Just don't damage that brain, you two. I need it. | Trust me, Amari's hands are the safest place a brain can be. | B1a | ||
2021 | Player Default: We should try plugging you into a toaster, next. Mmmm. Fresh toast. | {sarcastic} Nice to know that even when I'm about to have a foreign object shoved into my noggin', you find new, horrible ways to laugh at my expense. | X1a | ||
2022 | Player Default: You really think this will work, Nick? | {selfless, brave} No idea, but we got a missing kid on the line. That's worth the risk. | Y1a | ||
2023 | Player Default: That's the hippocampus! And this thing attached to it. A neural interface? | {can't quite remember or put your finger on it / Thinking} Those circuits look awfully familiar... | Amari: I'm not surprised. From what I've seen, all Institute technology has a similar architecture. | A1a | |
2024 | MQ202_005_PlugScene | Amari: Whenever you're ready, Mister Valentine. Just sit down. | {dry humor} If I start cackling like an old, grizzled mercenary, pull me out, okay? | Amari: Let's see here... | A1a |
2025 | Amari: Are you... feeling any different? | {InPain} There's a lot of... flashes... static... I can't make sense of any of it, doc. | Amari: That's what I was afraid of. The mnemonic impressions are encoded. | A1a | |
2026 | MQ202_006_AmariPlayer | Player Default: Nick and I are gonna share a mind? I'm not gonna see him in any... compromising positions, am I? | {player is cracking wise / Irritated} If a smart mouth was all it took to solve problems, we would have found your son by now. | Amari: Uh... No. You won't have to worry about that. The only memories you'll access are the ones in the implant. | X1a |
2027 | MQ202_007_NicktoLounger | {you and the player are about to load into the memory loungers} See you on the other side. | A1a | ||
2028 | - | {walking to Amari's lab} Let's go talk to Amari. | A | ||
2029 | {walking to Amari's lab} Let's see what Amari is up to. | A | |||
2030 | {walking to Amari's lab} Follow me. | A | |||
2031 | {in Amari's lab} We're here. Just gotta talk to Amari. | A | |||
2032 | {in Amari's lab} Should talk to Amari. Show her the brain. | A | |||
2033 | {in Amari's lab} Talk to Amari. | A | |||
2034 | {Amari plugged Kellogg's cybernetic implant into you} I can feel that implant jostling around back there... | A | |||
2035 | {Amari plugged Kellogg's cybernetic implant into you} You and Amari better figure this out. Don't want to have this implant stuck there forever. | A | |||
2036 | {Amari plugged Kellogg's cybernetic implant into you} Talk to Amari. Let's get this show on the road. | A | |||
2037 | {sitting in the memory lounger, waiting for player to sit in the other lounger} Sit down if you're ready. Let's do this. | A | |||
2038 | {sitting in the memory lounger, waiting for player to sit in the other lounger} Be careful when you're cruising through Kellogg's mind. I'm hooked up to it, after all. | A | |||
2039 | {sitting in the memory lounger, waiting for player to sit in the other lounger} Memory simulations can feel like you're free-falling all the time. Hope you're ready. | A |
MQ202NickPostSurgery[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2040 | MQ202NickPostSurgery_001_NickScene | {Puzzled} You all right? Seem a bit pale... | Player Default: You sounded like Kellogg just then. | A | |
2041 | Player Default: I'll see you around, Nick. | Good luck out there. You know where to find me. | A1a | ||
2042 | Player Default: There's something wrong with you, Nick. I don't want you with me. | {Puzzled} I told you, I'm fine. But I get it. Going through Kellogg's brain was a doozy for both of us. | B1a | ||
2043 | I'll be in Diamond City when you've had time to cool off. | B1b | |||
2044 | Player Default: Did I? Amari said there might be some "mnemonic impressions" left over... | Anyway, I feel fine, so let's get going. | Nick: Or I could head back to Diamond City, since you've got company already. | A1a | |
2045 | Nick: Anyway, I feel fine, so let's get going. | Or I could head back to Diamond City, since you've got company already. | Player Default: I'll see you around, Nick. | A1a | |
2046 | Player Default: Let's get going, Nick. | Been one heck of a ride so far. Let's see where it takes us next. | X1a | ||
2047 | Player Default: We have to head into the Glowing Sea. Any advice? | {MARK FOR RE-RECORD. / Thinking} Hmm... I'm a Synth, so radiation isn't much of an issue for me, but an old suit of Power Armor might just be the guardian angel you're looking for. | Y1a | ||
2048 | That, or you could buy up all the Rad-X and RadAway you can find from any chem dealer who's got it in stock. | Player Default: I'll see you around, Nick. | Y1b | ||
2049 | Player Default: We have to head into the Glowing Sea. Any advice? | {player is wearing power armor / Thinking} Hmm... I'm a Synth, so radiation isn't much of an issue for me, but that suit of Power Armor you've got on might be the guardian angel you're looking for. | Y2a | ||
2050 | That, or you could buy up all the Rad-X and RadAway you can find from any chem dealer who's got it in stock. | Player Default: I'll see you around, Nick. | Y2b | ||
2051 | Player Default: Kellogg? Is that you? | {player just asked a weird question} What? What are you talking about? | Player Default: You sounded like Kellogg just then. | A1a | |
2052 | Player Default: You sounded like Kellogg just then. | {Puzzled} Did I? Amari said there might be some "mnemonic impressions" left over... | Nick: Anyway, I feel fine, so let's get going. | A1a | |
2053 | Player Default: Nothing... Never mind. | If you say so... | Nick: Anyway, I feel fine, so let's get going. | B1a | |
2054 | Player Default: Wait. Were you just playing a joke on me? | Guess that's for you to wonder and for me and Kellogg's memories to know for sure. | Nick: Anyway, I feel fine, so let's get going. | X1a | |
2055 | Player Default: You... feeling all right Nick? | Yeah, I'm fine. Why? | Player Default: You sounded like Kellogg just then. | Y1a |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2056 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | {Friendly} Keep up, pal. We got an adventure ahead of us. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A11a |
2057 | Player Default: You'll have to figure out your own life. | {Angry} You're not honestly suggesting we leave a child way out here? No one could be that heartless. | Billy: I guess I'll just sit here until some monster comes and eats me. | B12a | |
2058 | Player Default: I hate to tell you this, but your parents are probably dead. | {Upset. / Angry} This a discussion the kid has to have right now? | Billy: Dead? You really think so? | X12a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2059 | MS04_0100_Intro | Player Default: Good on you for trying to make the world better. | {Neutral} Most folks refuse to be bothered. | Kent: I just have to do something, you know? | A9a |
2060 | Player Default: Sure, Kent. You have a plan, all right. | {Concerned} There's no need to belittle someone else's dream. Even if it is a bit nuts. | Kent: I know how it sounds. | X5a | |
2061 | MS04_0500_2_AJ | Player Default: Hand over the caps. | {Disgust} You really gonna make a deal with this scumbag? | AJ: Here. And don't show your face around here again. | A9a |
2062 | Player Default: Stop selling to children, miscreant. Or face my wrath. | {Happy} You're through, son. | AJ: Screw you. Waste the freak. | B10a | |
2063 | MS04_1300_SinjinConfrontation | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | {Angry} Not without a fight, you're not. | A11a | |
