This is a transcript for dialogue with MacCready. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | {Walking through an abandoned parking lot. / Nervous} Something isn't right here... | |||
2 | {Walking through tunnels leading to the Institute. / Neutral} If the Institute was smart, they would have sealed this off a long time ago. | ||||
3 | {Staring at an enormous bomb depot. / Surprised} There are enough bombs in this place to start another apocalypse. | ||||
4 | {Looking at four missiles. Profanity cut off / Surprised} Holy sh... holy crap... are those... missiles? | ||||
5 | {Looking at a massive metal pyramid. / Surprised} What the hell? Is that a... pyramid? | ||||
6 | {Walking through an underground car park. / Stern} Reminder. Cars and bullets don't mix. | ||||
7 | {Walking through a large penthouse. / Neutral} Railroad kind of painted themselves into a corner up here, didn't they? | ||||
8 | {Walking through the crypt under a nice church. - first part is a shout / Amused} Tunnel snakes rule! *Laugh* Sorry, heard that a long time ago. | ||||
9 | {Walking through a crumbling church. / Neutral} I wonder how many people came here seeking absolution when the bombs started falling. | ||||
10 | {Standing on top of a very tall building. / Amused} Commonwealth almost looks peaceful from up here. | ||||
11 | {Staring up at a very tall building. / Neutral} I can't believe this building hasn't toppled over by now. | ||||
12 | {Walking through a comic store. / Neutral} If I could only find the issue where Mastadonald and Skullpocalypse teamed up to fight Grognak, I'd have a complete set. | ||||
13 | {Walking through a TV studio with cheesy cardboard cutouts. / Neutral} So this is where they used to film the old Silver Shroud shows. I wish I could have seen them. | ||||
14 | {Submarine engine turned on. / Irritated} Damn, that's a lot louder than I thought it would be. | ||||
15 | {Walking into a massive engine room. / Neutral} Unless you want to start glowing, you might want to hang back. | ||||
16 | {Walking through the bridge of a submarine. Quietly to the player. / Happy} This is great... I've always wanted to ride on one of these. | ||||
17 | {Looking out a high window. / Irritated} This would be the perfect sniper's position if it wasn't for that stupid screen blocking the view. | ||||
18 | {Looking at a drive-in movie screen. / Sarcastic} You think they'll kick us off the lot if we didn't buy a ticket? | ||||
19 | {Walking into a perfectly pristine office. / Surprised} Looks like the war bypassed this place. | ||||
20 | {Looking at a mechanical pony that way nearly crushed by a collapsed roof. / Surprised} Oh, it's one of those toy ponies. "Get Up Buttercake" or something like that. | ||||
21 | {Walking through a large cemetery. / Neutral} They say leaving a cap on the gravestone of a friend or relative can bring you good luck. I say it's just a waste of a cap. | ||||
22 | {Walking through an old water treatment plant that's sprung a leak. / Disgust} If I step on something brown and squishy, you're cleaning my boots. | ||||
23 | {Walking into a small underground bunker. / Sarcastic} Well, this is cozy. | ||||
24 | {Walking into a town overrun by Super Mutants. / Disgust} More Super Mutants? Agh. I'm getting sick of these green lunatics. | ||||
25 | {Searching Henry David Thoreau's cabin. / Amused} Make sure you search the entire cabin Thoreau-ly. *Laughs* No? | ||||
26 | {Walking into an old morgue. Smells awful. / Disgust} Welp, there goes my appetite. | ||||
27 | {Walking through a very large hospital waiting room. / Amused} This looks cozy. How about I hang out here while you explore the building? No? | ||||
28 | {Walking into a room with a support group-style ring of chairs. / Question} What was this place for... storytime or something? | ||||
29 | {Walking into a large reactor room. / Nervous} You'll let me know if your Geiger starts clicking, right? | ||||
30 | {Just saw a corpse get dragged through a hole in the ceiling. / Nervous} Uh, you saw that, right? | ||||
31 | {Heard something large walking overhead. / Concerned} That would be a deathclaw, which means we should get the hell out of here. | ||||
32 | {Walking through a training ground designed to look like the nuked world outside. / Sarcastic} The only thing missing from this playground is the radiation. | ||||
33 | {Stumbled upon the entrance to a vault in a school basement. / Surprised} In the basement of a school? Vault-Tec was running out of ideas. | ||||
34 | {Walking through a room full of excavation machinery. / Surprised} Wow, they must have been building this vault all the way up to the last second. | ||||
35 | {Rare moment of tenderness. Falter at end / Somber} Hey, I'm really sorry. We don't have to be here if you don't want to... I... I'll leave you alone. | ||||
36 | {Looking at the entrance to a massive vault. / Neutral} Never imagined we'd find a vault down here. Let's check it out. | ||||
37 | {Walking through a church attic filled with theatrical set pieces. "Peer'-uh-muhs and thiz'-bee" / Amused} This reminds me of the time we tried to perform "Pyramus and Thisbe" in Little Lamplight. Yeah... that didn't really go over too well | ||||
38 | {Walking through a ruined children's nursery. - saddened / Somber} *Sniff* It's nothing... just got something in my eye. | ||||
39 | {Looking into a massive water-filled quarry. - rhetorical / Amused} I wonder how many years of rainfall it took to fill this quarry. | ||||
40 | {Talking to a robot the player just released from captivity. / Sarcastic} Brewing robot, huh? Maybe we could just borrow it for a little while. | ||||
41 | {Looking at some very sorry old beer brewing equipment. / Disgust} Ugh, gross. This place smells horrible. This might put me off drinking beer for a while. | ||||
42 | {Spotting a massive beer barrel. - puzzled / Puzzled} Gwinnett... Gwinnett... why is that name so familiar? I heard it back in the Capital Wasteland, but I can't remember why. | ||||
43 | {Looking at lifts leading into a care fighting ring. / Irritated} Tommy tried to get me to fight in the ring once. Almost took him up on it, too. Guess I missed my chance. | ||||
44 | {Looking at a cage fighting ring. / Amused} Oh man, I used to come here all time. I can't even tell you how many caps this dive sucked out of my pockets. | ||||
45 | {Pleased after emptying a massive quarry of all its water. / Sarcastic} Now all we do is wait a few decades for the rain to refill the quarry, come back and start the process all over again. | ||||
46 | {Observing the clean-up efforts done to make an old fortress habitable. / Amused} Nice. Very nice. All you need is a few throw pillows and some drapes and it'll be as good as new. | ||||
47 | {Walking through the basement of an old fortress. / Irritated} It'll be a miracle if this whole building don't collapse right on top of us. | ||||
48 | {Entering an area where it is readily obvious Mirelurks are present. / Disgust} Mirelurks are like the mole rats of the sea. Look what they did to this place. | ||||
49 | {Finding a corpse eaten by bugs. / Amused} Raiders check in, but they don't check out. | ||||
50 | {Approaching a very dangerous area. / Nervous} Wait, this the Common. We need to get the hell out of here... unless you like being killed. | ||||
51 | {Noticing some well maintained barricades. - sarcasm / Sarcastic} Oh great, the Brotherhood of Steel. As if the day couldn't get any better. | ||||
52 | {Hearing an old military warning broadcast stuck on repeat. / Surprised} I bet that thing's been broadcasting the same message for the last two hundred years. | ||||
53 | {Walking through the largely intact remains of an airplane. / Disgust} I can't believe this airliner was stupid enough to be flying during the war. | ||||
54 | {Walking through a ruined warehouse. / Irritated} Oh come on. We have to pick through all this scrap? It's going to take all day. | ||||
55 | {Walking past areas of molten metal. - sarcasm / Sarcastic} Can someone crack a window? It's hot as hell in here. | ||||
56 | {Encountering a raider with power armor. / Amused} Hey look, it's the Brotherhood of Squeal! *Laughs* | ||||
57 | {Walking through a convalescence home, looking at all the folks dead in their beds. - somber / Somber} Wonder if these folks died of old age or baked when the rads hit. | ||||
58 | {Joking while walking through a playground. / Amused} I'd call the slide first, but my tetanus shots are way out of date. | ||||
59 | {Walking into a crumbling Ranger's cabin. / Neutral} When the bombs starting falling, I bet the last thing on this ranger's mind was forest fires. | ||||
60 | {Spotting a power down military bot. / Concerned} Careful. These military 'bots have a mean temper when you tamper with "government property." I have the scars to prove it. | ||||
61 | {Standing on a boardwalk. / Amused} All I want to know is where I can find some saltwater taffy. | ||||
62 | {Having sighted a collection of Raiders. / Amused} Raiders sure know how to keep you on your toes, don't you think? | ||||
63 | {Entering a building where pre-war folks were in the process of making an exit. / Neutral} These guys were sure in a hurry to get out of this building. | ||||
64 | {Staring at the skeleton of a little girl. / Somber} I... I can't look at this. Reminds me too much of the people I left behind. | ||||
65 | {Walking across a crumbling freeway. / Neutral} Great sniping position from up here. | ||||
66 | {Noticing that Quincy is overrun with Gunners. / Concerned} We're entering Gunners territory so we need to be careful. If I'm recognized they'll be going after me with a vengeance. | ||||
67 | {Aftermath of a food riot / Neutral} People still fight over food like this. I guess nothing's changed. | ||||
68 | {Walking inside a turbine. / Concerned} You sure it's safe to walk around in this turbine? | ||||
69 | {Standing in a room full of generators. / Neutral} Just one of these generators could power a settlement. Too bad they're out of commission. | ||||
70 | {Standing near a collection of buttons. / Amused} You think any of these buttons gets us out of here and gives us a whole bunch of caps for our trouble? Yeah, me neither. | ||||
71 | {Making his way through gas. / InPain} *Coughing* This can't be good. Hope this stuff isn't lethal. | ||||
72 | {Looking at extremely gruesome paintings. / Irritated} Oh, great. Thanks for the nightmare fuel. | ||||
73 | {Finding the remains of an old camp. / Nervous} Maybe we should keep moving. Whatever rampaged through this campsite might come back. | ||||
74 | {Walking through a trailer park. / Amused} Always wanted my own trailer... it'd be midnight blue with a leopard-skin interior. Hey... it beats living in a cave. | ||||
75 | {Walking by a collection of old lakeside cabins. / Neutral} I'd love to see the ads for this place. "Quiet, cozy cabins with a lakeside view and in-room mirelurk service." | ||||
76 | {Walking through an old power station. / Surprised} I can still smell the ozone in the air. I wonder if that ever goes away. | ||||
77 | {Looking at a collection of houses that have been washed into the sea. / Amused} This might be a good time to invest in a boat. | ||||
78 | {Looking at an old robot spewing "ocean facts." - mocking the situation / Irritated} *Yawn* Yup, this is really facinating. Can we stay longer? | ||||
79 | {Walking through a shattered aquarium. / Nervous} I wonder if someone smashed these tanks in, or did something smash its way out? | ||||
80 | {Walking into a torture chamber. / Neutral} Whoever this belongs to needs to find themselves a new hobby. | ||||
81 | {Looking at a homemade nuclear weapon. / Nervous} Welp... that's the last thing I expected to find down here. Maybe we shouldn't touch anything. | ||||
82 | {Walking through an operating theater. / Sarcastic} Can't we ever stumble into somewhere nice? You know... with flowers... bright colors? | ||||
83 | {Inside a bank vault. / Neutral} Let's look around carefully. There has to be something valuable in here. | ||||
84 | {He and the player have just, or in the process of, wiping out a hostile fort. / Disgust} Damn Gunners had this place locked down pretty tight. | ||||
85 | {Walking through a destroyed town. / Angry} Institute turned this place into a slaughterhouse. Didn't leave a soul alive. | ||||
86 | {Occupying a sniper's nest after killing its occupant. / Neutral} The guy had good position, but there's no way he could have held us off. | ||||
87 | {Neutral} Got your rad chems handy? We're going to need them. | ||||
88 | {Looking at a belching radioactive geyser. / Amused} Well, that's a unique water feature. | ||||
89 | {Staring up at a massive lobby. / Surprised} I'd hate to fall from up there. | ||||
90 | {Walking through an old subway station. / Neutral} Seen pictures of old stations like this, but never been in one before. | ||||
91 | {Walking into an old fish processing plant. / Neutral} Let's pass on the fish. It gives me gas. You don't want that to happen. | ||||
92 | {Livid after being trapped. / Angry} I can't believe we fell for that. | ||||
93 | {Walking into a meat canning facility. / Disgust} Gross. People actually ate this stuff? | ||||
94 | {Upon finding a surveillance room for a vast underground facility. / Disgust} Well that's pretty damn creepy. I bet they had no idea they were being watched. | ||||
95 | {Entering the secret wing of a vault. / Disgust} Vault-Tec built all sorts of secret sections into their vaults. I don't even want to know what this one was for. | ||||
96 | {Approaching a settlement. / Question} Had a contract in Libertalia once... Raiders were so stupid, I was able to bluff my way in. | ||||
97 | {Looking out from the highest point over a community made of boats. / Amused} Wholesale slaughter on the high-seas. Would make a great story, wouldn't you say? | ||||
98 | {Approaching a highly irradiated lake. / Amused} I hope you're not thinking of swimming in that mess. | ||||
99 | {Standing in the lightroom of a lighthouse. / Disgust} I don't see the point. It's not like any ships are still sailing out there. | ||||
100 | {Walking by an old radio station. / Amused} I miss the Capital Wasteland's radio... Three Dog was a hell of a DJ. | ||||
101 | {Disappointed to find a rumored treasure is just an old time capsule full of junk. / Amused} So this is the treasure. *Laughs* Come on... it's almost too funny not to laugh about. | ||||
