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{{Infobox perk |
{{Infobox perk |
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− | |image = |
+ | |image =Fo76 Commando.png |
− | |image desc =''Fallout |
+ | |image desc =''Fallout 76'' perk image |
|games1 =FO3, FNV |
|games1 =FO3, FNV |
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|requires1 =[[Level]] 8 |
|requires1 =[[Level]] 8 |
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|effects3 =Basic combat training means automatic rifles do increasing damage. |
|effects3 =Basic combat training means automatic rifles do increasing damage. |
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|baseid3 =[[#Fallout 76|see table]] |
|baseid3 =[[#Fallout 76|see table]] |
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− | |footer =[[File:Commando.png]]<br />''Fallout 3'' and ''Fallout: New Vegas'' perk image |
+ | |footer =[[File:Commando.png]]<br />''Fallout 3'' and ''Fallout: New Vegas'' perk image<hr />[[File:Fo4 Commando.png|240px]]<br />''Fallout 4'' perk image |
− | }}{{Games|FO3|FNV|FO4}} |
+ | }}{{Games|FO3|FNV|FO4|FO76}} |
{{Quotation|While using a rifle (or similar two-handed weapon), your accuracy in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] is significantly increased.|In-game description|''Fallout 3'' and ''Fallout: New Vegas''}} |
{{Quotation|While using a rifle (or similar two-handed weapon), your accuracy in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] is significantly increased.|In-game description|''Fallout 3'' and ''Fallout: New Vegas''}} |
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{{Quotation|Rigorous combat training means automatic weapons do 20% more damage.|In-game description|''Fallout 4''}} |
{{Quotation|Rigorous combat training means automatic weapons do 20% more damage.|In-game description|''Fallout 4''}} |
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− | '''Commando''' is a ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' |
+ | '''Commando''' is a perk in ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'', ''[[Fallout 4]]'' and ''[[Fallout 76]]''. |
==''Fallout 3'' and ''Fallout: New Vegas''== |
==''Fallout 3'' and ''Fallout: New Vegas''== |
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* [[Assault rifle (Fallout 3)|Assault rifle]] |
* [[Assault rifle (Fallout 3)|Assault rifle]] |
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* [[BB gun (Fallout 3)|BB gun]] |
* [[BB gun (Fallout 3)|BB gun]] |
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− | * [[Chinese assault rifle]] |
+ | * [[Chinese assault rifle (Fallout 3)|Chinese assault rifle]] |
* [[Combat shotgun (Fallout 3)|Combat shotgun]] |
* [[Combat shotgun (Fallout 3)|Combat shotgun]] |
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* [[Hunting rifle (Fallout 3)|Hunting rifle]] |
* [[Hunting rifle (Fallout 3)|Hunting rifle]] |
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* [[Railway rifle (Fallout 3)|Railway rifle]] |
* [[Railway rifle (Fallout 3)|Railway rifle]] |
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* [[Sniper rifle (Fallout 3)|Sniper rifle]] |
* [[Sniper rifle (Fallout 3)|Sniper rifle]] |
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− | * [[Gauss rifle ( |
+ | * [[Gauss rifle (Operation: Anchorage)|Gauss rifle]] |
− | * [[Infiltrator ( |
+ | * {{icon|FO3TP}} [[Infiltrator (The Pitt)|Infiltrator]] |
⚫ | |||
− | * [[Tri-beam laser rifle (Fallout 3)|Tri-beam laser rifle]] |
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+ | * {{icon|FO3PL}} [[Lever-action rifle (Point Lookout)|Lever-action rifle]] |
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⚫ | |||
− | * [[ |
+ | * {{icon|FO3BS}} [[Tri-beam laser rifle (Broken Steel)|Tri-beam laser rifle]] |
⚫ | |||
⚫ | |||
− | * [[Alien disintegrator]] |
+ | * {{icon|FO3MZ}} [[Alien disintegrator (Mothership Zeta)|Alien disintegrator]] |
}} |
}} |
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* [[.45 Auto submachine gun]] |
* [[.45 Auto submachine gun]] |
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* [[Holorifle]] |
* [[Holorifle]] |
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− | * [[Trail carbine]] |
+ | * [[Trail carbine]] |
+ | * [[Varmint rifle]] |
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}} |
}} |
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|} |
|} |
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− | Ranks 2 and 3 each add 10% hip-fire accuracy, for +20% total. Rank 4 gives a 4% chance to stagger a target. Rank 5 increases this to a 6% chance. In addition, if ''[[Nuka-World (add-on)|Nuka-World]]'' is installed, Commando now becomes a crafting perk, mainly for the automatic variant of the [[Handmade rifle ( |
+ | Ranks 2 and 3 each add 10% hip-fire accuracy, for +20% total. Rank 4 gives a 4% chance to stagger a target. Rank 5 increases this to a 6% chance. In addition, if ''[[Nuka-World (add-on)|Nuka-World]]'' is installed, Commando now becomes a crafting perk, mainly for the automatic variant of the [[Handmade rifle (Nuka-World)|handmade rifle]]. |
===Affected weapons in ''Fallout 4''=== |
===Affected weapons in ''Fallout 4''=== |
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* [[Pipe gun (Fallout 4)|Automatic pipe gun]] |
* [[Pipe gun (Fallout 4)|Automatic pipe gun]] |
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* [[Submachine gun (Fallout 4)|Submachine gun]] |
* [[Submachine gun (Fallout 4)|Submachine gun]] |
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− | * [[Assault rifle (Fallout 4) |
+ | * [[Assault rifle (Fallout 4)|Automatic assault rifle]] |
− | * [[Combat rifle (Fallout 4) |
+ | * [[Combat rifle (Fallout 4)|Automatic combat rifle]] |
* [[Combat shotgun (Fallout 4)|Automatic combat shotgun]] |
