| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
| 317 | COMDeacon_01a_NeutralToFriendship | | I'd still like to talk. If you're interested. | Player Default: Now's a good time. | A |
| 318 | | We've been traveling for a spell. I was hoping to have some words with you. | Player Default: Now's a good time. | A |
| 319 | Player Default: Maybe later. | Another time. | Deacon: I'm used to flying solo. But I gotta admit, working with you makes me think I've been missing out. Having someone watching your back... is refreshing. | B1a |
| 320 | Player Default: Another time. | I'm used to flying solo. But I gotta admit, working with you makes me think I've been missing out. Having someone watching your back... is refreshing. | | A1a |
| 321 | | Especially since you never know when the Institute is watching. | Player Default: The feeling's mutual. | A1b |
| 322 | Player Default: The feeling's mutual. | I got to say, you make it look easy. But you have some built in advantages. | Deacon: Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. | A1a |
| 323 | Player Default: Don't get all mushy on me. | Aww. I was just about to open up about my first pet mole rat, Bessie, and the time we had to put her down. | Deacon: Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. | B1a |
| 324 | Player Default: It's always good to have back up. | Exactly. | Deacon: Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. | X1a |
| 325 | Player Default: You've never had a partner? | Not for a long time. Besides, partnering up in the Railroad can leave you vulnerable. One more person who can finger you to the Institute. | Deacon: Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. | Y1a |
| 326 | Player Default: I got to say, you make it look easy. But you have some built in advantages. | Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. | | A1a |
| 327 | | If a human in the Railroad slips up then they expose friends and loved ones to danger. You're safe from that. | Player Default: Well, I guess I'm a little lucky then. | A1b |
| 328 | Player Default: Well, I guess I'm a little lucky then. | What's done is done, and the up shot is you're in a position where you can act openly. If you go to ground, there's little the Coursers can do about it. | Deacon: It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. | A1a |
| 329 | Player Default: You're saying that losing my boy is a good thing? | {Apologetic} Oh, Jesus, I didn't mean that. If the Church gets compromised and the Coursers are on our tail at least you're not putting more people in harm's way. That's all. | Deacon: It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. | B1a |
| 330 | Player Default: I hadn't thought of it that way. | {Somber} When the Switchboard went sideways some people lost family as well as comrades. That's got to be tough. | Deacon: It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. | X1a |
| 331 | Player Default: Why would the people they care about be in danger? | {Sad} When the Coursers start kicking down doors - they just don't hit Railroad safehouses. Some friends and family have been known to get axed. | | Y1a |
| 332 | | {Somber} Whether the Institute's motivated by vengeance or faulty intel, it doesn't matter to the people left behind. | Deacon: It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. | Y1b |
| 333 | Player Default: What's done is done, and the up shot is you're in a position where you can act openly. If you go to ground, there's little the Coursers can do about it. | {Somber} It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. | | A1a |
| 334 | | {Somber} For Glory and me, and the others, it's easier to dedicate ourselves to the cause. | Player Default: I had no idea. | A1b |
| 335 | Player Default: I had no idea. | I figured you deserved to know. I was one of the first to get the whole cranium reboot and let's just say it was a learning experience for everyone. | Deacon: Since we're traveling together I want you to take this. It's my recall code. | A1a |
| 336 | Player Default: You expect me to believe that? | {Confident} Why not? I was one of the first to get the good old cranium reboot and it was a learning experience for everyone. Makes me quirky and fun that way. | Deacon: Since we're traveling together I want you to take this. It's my recall code. | B1a |
| 337 | Player Default: That's interesting. | That's one word for it. | Deacon: Since we're traveling together I want you to take this. It's my recall code. | X1a |
| 338 | Player Default: You're a synth? Why didn't you tell me before? | I don't like talking about it. I was one of the first synths they did the whole cranium reboot on. So it was a bit of a botch job. | | Y1a |
| 339 | | Most synths have fun fake memories. A happy home, a family. Me, I got nothing. And that... well, it does something to you. | Deacon: Since we're traveling together I want you to take this. It's my recall code. | Y1b |
| 340 | Player Default: I figured you deserved to know. I was one of the first to get the whole cranium reboot and let's just say it was a learning experience for everyone. | {Nervous} Since we're traveling together I want you to take this. It's my recall code. | | A1a |
| 341 | | {Nervous} If you ever need to know something about the Institute, read it to me. | Player Default: I appreciate the trust. | A1b |
| 342 | Player Default: I appreciate the trust. | {Nervous} Yeah, well, about that. | Deacon: Don't use the code unless you absolutely have to. It'll wipe my memories. I'm not sure how much of me will even be left. | A1a |
| 343 | Player Default: If you expect me to believe you, I want proof. | {Amused} Alright, you got me. No fooling you, huh? Don't take it personally, I lie to everyone. | Deacon: Maybe I'm just another human that has people back home he wants to protect. Then again, maybe not. | B1a |
| 344 | Player Default: If you expect me to believe you, I want proof. | {Confident} If you really want proof, you could read that code and find out. Wait a second. Maybe that's not a good idea. | Deacon: Don't use the code unless you absolutely have to. It'll wipe my memories. I'm not sure how much of me will even be left. | B2a |
| 345 | Player Default: What's the recall code do? | That's the safety net the brain docs put in. An ejector seat to bring back your old synth self. | | Y1a |
| 346 | | I don't know for certain, but I imagine it's a big old wad of trauma and cupcakes. Except with no cupcakes. | Deacon: Don't use the code unless you absolutely have to. It'll wipe my memories. I'm not sure how much of me will even be left. | Y1b |
| 347 | Player Default: Yeah, well, about that. | {Nervous} Don't use the code unless you absolutely have to. It'll wipe my memories. I'm not sure how much of me will even be left. | | A1a |
| 348 | | {Nervous} You know, I'd just feel better if you didn't read it until you need it. | | A1b |
| 349 | COMDeacon_01b_NeutralToFriendship | | {Nervous} You know, I'm having second thoughts on that whole recall code. Wait. You read it, didn't you? | Player Default: I read it, all right. | A |
| 350 | Player Default: I read it, all right. | {Nervous} Don't tell me what it said. You know, it's probably just safer if we don't talk right now. | Deacon: Did I have you going? Don't take it personal. I lie to everyone. | A1a |
| 351 | Player Default: No, I haven't read it yet. | {Relieved} Good. Please don't. It'll make it easier to sleep at night. | Deacon: Did I have you going? Don't take it personal. I lie to everyone. | B1a |
| 352 | Player Default: "You can't trust everyone." | *Convulsions* | Deacon: Did I have you going? Don't take it personal. I lie to everyone. | X1a |
| 353 | Player Default: "You can't trust everyone." | Another time, then. | Deacon: Did I have you going? Don't take it personal. I lie to everyone. | X2a |
| 354 | Player Default: "You can't trust everyone." | I'm all ready to go. | Deacon: Did I have you going? Don't take it personal. I lie to everyone. | X3a |
| 355 | Player Default: "You can't trust everyone." | {Angry} What? God damn it. Don't do that. | Deacon: Did I have you going? Don't take it personal. I lie to everyone. | X4a |
| 356 | Player Default: Why shouldn't I read it? | Just in case it gets stuck in your head. You know, like if I say 'radroach'. Now don't think of 'radroach'. See you thought of it. | | Y1a |
| 357 | | {Nervous} And if it's a real simple code then one slip and goodbye Deacon. Anyway, only read it if you have to. | Deacon: Did I have you going? Don't take it personal. I lie to everyone. | Y1b |
| 358 | Deacon: Did I have you going? Don't take it personal. I lie to everyone. | Maybe I'm just another human that has people back home he wants to protect. Then again, maybe not. | Player Default: Well, you're good in my book. Whatever or whoever you are. | A1a |
| 359 | Player Default: Well, you're good in my book. Whatever or whoever you are. | {Friendly} I want... If you believe anything, believe this. I'm in your corner. Always have been. | Deacon: That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. | A1a |
| 360 | Player Default: I don't like being lied to. | {Apologetic} My relationship with the truth rubs some people the wrong way. But believe this one thing: I'm in your corner. Always have been. Not everyone can say that. | Deacon: That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. | B1a |
| 361 | Player Default: You still could be a synth. Are you? | {Amused} I think I'll wait until the betting pool back at HQ gets higher before I answer that one. When I need some beer money. | Deacon: That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. | X1a |
| 362 | Player Default: Is that really why you lied to me? | I'm supposed to be showing you the ropes in the Railroad, so let's say this is lesson, well, whatever number we're at. | Deacon: That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. | Y1a |
| 363 | Player Default: I want... If you believe anything, believe this. I'm in your corner. Always have been. | {Somber} That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. | | A1a |
| 364 | | {Amused} The bitch of the problem is recognizing the 90% of the time someone's on the up and up and the 10% of the time you're being played. | | A1b |
| 365 | Player Default: Don't tell me what it said. You know, it's probably just safer if we don't talk right now. | {Amused} Did I have you going? Don't take it personal. I lie to everyone. | Deacon: Maybe I'm just another human that has people back home he wants to protect. Then again, maybe not. | A1a |
| 366 | COMDeacon_02_FriendshipToAdmiration | | We've been making the rounds, doing the job. It's time you learn the Big Secret. | Deacon: Everyone thinks that Desdemona is the big boss. She calls the ops, gives the ra-ra speeches. But it's just an act. | A |
| 367 | NPCMDeacon: We've been making the rounds, doing the job. It's time you learn the Big Secret. | Everyone thinks that Desdemona is the big boss. She calls the ops, gives the ra-ra speeches. But it's just an act. | | A1a |
| 368 | | She does what I tell her to because the Railroad's my show. It's been that way since I founded it. | Player Default: You really founded it? | A1b |
| 369 | Player Default: You really founded it? | {Happy} Sure. Me and Johnny D and Watts. Hell, that was 60? 70 years ago? After awhile you lose count. | Deacon: We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. | A1a |