102 | {Walking through a highly secured basement. / Irritated} Maybe someone already found the treasure, and now they're hoarding it here. | ||||
103 | {Finding a cache of radioactive barrels in an old barn. / Neutral} I'm betting these were put here by those Children of Atom. They worship radiation like it was a god or something. | ||||
104 | {Looking at a semi-collapsed roof. / Sarcastic} Oh, of course the cookie aisle had to be the one that got crushed. | ||||
105 | {Walking by a body of a man eaten by Mirelurks. / Disbelief} This idiot was trying to pal around with a bunch of mirelurks? | ||||
106 | {Walking through a place where doctors experimented on patients. / Angry} What the hell is was wrong with these doctors? How could they just "switch off" their morality?! | ||||
107 | {Inside a highly irradiated crater. / Sarcastic} Oh great... a new source of ferals. It's just what the Commonwealth needed. | ||||
108 | {Standing atop the highest building in a flooded district. / Amused} I can see my house from here. Sorry... I always wanted to say that. | ||||
109 | {Walking through a school library with skylights. / Amused} All these books, and not even a single issue of Grognak? | ||||
110 | {Walking across a crane being used as a drawbridge. / Amused} Now how did a gang as stupid as the Gunners figure out something so clever? | ||||
111 | {Walking through a robot showroom. / Neutral} I don't suppose they have a spare sentinel 'bot we could pick up while we're here. | ||||
112 | {Coming across a group of Raiders who've been eaten by Ghouls. / Amused} Yum... looks like the ferals had themselves a little Raider feast. | ||||
113 | {Walking through a room filled with machine parts. / Neutral} I know a few guys who could build anything out of these parts. | ||||
114 | {Walking into an ambush. / Nervous} I don't like this... not one bit. | ||||
115 | {Entering a well-put together military command center. / Somber} All this high-tech equipment, and they still couldn't figure out how stupid it was to push the button. | ||||
116 | {Walking into a blood donation fridge. / Neutral} It's going to be tough finding anyone who trusts these blood packs. Who knows how long they've been sitting here? | ||||
117 | {Observing a group of people who have turned an old pool into a cranberry bog. / Amused} Would've been nicer if this was still a swimming pool. | ||||
118 | {Watching a group of greaser race suits of power armor. / Amused} This is just about the coolest thing I've ever seen. | ||||
119 | {Walking under a nicely domed ceiling. / Neutral} This must have been a great place to relax before everything went to hell. | ||||
120 | {Walking through the writer's room of a news facility. / Somber} I wonder how many of these people stayed to report the news when the bombs started falling. | ||||
121 | {Walking through a Mirelurk den. / Disgust} Suddenly I just lost my appetite for seafood. | ||||
122 | {Walking through a robot training facility. / Irritated} Looks like some kind of robot training camp or something. | ||||
123 | {Walking through a bowling alley. / Neutral} I've heard of this sport. You're supposed to roll a ball down these lanes and knock over those pins. Weird. | ||||
124 | {Looking at a giant statue of a robot. / Irritated} This must have been built by the company that made those annoying robots. | ||||
125 | {Walking into an armory in an abandoned club's hall. / Neutral} Take everything you can carry. | ||||
126 | {Looking at a pile of miniature nukes. - play with this one (have fun with it) / Happy} Oooo. MacCready like big boom. | ||||
127 | {Puzzled while looking at a functioning train. / Puzzled} I wonder where this train is headed? I doubt there's much track left for it to run on. | ||||
128 | {Walking through a flooded town. / Sarcastic} I hope all these people had flood insurance. | ||||
129 | {Looking down into a very large basement. / Amused} Well, well. Looks like we stumbled into an old government dirty little secret. | ||||
130 | {Looking at hanging sacks of meat. / Disgust} This place used to be a market before the Great War. Now I wouldn't eat in here if you paid me. | ||||
131 | {Walking through sewers. / Irritated} If Concord's above us, what the hell are we doing down here? | ||||
132 | {Can hear a Deathclaw sleeping nearby. / Amused} Never caught a Deathclaw sleeping before. | ||||
133 | {Finding a highly fortified house. / Neutral} I think the answers we're looking for are inside that house. | ||||
134 | {Walking through a surprisingly quiet neighborhood. / Nervous} Perfectly nice houses, and no one living in them. That's not a good sign. | ||||
135 | {Walking through a former dry dock. / Neutral} This city was in love with the water. There are boats and docks all over the Commonwealth. | ||||
136 | {Entering the robot "stables" at a race track. / Happy} I wonder what would happen if we tinkered with some of these things. | ||||
137 | {Genuinely happy. Approaching an active race track. / Happy} This is the best use of robots I've ever seen. Who knew they could be so much fun? | ||||
138 | {Walking through a set of torture rooms in an abandoned school. - irony / Sarcastic} I know students thought school was torture, but this is taking it a little too far. | ||||
139 | {Staring into a creepy water hole in a small cave. / Nervous} Something tells me that hole shouldn't be there. | ||||
140 | {Staring into a deep hole in a quarry. - annoyed / Irritated} Don't tell me we're going all the way down there. | ||||
141 | {Walking through a dead garden in an abandoned insane asylum. / Sarcastic} A creepy garden, splendid. Now the nightmare motiff is complete. | ||||
142 | {Walking through an abandoned high tech lab. / Puzzled} I don't like this one bit. What the hell's all this science junk doing here? | ||||
143 | {Walking through an abandoned insane asylum. / Sarcastic} Hey, this place doesn't look so bad. Some paint, a few throw rugs and it'll be as good as new. | ||||
144 | {Looking a pile of old boats. / Sarcastic} Well, this is a quaint little mess. | ||||
145 | {A ship that was stuck in a building is now stuck in another building. / Sarcastic} Oh yeah... that ship looks way better over there. | ||||
146 | {Looking at a ship stuck in the side of a building. / Amused} Welp... any landing you can walk away from... | ||||
147 | {Looking at an enemy wearing a mascot head. / Amused} Next thing you know, we're going to see Super Mutants wearing sailor's hats on their heads. | ||||
148 | {Dropping through a hole in the ceiling. / Amused} Well, this is one way to avoid paying at the turnstiles. | ||||
149 | {Walking into a basement where a group of Ghouls have been eating corpses. / Angry} Hope you guys saved room for dessert! | ||||
150 | {Observing a settlement set up in a nuke crater. - sarcasm / Sarcastic} I would love to read the real estate brochure for this place. | ||||
151 | {Observing a tunnel guarded by hostiles. / Amused} I wonder why those clowns are guarding the tunnel? | ||||
152 | {Walking through a crumbling car assembly plant. / Amused} No fuchsia with a lime green interior? Damn, they never have them in the color you want. | ||||
153 | {Looking at a group of Super Mutants wearing sailors hats. / Amused} Isn't that cute... the mutants think they're in the navy. | ||||
154 | {A tugboat stuck between the two sides of a drawbridge. - joking / Amused} Whoever hit that tugboat with the bridge needs to learn how to drive. | ||||
155 | {Looking at an overturned boat in the middle of a reservoir. / Concerned} I'm going to guess that we don't want to know what's under that rowboat. | ||||
156 | {Disgusted by smell. Walking into an old school library filled with Mutants. / Disgust} Oh... god... I think I'm going to be sick. | ||||
157 | {Looking at dangling sacks of meat in a school cafeteria. / Sarcastic} Hey, look! It's today's special. Yum. | ||||
158 | {Looking at an amphitheater. / Amused} Let's check out the t-shirt stand before we leave. | ||||
159 | {Walking through a destroyed laboratory. / Nervous} Something in here went "kaboom." Maybe we shouldn't touch anything... | ||||
160 | What the heck's with all this science junk? Something isn't right here. | ||||
161 | {Walking around a fastidiously maintained home. / Puzzled} Whoever lives here must have made a deal with the devil. | ||||
162 | {Looking at a large obelisk monument with multiple sections knocked out of it. / Amused} You think that's impressive, you should see the one in downtown Washington D.C. | ||||
163 | {Walking through a farm that was overrun by monsters. / Somber} This place really got worked over. I wonder if anyone managed to escape. | ||||
164 | {Walking through the vast Boston Public Library. - sarcasm / Sarcastic} Let's be careful. No human being would possibly pile books this way. | ||||
165 | {Looking at a lion statue outside the Boston public library. / Amused} Lion statues, huh? Great way to scare the kids. | ||||
166 | {Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Irritated} We used to have a hoop setup in Little Lamplight until Eclair broke the darn thing. | ||||
167 | {Walking through a very large atrium. / Neutral} Let's not stand out in the open too long. I kind of feel like a moving target. | ||||
168 | {body remains / Sarcastic} Looks like this one took the easy way out. | ||||
169 | {Walking through a brewery. / Neutral} I bet we don't even find a drop in the whole place. Damn shame. | ||||
170 | {Looking at a fountain decked out with a variety of lions and naked women. / Amused} Should I throw a cap in and make a wish? | ||||
171 | {Exploring a ruined department store - making a joke / Amused} Hurry, I heard they had a two-for-one sale in the men's department! | ||||
172 | {Entering an old speakeasy filled with hostile enemies. / Amused} I've been to a few dive bars in my day, but this one's got them all beat. | ||||
173 | {Reading a large, plaque on the floor of an abandoned spy agency. / Stern} Defense Intelligence Agency. Heck of a lot of good they did. | ||||
174 | {Walking into a room filled with guns and drugs. / Happy} Woah... looks like it's party time. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
175 | AO_Companion_Bar_Cooke | {a bit nervous... they don't like you at this bar / Nervous} Oh, uh... if we're stopping here, let's make it quick, okay? | Bartender: Nothing but the best for someone as lovely as you, my dear. | A8a | |
176 | Bartender: Nothing but the best for someone as lovely as you, my dear. | {Nervous} Come on, give me a break. How was I supposed to know that the dealer buried his caps? I mean, who the hell does that? | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A8a | |
177 | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | {Confident} Tell you what... I'll make it up to you. Just give me some time. | A7a | ||
178 | myActor: Quaint little place they've got here... I like it. | {nervous / Nervous} Heh... oh hey there, Henry. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A7a | |
179 | AO_Companion_Bar_Deezer | {Irritated} Another robot drink vendor? Hope this one doesn't just sell noodles. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A7a | |
180 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | {drawn-out like "aaaand?" (waiting for more info)} And? | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A7a | |
181 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | {Irritated} Sigh. Doesn't anyone program normal robot bartenders anymore? | A7a | ||
182 | myActor: Is that a robot... sellin' drinks? | {Question} Hey there. What's on the menu? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A7a | |
183 | AO_Companion_Bar_Generic | myActor: I could use a little pick-me-up. | {Question} Hey there. You happen to know how to make a Dirty Warhead? | A6a | |
184 | {Amused} Wow, I could really use a drink. | A7a | |||
185 | {Amused} Start with some Nuka-Cola Quantum, add some vodka, whiskey and gin. Shake it and finish with a splash of radscorpion venom. | A6a | |||
186 | {Amused} No, no, no. Insane would be asking for a double. | A6a | |||
187 | AO_Companion_Bar_Savoldi | {Surprised} Son-of-a... is that Joe Savoldi? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A7a | |
188 | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | {Amused} Nah. I quit doing that a long time ago. It never paid enough, and I hated being a sitting duck. | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A7a | |
189 | Bartender: Well... it appears I finally have a customer who wants to show a little class. | {Grateful} I'll keep that in mind, Joe. Thanks. | A7a | ||
190 | myActor: Oh, they have a bar down here? | {Happy} Joe! How the heck are you?! | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A7a | |
191 | AO_Companion_Bar_Takahashi | {Impressed} Have you ever had this guy's noodles? They're amazing. | Bartender: Nan-ni shimasho-ka? | A7a | |
192 | myActor: Be right back, gonna grab a quick drink. | {Amused} What's up, Taka? Set me up with some of your shima... uh, shimichanga... errr, whatever they're called. | Bartender: Nan-ni shimasho-ka? | A7a | |
193 | Bartender: Nan-ni shimasho-ka? | {Amused} Yeah, yeah... that's the stuff. | Bartender: Nan-ni shimasho-ka? | A7a | |
194 | Bartender: Nan-ni shimasho-ka? | {Amused} You're damn right I'll take two servings. | A7a | ||
195 | AO_Companion_Bar_Vadim | {happy to be there / Amused} Oh man, I love this place. Vadim is a character. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A7a | |
196 | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | {suddenly depressed (dead wife was asked about) / Somber} No... she didn't make it, Vadim. | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A7a | |
197 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | {still somber, but cheering up at end / Grateful} Thanks. You were always a real stand-up kind of guy, Vadim. Let's drink. | A7a | ||
198 | myActor: Oh... this place looks interestin'. | {warm greeting with teasing / Amused} Vadim! Still killing people with your moonshine? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A7a | |
199 | AO_Companion_Bar_Wellingham | {Amused} I never get tired of coming to the Taphouse. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A6a | |
200 | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | {Question} Aw come on, Wellingham, you remember my usual, don't you? | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | A6a | |