2064 | Kent: He'd... He'd. Episode 23. | {Impressed. / Happy} Would ya look at that. | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | X10a | |
2065 | MS04_Comp_ActingLikeShroud | {Amused} Not bad. I'd still keep a firearm handy, but honestly, not bad. | A12a | ||
2066 | MS04_Comp_PCisAssassin | {Extremely disappointed in the player. / Disgust} I hope those caps were worth sullying yourself like that. | A12a | ||
2067 | MS04_Comp_PCKilledHostage | {Angry} Kent's blood is on your hands now. Guess you saved Sinjin the trouble. | A12a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2068 | MS05B_ReturnEggToNest | {Rerecord. More somber. / Neutral} Not easy to do the right thing for something that seems so evil. But everyone deserves their fair shot. | A12a |
MS07[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2069 | 001a_MS07EllieIntrosEarlSterling | Ellie: The Earl Sterling case. Apparently Earl just up and disappeared one day. No one's seen him since... | {Neutral} Been meaning to put Earl's case to bed for a while now. Glad you're up for it. | A1a | |
2070 | 001b_MS07NickEllieEarlSterlingScene | {Question} So what's your take on the case, Ellie? | Ellie: On Earl? Well, he didn't have any enemies, that's for sure. Someone would have to notice you're alive first. | A1a | |
2071 | Ellie: On Earl? Well, he didn't have any enemies, that's for sure. Someone would have to notice you're alive first. | {Question} And Earl didn't exactly have the charisma to inspire any crimes of passion. So what's that leave us? | Ellie: I don't know, Nick. It can't be the Institute... right? | A1a | |
2072 | Ellie: I don't know, Nick. It can't be the Institute... right? | {Neutral} Hmm. Guess we'll just have to see. | Nick: Guess that's up to you to find out. | A1a | |
2073 | Nick: Hmm. Guess we'll just have to see. | {Neutral} Guess that's up to you to find out. | A1a | ||
2074 | 004_MS07EllieIntroMartyBullfinch | Ellie: He must've been some kind of desperate to come to us for help after all this time. | {Irritated} Marty and I never exactly saw eye to eye. Mostly because he was usually passed out on the barroom floor. | A1a | |
2075 | 004b_NickEllieMartyScene | Ellie: Oh come on, Nick. Think of the good times. | {Question} What? When he quit? | Ellie: Heh. That's the one I'm thinking of. | A1a |
2076 | 005_MS07EllieTransitionFromAToB | Ellie: You remember that one Nick, the case from Marty? | {Neutral} I do. Some looney scheme to make off with a statue of a grasshopper or something. | Nick: You're welcome to page through it if you'd like. It's in the folder on the cabinet. | A1a |
2077 | Nick: I do. Some looney scheme to make off with a statue of a grasshopper or something. | {Neutral} You're welcome to page through it if you'd like. It's in the folder on the cabinet. | A1a | ||
2078 | 006_MS07EllieTransitionFromBtoA | Ellie: Well, look who's back. How'd things go with Marty? | {You're being polite. The person you were looking for was dead when you found them. / Somber} Not great. | Ellie: Was he drunk? | A1a |
2079 | Ellie: Was he drunk? | {Somber about the loss of a friend. Impressed by a person you had doubted. / Somber} Dead. Made it all the way through Faneuil Hall, too. Went out like a champ. | Ellie: No foolin'. Our Marty made it through Faneuil Hall. Didn't think he had it in him. | A1a | |
2080 | Ellie: Nick, where'd you leave that one? I can't seem to find it... | {Neutral} On the desk. About time Earl finally got his due. | A1a | ||
2081 | - | {MARK FOR RE-RECORD. / Concerned} By the way, at some point, we should probably stop by my office. Let Ellie know I'm okay. | A | ||
2082 | {Question} Have you talked to Ellie? She'll want to thank you for saving yours truly. | A | |||
2083 | {half-joking} Here's to a beautiful partnership. Let me pull out my files. |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2084 | 001a_MS07aNickEntersDugoutInn | {Entering a bar where a possible murder victim previously worked. / Neutral} No one knew Earl better than these folks. Oughta ask around, see what people know. | A1a | ||
2085 | 001a_MS07aNickEntersEarlsPlace | {Walking into the home of someone who's murder Nick is currently investigating. / Neutral} I'll start in here. Why don't you check out the living room? Must be some hint where that boy ran off to. | Nick: You know, for all the talk, I'd put the chances of this being an Institute snatch job somewhere between zero and none. Just think about it. | A1a | |
2086 | Nick: You know, for all the talk, I'd put the chances of this being an Institute snatch job somewhere between zero and none. Just think about it. | {Searching through the belongings of someone who may have been murdered. / Question} Earl Sterling, local ASSISTANT bartender. Why not nab the bartender himself? | Nick: Lord knows Vadim samples his own wares enough that some weird behavior wouldn't make anyone bat an eyelash. | A1a | |
2087 | Nick: I'll start in here. Why don't you check out the living room? Must be some hint where that boy ran off to. | {Searching through the belongings of someone who may have been murdered. / Neutral} You know, for all the talk, I'd put the chances of this being an Institute snatch job somewhere between zero and none. Just think about it. | Nick: Earl Sterling, local ASSISTANT bartender. Why not nab the bartender himself? | A1a | |
2088 | Nick: Earl Sterling, local ASSISTANT bartender. Why not nab the bartender himself? | {Searching through the belongings of someone who may have been murdered. / Neutral} Lord knows Vadim samples his own wares enough that some weird behavior wouldn't make anyone bat an eyelash. | Nick: Hmm. Nothing over here. | A1a | |
2089 | Nick: Hmm. Nothing over here. | {Searching through the belongings of someone who may have been murdered. / Neutral} And Earl had lousy people skills. Might score the Institute some points in the "last person you'd ever suspect" category... | A1a | ||
2090 | {Searching through the belongings of someone who may have been murdered. / Puzzled} ...but why not snatch someone with charm. | Nick: Someone who could get you what you want? Earl could barely get you a drink by closing on a busy night. | A1b | ||
2091 | Nick: ...but why not snatch someone with charm. | {Searching through the belongings of someone who may have been murdered. / Neutral} Someone who could get you what you want? Earl could barely get you a drink by closing on a busy night. | Nick: So where's that leave us? No known enemies. Wasn't much for the great outdoors, so likely not Raiders or Mutants. | A1a | |
2092 | Nick: Someone who could get you what you want? Earl could barely get you a drink by closing on a busy night. | {Searching through the belongings of someone who may have been murdered. / Neutral} So where's that leave us? No known enemies. Wasn't much for the great outdoors, so likely not Raiders or Mutants. | Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble. | A1a | |
2093 | Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble. | {Just found a solid clue while searching the home of someone who may have been murdered. / Surprised} Hello. Hey, come here. I think I found something! | A1a | ||
2094 | Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble. | {Just found a solid clue while searching the home of someone who may have been murdered. / Neutral} Think you ought to see this. | A3a | ||
2095 | Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble. | {Just found a solid clue while searching the home of someone who may have been murdered. / Neutral} Hey. Come take a look at this. | A4a | ||
2096 | Nick: No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble. | {Just found a solid clue while searching the home of someone who may have been murdered. / Question} You seeing what I'm seeing over here? | A5a | ||