| 370 | Player Default: Do you really think I'm going to fall for this? | {Amused} Fall for what? Haven't you noticed when I say the word Desdemona does a 180. "Hey, there's an intruder". "No, I vouch for him." "Then welcome." | | B1a |
| 371 | | {Amused} Every time. It works best that way, gives me room to maneuver. | Deacon: We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. | B1b |
| 372 | Player Default: I'm not so sure about that. | Like I said. The Big Secret. | Deacon: We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. | X1a |
| 373 | Player Default: You? You founded the Railroad? | Sure. Me and Johnny D and Watts. Hell, that was over 60? 70 years ago? After awhile you lose count. | | Y1a |
| 374 | | I tell everyone I get the occasional face change to stay anonymous. Truth is, it takes a lot of work to keep this mug handsome. | Deacon: We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. | Y1b |
| 375 | Player Default: Sure. Me and Johnny D and Watts. Hell, that was 60? 70 years ago? After awhile you lose count. | We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. | | A1a |
| 376 | | {Confident} But we're about more than that. We're the last and only line of defense between the Institute and the Commonwealth. Hell, maybe even the world. | Player Default: Any perks being close to the big boss? | A1b |
| 377 | Player Default: Any perks being close to the big boss? | Now that I don't have to hide, sure. Tinker Tom will set you up. But the best perk is seeing behind the curtain. | Deacon: People think our missions are all about synths. But there's more going on. We're building a better, brighter Commonwealth. | A1a |
| 378 | Player Default: You've lied to me at least once. This is just more of the same. | {Amused} Yeah, you got me. But you're going to hear the same sort of lies elsewhere. | Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. | B1a |
| 379 | Player Default: You've lied to me at least once. This is just more of the same. | {Amused} Am I? Doesn't it make things make a little bit more sense? There's a lot of secrets in the Railroad. | Deacon: People think our missions are all about synths. But there's more going on. We're building a better, brighter Commonwealth. | B2a |
| 380 | Player Default: How are we defending anyone? | We keep everyone in cells so no one knows just how large our organization actually is. And just how many things we're doing day-to-day. | Deacon: People think our missions are all about synths. But there's more going on. We're building a better, brighter Commonwealth. | Y1a |
| 381 | Player Default: Now that I don't have to hide, sure. Tinker Tom will set you up. But the best perk is seeing behind the curtain. | {Confident} People think our missions are all about synths. But there's more going on. We're building a better, brighter Commonwealth. | | A1a |
| 382 | | {Confident} The Railroad really is the best, noblest organization that's ever lived. We're... | Deacon: I can't keep up with this bullshit. | A1b |
| 383 | Deacon: The Railroad really is the best, noblest organization that's ever lived. We're... | {Amused} I can't keep up with this bullshit. | Player Default: Traveling with you is never dull. | A1a |
| 384 | Player Default: Traveling with you is never dull. | {Amused} I aim to please. But I had a point here. A lesson, if you will. | Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. | A1a |
| 385 | Player Default: I knew you were lying to me, you bastard. | {Somber} Of course you did. But hopefully there's a point here. A lesson, if you will. | Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. | B1a |
| 386 | Player Default: Sometimes I think you're crazy. | {Amused} Sometimes I think you're right. But there's a point to this. A lesson, if you will. | Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. | X1a |
| 387 | Player Default: Why the hell are you lying to me? Again? | {Amused} Because it's what I do. And, there's a point to this - a lesson, if you will. | Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. | Y1a |
| 388 | Player Default: I aim to please. But I had a point here. A lesson, if you will. | There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. | | A1a |
| 389 | | Ignore the verbage and look at what they're doing. What they're asking you to do. | | A1b |
| 390 | | {Somber} What sort of world they'd have you build and how they're going to pay for it. | Player Default: Thanks for the advice. | A1c |
| 391 | Player Default: Thanks for the advice. | I don't know if it's your good old fashion Pre-War values or you just won the genetic lottery, but anyone that has you in their corner has an advantage. | Deacon: And at the end of the day you'll need to make a choice. Make it the right one. | A1a |
| 392 | Player Default: I don't need any more of your lies. | {Amused} Then boy, did you choose the wrong traveling companion. But hey, listen. | Deacon: And at the end of the day you'll need to make a choice. Make it the right one. | B1a |
| 393 | Player Default: So what do you think of the other groups out there? | Love the job you're doing with the Minutemen. Historically, they've been little better than policemen, though. | | X1a |
| 394 | | The Brotherhood... well, I met them on an op in Capital Wasteland a few years back. But now with Elder Maxson... Let's just say, not a fan. | | X1b |
| 395 | | And the Institute. Well, do I really need to answer that? But what I think, doesn't matter. The real question is: what do you think? | Deacon: And at the end of the day you'll need to make a choice. Make it the right one. | X1c |
| 396 | Player Default: So what's the Railroad's deal? | We're not about saving the world, too big a job for too few. But we're trying to make it a better one. One synth at a time. | | Y1a |
| 397 | | And care about the little guys. Maybe lend a hand on the side. Not as much as some would like. But hey, it's something. | | Y1b |
| 398 | | But the real question is: what do you think of us? | Deacon: And at the end of the day you'll need to make a choice. Make it the right one. | Y1c |
| 399 | Player Default: I don't know if it's your good old fashion Pre-War values or you just won the genetic lottery, but anyone that has you in their corner has an advantage. | And at the end of the day you'll need to make a choice. Make it the right one. | | A1a |
| 400 | COMDeacon_04_AdmirationToInfatuation | | Hey. I got something important to say. | Deacon: I really appreciate you putting up with my bullshit. Truth is it's been a long time since I've had a... friend. | A |
| 401 | NPCMDeacon: Hey. I got something important to say. | {Somber} I really appreciate you putting up with my bullshit. Truth is it's been a long time since I've had a... friend. | Deacon: I'm a liar. Everyone knows it. I make no secret of it. Because the truth is: I'm a fraud. To my core. | A1a |
| 402 | Deacon: I really appreciate you putting up with my bullshit. Truth is it's been a long time since I've had a... friend. | {Somber} I'm a liar. Everyone knows it. I make no secret of it. Because the truth is: I'm a fraud. To my core. | | A1a |
| 403 | | {Somber} When I was young, a hell of a long time ago, I was... well, scum. I was a bigot. A very violent bigot. | Player Default: We all make mistakes when we're young. | A1b |
| 404 | Player Default: We all make mistakes when we're young. | {Depressed} A mistake or two, yeah. But what I did. | Deacon: I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. | A1a |
| 405 | Player Default: You trying to sell me another of your lies? Really? | {Somber} Just hear me out. Make your judgments then. | Deacon: I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. | B1a |
| 406 | Player Default: Were you really that bad? | {Depressed} Worse than that. | Deacon: I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. | Y1a |
| 407 | Player Default: A mistake or two, yeah. But what I did. | {Neutral} I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. | | A1a |
| 408 | | {Sad} We kept egging each other on. Started with some property damage graduated to some beat downs. Then, inevitably, a lynching. | | A1b |
| 409 | | {Somber} The Claw's leader was convinced we'd finally found and killed a synth. Looking back, I'm not so sure. | Player Default: I'll withhold judgment until you finish. | A1c |
| 410 | Player Default: I'll withhold judgment until you finish. | {Somber} Thanks. | Deacon: So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. | A1a |
| 411 | Player Default: Why you're telling me this? What game are you playing? | {Defiant} It's called a confession. Good for the soul or something. | Deacon: So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. | B1a |
| 412 | Player Default: I had no idea. | {Neutral} No one does. | Deacon: So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. | X1a |
| 413 | Player Default: You killed someone? | {Depressed} That one was enough for me. It was his eyes... Those eyes haunt me. Bulging. | Deacon: So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. | Y1a |
| 414 | Player Default: Thanks. | {Neutral} So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. | | A1a |
| 415 | | {Thinking} She saw something in me I didn't know was there. Barbara, well, she was... She just was. | Player Default: Leaving the Deathclaws took a lot of courage. | A1b |
| 416 | Player Default: Leaving the Deathclaws took a lot of courage. | {Neutral} Leaving wasn't free - they took it out on my sad hide. But by the time I met Barbara, they'd moved on. | Deacon: We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. | A1a |
| 417 | Player Default: If you're telling the truth, you didn't deserve her. | {Sad} I know. I still know. But I married Barbara all the same. | Deacon: We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. | B1a |
| 418 | Player Default: She sounds special. | {Somber} Being with her made me feel like the whole world had a chance. That one day we could climb out of this wreckage. She could do that to people. | Deacon: We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. | X1a |
| 419 | Player Default: What was she like? | {Sad} She had a smile like on those old magazine covers. Her eyes... | Deacon: We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. | Y1a |
| 420 | Player Default: Leaving wasn't free - they took it out on my sad hide. But by the time I met Barbara, they'd moved on. | {Sad} We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. | | A1a |
| 421 | | {Depressed} She didn't know that. I certainly didn't. I don't know how the Deathclaws found out. But... there was blood. | Player Default: Shit, I'm sorry. | A1b |
| 422 | Player Default: Sounds like karma sucker punched you. | {Sad} That she most certainly did. | Deacon: I don't remember much clearly after that. I know I killed most of the Claws. I must've made a big impression. | B1a |
| 423 | Player Default: So they killed her? | Yes. | Deacon: I don't remember much clearly after that. I know I killed most of the Claws. I must've made a big impression. | Y1a |
| 424 | Player Default: That she most certainly did. | {Neutral} I don't remember much clearly after that. I know I killed most of the Claws. I must've made a big impression. | | A1a |
| 425 | | {Somber} The Railroad contacted me, figuring I'd be sympathetic. Seeing that I lost my wife. And, well, what I did afterwards. | Player Default: After what happened to my family. I can understand. | A1b |
| 426 | Player Default: After what happened to my family. I can understand. | {Apologetic} I thought you might. | Deacon: I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. | A1a |