201 | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | {with a wink / Happy} Hey, when you pour them as well as you do, I don't need to try something new. | A6a | ||
202 | myActor: Okay, please tell me this robot bartender knows how to pour a drink. | {Question} Heya, Wellingham, how are you, buddy? | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A6a | |
203 | AO_Companion_Bar_Whitechapel | {Worried} All right, let me do all the talking in here. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A6a | |
204 | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | {Nervous} Yup. A hundred caps, right? Got it all right here. | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | A6a | |
205 | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | {sarcasm / Sarcastic} Yeah, yeah... you're all heart, Whitechapel. | A6a | ||
206 | myActor: I know this place. | {Amused} Whitey! How are you? | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A6a |
AO_Companion_LoiterSearch[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
207 | AO_Companion_LoiterSearch_Scene | {Neutral} Hmm, this looks promising. | A11a | ||
208 | {Amused} Drumroll, please. | A12a | |||
209 | {Question} What do we have here? | A13a | |||
210 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Yeah, I'm not getting in there. | A11a | |||
211 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} No way. It's locked. | A12a | |||
212 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} I can't... it's sealed up tight. | A13a | |||
213 | {Found a hunk of armor in a container. / Neutral} Oh good, got some armor. | A37a | |||
214 | {Found a hunk of armor in a container. / Neutral} Found some armor. | A38a | |||
215 | {Found a hunk of armor in a container. / Neutral} Can't go wrong with armor. | A39a | |||
216 | {scrounging in a container, calling over to player. / Neutral} Found some Stims if you need them. | A67a | |||
217 | {scrounging in a container, calling over to player. / Neutral} Oh, great! Stims are pretty useful. | A68a | |||
218 | {scrounging in a container, calling over to player. / Neutral} Stims in this thing. | A69a | |||
219 | {scrounging in a container, calling over to player. / Happy} Got some chems here. | A97a | |||
220 | {scrounging in a container, calling over to player. / Happy} I see chems, but not much else. | A98a | |||
221 | {scrounging in a container, calling over to player. / Happy} Chems useful to you? Got some here. | A99a | |||
222 | {scrounging in a container, calling over to player / Neutral} Found some food here. | A126a | |||
223 | {scrounging in a container, calling over to player / Neutral} Got some food for you in this thing. | A127a | |||
224 | {scrounging in a container, calling over to player / Neutral} Found some grub. | A128a | |||
225 | {scrounging in a container, calling over to player / Neutral} Just found some water in here. | A156a | |||
226 | {scrounging in a container, calling over to player / Neutral} Nothing much in here but some water. | A157a | |||
227 | {scrounging in a container, calling over to player / Neutral} If you're thirsty, I just found some water. | A158a | |||
228 | {scrounging in a container, calling over to player. / Happy} Heck yeah! Found some booze. | A186a | |||
229 | {scrounging in a container, calling over to player. / Happy} Hey, there's liquor in here. | A187a | |||
230 | {scrounging in a container, calling over to player. / Happy} Hope you're ready to party... just scrounged up some liquor. | A188a | |||
231 | {scrounging in a container, calling over to player / Neutral} Got some spare ammo in this one. | A215a | |||
232 | {scrounging in a container, calling over to player / Neutral} Oh, good... we can always use more ammo. | A216a | |||
233 | {scrounging in a container, calling over to player / Neutral} We're in luck. Found some ammo. | A217a | |||
234 | {Happy to find some weapons. / Happy} This weapon should come in handy. | A245a | |||
235 | {Happy to find some weapons. / Happy} Hey, found a weapon in here. | A246a | |||
236 | {Happy to find some weapons. / Happy} Got a firearm in here. | A247a | |||
237 | {scrounging in a container, calling over to player / Neutral} Hey, not a bad haul. | A273a | |||
238 | {scrounging in a container, calling over to player / Neutral} This stuff shoud help us out. | A274a | |||
239 | {scrounging in a container, calling over to player / Neutral} Not bad. Check this out. | A275a | |||
240 | {scrounging in a container, calling over to player / Irritated} Bah... this wasn't even worth our time. | A310a | |||
241 | {scrounging in a container, calling over to player / Irritated} Unless you're suddenly into collecting junk, you might want to skip this. | A311a | |||
242 | {scrounging in a container, calling over to player / Irritated} Nothing but scrap in here. | A312a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
243 | BoS100_02_SceneMain | Player Default: I'll continue to help, but you owe me an explanation first. | I don't think you want to get mixed up with these Brotherhood clowns. | BoS100Danse: Very well. | A7a |
244 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | Yeah, we're better off staying far away from these Brotherhood clowns. | BoS100Danse: Then there's no need for you to remain here. | B8a | |
245 | Player Default: That all depends. How much are you paying? | I don't know... caps or no caps, I don't trust these guys. | BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | X6a |
BoS101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
246 | BoS101SceneStage360 | Player Default: I'd be honored to join. | {trying to downplay / SinisterSmile} I suppose it couldn't hurt to let these guys back us up once in a while. | BoS101Danse: That's what I wanted to hear. | A7a |
247 | Player Default: No, I need to move on. | I don't know, I think we're missing out here. These guys have access to some serious firepower. | BoS101Danse: That's a shame. | B7a | |
248 | Player Default: I don't know. | Hooking up with the Brotherhood has its advantages, you might want to think about it. | BoS101Danse: It's a big decision, so I understand your hesitation. | X7a |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
249 | BoS201_00_PrydwenArrives | {a huge airship passes overhead / Surprised} Son-of-a... it's the goddamn Brotherhood of Steel. What the hell are they doing here? | A7a | ||
250 | BoS201_01_DanseStage20 | Player Default: Going to be a quick war with that thing on our side. | {Concerned} I'll say... that thing must be packed with troops and enough firepower to level Diamond City if it wanted. | BoS201Danse: That's the plan. | A7a |
251 | Player Default: After rolling that thing in, you've certainly started a war. | {Concerned} The Commonwealth's never going to be the same, that's for sure. | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B7a | |
252 | BoS201_07_MaxsonStage140 | Player Default: I refuse to allow the mistakes of the past to be repeated. | {cynical / Angry} Who gives a damn about this world anymore? It's long passed done. | Player Default: Don't worry, I'm convinced. | A7a |
253 | Player Default: I'm a bit surprised that you don't realize that by now. | {getting frustrated / Irritated} And I'm a bit surprised you haven't forgotten what happened a few hundred years ago. That was interference by man. Didn't go well. | Player Default: Don't worry, I'm convinced. | B7a | |
254 | Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow. | Do whatever you want... I'll just sit back and watch the fireworks. | Player Default: Don't worry, I'm convinced. | X7a | |
255 | Player Default: The difference is our war won't reduce civilization to ashes. | {Worried} I don't like the sound of that. Maybe we should stay out of this war. | Player Default: Don't worry, I'm convinced. | Y8a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
256 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | Wiping out anything that moves is one of my specialties. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A7a |
257 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | Let's consider the Super Mutants target practice for now, okay? | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B8a | |
258 | BoS202_02_DanseStage100 | Player Default: I wish all of mankind shared your sentiment. | So kill them all before they kill you first? I can get behind that. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A7a |
259 | Player Default: Have you taken leave of your senses? | Uh, last time I looked, "everyone else" wasn't huge, green and trying to smash me with boulders. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B8a | |
260 | Player Default: Well, it's good to see you dealt with them the Brotherhood way. | I just look at it as survival of the fittest. They wanted to kill us, but we were better. End of story. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | X6a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
261 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
262 | BoS301_04_DoctorDuff | BoS301Duff: I'm afraid something terrible has happened to her. | {a bit flippant, you think the lady she's looking for is dead} Yyyeah... you might want to start looking for someone else to bunk with. | Player Default: Don't worry, I'll find her. | A7a |
263 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | Ha. Someone's parents had a sick sense of humor. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A7a |
264 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | {Irritated} Stop using the kid gloves. If she's not gonna help us, just toss her off the ship. Literally. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A7a |
265 | Player Default: If you don't work on Prime, I'll have you shot. | That change your mind, doc? | BoS301Li: You son of a bitch! | B8a | |
266 | Player Default: If not for the Brotherhood, do it for Doctor Virgil. | Why are you being so goddamn stubborn, doc? | BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? | X7a | |
267 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | {Irritated} Oh for gods sakes... just let me cut this guy down, will you? | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A7a |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
268 | BoS302_01_MaxsonStage010 | Player Default: With pleasure. I'll make him pay for lying to us. | No room in the family for Judases, huh? We'll take care of him. | BoS302Maxson: I appreciate your cooperation. | A9a |
269 | Player Default: I won't do it. Danse deserves a chance to explain himself. | Woah, woah, woah. Didn't you hear what he said? The dude's a synth. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B7a | |
270 | Player Default: I don't know what to say. | {Irritated} How about "Yes, sir" and let's go get it done? He just told you that Danse is a synth. | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X8a | |
271 | Player Default: Isn't there some other way? | You're considering giving this Danse guy a pass? You need to have your head examined. | BoS302Maxson: Absolutely not. My decision is final. | Y7a | |
272 | BoS302_03_HaylenStage040 | BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do. | {Irritated} And if you're wrong, and he flips his switch and starts shooting at us, don't say I didn't warn you. | Player Default: All right, I'll hear him out. | A7a |
273 | BOS302_13_CompanionReactsExecute | Synths are dangerous, especially when they pretend to be your friend. I hope you know what you're doing. | A7a | ||
274 | {Player let commanding officer execute a synth} Don't let it bother you. Keeping him around was much too dangerous. | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A7a | ||
275 | Don't let it bother you. You did the right thing. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A7a |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
276 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | We don't need her. She'll just get in the way. | Player Default: It would be helpful if you tagged along. | A8a |
277 | BoS303_01_Stage10PostPrime | BoS303Ingram: That's if you don't mind a little company of course. | We don't need her. She'll just get in the way. | Player Default: It would be helpful if you tagged along. | A8a |
278 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | We don't need her. She'll just get in the way. | Player Default: It would be helpful if you tagged along. | A7a |
279 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | {deadpan sarcasm / Suspicious} Oh yeah, it's going to be a blast. Wish I brought a camera. | A7a | |
280 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | {wry joke / SinisterSmile} Well, at least we're starting at the top. | A7a | |
281 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | If I have to walk down more than a few flights of stairs, I'm going to be pissed. | A7a | |
282 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | I don't see the big deal. It's just a machine. | A7a | |
283 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | {player entering radiation area} Yeah, uh... I think I'll wait out here. | A7a | |
284 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | Yeah, I didn't think we were just walking out of here with the Agitator. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A8a |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
285 | BoSM01_CompanionStage060_Commentary1 | This isn't pre-war damage. Something was detonated here within the last few years or so. | A7a | ||
286 | BoSM01_CompanionStage070_Commentary1 | Goddamn ferals pushed their way in here. She never stood a chance. | A7a | ||
287 | BoSM01_CompanionStage080_Commentary1 | Hm, sniper's nest. I used to set these up myself when I wanted to take my targets out at long range. Looks like they found him though. | A7a |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
288 | - | Haven't been to Diamond City in years, but I'll tell you... nothing's changed. | |||
289 | Ugh. Nothing says welcome like the stench of urine-soaked garbage. | ||||
290 | {Sarcastic} Damn Raiders. Ruined a perfectly good cage fighting arena. What's the world coming to anyway? | ||||
291 | It's not the flying that would make me nervous, it's the crashing part. | ||||
292 | I've got a very bad feeling about this place. | ||||
293 | I heard that this place was an insane asylum. Maybe we should skip it. | ||||
294 | Oh come on, we're here? Don't tell me you actually believe that buried treasure nonsense. | ||||