2097 | Nick: So where's that leave us? No known enemies. Wasn't much for the great outdoors, so likely not Raiders or Mutants. | {Searching through the belongings of someone who may have been murdered. / Neutral} No, this all screams accident. Now, what was Earl into that might've gotten him in this kinda trouble. | Nick: Hello. Hey, come here. I think I found something! | A1a | |
2098 | Nick: Lord knows Vadim samples his own wares enough that some weird behavior wouldn't make anyone bat an eyelash. | {To yourself. You're searching a house for clues. / Neutral} Hmm. Nothing over here. | Nick: And Earl had lousy people skills. Might score the Institute some points in the "last person you'd ever suspect" category... | A1a | |
2099 | 001b_MS07aPlayerAcquiresReceipt | {Commenting on a receipt the player just picked up. / Neutral} A receipt from the Mega Surgery Center, huh? Wonder what the good doctors have to say about that. | A1a | ||
2100 | 002a_MS07aPlayerFindsBlood | {Looking at a trail of blood, a clue to a case he and the player are on. / Question} Well, what have we here? | Player Default: There's an awful lot of blood leading into the Surgery Center basement. Should try and find a way down there... | A1a | |
2101 | 004_MS07aCrockerScene02 | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | {Pleading} Drop the weapon, doc. Haven't enough people suffered today? | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A10a |
2102 | Player Default: Oh, screw this. Say "hi" to Earl for me. | {Rerecord. You're trying to stop a gun fight. The player is about to open fire on a friend who is threatening the two of them with a gun. / Pleading} It doesn't have to shake out like this! | B8a | ||
2103 | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | {Pleading} Let's not do anything rash. | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X10a | |
2104 | 004b_MS07aCompanionInterjects | {Stern} We can't blame ourselves. That man decided to die. | Companion: Crocker got exactly what was comin' to him. | A10a | |
2105 | {Irritated} You got a piss-poor negotiation style, you know that? | A10a | |||
2106 | 007_MS07aNickPlayerScene | {player comes back to you after finishing up the case / Question} So, you ever figure out what happened to Earl Sterling? | Player Default: This was a weird one, Nick. Turns out Doc Crocker killed Earl and hid his body in the surgery cellar. | A | |
2107 | {player comes back to you after finishing up the case / Question} You ever figure out what happened to Earl Sterling? | Player Default: This was a weird one, Nick. Turns out Doc Crocker killed Earl and hid his body in the surgery cellar. | A | ||
2108 | {Doc Crocker was revealed to be the killer / Neutral} The doctor did it. Feels like there's a cliche in there somewhere... | Player Default: The case is solved, at least. He won't hurt anyone ever again. | A | ||
2109 | Player Default: Refresh my memory, why was I looking into Earl Sterling? | {Neutral} We got a case on his dissapearance. Vadim Bobrov over at the Dugout Inn didn't trust the official report. Hired us to get at the truth. | Y1a | ||
2110 | {Question} So, did you find anything out? | Player Default: This was a weird one, Nick. Turns out Doc Crocker killed Earl and hid his body in the surgery cellar. | Y1b | ||
2111 | Player Default: This was a weird one, Nick. Turns out Doc Crocker killed Earl and hid his body in the surgery cellar. | {Doc Crocker was revealed to be the killer / Neutral} So, the doctor did it. Feels like there's a cliche in there somewhere... | Player Default: The case is solved, at least. He won't hurt anyone ever again. | A1a | |
2112 | Player Default: The case is solved, at least. He won't hurt anyone ever again. | {Impressed} You're better at this than I thought you'd be, and I already thought you'd be good. | A1a | ||
2113 | {Neutral} Ellie's holding the fee for this one. Ought to go talk to her. | A1b | |||
2114 | Player Default: What a waste of time. Earl was already dead when I got to him. | {Neutral} Well, you uncovered the truth, and that's what counts. No sense brooding over what else you could have done. It'll just keep you up at night. | B1a | ||
2115 | {Neutral} Ought to chat with Ellie. She's holding the caps for this one. | B1b | |||
2116 | Player Default: Yeah, there's a cliche all right. It's buried underneath your bad sense of humor. | {Amused} You keep that kind of talk up, I might just start thinking we're friends. | X1a | ||
2117 | {Neutral} And talk to Ellie. She's got the caps you earned for this one. | X1b | |||
2118 | Player Default: So that's it? Case closed? | {Neutral} That's right. I doubt Diamond City Security will do anything, but I'll forward our report on to them anyway. | Y1a | ||
2119 | {Irritated} I wish I could say most cases end better, but well, that's Diamond City for ya. | Y1b | |||
2120 | {Neutral} Anyway, ought to go chat with Ellie, collect your fee. | Y1c | |||
2121 | 007a_MS07aElliePlayerScene | NPCFElliePerkins: So, you find out where Earl Sterling ran off to? | {A little shocked. You were hoping to find a live person. Instead you found a butchered corpse. / Neutral} We found him alright. | Player Default: Earl never went anywhere. Doc Crocker killed him during a botched surgery. | A1a |
2122 | 007b_MS07aNickReturnsScene | {Entering his office. The news being the death of the client you and the player were supposed to find. / Somber} Guess we ought to give her the news. | A1a | ||
2123 | - | {player just started the case / Neutral} Might want to pick up Earl's key from Vadim Bobrov. He runs the Dugout Inn. | |||
2124 | {player has found the surgery center receipt / Neutral} Be sure to check every corner of Earl's house. Never know what kind of clues you'll find. | ||||
2125 | {player has found the surgery center receipt / Neutral} Interesting receipt. Looks like it's from the Mega Surgery Center. | ||||
2126 | {player has found the blood inside the surgery center / Puzzled} Found some tracks of blood, eh? Might as well see where they go. | ||||
2127 | {player has to head into the Surgery Cellar / Neutral} Sounds like the next stop in Earl's case is a dark, dank cellar. What's the worst that could happen? |
MS07b[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2128 | MS07b_001_NickPresentRevealingSword | {Neutral} So, Shem Drowne had himself buried with all his treasure. Guess some people just can't let go. | A1a | ||
2129 | MS07b_002_NickSeesMartyCorpse | {Speaking to the desiccated corpse of an old partner. / Somber} Hmm. Guess Marty never quite made it. Don't worry, pal. We'll close this one out for ya. | A1a | ||
2130 | MS07b_003_ApproachFanueilHall | {Neutral} Ah, Faneuil Hall. Cradle of liberty turned slaughterhouse. | A1a | ||
2131 | MS07b_004_NickMartyCommentScene | {Impressed that a former colleague you'd always underestimated might have made it through a very dangerous dungeon alone. / Impressed} Goodness. Did Marty really try and get through all this on his own? | A1a |
MS07bPostQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2132 | MS07bPostQuestMartyDead | Ellie: So, you gonna spill the beans? How did things turn out with Marty? | {Neutral} Not great. | Ellie: Was he drunk? | A1a |
2133 | Ellie: Was he drunk? | {Neutral} Dead. Made it all the way through Faneuil Hall, too. Went out like a champ. | Ellie: No foolin'. Our Marty made it through Faneuil Hall. Never knew he had it in him... well good for him. | A1a |