| 427 | Player Default: Is this the part where you admit it's a lie? And try teaching some stupid lesson? | {InPain} I deserve that. But no. That's the end of the story. | Deacon: I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. | B1a |
| 428 | Player Default: That's a hell of a story. | {Sarcastic} It was no picnic to live through, either. | Deacon: I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. | X1a |
| 429 | Player Default: The Railroad let you in? Even though you once were in the Deathclaws? | {Somber} So many years had passed that I don't think anyone, well except the Claws, knew that. All they knew is someone fought back. | Deacon: I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. | Y1a |
| 430 | Player Default: I thought you might. | {Depressed} I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. | | A1a |
| 431 | | {Angry} I don't. I'm everything wrong with this whole fucking Commonwealth. You're the only friend I got. I don't deserve you being OK with this. | | A1b |
| 432 | | {Somber} Hell, I'm not even asking for it. But I figured you should know. | Player Default: Everyone's got a past. The important thing is you're trying to make up for it. I'm still on your side. | A1c |
| 433 | Player Default: Everyone's got a past. The important thing is you're trying to make up for it. I'm still on your side. | {Relieved} I'm not the hugging type. So, yeah. Good talk. | | A1a |
| 434 | Player Default: So you're a liar, hypocrite, murderer, and am I missing anything? Damn right you don't belong in the Railroad. | {Angry} And that's why I don't tell anyone this. I should've fucking known. You know what, it's all a big lie. Good talk. | | B1a |
| 435 | Player Default: That's a lot to process. | {Defiant} I can imagine. Listen, you must be wondering, "Hey, is Deacon messing with my head? Again?" But even if you don't believe anything else. | | X1a |
| 436 | | {Defiant} Know that you're my friend. Maybe my only one. So. Good talk. | | X1b |
| 437 | Player Default: I don't buy your whole story. | {Defiant} Very understandable. But believe this. You are my friend. Maybe my only one. When shit goes down, I'm with you to the end. | | Y1a |
| 438 | | {Sad} So, yeah. Good talk. | | Y1b |
| 439 | COMDeacon_05_NeutralToDisdain | | {Somber} Hold up. We need to have some words. | Player Default: I'll make some time for you. | A |
| 440 | Player Default: Not now. | All right. But we need to talk. Soon. | Deacon: The Railroad isn't exactly loved out there. A lot of people look at synths as murderous machines. | B1a |
| 441 | Player Default: All right. But we need to talk. Soon. | The Railroad isn't exactly loved out there. A lot of people look at synths as murderous machines. | | A1a |
| 442 | | So you can imagine how popular that makes us. Others could give a shit. They just want to farm, trade, thieve, or whatever. | | A1b |
| 443 | | Their beef with us is collateral damage. | Player Default: But we're the good guys. | A1c |
| 444 | Player Default: But we're the good guys. | {Somber} You know that. I do, too. But it's kind hard to do PR when we're hiding in a hole in the ground. | Deacon: My point in this is sometimes you're adding more reasons for them to distrust and even hate us. And that makes our job harder down the line. | A1a |
| 445 | Player Default: Why do we care what they think? | {Somber} An angry mob can ruin our day just as easily as a Courser attack. | Deacon: My point in this is sometimes you're adding more reasons for them to distrust and even hate us. And that makes our job harder down the line. | B1a |
| 446 | Player Default: Do people really think that badly of us? | {Confident} Certainly not everyone. But a lot of people put the blame for our firefights with the Institute on us. | | Y1a |
| 447 | | {Somber} And for a grieving parent telling them that their kid ate a Courser's bullet in the struggle for synth freedom... That doesn't hold much water. | Deacon: My point in this is sometimes you're adding more reasons for them to distrust and even hate us. And that makes our job harder down the line. | Y1b |
| 448 | Player Default: You know that. I do, too. But it's kind hard to do PR when we're hiding in a hole in the ground. | {Somber} My point in this is sometimes you're adding more reasons for them to distrust and even hate us. And that makes our job harder down the line. | | A1a |
| 449 | | {Confident} We need to win over John Q Public and that's a tough proposition at the best of times. | Player Default: I'll take it to heart. | A1b |
| 450 | Player Default: I'll take it to heart. | Traveling with you I've gained a lot of respect for you. | Deacon: In this business sometimes you need to be tough, and I'm all for that. | A1a |
| 451 | Player Default: I don't need a lecture. | {Confident} All of us enrolled in the school of hard knocks need an occasional refresher course. And this one comes from a place of respect, all right? | Deacon: In this business sometimes you need to be tough, and I'm all for that. | B1a |
| 452 | Player Default: If you say so. | I do. | Deacon: In this business sometimes you need to be tough, and I'm all for that. | X1a |
| 453 | Player Default: What reasons am I giving them? | When there's needless blood on our hands, that raises a stink. When you screw over someone, guess what, sometimes the rumor gets out. | Deacon: In this business sometimes you need to be tough, and I'm all for that. | Y1a |
| 454 | Player Default: Traveling with you I've gained a lot of respect for you. | {Somber} In this business sometimes you need to be tough, and I'm all for that. | | A1a |
| 455 | | {Somber} But if you go too far then you're just following in Glory's footsteps. And that's a path I won't take. There. I've said my piece. | | A1b |
| 456 | COMDeacon_06_DisdainToHatred | | {Angry} I can't believe that at one point I wanted to travel with you. | | A1a |
| 457 | | {Angry} I've hit my limit. Listen, we've had a good run but I need to fly solo again. | Player Default: But I thought we had a good thing. | A |
| 458 | Player Default: But I thought we had a good thing. | {Confident} Sometimes I think you're the best agent we've ever had. And other times... | Deacon: I told you position on innocents and you ignored it. So we're done traveling together. | A1a |
| 459 | Player Default: Where the hell is this coming from? | {Angry} It seems like your solution to everything is violence. And the way you treat people... | Deacon: I told you position on innocents and you ignored it. So we're done traveling together. | B1a |
| 460 | Player Default: What are you talking about? | {Angry} I'm talking about the people you've trampled on. The bodies that keep piling up. | Deacon: I told you position on innocents and you ignored it. So we're done traveling together. | Y1a |
| 461 | Player Default: Sometimes I think you're the best agent we've ever had. And other times... | {Stern} The Railroad needs people like you and Glory. So it's good to have you both on our team. But your style and mine are completely opposite. | Player Default: Can't we talk about it? I want to keep traveling with you. | A1a |
| 462 | Player Default: Can't we talk about it? I want to keep traveling with you. | {Stern} Not going to happen. Sorry. | Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. | A1a |
| 463 | Player Default: Good riddance. | {Confident} I'm not looking for a fight. | Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. | B1a |
| 464 | Player Default: If that's how you feel, then. | Sadly, it is. | Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. | X1a |
| 465 | Player Default: Is there anything I can do? | {Somber} We already covered this once. I was hoping... It didn't pan out. That's OK. The Railroad is a colorful bunch of people. | | Y1a |
| 466 | | Us all getting along isn't what's important. The mission is. | Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. | Y1b |
| 467 | Player Default: Not going to happen. Sorry. | {Confident} We'll be seeing each other a lot and I'm not one to hold grudges. | | A1a |
| 468 | | {Pleading} Just remember, we're trying to help people not make the garbage dump stink even more. | | A1b |
| 469 | Player Default: Sometimes I think you're the best agent we've ever had. And other times... | {Angry} I told you position on innocents and you ignored it. So we're done traveling together. | Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. | A1a |
| 470 | COMDeacon_07_RepeatInfatuationToAdmiration | | {Worried} This is going to be fun. Have time to talk? | Player Default: Of course I do. What's on your mind? | A |
| 471 | Player Default: Maybe later? | It'll hold. | Deacon: One of the reasons I opened up to you is that... Oh boy, this is going to sound corny. | B1a |
| 472 | Player Default: That doesn't sound good. What is it? | {Worried} Something's been really bothering me. | Deacon: One of the reasons I opened up to you is that... Oh boy, this is going to sound corny. | Y1a |
| 473 | Player Default: It'll hold. | One of the reasons I opened up to you is that... Oh boy, this is going to sound corny. | | A1a |
| 474 | | {Awed} You've got some real nobility. If honor was common back in your day, I'm sure you realize it's rare as hell now. | | A1b |
| 475 | | {Worried} It's been really bothering me to see you stoop down to our level. | Player Default: I appreciate you telling me. | A1c |
| 476 | Player Default: I appreciate you telling me. | {Relieved} Thanks for taking it so well. And, our friendship... | Deacon: Don't get me wrong, I'm pleased as punch we're traveling together. So if you get back to the brotherhood of man thing again we'll be the best of pals. | A1a |
| 477 | Player Default: Sometimes I need to make hard choices. I don't need second-guessing. | {Worried} I know. But somehow before you managed to thread that needle. And now... | Deacon: Don't get me wrong, I'm pleased as punch we're traveling together. So if you get back to the brotherhood of man thing again we'll be the best of pals. | B1a |
| 478 | Player Default: What do you mean, exactly? | {Somber} I try my best to limit the blow back on my ops. No mess, no fuss. Some of the things you've been doing... | | Y1a |
| 479 | | Well, it's not pretty. | Deacon: Don't get me wrong, I'm pleased as punch we're traveling together. So if you get back to the brotherhood of man thing again we'll be the best of pals. | Y1b |
| 480 | Player Default: Thanks for taking it so well. And, our friendship... | {Friendly} Don't get me wrong, I'm pleased as punch we're traveling together. So if you get back to the brotherhood of man thing again we'll be the best of pals. | | A1a |
| 481 | COMDeacon_08_RepeatAdmirationToNeutral | | Got a moment? | Deacon: I know I can be a hard read, but I've really enjoyed traveling with you. No bullshit. | A |
| 482 | NPCMDeacon: Got a moment? | {Friendly} I know I can be a hard read, but I've really enjoyed traveling with you. No bullshit. | | A1a |
| 483 | | {Worried} But recently... well, some of the calls you've been making have been bugging me. | Player Default: I'm sorry to hear that. | A1b |
| 484 | Player Default: I'm sorry to hear that. | {Worried} Some of the things we've been doing recently. They're sloppy. People getting hurt that don't need to be. | | A1a |
| 485 | | {Somber} Not everyone in the Railroad would agree with this, but my view is that we're really in it to help everyone. Humans, synths, and everything in between. | | A1b |