295 | {thinking about the past / Depressed} I spent my childhood living right next to a Vault. Those are some seriously bad memories I wish I could forget. | ||||
296 | {sarcasm / Sarcastic} Nothing sounds safer to me than riding in a metal coffin with thousands of gallons of water above your head. | ||||
297 | Libertalia, huh? Well, if you ever wanted to throw a party for a few dozen Raiders, this would be the place. | ||||
298 | {Irritated} Sigh. You're going to make us climb all the way to the top of this deathtrap, aren't you. | ||||
299 | {telling awful joke, playing it off} I could tell you what's inside this building, but what would be the point? Ha ha... cause it's a pyramid... never mind. | ||||
300 | {looking around at an abandoned ruin} This must have been one heck of a circus when the Minutemen were in town. | ||||
301 | The only thing I'm looking for while we're here is one of those funny-looking hats. Always wanted one of them. | ||||
302 | If paranoia started to fall like rain, this place would need to build an ark. | ||||
303 | Pfff. The monument here is a joke compared to the one in downtown Washington D.C. |
COMPickUpScene[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
304 | COMCurie_PickUpScene | Player Default: Then let us get under way. | Well Curie, I guess you're up. Have fun out there. | Curie: So gracious of you, Monsieur Codsworth. Until we meet again. | A5a |
305 | COMDeacon_PickUpScene | Player Default: I'm all ready to go. | All right, Deacon... I guess it's your turn. Stay safe. | Deacon: Always am, Codsworth. That's one thing you can count on. | A6a |
1701 | DogmeatPickupScene | Player Default: (playful bark) | {half serious - half kidding - have fun with it / Amused} Oh come on, you're replacing me with a dog? Now that's just insulting. | Dogmeat: (sad whimper) | A7a |
306 | COMHancockPickUpScene | Player Default: Done. | {Friendly} Hancock! How's the coolest Ghoul in the Commonwealth? | Dogmeat: (sad whimper) | A4a |
1622 | COMNickPickupScene | Player Default: Well alright. | {joking / Amused} Damn, I forgot to pick up that motor oil for you, Valentine. | Dogmeat: (pained whimper) | A12a |
1623 | COMPiperPickupScene | Player Default: Will do. | {flirting / Flirting} So when are we going to have that one-on-one interview, Piper? | Dogmeat: (sad whimper) | A5a |
1624 | COMPrestonFollowStartScene | Preston: Take care, Codsworth. | I'll head for home, then. Good luck. | A1a | |
1677 | COMStrongPickUpScene | Player Default: Strong learn secret of humans. | {Amused} All right, Strong... Looks like it's your turn, my massive, mutated friend. | Strong: Robot stop squawking. Strong smash. | A4a |
1678 | COMX688_PickupScene | Player Default: Right behind you, sir. | {Stern} Your turn, X6. I'm tapped out. | X688: He couldn't be in better hands. | A5a |
COMMacCready[]
COMMacCreadyQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1411 | COMMacCreadyGoodneighborStart | COMMacAWinlock: It ain't like that. I'm just here to deliver a message. | {Irritated} In case you forgot, I left the Gunners for good. | COMMacAWinlock: Yeah, I heard. | A1a |
1412 | COMMacAWinlock: But you're still taking jobs in the Commonwealth. That isn't going to work for us. | {re-record please (changed line) / Angry} I don't take orders from you... not anymore. So why don't you take your girlfriend and walk out of here while you still can. | COMMacABarnes: What?! Winlock, tell me we don't have to listen to this shit... | A1a | |
1413 | COMMacAWinlock: Can't say I'm surprised to find you in a dump like this, MacCready. | {Irritated} I was wondering how long it would take your bloodhounds to track me down, Winlock. | A1a | ||
1414 | {Sarcastic} It's been almost three months... don't tell me you're getting rusty. | A1b | |||
1415 | {Question} Should we take this outside? | COMMacAWinlock: It ain't like that. I'm just here to deliver a message. | A1c | ||
1416 | COMMacAWinlock: See, we respect other people's boundaries... we know how to play the game. It's something you never learned. | {Sarcastic} Glad to have disappointed you. | COMMacAWinlock: You can play the tough guy all you want. But if we hear you're still operating inside Gunner territory, all bets are off. You got that? | A1a | |
1417 | COMMacAWinlock: You can play the tough guy all you want. But if we hear you're still operating inside Gunner territory, all bets are off. You got that? | {Sarcastic} You finished? | COMMacAWinlock: Yeah... we're finished. | A1a | |
1418 | COMMacCreadyHoldScene | PlayerVoiceFemale01: You still looking for work, MacCready? | {Question} That depends. You ready to fork over 250 caps? | A1a | |
1419 | COMMacCreadyMeetScene | {Confident} Look, pal. If you're preaching about the Atom, or looking for a friend, you've got the wrong guy. If you need a hired gun... then maybe we can talk. | Player Default: I'm interested... if you think you've got what it takes. | A | |
1420 | {Confident} Look, lady. If you're preaching about the Atom, or looking for a friend, you've got the wrong guy. If you need a hired gun... then maybe we can talk. | Player Default: I'm interested... if you think you've got what it takes. | A | ||
1421 | Player Default: Sounds like you can handle yourself, but I worry about those guys throwing a wrench in the works. | {Amused} If you're worried about Winlock and Barnes, don't be. They couldn't kill a squirrel with a rocket launcher. | MacCready: Now, what about you? How do I know I won't end up with a bullet in my back? | A1a | |
1422 | Player Default: Extra baggage like that can get you killed. | {Confident} Look, I need the money, and I'm not about to let Winlock and Barnes scare a client away. | B1a | ||
1423 | {Amused} You have nothing to worry about. Those two are weaker than a housefly, and about half as smart. | MacCready: Now, what about you? How do I know I won't end up with a bullet in my back? | B1b | ||
1424 | Player Default: You're acting like I'm supposed to know what you're talking about. | {re-record for line change / Confident} Maybe it's better that you don't. | X1a | ||
1425 | {Irritated} I don't want the stink of Winlock and Barnes rubbing off on me and scaring away my business. | MacCready: Now, what about you? How do I know I won't end up with a bullet in my back? | X1b | ||
1426 | Player Default: Never heard of the Gunners. Who are they? | {Confident} They're one of biggest gangs in the Commonwealth. | Y1a | ||
1427 | {Irritated} Got a rep for being crazy... you know, so tightly wound, you'd think they were a cult or something. | Y1b | |||
1428 | {Confident} Stuck with them for a while cause the money was good, but I never fit in. That's why I made a clean break and started flying solo. | MacCready: Now, what about you? How do I know I won't end up with a bullet in my back? | Y1c | ||
1429 | Player Default: All I can give you is my word... and a bunch of caps. | {Amused} Bunch of caps, huh? Okay, hotshot. | A1a | ||
1430 | {re-record / Confident} Price is 250 caps... up front. And there's no room for bargaining. | Player Default: You've got a deal. | A1b | ||
1431 | Player Default: If my caps aren't good enough to answer that question, I can take them somewhere else. | {Irritated} All right, all right. No need to get your panties in a bunch. | B1a | ||
1432 | {Confident} Tell you what, price is 250 caps... up front and non-negotiable. | Player Default: You've got a deal. | B1b | ||
1433 | Player Default: You don't. That's part of the risk, right? | {Confident} Can't argue with that. | X1a | ||
1434 | {Confident} I'll tell you what. Price is 250 caps... up front. And there's no room for bargaining. | X1b | |||
1435 | {Question} What do you say? | Player Default: You've got a deal. | X1c | ||
1436 | Player Default: Are you always this suspicious? | {Irritated} Hey, you approached me. | Y1a | ||
1437 | {Irritated} And frankly, I'm taking a huge risk being out here in the Commonwealth in the first place... so I'm not about to leave anything to chance. | Y1b | |||
1438 | {Question} Which brings me back to my original question... can I trust you? | Player Default: All I can give you is my word... and a bunch of caps. | Y1c | ||
1439 | Player Default: Are you always this suspicious? | {Irritated} Already told you way too much... I need to learn to keep my big mouth shut. | Y2a | ||
1440 | {Confident} Look, I'm tired of playing twenty questions so I'll cut you a deal right now. | Y2b | |||
1441 | {Question} 250 caps... up front. And there's no room for bargaining. What do you say? | Player Default: You've got a deal. | Y2c | ||
1442 | Player Default: I'm interested... if you think you've got what it takes. | {Amused} You're joking right? I've been doing this since I was a kid. I know my way around. | A1a | ||
1443 | {Confident} I used to run with the Gunners, for god's sake. | Player Default: Sounds like you can handle yourself, but I worry about those guys throwing a wrench in the works. | A1b | ||
1444 | Player Default: From what I just heard, that might be a bad idea. | {Irritated} Don't tell me you're siding with those idiots. Look, if you've got the caps, I'm not gonna let you down. | B1a | ||
1445 | {Confident} I used to run with the Gunners, for god's sake. | Player Default: Sounds like you can handle yourself, but I worry about those guys throwing a wrench in the works. | B1b | ||
1446 | Player Default: Maybe. Why don't you tell me who those guys were first. | {Irritated} A couple of morons looking to climb the ladder of success by stepping on everyone else on the way up. | Y1a | ||
1447 | {Confident} You shouldn't be surprised though, that's how it goes when you run with the Gunners. | Player Default: Sounds like you can handle yourself, but I worry about those guys throwing a wrench in the works. | Y1b | ||
1448 | Player Default: If you're worried about Winlock and Barnes, don't be. They couldn't kill a squirrel with a rocket launcher. | {re-record / Question} Now, what about you? How do I know I won't end up with a bullet in my back? | Player Default: All I can give you is my word... and a bunch of caps. | A1a | |
1449 | Player Default: You've got a deal. | {Friendly} Now you're speaking my language. | A1a | ||
1450 | {Confident} All right, boss... you got yourself an extra gun. Lead on. | Player Default: I'd pay you, but I don't have that many caps to spend. | A1b | ||
1451 | Player Default: No way. I don't trust you. | {Amused} Sticks and stones, pal. | B1a | ||
1452 | {Confident} You change your mind, you know where to find me. | Player Default: I'd pay you, but I don't have that many caps to spend. | B1b | ||
1453 | Player Default: No way. I don't trust you. | {Amused} Sticks and stones, lady. | B2a | ||
1454 | {Confident} You change your mind, you know where to find me. | Player Default: I'd pay you, but I don't have that many caps to spend. | B2b | ||
1455 | Player Default: Let me think about it. | {Confident} It's not like the meter's running. Take your time... I got plenty. | Player Default: I'd pay you, but I don't have that many caps to spend. | X1a | |
1456 | Player Default: Everything's negotiable. Would you take 200? | {Impressed} You drive a hard bargain, but you just bought yourself an extra gun. | Y1a | ||
1457 | {Friendly} All right, boss... let's get out of here. | Player Default: I'd pay you, but I don't have that many caps to spend. | Y1b | ||
1458 | Player Default: Everything's negotiable. Would you take 200? | {Irritated} Something wrong with your hearing? I just told you I'm not going to negotiate. | Y2a | ||
1459 | {Irritated} So are you in, or should I get back to my drink? | Player Default: You've got a deal. | Y2b | ||
1460 | Player Default: I'd pay you, but I don't have that many caps to spend. | {Sarcastic} Tough break. | A1a | ||
1461 | {Confident} If your luck changes, I'll be here. Until then, adios. | A1b | |||
1462 | Player Default: You know what, forget it. You're not worth the trouble. | {shrug / Confident} Suit yourself. | B1a | ||
1463 | {Confident} Guess this is goodbye then. When you come to your senses, I'll be here. | B1b | |||
1464 | Player Default: I don't suppose you'll take a check? | {Sarcastic} Unless a "check" is how you say "250 caps" around your neck of the woods, I'm afraid you're out of luck. | X1a | ||
1465 | {Confident} Maybe next time. | X1b | |||
1466 | Player Default: How about a hundred? | {reluctant / Irritated} Well, I'm not making more than that sitting here and getting drunk. You've got a deal. | Y1a | ||
1467 | Player Default: How about a hundred? | {Irritated} Sorry, I don't do charity work. | Y2a | ||
1468 | {Irritated} Come back when you've got the caps, and maybe we can make a deal. | Y2b | |||
1469 | Player Default: How about a hundred? | {Confident} No... I don't like doing business that way. | Y3a | ||
1470 | {Confident} Look, come back when you have the caps and maybe we can make a deal. | Y3b | |||
1471 | Player Default: From what I just heard, sounds like you're out of business. | {Irritated} Are you kidding me? I'm not about to let a couple of Gunner rejects stand between me and a solid payday. | Player Default: Sounds like you can handle yourself, but I worry about those guys throwing a wrench in the works. | X1a | |
1472 | COMMacCreadyQuestAScene01 | {Confident} All right, Winlock and Barnes should be here. Let's take them down. | A1a | ||
1473 | COMMacCreadyQuestAScene02 | Player Default: I'm sure they heard you loud and clear. | {SinisterSmile} Definitely. | MacCready: For the Gunners, it's always about the bottom line. They just lost this entire waystation and that cost them big. | A1a |
1474 | Player Default: Seems to me like you've made them angrier at you. | {SinisterSmile} Trust me, I know them well. | MacCready: For the Gunners, it's always about the bottom line. They just lost this entire waystation and that cost them big. | B1a | |
1475 | Player Default: I don't know, they just lost two of their best men. | {Confident} There's nothing to worry about. | MacCready: For the Gunners, it's always about the bottom line. They just lost this entire waystation and that cost them big. | X1a | |
1476 | Player Default: You aren't afraid the Gunners will retaliate? | {Amused} The way these lunatics act, you'd think they would... but I know better. | MacCready: For the Gunners, it's always about the bottom line. They just lost this entire waystation and that cost them big. | Y1a | |