MS07c[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2134 | MS07c_001_NickIntro | NickValentine: ...including one of Winter's that I managed to snatch from the Cambridge Police evidence lock-up before getting swarmed by Ferals. | {Neutral} Just need to find the other nine and bring 'em to me. | NickValentine: On my way out the door, I spotted an active evidence terminal. I'll bet my hat that terminal is the key to finding the rest of the tapes. | A1a |
2135 | NickValentine: My gut tells me the Boston Police evidence terminals are the key to cracking this one. | {Neutral} Probably worth revisiting any police departments you may have stumbled across in your travels, as well. | A1a | ||
2136 | NickValentine: My gut tells me the Boston Police evidence terminals are the key to cracking this one. | {Neutral} Probably worth paying a visit to any of the departments you might have stumbled across. | A2a | ||
2137 | NickValentine: Just need to find the other nine and bring 'em to me. | {Neutral} On my way out the door, I spotted an active evidence terminal. I'll bet my hat that terminal is the key to finding the rest of the tapes. | NickValentine: My gut tells me the Boston Police evidence terminals are the key to cracking this one. | A1a | |
2138 | NickValentine: On my way out the door, I spotted an active evidence terminal. I'll bet my hat that terminal is the key to finding the rest of the tapes. | {MARK FOR RE-RECORD. / Neutral} My gut tells me the Boston Police evidence terminals are the key to cracking this one. | NickValentine: Probably worth revisiting any police departments you may have stumbled across in your travels, as well. | A1a | |
2139 | {Neutral} That's fine. We'll talk later. | A1a | |||
2140 | Player Default: How about some other time? | {Neutral} Sure. It's waited this long... | NickValentine: Once upon a time in the land of Boston, there lived a king of organized crime. Eddie Winter. He was a bad man who did a lot of bad things. | B1a | |
2141 | Player Default: Sure. It's waited this long... | {Neutral} This one's straight out of the archives. | NickValentine: Once upon a time in the land of Boston, there lived a king of organized crime. Eddie Winter. He was a bad man who did a lot of bad things. | A1a | |
2142 | Player Default: You've really done your homework on this guy. | {Neutral} I have. And I uncovered a doozy. | NickValentine: Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one. | A1a | |
2143 | Player Default: Watch who you're calling frozen banana, pal. | {Irritated} Get over yourself. It ain't always about you. Now listen to the important part. | NickValentine: Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one. | B1a | |
2144 | Player Default: Nick, you can't be saying what I think you're saying... | {Neutral} Oh, I'm saying it all right. | NickValentine: Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one. | X1a | |
2145 | Player Default: You don't mean to tell me he used that radiation to... | {Neutral} That's right. | NickValentine: Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one. | Y1a | |
2146 | Player Default: I have. And I uncovered a doozy. | {Neutral} Eddie Winter went and turned himself into a Ghoul. Two-hundred years before it was fashionable. Hell, he was probably the first one. | A1a | ||
2147 | {Angry} And I'm convinced that he's still locked inside that shelter. Safe and sound. Ready to come out, and begin his evil reign all over again. | A1b | |||
2148 | {Angry} I'm going to find him, and kill him, so that never happens. You in? | Player Default: All right, Nick. Let's get the bad guy. | A1c | ||
2149 | Player Default: All right, Nick. Let's get the bad guy. | {player is male / Happy} You're a good man. | NickValentine: Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds. | A1a | |
2150 | Player Default: All right, Nick. Let's get the bad guy. | {player is female / Happy} Good... | NickValentine: Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds. | A2a | |
2151 | Player Default: You want to murder this guy, Nick. I can't be party to that. | {Irritated} Fine. But I hope you change your mind. This Eddie Winter... he was barely human back then. God knows what he is now. | NickValentine: Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds. | B1a | |
2152 | Player Default: I don't know, Nick. Sounds a bit like cold-blooded murder. | {Irritated} Who says it ain't? But I don't have to be human to know that sometimes the only way to end evil is to kill it. | NickValentine: Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds. | X1a | |
2153 | Player Default: I don't get it Nick. Why kill Eddie Winter, even if he is still alive? This sounds like some kind of vendetta. | {Sad} I've got memories. Of a... of a girl. My girl. They're not really my memories, I know that. They're Nick's. But the girl... she was real. | Y1a | ||
2154 | {Upset about what happened to this woman. / Angry} She was beautiful, and innocent... And Winter killed her. Now he's got to pay the price. | Y1b | |||
2155 | {Neutral} So, knowing that... are you in? | Player Default: All right, Nick. Let's get the bad guy. | Y1c | ||
2156 | Player Default: I don't get it Nick. Why kill Eddie Winter, even if he is still alive? This sounds like some kind of vendetta. | {Neutral} It's... it's nothing. Just some old business of Nick's that needs to taking care of. Justice has to be served. Now, are you in or not? | Player Default: All right, Nick. Let's get the bad guy. | Y2a | |
2157 | Player Default: I don't get it Nick. Why kill Eddie Winter, even if he is still alive? This sounds like some kind of vendetta. | {Sad} I've got memories. Of a... of a girl. My girl. They're not my real memories, I know that. But the girl... she was real. | Y3a | ||
2158 | {Upset about what happened to this woman. / Angry} She was beautiful, and innocent... And Winter killed her. Now he's got to pay the price. | Y3b | |||
2159 | {Neutral} So, knowing that... are you in? | Player Default: All right, Nick. Let's get the bad guy. | Y3c | ||
2160 | Player Default: I don't get it Nick. Why kill Eddie Winter, even if he is still alive? This sounds like some kind of vendetta. | {Neutral} It's... it's nothing. Just... something I need to take care of. Justice has to be served. Now, are you in or not? | Player Default: All right, Nick. Let's get the bad guy. | Y4a | |
2161 | Player Default: You're a good man. | {Neutral} Now... I know where Winter's vault is. But the door is sealed with a complex numerical code. Lucky for us, Winter's arrogance knew no bounds. | A1a | ||
2162 | {Neutral} Back in the day, he recorded 10 holotapes, incriminating different criminal associates. On each one, he hid a single number. | A1b | |||
2163 | {Neutral} We find all of those holotapes, we get all the numbers. We get all the numbers... we get the code. And then we get Winter. | A1c | |||
2164 | {Neutral} I've been putting together a file on this one for a while now. There's a pair of holotapes in here worth listening to... | NickValentine: ...including one of Winter's that I managed to snatch from the Cambridge Police evidence lock-up before getting swarmed by Ferals. | A1d | ||
2165 | Player Default: Anyway, if you're done being a wise-ass... | {Neutral} The story gets even more twisted. The arrogant bastard wanted to cheat death. Live forever... | A1a | ||
2166 | {Neutral} So he could come out of that shelter someday, into this brave new world. Sound familiar? | A1b | |||
2167 | {Neutral} Only Eddie didn't want to be a frozen banana. No cryo sleep for him. No, he invested his money in some sick, crazy radiation experiment. | Player Default: You've really done your homework on this guy. | A1c | ||
2168 | NickValentine: This one's straight out of the archives. | {Neutral} Once upon a time in the land of Boston, there lived a king of organized crime. Eddie Winter. He was a bad man who did a lot of bad things. | A1a | ||