| 486 | | {Friendly} So if you can start doing that again, I'll rest a whole lot easier. | | A1c |
| 487 | COMDeacon_09_RepeatNeutralToDisdain | | {Stern} I need a word. Now. | Player Default: I'm always happy to talk with you. | A |
| 488 | Player Default: I'm always happy to talk with you. | {Stern} Whatever. | Deacon: We've had some strong words not too far back, well strong for me, at least. I thought we came to an understanding. | A1a |
| 489 | Player Default: I don't have time for this. | Fine. But we're talking soon. | Deacon: We've had some strong words not too far back, well strong for me, at least. I thought we came to an understanding. | B1a |
| 490 | Player Default: Whatever. | {Angry} We've had some strong words not too far back, well strong for me, at least. I thought we came to an understanding. | | A1a |
| 491 | | {Angry} But you keep leaving a trail of misery behind you. To be clear: I'm not going to stand for it. | Player Default: I hear you. Let's try to keep this civil. | A1b |
| 492 | Player Default: I hear you. Let's try to keep this civil. | {Somber} I can do that. | Deacon: Other people in the Railroad, hell, they're worse than you. But I want to run clean ops. | A1a |
| 493 | Player Default: All you do is complain. You ever stop to think that you may be the problem here? | {Angry} Me? On the missions I run there're fewer body bags. And sometimes the civvies even say, "Thank you." | Deacon: Other people in the Railroad, hell, they're worse than you. But I want to run clean ops. | B1a |
| 494 | Player Default: Trail of misery? What? | {Angry} You keep screwing people over. People that we may need to ask a favor from down the line. | | Y1a |
| 495 | | {Stern} Or worse yet, they wind up dead. | Deacon: Other people in the Railroad, hell, they're worse than you. But I want to run clean ops. | Y1b |
| 496 | Player Default: I can do that. | {Somber} Other people in the Railroad, hell, they're worse than you. But I want to run clean ops. | | A1a |
| 497 | | {Angry} Limit the casualties and maybe, god forbid, help people now and then. If you can't do that, I'm gone. | | A1b |
| 498 | COMDeacon_11_RepeatAdmirationToInfatuation | NPCMDeacon: You know that time when I said something about nobility, stooping to our level, and Fancy Lads. | {Amused at his own joke / Amused} Well, forget I said all that. Well, except for the Fancy Lads. | Player Default: I'm glad we're good again. | A1a |
| 499 | Player Default: I'm glad we're good again. | {Very friendly / Grateful} You and me both. | Deacon: Clearly, I was jumping at shadows. You're the best person I know. | A1a |
| 500 | Player Default: I'm tired of all your bitching. | {Eats his pride - serious / Somber} I'll own that. I was out of line. | Deacon: Clearly, I was jumping at shadows. You're the best person I know. | B1a |
| 501 | Player Default: Those Fancy Lads better still be on the table. | {Banter / Amused} Don't look at me, I have an alibi. | Deacon: Clearly, I was jumping at shadows. You're the best person I know. | X1a |
| 502 | Player Default: What are you talking about? | {Explaining} Well, I thought you were compromising some of your good old world ideals. Getting a little too grimy with the here and now. | Deacon: Clearly, I was jumping at shadows. You're the best person I know. | Y1a |
| 503 | Player Default: You and me both. | {I am sorry should be clear in tone / Apologetic} Clearly, I was jumping at shadows. You're the best person I know. | Deacon: Talks over, amigo. | A1a |
| 504 | Deacon: Clearly, I was jumping at shadows. You're the best person I know. | {Getting a little too real, doesn't want to get too sentimental / Friendly} Talks over, amigo. | | A1a |
| 505 | Deacon: Clearly, I was jumping at shadows. You're the best person I know. | {Getting a little too real, doesn't want to get too sentimental / Friendly} Talks over, amiga. | | A2a |
| 506 | | {Cheery - this is good news} You know that time when I said something about nobility, stooping to our level, and Fancy Lads. | Deacon: Well, forget I said all that. Well, except for the Fancy Lads. | A |
| 507 | COMDeacon_DismissScene | | Time for me to move on? | Player Default: Sad to say it is. | A1a |
| 508 | Player Default: I take it back. We're good. | Glad to hear it. | | B1a |
| 509 | Player Default: Are you OK with that? | I guess. | | Y1a |
| 510 | COMDeacon_MurderScene | | {Angry} That's it. We're talking. | Deacon: What the hell was that? | A |
| 511 | NPCMDeacon: That's it. We're talking. | {Angry} What the hell was that? | Player Default: Calm down. | A1a |
| 512 | Player Default: Calm down. | {Angry} Like hell I will. I'm an easy going guy, but there's a line. | Deacon: We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. | A1a |
| 513 | Player Default: You don't want to lay into me. | {Angry} Like hell I don't. I'm an easy-going guy, but there's a god-damned line. | Deacon: We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. | B1a |
| 514 | Player Default: Tell me what this is about. | {Angry} You open up on the civvies and that's all you got to say? | Deacon: We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. | X1a |
| 515 | Player Default: What are you talking about? | {Angry} You opening up on the civvies is what I'm talking about. | Deacon: We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. | Y1a |
| 516 | Player Default: Like hell I will. I'm an easy going guy, but there's a line. | {Stern} We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. | | A1a |
| 517 | | {Angry} Those I can deal with because it's an occupational hazard. But that. That was murder. You do that again and we're parting ways. | | A1b |
| 518 | COMDeacon_PickUpScene | Player Default: I'm all ready to go. | {Friendly and reassuring. / Friendly} Always am, Codsworth. That's one thing you can count on. | | A1a |
| 519 | Player Default: I'm all ready to go. | Me? Get into trouble? I am the very definition of innocence. We're just going to spend all day playing canasta. Promise. | | A2a |
| 520 | Player Default: I'm all ready to go. | Waiting for you, beautiful. | | A3a |
| 521 | Player Default: I'm all ready to go. | Appreciate that, MacCready. You do the same. | | A4a |
| 522 | Player Default: I'm all ready to go. | Well, good thing I have nothing to hide then. | | A5a |
| 523 | Player Default: I'm all ready to go. | Good things come in small packages. | | A6a |
| 524 | | But then you know all about small packages don't you, Strong? | | A6b |
| 525 | Player Default: I'm all ready to go. | {You know exactly what he's talking about. / Friendly} Nick. I haven't the faintest what you're talking about. | | A7a |
| 526 | Player Default: I'm all ready to go. | {Amused} What's there to worry about? How much trouble could two people really get into? | | A8a |
| 527 | Player Default: I'm all ready to go. | {Concerned} Funeral? I don't think I packed a disguise for that. | | A9a |
| 528 | Player Default: I'm all ready to go. | {Nervous / Concerned} Me? Oh, I'm nobody. But hey, don't you worry about a thing! | | A10a |
| 529 | Deacon: Speaking of which, if you don't mind a side-kick let's keep a good thing going and travel together some more. | No pressure, I can see you got company. If now's not good, maybe later? | Player Default: Let's go, then. | A1a |
| 530 | | Welcome to the family. | Deacon: We're a colorful and arguably insane bunch, but you're stuck with us now. | A |
| 531 | | Want me back on deck, huh? I got to admit things have been pretty quiet without you. | Player Default: Let's go, then. | A |
| 532 | Player Default: Not right now. | Well, if you change your mind... | currentCompanion: And so it goes. Do be mindful out there, Mister Deacon. | B1a |
| 533 | Player Default: Can we trade a few things? | You doing a withdrawal or deposit? | currentCompanion: And so it goes. Do be mindful out there, Mister Deacon. | X1a |
| 534 | Player Default: Don't they need you here? | My job's mainly intel. So the more places I go the better I'm doing it. | | Y1a |
| 535 | | And you're just one big beautiful distraction. Plenty of opportunities to learn secrets moving around in your shadow. | Player Default: Let's go, then. | Y1b |
| 536 | Player Default: Don't they need you here? | I'd prefer to leave the latest gossip and fashion tips for the others. Tom's quiz on "How To Find Your Ideal Mate" I especially recommend. | Player Default: Let's go, then. | Y2a |
| 537 | NPCMDeacon: Welcome to the family. | We're a colorful and arguably insane bunch, but you're stuck with us now. | | A1a |
| 538 | | Speaking of which, if you don't mind a side-kick let's keep a good thing going and travel together some more. | Player Default: Let's go, then. | A1b |
| 539 | COMDeacon_RR302_Ending | | First thing first, I picked up some Brotherhood goodies for you. Merry Christmas. | Deacon: More importantly, though, Tinker's ready for us on the bird. Let's go. | A |
| 540 | NPCMDeacon: First thing first, I picked up some Brotherhood goodies for you. Merry Christmas. | More importantly, though, Tinker's ready for us on the bird. Let's go. | | A1a |
| 541 | COMDeacon_RRVictory | NPCMDeacon: So, yeah, we did that. | {Friendly} Institute's gone, synths saved, and we're both alive. | Deacon: So what's the encore, Fixer? | A1a |
| 542 | Deacon: Institute's gone, synths saved, and we're both alive. | {Amused} So what's the encore, Fixer? | Player Default: The synths are still going to need help. | A1a |
| 543 | Deacon: Institute's gone, synths saved, and we're both alive. | {Amused} So what's the encore, Professor? | Player Default: The synths are still going to need help. | A2a |
| 544 | Deacon: Institute's gone, synths saved, and we're both alive. | {Amused} So what's the encore, Charmer? | Player Default: The synths are still going to need help. | A3a |
| 545 | Deacon: Institute's gone, synths saved, and we're both alive. | {Amused} So what's the encore, Whisper? | Player Default: The synths are still going to need help. | A4a |
| 546 | Deacon: Institute's gone, synths saved, and we're both alive. | {Amused} So what's the encore, Bullseye? | Player Default: The synths are still going to need help. | A5a |
| 547 | Deacon: Institute's gone, synths saved, and we're both alive. | {Amused} So what's the encore, Wanderer? | Player Default: The synths are still going to need help. | A6a |
| 548 | Player Default: The synths are still going to need help. | {Amused the player is such a workaholic / Amused} Of course, once more into the breach. | Deacon: Some dusty old philosopher thought people were made of metals, that defined their character. | A1a |
| 549 | Player Default: I need a long break. | {Sincere, but joking / Amused} You've earned a vacation. Heck, a life time of vacations. | Deacon: Some dusty old philosopher thought people were made of metals, that defined their character. | B1a |
| 550 | Player Default: I hadn't really thought of what I'd do after all that. | {Friendly banter / Amused} I have a feeling something will come along. Without you, I'm pretty sure the Commonwealth would fall apart. | Deacon: Some dusty old philosopher thought people were made of metals, that defined their character. | X1a |
| 551 | Player Default: Have any ideas? | {Tongue in cheek / Amused} We start our own band. "Saviors of the Commonwealth." I always wanted groupies. *chuckle* | Deacon: Some dusty old philosopher thought people were made of metals, that defined their character. | Y1a |