* [[Combat shotgun (Fallout 4)|Automatic combat shotgun]] |
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* [[Railway rifle (Fallout 4)|Automatic railway rifle]] |
* [[Railway rifle (Fallout 4)|Automatic railway rifle]] |
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* [[Laser gun (Fallout 4)|Automatic laser gun]] |
* [[Laser gun (Fallout 4)|Automatic laser gun]] |
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− | * [[Plasma gun (Fallout 4) |
+ | * [[Plasma gun (Fallout 4)|Automatic plasma gun]] |
* [[Institute laser|Automatic Institute laser]] |
* [[Institute laser|Automatic Institute laser]] |
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* [[Gamma gun (Fallout 4)|Automatic Gamma gun]] |
* [[Gamma gun (Fallout 4)|Automatic Gamma gun]] |
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− | * [[Tesla rifle|Automatic Tesla rifle]] {{Icon|FO4AUT|link=Automatron_(add-on)}} |
+ | * [[Tesla rifle (Automatron)|Automatic Tesla rifle]] {{Icon|FO4AUT|link=Automatron_(add-on)}} |
− | * [[Radium rifle ( |
+ | * [[Radium rifle (Far Harbor)|Automatic Radium rifle]] {{Icon|FO4FH|link=Far Harbor (add-on)}} |
− | * [[Handmade rifle ( |
+ | * [[Handmade rifle (Nuka-World)|Automatic handmade rifle]] {{Icon|FO4NW|link=Nuka-World (add-on)}} |
In general, Commando affects any automatic pistol or automatic rifle, but, despite its wording, does not affect automatic heavy weapons. There are also exceptions: for example, a pistol-gripped plasma thrower is automatic, but is affected by [[Gunslinger]], not Commando. |
In general, Commando affects any automatic pistol or automatic rifle, but, despite its wording, does not affect automatic heavy weapons. There are also exceptions: for example, a pistol-gripped plasma thrower is automatic, but is affected by [[Gunslinger]], not Commando. |
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==''Fallout 76''== |
==''Fallout 76''== |
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− | ==Effects== |
+ | ===Effects=== |
{| class="va-table va-table-shaded sortable" |
{| class="va-table va-table-shaded sortable" |
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! Rank |
! Rank |
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| 1 |
| 1 |
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| Basic combat training means automatic rifles do +10% damage. |
| Basic combat training means automatic rifles do +10% damage. |
||
− | | {{ID|}} |
+ | | {{ID|0031AEEF}} |
|- |
|- |
||
| 2 |
| 2 |
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| Basic combat training means automatic rifles do +15% damage. |
| Basic combat training means automatic rifles do +15% damage. |
||
− | | {{ID|}} |
+ | | {{ID|0031AEF0}} |
|- |
|- |
||
| 3 |
| 3 |
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| Basic combat training means automatic rifles do +20% damage. |
| Basic combat training means automatic rifles do +20% damage. |
||
− | | {{ID|}} |
+ | | {{ID|0031AEF1}} |
|} |
|} |
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+ | |||
+ | ===See also=== |
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+ | * [[Expert Commando]] |
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+ | * [[Master Commando]] |
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==Notes== |
==Notes== |
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* The above lists are not comprehensive. In ''Fallout 3'' and ''Fallout: New Vegas'', the perk does not use a list of weapons to apply the bonus, it simply looks to see if the animation type used in V.A.T.S. is either that of a 2 handed rifle or 2 handed automatic weapon. If it is, it gets the perk bonus. |
* The above lists are not comprehensive. In ''Fallout 3'' and ''Fallout: New Vegas'', the perk does not use a list of weapons to apply the bonus, it simply looks to see if the animation type used in V.A.T.S. is either that of a 2 handed rifle or 2 handed automatic weapon. If it is, it gets the perk bonus. |
||
* In ''Fallout 4'', it seems any weapon with an automatic receiver receives benefits from the perk, so if you turn a pistol into an automatic pistol, it will get the benefits of the perk and lose the benefits from the Gunslinger perk. |
* In ''Fallout 4'', it seems any weapon with an automatic receiver receives benefits from the perk, so if you turn a pistol into an automatic pistol, it will get the benefits of the perk and lose the benefits from the Gunslinger perk. |
||
− | * The rifle in the ''Fallout 4'' perk |
+ | * The rifle in the ''Fallout 4'' and ''Fallout: New Vegas'' perk images appears to be an [[Assault rifle (Fallout 3)|R91 assault rifle]] from ''Fallout 3'', which does not appear in those games. |
==See also== |
==See also== |
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{{Navbox perks FNV}} |
{{Navbox perks FNV}} |
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{{Navbox perks FO4}} |
{{Navbox perks FO4}} |
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+ | {{Navbox perks FO76}} |
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[[Category:Fallout 3 perks]] |
[[Category:Fallout 3 perks]] |
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[[Category:Fallout: New Vegas perks]] |
[[Category:Fallout: New Vegas perks]] |
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[[Category:Fallout 4 perks]] |
[[Category:Fallout 4 perks]] |
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+ | [[Category:Fallout 76 perks]] |
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[[de:Kommando]] |
[[de:Kommando]] |
Revision as of 03:13, 13 July 2020
Commando is a perk in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
Fallout 3 and Fallout: New Vegas
Effects
In Fallout 3 and Fallout: New Vegas, the perk increases your chance to hit in V.A.T.S. by 25%. This bonus is multiplicative, not additive.
