This is a transcript for dialogue with Deacon. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | Watch your fire. It doesn't take much to set off a car. | |||
2 | Good old Ticon. High Rise is one of the best. | ||||
3 | Part of me still feels its wrong using this place as a base. But we didn't have a lot of options. | ||||
4 | No place like home. | ||||
5 | All right. You got me up here. Let's go down. Now. | ||||
6 | I can't believe so many skyscrapers are still standing. | ||||
7 | Hubris Comics. Fun reading. Been trying to complete my Grognak the Barbarian set. | ||||
8 | Is this really how those TV shows were made? | ||||
9 | Woah. Hey, it's working. Damn. | ||||
10 | God, you Pre War types could do some amazing things. | ||||
11 | I can't believe it's still working. | ||||
12 | We should schedule a group outing for the Railroad. Watch a movie, catch a bite to eat, and get home before the Institute wipes us out. | ||||
13 | I'll grab the popcorn. | ||||
14 | So this is what it was like. Huh. | ||||
15 | Oh, that Giddyup isn't a trap. No way it could be. | ||||
16 | That's a lot of parking. Make sure you put your money in the meter. | ||||
17 | I've been in some tunnels like this... Oh right, way back when we were looking for the Institute. | ||||
18 | That's a lot of... whatever the hell it is. | ||||
19 | And we still have these damned missiles hidden all over the place. | ||||
20 | What the hell's that? | ||||
21 | Not a bad place to take the long nap. | ||||
22 | Water, water, everywhere. | ||||
23 | West Everrett. Another town swallowed up by the Super Mutants. | ||||
24 | Super Mutant behavior is most interesting. | ||||
25 | Somethings off around here. Don't know what. | ||||
26 | We go to the most interesting places. | ||||
27 | Automated surgery. What could go wrong? | ||||
28 | Hi, I'm Deacon. "Hi Deacon." | ||||
29 | Wha... Jesus. | ||||
30 | That beast is very powerful. | ||||
31 | Shit... Deathclaw. | ||||
32 | Deja vu. We are still in a vault, right? | ||||
33 | I thought there was a Vault in the area. | ||||
34 | Vault 114. It's been pretty thoroughly looted, but sometimes you can find something that's been overlooked. | ||||
35 | The Railroad lives in places like this. Always behind the curtain. | ||||
36 | When you're done here, I'd like to leave. | ||||
37 | Always wondered what's at the bottom of the quarry. | ||||
38 | This robot is a national treasure. | ||||
39 | Ah, for the lack of a brewer. | ||||
40 | Gwinnett Brewery. Now that's the stuff. | ||||
41 | Cage fighting. Not my cup of tea. | ||||
42 | How about that. Scavengers will pick it clean in a year, but for right now what a sight. | ||||
43 | Wow, this place looks a hell of a lot better. Pat yourself on the back. | ||||
44 | Mirelurk goo. Anyone else hungry? | ||||
45 | That's a hell of a way to go. | ||||
46 | The Common looks peaceful, but no one sane goes inside. | ||||
47 | A Brotherhood of Steel base is up ahead. At the police station. | ||||
48 | Do not open the cabins. The Co-Op is perfectly safe as long as you keep the hippies locked up. | ||||
49 | Do not open the cabins. The Co-Op is perfectly safe as long as you keep the hippies locked up. | ||||
50 | I've heard some crazy stories about Spectacle Island. Nobody's been there and back in ages. | ||||
51 | Finch Farm. Our runners sometimes crash here. They're good people. | ||||
52 | Thanks for the tip, Pre War guy. | ||||
53 | Mmm... Donuts. | ||||
54 | And those things flew in the air? No thanks. | ||||
55 | Good place if you're in the market for junk. | ||||
56 | I'm all for saunas, but this is something else. | ||||
57 | Now the raiders got Power Armor. God damn it. | ||||
58 | Well, at least they died in bed. | ||||
59 | Scavvers love this landfill. They can get pretty territorial. | ||||
60 | I hate playgrounds. | ||||
61 | Remember kids, only you can put out nuclear hell fire. | ||||
62 | Those are some hard core military robots. Prudence, better parts, yata yata. | ||||
63 | The Old World sure did love their robots. | ||||
64 | Something... Hmm... I can't put my finger on it. But there's something going on in the motel. | ||||
65 | Super Mutants and satellites. I wonder if they're planning their own space launch. | ||||
66 | Sometimes I close my eyes and imagine... Ocean waves, people... I just can't picture it. | ||||
67 | God damn it. Raiders. And here I just wanted a quiet day at the beach. | ||||
68 | Here's to brotherly love. | ||||
69 | Pit stop time? I've been holding it in for miles. | ||||
70 | After awhile, I've stopped reading the notebooks and terminals of the people from before. Their stories... they never end well. | ||||
71 | Let's get back to the ground, OK? Sometimes you can see pieces of the freeway fall off. | ||||
72 | Gunners have overrun Quincy. Great. | ||||
73 | Sometimes you find Institute synths salvaging in quarries and the like. No idea what they're looking for, but they've been at it for years. | ||||
74 | Civilization back then was something else. But you take away its infrastructure... That's what really killed people. | ||||
75 | If we could get rid of the raiders, Propsect Hill would make a good place for a settlement. | ||||
76 | The places we go. | ||||
77 | Hard rads throughout the reservoir. | ||||
78 | They sure needed an awful lot of power back then. | ||||
79 | Look at all those buttons. Go ahead. You know you want to... | ||||
80 | Shit. *cough* Strange gases. Never good. | ||||
81 | Look at the brush work. And the bold use of color. Oh, and how bat shit crazy the painter was. Don't forget that. | ||||
82 | Look out. There's a sinkhole up ahead. Get near it and that'll be all she wrote. | ||||
83 | Smell that. Ancient sewer treatment plant. That's the stuff. | ||||
84 | Trailer parks are a decent place to shack up for the night. | ||||
85 | If we got rid of the Mirelurks, Neponset Park would be a pretty nice place. | ||||
86 | Ghouls have been spotted near the Yard. | ||||
87 | I wonder if that thing's got any juice. | ||||
88 | In another hundred years, I wonder what'll be left of the Commonwealth... | ||||
89 | Thank god these robots are still functioning to properly educate our children about the ocean. | ||||
90 | And this is why we can't have nice things. | ||||
91 | These assholes have to be stopped. | ||||
92 | I grew up around here. I used to do the museum tour every Memorial Day. This brings it all back. | ||||
93 | Jesus. They were playing with that? All right, I am officially a fan of the way you do exploration. If that thing went off...? | ||||
94 | The Slog. Nice place. I used to work the farms for Murphy for awhile. Not a bad boss. | ||||
95 | What, did they televise surgery back then? Those wacky Old Worlders. | ||||
96 | Robbing banks is pretty easy these days. You'll never catch me alive, you dirty coppers. | ||||
97 | That's a Gunner stronghold. Little better than raiders, if you ask me. | ||||
98 | A very long time ago, Mass State was one of the big players in the Commonwealth. | ||||
99 | Without them we'd have lost the Battle of Charles River. Look at it now... | ||||
100 | Got to love snipers. | ||||
101 | I see they went with the premiere solution to handling industrial waste. Classy. | ||||
102 | A geyser of radioactive sludge. Good times. | ||||
103 | Wait, something in the Commonwealth actually still works? I'm going to write my Congressman. | ||||
104 | Now that's a view, huh? | ||||
105 | Used to be settlers around here. Then the Deathclaws came. And there went the neighborhood. | ||||
106 | Generally a fan of being undergroud, but Malden's got a lot of bad sight lines. | ||||
107 | A properly cooked fish is pretty good eats. As long as it hasn't mutated too much. | ||||
108 | I haven't heard about this place. Hmm... What's inside? | ||||
109 | Damn it. He got us. | ||||
110 | Theodore Collins lives in there. Not the nicest guy, but he sells food to some of the settlements nearby. | ||||
111 | An actual bank job. Kind of cool, really. | ||||
112 | No, this isn't creepy. | ||||
113 | Vault-Tec's up to its usual tricks. | ||||
114 | Libertalia. It's a tough nut to crack. Raiders have dug in there hard. | ||||
115 | I'm usually not a fan of wanton slaughter. But I feel pretty good about this. Enjoying the moment. | ||||
116 | Lexington's changed hands a lot of times. Raiders last I heard. | ||||
117 | Lake Q has hard rads. Unless we're planning on chugging RadAway, let's not. | ||||
118 | Lake Coch...it...wait. Lake Coke-itua... Lake Tons and Tons of Mirelurks. | ||||
119 | Were lighthouses just as spooky in your time? This place gives me the creeps. | ||||
120 | Opinions are mixed, but I happen to like the Charles River Trio. | ||||
121 | All right, you got me. You Jamaica Plain bastards you got me. | ||||
122 | With this much security, maybe there is something to this whole treasure hunt. | ||||
123 | I could totally see why they chose this magnificent location for a shrine. I feel closer to Division already. | ||||
124 | Let me get my list out. Bread, eggs, and cilantro. You can never have enough cilantro. | ||||
125 | Dogmeat, don't get any ideas. | ||||
126 | All in the name of good science. | ||||
127 | Yeah, there's the friendly neighborhood ferals. Hi, guys. | ||||
128 | That crater's hot. Ferals nearby, too. Maybe we can pick our way around it. | ||||
129 | Let's just stay away from the... ledge. I feel dizzy. | ||||
130 | Another kiddie prison. Nice view, though. | ||||
131 | That crane is awfully high. We're not going up there are we? Of course we are, because we're insane. | ||||
132 | If this is the home of tomorrow, I'll keep what I got. I'm good. | ||||
133 | Aw, did the poor raiders get eaten by Ferals? For once, the Ferals did something right. | ||||
134 | Raiders used to be in this area. Can't say I miss them. | ||||
135 | Decent salvage here. Most hardware stores are stripped to the studs. | ||||
136 | All right. The other shoe is about to drop. | ||||
137 | The good old American military. Destroying the world since 2077. | ||||
138 | {At a blood bank} Want to top off? I'm full on blood, but if you're a quart low we can fix you up. | ||||
139 | Come on in, the water's deadly. | ||||
140 | All right, I don't say this often, but that is bad ass. | ||||
141 | Grade A real estate here. Secluded, the crazy neighbors, oh, and tons and tons of radiation. | ||||
142 | The Old World must've been something else back in its prime. | ||||
143 | This just in, world explodes. News at 11. | ||||
144 | And people wonder why all the robots around are nuts. Garbage in, garbage out. | ||||
145 | I'd totally bowl, except I have a thing about bowling shoes. And I hurt my back. A lot. | ||||
146 | This was built to immortalize our robotic overlords. True story. | ||||
147 | Load up. The Railroad's always looking for more weapons and ammo. | ||||
148 | Want a fish head? Special sale just for you. | ||||
149 | The lair of the Fat Man. Nice. Who we going to blow up? | ||||
150 | All aboard. Yeah, I know, I couldn't think of anything better. Hey, they can't all be gems, right? | ||||
151 | A flooded town. The Commonwealth really can't catch a break. | ||||
152 | This playground could be worse. I can't think of how right now, but trust me, it could. | ||||
153 | Centuries of sewer smell. Oh, I bet everyone back at HQ is jealous. | ||||
154 | I think what we have here is a failure of intelligence. Would've been good to know about this. | ||||
155 | Really? You see why we don't attract tourists. Who wants to see the famous landmark covered in blood, right? | ||||
156 | I think we're right under Concord. | ||||
157 | Shit. Deathclaw. Don't wake it. | ||||
158 | It might be a good idea to be on the other side of those defenses. | ||||
159 | This doesn't look right. Not right at all. | ||||
160 | I sailed the ocean for a few months. Made it to Greenland. Crazy story, I'll tell you about it later. | ||||
161 | Put your money on Black Velvet. That pony's gonna win for sure. | ||||
162 | Mankind can be such bastards at times. We're freeing the people, right? | ||||
163 | Railroad Tip #113: Don't go diving in creepy swimming holes. That is all. | ||||
164 | You old timers really liked digging tunnels. | ||||
165 | This has bad idea written all over it. | ||||
166 | Whoever the valet is for those boats I am not going to tip him. OK, maybe one cap. | ||||
167 | Huh? Wasn't the Constitution over there? My old age is catching up to me. | ||||
168 | Oh, that? That's the USS Constitution. I hear it's parked up there for tax purposes. | ||||
169 | Man, what I'd give for a picture of that. | ||||
170 | That's one way to catch the L-train. | ||||
171 | You go first next time we storm a Ghoul infested basement. I'll be behind you. Very, very far behind you. | ||||
172 | Hold onto your geiger counter. Craters are the best. | ||||
173 | Raiders control the tunnel. It's bad news. | ||||
174 | And you got to drive these babies around. Lucky devil. | ||||
175 | Well, this is happening. You do see them, right? | ||||
176 | Did that tugboat even have a license? Must be from Pennsylvania. | ||||
177 | Hmm. Wonder what's under the rowboat. | ||||
178 | Popular place. And look at me, I forgot my lunchbox. | ||||
179 | I wonder what tonight's show is. Oh, us. | ||||
180 | What the hell were those things even for? | ||||
181 | Huh. Maybe we should let him out. | ||||
182 | Boston used to be a hub for high tech companies. You can find places like this tucked away all over the place. | ||||
183 | Great. Another crazy scientist. Did someone order them in bulk? | ||||
184 | Whoever their maid service is I want their number. | ||||
185 | I wish everyone cared for their homes like this. | ||||
186 | You can go all the way to the top. Quite a view up there. | ||||
187 | Damned Super Mutants. | ||||
188 | That's just a waste. All those books. | ||||
189 | Look out. There's crazy robots inside there. Or were they in the library in your day, too? | ||||
190 | You up for some hoops? I could've gone pro, you know. | ||||
191 | No life signs here. | ||||
192 | Beantown Brewery. Now we're talking. | ||||
193 | Nothing like the smell of commerce. | ||||
194 | Any port in a storm, I guess. | ||||
195 | All the makings for one hell of a party. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
196 | AO_Companion_Bar_Cooke | Hey. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A6a | |
197 | Bartender: Nothing but the best for someone as lovely as you, my dear. | Listen, table 3 is not happy. Just get the vodka on ice, pronto. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A6a | |
198 | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | At this rate it'd be easier just buying a drink. Sheesh. | A5a | ||
199 | myActor: Quaint little place they've got here... I like it. | Order on table 3. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A5a | |
200 | AO_Companion_Bar_Deezer | Let me try something. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A5a | |
201 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | Command override. Vocal audio House, Robert. "Access core programming." | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A5a | |
202 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | Ah, too bad. I won those codes in a poker game once. Hasn't worked yet. | A5a | ||
203 | myActor: Is that a robot... sellin' drinks? | Override code. Gamma 3 Delta Tango Cinnamon. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A5a | |
204 | AO_Companion_Bar_Generic | myActor: I could use a little pick-me-up. | Hey you. I'm close personal friends with the owner, so can you set me up? | A4a | |
205 | Ah, good. A place to kick my feet up. | A5a | |||
206 | Wow. That's a really generous offer. | A4a | |||
207 | You built this place, right? You'd think that'd get you a discount or something. | A4a | |||
208 | AO_Companion_Bar_Savoldi | Hey, barkeep. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A5a | |
209 | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | Moonshine. Here's a little extra if you let me loiter a spell. | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A5a | |
210 | Bartender: Well... it appears I finally have a customer who wants to show a little class. | We'll see where the bottle takes me. | A5a | ||
211 | myActor: Oh, they have a bar down here? | I need a little something to shake the dust off me. What do you recommend? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A5a | |
212 | AO_Companion_Bar_Takahashi | Takahashi. | Bartender: Nan-ni shimasho-ka? | A5a | |
213 | myActor: Be right back, gonna grab a quick drink. | What's the good word today? | Bartender: Nan-ni shimasho-ka? | A5a | |
214 | Bartender: Nan-ni shimasho-ka? | Really? No, shit. What happened then? | Bartender: Nan-ni shimasho-ka? | A5a | |
215 | Bartender: Nan-ni shimasho-ka? | *laugh* That is one hell of story. Stay you, T-bot. | A5a | ||
216 | AO_Companion_Bar_Vadim | Hey Vadim. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A5a | |
217 | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | I work the midnight shift, you know. Barely even see the other shifts. | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A5a | |
218 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | You know what they say about curiosity. See you around. | A5a | ||
219 | myActor: Oh... this place looks interestin'. | That swill you call alcohol kill anyone yet? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A5a | |
220 | AO_Companion_Bar_Wellingham | {Dripping with sarcasm} If it isn't my good friend Wellington. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A4a | |