| 552 | Player Default: Of course, once more into the breach. | {Grateful} Some dusty old philosopher thought people were made of metals, that defined their character. | | A1a |
| 553 | | {Amused} And you, my friend, are solid gold. Now let's go kick some ass. | | A1b |
| 554 | | {Cat that ate the canary} So, yeah, we did that. | Deacon: Institute's gone, synths saved, and we're both alive. | A |
| 555 | - | | {Joking, but queasy} There goes my appetite. | | |
| 556 | | {Joking, but queasy} Yeah, sure, dig in, pal. | | |
| 557 | | {Joking but queasy} You aren't seriously...? Yes, yes, you are. | | |
| 558 | | {Punch up the like} I like it. | | |
| 559 | | Hah. Good going. | | |
| 560 | | Huh. What do you know? | | |
| 561 | | {I don't like that} That doesn't sit right. | | |
| 562 | | That's the opposite of smart, there. | | |
| 563 | | {Impressed} Now that's getting it done. | | |
| 564 | | {To the player, annoyed} Did you really have to do that? | | |
| 565 | | {Pleased, sincere} Classy move there, boss. | | |
| 566 | | {Holding back some anger} Do that one more time... | | |
| 567 | | Yes. | | |
| 568 | | Yup. | | |
| 569 | | Alright. | | |
| 570 | | I'm all over it. | | |
| 571 | | No. | | |
| 572 | | Naah. | | |
| 573 | | I won't do that. | | |
| 574 | | {Giving the PC something - a present} Incoming, boss. | | |
| 575 | | For you. Enjoy. | | |
| 576 | | Thanks! | | |
| 577 | | Thanks for that. | | |
| 578 | | On it. | | |
| 579 | | Will do. | | |
| 580 | | I'll take care of it. | | |
| 581 | | Consider it done. | | |
| 582 | | No problemo. | | |
| 583 | | No can do. | | |
| 584 | | How would I even get there? | | |
| 585 | | Can't reach that, boss. | | |
| 586 | | Whoever lived here, ain't here now. | | |
| 587 | | I hope whoever was here didn't know something we don't. | | |
| 588 | | I don't think they left too long ago. | | |
| 589 | | I'm telling you it's all about sunglasses. Best 10 cap investment you'll ever make. | | |
| 590 | | I'm noticing the profound lack of darkness here. | | |
| 591 | | Sure is bright. | | |
| 592 | | Someone has too much time on their hands. This place is spotless. | | |
| 593 | | To whoever is cleaning here, thanks for making the rest of us look bad. | | |
| 594 | | Was the Old World this clean? I really can't imagine it. | | |
| 595 | | Didn't I see this set in a horror film once? | | |
| 596 | | This is not the time to tell ghost stories. | | |
| 597 | | This is downright creepy. | | |
| 598 | | Can you see anything? | | |
| 599 | | I like shadows. But this is taking it a little too far. | | |
| 600 | | Did you make that noise? Sorry. A little jumpy. | | |
| 601 | | No one's been in here for ages. | | |
| 602 | | Where does all this dust even come from? The dust faeries? | | |
| 603 | | It takes a long time for this much dirt to gather. | | |
| 604 | | Right now, where we are, totally a sniper's dream. I should know. | | |
| 605 | | Big open spaces. *shudder* | | |
| 606 | | If I were a sniper I'd be... there... or there. Or even there. Isn't this fun? | | |
| 607 | | Somebody had security issues. | | |
| 608 | | If someone builds defenses like that, they're building it for a damned good reason. | | |
| 609 | | I wonder who or what they're protecting against? | | |
| 610 | | This is some particularly high-calibre disgusting shit here. | | |
| 611 | | I used to run a steam cleaner store before the bombs fell. So I see this and I think dollar signs. | | |
| 612 | | Have you no pride, wastelanders? Yuck. | | |
| 613 | | That... *gag* I didn't need to see that. | | |
| 614 | | I don't have a weak stomache. But... Damn. | | |
| 615 | | Suddenly I regret eating that mole rat meatloaf. | | |
| 616 | | Look at all the gizmos. That's my term for them. Patent pending. | | |
| 617 | | I can positively feel the science oozing around here. | | |
| 618 | | If you ever need to feel sleepy, ask Tinker Tom what they were doing here. | | |
| 619 | | Can you hear me? | | |
| 620 | | I want earphones. Damn it! | | |
| 621 | | God, I'm getting a headache. | | |
| 622 | | What a mess. And for me to say that, you know it means something. | | |
| 623 | | It takes a real slob to achieve this level of filth. It's almost impressive. | | |
| 624 | | When I retire, I am totally going to set up a maid service. Talk about demand. | | |
| 625 | | Sometimes when we're knee deep in the fight... You can forget places like this exist. | | |
| 626 | | I miss the Old World. | | |
| 627 | | She would've liked this. | | |
| 628 | | Anyone up for some meditation? | | |
| 629 | | I wonder what the acoustics are like here. | | |
| 630 | | I like it here. | | |
| 631 | | Never let your guard completely down. Even in a place like this. | | |
| 632 | | The safer I'm supposed to feel, the more paranoid I get. | | |
| 633 | | It *might* be safe. Just maybe. | | |
| 634 | | Thanks, nose. I really need this feedback. | | |
| 635 | | Whew. That's an odor. | | |
| 636 | | This place reeks. | | |
| 637 | | Nine times out of ten, water means radiation poisoning. | | |
| 638 | | Is now a good time to mention I don't know how to swim? I kid. | | |
| 639 | | I miss Capital Wasteland. You can actually drink the water there. | | |
| 640 | | There you are. | | |
| 641 | | Got 'em. | | |
| 642 | | We're back in business. | | |
| 643 | | You almost got away. | | |
| 644 | | Really? So close. | | |
| 645 | | Lost 'em. | | |
| 646 | | Hopefully they'll stay gone. | | |
| 647 | | Sneaking off is supposed to be my thing. | | |
| 648 | | Standing down, I guess. | | |
| 649 | | Aww, how are we going to kill 'em now? | | |
| 650 | | They were just here, dammit. | | |
| 651 | | Where'd they go? | | |
| 652 | | Hey, that's my trick. | | |
| 653 | | Lost 'em. So that's how it feels. | | |
| 654 | | You won't get far. | | |
| 655 | | We live to fight another day. And night. And day. Et cetera. | | |
| 656 | | Well, that got the blood pumping. | | |
| 657 | | We sure do a lot of that. Winning, that is. | | |
| 658 | | Let's see if they left anything useful for us. | | |
| 659 | | Traveling with you ain't dull, I'll say that. | | |
| 660 | | You know, you're really good at this. Too good. | | |
| 661 | | Back before I met you I'd go whole days without massacring a bunch of things. Honest. | | |
| 662 | | So, new business model. We team up with a mortuary. You see where I'm going with this, right? | | |
| 663 | | We made that look easy. | | |
| 664 | | We win. Again. | | |
| 665 | | Tell your friends, you dead bastard. We'll be here all week. | | |
| 666 | | Well, howdy there. | | |
| 667 | | You almost got away with that. | | |
| 668 | | The trick to being hidden is not letting this happen. | | |
| 669 | | Aww, too bad for you. | | |
| 670 | | We got a live one. | | |
| 671 | | They're probably long gone now. | | |
| 672 | | Yeah, keep running, pal. | | |
| 673 | | We were fighting just a moment ago, right? We should tell them that. | | |
| 674 | | You check your pockets? Enemies are always the last place you look. | | |
| 675 | | I got bored of fighting, anyway. | | |
| 676 | | Don't mean to make you nervous. But I don't think we're alone. | | |
| 677 | | Seems we have a tail. | | |
| 678 | | Don't look, but I think we're being watched. | | |
| 679 | | I heard something. | | |
| 680 | | We got fun time incoming. | | |
| 681 | | It's fighting time. | | |
| 682 | | Fighting again. Great. | | |
| 683 | | I should have a battle cry. | | |
| 684 | | Wrong move, pal. | | |
| 685 | | You know ammo isn't cheap. Can we just pay you to play dead? | | |
| 686 | | You're going down. Grrr. That's menacing, right? | | |
| 687 | | Insert something Shakespearian involving death and your inevitable doom here. | | |
| 688 | | I'm ready for 'em. | | |
| 689 | | You know I do like long, lazy, dull days, right? | | |
| 690 | | Time to earn our paychecks. I'm getting paid, right? | | |
| 691 | | Assaultron. Not good. | | |
| 692 | | God damned, robots. Tough sons-of-bitches. | | |
| 693 | | Do we waste bullets on these guys, or not? | | |
| 694 | | I don't like bugs. But these guys... Kinda cute, right? | | |
| 695 | | God damned blood bugs. Keep him off me. | | |
| 696 | | Yeah, because you won't haunt my nightmares, you giant mosquito asshole. | | |
| 697 | | Ahh. Deathclaw. | | |
| 698 | | Don't let it get close. Pop a Stealth Boy if you got one. | | |
| 699 | | We got ferals. | | |
| 700 | | Anyone got some holy water? I always wanted to try that on them. | | |
| 701 | | Time to terminate you. Jolly good and all that. | | |
| 702 | | The butler's going down. | | |
| 703 | | Time for crab cakes. | | |
| 704 | | Great. How many clips is it going to take to kill those things? | | |
| 705 | | Oh no, it's a big one. | | |
| 706 | | Just once I want radiation to turn something into a giant fluffy bunny instead of the Grand Poobah of all Mirelurks. Hail. | | |
| 707 | | Do we have to kill these guys? | | |
| 708 | | Burrow deep and run away, little buddies. | | |
| 709 | | A Protectron. They're not so bad. | | |
| 710 | | Time to slag another bot. | | |
| 711 | | This will be our finest hour. Tales shall be told of our fight versus the rad roaches. | | |
| 712 | | Rad Roaches. Oh, scary. | | |
| 713 | | These guys have a hell of a sting. | | |
| 714 | | Do not let the Radscorps close on you. | | |
| 715 | | Big game hunting Commonwealth-style. | | |
| 716 | | Don't underestimate these guys. These ain't your Old World bucks. | | |
| 717 | | Sentrybot. Be on your toes. | | |
| 718 | | EMP 'em if you got 'em. Sentrybots are dangerous. | | |
| 719 | | Flittery little bastards. | | |
| 720 | | You know this would go a hell of a lot better if you just stood still. | | |
| 721 | | Oh. Boy. | | |
| 722 | | Because Super Mutants needed a giant bigger brother. | | |
| 723 | | Time for a Super Mutant show down. | | |
| 724 | | Let's see how many head shots you take, mutie. | | |
| 725 | | Killing these old synths always... Well, if we gotta do it. | | |
| 726 | | Glory's going to lecture me when I get home. Sorry, pal. | | |
| 727 | | God damned, turrets. | | |
| 728 | | Hey you! How do you taunt a turret? Your mother was a pea shooter? See, I got nothing. | | |
| 729 | | Keep the dogs off me. | | |
| 730 | | Time to put the bitch down. Get it? Because, it's a dog. | | |
| 731 | | You're going down... Yow Gee? You Guys? Whatever you are, you're going down. | | |
| 732 | | These bastards are vicious. | | |
| 733 | | Now that's just annoying. | | |
| 734 | | Go ahead, run. I need a break, anyway. | | |
| 735 | | Aww, we were having such a good firefight. | | |
| 736 | | You won't stay hidden for long. | | |
| 737 | | That wasn't in the script. | | |
| 738 | | Then, lead on. | | |
| 739 | | Don't worry, I got your back. | | |
| 740 | | Just don't go wandering off any cliffs. | | |
| 741 | | Absolutely. And my eagerness is totally unrelated to wanting a smoke break. | | |
| 742 | | Come grab me when you need me. | | |
| 743 | | Sure, I'll hang out here. | | |
| 744 | | Can do. | | |
| 745 | | Sure thing. | | |
| 746 | | Your wish is my strong recommendation. | | |
| 747 | | On it. | | |
| 748 | | I'll get her done. | | |
| 749 | | Is that it? | | |
| 750 | | TTFN, then. | | |
| 751 | | Done already? | | |
| 752 | | Another time, then. | | |
| 753 | | Whatever you say. | | |
| 754 | | I thought about it, and no. | | |
| 755 | | There's things I'll do and things I won't. This is in the latter category. | | |
| 756 | | You really think I'm going to do that? | | |
| 757 | | Not happening, pal. | | |
| 758 | | That would be a negatory. That is a word, right? | | |