Affected weapons in Fallout 3
Affected weapons in Fallout: New Vegas
- Anti-materiel rifle
- 12.7mm submachine gun
- Assault carbine
- Marksman carbine
- All-American
- Cowboy repeater
- La Longue Carabine
- Hunting rifle
- This Machine
- Laser RCW
- Laser rifle
- Tri-beam laser rifle
- AER14 prototype
- Plasma rifle
- Multiplas rifle
- Q-35 matter modulator
- Gauss rifle
- YCS/186
- Recharger rifle
- Caravan shotgun
- Hunting shotgun
- Dinner Bell
- Single shotgun
- Riot shotgun
- Sniper rifle
- Gobi Campaign scout rifle
- Light machine gun
- Service rifle
- Survivalist's rifle
- Grenade rifle
- .45 Auto submachine gun
- Holorifle
- Trail carbine
- Varmint rifle
Fallout 4
Effects
Rank | Requirements | Description | Base ID |
---|---|---|---|
1 | AGI 2 | Rigorous combat training means automatic weapons do 20% more damage. | 0004A0C5 |
2 | AGI 2, LVL 11 | Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. | 0004A0C6 |
3 | AGI 2, LVL 21 | Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. | 0004A0C7 |
4 | AGI 2, LVL 35 | Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. | 0006FA24 |
5 | AGI 2, LVL 49 | Your automatic weapons now do double damage and have a greater chance to stagger opponents. | 00065E0D |
Ranks 2 and 3 each add 10% hip-fire accuracy, for +20% total. Rank 4 gives a 4% chance to stagger a target. Rank 5 increases this to a 6% chance. In addition, if Nuka-World is installed, Commando now becomes a crafting perk, mainly for the automatic variant of the handmade rifle.
Affected weapons in Fallout 4
- 10mm auto pistol
- Automatic pipe gun
- Submachine gun
- Automatic assault rifle
- Automatic combat rifle
- Automatic combat shotgun
- Automatic railway rifle
- Automatic laser gun
- Automatic plasma gun
- Automatic Institute laser
- Automatic Gamma gun
- Automatic Tesla rifle
- Automatic Radium rifle
- Automatic handmade rifle
In general, Commando affects any automatic pistol or automatic rifle, but, despite its wording, does not affect automatic heavy weapons. There are also exceptions: for example, a pistol-gripped plasma thrower is automatic, but is affected by Gunslinger, not Commando.
Fallout 76
Effects
Rank | Description | Base ID |
---|---|---|
1 | Basic combat training means automatic rifles do +10% damage. | 0031AEEF |
2 | Basic combat training means automatic rifles do +15% damage. | 0031AEF0 |
3 | Basic combat training means automatic rifles do +20% damage. | 0031AEF1 |
See also
Notes
- In Fallout 3, this perk affects all two-handed Small Guns and Energy Weapons. It does not affect any other types of weapons, including all Big Guns.
- Because it is a multiplicative bonus, it effectively negates the penalty of the Fast Shot trait in Fallout: New Vegas when using two-handed weapons (1.25 x 0.8 = 1).
- The above lists are not comprehensive. In Fallout 3 and Fallout: New Vegas, the perk does not use a list of weapons to apply the bonus, it simply looks to see if the animation type used in V.A.T.S. is either that of a 2 handed rifle or 2 handed automatic weapon. If it is, it gets the perk bonus.
- In Fallout 4, it seems any weapon with an automatic receiver receives benefits from the perk, so if you turn a pistol into an automatic pistol, it will get the benefits of the perk and lose the benefits from the Gunslinger perk.
- The rifle in the Fallout 4 and Fallout: New Vegas perk images appears to be an R91 assault rifle from Fallout 3, which does not appear in those games.
See also
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