1477 | Player Default: Definitely. | {SinisterSmile} For the Gunners, it's always about the bottom line. They just lost this entire waystation and that cost them big. | A1a | ||
1478 | {Friendly} Besides, they have no way of knowing I was involved. | A1b | |||
1479 | {Friendly} Anyway, I guess I owe you a favor now. After all, you hired me but I'm the one that dragged you out here. | Player Default: You don't owe me, you clearly needed the help. | A1c | ||
1480 | Player Default: You don't owe me, you clearly needed the help. | {Friendly} Sure, but I like everything to remain nice and even... and you're one up on me. | MacCready: Tell you what. I'm going to give you back the caps you paid me in Goodneighbor. | A1a | |
1481 | Player Default: Hm. You could give me back those caps I paid you. | {Confident} I guess that's fair. After all, you took some of the risk. | B1a | ||
1482 | {Friendly} And don't worry, I'll still stick with you because that was part of the original deal. Now we're even. | MacCready: There you go. | B1b | ||
1483 | Player Default: Well, I wasn't about to let you have all this fun alone. | {Amused} *Laughs* Glad you enjoyed it. | MacCready: Tell you what. I'm going to give you back the caps you paid me in Goodneighbor. | X1a | |
1484 | Player Default: A favor, huh. Can I decide later? | {Thinking} Well, I don't like these things hanging over my head. | MacCready: Tell you what. I'm going to give you back the caps you paid me in Goodneighbor. | Y1a | |
1485 | Player Default: Sure, but I like everything to remain nice and even... and you're one up on me. | {Friendly} Tell you what. I'm going to give you back the caps you paid me in Goodneighbor. | A1a | ||
1486 | {Friendly} I'll still stick with you because that was part of the original deal, but now we're even. | MacCready: There you go. | A1b | ||
1487 | MacCready: I'll still stick with you because that was part of the original deal, but now we're even. | {Friendly} There you go. | A1a | ||
1488 | {Friendly} I guess we're done here. Lead on, boss. | A1b | |||
1489 | {Friendly} This should send a message to the Gunners to stay off my back. | Player Default: I'm sure they heard you loud and clear. | A | ||
1490 | COMMacCreadyQuestBScene01 | {InPain} Med-Tek Research. I hope Sinclair's information pays off. | A1a | ||
1491 | {Confident} Let's head inside and grab that cure. | A1b | |||
1492 | COMMacCreadyQuestBScene02 | {Confident} All right, let's find that executive terminal. | A1a | ||
1493 | {Confident} Sinclair said that's the only way we can override the facility's lockdown. | A1b | |||
1494 | COMMacCreadyQuestBScene03 | {Concerned} Check the terminal on the desk over there. Sinclair's passcode better work, or we're screwed. | A1a | ||
1495 | COMMacCreadyQuestBScene04 | {Grateful} Thank god that worked. | A1a | ||
1496 | {Concerned} Let's find our way down to the Sub-Level. That's where Med-Tek should be storing the cure. | A1b | |||
1497 | COMMacCreadyQuestBScene05 | {Disgust} Ugh... smells horrible. I think we're the first ones down here in a long time. | A1a | ||
1498 | {Disgust} The sooner we find that cure, the sooner we can get the heck out of here. | A1b | |||
1499 | COMMacCreadyQuestBScene06 | PlayerVoiceFemale01: Here you go, MacCready. | {Impressed} We did it... holy crap, we actually did it! We just gave Duncan a fighting chance to live. | A1a | |
1500 | {Grateful} I don't know how I'll ever be able to pay you back for this... I owe you big time. | Player Default: All I care about is curing your son. | A1b | ||
1501 | Player Default: All I care about is curing your son. | {Friendly} I know you do. | A1a | ||
1502 | {Grateful} I'm just getting tired of taking instead of giving. Maybe one day I'll learn to get my priorities straight. | MacCready: Anyway, the last step ahead of us is getting the cure to Daisy in Goodneighbor. | A1b | ||
1503 | Player Default: This is a friendship, not a business contract. | {Friendly} Yeah, you're right. | B1a | ||
1504 | {Grateful} I'm just used to people taking rather than giving. Maybe one day I'll realize that you're different. | MacCready: Anyway, the last step ahead of us is getting the cure to Daisy in Goodneighbor. | B1b | ||
1505 | Player Default: I don't know, you're already running quite a tab. | {Chuckle before line. / Apologetic} I know I am. I've always been better at taking than giving. Maybe one day I'll learn to get my priorities straight. | MacCready: Anyway, the last step ahead of us is getting the cure to Daisy in Goodneighbor. | X1a | |
1506 | Player Default: You still worried about balancing the books? | {Amused} Always. | Y1a | ||
1507 | {Friendly} I'm just used to people taking rather than giving. Maybe one day I'll realize that you're different. | MacCready: Anyway, the last step ahead of us is getting the cure to Daisy in Goodneighbor. | Y1b | ||
1508 | Player Default: I'm just getting tired of taking instead of giving. Maybe one day I'll learn to get my priorities straight. | {Concerned} Anyway, the last step ahead of us is getting the cure to Daisy in Goodneighbor. | A1a | ||
1509 | {Concerned} With her caravan contacts, she's the only one I trust to get this to Duncan on time. | A1b | |||
1510 | {Friendly} This is the last favor I'm going to ask, I promise. | A1c | |||
1511 | {Friendly} Let's go. | A1d | |||
1512 | COMMacCreadyQuestBScene07 | NPCFDaisy: MacCready! I haven't seen you in a while. You haven't been avoiding me, have you? | {playful, friendly / Friendly} Now how could I stay away from someone as cute as you, Daisy? | COMMacBDaisy: You're a lousy liar, but I'll just play stupid and pretend I don't know that. | A1a |
1513 | COMMacBDaisy: So, what did you need? | {getting serious / Confident} I got it, Daisy. I found the cure to Duncan's disease. | COMMacBDaisy: Oh my god! That's wonderful news. | A1a | |
1514 | COMMacBDaisy: How did you do it? Last time you tried, the ferals almost chewed you to bits. | {Friendly} I didn't do it alone. My friend here got me through Med-Tek. | MacCready: Now all I need to do is get the cure into Duncan's hands. Can you help me? | A1a | |
1515 | MacCready: I didn't do it alone. My friend here got me through Med-Tek. | {Question} Now all I need to do is get the cure into Duncan's hands. Can you help me? | COMMacBDaisy: Of course, MacCready. You've saved my behind more than once, it's the least I can do. | A1a | |
1516 | COMMacBDaisy: It will arrive at your homestead in no time, MacCready. | {Grateful} Thanks, you're a doll. | COMMacBDaisy: Hey, do me a favor. | A1a | |
1517 | - | Back again? Thought I told you I didn't have time for this nonsense. | A | ||
1518 | So this is it? What a dump. | A | |||
1519 | Let's get this show on the road. | ||||
1520 | Standing here talking ain't making us any caps you know. | ||||
1521 | Man, I could use a cigarette. | ||||
1522 | The Commonwealth's got the Capital Wasteland beat... that's for sure. | ||||
1523 | This beats sitting around and drinking myself to death. | ||||
1524 | This sure beats hanging with the Gunners. | ||||
1525 | Raking in the caps... don't get much better than this. | ||||
1526 | Brothers gotta stick together, you know? | ||||
1527 | Gotta tell you, getting pretty sick of this gig. | ||||
1528 | Yeah, yeah... more bright ideas from the braintrust. | ||||
1529 | This isn't a merc outfit, it's like being back in the scouts. | ||||
1530 | Cocked, locked and ready to rock, boss. | ||||
1531 | That bar in Goodneighbor's starting to look good again. | ||||
1532 | Still waiting on that transmitter. Quit taking your sweet time. | ||||
1533 | Still waiting on that transmitter. Without it, we're dead in the water. | ||||
1534 | Could still use that transmitter if you find it, boss. | ||||
1535 | I'll be damned... you found a transmitter. Gotta say I didn't expect you to come through. | ||||
1536 | First thing I'm gonna need is a military grade transmitter. I've got some contacts out there that'll join us. I just need to give the word. | ||||
1537 | Can you handle that? | ||||
1538 | You've got a point there. | ||||
1539 | All right, what the fuck... sorry, I promised I wouldn't say it like that. Ah, forget it... let's just get going. | ||||
1540 | Sooner we leave this place behind, the better. |
COMMacCreadyTalk[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1541 | COMMacCreadyTalk_RelationshipScene | {Talking to your best friend. / Happy} You saved my son's life. That makes us pretty damn close in my book. | A2a | ||
1542 | {Talking to your best friend. / Happy} I'd say putting that cure for Duncan's disease in my hands pretty much guarantees that I'll be your friend for life. | A3a | |||
1543 | {Talking to your best friend. / Happy} We're doing great. Heck, I'd say we're best friends. | A4a | |||
1544 | {Talking to your best friend. / Happy} I couldn't ask for anyone better to watch my back. Trust like that doesn't come easy. | A5a | |||
1545 | {Talking to your best friend. / Happy} I could never ask for a better partner, or a better friend than you. | A6a | |||
1546 | {Talking to a good friend. / Happy} I feel like I've made the right choice sticking with you. | A2a | |||
1547 | {Talking to a good friend. / Friendly} I like the way you've been handling things lately. Let's hope it stays that way. | A3a | |||
1548 | {Talking to a good friend. / Friendly} I'd say we're making a heck of a team right now. | A4a | |||
1549 | {Talking to a good friend. / Friendly} When it comes down to it, I like having you in my corner. Let's try and keep it that way. | A5a | |||
1550 | {Talking to a good friend. / Friendly} We're doing pretty good... starting to see eye-to-eye on a lot of things. Hope it lasts. | A6a | |||
1551 | {Talking to someone you've got mixed feelings for. / Neutral} I don't really know how we're doing. I guess I need more time to decide. | A2a | |||
1552 | {Talking to someone you've got mixed feelings for. / Neutral} So far there's nothing to complain about. Nothing to get excited about either. | A3a | |||
1553 | {Talking to someone you've got mixed feelings for. / Neutral} Well, partnering up with you sure beats drinking myself blind in Goodneighbor. | A4a | |||
1554 | {Talking to someone you've got mixed feelings for. / Neutral} I don't know. I haven't killed you yet. That good enough? | A5a | |||
1555 | {Talking to someone you've got mixed feelings for. / Neutral} I think we'd get along better if you started listening to me once in a while. | A6a | |||
1556 | {Talking to someone you're not pleased with. / Irritated} To be honest, I'm kind of ticked off with you right now. | A2a | |||
1557 | {Talking to someone you're not pleased with. / Irritated} Why do you care? It seems like you're doing everything you can to make me angry. | A3a | |||
1558 | {Talking to someone you're not pleased with. / Irritated} I don't discuss relationships with my partners. I like to keep things professional. | A4a | |||
1559 | {Talking to someone you're not pleased with. / Irritated} You have to ask, huh? Well, I got news for you. Things could be a lot better. | A5a | |||
1560 | {Talking to someone you're not pleased with. / Irritated} Oh, now it's important to you. Since when did you start caring? | A6a | |||
1561 | {Talking to someone you loathe. / Angry} Are you freaking kidding me? That's the stupidest thing you've ever asked. | A2a | |||
1562 | {Talking to someone you loathe. / Angry} Oh, so now you suddenly care how I feel? It's a little late for that, don't you think? | A3a | |||
1563 | {Talking to someone you loathe. / Angry} Stop pretending you care. It's insulting my intelligence. | A4a | |||
1564 | {Talking to someone you loathe. / Angry} Are you trying to piss me off? Because you're doing a hell of a job by asking me that. | A5a | |||
1565 | {Talking to someone you loathe. / Angry} Yeah, I can't believe you have the nerve to even ask me that right now. Maybe we should talk about something else. | A6a | |||
1566 | {You're speaking to someone you're desperately in love with. / Happy} I plan on walking this earth with you until the day I die. That give you enough of a clue? | A2a | |||
1567 | {You're speaking to someone you're desperately in love with. / Happy} Having you this close to me has made me happier than I've ever been before. | A3a | |||
1568 | {You're speaking to someone you're desperately in love with. / Happy} You already know things are the best they've ever been between us. | A4a | |||
1569 | {You're speaking to someone you're desperately in love with. / Happy} The day you told me that you loved me was the greatest day of my life. | A5a | |||
1570 | {You're speaking to someone you're desperately in love with. / Happy} With you at my side, I feel like I can take on the world. There's no bond stronger than that. | A6a | |||
1571 | COMMacCreadyTalk_TalkScene | Player Default: I need you to get out of your Power Armor. | No problem. | A1a | |
1572 | Player Default: That's all for now. | Sure. | B1a | ||
1573 | Player Default: That's all for now. | All right. | B2a | ||
1574 | Player Default: That's all for now. | Fine by me. | B3a | ||
1575 | Player Default: We should go our separate ways. | {Player just dismissed you. / Friendly} Well, if you think that's best, I suppose it's okay. | X1a | ||
1576 | {Concerned} Just be careful. I don't think I could stand losing someone I care about for the second time. | X1b | |||
1577 | Player Default: We should go our separate ways. | {Player just dismissed you. / Friendly} All right, I guess I'll head back and wait for you. | X2a | ||
1578 | {Concerned} Just be careful, the Commonwealth isn't the safest place to wander alone. | X2b | |||
1579 | Player Default: We should go our separate ways. | {Player just dismissed you. / Friendly} Okay. I'll head back and wait for you. | X3a | ||
1580 | {Concerned} Take care of yourself. | X3b | |||
1581 | Player Default: We should go our separate ways. | {Player just dismissed you. / Irritated} I think you're making a huge mistake, but hey... it's your funeral. | X4a | ||
1582 | {Confident} If you change your mind, you know where to find me. | X4b | |||
1583 | Player Default: We should go our separate ways. | {Player just dismissed you. / Irritated} Getting sick of my company, huh? Harsh. See you later. | X5a | ||
1584 | Player Default: We should go our separate ways. | {Player just dismissed you. / Irritated} That's the best idea you've ever had. | X6a | ||
1585 | {Irritated} See you around. Maybe. | X6b | |||