221 | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | Thanks, Mr. Cooke for reprogramming a useful robot into an electronic jerk. | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | A4a | |
222 | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | I keep trying to like Diamond City, but sometimes they don't make it easy. | A4a | ||
223 | myActor: Okay, please tell me this robot bartender knows how to pour a drink. | Still thumbing your nose at the rest of us rabble? | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A4a | |
224 | AO_Companion_Bar_Whitechapel | Hey, Charlie. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A4a | |
225 | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | C'mon, Charlie. I've been ordering off the menu since that business with... Tightrope. | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | A4a | |
226 | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | You'll find this sufficient. Pleasure doing business. | A4a | ||
227 | myActor: I know this place. | I'd like my usual. From off the menu. Way off. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A4a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
228 | BoS100_02_SceneMain | Player Default: I'll continue to help, but you owe me an explanation first. | Yeah. Tit for tat. Is anyone else a little weirded out by that expression? Sorry. | BoS100Danse: Very well. | A5a |
229 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | Here's to lost causes. | BoS100Danse: Then there's no need for you to remain here. | B6a | |
230 | Player Default: That all depends. How much are you paying? | We have plenty of people wanting us to risk our lives for them, so it's a seller's market. | BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | X4a |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
231 | BoS201_00_PrydwenArrives | Would you look at that? Damn. | A5a | ||
232 | BoS201_01_DanseStage20 | Player Default: Going to be a quick war with that thing on our side. | Yeah, anyone going up against that... Whew boy. | BoS201Danse: That's the plan. | A5a |
233 | Player Default: After rolling that thing in, you've certainly started a war. | In big bold letters, yeah. | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B5a | |
234 | Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. | Yeah, but against who? | BoS201Danse: What's the matter? Don't like kicking in the door? | X5a | |
235 | Player Default: Who's Elder Maxson? | He's a piece of work, is what he is. | BoS201Danse: Maxson is the commander of this division of the Brotherhood of Steel. | Y4a | |
236 | BoS201_07_MaxsonStage140 | Player Default: I refuse to allow the mistakes of the past to be repeated. | It's not so easy saving people from themselves. | Player Default: Don't worry, I'm convinced. | A5a |
237 | Player Default: I'm a bit surprised that you don't realize that by now. | Wow, condescend much? | Player Default: Don't worry, I'm convinced. | B5a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
238 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | You make a decent argument. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A5a |
239 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | If you're going to do this, boss, I'll come with. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B6a | |
240 | BoS202_02_DanseStage100 | Player Default: I wish all of mankind shared your sentiment. | Muties have been responsible for a lot of pain. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A5a |
241 | Player Default: Have you taken leave of your senses? | I can think of a few differences. Dental hygiene for one. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B6a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
242 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
243 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | I love me a complicated story. Maybe later. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A5a |
244 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | Yeah, right. Think of the children. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A5a |
245 | Player Default: If you don't work on Prime, I'll have you shot. | Oh, straight to threats. All right. | BoS301Li: You son of a bitch! | B6a | |
246 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | I'm so convinced right now. Let's go get atomized together. | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A5a |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
247 | BoS302_01_MaxsonStage010 | Player Default: With pleasure. I'll make him pay for lying to us. | Some people may have a problem with missions like this. You know, friends of ours. | BoS302Maxson: I appreciate your cooperation. | A7a |
248 | Player Default: I won't do it. Danse deserves a chance to explain himself. | Danse may have a stick up his backside, but he's our pal. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B5a | |
249 | Player Default: I don't know what to say. | Hell no and a few choice profanities come to mind. | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X6a | |
250 | Player Default: Isn't there some other way? | Maybe a sucker punch and a well-aimed bullet. | BoS302Maxson: Absolutely not. My decision is final. | Y5a | |
251 | BOS302_13_CompanionReactsExecute | Listen, you can't keep helping these guys. | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A5a | |
252 | I can't believe you just did that. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A5a |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
253 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | Maybe we should do a few things first. In private, boss? | Player Default: It would be helpful if you tagged along. | A6a |
254 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | Boss, I think we got it covered. No need for the egghead. | Player Default: It would be helpful if you tagged along. | A5a |
255 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | Let's go, then. | A5a | |
256 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | My guess is it'll be on the bottom floor. Nobody ever keeps the good stuff near the entrance. | A5a | |
257 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | No problem, we could use the exercise. | A5a | |
258 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | Let's get this over with. | A5a | |
259 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | Ingram's right. You go in there without protection and it's lights out. | A5a | |
260 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | Well, let's say "howdy" then. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A6a |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
261 | BoSM01_CompanionStage060_Commentary1 | Looks like the bomb took out the building. Bombs can do that, you know. | A5a | ||
262 | BoSM01_CompanionStage070_Commentary1 | Hell of a way to go. | A5a | ||
263 | BoSM01_CompanionStage080_Commentary1 | Not a bad place to play sniper. If you're into that sort of thing. | A5a |
CIS_ChatWithNPC_Deacon[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
264 | CIS_ChatWithNPC_Deacon_BunkerHillLong | Target: Do you got a... Oh. | {Quiet, conversational} You been looking into... What we talked about. | Target: Yeah, yeah. Their... uh... boss. Hard liner. | A1a |
265 | Target: Yeah, yeah. Their... uh... boss. Hard liner. | {Deacon's proposing assassinating someone in spy double talk} Is he the full problem? | Target: No. The whole... outfit... has got it in for "abominations." | A1a | |
266 | Target: No. The whole... outfit... has got it in for "abominations." | {On to Plan B, urgent} Anybody reasonable in the top brass? | Target: Listen, man, details are hard to get from their patrols. | A1a | |
267 | Target: But... I wouldn't hold my breath. | {Sighing in tone, no easy solution} Keep digging. Tom needs all the information you can get. | Target: On it. | A1a | |
268 | CIS_ChatWithNPC_Deacon_BunkerHillMeg | Target: Mr. D. | {Friendly} Hey, lil' sis. | Target: I'm not your sister. | A1a |
269 | Target: I'm not your sister. | {Disarming} Right you are. | Target: Gary's wife is *missing*. Real suspicious middle of the night stuff. | A1a | |
270 | Target: Gary's wife is *missing*. Real suspicious middle of the night stuff. | {At attention, doesn't want to say "Institute"} Who did it? You think it's... well, you know. | Target: That's what everyone says. Gary quit. He was super angry. | A1a | |
271 | Target: That's what everyone says. Gary quit. He was super angry. | {Thinking aloud - talking about getting Gary to join the Railroad} Huh. Maybe we should pay him a visit. | Target: Until he cools off - bad idea. | A1a | |
272 | Target: Until he cools off - bad idea. | {Impressed} Keep it up, sis, and I'll double this next time. | Target: *chuckle* Easy caps. | A1a | |
273 | CIS_ChatWithNPC_Deacon_DiamondCityArturo | Target: Geiger counter, bud? | {Non chalant} Mine is in the shop. | Target: You the guy about the article? | A1a |
274 | Target: You the guy about the article? | {Flippant} The one and only. | Target: I'd be careful around here. The target keeps late hours with strange visitors. | A1a | |
275 | Target: I'd be careful around here. The target keeps late hours with strange visitors. | {Considering, hoping to get more info} That's not proof. | Target: Hey, not even Piper's dug up anything more yet. | A1a | |
276 | Target: Hey, not even Piper's dug up anything more yet. | {Serious, compassionate} Got it. Keep your head down and no heroics. | A1a | ||
277 | CIS_ChatWithNPC_Deacon_GoodneighborLong | Target: Deacon. | Got a lost package I'm following up on. | Target: Sorry. Got destroyed in shipping. | A1a |
278 | Target: Sorry. Got destroyed in shipping. | *sigh* How'd it happen? | Target: Raiders. | A1a | |
279 | Target: Raiders. | Let me guess. L&L? | Target: Yeah. Listen, that's all I got. | A1a | |
280 | Target: Yeah. Listen, that's all I got. | Stay safe. | A1a | ||
281 | CIS_ChatWithNPC_Deacon_Scene | I used to like listening to a radio station, they played country songs. Randolph station? | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A1a | |
282 | Heya, you. You got a geiger counter? | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A2a | ||
283 | I've been looking for a package. An old one. | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A3a | ||
284 | Just act natural. Yada yada geiger counter. It's me. Mr. Doe. | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A4a | ||
285 | Heard you had a... friend. Saw some action. Curious how it went down. | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A5a | ||
286 | Psst. You do that thing... about the doctor. | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A6a | ||
287 | Don't mind me. About... Dutchman? | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A7a | ||
288 | Hey. I was looking for a... switchblade. | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A8a | ||
289 | What's up? | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A9a | ||
290 | I've been waiting to hear from you. You don't call, you don't write. | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A10a | ||
291 | Hey. You wanted to see me. | Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. | A11a |
CIS_DeaconGiveInfo[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
292 | CIS_DeaconGiveInfo_Scene | Let me tell you something interesting about that person... | A1a | ||
293 | Let me tell you something interesting about that thing... | A2a |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
294 | - | Diamond City. Watch what you say. If the Institute chose one place to infiltrate - we're walking right into it. | |||
295 | Hancock turns a blind eye to our... activities. Makes Goodneighbor a great place to lay low. | ||||
296 | {Sarcastic} Used to be wannabe gladiators bashed each other's skulls in here. Now it's full of raiders. So, no change. | ||||
297 | The airport. One of Tinker's favorite salvaging spots. | ||||
298 | Anything that looks that pristine's got to be bad news. | ||||
299 | Something about this place. Be careful. | ||||
300 | Jamaica Plain. Treasure hunters, corpses, and hard luck stories. Isn't the Commonwealth grand? | ||||
301 | Vault 81. The mad hermits as I like to call them. It's usually sealed up, although you find the occasional patrol. | ||||
302 | It's my job to know things. And... Well, I had no idea about all of this. Wow. | ||||
303 | Best stay clear of Libertalia. A lot of raiders and not much else. | ||||
304 | Ah, skyscrapers. People were packed in like sardines up there in the old days. Crazy, right? | ||||
305 | Our favorite wacky cultists love this place. And if its good in the Cult of Atom's book you know what that means, right? Yeah, me neither. | ||||
306 | When I was here last, oh, sixty or so years ago, this whole place was just crawling with Minutemen. | ||||
307 | You could smell the smugness a mile away. | ||||
308 | Great. The Minutemen are back. Let's just hope you can keep the redneck element in check. | ||||
309 | Covenant. For a new settlement, it's looking pretty good. I've been meaning to pay a visit. | ||||
310 | Diamond City thinks it's got a lock on trade in the Commonwealth. But watch out for Bunker Hill. It has a lot of potential. |
COMPickUpScene[]
COMDeacon[]
COMDeaconTalk[]
COMQuestCommentary[]
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1335 | DialogueAbernathyFarmBlakeScene | Player Default: There's nothing worse than losing a child. Believe me, I know. | An all-too-common tale in the Commonwealth, I'm afraid. | Blake: I'm sorry to hear you say so. | A5a |
1336 | Player Default: If your daughter was that stupid, she got what she deserved. | Great. Just great. | Blake: You're a real son of a bitch, aren't you? | B6a |
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1337 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | And here I thought it was an excuse to get drunk on a week day. | Moe: ... I like my version better. | A9a |
1338 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | And don't even ask about the umpire. That thing gives me nightmares. | Moe: ... I like my version better. | B10a | |
1339 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | Of all the things you could say, you went with that. | Moe: ... I like my version better. | X9a | |
1340 | 08MayorIntroScene2a | Player Default: Always believed in freedom of the press. | How constitutional of you. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | A5a |
1341 | Player Default: Newspapers just like to stir up trouble. | {agreeing with the player / Happy} I hear that. Keep me out of the front pages, thank you. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | B6a |
DialogueGoodneighbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1342 | HancockGreetScene02 | Player Default: Junkie. You could've gotten yourself killed. | If he died, at least he would've gone out with a bang. | Hancock: I like to think of Death as the ultimate drug trip. When it happens, I'll be too busy enjoying it to have regrets. | B3a |
1343 | Player Default: All that chem use definitely prepared you for a career in politics... | I'd vote for him. | Hancock: People respect me because I don't put myself above them, all right? I sling and shoot up just like the next guy. | X2a | |
1344 | MagnoliaGreetScene | Player Default: I'm not a big fan of jazz. | Me, neither. But a polka on the other hand... | Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music. | B2a |
1345 | VaultTecGhoulGreetScene04 | VaultTecGhoul: Okay. I'll head over there right now. You promise you'll come visit, right? I'll see you there! | Sure, when you want to take in a stray - we do it. And when I want my own pet Deathclaw named "Fluffy" it's all, "No!" | A3a |
DialogueGoodneighborGenericNPCs[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1346 | - | {there was a nuclear explosion at an old university campus} You see that big explosion? Over at CIT? They say that's where the Institute got started... | |||
1347 | {you just saw the Brotherhood Airship explode in the sky about an hour ago / Impressed} Now that was some fireworks show! Teach those Brotherhood bastards not to step into this Commonwealth... | ||||
1348 | {Brotherhood of Steel just showed up in a big airship announcing they come in peace} Whoever this Brotherhood of Steel is, I'm not buying that "we come in peace" malarkey. | ||||
1349 | {player is wearing the Silver Shroud outfit} That a Silver Shroud costume? Hey, uh, no judgments, but ain't that a kids' show? | ||||
1350 | {Puzzled} What? Another one of you mercs looking for MacCready? He's in the backroom. | ||||
1351 | {in a bar, listening to a jazz singer} God, I love this song... | ||||
1352 | {player is wearing power armor, emphasize "that" and "armor"} Whoa. Now that is some armor. Check out those hydraulics... | ||||
1353 | Vault suit, huh? Hell yeah. | ||||
1354 | {in a bar, listening to a jazz singer} Magnolia can really sing. Only reason I come here. That, and to get wasted. | ||||
1355 | Looks like we got another freak just won't fit anywhere else. | ||||
1356 | Buddy, I need to be a lot more high or a lot more drunk to be bothered right now. | ||||
1357 | Lady, I need to be a lot more high or a lot more drunk to be bothered right now. | ||||
1358 | {sarcastic, player is wearing the Silver Shroud costume} Hey, Silver Shroud. Come on, tell me your secret identity. I won't tell anyone. He he. | ||||
1359 | Sweet Pip-Boy, brother. You hold onto that. | ||||
1360 | Sweet Pip-Boy, sister. You hold onto that. | ||||