| 759 | | Would if I could. | | |
| 760 | | Naah. | | |
| 761 | | Not happening, sorry. | | |
| 762 | | No, sorry. | | |
| 763 | | No can do. | | |
| 764 | | Hmm? | | |
| 765 | | Whatcha need? | | |
| 766 | | Yeah? | | |
| 767 | | What is it? | | |
| 768 | | You called? | | |
| 769 | | What's the word? | | |
| 770 | | Sure, I can help you out. | | |
| 771 | | Tell me what you want. | | |
| 772 | | Now, insert slot A into tab B, right? | | |
| 773 | | I so prefer a gun. | | |
| 774 | | Directions: apply repetitively until dead. | | |
| 775 | | This is a little close for comfort. | | |
| 776 | | Company incoming. | | |
| 777 | | Look out. | | |
| 778 | | Incoming. | | |
| 779 | | I'm drifting... Feeling a little... Is that a white light? | | |
| 780 | | I, uh, need a little... yeah. | | |
| 781 | | Vision's going a little... Keep it together, Deacon. | | |
| 782 | | Bastard got my arm. | | |
| 783 | | I'm winged, dammit. | | |
| 784 | | Arm's out of commission, boss. | | |
| 785 | | Son of a bitch. Leg's hit. | | |
| 786 | | Goddamit. If we're running, you're doing it without me. | | |
| 787 | | My leg. Ow. | | |
| 788 | | Shit. Got blood in my eyes. | | |
| 789 | | *groan* Headshot. Receiving end. | | |
| 790 | | Oww. Hit my noggin', boss. | | |
| 791 | | Oof. Need... a minute... catch breath. | | |
| 792 | | Took one... to the chest. | | |
| 793 | | I... oof... Chest. | | |
| 794 | | Ahh... hell... | | |
| 795 | | Oww. | | |
| 796 | | Son of a bitch. | | |
| 797 | | Got me. | | |
| 798 | | Ahh. | | |
| 799 | | Oof. | | |
| 800 | | Mmph. | | |
| 801 | | Ouch. | | |
| 802 | | Umpfh. | | |
| 803 | | Ahhhhhh! | | |
| 804 | | Mmmmmmph. | | |
| 805 | | Yyyaaahh! | | |
| 806 | | The trick to this is don't die. | | |
| 807 | | I was hoping they'd be all dead by now. | | |
| 808 | | You know, running away is always an option. I won't shoot. Promise. | | |
| 809 | | This is the part where you're supposed to die. | | |
| 810 | | Fighting is so 2077. | | |
| 811 | | Now, this, this is a workout. | | |
| 812 | | And here I was wanting to spend the day reading Proust. And then you have to ruin it. | | |
| 813 | | Everyone stop. I got a splinter. | | |
| 814 | | This is only going to end one way. | | |
| 815 | | Yeah, so this is happening. | | |
| 816 | | Present for you. | | |
| 817 | | Care package for you. | | |
| 818 | | {Nervous - thinks this is crazy} This is going to be one hell of a ride. | | |
| 819 | | {Nervous - thinks this is crazy} Am I the only one that thinks this is all insane? | | |
| 820 | | Maybe we should just try asking the Brotherhood to leave. Nicely. | | |
| 821 | | {grim} Different players, but it's Switchboard all over again. | | |
| 822 | | {grim} Dammit, I told Dez too much traffic. | | |
| 823 | | {grim} Just need to make it out of here, Deacon. | | |
| 824 | | I'm so over traveling with you. | | |
| 825 | | You ever worry about karma? Well, you should. | | |
| 826 | | I'd rather be anywhere but here. With you. | | |
| 827 | | Let's get this over with. | | |
| 828 | | {Dripping sarcasm} You're a real class act, you know? | | |
| 829 | | Taking out the Institute, easy. Now for our encore. | | |
| 830 | | So what do you do when the bogeyman's dead? | | |
| 831 | | Don't know about you, but I'm ready for the next chapter. | | |
| 832 | | The only problem with being a secret organizations is no one knows where to send the dump trucks full of caps. | | |
| 833 | | We did right by Glory. | | |
| 834 | | Ah, my favorite meat shield. Heh. | | |
| 835 | | You in the spotlight, me in the shadows. Look out world. | | |
| 836 | | Do you ever just feel sorry for the poor bastards that fight us? They don't stand a chance. | | |
| 837 | | Since we had the Big Talk. Well, it's been easier looking in the mirror. | | |
| 838 | | What shennanigans are we up to today? | | |
| 839 | | I must say, this whole partner thing, maybe it wasn't overrated. | | |
| 840 | | Maybe I really am a synth. Maybe you are, too. How would anyone know? | | |
| 841 | | We do good work, you know? | | |
| 842 | | Glad you joined the Railroad. To think, Desdemona almost chased you away. Sheesh. | | |
| 843 | | It's nice to get out of the Church. You can really get stir crazy down there. | | |
| 844 | | If all our agents were like you, the Institute would be screwed. | | |
| 845 | | Up top you got to be careful. Never know when you're being watched. | | |
| 846 | | Some of the people you meet will be Institute replacements. Synth duplicates. So be careful what you say. | | |
| 847 | | You got what it takes to go far with us. I can tell. | | |
| 848 | | Sometimes the direct approach isn't the best to take. | | |
| 849 | | I'm feeling overdue for some reconstructive surgery. Maybe I'll go blonde next time. I could use some fun. | | |
| 850 | | Let's stick to the mission, all right. | | |
| 851 | | The world would be better if there were a lot fewer body bags. Just saying. | | |
| 852 | | If you got things under control, let me know. I got things I could do. | | |
| 853 | | You do know the enemy's the Institute, right? Not everyone else. | | |
| 854 | | I miss traveling alone. | | |
| 855 | | What is it? | | |
| 856 | | Need something? | | |
| 857 | | What's up? | | |
| 858 | | I'm getting tired of waiting. | | |
| 859 | | {Very serious} Whatever you do - do not help get Liberty Prime online. | | |
| 860 | | {Very serious warning} Desdemona - hell *I* - won't take kindly to giving those power armored bigots a super weapon. | | |
| 861 | | Ah, the Brotherhood. Elitism, Power Armor, xenophobia, and racial purging. What's not to like? | | |
| 862 | | Well, it looks like a lowly mortal took out one of the Brotherhood. I'm waiting for that bolt of lightning to hit us now. | | |
| 863 | | That bastard Maxson really screwed them up. The Brotherhood used to be the good guys. Well, goodish. | | |
| 864 | | Those Brotherhood assholes are tough. | | |
| 865 | | I wonder if the name "Brotherhood of Bigots" was already taken? | | |
| 866 | | What I'd give for an industrial sized tub of Bug Be Gone. | | |
| 867 | | Whatever egghead came up with giant bugs should've been nuked. | | |
| 868 | | You know if the little bug bastards just stood still, it wouldn't be that big a deal. | | |
| 869 | | Bugs, bugs, and more bugs. | | |
| 870 | | I hate those little blood suckers. | | |
| 871 | | All the comforts of a cult without leaving your irradiated crater. Join the Children of Atom. | | |
| 872 | | Why would anyone ever join the Children? That's what I want to know. | | |
| 873 | | Capital Wasteland. Exports: purified water, some decent tech, oh, and an insane suicidal cult that worships radiation. Thanks, guys. | | |
| 874 | | I always feel unclean killing those Atom guys. That's probably just the radiation poisoning talking, though. | | |
| 875 | | Great more Children of Atom. | | |
| 876 | | Brr... Deathclaws. | | |
| 877 | | I do not like 'Claws. Those fast, car flipping, ahh... They just get to me. | | |
| 878 | | If we're hunting Deathclaws, care to tag in Glory? Please? | | |
| 879 | | Another Deathclaw down, and another of my 9 lives burned. Yay. | | |
| 880 | | Deathclaws, love them or leave them, they'll still tear your face off. | | |
| 881 | | I avoid ferals if I can help it. | | |
| 882 | | Glory came up with the bright idea of putting ferals in the catacombs. Not a fan. | | |
| 883 | | More ferals. Great. | | |
| 884 | | Some jackasses call ferals "ghouls". Like ghouls don't have enough problems. | | |
| 885 | | Bet you crapped your pants the first time you saw a feral. I know I did. | | |
| 886 | | Gunners are one step above raiders in my book. | | |
| 887 | | Don't underestimate the Gunners. | | |
| 888 | | Who's pulling the Gunners' strings? No one knows. | | |
| 889 | | Gunners give mercs a bad name. And that's saying something. | | |
| 890 | | Gunner's have had bounties on me. Well, me under different names and faces. I want to see how many slots I can fill on their most wanted list. | | |
| 891 | | I would've paid 50 caps to be with you the first time you saw one of the crabs. Must've thought you'd walked into a B movie. | | |
| 892 | | I hate 'lurks. Piercing their shell is a bitch, let me tell you. | | |
| 893 | | Hit the 'lurks in their soft spot, if you can. Then grab butter. Yum. | | |
| 894 | | Can we just steer clear of the Mirelurks next time? They chew through my ammo. | | |
| 895 | | Because, you know, the world wasn't screwed enough. So sure, bring on the giant nearly indestructible crabs. That'll be good. | | |
| 896 | | You know, I've always wanted a pet mole rat. I'd call him, "Ziggy." | | |
| 897 | | I always feel a little bad shooting mole rats. Not bad enough not to eat them, though. | | |
| 898 | | Mole rat. The other white meat. | | |
| 899 | | One mole rat is kinda cute. A swarm of them, though, that's trouble. | | |
| 900 | | When I retire I want to be a mole rat farmer. That'd be the life. | | |
| 901 | | God damned raiders. | | |
| 902 | | If there's one thing the Minutemen did that I was OK with, it's curbing the damned raiders. | | |
| 903 | | The lowest level of Hell is reserved for Raiders. And liars. Uh oh. | | |
| 904 | | Any time you want to take on more Raiders, I'm in. | | |
| 905 | | Raiders, raiders, and yet more damned raiders. | | |
| 906 | | I know those raider can seem like idiots, but you should see their handiwork. We've done some good clearing them out. | | |
| 907 | | Thanks for all those wacky Old World robots, pal. Just, thanks. | | |
| 908 | | You can make some decent caps salvaging robots. | | |
| 909 | | It takes a lot of clips to waste tin cans. | | |
| 910 | | Boston had a thriving tech industry. Which means we get a double helping of robots. | | |
| 911 | | You should see what Tinker Tom can do with a robot. It's pretty amazing. | | |
| 912 | | I think of Super Mutants as toddlers on steroids. | | |
| 913 | | The FEV Virus. Helping demolish walls and kill civvies since 2077. | | |
| 914 | | Super Mutants hit like a mac truck. | | |
| 915 | | Sometimes it's best to just sidestep the 'Muties. They don't have the best eyesight. | | |
| 916 | | Head shots work best against Super Mutants. A lot a lot of head shots. | | |
| 917 | | I understand why Glory hates wasting Gen 1s and 2s. A very fuzzy line. | | |
| 918 | | I'm alright if we have to take out the Gen 1s and 2s. Barely, but alright. | | |
| 919 | | Tinker records every place we find the early gen synths. He says it'll reveal the Institute's "Master Plan". Yeah, right. | | |
| 920 | | More synths. Great. | | |
| 921 | | EMP works well against synths. Well, the early models. | | |
| 922 | | So let me get this straight. You used to propel big metal birds in the sky and fly in them for thousands of miles? You're braver than I thought. | | |
| 923 | | Why did they make these airports so big? You could have a whole city in one of them. | | |
| 924 | | Good salvage in airports. | | |
| 925 | | One day I'm going to find myself an unlooted brewery and go on one hell of a bender. | | |
| 926 | | If you find any bottles, let me know. It's party time. | | |
| 927 | | When you're covered in Super Mutant blood, coming off the Jet DTs, and you're one step ahead of the Institute - it's Beantown Brown time! | | |
| 928 | | If you got the Institute on your ass a nice cave can be your friend. | | |
| 929 | | Nice and dark in here. I like it. | | |
| 930 | | The one thing you can count on in a nice comfy cave is company. It's prime real estate. | | |