2169 | {Neutral} Hurt a lot of innocent people. But he knew the end was coming. | A1b | |||
2170 | {Neutral} So he sealed himself inside a personal shelter, located underneath the sub shop he used as a headquarters. | Player Default: Eddie Winter was from... my time. A real scumbag. | A1c | ||
2171 | Player Default: An evil king in a sub shop? Does a meatball monster show up at some point? | {Neutral} From what I've heard, the pastrami golem is the one you really have to watch for... | X1a | ||
2172 | {Irritated} Anyway, if you're done being a wise-ass... | NickValentine: The story gets even more twisted. The arrogant bastard wanted to cheat death. Live forever... | X1b | ||
2173 | NickValentine: I've been putting together a file on this one for a while now. There's a pair of holotapes in here worth listening to... | {Neutral} ...including one of Winter's that I managed to snatch from the Cambridge Police evidence lock-up before getting swarmed by Ferals. | NickValentine: Just need to find the other nine and bring 'em to me. | A1a | |
2174 | MS07c_002_TurnInTapes | {Question} So, you got something for me? Maybe a pocketful of tapes belonging to an old Ghoul? | Player Default: Finally got 'em all. Here. | A | |
2175 | {Question} You got some tapes for me? | Player Default: Finally got 'em all. Here. | A | ||
2176 | Player Default: Guess that's fine. Not like Winter's going anywhere. Once you track 'em all down, you come see me. | {Player just presented Nick with the thing he requested moments after asking for it. / Impressed} No foolin'. | NickValentine: Well, that's some real solid detective work. | A1a | |
2177 | Player Default: Actually, I'm kind of busy at the moment. | {Neutral} Guess that's fine. Not like Winter's going anywhere. Once you track 'em all down, you come see me. | NickValentine: No foolin'. | B1a | |
2178 | Player Default: You mean these? Here. Take 'em. | {Impressed} Already got the tapes, huh. | NickValentine: Well, that's some real solid detective work. | Y1a | |
2179 | Player Default: I still need some more time. | {Neutral} Well, come talk to me once you've tracked 'em down. | Player Default: You know, I think I found all the others. Take 'em. | B1a | |
2180 | Player Default: Yeah. Here. Take 'em. | {A little excited about what the player just handed him. / Impressed} Would ya look at that. | NickValentine: Well, that's some real solid detective work. | X1a | |
2181 | NickValentine: No foolin'. | {Grateful} Well, that's some real solid detective work. | A1a | ||
2182 | {Going over a collection of tapes / Suspicious} They're older than dirt, but they've got Eddie's pawprints all over them. These are the real deal. | A1b | |||
2183 | {MARK FOR RE-RECORD. / Suspicious} And they've still got the code pieces in 'em. Let me run 'em through the old processor. | NickValentine: Got it! One, nine, five, three, seven, two, eight, four, zero, six. | A1c | ||
2184 | NickValentine: And they've still got the code pieces in 'em. Let me run 'em through the old processor. | {Suspicious} Got it! One, nine, five, three, seven, two, eight, four, zero, six. | A1a | ||
2185 | {Stern} That old thug's holed up in Andrew Station. Now let's go bring down Eddie Winter. | A1b | |||
2186 | {Question} Now, have you got something for me? A pocketful of tapes belonging to an old Ghoul, perhaps? | Player Default: Finally got 'em all. Here. | A1a | ||
2187 | {Question} Now, you got anything for me? Some tapes maybe? | Player Default: Finally got 'em all. Here. | A2a | ||
2188 | MS07c_003_MoreTapesToFind | {Question} How we doing on the hunt for Eddie's tapes? | Player Default: Still searching for them. | A | |
2189 | Player Default: Still searching for them. | {Neutral} Just let me know when you managed to get your hands on 'em. | A1a | ||
2190 | Player Default: Is this vendetta really worth it, Nick? I mean, you don't even know this guy. | {Stern} I don't expect you to understand. Heck, I don't need you to. We just need to find those tapes. | B1a | ||
2191 | Player Default: How about some doo-wop hits instead? Maybe a little smooth jazz? | {Irritated} The only tune I want to hear right now is Eddie Winter recanting a life of villainy. | Player Default: Still searching for them. | X1a | |
2192 | Player Default: What was it we were looking for again? | {Neutral} Ten tapes recorded by that hooligan, Eddie Winter. Word is they got stashed in police departments around the Commonwealth. | Y1a | ||
2193 | {Neutral} When you find 'em all, you bring 'em to me. | Player Default: Still searching for them. | Y1b | ||
2194 | MS07c_003a_NickWaitingAtAndrewStation | {Amused} Let's not keep Eddie waiting. | A1a | ||
2195 | MS07c_003b_NickArrivedAtAndrewStation | {Neutral} Entrance to the station's right over there. Let's not keep Eddie waiting. | A1a | ||
2196 | MS07c_004_OpeningBunker | {Stern} That filthy toad's right on the other side of that door. Why don't you do the honor? | PlayerDefault: Sure. | A1a | |
2197 | MS07c_010_EddieNick | {Angry} I'm not going anywhere until I get what I came for. | EddieWinter: Yeah? And what's that? And who are you, huh? You look kinda familiar. But... what are you, some kind of robot? | A1a | |
2198 | EddieWinter: Is that what it's like out there now? A world of robot overlords? I knew it. | {Confident} The name's Valentine. Nick Valentine. Remember me? | EddieWinter: Valentine? The cop? Is that who you're supposed to be? Sorry pal, but you ain't Nick Valentine. You're just some kind of... machine. | A1a | |
2199 | EddieWinter: Valentine? The cop? Is that who you're supposed to be? Sorry pal, but you ain't Nick Valentine. You're just some kind of... machine. | {Angry} You killed my fiance. Jennifer Lands. There are some crimes even you can't get away with, Winter. | EddieWinter: Your fiance? You mean Valentine's fiance? Pretty girl. A shame what happened to her. | A1a | |
2200 | EddieWinter: Christ, look at you. You're not even alive. | {Angry} Then I guess I'm in good company. | A1a | ||
2201 | MS07c_011_EddieDead | {Tired} We're done here. But there's one more thing I've got to do. I... I wouldn't mind the company, if you wanted to tag along. | A1a | ||
2202 | MS07c_012_NickGraveScene | {Somber} This is it. | NickValentine: In this spot, two hundred years ago, one of Eddie's boys put a bullet in Jenny Land's back. | A | |
2203 | NickValentine: This is it. | {Somber} In this spot, two hundred years ago, one of Eddie's boys put a bullet in Jenny Land's back. | A1a | ||
2204 | {Somber} Now Eddie's as dead as Jenny and Nick. And I... I'm at a loss. | A1b | |||
2205 | NickValentine: This is it. | {This is a big moment for the Nick. He also slips up in this line, calling Nick's fiance his own, but he catches himself. / Somber} In this spot, two hundred years ago, one of Eddie's boys gunned down Jenny Lands, my fiance... Nick's fiance. | A2a | ||
2206 | {Somber} Now Eddie's as dead as Jenny and Nick. And I... I'm at a loss. | A2b | |||
2207 | {Somber} This is it. | NickValentine: In this spot, two hundred years ago, one of Eddie's boys put a bullet in Jenny Land's back. | A1a | ||
2208 | MS07c_012a_NickGraveSceneBailOut | {Somber} I just need some time to process all this. You mind if we get out of here? | A1a | ||
2209 | - | {Question} So, you rethink helping me take down Winter? | A | ||
2210 | {Question} Any chance you've rethought helping me close out some Nick Valentine history? | A | |||
2211 | {Neutral} You know, there's another chunk of Nick Valentine history I've been hoping to put a bow on for a while now. | A | |||