1586 | Here's that ammo. | Player Default: I need you to get out of your Power Armor. | A | ||
1587 | Here you go. | Player Default: I need you to get out of your Power Armor. | A | ||
1588 | Here, this should help keep you alive. | Player Default: I need you to get out of your Power Armor. | A | ||
1589 | Hope this helps. | Player Default: I need you to get out of your Power Armor. | A | ||
1590 | Take this... you're going to need it. | Player Default: I need you to get out of your Power Armor. | A | ||
1591 | {Angry} What the heck do you want? | Player Default: I need you to get out of your Power Armor. | A | ||
1592 | {Angry} What are you bothering me about now? | Player Default: I need you to get out of your Power Armor. | A | ||
1593 | {Angry} This better be good. | Player Default: I need you to get out of your Power Armor. | A | ||
1594 | {Angry} What the heck is your problem now? | Player Default: I need you to get out of your Power Armor. | A | ||
1595 | {Angry} What's so important? | Player Default: I need you to get out of your Power Armor. | A | ||
1596 | {Irritated} Yeah? What do you want? | Player Default: I need you to get out of your Power Armor. | A | ||
1597 | {Irritated} Yeah, what? | Player Default: I need you to get out of your Power Armor. | A | ||
1598 | {Irritated} You need something in particular or are you just bored? | Player Default: I need you to get out of your Power Armor. | A | ||
1599 | {Irritated} This going to take long? | Player Default: I need you to get out of your Power Armor. | A | ||
1600 | {Irritated} Well, what is it now? | Player Default: I need you to get out of your Power Armor. | A | ||
1601 | {Question} Need something? | Player Default: I need you to get out of your Power Armor. | A | ||
1602 | {Question} What's on your mind? | Player Default: I need you to get out of your Power Armor. | A | ||
1603 | {Question} Yeah? | Player Default: I need you to get out of your Power Armor. | A | ||
1604 | {Question} What's up? | Player Default: I need you to get out of your Power Armor. | A | ||
1605 | {Question} What do you want? | Player Default: I need you to get out of your Power Armor. | A | ||
1606 | {Friendly} You need to talk? | Player Default: I need you to get out of your Power Armor. | A | ||
1607 | {Friendly} You wanted to ask me something? | Player Default: I need you to get out of your Power Armor. | A | ||
1608 | {Friendly} Anything wrong? | Player Default: I need you to get out of your Power Armor. | A | ||
1609 | {Concerned} What's the matter? | Player Default: I need you to get out of your Power Armor. | A | ||
1610 | {Friendly} Can I help? | Player Default: I need you to get out of your Power Armor. | A | ||
1611 | {Friendly} Is something bothering you? | Player Default: I need you to get out of your Power Armor. | A | ||
1612 | {Friendly} I sure hope nothing's wrong... | Player Default: I need you to get out of your Power Armor. | A | ||
1613 | {Friendly} Always up for a little chat. | Player Default: I need you to get out of your Power Armor. | A | ||
1614 | {Friendly} Anything you need? | Player Default: I need you to get out of your Power Armor. | A | ||
1615 | {Friendly} Just ask, and I'll try to help. | Player Default: I need you to get out of your Power Armor. | A | ||
1616 | {Friendly} Hey, is something the matter? | Player Default: I need you to get out of your Power Armor. | A | ||
1617 | {Friendly} If you need something, just say the word. | Player Default: I need you to get out of your Power Armor. | A | ||
1618 | {Friendly} If you want to talk, I'm here for you. | Player Default: I need you to get out of your Power Armor. | A | ||
1619 | {Friendly} If somethin's on your mind, I'd love to hear about it. | Player Default: I need you to get out of your Power Armor. | A | ||
1620 | {Flirting} Well... hello, handsome. | Player Default: I need you to get out of your Power Armor. | A | ||
1621 | {Flirting} Well... hello, beautiful. | Player Default: I need you to get out of your Power Armor. | A |
COMQuestCommentary[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1625 | - | {Irritated} I don't know about this Freedom Trail thing. We should be out here trying to make some caps, but instead, we're out here sightseeing. | |||
1626 | {Sarcastic} You really think Valentine has what it takes to find your kid? He's literally falling apart. | ||||
1627 | {reassuring and committed / Confident} If Kellogg's out there, we'll find him. I promise. | ||||
1628 | {You and Player killed Kellogg / Confident} Well, that's the end of that. Looks like Kellogg won't be kidnapping anyone... ever again. | ||||
1629 | {punch "that's" / Impressed} Did you see the size of that airship? Now that's how you make an entrance. | ||||
1630 | {Irritated} Ugh. Is she really going to poke around Kellogg's brain like that? Gross. I hope this Doctor Amari knows what she's doing. | ||||
1631 | {Impressed} That little trip down Kellogg's memory lane really worked, eh? Must have been something else. | ||||
1632 | {the last part say wryly / Concerned} If Doctor Virgil really turned himself into a Super Mutant, we need to find him before he completely loses his mind... and decides to kill us. | ||||
1633 | {amused sarcasm / Amused} Well, I'll be damned. I never knew that those Coursers came with a free prize. | ||||
1634 | {ready for the next adventure / Question} So what's our next move? Find someone that can read that chip? | ||||
1635 | {Amused} Now let me get this straight. You're trusting a machine to safely take you apart, then put you back together. | ||||
1636 | {Sarcastic} Well, I'll tell you what, if you make it back... I'll be the first to shake your hand. If you still have one. | ||||
1637 | {Amused} Well, you still look like you, so I guess the machine didn't turn you into a pile of mush. | ||||
1638 | {Suspicious} Now all you need to explain is how the heck you managed to get out of the Institute alive. | ||||
1639 | {Nervous} Watching that airship go down in flames... yeah... remind me never to piss you off. | ||||
1640 | {Amused} I'll be honest with you. As long as the Railroad pays us caps, I don't care if we rescue synths or Santa Claus. | ||||
1641 | {Confident} Decided to fly the Railroad's flag, eh? Fine by me, I just hope they're paying us back for putting our necks on the line. | ||||
1642 | {Impressed} The Railroad had themselves a heck of a headquarters before the Institute decided to kick in the front doors. | ||||
1643 | {Concerned} The Brotherhood I remember wouldn't have let us off so easy. Good thing they're being distracted by the Institute. | ||||
1644 | {Concerned} We're taking a lot of risk using the Trojan Horse method. Let's hope the Brotherhood's rusty on their Ancient Greek History. | ||||
1645 | {Reassuring / Friendly} Hang in there. We'll make the Institute pay for what they did to you and your family. | ||||
1646 | {Thinking} I don't know... playing soldier isn't exactly one of my life's ambitions. | ||||
1647 | {Confident} But if it gets you closer to whatever you're looking for, you might want to stick around. | ||||
1648 | {Nervous} I'm not sure if we just helped a few stranded soldiers or pulled the trigger on an invasion of the Commonwealth. | ||||
1649 | {Worried} I really hope you know what you're doing. The Brotherhood guys... they aren't playing cards with a full deck. | ||||
1650 | {Worried} Get in the way of their technological crusade, and they'll knock you down without even blinking. | ||||
1651 | {with a wink / Amused} You didn't happen to... "borrow" any of those Fat Man shells while you were at Fort Strong, did you? | ||||
1652 | {Confident} When I was a kid, I heard stories about Liberty Prime Junior stomping around the Captial Wasteland. | ||||
1653 | {Worried} By helping the Brotherhood bring it back, you're unleashing a mechanical monster into the Commonwealth. | ||||
1654 | {Amused} Don't tell me you were shocked when you found out Danse is a synth. The guy has about as much emotion as a bag of hammers. | ||||
1655 | {Surprised} Letting Danse die after he went to bat for you with the Brotherhood was pretty low. How could you do that to someone who trusted you? | ||||
1656 | {Friendly} The way you stuck your neck out for Danse... well, it says a lot about you. | ||||
1657 | {Friendly} Makes it easier to stick around when I know I won't end up getting stabbed in the back. | ||||
1658 | {Irritated} I know you were just following orders, but did you really have to kill all these people just because Maxson said so? | ||||
1659 | {Berylli-hooga-whatever is MacCready not bothering to say name of fancy device / SinisterSmile} I don't care what the Berylli-hooga-whatever is for. If you get to take down some synths in the process, then it sounds like it's worth going aft | ||||
1660 | {Nervous} Well, there's no going back now. I only hope Liberty Prime finds the way into the Institute, or this is going to be a short war. | ||||
1661 | {SinisterSmile} Only Raiders would be stupid enough to let a synth order them around. Let's go and help them sort things out. | ||||
1662 | {punch "want" / Confident} Did you ever stop and think that those synths at Bunker Hill might not want to be found? Maybe we should just look the other way this time. | ||||
1663 | {Confident} I don't care what the Berylli-hooga-whatever is for. If you want to help the Institute get that thing, they better be paying us well. | ||||
1664 | {Irritated} I can't believe you talked someone into working with the Institute. As if things out here aren't bad enough already. | ||||
1665 | {Nervous} I'm going to be honest with you. I'm not sure if your little announcement about the reactor going online is making me feel better... or worse. | ||||
1666 | {Irritated} I know you were just following orders, but did you really have to kill all these people just because the Institute said so? | ||||
1667 | {Confident} Institute... one, Commonwealth... zero. Not exactly the outcome I would have bet on, but as long as you're happy, that's all that matters. | ||||
1668 | {whistle like "wow!" / Impressed} It takes a lot to impress me, but watching you kill that Deathclaw... *whistles* ... that was something else. | ||||
1669 | {Confident} So, the Minutemen need a new home, and we get to kill a bunch of Mirelurks? Count me in. | ||||
1670 | {SinisterSmile} Well, I might be covered in a bunch of mirelurk slime, but I'm hanging in there. Where to now? | ||||
1671 | {Sarcastic} Well that Mirelurk Queen was, uh... horrifying. I don't think I'm ever going near the ocean again. | ||||
1672 | {Confident} If Ronnie's right, this armory could be like a goldmine. I'd say we follow her lead for now. | ||||
1673 | {Confident} With all those weapons in the armory, the Minutemen should have plenty of protection. I hope they appreciate everything we've done for them. | ||||
1674 | {Impressed} That artillery should give the Minutemen the edge they need to take on anyone... including the Brotherhood of Steel. | ||||
1675 | {Surprised} Welp, that closes the book on the Institute. I can't believe you actually did it. | ||||
1676 | {Amused} Looks like I picked the right traveling partner to hang around with. Now what do you say we head off and look for some more trouble? |
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1679 | DialogueAbernathyFarmBlakeScene | Player Default: There's nothing worse than losing a child. Believe me, I know. | {thinking about your sick son / Somber} I hope I never have to experience that feeling... | Blake: I'm sorry to hear you say so. | A7a |
1680 | Player Default: If your daughter was that stupid, she got what she deserved. | {first line sarcasm / Surprised} Well, that was charming. What's gotten into you? | Blake: You're a real son of a bitch, aren't you? | B8a |
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1681 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | That sounds pretty damn boring... well, except the part about being with your family. | Moe: ... I like my version better. | A11a |
1682 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | Yeah, something tells me you're making all this up. | Moe: ... I like my version better. | B12a | |
1683 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | Oh my god, that sounds boring. | Moe: ... I like my version better. | X11a | |
1684 | 08MayorIntroScene2a | Player Default: Always believed in freedom of the press. | That's a pretty outdated concept if you ask me. Who even cares anymore? | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | A6a |
1685 | Player Default: Newspapers just like to stir up trouble. | {agreeing with the player} Yeah, the world's already filled with bad news... what good does it do to broadcast that to everybody? | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | B7a |
DialogueGoodneighbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1686 | MagnoliaGreetScene | Player Default: I loved the song. It was perfect. | {referring to the jazz singer} She's one of the reasons why this is such a great place to lie low. | Magnolia: Oh, thank you! A girl tries her best. *chuckle* | A3a |
1687 | Player Default: I'm not a big fan of jazz. | Jazz is all right, but nothing beats good old-fashioned rock and roll. | Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music. | B4a |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1688 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | Robots working on a farm, huh? Now I've seen it all. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A7a |
1689 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | Makes sense to me. I mean, someone has to program these things. | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B8a | |
1690 | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | Ugh. Every single time it's calling you "darling" it gives me the creeps. | Player Default: Well, it's definitely unique. Sort of hard to miss. | A7a |
DialogueTheSlog[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1691 | DialogueTheSlogSceneIntro | Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool. | {unsure of what to make of something / Puzzled} Well, it's certainly... something all right. | Wiseman: I appreciate your saying so. | A7a |
1692 | Player Default: The first word that comes to my mind is "ugly." | Yeah, it looks like a huge mess to me. | Wiseman: Hey, do I look like a guy who puts a premium on beauty? | B8a |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1693 | DialogueWarwickHomesteadIntro | Player Default: No wonder your crops are doing so well. | Oh god... I feel like I'm going to throw up. | Roger: Yeah, they really are. | A7a |