1361 | Running from something? Welcome home. | ||||
1362 | {Kill or Be Killed is a local weapon store} Ever been to Kill or Be Killed? Some fine looking weapons. | ||||
1363 | Hell of a load you're carrying. Better sell some to Daisy before someone swipes it. | ||||
1364 | Need a place to stay? Try Hotel Rexford. | ||||
1365 | What, you need somethin' to take the edge off? Fred Allen. Hotel Rexford. He'll hook you up. | ||||
1366 | What, you dry? Head over to The Third Rail. | ||||
1367 | Better keep your iron strapped on. Friendly advice. | ||||
1368 | You step through the gate, you got balls. | ||||
1369 | You're blocking my light, man. Heh heh heh. | ||||
1370 | You're blocking my light, doll. Heh heh heh. | ||||
1371 | Smell that? That's freedom. | ||||
1372 | Stay free, man. | ||||
1373 | Stay free, sister. | ||||
1374 | Huh? Don't have no handouts. | ||||
1375 | Peace, sister. | ||||
1376 | Peace, brother. | ||||
1377 | Hey. | ||||
1378 | Yeah? |
DialogueGoodneighborHancockSpeech[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1379 | HancockSpeechScene | Triggerman01: *laughter* | *laughter* | Hancock: All right, all right. We're getting off track. What was I saying? | A1a |
1380 | Hancock: What kind of twisted, un-neighborly boogeyman would want to hurt our peaceful community? | The Institute and their synths! | Hancock: That's right! Who said that? Come on up to my office, later. You've earned yourself some Jet. | A1a | |
1381 | Hancock: Now who's scared of the Institute? | {shouting in unison} Not us! | Hancock: And which town in the Commonwealth should the Institute not fuck with? | A1a | |
1382 | Hancock: And which town in the Commonwealth should the Institute not fuck with? | {shouting in unison} Goodneighbor! | Hancock: And who's in charge of Goodneighbor? | A1a | |
1383 | Hancock: And who's in charge of Goodneighbor? | {shouting in unison} Hancock! | Hancock: Of the people! For the people! | A1a | |
1384 | Triggerman01: Of the people! For the people! | {shouting in unison} Of the people! For the people! | A1a | ||
1385 | - | {under your breathe} Hancock knows what's what. Always does... | |||
1386 | {under your breathe} Always get a charge when Hancock gives a speech... | ||||
1387 | {under your breathe} Hancock's one of us. That's why he's in charge... |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1388 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | Which is not creepy at all. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A5a |
1389 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | Or at least a sane decision. No offense, but some robots these days... are really colorful. | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B6a | |
1390 | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | Real personalities or just clever programming. Kind of the age old dilemma in my line of work. | Player Default: Well, it's definitely unique. Sort of hard to miss. | A5a |
DialogueRailroad[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1391 | DeaconReactsToCourserChip | {Excited, real pivotal moment} With that Courser chip and what Virgil told you... | A1a | ||
1392 | {Getting more excited} Oh man. You have to take it to Desdemona. This could be huge. | A1b | |||
1393 | - | I got all day if you do. | |||
1394 | Appreciating the moment really is a lost art. | ||||
1395 | You still there? | ||||
1396 | And here I was thinking we'd become pen pals. | ||||
1397 | Hey. | ||||
1398 | What's up? | ||||
1399 | What a day, huh? | ||||
1400 | Welcome to the, uh, Great Green Jewel. You'll totally love it here. | ||||
1401 | Sure love trading here. For trade stuff. | ||||
1402 | Everyone's welcome in Goodneighbor. Even me. | ||||
1403 | Don't you have, like, important things to do? | ||||
1404 | Nothing more to say. |
DialogueRailroadLiamFuneral[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1405 | - | {Respectful, offering solace to the grieving} All too often the hero doesn't get to live in the future he builds. |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1406 | DialogueWarwickHomesteadIntro | Player Default: No wonder your crops are doing so well. | But boy... that smell. But Warwick's food is some of the best. | Roger: Yeah, they really are. | A5a |
1407 | Player Default: I don't care how fertile the soil is, this place reeks. | Ditto on that count. | Roger: Yeah, but you get used to it. | B4a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1408 | DN019JoinCultEmogene | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | Yeah, we go way back. You know, from the party about the thing. Oh the stories we could tell. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A5a |
1409 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | So that's our play? Got it. | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B6a | |
1410 | DN019JoinCultEmogeneBribe | Moves like that will keep both of us alive a lot longer. | CultLeader: Well, that's different. | A6a | |
1411 | DN019JoinCultOfficeGaveItems | Please tell me you're working an angle here. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A6a | |
1412 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | Yeah, right. Like that'll work. | Player Default: Here, this is everything I have. | A6a |
DN036[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1413 | DN036_Main | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Gets more uncertain as he talks / Thinking} I'm pretty sure Synth infiltrators know they're Synths. Well, probably. | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A6a |
FFDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1415 | FFDiamondCity08GiveNukaScene | Player Default: Here you go. | Smile for the cameras, Sheffield. This ought to be a commercial. | Sheffield: *gasp* Oh thank you! Thank you! | A6a |
1416 | Player Default: Drink. Some. Water. | *laugh* I knew there was a reason I'm traveling with you. | Sheffield: Nuka-Cola...So thirsty...*whimpering* | X6a | |
1417 | FFDiamondCity10_021_Companion | For what it's worth, you can never trust a synth infiltrator. They've been specially designed to fool everyone. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A6a | |
1418 | True, the Mayor's a synth. But letting him go... | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A5a | ||
1419 | Institute infiltrators are bad news. It's probably better he's gone. | A5a |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1420 | - | Can do. I got some errands to take care of. Meet you back at base. | |||
1421 | Until we meet again, pal. | ||||
1422 | But I was using you as my excuse to get out of paperwork. Fine, I'll be back at base. | ||||
1423 | How close we talking about? Do you just want a hug? | ||||
1424 | Being so close, well, let's just say I work better from the shadows. | ||||
1425 | Close range, I guess. | ||||
1426 | Medium range, then. | ||||
1427 | Sure, medium range works for me. | ||||
1428 | If you wanted me any closer that'd make me nervous. | ||||
1429 | I like working from long range. | ||||
1430 | Hey, if you want me at extreme range, no arguments here. | ||||
1431 | Good idea. From far off, the bad guys may not even spot me. | ||||
1432 | If any hostiles get near, I'll say, "Hi." | ||||
1433 | In the wild, a shoot first attitude is a good precaution. | ||||
1434 | Right. Time for me to get aggressive. Rawr. That sounded threatening, right? | ||||
1435 | If anyone tags you, I'll help out. | ||||
1436 | I'm a bodyguard, then? Cool. I'll work on glowering. | ||||
1437 | Defense works for me. | ||||
1438 | Look alive. Bad guys incoming. | ||||
1439 | Look out! | ||||
1440 | Woah, we got hostiles. | ||||
1441 | Fun times incoming. | ||||
1442 | I got your back. | ||||
1443 | To hell with that, I'm coming. |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1444 | Inst301BranchBossExtort | Player Default: You have my word. Give me you what you've got, and we'll leave. | This guys no angel, but given the alternative... | SynthBoss: The password to get into the stash is "Mad Orca". | A6a |
1445 | Player Default: Hell no. I'll think just take what I want. | Just consider it a donation to the You-Get-To-Keep-Your-Sorry-Hide Foundation. | SynthBoss: If that's the way you want it, then let's finish this. | B5a | |
1446 | Player Default: On second thought, nah. | Here comes the fireworks. | SynthBoss: If that's the way you want it, then let's finish this. | X6a | |
1447 | Inst301SceneX6GivesResetCode | Player Default: Good, I'd like to avoid any unnecessary violence. | Boss, you do remember about our friends... And what they might say. Right? | X6: Well, he might not be alone up there. Violence might be inevitable. | A6a |
1448 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | Abso-fucking-lutely. | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B6a | |
1449 | Player Default: Jesus, what a mouthful. | I don't know. It kind of rolls off the tongue. "Gamma-7-1-eggsalad." | X6: Then talk fast, sir. Just make sure you get it right. | X4a | |
1450 | Inst301SceneX6Intro | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | I doubt you could keep up with us, trenchcoat. Best you stay on the bench. | Player Default: Alright, let's go. | A6a |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1451 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | This mission is going to be a lot of fun, Courser buddy. | X418: Here are the recall codes. Follow me. | A5a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1452 | Inst306Stage20Desdemona | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | Well, that's a relief. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A6a |
1453 | Player Default: I'm afraid you all have to die. | Dez, this wasn't me. What. The. Fuck. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B6a | |
1454 | Player Default: You're alive, so what do you think? | Go easy, Dez. This is a totally messed up situation. | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X6a | |
1455 | Player Default: How do I deal with this, Desdemona? | Yeah, kinda puts a crimp in infiltrating the Institute, doesn't it? | Desdemona: Give me a straight answer first. Are you still on our side? | Y4a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1456 | InstM01CedricScene | Player Default: I know you're in a tough situation here, but lives are at stake. Please help me. | Working with us it the right call. | Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute. | A5a |
1457 | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | Sadly, that's the way the Commonwealth works. | Cedric: Then I guess this conversation's over. | B5a | |
1458 | Player Default: If that what it takes, fine. | Sometimes you got to grease some palms. | Cedric: Well now, looks like I can help you after all. | X4a | |
1459 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | That's the peril of being a Synth out here. Constant fear of discovery. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A5a |
InstMassFusion[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1460 | InstMassFusion_10_Roof | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | Well, this is going to be exciting. | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A5a |
1461 | InstMassFusion_11_AgitatorMissing | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | It'll be at the very bottom. They never keep the good stuff close to the entrance. | A5a | |
1462 | InstMassFusion_13_PowerLoss | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | Nah. Clever would've been cutting power when we're inside it. | A5a | |
1463 | InstMassFusion_15_ViewReactor | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | Well, it looks pretty. I'll have to take your word on the rest. | A5a | |
1464 | InstMassFusion_20_ElevatorToLobby | AllieFilmore: These guys just don't know when they're beaten, do they? | The Brotherhood's famously stubborn. | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A5a |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1465 | Min01PrestonOutroFinal | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | Man, he's really laying it on thick. | Player Default: Okay. I'll do it. | A6a |
1466 | Player Default: Okay. I'll do it. | Just don't let it go to your head, boss. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A6a | |
1467 | Player Default: No. I'm not your savior. I have my own problems to deal with. | We got a full plate and all. I'm sure you can understand. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B6a | |
1468 | Min01SturgesIntro | Work? If I wanted steady work I would've stayed a teacher. | Player Default: I'd be glad to help. | A5a |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1469 | Min02PrestonCastlePrebattle2 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | Or as I like to call it, "Glory Standard Operating Procedure." | PrestonGarvey: If you say so. | A6a |
1470 | Player Default: Let's hit them from both sides. | Been reading your Sun Tzu, huh? | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X6a | |
1471 | Player Default: Set up a firing line and I'll draw them out. | Oh no. My guess is you mean, "we'll draw them out". Yay. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y6a | |
1472 | Min02PrestonCourtyard | PrestonGarvey: Let's do this, General. | I can't believe I'm doing this. | A5a |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1473 | Min03RonnieIntroBrawl | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {Apologetic} Hey, everyone thought you guys were permanently out of the picture. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A5a |
1474 | Player Default: I'd like to see you try. | {SinisterSmile} Oh boy. | RonnieShaw: This is going to be fun. | B5a |
MinDestBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1475 | MinDestBoSFiring | PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. | You feel sorry for them, pal. I'll just roast some marshmallows. | RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. | A5a |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1476 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | We got this covered, all right? Trust us. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A5a |
1477 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | So do the smart thing and stand down. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B6a | |
1478 | Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. | There's a lot of... delicate things at play here. | MinutemenContact: You'd better be right. If you're not, that man's life is on your head. | X5a | |
1479 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | {Overselling a lie, he's pretending to help the Institute} And we'll do whatever we can to help. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A5a |
1480 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | Just own up to your part of the blame, pal. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B5a |
MQ106[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1481 | MQ106_CompanionDogmeatScene | {Approving, amused - then turns business / Amused} That little mutt's going to put Nick out of business with that nose of his. Now for Kellogg. | A4a | ||
1482 | DogmeatLostTrail | Looks like the mutt's on the right track. | Companion: This Kellogg bloke certainly isn't makin' this easy, is he. | A6a | |
1483 | That is, in the espionage business, what we call a clue. | Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... | A5a | ||
1484 | What do you got there, Dogmeat? | Companion: I'm gonna hear that damn dog barkin' in me sleep. | A5a | ||
1485 | Kellogg means business. No surprise there. | Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg. | A5a | ||
1486 | Kellogg's close. Very close. | A6a | |||
1487 | Site04_RobotConversation | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | We're still on track. Hopefully he's not much further. | Dogmeat: (alert bark) | A3a |
MQ302RR[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1488 | - | {Solemn, awed} It's been a long time since I've been here. | |||
1489 | {Solemn, awed} Time to kick the Institute's ass. | ||||
1490 | {Solemn, awed} Decades worth of payback is about to come due. |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1491 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | No arguments here, boss. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A5a |
1492 | Player Default: You'll have to figure out your own life. | Aw, hell. I don't feel so good about this. | Billy: I guess I'll just sit here until some monster comes and eats me. | B6a | |
1493 | Player Default: I hate to tell you this, but your parents are probably dead. | It sucks, but it's probably true. | Billy: Dead? You really think so? | X6a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1494 | MS04_0100_Intro | Player Default: Good on you for trying to make the world better. | The goal's good at least... | Kent: I just have to do something, you know? | A4a |
1495 | Player Default: You know you're completely nuts, right? | That's an understatement. | Kent: Sadly, that's not the first time I've heard that. | B1a | |
1496 | MS04_0500_2_AJ | Player Default: Hand over the caps. | So we line our pockets with human misery. | AJ: Here. And don't show your face around here again. | A4a |
1497 | Player Default: Stop selling to children, miscreant. Or face my wrath. | It's about time someone stopped you. | AJ: Screw you. Waste the freak. | B5a | |
1498 | MS04_1300_SinjinConfrontation | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | You really are putting your neck out for that whack job. | A5a | |
