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While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.— In-game description

Commando is a perk in Fallout 3.

Effects[]

The perk requires the Lone Wanderer to be at least level eight. It increases the accuracy of two-handed rifle-type weapons by 25 percent when using V.A.T.S. Note that this bonus is multiplicative, not additive.

Weapons affected by this perk:
Base weapon Variant(s)
Alien disintegrator Mothership Zeta (add-on) -
Assault rifle Infiltrator The Pitt (add-on)
Perforator The Pitt (add-on)
BB gun -
Chinese assault rifle Xuanlong assault rifle
Combat shotgun The Terrible Shotgun
Double-barrel shotgun Point Lookout (add-on) -
Gauss rifle Operation: Anchorage (add-on) -
Hunting rifle Ol' Painless
Laser rifle Metal Blaster The Pitt (add-on)
Tri-beam laser rifle Broken Steel
Wazer Wifle
Lever-action rifle Point Lookout (add-on) Backwater rifle Point Lookout (add-on)
Lincoln's repeater
Plasma rifle A3-21's plasma rifle
Railway rifle -
Sniper rifle Reservist's rifle
Victory rifle

Notes[]

  • This perk affects all two-handed Small Guns and Energy Weapons. It does not affect any other types of weapons, including all Big Guns.
  • The perk applies if a weapon's animation type is either "Rifle - Automatic (2 Hand)", "Rifle - Ballistic (2 Hand)", or "Rifle - Energy (2 Hand)".
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