| 931 | | I prefer cave fighting to a shoot out up top. Fewer attack vectors. | | |
| 932 | | Practically every cave in the Commonwealth has been used by the Railroad at one point or another. | | |
| 933 | | A nice comfy campsite. You bring the marshmellows? | | |
| 934 | | How inviting. | | |
| 935 | | I don't usually make camp in the wild. Attracts all the wrong sort of attention. | | |
| 936 | | I wonder what they left us. | | |
| 937 | | Ahh, the smell of industry. | | |
| 938 | | I saw a vid once of a RobCo factory back in the day. And this is what's left of that world. Sad, really. | | |
| 939 | | Factories give me the creeps. Never know when some robot's going to say, "hello." | | |
| 940 | | Imagine what this place was like back then. | | |
| 941 | | Probably some good salvage in here. | | |
| 942 | | {Trying to crack wise, but he's seriously unsettled} Remind me why we're crawling around this god-forsaken place? | | |
| 943 | | {bantery but he's seriously unsettled} I can't believe I followed you here. | | |
| 944 | | {Trying to crack wise, but he's seriously unsettled} If I keep tromping around here, guess there won't be any little Deacons scurrying around in the future. | | |
| 945 | | Scalpel. T Clamp. Chainsaw. I totally should've been a surgeon. | | |
| 946 | | Paging Dr. Feelgood. Your car's parked under an A-Bomb. | | |
| 947 | | You can usually find a few stimpacks in a place like this. | | |
| 948 | | If you're not careful Carrington will send you to places like this. Looking for aceda-whozit-whatzit. | | |
| 949 | | Tinker Tom would have a field day here. | | |
| 950 | | Who knows what atrocities they dreamed up here. | | |
| 951 | | It's time for science. Yay. | | |
| 952 | | There's got to be some lab somewhere that was working to, you know, help people. I haven't found it yet. | | |
| 953 | | Train stations make good hidey holes. | | |
| 954 | | Back in the day, places like this would've been completely packed. Hard to imagine so many people. | | |
| 955 | | All aboard. Rad roach station. | | |
| 956 | | Trains. Everyone likes trains, right? | | |
| 957 | | Choo choo. That's what they sounded like, right? | | |
| 958 | | Military bases can be dangerous but well worth the risk. | | |
| 959 | | All the fighting, all the training, and did any of it matter? | | |
| 960 | | I was a soldier once. Way back west. I'll tell you about it some day. | | |
| 961 | | A whole country. Unified. Fighting together. Crazy stuff. | | |
| 962 | | Heads up. Military sites almost always got baddies. | | |
| 963 | | Can't you just feel the history? Feels sandy to me. | | |
| 964 | | Another monument. Neat. | | |
| 965 | | All these monuments around. Boston must've been real important. Or thought it was, at least. | | |
| 966 | | What did people do here? PAM once tried telling me and I still have no idea. | | |
| 967 | | What the hell's a TPS report anyway? | | |
| 968 | | Desperation, petty politics, and watercoolers. Joy. | | |
| 969 | | So people seriously spent 9-10 hours a day in places like this? | | |
| 970 | | Offices usually are kind of lacking on salvage. Every now and then you get lucky, though. | | |
| 971 | | Now we just need a picnic basket. | | |
| 972 | | Open space. Fun. | | |
| 973 | | Maybe we should get some mirelurk steaks, Nuka-Cola, Fancy Lads, and have a cookout. | | |
| 974 | | Must've been nice to hang out here without worrying about being sniped. | | |
| 975 | | Do we have to enter the big open spaces? Should I just wear my Bullseye jacket to make it easier for them? | | |
| 976 | | Look at all that rock. | | |
| 977 | | Is now a good time to mention I don't like heights. Getting near the edge around here. Ahh. | | |
| 978 | | Maybe we should stay away from the ledges here? That'd be good. | | |
| 979 | | This is my element. Civilization. | | |
| 980 | | If we find people just act like you belong. Works for me. | | |
| 981 | | So many little towns all over the place. There must've been thousands of people that lived in the Commonwealth back then. | | |
| 982 | | We come across anyone, remember, you do the talking. I can be your mute friend "Dingo." | | |
| 983 | | I was raised just over there. True story. Lots of fond memories over there by that... uh, thing. Yeah. | | |
| 984 | | This is more like it. Limited site lines, debris. Easy to lose yourself here. | | |
| 985 | | One day we'll take back this city. | | |
| 986 | | Maybe I should change my outfit. I want to be wearing my Sunday best if we meet people, after all. | | |
| 987 | | Plenty of good places to go around here. The city's full of people. | | |
| 988 | | You know, I happen to be in possession of the deed to a bridge around here. I'll make you a great deal for it. | | |
| 989 | | So much junk. So many possibilities. | | |
| 990 | | It's a scavvers paradise here. | | |
| 991 | | Remember, fill your pockets with all the goodies. Then we can slowly crawl out. Good times. | | |
| 992 | | So, what did we learn in school today, Timmy? "Nuclear war sucks." | | |
| 993 | | So teachers, all they did was teach, right? They didn't farm or run shops or run guns on the side? Wow. | | |
| 994 | | I've read a few textbooks. Did everyone seriously learn calculus back then? Were you guys planning for an invasion of math-letes? | | |
| 995 | | Ah, another kiddie prison. 13 year sentences for everyone. | | |
| 996 | | Yo ho, ho, right? | | |
| 997 | | Mirelurks and raiders favor hunks of junk like this. | | |
| 998 | | After we beat the Institute and free all the synths, we need to take to the seas in an epic adventure. You can have the cool hat. | | |
| 999 | | So people used to take tubs like this into the ocean? Crazy. | | |
| 1000 | | Oh, hello itty bitty world. I feel sick. | | |
| 1001 | | You know, the ground's a pretty sensible place to be. Right? | | |
| 1002 | | Why'd they make this place so tall? | | |
| 1003 | | And people lived up here? Were they nuts? | | |
| 1004 | | Let's see his selection. | | |
| 1005 | | I call dibs on any hats. I love a good hat. | | |
| 1006 | | We have a few "friends" that own shops. Good luck getting a discount, though. | | |
| 1007 | | Ooh, sale. | | |
| 1008 | | See anything cool? | | |
| 1009 | | Deep underground, far away from the Watcher's, uh, watching eyes. | | |
| 1010 | | Every base we've had has been deep underground. PAM says its safer that way. | | |
| 1011 | | Another fabulous warehouse. Exciting. | | |
| 1012 | | In a pinch, you can crash in a warehouse for a night. | | |
| 1013 | | Not a bad place for a rendezvous. | | |
| 1014 | | Boxes, boxes, everywhere. | | |
| 1015 | | So much junk. | | |
| 1016 | | This is nice. True, the water's irradiated and there's probably 'lurks everywhere. But still nice. | | |
| 1017 | | You got a surf board? | | |
| 1018 | | At one time, Tinker hatched a plan to ship synths overseas. For some reason, we went with plan B. | | |
| 1019 | | This must've been a hell of a place to vacation back in the day. | | |
| 1020 | | Watch out for Mirelurks in the water. They can sneak up on you. | | |
| 1021 | | You came from one of these, right? | | |
| 1022 | | I grew up in a Vault. I was a morale officer. How am I doing, boss? | | |
| 1023 | | Rumor is Vault-Tec was running experiments on their residents. That'll get you some customer satisfaction. | | |
| 1024 | | Alright, Vault's are now my new favorite place. | | |
| 1025 | | It's hard not to feel safe here. Thick door, buried forever. The Institute, who? | | |
| 1026 | | You ever wonder if, right now, we're living in our glory days. | | |
| 1027 | | What do friends do together these days, anyway? Poker? Camp fires? Mani petis? | | |
| 1028 | | A stealth boy, my best pal, and a world full of danger... This is the good life. | | |
| 1029 | | Can you ever truly escape your past? God, I hope so. | | |
| 1030 | | I'm new to this "friends" thing. There's perks right? Like, can I take out a loan? Say, 100,000 caps. I'll get it back to you. Promise. | | |
| 1031 | | Shaun is out there. And together we'll find him. That's a promise. | | |
| 1032 | | Did I have you going about being a synth? You'd be amazed at how many people fall for that. | | |
| 1033 | | Since we're a team, you think we could use a code name? Red Orchard? Or... Code Violet? Or... the Death Bunnies. That'll confuse them. | | |
| 1034 | | Hey, I could be a synth. I could be the best damn synth that ever synthed. | | |
| 1035 | | The open road isn't as bad with a buddy. | | |
| 1036 | | You should've seen the Railroad before the Switchboard. We had triple the agents we have now. We'll get there again. | | |
| 1037 | | So, obviously I'm not going to risk my life for a... radio. But a Gen 1? Or Gen 2? Where to draw the line, huh? | | |
| 1038 | | I'm used to running my ops solo. But this isn't too bad. | | |
| 1039 | | I like the way you look out for your fellow man. A lot of people would take the easy way out. | | |
| 1040 | | Don't ever let your guard down. When you do, inevitably that's when everything goes to hell. | | |
| 1041 | | Instinct is a powerful tool in our business. Rely on it, train it up. It'll save your life. Promise. | | |
| 1042 | | I've had this mug for too long. Might be time for a new face. | | |
| 1043 | | Please, you do the talking. If I pick anything up, I'll let you know afterwards. | | |
| 1044 | | The Commonwealth can be the enemy just as much as the Institute. We've lost plenty of synths to hate mongers. | | |
| 1045 | | I never really much cared for the Minutemen. The idea sounds great. But you give small men big power and sometimes you'll pay for it. | | |
| 1046 | | Keep your eye out for Rail Signs. Besides the goodie bags tourists and agents have left valuable intel. | | |
| 1047 | | A lot of our people help us once, maybe twice a month. If that. You've jumped right into the deep end. | | |
| 1048 | | This partnering up. It's weird. Sometimes I just want to pop a Stealth Boy and bug out. Not really an option now. | | |
| 1049 | | I wish Dez would green light the occasional mission to help out humans. Sometimes just a little bit of help goes a long way. | | |
| 1050 | | You know, sometimes you really get on my nerves. | | |
| 1051 | | Maybe you should take someone else out next time. I think Glory would like traveling with you. | | |
| 1052 | | Some of these missions would be a lot easier by myself. | | |
| 1053 | | Every time an innocent gets caught in a crossfire, the Railroad's job gets that much tougher. | | |
| 1054 | | You know, if you helped people more you'd be a potent force for good out there. | | |
| 1055 | | You Pre-War types really did a number on the place. Hats off. | | |
| 1056 | | Ever wish you just hit the snooze button instead of thawing out to this? | | |
| 1057 | | There's too few good men left. The Commonwealth just chews them up and spits them out. | | |
| 1058 | | {Mumbling to himself} Sometimes the cure is worse than the disease. | | |
| 1059 | | {Controlling anger} My initial estimation of you was off. Way off. | | |
| 1060 | | The Railroad accepts all types. Even people like you. | | |
| 1061 | | The company I keep sometimes. | | |
| 1062 | | You don't really need me, right? I'd love to go solo. | | |
| 1063 | | I didn't think anyone would get on my nerves more than Glory. | | |
| 1064 | | You're just feeding our enemies ammunition in their PR campaign against us. | | |
| 1065 | | You ever hear of the Golden Rule? Didn't think so. | | |
| 1066 | | So many mistakes... | | |
| 1067 | | C'mon, sun. You can't stay up forever. | | |