1694 | Player Default: I don't care how fertile the soil is, this place reeks. | {retch a bit / Disgust} Oh god... I think I'm going to be sick. | Roger: Yeah, but you get used to it. | B6a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1695 | DN019JoinCultEmogene | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | Blah, blah, blah... why are you even talking to these morons? | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A7a |
1696 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | {threatening rhetorical question / SinisterSmile} Maybe they'd rather spend the last few seconds of their lives with a gaping hole in their chest? | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B8a | |
1697 | DN019JoinCultEmogeneBribe | What a waste of good caps... and a good fight. | CultLeader: Well, that's different. | A8a | |
1698 | DN019JoinCultOfficeGaveItems | {amused / Amused} Is this going to be one of those tricks where they make you moo like a brahmin? | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A8a | |
1699 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | {Angry} Yeah right, buddy. You know where you can shove that pillar. | Player Default: Here, this is everything I have. | A8a |
DN036[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1700 | DN036_Main | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Worried} You gonna take that risk? If she's really a synth... | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A11a |
FFDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1702 | FFDiamondCity08GiveNukaScene | Player Default: Here you go. | Addicted to Nuka Cola? Now I've heard it all. | Sheffield: *gasp* Oh thank you! Thank you! | A8a |
1703 | Player Default: I'm... gonna go... | Yeah, I think that's a good idea. This guy's weird. | Sheffield: *whimpering* | B8a | |
1704 | Player Default: Drink. Some. Water. | {amused by the Player / Amused} Yeah, I think he's getting the message. | Sheffield: Nuka-Cola...So thirsty...*whimpering* | X8a | |
1705 | FFDiamondCity10_021_Companion | Yeah, I never liked that guy. There was always something a little bit off about him. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A8a | |
1706 | You let him go after all that? I'd have put a bullet in his head the moment I had the chance. | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A7a | ||
1707 | Well, that solves that problem. At least we didn't let him walk. | A7a |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1708 | Inst301BranchBossExtort | Player Default: You have my word. Give me you what you've got, and we'll leave. | At least we'll all walk away in one piece, I guess. | SynthBoss: The password to get into the stash is "Mad Orca". | A8a |
1709 | Player Default: Hell no. I'll think just take what I want. | {locked and loaded / SinisterSmile} Sounds like it's go time. | SynthBoss: If that's the way you want it, then let's finish this. | B7a | |
1710 | Player Default: On second thought, nah. | {Irritated} I thought that guy would never shut up. | SynthBoss: If that's the way you want it, then let's finish this. | X8a | |
1711 | Player Default: And if I refuse? | Or we could kill them and take the loot anyway. Just saying. | SynthBoss: If that's the way you want it, then let's finish this. | Y6a | |
1712 | Inst301SceneX6GivesResetCode | Player Default: Good, I'd like to avoid any unnecessary violence. | {Disgust} Bah, to hell with all this code nonsense. Let's just take it down the old fashioned way. | X6: Well, he might not be alone up there. Violence might be inevitable. | A8a |
1713 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | And a lot easier than depending on a code that might not even work. | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B8a | |
1714 | Inst301SceneX6Intro | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | {Mimicking the line you just heard (in quotes) / Disbelief} Neutralized the perimeter guard? Who the hell talks like that? | Player Default: Alright, let's go. | A8a |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1715 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | {sarcasm / Sarcastic} So who put the toy robot in charge? | X418: Here are the recall codes. Follow me. | A7a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1716 | Inst306Stage20Desdemona | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | You're just going to let everyone go? Man, what a letdown. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A8a |
1717 | Player Default: I'm afraid you all have to die. | Guess this is goodbye, sweetheart. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B8a | |
1718 | Player Default: You're alive, so what do you think? | I thought we were here to wipe you out, so count your blessings, sweetheart. | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X8a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1719 | InstM01CedricScene | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | Let's just drop this guy and be done with it. | Cedric: Then I guess this conversation's over. | B7a |
1720 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | I don't care if you're metal or flesh... no one should split apart your family. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A7a |
InstMassFusion[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1721 | InstMassFusion_10_Roof | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | {SinisterSmile} Man, oh man... this is going to be fun. | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A7a |
1722 | InstMassFusion_11_AgitatorMissing | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | Well, at least we're starting at the top. | A7a | |
1723 | InstMassFusion_13_PowerLoss | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | Yeah, these Brotherhood guys are pretty resourceful. | A7a | |
1724 | InstMassFusion_15_ViewReactor | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | {sarcasm on "breathtaking" / Irritated} Breathtaking. Now can we get a move on before the Brotherhood decides they want to use us for target practice again? | A7a | |
1725 | InstMassFusion_20_ElevatorToLobby | AllieFilmore: These guys just don't know when they're beaten, do they? | {smirk... locking and loading for a fight / SinisterSmile} Well, let's all give them a nice, warm welcome. | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A7a |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1726 | Min01PrestonOutroFinal | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | {playful / Amused} Hey, you already have me as follower... look how well you're doing already. | Player Default: Okay. I'll do it. | A8a |
1727 | Player Default: Okay. I'll do it. | I think you made the right choice... now we've got allies watching our back. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A8a | |
1728 | Player Default: No. I'm not your savior. I have my own problems to deal with. | Yeah, we got plenty of trouble on our plate already. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B8a | |
1729 | Min01SturgesIntro | Oh, darn... look at the time. You go ahead and build... I got, uh, stuff to do. | Player Default: I'd be glad to help. | A7a |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1730 | Min02PrestonCastlePrebattle2 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | I'm right there with you, boss. Lead the way. | PrestonGarvey: If you say so. | A8a |
1731 | Player Default: I'm not ready to make a call yet. | Damn it, I hate waiting. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | B9a | |
1732 | Player Default: Let's hit them from both sides. | {getting a little frustrated} Who cares if we come in from the side, from the front... from the sky. Let's just get in there and blow them away. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X8a | |
1733 | Player Default: Set up a firing line and I'll draw them out. | Sure, whatever. Better you than me. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y8a | |
1734 | Min02PrestonCourtyard | PrestonGarvey: Let's do this, General. | {mirelurks are shelled creatures / Confident} All right. Let's go kick some... err, shell. | A7a |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1735 | Min03RonnieIntroBrawl | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {disappointed, missing a fight / Disgust} Awww, come on. Don't let her off the hook like that. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A7a |
1736 | Player Default: I'd like to see you try. | {SinisterSmile} All right, grandma. Put up or shut up. | RonnieShaw: This is going to be fun. | B7a | |
1737 | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {disgusted in a joking way / Disgust} Yyyyeah... it's going to be a while before I get that image out of my head. | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X8a | |
1738 | Player Default: If you're a Minuteman, how come Preston never told me about you? | {sarcasm / Sarcastic} Maybe Preston was making a point. Like to avoid this old biddy at all costs. | RonnieShaw: Garvey? Oh yeah, I heard of him. Took over Hollis's group after the Quincy Massacre. One of the good ones. | Y6a |
MinDestBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1739 | MinDestBoSFiring | PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. | Whew! That thing's going down faster than I thought. Nice shooting. | RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. | A7a |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1740 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | The Institute's been kidnapping people from the Commonwealth, and now you think the Minutemen can work with them? You're crazy. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A7a |
1741 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | Yeah, give us an excuse to open fire... please. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B8a | |
1742 | Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. | Sigh. These idiots never learn. | MinutemenContact: You'd better be right. If you're not, that man's life is on your head. | X7a | |
1743 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | This is a goddamn waste of time. Just point us in the right direction. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A7a |
1744 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | Probably because you were too stupid to look. Now tell us where the heck we're going already. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B7a |
MQ106[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1745 | MQ106_CompanionDogmeatScene | {Confident} Well, well... Dogmeat must be part bloodhound. Why don't you give him a break while we pay Kellogg a visit? | A6a | ||
1746 | DogmeatLostTrail | Pretty clever mutt you have there. | Companion: This Kellogg bloke certainly isn't makin' this easy, is he. | A8a | |
1747 | Smart pooch. I could have used a dog like that when I was making my way up here from the Capital Wasteland. | Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... | A7a | ||
1748 | Where to next? | Companion: I'm gonna hear that damn dog barkin' in me sleep. | A7a | ||
1749 | Kellogg's pretty smart... he's doing everything he can to keep people off his trail. | Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg. | A7a | ||
1750 | {Irritated} Are we finally closing in on this guy or what? | A8a |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1751 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | {a little bit snide} There better be some gold at the end of this rainbow, if you catch my meaning. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A7a |
1752 | Player Default: You'll have to figure out your own life. | Yeah, sorry kid... no excess baggage on this flight. | Billy: I guess I'll just sit here until some monster comes and eats me. | B8a | |
1753 | Player Default: I hate to tell you this, but your parents are probably dead. | Losing family's never easy, but you'll pull through... hang in there, buddy. | Billy: Dead? You really think so? | X8a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1754 | MS04_0100_Intro | Player Default: Good on you for trying to make the world better. | {stunned at crazy notion / Surprised} This has to be a joke. Tell me this is a joke. | Kent: I just have to do something, you know? | A6a |
1755 | Player Default: You know you're completely nuts, right? | Yeah, that about says it all. | Kent: Sadly, that's not the first time I've heard that. | B2a | |
1756 | MS04_0500_2_AJ | Player Default: Hand over the caps. | Good call. Best to step out of the way. | AJ: Here. And don't show your face around here again. | A6a |
1757 | Player Default: Stop selling to children, miscreant. Or face my wrath. | If my boss says you're out of business, then I'm taking you down. | AJ: Screw you. Waste the freak. | B7a | |
1758 | MS04_1300_SinjinConfrontation | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | {to enemy / Angry} Oh, shut up! | A7a | |
1759 | Player Default: Stop talking like that. | {unsure at beginning, then threatening / Angry} Uh, yeah! We're coming for you! | SinjinRightHand: It is the Shroud. It really is. Screw this. | B3a | |
1760 | Kent: He'd... He'd. Episode 23. | {congratulating someone / Happy} Nice one! | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | X7a | |
1761 | MS04_Comp_ActingLikeShroud | You know what? That wasn't half bad. | A8a | ||
1762 | MS04_Comp_PCisAssassin | Nice work. So, are done here? | A8a | ||
1763 | MS04_Comp_PCKilledHostage | {surprised, but not angry / Surprised} Holy crap... that guy went down like a sack of tatoes. | A8a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1764 | MS05B_ReturnEggToNest | {Disbelief} I've done some crazy stunts in my day, but helping out a deathclaw? That takes the cake. | A8a |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1765 | 004_MS07aCrockerScene02 | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | There's no going back from what this guy did. | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A6a |
1766 | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | You're arresting this nutcase? The hell with that. | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X6a | |