2212 | {Question} I could use a hand, if you're willing to take a crack at it? | A | |||
2213 | {Thinking about someone you'd lost. / Somber} Jenny... | ||||
2214 | {To yourself. Thinking about someone you'd lost. / Somber} They're all gone... | ||||
2215 | {Lost in thought. / Somber} Hmm? | ||||
2216 | {Excited, but with a violent tinge. / Confident} Finally time for Eddie Winter to get his due. | ||||
2217 | {Excited. / Neutral} Can't wait to see the look on what's left of Eddie's face when we pop that lock of his. | ||||
2218 | {Grateful, but excited about what's to come - killing an enemy. / Grateful} Never would have made it this far without you. | ||||
2219 | {Neutral} Yeah? | ||||
2220 | {Thoughtful. / Neutral} This, this won't take long. | ||||
2221 | {Grateful, but introspective. / Neutral} Good to know I've got someone I can rely on watching my back. | ||||
2222 | {Cautious. / Neutral} Careful. Andrew Station's known for having its fill of gun-toting scumbags. |
MS07cGreetingHandler[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2223 | - | {Somber} You know, that whole business with Doc Amari and Kellogg's memories. It got me thinking. | A | ||
2224 | {Neutral} It's just... there's still some Nick Valentine history I've been wanting to put a bow on for a while now. | A | |||
2225 | {Question} I could use a hand, if you're willing to take a crack at it. | A | |||
2226 | {Neutral} You know, there is this chunk of Nick Valentine history I've been hoping to put a bow on for a while now. | A | |||
2227 | {Question} I could use a hand, if you're willing to take a crack at it? | A | |||
2228 | {Question} Any chance you've rethought helping me close out some Nick Valentine history? | A | |||
2229 | {Neutral} So, you rethink helping me take down Winter? | A | |||
2230 | {Neutral} You know, there's another chunk of Nick Valentine history I've been hoping to put a bow on for a while now. | ||||
2231 | {Question} I could use a hand, if you're willing to take a crack at it? | ||||
2232 | {Neutral} You know, I've been thinking. | ||||
2233 | {Somber} What went down with Doc Amari and Kellogg's memories. I'm glad I did it, don't get me wrong. | ||||
2234 | {Neutral} It's just made me realize that there's still some Nick Valentine business that I've been wanting to put a bow on for a while now. | ||||
2235 | {Question} I was wondering if you'd be up for lending a hand? | ||||
2236 | {Neutral} Hey. Hold up a minute. |
MS07cPostQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2237 | MS07cPostQuest_001_PickUpScene | {Neutral} Guess I'll head on home then. | A1a | ||
2238 | {Just got out of an emotional scene with the player. / Question} That is, if you're still interested in traveling together. Wouldn't blame ya if you wanted some time on your own after all this. | Player Default: Of course. Let's do it. | A1a | ||
2239 | Player Default: Of course. Let's do it. | {Happy} Glad to hear it. | NickValentine: Come on. Let's get out of here. | A1a | |
2240 | Player Default: Might be best if we went our separate ways. | {Neutral} Suit yourself. Guess I'll head on home. | NickValentine: Come on. Let's get out of here. | B1a | |
2241 | Player Default: Yeah, I guess that'll work. | {Amused} You sure know how to make a synth feel welcome. | NickValentine: Come on. Let's get out of here. | X1a | |
2242 | Player Default: You still want to travel with me? | {Joking. / Sarcastic} I think I could suffer through it. | Player Default: Of course. Let's do it. | Y1a | |
2243 | Player Default: Glad to hear it. | {Neutral} Come on. Let's get out of here. | A1a | ||
2244 | Player Default: Glad to hear it. | {Friendly} Come on. Let's get out of here. And hey. Thanks. | A2a |
MS07Intro[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2245 | MS07Intro_10_NickEllie | {calling out a bit as you enter the office / Puzzled} Ellie? Are you here? | Ellie: Nick!? | A1a | |
2246 | Ellie: Oh god, it's really you! | {you've made this joke with her before a ton of times / Amused} Well, it's hard to mistake this mug for anyone else. | Ellie: Hmph. You keep laughing at death, some day, death's going to laugh back. | A1a | |
2247 | Ellie: Hmph. You keep laughing at death, some day, death's going to laugh back. | {to the player / Friendly} Not as long as I got a few friends to back me up. | Ellie: You saved Nick, this agency, and my job. Thank you. | A1a | |
2248 | MS07Intro_20_ElliePlayerScene | Nick: Whoa. One case at a time, Ellie. Our new friend needs our help, first. | {talking to the player, about to interview his case} All right. Let's get down to business. Take a seat. Make yourself comfortable. | A1a | |
2249 | Ellie: You know, if you're looking for work, and don't mind putting on the detective hat, Nick sure could use a new partner... | {friendly towards Ellie, but wanting to put your client's needs first / Concerned} Whoa. One case at a time, Ellie. Our new friend needs our help, first. | Nick: All right. Let's get down to business. Take a seat. Make yourself comfortable. | A1a | |
2250 | zMS07MiscSceneAlt | {calling out a bit as you enter the office} Ellie? Are you here? | Nick: Ellie? | A1a | |
2251 | Nick: Ellie? Are you here? | {more concerned as no one is answering you} Ellie? | Nick: Huh. Guess she got tired of waiting. You'd be surprised how many secretaries I lose that way. | A1a | |
2252 | Nick: Ellie? | Huh. Guess she got tired of waiting. You'd be surprised how many secretaries I lose that way. | A1a |
MS07NickHateHandler[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2253 | MS07NickHateHandler_001_CloseOutMS07c | {Very upset at the player. / Angry} Oh, and don't worry about helping with Eddie Winter. You've done enough already. | A1a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2254 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | {Flippant. / Neutral} Interesting's a word for it. | Jack: I'm glad to hear you say that. It's become my life's work. | A11a |
2255 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | {Nervous} As enlightening as this has all been. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B12a | |
2256 | Player Default: I'm really just here about the job. | {Trying to hurry up a conversation. Rerecord. / Neutral} So if we could just, skip to it. | Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do. | X10a | |
2257 | Player Default: You think aliens created human civilization? | {The player suggested that aliens created human civilization. / Amused} Maybe they should come back, give it another shot. | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | Y10a | |
2258 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | {A little concerned the player just gave away the last of a powerful serum. / Concerned} Guess she'd benefit from it as much as anyone. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A13a |
2259 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | Valentine interjects | A12a | |
2260 | MS09ParsonsCaptainScene1 | Player Default: Thanks for your help. | {Neutral} We can take it from here. | ParsonsGuardCaptain: Sure thing. | A10a |
2261 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | {Irritated} What? You want her to wipe your mouth for ya after meals, too? | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B10a | |
2262 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | {Apologetic} My friend here gets a little excitable sometimes just before a fight. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A12a |
2263 | Player Default: Lucky for you I'm not afraid of a few raiders. | {Irritated} And lucky for all of us, we'll be leaving shortly. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B12a | |
