“While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.”— In-game description
Commando is a Fallout 3 and Fallout: New Vegas perk that increases your chance to hit in V.A.T.S. by 25%. This bonus is multiplicative, not additive.
Affected weapons in Fallout 3
- R91 assault rifle
- Red Ryder BB gun
- Chinese assault rifle
- Combat shotgun
- Hunting rifle
- AER9 laser rifle
- Lincoln's repeater
- Plasma rifle
- Railway rifle
- Sniper rifle
- Scoped Gauss rifle
- Infiltrator
- Tri-beam laser rifle
- Tesla cannon
- Lever-action rifle
- Double-barrel shotgun
- Alien disintegrator
Affected weapons in Fallout: New Vegas
- Anti-materiel rifle
- 12.7mm submachine gun
- Assault carbine
- Marksman carbine
- All-American
- Cowboy repeater
- La Longue Carabine
- Hunting rifle
- This Machine
- Laser RCW
- Laser rifle
- Tri-beam laser rifle
- AER14 prototype
- Plasma rifle
- Multiplas rifle
- Q-35 matter modulator
- Gauss rifle
- YCS/186
- Recharger rifle
- Caravan shotgun
- Hunting shotgun
- Dinner Bell
- Single shotgun
- Riot shotgun
- Sniper rifle
- Gobi Campaign scout rifle
- Light machine gun
- Service rifle
- Survivalist's rifle
- Grenade rifle[verification needed]
- .45 Auto submachine gun
- Holorifle
Notes
- This perk affects all two-handed Small Guns and Energy Weapons. It does not affect any other types of weapons, including all Big Guns.
- This perk is useful for people using the Fast Shot trait.
- The above lists are not comprehensive. The perk does not use a list of weapons to apply the bonus. It simply looks to see if the animation type used in VATS is either that of a 2 handed rifle or 2 handed automatic weapon. If it is, it gets the perk bonus.
See also
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