1767 | 004b_MS07aCompanionInterjects | Good god... what a loser. | Companion: Crocker got exactly what was comin' to him. | A6a | |
1768 | An eye for an eye. Code of the road. | A6a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1769 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | {nervous / Nervous} Look, I know I talk a lot of crap... but this alien stuff kind of freaks me out. | Jack: I'm glad to hear you say that. It's become my life's work. | A7a |
1770 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | {nervous / Nervous} Look, don't make fun of this stuff... you never know. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B8a | |
1771 | Player Default: I'm really just here about the job. | {nervous / Nervous} Yeah, what's the job? It'll help me take my mind off of all the alien crap this guy's talking about. | Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do. | X6a | |
1772 | Player Default: You think aliens created human civilization? | {nervous / Nervous} Of course he does. Shouldn't everyone? I mean, how do you know they aren't? | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | Y6a | |
1773 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | Oh come on. After all we went through, you're just giving it away? | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A9a |
1774 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | {Worried} This was a bad idea. You should have left that guy in there. | A8a | |
1775 | MS09ParsonsCaptainScene1 | Player Default: Thanks for your help. | I guess we know our next stop. | ParsonsGuardCaptain: Sure thing. | A6a |
1776 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | Screw them... let's just do the job. | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B6a | |
1777 | Player Default: That's all I needed to know. | Come on, we've got a job to finish. | ParsonsGuardCaptain: Well then, I guess we're done. | X6a | |
1778 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | {Irritated} There's no reason to apologize. They should be glad we were here. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A8a |
1779 | Player Default: Lucky for you I'm not afraid of a few raiders. | Are you kidding? Raiders are a joke. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B8a | |
1780 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | I couldn't have said that better myself. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X8a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1781 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | {stuff in quotes in a fakey pirate voice / Amused} Yarrrr matey! Hoist the sail... weigh anchor! *chuckle* Is this for real? | FirstMate: Unable to comply. | A8a |
1782 | Player Default: Try that and you'll be nothing but scrap metal, pal. | {stuff in quotes in a fakey pirate voice / Amused} Give the word cap'n and I'll send them to Davy Jones' Locker! *chuckle* Is this for real? | FirstMate: Threats detected. Awaiting permission to terminate target. | B8a | |
1783 | Player Default: This must be a misunderstanding. You invited me aboard. | {stuff in quotes in a fakey pirate voice} Let's parley with 'em cap'n! Yo-ho-ho! *chuckle* Is this for real? | FirstMate: No records found. | X7a | |
1784 | Player Default: What, you're going to kill me? | {stuff in quotes in a fakey pirate voice / Amused} Shiver me timbers! Let me run a shot across their bow! *chuckle* Is this for real? | FirstMate: Affirmative. | Y7a | |
1785 | MS11_0100_Meet_Ironsides | Player Default: You should just abandon the ship. | Yeah, I don't see the point. You're sitting on the Commonwealth's most obvious target. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B8a |
1786 | Player Default: That's quite a predicament. | I don't know... I'm kind of having fun watching them scurry around like a bunch of amusement park pirate 'bots. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | X6a | |
1787 | Player Default: How did it even get up here? | {ready to hear amusing tale / Amused} Oh, this should be good. | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y7a | |
1788 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | Yeah, that ship is basically the last train to crazytown. | Mandy: That's the right call. | A9a |
1789 | Player Default: No deal. I'm with Ironsides. | {Surprised} You're siding with that robot? Did you hit your head on the way down here? | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B8a | |
1790 | Player Default: I need to think about this. | {a bit angry / Irritated} These are human beings... why would you even think about helping an insane robot instead? | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X7a | |
1791 | MS11_Comp_Sabotage | Anyone have any popcorn? I'm going to enjoy the show. | A8a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1792 | MS13BAfterConfrontationViolence | Well, that's one way to handle it. | A8a | ||
1793 | MS13BConfrontCooke | PaulPembroke: Keep talking. | This is hopeless. | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A7a |
1794 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | Shooting doesn't seem like your best option here. | PaulPembroke: Screw that. | A7a | |
1795 | Player Default: Better just shoot him, Paul. | Just get it done so we can all get out of here. | PaulPembroke: Keep talking. | B7a | |
1796 | Player Default: Put the guns away before this gets out of hand. | If they want to gun each other down, let them do it... who cares. | PaulPembroke: Too late. | X7a | |
1797 | MS13BConfrontCookeAlone | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | If I was in your shoes, I'd do it... but this is your show. | HenryCooke: You know what? You're right. | A7a |
1798 | Player Default: I'm counting to three. One... two... | We're not bluffing. | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | B7a | |
1799 | Player Default: I told you what you need to do. The next move is up to you. | MacCready interjects | HenryCooke: This is how I deal with assholes like you. | X6a | |
1800 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | Woah, you might have a some mercenary in your blood after all. | PaulPembroke: That was never part of the deal! | B7a |
1801 | Player Default: 70-30 seems more like it. | {flippant/teasing / Amused} Make it 71-29 so we can buy some extra drinks later. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X8a | |
1802 | MS13PaulIntroScene | Player Default: Still not interested. | Good. The last time I got in the middle of one these situations, it ended up with two people dead. | PaulPembroke: I don't know why I expected you to help me. | B7a |
1803 | Player Default: You're going to have to make it worth my while. | Caps or not, this is not going to end well. | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | X7a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1804 | - | We're not going to earn a good reputation in the merc trade if we keeping passing up contracts like this. | |||
1805 | Our unique skills are certainly worth the extra caps. Don't let them off cheap. | ||||
1806 | That's a pretty decent payout for two contract hits. |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1807 | MS14BobrovOpeningScene | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | All right... I'm going to stop you there. We're not amateurs you know. | Yefim: All right, that's enough! | A8a |
1808 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | All right... I'm going to stop you there. We're not amateurs you know. | Yefim: All right, that's enough! | B7a | |
1809 | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | All right... I'm going to stop you there. We're not amateurs you know. | Yefim: All right, that's enough! | X7a | |
1810 | Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town... | All right... I'm going to stop you there. We're not amateurs you know. | Yefim: All right, that's enough! | Y6a | |
1811 | MS14TravisBarPreFightScene | Travis: Well, if you think it would work... | {irritated with NPC / Irritated} Of course it will. Stop whining already. | A7a | |
1812 | Travis: I'm not a coward! | {sarcasm / Sarcastic} You could have fooled me. | B7a | ||
1813 | Player Default: Nothing will change unless you make it happen. | You need to grow a pair, buddy. | X7a | ||
1814 | MS14TravisStage65Scene | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | Okay fine, you win... it's your fault. Now help us fix it, dummy. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | A7a |
1815 | Player Default: Oh, man. I can't believe this. | Yeah, you screwed this one up good, Travis. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B7a | |
1816 | Player Default: You're right. We've got to get him back. | It's about freaking time you showed some backbone. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | X6a | |
1817 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | {annoyed / Disgust} We're going to regret bringing this guy, aren't we. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A7a |
1818 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | {messing with a scared person / Amused} Don't lie to the guy. Sheesh. The truth is... we'll probably all be killed. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B7a | |
1819 | Player Default: Okay, right. Sure. Yeah. | This isn't going to end well. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X7a | |
1820 | MS14TravisStage90Scene | Player Default: Thanks. | I don't know how you pulled that off, buddy. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A7a |
1821 | Player Default: Yeah, yeah. I know. | If you know, then do something about it. Act like a man for god's sake. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B8a | |
1822 | MS14VadimStage10Scene | Player Default: Haven't met a man I couldn't lay out. | I can believe it. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | A7a |
1823 | Player Default: I can hold my own, if that's what you mean. | He's telling you the truth. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | X6a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1824 | MS17_300_Dan_Follows | Player Default: No deal. | Want to go it alone? All right, I just hope we've got enough firepower between the two of us to get the job done. | HonestDan: We'll see who finds those caravan hands first, then. | B8a |
1825 | MS17_300_JacobWarning | Player Default: Give me the caps and I'll drop the whole thing. | Well, I was hoping for a fight... but I wouldn't mind walking away with the caps instead. | JacobOrden: Here you go. Come back anytime. | A4a |
1826 | Player Default: You can keep your caps. | If you want to fight them instead, I've got your back. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | B6a | |
1827 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | We're not going to wheel and deal with you. Take the damn offer, or we drop you. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X7a | |
1828 | MS17_400_Chambers | Player Default: Continue your work, then. | I guess we have to let her go. | HonestDan: I wish you hadn't said that. | A8a |
1829 | Player Default: That's a deal I won't accept. | You should have offered more, lady. Oh well, too late. | DoctorChambers: Then you'll just have to kill me. | B5a | |
1830 | Player Default: Don't kill the girl. Spare her. | Come on, doc. Think about what you're up against. | DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. | X4a | |
1831 | MS17_Comp_KilledChambers | Judges and juries are a thing of the past. Swift justice is the only way to solve the problems ruining our world. | A8a |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1832 | RR102_100_Deacon_Intro | Player Default: Your leader was just being cautious. | {annoyed / Disgust} You call that cautious? She's lucky she didn't start a full-on firefight. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | A7a |
1833 | Player Default: If you greet all newcomers like that no one's ever going to help you. | {sarcasm / Sarcastic} When I need help, I usually keep my guns lowered. Tends to get a better response. | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | B7a | |
1834 | Player Default: What's done is done. | Well, you're letting them off pretty easy. | Deacon: A healthy attitude. | X6a | |
1835 | Player Default: Do you really have to be so cagey? | {irritated / Irritated} Cagey? Hell, that was downright hostile. | Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. | Y6a | |
1836 | RR102_Comp_PCisAntiSlave | Frankly, I could care less about the synths. They sure don't care about us. | A7a | ||
1837 | RR102_Comp_RickySuicide | Welp, that's the last we're going to see of Mr. Dalton there. Way to get rid of him. | A8a | ||
1838 | RR102_Comp_SynthsAreMachines | Machines... humans... I don't care what you think they are. If I'm paid to kill them, they're going down. | A7a |
RR302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1839 | RR302_0700_AtPoliceStation | Player Default: Relax, Tom, you'll be all right. | Come on, Tom... keep it together. We need you on this one. | TinkerTom: Right, the whole breathing in and out. OK. | A5a |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1840 | RR303_0300b_GloryDeath | Player Default: I don't have time for this. | Just leave her... we have to go, now. | Glory: Isn't there... supposed to be a light? | B7a |
1841 | Player Default: I promise. | Fine, fine... now let's get moving before the Brotherhood finds us. | Glory: If anyone... *cough* | X6a | |
1842 | Player Default: How bad is it? | Yeah, uh... I don't think she's going to make it. | Glory: No escape... this time. *cough* | Y5a |
RRM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1843 | RRM01_0100_Start | Player Default: So, is there anyone you like? | Or, more to the point, is there anyone that likes you? | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B6a |
1844 | Player Default: What's a dead drop? | {flippant, making fun of terminology / Amused} I had one of those once after I ate a bad batch of Cram. Spent eight hours on the can. | DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it. | Y3a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1845 | UFOCrashQuestFlybyReaction | {Surprised} Woah! Did you catch that? What was it? | A7a | ||
1846 | UFOCrashQuestImpactReaction | {Surprised} Wow... that sounded like quite a crash. Maybe we should head over there and check it out. | A7a |