2264 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | {Irritated} Don't know when to quit, do ya? | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X12a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2265 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | {Pleading} Let's be civilized about this. No need for blood. | FirstMate: Unable to comply. | A1a |
2266 | Player Default: Try that and you'll be nothing but scrap metal, pal. | {Pleading} We can work this out. Everyone can walk away with their protocols intact. | FirstMate: Threats detected. Awaiting permission to terminate target. | B12a | |
2267 | Player Default: This must be a misunderstanding. You invited me aboard. | {Pleading} We're not here to cause any trouble. | FirstMate: No records found. | X11a | |
2268 | Player Default: What, you're going to kill me? | {Pleading} You wouldn't hurt a couple of harmless visitors, would ya? | FirstMate: Affirmative. | Y11a | |
2269 | MS11_0100_Meet_Ironsides | Player Default: A sad state of affairs for such an historic ship. | {Neutral} Seems this place ought to be a museum, not a weathervane. | Ironsides: On that we are in agreement. | A9a |
2270 | Player Default: You should just abandon the ship. | {Concerned} You really think this place would be better off in the hands of Super Mutants or Raiders? | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B12a | |
2271 | Player Default: That's quite a predicament. | {Concerned} Not an enviable situation. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | X10a | |
2272 | Player Default: How did it even get up here? | {Concerned} It does rather defy logic. | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y11a | |
2273 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | {Concerned} You really think scrapping a piece of history, not to mention those bots' home, is the thing to do here? | Mandy: That's the right call. | A1a |
2274 | Player Default: No deal. I'm with Ironsides. | {Defiant} So you can keep your grubby mitts to yourself. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B12a | |
2275 | Player Default: I need to think about this. | {Concerned} I hope you're not considering helping give those robots the boot from their home. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X11a | |
2276 | MS11_Comp_Sabotage | {Sad} Those poor bots don't even know what's about to happen. | A12a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2277 | MS13BAfterConfrontationViolence | {Disgusted with the player after they attacked someone they made a deal with. / Disbelief} I don't even want to look at you right now. | A14a | ||
2278 | MS13BConfrontCooke | PaulPembroke: Keep talking. | {Stern} Well goodness, man. Speak. | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A11a |
2279 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | {Pleading} Listen to reason, Paul. | PaulPembroke: Screw that. | A11a | |
2280 | Player Default: Better just shoot him, Paul. | {Terrified that a gun fight is about to begin. / Pleading} No, dammit! | PaulPembroke: Keep talking. | B11a | |
2281 | Player Default: Put the guns away before this gets out of hand. | {Pleading} We can all still walk away from this. | PaulPembroke: Too late. | X11a | |
2282 | Player Default: Why don't you see if Cooke is going to listen? | {Pleading} We can figure this out. | PaulPembroke: He never listens. | Y11a | |
2283 | MS13BConfrontCookeAlone | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | {Pleading} She's just one gal, and the two of you are dragging poor Paul through the wringer. | HenryCooke: You know what? You're right. | A11a |
2284 | Player Default: I'm counting to three. One... two... | {Nick starts pleading with the player, but is cut off by the next character speaking. / Irritated} You really think threatening this man will... | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | B11a | |
2285 | Player Default: I told you what you need to do. The next move is up to you. | {Stern} We can resolve this like civilized folk. | HenryCooke: This is how I deal with assholes like you. | X10a | |
2286 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | {Irritated} Honor doesn't really mean a lick to you, does it? | PaulPembroke: That was never part of the deal! | B11a |
2287 | Player Default: 70-30 seems more like it. | {Disappointed in the player. / Irritated} Changing the terms of the deal on the fly, huh? Real noble of you. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X12a | |
2288 | MS13PaulIntroScene | Player Default: Still not interested. | {Stern} Us getting involved would only complicate things further, Paul. | PaulPembroke: I don't know why I expected you to help me. | B11a |
2289 | Player Default: You're going to have to make it worth my while. | {Irritated} Guess I missed the memo we'd taken up as thugs for hire. | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | X11a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2290 | - | {Neutral} Good. I was worried for a second there you were going to do it. | |||
2291 | {Irritated} You leave all your scruples in your other coat? Or is this just who you are now? A hitman? | ||||
2292 | {Irritated} I didn't realize we were pimping ourselves out as a guns for hire now. |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2293 | MS14BobrovOpeningScene | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | {Disbelief} Have the two of utterly lost hold of your senses? | Yefim: All right, that's enough! | A12a |
2294 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | {Disbelief} Have you completely gone off your rocker? | Yefim: All right, that's enough! | B11a | |
2295 | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | {Disgust} That you're even considering it is bad enough. | Yefim: All right, that's enough! | X11a | |
2296 | Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town... | {Question} If this is a joke, you're one sick puppy, Vadim. | Yefim: All right, that's enough! | Y10a | |
2297 | MS14TravisBarPreFightScene | Travis: Well, if you think it would work... | {Confident} You got spunk kid. That's all that matters. | A11a | |
2298 | Travis: I'm not a coward! | {Stern} Because cowards don't stand up for themselves. | B11a | ||
2299 | MS14TravisStage65Scene | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | {Stern} Don't beat yourself up, kid. You saw how things turned out last time someone tried to. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | A11a |
2300 | Player Default: Oh, man. I can't believe this. | {Stern} Believe it or not, we don't have time to just stand here. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B11a | |
2301 | Player Default: You're right. We've got to get him back. | {Amused} You been hiding this bravado the whole damn time? | Travis: Look... I don't really... I mean, I don't have a lot of friends. | X10a | |
2302 | Player Default: I guess... Maybe it doesn't matter. But getting him back does. | {Question} You really think you got that in you? | Travis: Look... I don't really... I mean, I don't have a lot of friends. | Y10a | |
2303 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | {Emphasis on "can." / Confident} Hey, you can do this. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A11a |
2304 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | {Irritated} Don't listen to 'em. We're all walking out of here today. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B11a | |
2305 | Player Default: Okay, right. Sure. Yeah. | {Concerned} Travis, now's not the time to get cold feet. Vadim needs you. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X11a | |