1499 | Player Default: Stop talking like that. | Everyone thought he was a myth a legend. Wrong. | SinjinRightHand: It is the Shroud. It really is. Screw this. | B1a | |
1500 | Kent: He'd... He'd. Episode 23. | Way to go, little buddy. | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | X5a | |
1501 | MS04_Comp_ActingLikeShroud | That bit with the voice. Classic. | A6a | ||
1502 | MS04_Comp_PCisAssassin | This whole thing just makes me feel dirty. | A6a | ||
1503 | MS04_Comp_PCKilledHostage | Woah, I did not see that coming. | A6a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1504 | MS05B_ReturnEggToNest | {Puzzled} Remind me again why we're helping out the violent walking tanks? | A6a |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1505 | 004_MS07aCrockerScene02 | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | Hey, all of us have made mistakes. Big ones, small ones. Don't make it worse here. | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A5a |
1506 | Player Default: Oh, screw this. Say "hi" to Earl for me. | *sigh* On it. | B3a | ||
1507 | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | You won't get a better deal anywhere, pal. | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X5a | |
1508 | 004b_MS07aCompanionInterjects | You can lead a horse to water, but sometimes they'll still shoot themselves in the head. | Companion: Crocker got exactly what was comin' to him. | A5a | |
1509 | Justice always leaves a sour taste in my mouth. | A5a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1510 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | Just to let you know, If he invites us to join his super-fun cult, I'm bugging out. | Jack: I'm glad to hear you say that. It's become my life's work. | A5a |
1511 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | Let's just nod our heads and smile to the crazy person. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B6a | |
1512 | Player Default: You think aliens created human civilization? | Oh, this is going to be good. | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | Y4a | |
1513 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | Eternal life is over-rated. Just ask any ghoul. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A7a |
1514 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | Deacon interjects | A6a | |
1515 | MS09ParsonsCaptainScene1 | Player Default: Thanks for your help. | We're the ones helping her. Sheesh. | ParsonsGuardCaptain: Sure thing. | A4a |
1516 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | Yeah, who does that? Oh wait, everyone does that. | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B4a | |
1517 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | Yeah, don't get your knickers in a twist. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A6a |
1518 | Player Default: Lucky for you I'm not afraid of a few raiders. | You're not? You've seen raiders, right? | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B6a | |
1519 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | {Sarcastic} I think we just got off her Christmas card list. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X6a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1520 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | Negotiating with tin cans is a dicey business. | FirstMate: Unable to comply. | A6a |
1521 | Player Default: Try that and you'll be nothing but scrap metal, pal. | This is not the place where I want to pick a fight. | FirstMate: Threats detected. Awaiting permission to terminate target. | B6a | |
1522 | Player Default: This must be a misunderstanding. You invited me aboard. | Isn't that against one of your robotic laws? Those exist, right? | FirstMate: No records found. | X5a | |
1523 | Player Default: What, you're going to kill me? | That is the definition of lethal force. | FirstMate: Affirmative. | Y5a | |
1524 | MS11_0100_Meet_Ironsides | Player Default: A sad state of affairs for such an historic ship. | If I knew how fun this guy was, I would've visited ages ago. Uh, captain. | Ironsides: On that we are in agreement. | A5a |
1525 | Player Default: You should just abandon the ship. | {That would be a shame in tone} Hmm. I like what he's done with the place. It's got a retro Revolutionary vibe. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B6a | |
1526 | Player Default: That's quite a predicament. | Although I think your boat is really helping the property values around here. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | X4a | |
1527 | Player Default: How did it even get up here? | Huh. I never thought about that. Yeah, how did it get up here? | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y5a | |
1528 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | I don't know, boss. I get a bad read here. | Mandy: That's the right call. | A7a |
1529 | Player Default: No deal. I'm with Ironsides. | You know the cold logical part of me thinks this is dumb. But... all aboard, mate. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B6a | |
1530 | Player Default: I need to think about this. | I don't like the way these guys are looking at us, boss. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X5a | |
1531 | MS11_Comp_Sabotage | It just seems a shame blowing up something like that. | A6a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1532 | MS13BAfterConfrontationViolence | Sometimes people need killing. | A6a | ||
1533 | MS13BConfrontCooke | PaulPembroke: Keep talking. | Good, we're talking. | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A5a |
1534 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | Think this through before you do something really stupid. | PaulPembroke: Screw that. | A5a | |
1535 | Player Default: Better just shoot him, Paul. | That's one solution, I suppose. | PaulPembroke: Keep talking. | B5a | |
1536 | Player Default: Put the guns away before this gets out of hand. | Guns don't solve problems. They just create more. | PaulPembroke: Too late. | X5a | |
1537 | Player Default: Why don't you see if Cooke is going to listen? | I have a feeling he might listen to you now. Call it a hunch. | PaulPembroke: He never listens. | Y5a | |
1538 | MS13BConfrontCookeAlone | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | No dame is worth it. Other fish in the sea and all that. | HenryCooke: You know what? You're right. | A5a |
1539 | Player Default: I'm counting to three. One... two... | *deep breath* Moment of truth. | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | B5a | |
1540 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | He's not going to buy what you're selling, boss. | PaulPembroke: That was never part of the deal! | B5a |
1541 | Player Default: 70-30 seems more like it. | 70-30 and a puppy. Non-negotiable. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X6a | |
1542 | MS13PaulIntroScene | Player Default: Still not interested. | Getting involved in a love triangle? No thanks. | PaulPembroke: I don't know why I expected you to help me. | B5a |
1543 | Player Default: You're going to have to make it worth my while. | Maybe, if the price is right... | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | X5a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1544 | - | Yeah, we don't kill people for money. But, come to think of it, we do kill an awful lot of people. But it's different. | |||
1545 | You know, those extra caps totally solve those pesky moral objections. Am I right? | ||||
1546 | My mom always said I'd wind up in contract assassination. *sigh* |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1547 | MS14BobrovOpeningScene | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | And what. Buy him dinner, Vadim? | Yefim: All right, that's enough! | A6a |
1548 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | Wait for it. | Yefim: All right, that's enough! | B5a | |
1549 | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | Sounds easier than getting up and changing stations. Who has time for that? | Yefim: All right, that's enough! | X5a | |
1550 | MS14TravisBarPreFightScene | Travis: Well, if you think it would work... | Sure, pal, it'll all work out. | A5a | |
1551 | Travis: I'm not a coward! | Then prove it. | B5a | ||
1552 | Player Default: Nothing will change unless you make it happen. | Change is tough. It's best to just jump. | X5a | ||
1553 | MS14TravisStage65Scene | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | You do the best with the info you got. It's OK, kid. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | A5a |
1554 | Player Default: Oh, man. I can't believe this. | Sure. That'll help his self-esteem. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B5a | |
1555 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | This is going to be good. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A5a |
1556 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | And Santa Claus is totally a fraud. Anything else we can throw at him? | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B5a | |
1557 | Player Default: Okay, right. Sure. Yeah. | You can get yourself out of a lot of scrapes just by maintaining composure. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X5a | |
1558 | MS14TravisStage90Scene | Player Default: Thanks. | Not bad. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A5a |
1559 | Player Default: Yeah, yeah. I know. | You're not pulling punches. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B6a | |
1560 | MS14VadimStage10Scene | Player Default: Haven't met a man I couldn't lay out. | I bet that's true. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | A5a |
1561 | Player Default: I'm not some thug. I don't get involved in stuff like that. | Works for me. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | B5a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1562 | MS17_300_Dan_Follows | Player Default: No deal. | Let's hope this doesn't come back to bite us. | HonestDan: We'll see who finds those caravan hands first, then. | B6a |
1563 | MS17_300_JacobWarning | Player Default: Give me the caps and I'll drop the whole thing. | {Muttered under breath} I got a bad feeling about this. | JacobOrden: Here you go. Come back anytime. | A3a |
1564 | Player Default: You can keep your caps. | You can't buy off everyone, pal. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | B4a | |
1565 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | {Whispered advice to the player} I get a weird vibe off this guy. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X5a | |
1566 | MS17_400_Chambers | Player Default: Continue your work, then. | Boss, I beg you... she needs to be stopped. | HonestDan: I wish you hadn't said that. | A6a |
1567 | Player Default: That's a deal I won't accept. | Damn straight. | DoctorChambers: Then you'll just have to kill me. | B3a | |
1568 | Player Default: Don't kill the girl. Spare her. | Or don't. Give us a reason... | DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. | X2a | |
1569 | MS17_Comp_KilledChambers | You did good here. Doctor Chambers deserved that. | A6a |
RR101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1570 | RR101_0600_01_DesdemonaStart | Player Default: You know, you're practically famous. | {Recounting the players achievements, impressed} You're the one rebuilding the Minutemen out of Sanctuary, right? | Deacon: And as if that wasn't enough... | A1a |
1571 | Player Default: You know, you're practically famous. | {Recounting the players achievements, impressed & being a little coy} A Chinese nuclear sub. An undersea vault. And a daring rescue. That ring any bells? | Deacon: And as if that wasn't enough... | A2a | |
1572 | Player Default: You know, you're practically famous. | {Recounting the players achievements, impressed} The Brotherhood of Steel let you into their ranks. That's a hell of thing, there. | Deacon: And as if that wasn't enough... | A3a | |
1573 | Player Default: You know, you're practically famous. | {Recounting the players achievements, impressed} You saved Amelia Stockton from those maniacs at Covenant. That earns you points in my book. | Deacon: And as if that wasn't enough... | A4a | |
1574 | Player Default: You know, you're practically famous. | {Recounting the players achievements, impressed} Nick Valentine was in a jam. But word is you bailed him out. Rubbed out Skinny Malone in the process, too. | Deacon: And as if that wasn't enough... | A5a | |
1575 | Player Default: You know, you're practically famous. | {Recounting the players achievements, impressed} Nick Valentine was in a jam, as usual. But word is you bailed him out. And talked your way past Skinny Malone, too. | Deacon: And as if that wasn't enough... | A6a | |
1576 | Player Default: You know, you're practically famous. | {Recounting the players achievements, impressed, playing coy} Does the Silver Shroud mean anything to you? I heard he took out Sinjin's Gang all by himself. Pretty remarkable, huh? | Deacon: And as if that wasn't enough... | A7a | |
1577 | Player Default: You know, you're practically famous. | {Recounting the players achievements, impressed} Rumor had it Salem was about to go nova. Then some stranger brokered a peace. Sound familiar? | Deacon: And as if that wasn't enough... | A8a | |
1578 | Player Default: You know, you're practically famous. | {Recounting the players achievements, impressed} You're the good Samaritan. Helping out that little ghoul boy, Billy. Not many people would do that. | Deacon: And as if that wasn't enough... | A9a | |
1579 | Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? | {Even more impressed} And as if that wasn't enough... | Deacon: The Railroad owes you a crate, hell a truckload, of Nuka-Cola for what you did to Kellogg. He was our public enemy number one. | A1a | |
1580 | Deacon: And as if that wasn't enough... | {Recounting the players achievements, impressed} The Railroad owes you a crate, hell a truckload, of Nuka-Cola for what you did to Kellogg. He was our public enemy number one. | Desdemona: So you're vouching for him? | A1a | |
1581 | Deacon: And as if that wasn't enough... | {Recounting the players achievements, impressed} Dez, seriously, you haven't heard of him? He's the leader of the Minutemen. It seems like the whole Commonwealth is flying his flag. | Desdemona: So you're vouching for him? | A2a | |
1582 | Deacon: And as if that wasn't enough... | {Recounting the players achievements, impressed} Dez, seriously, you haven't heard of her? She's the leader of the Minutemen. It seems like the whole Commonwealth is flying her flag. | Desdemona: So you're vouching for him? | A3a | |
1583 | Deacon: And as if that wasn't enough... | {Recounting the players achievements, impressed} You're the leader of the Minutemen. I hear you cleared out the Castle. Everyone's talking about that. | Desdemona: So you're vouching for him? | A4a | |
1584 | Deacon: And as if that wasn't enough... | {Recounting the players achievements, impressed} This here is the champion of the Combat Zone. That's a hell of a feat. | Desdemona: So you're vouching for him? | A5a | |
1585 | Deacon: And as if that wasn't enough... | {Recounting the players achievements, impressed, being coy} Everyone saw that ship, the USS Constitution, fly into the Baxter building. Craziest thing. You wouldn't know anything about that, would you? | Desdemona: So you're vouching for him? | A6a | |
1586 | Deacon: And as if that wasn't enough... | {Recounting the players achievements, impressed} Dez, he's the one that cleared Fort Strong for the Brotherhood. He's one of their main knights or something. | Desdemona: So you're vouching for him? | A7a | |
1587 | Deacon: And as if that wasn't enough... | {Recounting the players achievements, impressed} Dez, she's the one that cleared Fort Strong for the Brotherhood. She's one of their main knights or something. | Desdemona: So you're vouching for him? | A8a | |
1588 | Deacon: And as if that wasn't enough... | {Recounting the players achievements, impressed} You've left a trail of destruction in your wake. Gone places no sane person would go alone. | Desdemona: So you're vouching for him? | A9a | |
1589 | Desdemona: Deacon, where've you been? | {Cheery, sarcastic} You're having a party. What gives with my invitation? | Desdemona: I need intel. Who is this? | A1a | |
1590 | Desdemona: I need intel. Who is this? | {Impressed by the player / Surprised} Wow. News flash, boss, this guy is kind of a big deal out there. | Player Default: Glad someone noticed. | A1a | |
1591 | Desdemona: I need intel. Who is this? | {Impressed by the player / Surprised} Wow. News flash, boss, this lady is kind of a big deal out there. | Player Default: Glad someone noticed. | A2a | |
1592 | Player Default: Glad someone noticed. | {Trying to flatter / Friendly} You know, you're practically famous. | Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? | A1a | |
1593 | Player Default: Sounds like I have a stalker. | {Reassuring, trying to flatter / Apologetic} It's not like that, chief. A lot of people know about you. | Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? | B1a | |
1594 | Player Default: Sounds like I have a stalker. | {Reassuring, trying to flatter} It's not like that. A lot of people know about you. | Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? | B2a | |
1595 | Player Default: Yeah, I've been pretty busy. | {Trying to flatter} You know, you're practically famous. | Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? | X1a | |