| 1068 | | Ah, the cover of night. My dear friend. | | |
| 1069 | | Night time is the only time I feel I can breathe easy. | | |
| 1070 | | Keep an eye to the sky. Never know when the Watchers are around. | | |
| 1071 | | All this sunlight. I just feel exposed. | | |
| 1072 | | The sun's coming. Keep an eye out for the Watchers. Party time's over. | | |
| 1073 | | You know what, rain gets a bad rap. It's not so bad. Now, mud on the otherhand... | | |
| 1074 | | Did I ever tell you about the time I was in Capital Wasteland? Now there's a tale. | | |
| 1075 | | I'm thinking next time I go to town I'll dress up as a Mr. Handy. If I pull that off I'll be a legend. | | |
| 1076 | | If we take out the Institute someday, I wonder what we'd do. Hell, synths got it bad enough even without them. It'd keep us busy. | | |
| 1077 | | I'm in the mood for... some Blamco Mac n' Cheese. Or maybe mirelurk steaks with salsa. Mmmm. | | |
| 1078 | | The Brotherhood. In Capital Wasteland, they really weren't bad. But now. | | |
| 1079 | | I really want to know how the Big One started. What idiot fired first? Why? What the hell did they think they'd gain? | | |
| 1080 | | The big three for predicting people: caps, beliefs, and ego. Get a handle on what's driving someone and you know where you stand. | | |
| 1081 | | I'm convincing the next raw recruit I'm actually President Eden. Think I can pull it off? | | |
| 1082 | | You really like to wander, don't you? I've seen more of the 'Wealth with you than I have in the rest of my years combined. | | |
| 1083 | | The way you just walk right out in the open. It's a wonder you're head hasn't been blown off by a sniper. Just saying. | | |
| 1084 | | You getting the hang of the Railroad yet? We're one big dysfunctional family. With guns. | | |
| 1085 | | Sometimes it's hard to take Dez seriously. I remember her when she was a green recruit. | | |
| 1086 | | I'm a sucker for those Old World books. It must've been something living back then. | | |
| 1087 | | One time, I got a face change and was a girl for a few months. You should've seen the looks back at HQ. | | |
| 1088 | | One day the Railroad's number will be up. I thought that day had come at the Switchboard. I can't shake the feeling we're living on borrowed time. | | |
| 1089 | | With you overloaded and all, let me take this chance to read my unabridged copy of "War and Peace" at you. | | |
| 1090 | | How can you even walk like that? | | |
| 1091 | | I could, I guess, carry some of that for you. | | |
| 1092 | | Are you trying to impress someone? C'mon, drop some of that. | | |
| 1093 | | I'm surprised you can even walk with all that. | | |
| 1094 | | You might want to cover up. Or not. | | |
| 1095 | | Your fashion choice there, that takes some chutzpah. | | |
| 1096 | | Seriously, you're not cold? | | |
| 1097 | | What we building today? | | |
| 1098 | | Can you build me a mansion? Casa del Deacon. | | |
| 1099 | | You've got a real knack for construction. | | |
| 1100 | | That right there is what we in the business call a land mine. Ouch. | | |
| 1101 | | It generally works better if you avoid those. | | |
| 1102 | | Who doesn't like mines, right? | | |
| 1103 | | C'mon in, the water's glowing. | | |
| 1104 | | Yay. Slime. | | |
| 1105 | | Let's get the dog paddling over with. | | |
| 1106 | | Nice moves there. | | |
| 1107 | | Find anything interesting? | | |
| 1108 | | As long as you don't get caught, game on, my friend. | | |
| 1109 | | I've been known to peek in a few pockets. From time to time. | | |
| 1110 | | Whatcha find? | | |
| 1111 | | Don't get too greedy or you'll get caught. | | |
| 1112 | | Hey, take what the market'll bear, right? | | |
| 1113 | | You think they'd pay more? | | |
| 1114 | | I'd call it there. I'm not sure if we're going to get more. | | |
| 1115 | | Take them for all they're worth. | | |
| 1116 | | Ask for a pony, too. That would be cool. | | |
| 1117 | | So the next beer's on you, right? | | |
| 1118 | | Keep racking up your bank account and I might need to teach you a little game I call "poker." | | |
| 1119 | | Not a bad payout. | | |
| 1120 | | It's refreshing getting paid. The stoic attaboys from Dez, really not as much fun. | | |
| 1121 | | Cha-Ching. | | |
| 1122 | | You ever want to fill a bathtub with caps? | | |
| 1123 | | I'm a fan of Grognak myself. What will that wacky barbarian do next? | | |
| 1124 | | Any good? | | |
| 1125 | | That issue's one of my favorites. | | |
| 1126 | | It's Rad Away time. | | |
| 1127 | | Check in with Carrington. The bastard will charge you for it, but he can decontaminate you. | | |
| 1128 | | Rad sickness. That's a good look. | | |
| 1129 | | You know that staticky sound. It means we should get the hell out of here. | | |
| 1130 | | Ahh, radiation, you unbelievable bastard. | | |
| 1131 | | That's not a good sound. Let's move it. | | |
| 1132 | | We're sucking up rads here. | | |
| 1133 | | Unless you want me to stick you on top of the Railroad's christmas tree, let's go. | | |
| 1134 | | Great. I didn't need to have more children. | | |
| 1135 | | Oh. Can you move? | | |
| 1136 | | Oh, that doesn't look good. | | |
| 1137 | | Did it hit an artery? | | |
| 1138 | | Shit. You OK in there? | | |
| 1139 | | Woah. I thought I lost you there. | | |
| 1140 | | Goddamned headshots. | | |
| 1141 | | Oh, that's got to hurt. | | |
| 1142 | | Your arm OK? | | |
| 1143 | | Eww... That's got to sting. | | |
| 1144 | | Now things are getting interesting. | | |
| 1145 | | You're pretty handy with that bobby pin. | | |
| 1146 | | With skills like that, remind me to show you a couple places. | | |
| 1147 | | That is some precision picking there. | | |
| 1148 | | Take that, lock. | | |
| 1149 | | Now I'm feeling all sorts of uncomfortable about my locker back at HQ. | | |
| 1150 | | No lock will stand before us. | | |
| 1151 | | You didn't just do that? Are you insane? | | |
| 1152 | | Is there something wrong with you? | | |
| 1153 | | Those people weren't hurting anyone. | | |
| 1154 | | You can do that? You got to tinker with my guns next. | | |
| 1155 | | That was some fine work there. It even looks deadlier. | | |
| 1156 | | I could spend hours fiddling with my gun like that. It could save your life. | | |
| 1157 | | That'll add some extra oomph to your armor. | | |
| 1158 | | Hey, the more firepower you can absorb the better. | | |
| 1159 | | Fixing up your armor's always a wise investment. | | |
| 1160 | | I love Old World widgets. Worth a fair amount, too. | | |
| 1161 | | I don't know if even a scavver would take that. | | |
| 1162 | | You might want to focus on the valuable salvage. You'll break your back carrying worthless scrap. | | |
| 1163 | | That's not even worth picking up, boss. | | |
| 1164 | | Whew. Now that's impressive. | | |
| 1165 | | Ahh, the time honored tradition of looting. | | |
| 1166 | | You might want to wipe off the blood on anything you find there. | | |
| 1167 | | We could always use some more ammo. | | |
| 1168 | | You're really thorough, you know that? | | |
| 1169 | | Anything interesting on 'em? | | |
| 1170 | | Whenever you're done corpse squatting, I'm good to go. | | |
| 1171 | | I can't believe you survived that jump. You got thrill issues. | | |
| 1172 | | Aww, who's a good doggy? | | |
| 1173 | | Glad you're taking care of the mutt. | | |
| 1174 | | Nothing sadder than a hurt dog. Thanks, pal. | | |
| 1175 | | That... feels... better. Thanks, pal. | | |
| 1176 | | That'll fix me right up. | | |
| 1177 | | Better living through chemistry. | | |
| 1178 | | That looks technical. | | |
| 1179 | | I never had the patience to much around with terminals. | | |
| 1180 | | You done with that yet? | | |
| 1181 | | Try "1234." That's hacking gold, there. | | |
| 1182 | | You and Tinker Tom should compare notes. | | |
| 1183 | | Ahh, terminals. It's like the Old World flipping us off all over again. | | |
| 1184 | | Yeah. Heights. This'll be "fun." | | |
| 1185 | | You know, there's a lot to be said about good old terra firma, right? Right? | | |
| 1186 | | This thing is safe, right? | | |
| 1187 | | Now there's a fashion statement. | | |
| 1188 | | I guess subtlety just went out the window. | | |
| 1189 | | My, how armored you look. | | |
| 1190 | | Hey, boss, you mean to drop that? | | |
| 1191 | | Pass it my way, I happen to like caps. | | |
| 1192 | | You know that's worth something, right? | | |
| 1193 | | Everything looks better at the bottom of a glass, right? | | |
| 1194 | | I've been known to partake of that, myself. | | |
| 1195 | | That'll take the edge off. | | |
| 1196 | | You know you can write that off as a tax deduction? | | |
| 1197 | | Nice thought. Hope we don't wind up needing it, though. | | |
| 1198 | | Ahem. If you're giving stuff away, you know, there's a few things I'd like. A jumbo jet, a solid gold machinegun, my own talk radio station. | | |
| 1199 | | Hey, puppy's not looking good. | | |
| 1200 | | Help the mutt. | | |
| 1201 | | Hang in there, Dogmeat. | | |
| 1202 | | Easy, tiger. Not everything needs to be shot up. | | |
| 1203 | | How Wild West of you. | | |
| 1204 | | And we're shooting at what exactly? | | |
| 1205 | | You may want to go easy on that. | | |
| 1206 | | Didn't they have those PSAs back in the day? About drugs and the wacky awesome lifestyle they promote? | | |
| 1207 | | Now, isn't that just fun to watch. Feeling peppy now? | | |
| 1208 | | Been partying a little hard, have we? Might want to lay off. | | |
| 1209 | | There was a time I was on a first name basis with chems. It's better to kiss them goodbye, trust me. | | |
| 1210 | | I hope your little habit doesn't interfere with things. Right? | | |
| 1211 | | Shocker. Another fight. Didn't see that coming. | | |
| 1212 | | Hello, hammer, you know there's another solution to those pesky nails, right? | | |
| 1213 | | And time for people to bleed. Great. | | |
| 1214 | | Door A: certain bloody death. Door B: everyone still breathes. You'd think door B would win every now and then. | | |
| 1215 | | Well, you tried. Can't blame you for that. | | |
| 1216 | | And here I thought I was getting out of one more bloodbath. Surprise. | | |
| 1217 | | Well, I'll be. We're not going to leave a trail of corpses. Great. | | |
| 1218 | | And here I was wearing my ass-kicking boots. Oh well. | | |
| 1219 | | Situation resolved and no one's lying in a pool of blood. Don't tell Glory. | | |
| 1220 | | Now doesn't that just give me the warm fuzzies. | | |
| 1221 | | Going for the whole "hearts and minds" bit? | | |
| 1222 | | That's so sweet it hurts. | | |
| 1223 | | People got a long memory for being wronged. Just saying. | | |
| 1224 | | So, it's big stick time? | | |
| 1225 | | Might makes right, you think? | | |
| 1226 | | Let's see what I got in my pockets. | | |
| 1227 | | Loading up or loading off? | | |
| 1228 | | What's mine is yours, pal. | | |
| 1229 | | So here we are. Just soaking in the moment. Nice. | | |
| 1230 | | Awkward silence or quality time? You be the judge. | | |
| 1231 | | Formulate that response. Lives are depending on it. Well, not really. | | |
| 1232 | | So... you watch the game last night? | | |
| 1233 | | I know I'm not that boring. Right? Don't leave me hanging. | | |
| 1234 | | Now let's practice our 1000 yard stares. | | |
| 1235 | | I like to fill long silences like this with my poetic musings. | | |
| 1236 | | Maybe being on ice that long knocked a few of your marbles around? No offense. | | |
| 1237 | | This meditation break brought to you by Hubris Comics. | | |