2306 | Player Default: Not really. I mean, I think it's... It's where their little gang hides out. There shouldn't be too many of them. | {Confident} Good. We'll mop 'em up and have Vadim home in no time. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | Y10a | |
2307 | MS14TravisStage90Scene | Player Default: Thanks. | {Confident} You've come real far, pal. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A11a |
2308 | Player Default: Yeah, yeah. I know. | {Stern} Don't listen to that, Travis. You've come a long way. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B12a | |
2309 | Player Default: Yeah, I'm sure. Not me, though. | {Confident} You can bet it's a new day for you now. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | X10a | |
2310 | MS14VadimStage10Scene | Player Default: Haven't met a man I couldn't lay out. | {Disheartened by the player admitting their penchant for fisticuffs. / Irritated} As a last resort, no doubt. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | A11a |
2311 | Player Default: I'm not some thug. I don't get involved in stuff like that. | {Stern} As much as it may surprise you, not everyone who walks into your establishment is some kinda goon, Vadim. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | B11a | |
2312 | Player Default: I can hold my own, if that's what you mean. | {Neutral} Quite the scrapper, this one. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | X10a | |
2313 | Player Default: What does that have to do with anything? | {Neutral} Yeah. Out with it, Vadim. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | Y10a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2314 | MS17_300_Dan_Follows | Player Default: No deal. | {Irritated} That so? Remind me to get any deals from you in writing in the future. | HonestDan: We'll see who finds those caravan hands first, then. | B12a |
2315 | MS17_300_JacobWarning | Player Default: Give me the caps and I'll drop the whole thing. | {Quietly to the player, concerned. / Conspiratorial} We really just gonna leave these missing people in the lurch? | JacobOrden: Here you go. Come back anytime. | A6a |
2316 | Player Default: You can keep your caps. | {Defiant} You're not buying our silence. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | B9a | |
2317 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | {Pleading} You seem like a reasonable guy. Work with us here. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X10a | |
2318 | Player Default: How can you justify killing a caravan? | {Stern} Easy. They can't. | JacobOrden: It isn't as simple as all that. Hasn't our community been good to you? And others passing through? | Y4a | |
2319 | MS17_400_Chambers | Player Default: Continue your work, then. | {Neutral} That woman's just going to keep using people as her playthings. You willing to stomach that? | HonestDan: I wish you hadn't said that. | A11a |
2320 | Player Default: That's a deal I won't accept. | {Defiant} You're done putting people through your little tests. | DoctorChambers: Then you'll just have to kill me. | B8a | |
2321 | Player Default: Don't kill the girl. Spare her. | {Stern} That girl's done being your lab rat. | DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. | X8a | |
2322 | MS17_Comp_KilledChambers | {Rerecord. A bit upset with yourself. Turning over in your head what you just did - killing a woman who was torturing people. / Puzzled} That doc had a lot of blood on her hands. We did the right thing. Right? | A12a |
REChokepointKMK_COMNick[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2323 | REChokepointKMK_COMNickFriendly | RaiderBoss: I owe you, big time. Whatever you need, it's yours. | {A bit nervous. They man you're speaking to was threatening your life moments earlier. / Nervous} Oh, yeah, don't mention it. Just, glad to see you've made something of yourself, I suppose. I think we're just gonna go. | A1a |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2324 | RR102_100_Deacon_Intro | Player Default: Your leader was just being cautious. | {Happy} We know we're all on the same team. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | A11a |
2325 | Player Default: If you greet all newcomers like that no one's ever going to help you. | {Irritated} You're not gonna put them through the ringer for bein' cautious now, are ya? | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | B12a | |
2326 | Player Default: What's done is done. | {Amused} Never would have made it this far without thick skin. | Deacon: A healthy attitude. | X10a | |
2327 | Player Default: Do you really have to be so cagey? | {Neutral} Seems charm's at a premium down here. | Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. | Y10a | |
2328 | RR102_Comp_PCisAntiSlave | Won't hear any argument from me. Synths have it tough enough as it is. | A11a | ||
2329 | RR102_Comp_RickySuicide | {Irritated} That man's dead as dirt, and it's going to be on your head. I hope you realize that. | A12a | ||
2330 | RR102_Comp_SynthsAreMachines | {Angry} You know, got some real nerve. You're damn right synths are machines. But that doesn't stop us from being people. | A11a |
RR302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2331 | RR302_0700_AtPoliceStation | Player Default: Relax, Tom, you'll be all right. | {Neutral} Now's not the time to overexert yourself. Save that for if the Brotherhood starts heading your way. | TinkerTom: Right, the whole breathing in and out. OK. | A8a |
2332 | Player Default: Another of your paranoid fantasies. | {Neutral} You talk that way to everyone who lends you a hand? | TinkerTom: C'mon, man, maintain positive energy. | B5a |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2333 | RR303_0300b_GloryDeath | Player Default: Hold on, you'll make it through. | {Pleading} You're not shuffling off on us just yet. | Glory: Bullshit. *cough* | A4a |
2334 | Player Default: I don't have time for this. | {Sad} It's alright, Glory. You're here with friends. And one goon. | Glory: Isn't there... supposed to be a light? | B11a | |
2335 | Player Default: I promise. | {Distraught. / Sad} And our word's as good as gold. | Glory: If anyone... *cough* | X10a | |
2336 | Player Default: How bad is it? | {Distraught. / Sad} Can we make you more comfortable? | Glory: No escape... this time. *cough* | Y9a |
RRM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2337 | RRM01_0100_Start | Player Default: So, is there anyone you like? | {Neutral} Because "light on charm" doesn't really quite describe it. | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B10a |
2338 | Player Default: What's a dead drop? | {Question} Never read a spy novel, huh? | DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it. | Y7a | |
2339 | RRM01_0300_MeetingStockton | Player Default: No one likes delays. | {Neutral} Particularly not when dealing with precious cargo. | OldManStockton: It's bad for business. | A7a |
2340 | Player Default: You're talking about synths, right? | {Neutral} Discretion never was your strong suit, was it? | OldManStockton: Yes, I am talking about synths. | B7a | |
2341 | Player Default: A trader always has to move his merchandise efficiently. | {Neutral} Wouldn't want any hiccups in the supply chain. | OldManStockton: Exactly. | X6a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2342 | UFOCrashQuestFlybyReaction | {Just saw a UFO go flying by overhead. / Surprised} Good god. You catch the plates on that one? | A11a | ||
2343 | UFOCrashQuestImpactReaction | {Just saw a UFO crash into the earth, but is somewhat reticent to go check on it. / Concerned} No way anyone survived that. Though I guess we ought to make sure... | A11a |