1596 | Player Default: Do we know each other? | {Impressed by the PC} I didn't need to meet you to hear about you. You've made waves, pal. | Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? | Y1a | |
1597 | Player Default: Do we know each other? | {Impressed by the PC} I didn't need to meet you to hear about you. You've made waves. | Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? | Y2a | |
1598 | Desdemona: So you're vouching for him? | {Emphatic / Confident} Yes. Trust me, he's someone we want on our side. | Desdemona: That changes thing. I don't know what, if anything, you've heard out there about us. | A1a | |
1599 | Desdemona: So you're vouching for him? | {Emphatic / Confident} Yes. Trust me, she's someone we want on our side. | Desdemona: That changes thing. I don't know what, if anything, you've heard out there about us. | A2a | |
1600 | RR101_0600_01a_MQ206CourserChip | Player Default: What you're asking for puts us in a tricky position. | {Persuasive, firm / Confident} Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. | Desdemona: That violates our security protocols. | A1a |
1601 | Player Default: What you're asking for puts us in a tricky position. | {Persuasive, firm / Confident} Dez, we need to let her in. She's got an intact Courser Chip, for god's sake. | Desdemona: That violates our security protocols. | A2a | |
1602 | Desdemona: That violates our security protocols. | {Arguing, firm / Irritated} To hell with that. He killed a Courser. There's no way he's working for the Institute. | Desdemona: We're letting you into our headquarters. You're the first outsider ever to be given this privilege. We'll discuss the details about your chip inside. | A1a | |
1603 | Desdemona: That violates our security protocols. | {Arguing, firm / Irritated} To hell with that. She killed a Courser. There's no way she's working for the Institute. | Desdemona: We're letting you into our headquarters. You're the first outsider ever to be given this privilege. We'll discuss the details about your chip inside. | A2a | |
1604 | Deacon: I didn't know we're having a party. What gives with my invitation? | {Friendly} Oh, I see you invited the Courser-killer. Nice. | Desdemona: Deacon, you're late. You're saying this intruder actually killed a Courser? Single-handedly? That'd give even Glory a run for her money. | A1a | |
1605 | Desdemona: You have what? This is not a joking matter. | I didn't know we're having a party. What gives with my invitation? | Deacon: Oh, I see you invited the Courser-killer. Nice. | A1a | |
1606 | Desdemona: Deacon, you're late. You're saying this intruder actually killed a Courser? Single-handedly? That'd give even Glory a run for her money. | News flash, boss, this guy is kind of a big deal. If you're done interrogating him, you might want to show this Courser-murdering machine a little courtesy. Just a thought. | Desdemona: I owe you an apology. Anyone who kills a Courser is good in my book. | A1a | |
1607 | Desdemona: Deacon, you're late. You're saying this intruder actually killed a Courser? Single-handedly? That'd give even Glory a run for her money. | News flash, boss, this lady is kind of a big deal. If you're done interrogating her, you might want to show this Courser-murdering machine a little courtesy. Just a thought. | Desdemona: I owe you an apology. Anyone who kills a Courser is good in my book. | A2a | |
1608 | RR101_0600_01b_LowLevelPlayerIntro | {A little defensive, it's his job to know} Well, he's got to be someone. He made it down here, right? | Deacon: Normal people just don't do that. | A1a | |
1609 | {A little defensive, it's his job to know} Well, she's got to be someone. She made it down here, right? | Deacon: Normal people just don't do that. | A2a | ||
1610 | Player Default: Stop. You're making me blush. | {Friendly} Hey, just calling it like I see it. | Desdemona: So you got nothing. He's a complete unknown. | A1a | |
1611 | Player Default: It was a walk in the park. | {Sincere / Happy} *laugh* I like your style. | Desdemona: So you got nothing. He's a complete unknown. | B1a | |
1612 | Player Default: What, normal people can't figure out your decoder ring out front? | {Bantery, good humored reply / Amused} These days being able to even spell "Railroad" is cause for celebration. | Desdemona: So you got nothing. He's a complete unknown. | X1a | |
1613 | Player Default: What's the big deal? | Either you figured out how to slip by bad guys, ghouls, et al. So you're smart. | Y1a | ||
1614 | Or you blasted a path straight through. In which case, tough. | Y1b | |||
1615 | Either way, kind of impressive. | Player Default: Stop. You're making me blush. | Y1c | ||
1616 | Desdemona: So you got nothing. He's a complete unknown. | {Defusing the situation - voice of reason / Defiant} What are our options? Shoot him? C'mon. | A1a | ||
1617 | {Voice of reason - persuasive / Defiant} We need friends, Dez. Now more than ever. | A1b | |||
1618 | {Overselling his confidence} And I got a *real* good feeling about him. | Desdemona: What? Are you vouching for him? | A1c | ||
1619 | Desdemona: So you got nothing. He's a complete unknown. | {Defusing the situation - voice of reason / Defiant} What are our options? Shoot her? C'mon. | A2a | ||
1620 | {Voice of reason - persuasive / Defiant} We need friends, Dez. Now more than ever. | A2b | |||
1621 | {Overselling his confidence} And I got a *real* good feeling about her. | Desdemona: What? Are you vouching for him? | A2c | ||
1622 | Desdemona: What? Are you vouching for him? | {Absolute conviction / Defiant} Yes. Definitely. | Desdemona: *sigh* Fine. | A1a | |
1623 | Deacon: Well, he's got to be someone. He made it down here, right? | Normal people just don't do that. | Player Default: Stop. You're making me blush. | A1a | |
1624 | - | We having fun yet? |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1625 | RR102_100_Deacon_Intro | {Friendly, recruitery} That job I was talking about - still wide open. You help us out, and I personally guarantee we'll help you out down the line. | Player Default: Sign me up, then. | A | |
1626 | {Friendly, recruitery} Change your mind about joining? I wasn't kidding, we could really use you. | Player Default: You got my attention. | A | ||
1627 | {Trying to smooth things over, charming} Hope you didn't mind the reception. When you tango with the Institute you got to be careful when someone new gets on the dance floor. | Player Default: Your leader was just being cautious. | A | ||
1628 | Player Default: I'm not sure. | {Quick to answer} I'll tell you the game plan then you decide. | Deacon: I got a job. Too big for me. Just perfect for the two of us. You help me out, we turn a few heads, and then Dez invites you into the fold. | X1a | |
1629 | Player Default: You sure you need me? Desdemona didn't seem to care. | {Bantery, funny} She's just thinking of the time and manpower it would take to train you. And if you were some hick from the burbs that didn't know your ass from a rocket launcher, she'd be right. | Y1a | ||
1630 | {Flattery} But I'm betting someone like you just needs a few pointers and a target. | Player Default: You got my attention. | Y1b | ||
1631 | Player Default: I'll tell you the game plan then you decide. | {Enticing, salesman banter / Conspiratorial} I got a job. Too big for me. Just perfect for the two of us. You help me out, we turn a few heads, and then Dez invites you into the fold. | A1a | ||
1632 | {Salesman promise, glib} Then if you get into a bind and need help, your buddies in the Railroad got your back. | Player Default: Sign me up, then. | A1b | ||
1633 | Player Default: Your leader was just being cautious. | {Friendly - sarcastic} Exactly. Kind of killed our chance at a friendy first impression, though. | Deacon: But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. | A1a | |
1634 | Player Default: If you greet all newcomers like that no one's ever going to help you. | {Gently defending his boss / Apologetic} Don't be too hard on the old girl. She's just looking after her wayward children. | Deacon: But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. | B1a | |
1635 | Player Default: What's done is done. | {Friendly} A healthy attitude. | Deacon: But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. | X1a | |
1636 | Player Default: Do you really have to be so cagey? | {Drops into serious tone} The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. | Deacon: But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. | Y1a | |
1637 | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | {Good-natured, leading up to a joke / Friendly} But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. | Player Default: Don't worry, I'll keep your secret. | A1a | |
1638 | Player Default: Don't worry, I'll keep your secret. | {Pleased / Friendly} That's what I want to hear. | Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. | A1a | |
1639 | Player Default: No promises. I don't owe you guys anything. | {Trying to mollify the player / Apologetic} Just don't do anything drastic until you learn more. OK? | Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. | B1a | |
1640 | Player Default: Too bad. I was hoping to get some beer money out of it. | {Bantery reply / Amused} If you're picking up the tab, never mind, go for it. | Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. | X1a | |
1641 | Player Default: I still don't know - why did you vouch for me? | {Serious-ish} With the Institute hunting you it's all too easy to let paranoia cripple you. | Y1a | ||
1642 | {Some conviction} Sometimes you can lose sight of the big pictures: we're about helping people. | Y1b | |||
1643 | {Sly} So I saw an opportunity to turn the meeting around for the better. | Y1c | |||
1644 | {Tongue-in-cheek} I did a good job. Well, as long as we're not sold down the river. | Player Default: Don't worry, I'll keep your secret. | Y1d | ||
1645 | Player Default: I still don't know - why did you vouch for me? | {Glib, then blatant flattery} In our little outfit, it's my job to know things. And with everything you've done it's clear you're capable. A dangerous enemy. And, I'm betting, a valuable ally. | Player Default: Don't worry, I'll keep your secret. | Y2a | |
1646 | Player Default: I still don't know - why did you vouch for me? | {Carefully explaining, dropping the act a little} I don't know if we can trust you. But I hope we can. We just survived a hell of a crisis. So we may be just a teeny, weeny bit desperate for new members. | Y3a | ||
1647 | {Serious} If everything was sunshine and bottle caps, we'd probably play a longer "getting to know you" game. But we don't have that luxury. | Player Default: Don't worry, I'll keep your secret. | Y3b | ||
1648 | Player Default: I still don't know - why did you vouch for me? | {A little admiring, then slyly telling some more truth} You just don't give up? All right, I have a short list of people I think would be a good fit for our family. You piqued my interest, so maybe I asked around. | Y4a | ||
1649 | {Sly, charming} Did my homework. If you hadn't found us, there's a chance I would've found you, instead. Thanks for saving me the trip. | Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. | Y4b | ||
1650 | Player Default: I still don't know - why did you vouch for me? | {Friendly but evasive, he's brushing aside the player's attempts to get more info here.} I've heard a lot of things about you. Enough to want to give you a chance. | Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. | Y5a | |
1651 | Player Default: That's what I want to hear. | {Explaining, then dour} So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. | A1a | ||
1652 | {The heart of the conversation, trying to recruit the player / Somber} I'm just going to come out and say this: the Railroad needs you. | Player Default: You got my attention. | A1b | ||
1653 | Player Default: Sign me up, then. | {Excited / Friendly} Perfecto. Let's meet up at the old freeway outside Lexington. I'll fill you in once you get there. | A1a | ||
1654 | Player Default: Maybe not. | {Resigned, but holding out hope / Irritated} I won't do a hard sell. Later, if you want to save some synths or just stick it to the Institute, you know where we are. | B1a | ||
1655 | Player Default: Hmm, I'm not sure about this. | {Resigned, but hopeful} I won't do the hard sell. If you change your mind and want to save some synths or just stick it to the Institute, you know where we are. | X1a | ||
1656 | Player Default: What's the job? | {Trying to be enticing} So up front, the only thing I'll say is it's going to be a wild and dangerous ride. But probably nothing new for someone like you. | Player Default: Sign me up, then. | Y1a | |
1657 | RR102_100a_Hard_Sell | If you don't want to join us, believe me, I get it. But the door's still open. | Player Default: You made some good points. Tell me more. | A | |
1658 | You're seriously all right with the Institute? You can't be from around here, everyone hates those guys. | Player Default: Someone has to stop them. | A | ||
1659 | Change your mind about synth freedom? We don't have much of a future together if you're not on board for that. | Player Default: Whether it's synths or humans I'm against slavery. | A | ||
1660 | Player Default: Whether it's synths or humans I'm against slavery. | {Approval, then follow up question (then self-deprecating humor)} Follow up. Would you be willing to risk your life to stop the Institute and their nefarious plans? I can't believe I just said that. | Player Default: Someone has to stop them. | A1a | |
1661 | Player Default: I don't think you can enslave a machine. | {Surprised, taken aback - then wants distance / Surprised} All right. Not expecting that. Kind of a deal breaker. If for some crazy reason you change your mind... Well, whatever. | Player Default: Someone has to stop them. | B1a | |
1662 | Player Default: I don't know enough about synths to answer one way or the other. | {Thoughtful, but firm on this} Keeping an open mind? Or waiting for more facts? Smart, either way. But everyone associated with the Railroad has to at least support the basic tenant that synths deserve to be free. | X1a | ||
1663 | {Hopeful} If you make up your mind, come on back. Good luck out there. | Player Default: Someone has to stop them. | X1b | ||
1664 | Player Default: What do you mean by freedom? | {Explaining} As in, they shouldn't be slaves. Good old Institute property. Get to make their own decisions. | Y1a | ||
1665 | {Ironic, amused} And have the same crappy chance to live the "American Dream" that all of us get. You agree? | Player Default: Whether it's synths or humans I'm against slavery. | Y1b | ||
1666 | Player Default: Someone has to stop them. | {Approving} Excellent. | Deacon: Every one of us believes in synths getting a fair chance. But some agents aren't really risking their necks for that. | A1a | |
1667 | Player Default: No, I have no problem with the Institute. | {Really shocked / Surprised} All right. That, I wasn't expecting. In which case, I think you're right. We really aren't a good fit. | B1a | ||
1668 | {Doesn't believe the player will change his mind, so saying this for formality's sake} End of sales pitch. But if you ever change your mind about the Institute, drop by. | Deacon: Every one of us believes in synths getting a fair chance. But some agents aren't really risking their necks for that. | B1b | ||
1669 | Player Default: I haven't made up my mind yet. | {Eager} Well, let me break it down for you. | Deacon: Every one of us believes in synths getting a fair chance. But some agents aren't really risking their necks for that. | X1a | |
1670 | Player Default: What harm has the Institute actually done to people? | {Answering "Why are Nazis bad?" in a comical manner} Starting with ancient history, they tried to take over the Commonwealth. Came a hair away from succeeding with their synth army. So there's that. | Y1a | ||
1671 | {Laundry list of grievances} But in the "what have you done for me lately" category - kidnappings, wiped out a settlement or two, and nasty bioengineering experiments. | Y1b | |||
1672 | {Laundry list of grievances} Diseases, FEV, the usual. So you willing to fight them? | Player Default: Someone has to stop them. | Y1c | ||
1673 | Player Default: Excellent. | {Changes to earnest, making the heart of his argument / Confident} Every one of us believes in synths getting a fair chance. But some agents aren't really risking their necks for that. | A1a | ||
1674 | {Conviction creeping in / Confident} They put their asses on the line to hurt the Institute. And the Railroad's all right with that. | Player Default: If you're fighting the Institute you need all the help you can get. | A1b | ||
1675 | Player Default: If you're fighting the Institute you need all the help you can get. | {Explaining, respectful} Most Railroad agents are fully committed to the cause. But some agents want revenge even more. I get that. | Deacon: Sales pitch over. If you want to walk away here's your chance. | A1a | |
1676 | Player Default: So the Railroad's not really about ideals, it's about revenge. | {Defensive, conviction / Irritated} That's not fair. For most of us, the cause is everything. | B1a | ||
1677 | {Re-record - needs to sell it better. Conviction, a little heated} But we can't turn away people who'd risk their lives helping us just because they don't say the synth Pledge of Allegiance loud enough. | Deacon: Sales pitch over. If you want to walk away here's your chance. | B1b | ||
1678 | Player Default: Understandable. | {Convincing} Everyone here wants to help synths. You should, too, if you join us. | X1a | ||
1679 | {Earnest} But if you're risking your life for something else - hey as long as you're in the trenches with us, we're good. | Deacon: Sales pitch over. If you want to walk away here's your chance. | X1b | ||
1680 | Player Default: And Desdemona is really OK with that? | {Pragmatic} We got a lot of idealists in our bunch, but they make room for us pragmatists. They have to. | Deacon: Sales pitch over. If you want to walk away here's your chance. | Y1a | |
1681 | Player Default: And Desdemona is really OK with that? | {Thinks Dez is a little niave} Would Dez like every Tom, Dick, and Harriette to be here only to help synths? Yes, absolutely. But we live in the real world. | Y2a | ||
1682 | {Cunning} And there, we can't turn down help. We need every able body we can get. | Deacon: Sales pitch over. If you want to walk away here's your chance. | Y2b | ||
1683 | Player Default: Most Railroad agents are fully committed to the cause. But some agents want revenge even more. I get that. | {Hopeful the player will stay} Sales pitch over. If you want to walk away here's your chance. | Player Default: You made some good points. Tell me more. | A1a | |
1684 | Player Default: Still not interested. | {Disappointed, but hopeful the player will be back} Maybe when you see more out there, you'll be back. The Institute has a habit of stepping on people's toes with a jack hammer. Good luck. | B1a | ||
1685 | Player Default: I still haven't decided. | {Enticing} Let me tell you the score and see what you think. | Deacon: I got a job. Too big for me. Just perfect for the two of us. You help me out, we turn a few heads, and then Dez invites you into the fold. | X1a | |
1686 | {Sales pitch, walking through the big points} Here's my one and only sales pitch. Do you support synth freedom? I'm not asking if you'd die for them - just if you agree they shouldn't be slaves. | Player Default: Whether it's synths or humans I'm against slavery. | A1a | ||
1687 | RR102_100b_NoToDezIntro | {perking up} You change your mind about us? Interested in learning more? | Player Default: Sure, I'm interested. | A | |
1688 | {Bantery, taking a little dig at Dez (for being too idealistic)} So you answered the "Big Question" and took a pass. Dez is a hard-liner. A live and die for the cause kind of lady. | Deacon: But the truth isn't so cut and dry. Listen, are you interested in the Railroad? Learning more? Maybe joining? | A | ||
1689 | Player Default: All right. Good. Let's see how much common ground we got. | {Important question} Do you support synth freedom? Just the idea that they shouldn't be slaves. | Player Default: Whether it's synths or humans I'm against slavery. | A1a | |
1690 | Player Default: I thought she turned me away, though? | {Bantery, making fun of Desdemona and her unrealistic attitude} It's complicated. Would Dez like every Tom, Dick, and Harriette to be here only to help synths? Yes, absolutely. But we live in the real world. | Y1a | ||
1691 | {Emphasis on needing help, hopeful} And there, we can't turn down help. We need every able body we can get. So you interested at all? | Player Default: Sure, I'm interested. | Y1b | ||
1692 | Player Default: I don't really know. | {Eager to inform the player} Let's see how much common ground we got, then. | Deacon: I get you don't want to take a bullet for a synth. | X1a | |
1693 | Player Default: No, I'm not. | {Understanding + comically self-deprecating } Hey, we're not for everyone. Come to think of it, we're not for practically anyone. But if you change your mind... you get the idea. | Deacon: I get you don't want to take a bullet for a synth. | B1a | |
1694 | Player Default: Sure, I'm interested. | {Eager to inform the player / Friendly} All right. Good. Let's see how much common ground we got. | Deacon: I get you don't want to take a bullet for a synth. | A1a | |
1695 | NPCMDeacon: So you answered the "Big Question" and took a pass. Dez is a hard-liner. A live and die for the cause kind of lady. | {Sharing a deeper picture, trying to entice the player to join} But the truth isn't so cut and dry. Listen, are you interested in the Railroad? Learning more? Maybe joining? | Player Default: Sure, I'm interested. | A1a | |
1696 | Player Default: All right. Good. Let's see how much common ground we got. | I get you don't want to take a bullet for a synth. | A1a | ||
1697 | But you willing to brave some danger to stop the Institute and their nefarious schemes? I can't believe I just said that. | Player Default: Someone has to stop them. | A1b | ||
1698 | RR102_200_Deacon_At_Sympathizer | {He's changed into a drab ugly outfit, making like he's all dolled up} Like the disguise? It's wastelander camo. | Deacon: "This is my pile of garbage, asshole. Back off." Good, right? You're lucky I didn't do one of my face swaps, too. | A | |
1699 | NPCMDeacon: Like the disguise? It's wastelander camo. | {Does a caricature of a greedy unfriendly asshole for a laugh, then being comical - the player should wonder if he's serious about the "face swap" / Friendly} This is my pile of garbage, asshole. Back off. Good, right? You're lucky I didn't | Player Default: I almost didn't recognize you. | A1a | |
1700 | Player Default: That sounds really, really bad. | {Serious / Somber} It was a disaster with a capital D. | Deacon: The survivors didn't have time to grab anything. So we're getting something important we had to leave behind. | A1a | |
1701 | Player Default: Tough break. | {Serious / Somber} And then some. | Deacon: The survivors didn't have time to grab anything. So we're getting something important we had to leave behind. | X1a | |
1702 | Player Default: Your base was under a donut shop? | {Amused, then dark reflections / Somber} It's a lot better than it sounds. Well, it was until it was blown to hell. | Player Default: That sounds really, really bad. | Y1a | |
1703 | Player Default: Your base was under a donut shop? | {Trying not to sound as grim as he feels about it / Somber} Our HQ was strong, defensible. Heck, we thought it was secure. Inside a minute the Institute troopers breached the doors and turned it into a shooting gallery. | Deacon: The survivors didn't have time to grab anything. So we're getting something important we had to leave behind. | Y2a | |
1704 | Player Default: It was a disaster with a capital D. | {Trying not to sound as grim as he feels about it, determined / Somber} The survivors didn't have time to grab anything. So we're getting something important we had to leave behind. | Player Default: Let's find it, then. | A1a | |
1705 | Player Default: Let's find it, then. | We got to do one thing first. | Deacon: We got a tourist nearby. He, or she, has intel on the base. So let's pump him for information before we dive in. | A1a | |
1706 | Player Default: That? Not much of a disguise. | A disguise is more than a wig and and some lice-ridden clothes. | X1a | ||
1707 | You'd be surprised how far I've gotten with the right attitude and a clipboard. But about the job. | Deacon: The Railroad's only recently been using the Old North Church. | X1b | ||
1708 | Player Default: You can change your face? | {Bantery casual explanation of such a major surgery, the player may still wonder if he's serious} I put myself under the knife every year or two. New face, new body - you know, the full makeover. It keeps our enemies guessing. | Player Default: I almost didn't recognize you. | Y1a | |
1709 | Player Default: That's the point. So about the job. | {Exposition} The Railroad's only recently been using the Old North Church. | A1a | ||
1710 | {Wistful turned to restrained sadness / Somber} Our old base was underneath a Slocum's Joe. We had a pretty sweet setup until the Institute found us. | Player Default: That sounds really, really bad. | A1b | ||
1711 | Player Default: I almost didn't recognize you. | {Pleased with himself} That's the point. So about the job. | Deacon: The Railroad's only recently been using the Old North Church. | A1a | |
1712 | Player Default: Stop screwing with me. | {Mollify the player, really didn't mean to piss him off. / Apologetic} This isn't for your benefit. It's to stay one step ahead of You-Know-Who. The Institute. So about the job. | Deacon: The Railroad's only recently been using the Old North Church. | B1a | |
1713 | Player Default: If the Institute's still there, this could be really dangerous. | {Making a joke, but the point is serious / Amused} We'll take it slow. Dip our feet into the water. And if the water's full of bullets we'll back out and try something different. | Deacon: We got a tourist nearby. He, or she, has intel on the base. So let's pump him for information before we dive in. | B1a | |
1714 | Player Default: We got to do one thing first. | {Explaining, then eager to roll} We got a tourist nearby. He, or she, has intel on the base. So let's pump him for information before we dive in. | A1a | ||
1715 | For now, I'll take point. | A1b | |||
1716 | Player Default: What exactly are we looking for? | {Trying to soften the blow to denying the player's curiosity / Apologetic} I'll tell you when we get inside. I know that's a bum deal, but strategic ignorance has saved our organization more times than I can count. | Deacon: We got a tourist nearby. He, or she, has intel on the base. So let's pump him for information before we dive in. | Y1a | |
1717 | RR102_300_Ricky_Dalton | RickyDalton: Who the hell is he? HQ said they were sending one agent. Not two. | {(ACTING LIKE A NEWBY) Defensive / Pleading} Sorry. I'm new. He's just showing me the ropes. | RickyDalton: All right. The Wall is my witness, I thought I was dead. It's about goddamn time you headquarters bastards got here. | A1a |
1718 | RickyDalton: Who the hell is he? HQ said they were sending one agent. Not two. | {(ACTING LIKE A NEWBY) Defensive / Pleading} Sorry. I'm new. She's just showing me the ropes. | RickyDalton: All right. The Wall is my witness, I thought I was dead. It's about goddamn time you headquarters bastards got here. | A2a | |
1719 | Player Default: Wait, what? | {(ACTING LIKE A NEWBY) Tentative - trying to smooth things over / Apologetic} Easy there. He meant to say, "Mine is in the shop." | RickyDalton: That's better. My heart almost burst outta my chest. | A1a | |
1720 | Player Default: Wait, what? | {Apologetic} Easy there. She meant to say, "Mine is in the shop." | RickyDalton: That's better. My heart almost burst outta my chest. | A2a | |
1721 | Player Default: Wait, what? | {(ACTING LIKE A NEWBY) Tentative - trying to smooth things over / Apologetic} Easy there. He meant to say, "Mine is in the shop." | RickyDalton: That's better. My heart almost burst outta my chest. | B1a | |
1722 | Player Default: Wait, what? | {(ACTING LIKE A NEWBY) Tentative - trying to smooth things over / Apologetic} Easy there. He meant to say, "Mine is in the shop." | RickyDalton: That's better. My heart almost burst outta my chest. | Y1a | |
1723 | RR102_400_Deacons_Plan | {Ironic then curious / Amused} Well, isn't Ricky just a ray of sunshine. You think he's telling the truth? | Player Default: He doesn't strike me as the dishonest type. | A | |
1724 | Player Default: He doesn't strike me as the dishonest type. | {Approving, then teaching some spy stuff} That's my read, too. First rule in this business is never go against your gut. So if we take him at his word... | Player Default: The tunnel has got to be easier than a frontal assault. | A1a | |
1725 | Player Default: I think he's hiding something. | {Teaching some spy stuff} So you don't trust him. First rule in this business is never go against your gut. If he's lying, could be the front entrance is full of lollipops and rainbows. | Player Default: The tunnel has got to be easier than a frontal assault. | B1a | |
1726 | Player Default: He's probably telling the truth. But you never can tell. | {Approving, then teaching some spy stuff} I agree, odds are good we can take him at face value. First rule in this business is never go against your gut. So if we take him at his word... | Player Default: The tunnel has got to be easier than a frontal assault. | X1a | |
1727 | Player Default: Speaking of truth. Why did you lie to Ricky? | {Just been called a liar, totally fine with that. Cavalier explanation.} My job in the Railroad is intel. That job's easier if no one knows who I am. So I lied. I do that. | Y1a | ||
1728 | {Friendly banter} So you handled the talky talk, and I got to watch from the sidelines. Go team us. | Player Default: The tunnel has got to be easier than a frontal assault. | Y1b | ||
1729 | Player Default: Speaking of truth. Why did you lie to Ricky? | {A hard truth wryly delivered} People always got reasons to lie. The Institute could've turned him. Or more likely, he's just seriously pissed off at us. Take your pick. | Player Default: The tunnel has got to be easier than a frontal assault. | Y2a | |
1730 | Player Default: The donut shop has an escape tunnel? | {Ironic then serious} Doesn't everyone have an escape tunnel? Seriously, though, thank god for that tunnel. | Y1a | ||
1731 | {Dips into grim} If it weren't for that there wouldn't be any Railroad left. | Player Default: The tunnel has got to be easier than a frontal assault. | Y1b | ||
1732 | Player Default: The tunnel has got to be easier than a frontal assault. | {Buddy} Easier, but no cakewalk. You lead us there, pal, I got you covered. | A1a | ||
1733 | Player Default: Let's move out. | {Buddy} You lead us there, pal. I got you covered. | X1a | ||
1734 | Player Default: I say we go through the front door. Minefield or not. | {Surprised and impressed / Surprised} What? If you think we have the mojo for that I'll back your play. You first? | B1a | ||
1735 | Player Default: That's my read, too. First rule in this business is never go against your gut. So if we take him at his word... | {Game show vibe at the beginning, then cunning / Amused} The front door has mines, synths, and probably other fun and exciting prizes. So we go in through the escape tunnel. | Player Default: The tunnel has got to be easier than a frontal assault. | A1a | |
1736 | Player Default: So you don't trust him. First rule in this business is never go against your gut. If he's lying, could be the front entrance is full of lollipops and rainbows. | My guess is it's worse than he's letting on. So we go in through the escape tunnel, instead. | Player Default: The tunnel has got to be easier than a frontal assault. | B1a | |
1737 | RR102_500_DeaconEntersX | {Relief} We're in. | Deacon: The back entrance is safer, but be ready for Gen 1s and 2s. | A1a | |
1738 | Deacon: We're in. | {Warning} The back entrance is safer, but be ready for Gen 1s and 2s. | A1a | ||
1739 | {Happy to confide} So it's time you learn why we're here. We're retrieving a prototype developed by our good Doctor Carrington. | Player Default: Let's find a prototype, then. | A1b | ||
1740 | Player Default: Let's find a prototype, then. | {Friendly, confident / Confident} Together with you I like our odds. | A1a | ||
1741 | Player Default: I'm risking my neck here, I want to know what I'm risking it for. | {Knows the player won't like this, sounds honest / Apologetic} So I'll be straight with you, although you're not going to like it. I have no idea what the prototype does. | B1a | ||
1742 | {Making a long standing joke / Irritated} Us Railroad agents are treated like mushrooms: kept in the dark and fed... well, you get the idea. | B1b | |||
1743 | {Sincere} It's got to be important, though, Dez wouldn't risk our hides lightly. | Player Default: Let's find a prototype, then. | B1c | ||
1744 | Player Default: Who's Doctor Carrington? | All goes well, you'll meet him soon enough. | Player Default: Let's find a prototype, then. | X1a | |
1745 | Player Default: What can you tell me about the Gen 1s and 2s? | {Bantery} The synths didn't start off as nigh perfect copies of human beings. The Institute had to work up to that level of hubris. | Y1a | ||
1746 | {A little squeamish} Gen 1s and 2s were stepping stones along the way. The Railroad's not fully united on how we feel about them. | Player Default: Let's find a prototype, then. | Y1b | ||
1747 | Player Default: What can you tell me about the Gen 1s and 2s? | {Disagrees with Glory} Everyone wants to liberate the Gen 3s. The human looking synths. Some of the synths in the Railroad, like Glory, think we should help earlier models, too. | Y2a | ||
1748 | {Thinks these points get ridiculous} But Gen 1s are basically the same as, well, a Protectron. So the line gets muddy. Do we defend AI rights? Terminals? Hell, turrets? | Y2b | |||
1749 | {Amused at the arguing} Any time it gets brought up: fireworks. All the old arguments flare up. The upshot is Glory and some others won't run missions like this. | Player Default: Let's find a prototype, then. | Y2c | ||
1750 | RR102_500b_DeaconUnlocksTerminal | {Changing subject, the mission!} First step is to override the security lockdown. | Deacon: No, no... no... | A1a | |
1751 | Deacon: First step is to override the security lockdown. | {Between this and last line, Deacon finds the terminal. He's reacting to that.} Well, the terminal's on at least. I'm going to feed it some passwords. | Deacon: No, no... no... | A1a | |
1752 | Deacon: No, no... no... | {Pleased with himself} Aha, missed one, you cocky bastards. The prototype is deeper inside. | A1a | ||
1753 | Deacon: Well, the terminal's on at least. I'm going to feed it some passwords. | {Passwords are being denied, Deacon's nervous} No, no... no... | Deacon: Aha, missed one, you cocky bastards. The prototype is deeper inside. | A1a | |
1754 | RR102_700_PrototypeRecovered | Deacon: So Tommy Whispers didn't make it out. He died protecting our secrets. | {Grim, on with the mission} Lemme see... There. | Deacon: Tommy would want you to have his handcannon. Don't let its size fool you. | A1a |
1755 | {Truly sad, Tommy Whispers was an old friend / Sad} So Tommy Whispers didn't make it out. He died protecting our secrets. | Deacon: Lemme see... There. | A1a | ||
1756 | Deacon: Lemme see... There. | {A little solemn, can't avoid cracking a joke even though his heart's not in it / Sad} Tommy would want you to have his handcannon. Don't let its size fool you. | Player Default: I appreciate it. | A1a | |
1757 | Player Default: I appreciate it. | {Gallows humor / Somber} May it serve you as well, heck, better than it did Tommy. | Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. | A1a | |
1758 | Player Default: I shouldn't take it. | {Firm but friendly} Too late. It's yours. | Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. | B1a | |
1759 | Player Default: Why are you giving this to me? | {Bestowing an honor to the player. Has a hard time describing the mad, crazy tinkerer.} Our best agents carry special ordinance made by Tinker Tom. He's... well, you'll know when you meet him. Call this gun a vote of confidence. | Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. | X1a | |
1760 | Player Default: What's so special about the gun? | {Bestowing an honor to the player. Has a hard time describing the mad, crazy tinkerer.} Tinker Tom restored it, you'll meet him later. It's cutting edge Old World tech. It's powerful and more importantly quiet. | Y1a | ||
1761 | {Sincere} You'll never find another weapon like it. | Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. | Y1b | ||
1762 | Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. | {Changing gears, on to the mission} We got Carrington's prototype. Now we just need to get out. | A1a | ||
1763 | Hey. Take this. | A1a | |||
1764 | Player Default: May it serve you as well, heck, better than it did Tommy. | Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. | Deacon: We got Carrington's prototype. Now we just need to get out. | A1a | |
1765 | RR102_725_PCGrabbedPrototype | {Wry } The elevator's at the end of the hall. Should be easy to power up and get out since we already cleared the path, right? | A1a | ||
1766 | {Growing confidence} There's an elevator at the end of the hall. It should be a hell of a lot easier fighting the chrome-domes on this side of the minefield. | A2a | |||
1767 | RR102_750_BackToHQ | {Victorious} We got what we came for. Let's split up and meet back at the catacombs. | Player Default: We made a good team. | A | |
1768 | Player Default: We made a good team. | {Friendly} The best. See you soon. | A1a | ||
1769 | Player Default: I went through all of that, and I still don't know why. | {Confessions, shares some annoyance / Apologetic} You want to know a dirty little secret? Neither do I. The Railroad works like that sometimes. | B1a | ||
1770 | Who knows, we could've just liberated the doctor's coffee maker. See you soon. | B1b | |||
1771 | Player Default: I went through all of that, and I still don't know why. | {Confessions, shares some annoyance / Irritated} And I still don't have them. I just hope we didn't liberate the doctor's coffee maker. See you soon. | B2a | ||
1772 | Player Default: Bye. | {Friendly} See you soon. | X1a | ||
1773 | Player Default: Was all of that worth it? | {Ironic, friendly} All I know is that Dez authorized the op. I just hope we didn't go through all of that for a new coffee maker. See you. | Y1a | ||
1774 | RR102_800_Final_Conversation | {Spinning a tale, it should be clear he's embellishing} And the new guy patched me up, put me on his shoulder, and blasted his way through the rest of the complex. Synths everywhere. | Desdemona: He said he wouldn't risk his life for the cause. | A1a | |
1775 | {Spinning a tale, it should be clear he's embellishing} And the new girl patched me up, put me on her shoulder, and blasted her way through the rest of the complex. Synths everywhere. | Desdemona: He said he wouldn't risk his life for the cause. | A2a | ||
1776 | Desdemona: He said he wouldn't risk his life for the cause. | {Sarcastic reply, annoyed} Hello, words, I'm actions and I'm speaking awfully loud. | Desdemona: Point taken. | A1a | |
1777 | Desdemona: He said he wouldn't risk his life for the cause. | {Trying to sound sincere} Amazing, right? | Desdemona: Point taken. | A2a | |
1778 | Desdemona: But instead just the two of you cleared out the entire Switchboard. | {Managing to sound really sincere now / Pleading} You'd be insane not to sign him up, Dez. | Desdemona: You've certainly made an impression on Deacon. He's never spoken about, or lied about, anyone so highly before. | A1a | |
1779 | Desdemona: But instead just the two of you cleared out the entire Switchboard. | {Managing to sound really sincere now / Pleading} You'd be insane not to sign her up, Dez. | Desdemona: You've certainly made an impression on Deacon. He's never spoken about, or lied about, anyone so highly before. | A2a | |
1780 | Player Default: A full hundred. I... I can't even imagine. | {Pleased with himself, trying to sound sincere (partially failing)} See? Just like I said, boss. | Desdemona: I was expecting Deacon to grab a full team, including Glory, to secure that prototype. | A1a | |
1781 | Player Default: Embellishing the truth again, are we? | {Friendly irritation at the player (for exposing his lies)} She would've fallen for it, you know? | Desdemona: Don't flatter yourself. Still... | B1a | |
1782 | RR102_Ambient_101_PostIntro | {Friendly teacher} So, I'm looking for Railsigns. Symbols we use to send messages to each other. | Deacon: If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. | A1a | |
1783 | Deacon: So, I'm looking for Railsigns. Symbols we use to send messages to each other. | {Happy to tell stories, pulling the player's leg to make a joke} If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. | Deacon: Anyway, the tourist should have a trail left for us. | A1a | |
1784 | Deacon: If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. | {Said while searching} Anyway, the tourist should have a trail left for us. | A1a | ||
1785 | RR102_Ambient_102_Highway | {Friendly teacher} So, I'm looking for Railsigns. Symbols we use to send messages to each other. | Deacon: Here we go. Railsign. | A1a | |
1786 | Deacon: So, I'm looking for Railsigns. Symbols we use to send messages to each other. | {Happy to tell stories, pulling the player's leg to make a joke} If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. | Deacon: Here we go. Railsign. | A1a | |
1787 | Deacon: If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. | {Said while searching} Anyway, the tourist should have a trail left for us. | Deacon: Here we go. Railsign. | A1a | |
1788 | Deacon: So our tourist is up ahead. Let's keep going. | {Spotted it} Got another Railsign. Right there. | Deacon: And another. We're probably close. | A1a | |
1789 | Deacon: Got another Railsign. Right there. | {Spotted it} And another. We're probably close. | Deacon: See the plus in the center? That means there's an ally nearby. Our tourist. | A1a | |
1790 | Deacon: And another. We're probably close. | {Spotted it, explaining} See the plus in the center? That means there's an ally nearby. Our tourist. | Deacon: You take point on the conversation. No matter what he says just say, "Mine is in the shop." Trust me. | A1a | |
1791 | Deacon: See the plus in the center? That means there's an ally nearby. Our tourist. | {Emphasizing this, it's important} You take point on the conversation. No matter what he says just say, "Mine is in the shop." Trust me. | A1a | ||
1792 | Deacon: Here we go. Railsign. | {Teaching} The arrow in the center indicates a direction. | Deacon: So our tourist is up ahead. Let's keep going. | A1a | |
1793 | Deacon: Anyway, the tourist should have a trail left for us. | {Spotted it} Here we go. Railsign. | Deacon: The arrow in the center indicates a direction. | A1a | |
1794 | Deacon: The arrow in the center indicates a direction. | {Eager to move} So our tourist is up ahead. Let's keep going. | Deacon: Got another Railsign. Right there. | A1a | |
1795 | RR102_Ambient_106_Watchers | Deacon: You see those little raven bastards - they could be Watchers. Reporting everything back to the mother ship. | {Said wryly} Or wherever the Institute's hiding. So smile for the pretty birdies. | A1a | |
1796 | Deacon: So, the Institute wasn't content with just creating synth people. Oh no, they have synth birds, too. | {Telling a story} You see those little raven bastards - they could be Watchers. Reporting everything back to the mother ship. | Deacon: Or wherever the Institute's hiding. So smile for the pretty birdies. | A1a | |
1797 | {Telling a story, shouldn't be clear if he's lying} So, the Institute wasn't content with just creating synth people. Oh no, they have synth birds, too. | Deacon: You see those little raven bastards - they could be Watchers. Reporting everything back to the mother ship. | A1a | ||
1798 | RR102_Ambient_202_DangerRailsign | {Pointing it out, gallows humor} Someone left a railsign here. This one means danger. Yeah, we know, you poor dead bastard, we know. | A1a | ||
1799 | RR102_Ambient_203_CacheRailsign | {Pointing something out} Wait. See the box in the center of that Railsign -- that means there's a cache nearby. | Deacon: Looks like Maven managed to hide something before... Well, you know. Look around. | A1a | |
1800 | Deacon: Wait. See the box in the center of that Railsign -- that means there's a cache nearby. | {Grim} Looks like Maven managed to hide something before... Well, you know. Look around. | A1a | ||
1801 | RR102_Ambient_204_FirstTraps | {Reliving a tragic time, grim} Tinker managed to turn on the defenses. Barely slowed the Coursers down, but hey, it probably saved some lives. | Deacon: I don't think you've ever seen a Courser but they're top-of-the-line in Institute "let's fuck up your day" tech. There shouldn't be any Coursers in here, but if there are just run. | A1a | |
1802 | Deacon: Tinker managed to turn on the defenses. Barely slowed the Coursers down, but hey, it probably saved some lives. | {Bantery, but very serious} I don't think you've ever seen a Courser but they're top-of-the-line in Institute "let's fuck up your day" tech. There shouldn't be any Coursers in here, but if there are just run. | A1a | ||
1803 | RR102_Ambient_205_SecondTraps | {Happy for this bit of luck, looking forward to the player springing a trap} Another active terminal. We didn't have time to trip the defenses up ahead. Power them up and we can give our friends a little surprise. | A1a | ||
1804 | RR102_Ambient_206_SpecialMoves | {Sly} Those Gen 1s are in standard patrol mode. They don't know we're here. | Deacon: There's the command terminal over there. You hold tight. I'm going to have some fun. | A1a | |
1805 | Deacon: Those Gen 1s are in standard patrol mode. They don't know we're here. | {Sly, said before he does some snazzy ninja sneaking} There's the command terminal over there. You hold tight. I'm going to have some fun. | A1a | ||
1806 | RR102_Ambient_207_SpecialMovesReaction | Deacon: Bye, bye, Gen 1s. | {Ironic} Prepare to be shocked: not every Slocum's Joe has a massive tunnel complex underneath it. | Deacon: We're entering a secret Defense Intelligence Agency research lab. A place that never officially existed. It's called The Switchboard. | A1a |
1807 | Deacon: Prepare to be shocked: not every Slocum's Joe has a massive tunnel complex underneath it. | {Savoring sharing this, big reveal} We're entering a secret Defense Intelligence Agency research lab. A place that never officially existed. It's called The Switchboard. | Deacon: The DIA eggheads spent their precious brain cells here trying to outwit the Red Menace. | A1a | |
1808 | Deacon: We're entering a secret Defense Intelligence Agency research lab. A place that never officially existed. It's called The Switchboard. | {Explaining} The DIA eggheads spent their precious brain cells here trying to outwit the Red Menace. | Deacon: The prototype is locked up in the heart of the facility. | A1a | |
1809 | Deacon: The DIA eggheads spent their precious brain cells here trying to outwit the Red Menace. | {To the mission} The prototype is locked up in the heart of the facility. | A1a | ||
1810 | {Pleased} Bye, bye, Gen 1s. | Deacon: Prepare to be shocked: not every Slocum's Joe has a massive tunnel complex underneath it. | A1a | ||
1811 | {Pleased with himself} Gotta love Stealth Boys. | Deacon: Prepare to be shocked: not every Slocum's Joe has a massive tunnel complex underneath it. | A2a | ||
1812 | RR102_Ambient_208_OutsideVault | Deacon: Carrington. Stanley. Salus aegroti suprema lex. | {Mockingly} Open says me. | A1a | |
1813 | {Relieved} Thank god, someone managed to close the security door in time. Carrington's prototype is in there. | Deacon: Where's that play button... | A1a | ||
1814 | Deacon: Thank god, someone managed to close the security door in time. Carrington's prototype is in there. | {Looking for something in his backpack, distracted} Where's that play button... | Deacon: Carrington. Stanley. Salus aegroti suprema lex. | A1a | |
1815 | RR102_Ambient_209_Elevator | {Eager} End of the line. Just power up the elevator... | A1a | ||
1816 | RR102_Ambient_224_Fire | Player Default: Looks like he started a fire. | There were a lot of sensitive documents in here. Johnny burned them all. Then probably asphyxiated. | A1a | |
1817 | Hell of a way to go. | A1b | |||
1818 | RR102_Ambient_301_ClearMines | {Be careful but pleased at the thought of cash} Now we can take our time with the mines. If you can disarm them, go for it. Those things sell for a mint. | A1a | ||
1819 | RR102_Ambient_302_FrontEntranceClosed | {Really irritated} For the love of... The Institute bastards powered off the elevator. We kill all of them and we still have to go in the back way. | Deacon: Well, the slightly bright side here is it'll be easy getting out. You buy that? I don't. | A1a | |
1820 | Deacon: For the love of... The Institute bastards powered off the elevator. We kill all of them and we still have to go in the back way. | {Trying to regain his cheerful demeanor, failing for a little bit} Well, the slightly bright side here is it'll be easy getting out. You buy that? I don't. | A1a | ||
1821 | RR102_Ambient_303_FrontEntranceBookcase | The elevator's hidden behind the bookcase. | A1a | ||
1822 | - | C'mon, boss, you just got to join our crew. | |||
1823 | Meet you back at the Church. | ||||
1824 | {He lost friends here, recent trauma} Ahh, the Switchboard. A lot of... memories here. | ||||
1825 | {Focused, sincere} If we make it out of here alive, I guarantee you're Railroad material. | ||||
1826 | {He lost friends here, recent trauma} I didn't think I'd ever see this place again. | ||||
1827 | {A little excited (end of a trip vibe)} The back entrance is a drain pipe. It's not too far from here. | ||||
1828 | {Cheery} The tourist is somewhere on this freeway. Let's find him. | ||||
1829 | {A little distracted} Got a few things to take care of. See you at Lexington. | ||||
1830 | {Earnest} I don't want to keep you away from the boss. After you talk with her, grab me. | ||||
1831 | Hey. |
RR201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1832 | RR201_0550_DezBigPlan | Desdemona: Instead we use this one chance... to rescue all the synths. Every last one of them. | {Surprised} Did I hear you right? All of them? | Player Default: That's a bold plan. | A1a |
RR301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1833 | RR301_100_Intro | Desdemona: Glory spotted a Courser near Dayton Safehouse. | {Worried} Another Courser? Oh man, our number may already be up. | Desdemona: We were hoping Bunker Hill bought us some time. But the Institute's continuing to dismantle our operation. | A1a |
1834 | RR301_400_DezTurnIn | PlayerVoiceFemale01: Ticonderoga was wiped out by Coursers. No survivors. | {Sad} They got High Rise, too, Dez. | Desdemona: All hands lost? God damn it, that's not the news I wanted to hear. | A1a |
RR302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1835 | RR302_0800a_TinkerPreFlight | TinkerTom: The vertibird's good to go. Ready for take off. | Hey, boss, I need a word. | A1a | |
1836 | RR302_1000_DeaconBreakdown | {Resolved} First things first, I picked up some Brotherhood goodies for you. Merry Christmas. | Deacon: More importantly, though, Tinker's ready for us on the bird. Let's go. | A | |
1837 | RR302_1000_DeaconBreakdown | NPCMDeacon: First things first, I picked up some Brotherhood goodies for you. Merry Christmas. | {Utter serious / Somber} More importantly, though, Tinker's ready for us on the bird. Let's go. | A1a | |
1838 | RR302_Ambient_VertibirdReaction | {Holding it together, projecting (the player may be a good distance away)} Man, we got a vertibird incoming. Shit. | A1a |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1839 | RR303_0300b_GloryDeath | Player Default: Hold on, you'll make it through. | Yeah, Glory, you can make it. You're indestructible. | Glory: Bullshit. *cough* | A2a |
1840 | Player Default: I don't have time for this. | That's cold. | Glory: Isn't there... supposed to be a light? | B5a | |
1841 | Player Default: I promise. | I know my word's worth jack. But I promise, too, Glory. | Glory: If anyone... *cough* | X4a | |
1842 | Player Default: How bad is it? | *sigh* Not good. | Glory: No escape... this time. *cough* | Y3a | |
1843 | RR303_0600a_DeaconPost | {Shocked, alarmed / Worried} I leave HQ for a second, and that's when the Brotherhood hits us. Dammit. | Deacon: You must've beat them, though, their vertibirds just bugged out. | A | |
1844 | NPCMDeacon: I leave HQ for a second, and that's when the Brotherhood hits us. Dammit. | {Worried} You must've beat them, though, their vertibirds just bugged out. | Deacon: How bad was it down there? | A1a | |
1845 | Deacon: You must've beat them, though, their vertibirds just bugged out. | {Worried} How bad was it down there? | Player Default: Glory's dead. | A1a | |
1846 | Player Default: Glory's dead. | {Surprised} Shit. Glory? This is a nightmare. | Deacon: I'll meet you at the Police Station. We're not out of the frying pan yet. | A1a | |
1847 | Player Default: We've got a lot of dead Railroad agents. | {Concerned} Shit. So now the Brotherhood's got our number... | Deacon: I'll meet you at the Police Station. We're not out of the frying pan yet. | B1a | |
1848 | Player Default: We've got a lot of dead Railroad agents. | Day's still young. | Deacon: I'll meet you at the Police Station. We're not out of the frying pan yet. | B2a | |
1849 | Player Default: Let's focus on what's next. | Got it. | Deacon: I'll meet you at the Police Station. We're not out of the frying pan yet. | X1a | |
1850 | Player Default: How'd they get the drop on us? | Preparing for the big op to take down the Institute... Well, it's generated a lot of traffic to and from HQ. | Y1a | ||
1851 | Someone must've made a mistake. | Player Default: Glory's dead. | Y1b | ||
1852 | Player Default: Shit. Glory? This is a nightmare. | {Stern} I'll meet you at the Police Station. We're not out of the frying pan yet. | A1a | ||
1853 | Player Default: Shit. Glory? This is a nightmare. | Hopefully Dez knows our next move. Talk with her. | A2a | ||
1854 | RR303_0800a_TakingOff | TinkerTom: See? Just like falling off a log. | Dear god, we're dead. | Deacon: Right. Final briefing time. | A1a |
1855 | Deacon: The manual?! | We're spinning. Spinning! | TinkerTom: Oh man, hold it together. | A1a | |
1856 | Deacon: Dear god, we're dead. | Right. Final briefing time. | A1a | ||
1857 | TinkerTom: Sure, sure. Read the manual cover to cover. | The manual?! | Deacon: We're spinning. Spinning! | A1a | |
1858 | TinkerTom: Uhh... So... this yoke... | Dez said you could fly this thing. | TinkerTom: Sure, sure. Read the manual cover to cover. | A1a | |
1859 | RR303_0800b_BoSBriefing | Deacon: Well, with your colorful history with the Brotherhood as soon as they spot you, it's game time. | So maybe you can play the sneak card. I got you this Stealth Boy, for what's it's worth. | Deacon: Odds are you'll get made. Once that happens, I'd run like hell, place the bombs, and somehow get out alive. | A1a |
1860 | Well, with your colorful history with the Brotherhood as soon as they spot you, it's game time. | Deacon: So maybe you can play the sneak card. I got you this Stealth Boy, for what's it's worth. | A1a | ||
1861 | Deacon: So maybe you can play the sneak card. I got you this Stealth Boy, for what's it's worth. | Odds are you'll get made. Once that happens, I'd run like hell, place the bombs, and somehow get out alive. | Deacon: It's going to be one hell of a firefight. | A1a | |
1862 | Deacon: Odds are you'll get made. Once that happens, I'd run like hell, place the bombs, and somehow get out alive. | It's going to be one hell of a firefight. | Deacon: When we land, Tinker is going to keep the vertibird spooled for an immediate take off. | A1a | |
1863 | RR303_0800c_OtherBriefing | Deacon: So if we look, walk, and if worse comes to worse talk like an asshole with a superiority complex we'll be fine. | And even if we don't, hey, if it only buys you a little time that's better than nothing. | Deacon: When we land, Tinker is going to keep the vertibird spooled for an immediate take off. | A1a |
1864 | Glory would've wanted us to go in guns blazing, but I'm thinking finesse. | Deacon: I got you this. If you're wearing the latest in the Brotherhood's fall fashion line, it might help you place those bombs and get back in one piece. | A1a | ||
1865 | Deacon: Glory would've wanted us to go in guns blazing, but I'm thinking finesse. | I got you this. If you're wearing the latest in the Brotherhood's fall fashion line, it might help you place those bombs and get back in one piece. | TinkerTom: And the Brotherhood's just going to fall for that? | A1a | |
1866 | Deacon: The Brotherhood is nothing if not arrogant. They'd never dream in a million years that an ex-farmer and a scavver could fly one of their birds. | So if we look, walk, and if worse comes to worse talk like an asshole with a superiority complex we'll be fine. | Deacon: And even if we don't, hey, if it only buys you a little time that's better than nothing. | A1a | |
1867 | TinkerTom: And the Brotherhood's just going to fall for that? | The Brotherhood is nothing if not arrogant. They'd never dream in a million years that an ex-farmer and a scavver could fly one of their birds. | Deacon: So if we look, walk, and if worse comes to worse talk like an asshole with a superiority complex we'll be fine. | A1a | |
1868 | RR303_0800d_EndChitChat | When we land, Tinker is going to keep the vertibird spooled for an immediate take off. | Deacon: And my job, as always, is to watch your back. | A1a | |
1869 | Deacon: When we land, Tinker is going to keep the vertibird spooled for an immediate take off. | And my job, as always, is to watch your back. | Deacon: Tom, we're getting closer to the blimp. Can you fly just a little straighter? | A1a | |
1870 | Deacon: When we land, Tinker is going to keep the vertibird spooled for an immediate take off. | And my job is to be Tom's lookout and make sure any looky-loos keep walking. | Deacon: Tom, we're getting closer to the blimp. Can you fly just a little straighter? | A2a | |
1871 | TinkerTom: Deacon, man, I'm trying. If you want to give it a whirl, I won't stop you. | No, no, no. You're doing great, Tom, just keep her a little more steady. | TinkerTom: Yeah, yeah, I got you. | A1a | |
1872 | Deacon: And my job, as always, is to watch your back. | Tom, we're getting closer to the blimp. Can you fly just a little straighter? | TinkerTom: Deacon, man, I'm trying. If you want to give it a whirl, I won't stop you. | A1a | |
1873 | RR303_0825_ApproachPrydwen | {Sounding passably military} Scabbard, this is Claymore. Requesting clearance. | RadioScabbard: Claymore, you're cleared for launch bay 3. Deck officer is requesting an update on the police station. | A1a | |
1874 | RadioScabbard: Claymore, you're cleared for launch bay 3. Deck officer is requesting an update on the police station. | {Stumbles a little and gets his reply out} Uh... Hostiles eliminated. | RadioScabbard: Scimitar's status? Confirm. | A1a | |
1875 | Deacon: Got some technical difficulties. With the port thingy. Working on it. | {Said in his normal Deacon voice, urgent} Tom? | TinkerTom: Which button is it? Uh. There. | A1a | |
1876 | RadioScabbard: Scimitar's status? Confirm. | {Pulls together a passable lie in a believable tone (barely)} Scimitar took some fire. Should be up and running in a few hours. | RadioScabbard: We have a visual on you, Claymore. Your docking port's not open. | A1a | |
1877 | RadioScabbard: We have a visual on you, Claymore. Your docking port's not open. | {Stumbles his reply, loses his words for "port thingy"} Got some technical difficulties. With the port thingy. Working on it. | Deacon: Tom? | A1a | |
1878 | RR303_1400a_DeaconEscape | TinkerTom: I'm trying, I'm trying. | Tinker, get us out of the airport. Now. | TinkerTom: Here goes nothing. | A1a |
1879 | TinkerTom: I'm trying, I'm trying. | Don't get too close to them. I can't believe we're actually getting away with this. | TinkerTom: Here goes nothing. | A2a | |
1880 | Move, move, move. We're in. | TinkerTom: Here goes nothing. | A1a | ||
1881 | Move, move, move. He's in. | TinkerTom: Here goes nothing. | A2a | ||
1882 | Move, move, move. She's in. | TinkerTom: Here goes nothing. | A3a | ||
1883 | TinkerTom: Right on. | What's taking you so long? | TinkerTom: Here goes nothing. | A1a | |
1884 | TinkerTom: There's a whole lot of mechanism for this. I'm going as fast I can. | Shit. Hostiles on the ground. | TinkerTom: Here goes nothing. | A1a | |
1885 | TinkerTom: There's a whole lot of mechanism for this. I'm going as fast I can. | And we seriously didn't raise an alarm? | TinkerTom: Here goes nothing. | A2a | |
1886 | Deacon: Shit. Hostiles on the ground. | Kick into gear, Tom. | TinkerTom: Here goes nothing. | A1a | |
1887 | Deacon: Shit. Hostiles on the ground. | Tom, just to be safe. Step on it. | TinkerTom: Here goes nothing. | A2a | |
1888 | TinkerTom: More distance, please! | We are still alive, right? | TinkerTom: Here goes nothing. | A1a | |
1889 | TinkerTom: More distance, please! | You're making this look easy, boss. | TinkerTom: Here goes nothing. | A2a | |
1890 | TinkerTom: Everyone get off. I got to find someplace to stash this beast. | See you back at the HQ. | A1a | ||
1891 | TinkerTom: Shit. | {Taken aback, speechless at the mighty explosion} Woah. Now that's a hell of a thing. | Deacon: Rest easy, Glory. | A1a | |
1892 | Deacon: Woah. Now that's a hell of a thing. | {Solemn, hushed} Rest easy, Glory. | TinkerTom: I need a drink. | A1a | |
1893 | RR303_Ambient_LandedOnPrydwen | {Stress this - very important} Remember: Keep that Brotherhood uniform on. Otherwise it's going to be the shortest infiltration in history. | TinkerTom: Don't take too long in there. | A1a | |
1894 | TinkerTom: If anyone comes over here... I don't know if I can fool them. | You got enough problems, boss, I got this end covered. | TinkerTom: Good luck! | A1a | |
1895 | - | {Serious} I'll brief you once you get aboard. | |||
1896 | {Shaky} Different players, but it's Switchboard all over again. | ||||
1897 | {Bitter, too self} Dammit, I told Dez too much traffic. | ||||
1898 | {Serious, talking to himself} Just need to make it out of here, Deacon. |
RRDeaconBetrayal[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1899 | RRDeaconBetrayal_Interrupt | Deacon: You sold us out to the Brotherhood. The fucking holier-than-thou Brotherhood. | {Raw, the personal betrayal is very deep / Angry} Why would you betray us? Betray me? | Player Default: The Brotherhood's learned from the mistakes of the past, and offers us our best chance at a real future. | A1a |
1900 | Player Default: The Brotherhood's learned from the mistakes of the past, and offers us our best chance at a real future. | {Furious, biting / Angry} And how many innocents will they butcher to get to that glorious future? | A1a | ||
1901 | {Vicious / Disgust} I'm wasting my breath. | Deacon: I can't let you get to the Church. This ends now. | A1b | ||
1902 | Player Default: The Institute's the problem. And the Brotherhood's in the best position to defeat them. | {Disgusted, angry / Angry} So you're just giving up on us? Taking the easy way? | B1a | ||
1903 | {Vicious / Disgust} Forget it. I'm wasting my breath. | Deacon: I can't let you get to the Church. This ends now. | B1b | ||
1904 | Player Default: It's complicated, Deacon. | {Cold as death / Angry} Well, let me make this nice and simple, traitor. | Deacon: I can't let you get to the Church. This ends now. | X1a | |
1905 | Player Default: I was lying to them, Deacon. I'm not betraying the Railroad. | {Angrily sharing his rationale / Angry} The only reason I've been cool with you working with the Brotherhood for so long is I thought you were playing the long con. | Y1a | ||
1906 | {Angry, fully thinks the player played him for a fool / Angry} But you've got their god-damned super weapon online. For all I know you tipped them off to our HQ's location, too. | Y1b | |||
1907 | {Doesn't believe it, angry / Angry} If by some miracle this was a game you've played it so well that you leave me no options. | Deacon: I can't let you get to the Church. This ends now. | Y1c | ||
1908 | Player Default: I'm wasting my breath. | {At the end of this he attacks his friend / Somber} I can't let you get to the Church. This ends now. | A1a | ||
1909 | {Incredibly angry / Angry} You sold us out to the Brotherhood. The fucking holier-than-thou Brotherhood. | Deacon: Why would you betray us? Betray me? | A1a |
RRM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1910 | RRM01_0100_Start | Player Default: Sounds like an important mission. | Anything involving Stockton is important. | DrCarrington: It is. After Switchboard, we're so short-handed I have little choice but to throw you into the deep end. | A2a |
1911 | Player Default: So, is there anyone you like? | What, Carrington? He's just dripping with charm. People are lined up around the block to be his pal. | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B4a | |
1912 | Player Default: What's a dead drop? | {Sad} Ah, shit. I knew I forgot to tell you something. | DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it. | Y1a | |
1913 | RRM01_0300_MeetingStockton | Player Default: No one likes delays. | Yeah, delays have a habit of creating all sorts of problems. | OldManStockton: It's bad for business. | A2a |
1914 | Player Default: You're talking about synths, right? | {Irritated} Jesus. | OldManStockton: Yes, I am talking about synths. | B2a | |
1915 | Player Default: A trader always has to move his merchandise efficiently. | And we're all about making good trade routes. | OldManStockton: Exactly. | X2a | |
1916 | RRM01_0450_Highrise | HighRise: What, it's been three whole months. You're getting slow. | {Amused} I keep meaning to go to the face doctor but who has the time, right? | HighRise: Word is the rookie cleared out the Switchboard, while you sat on the sidelines. Glad you joined the team, by the way. | A1a |
RRM02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1917 | RRM02_0100_InitialConversation | Desdemona: We've hit a snag with Doctor Amari. | {Defiant} If we're running an op for Amari, you got to spill the beans on what she does for us. He'll find out anyway. | Desdemona: You've dealt with her before. But you may not know of the vital role she plays in our organization. | A1a |
1918 | Desdemona: We've hit a snag with Doctor Amari. | {Defiant} If we're running an op for Amari, you got to spill the beans on what she does for us. She'll find out anyway. | Desdemona: You've dealt with her before. But you may not know of the vital role she plays in our organization. | A2a | |
1919 | RRM02_0350_GloryAtMalden | Glory: Gives me a chance to see what you and Deacon really get up to in the field. | {Tongue-in-cheek, amused / Amused} Usually it's spa days and macrame, but hey, I'm up for some mayhem. | Player Default: Let's do this, Glory. | A1a |
1920 | RRM02_0400_GloryAtEnd | Glory: Even you, D-Man. | {Knowing it'll get Glory's goat / Amused} So group hug? Yes? No? | Glory: *chuckle* Always the comedian. | A1a |
1921 | RRM02_Ambient03_KickingAss | Glory: And Deacon, you ain't so bad, either. | {Mock gracious} Well, I aims to please. | Glory: Really? Since when? | A1a |
RRR01b[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1922 | RRR01b_ReceiveQuest | QuestGiver: So she wants you to tackle this fool's errand. | {Irritated} Ahh, Carrington. Always so classy. | Player Default: If Blackbird's alive, I want to bring him back. | A1a |
RRR03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1923 | RRR03_0100a_FirstTimeStart | PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. | {Irritated} Seriously? You're giving the "Rogue Variable" a plum mission like this? C'mon, PAM, what about me? It's like you don't trust me. | PAM: Affirmative. Assigning Agent Deacon this mission has an unacceptable margin of error. | A1a |
1924 | PAM: Affirmative. Assigning Agent Deacon this mission has an unacceptable margin of error. | Ouch. You really know how to hurt a guy. | A1a | ||
1925 | We call these missions milk and cookie runs. Fast and easy. That RFID thingy is pure gold. | Player Default: Nice. That sounds pretty high tech. | A1b |
RRR04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1926 | RRR04_PAMStart | Player Default: Agent's temperature is irrelevant to this conversation. Mission details commencing. | Before you get into that, PAM. I have an idea. | A1a | |
1927 | I'm just spit-balling here, let's call it... Casa del Deacon. No? Well, think about it. | PAM: Running "Ignoring Agent Deacon" sub-routine. Resuming mission briefing. | A1b |
RRR05[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1928 | RRR05_0100_QuestAccepted | Player Default: I told Dez I could count on you. | It always pays to humor the guy that keeps making the goodies. | TinkerTom: I know, I know, I'm the crazy one, D-man. But at least I know how to tell the truth. | A1a |
1929 | Player Default: Well, I had to make the sensors multifunctional to get the op cleared. | {Amused} Because Dez, you know, isn't insane. | TinkerTom: Yeah, yeah, I'm crazy. But if you stick to your "conventional" thinking, like hell are you going to predict the Institute. | B1a | |
1930 | Player Default: Give me details. | {Friendly} Tom, I love you like a brother. But the short version, please. | TinkerTom: The truth only comes in one flavor and length. Something maybe you could learn, D-man. | X1a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1931 | UFOCrashQuestFlybyReaction | What in the hell is that? | A5a | ||
1932 | UFOCrashQuestImpactReaction | We got to get to that crash site. Even if it means Tinker gets to say, "I told you so." | A5a |