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{{Infobox perk |
{{Infobox perk |
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− | |image = |
+ | |image =Fo76 Commando.png |
− | |image desc =''Fallout |
+ | |image desc =''Fallout 76'' perk image |
|games1 =FO3, FNV |
|games1 =FO3, FNV |
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|requires1 =[[Level]] 8 |
|requires1 =[[Level]] 8 |
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|baseid1 ={{ID|099828}} |
|baseid1 ={{ID|099828}} |
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|games2 =FO4 |
|games2 =FO4 |
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− | |requires2 =[[Agility]] 2<br/>[[Level]] 1/11/21/35/49 |
+ | |requires2 =[[Agility]] 2<br />[[Level]] 1/11/21/35/49 |
|ranks2 =5 |
|ranks2 =5 |
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|effects2 =Increased damage with automatic weapons |
|effects2 =Increased damage with automatic weapons |
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− | |baseid2 =see table |
+ | |baseid2 =[[#Fallout 4|see table]] |
+ | |games3 =FO76 |
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⚫ | |||
+ | |requires3 =[[Level]] 15 |
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⚫ | |||
+ | |ranks3 =3 |
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+ | |cardpoints3=1 [[Perception]] per rank |
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+ | |effects3 =Basic combat training means automatic rifles do increasing damage. |
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+ | |baseid3 =[[#Fallout 76|see table]] |
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⚫ | |||
⚫ | |||
{{Quotation|While using a rifle (or similar two-handed weapon), your accuracy in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] is significantly increased.|In-game description|''Fallout 3'' and ''Fallout: New Vegas''}} |
{{Quotation|While using a rifle (or similar two-handed weapon), your accuracy in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] is significantly increased.|In-game description|''Fallout 3'' and ''Fallout: New Vegas''}} |
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− | {{Quotation|Rigorous combat training means automatic weapons do 20% more damage.|In-game description|''Fallout 4'' |
+ | {{Quotation|Rigorous combat training means automatic weapons do 20% more damage.|In-game description|''Fallout 4''}} |
− | '''Commando''' is a ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' |
+ | '''Commando''' is a perk in ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'', ''[[Fallout 4]]'' and ''[[Fallout 76]]''. |
==''Fallout 3'' and ''Fallout: New Vegas''== |
==''Fallout 3'' and ''Fallout: New Vegas''== |
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===Affected weapons in ''Fallout 3''=== |
===Affected weapons in ''Fallout 3''=== |
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{{columns|2| |
{{columns|2| |
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− | * [[Assault rifle (Fallout 3)| |
+ | * [[Assault rifle (Fallout 3)|Assault rifle]] |
− | * [[BB gun (Fallout 3)| |
+ | * [[BB gun (Fallout 3)|BB gun]] |
− | * [[Chinese assault rifle]] |
+ | * [[Chinese assault rifle (Fallout 3)|Chinese assault rifle]] |
* [[Combat shotgun (Fallout 3)|Combat shotgun]] |
* [[Combat shotgun (Fallout 3)|Combat shotgun]] |
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* [[Hunting rifle (Fallout 3)|Hunting rifle]] |
* [[Hunting rifle (Fallout 3)|Hunting rifle]] |
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− | * [[Laser rifle (Fallout 3)| |
+ | * [[Laser rifle (Fallout 3)|Laser rifle]] |
* [[Lincoln's repeater (Fallout 3)|Lincoln's repeater]] |
* [[Lincoln's repeater (Fallout 3)|Lincoln's repeater]] |
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* [[Plasma rifle (Fallout 3)|Plasma rifle]] |
* [[Plasma rifle (Fallout 3)|Plasma rifle]] |
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* [[Railway rifle (Fallout 3)|Railway rifle]] |
* [[Railway rifle (Fallout 3)|Railway rifle]] |
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* [[Sniper rifle (Fallout 3)|Sniper rifle]] |
* [[Sniper rifle (Fallout 3)|Sniper rifle]] |
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− | * [[Gauss rifle ( |
+ | * [[Gauss rifle (Operation: Anchorage)|Gauss rifle]] |
− | * [[Infiltrator ( |
+ | * {{icon|FO3TP}} [[Infiltrator (The Pitt)|Infiltrator]] |
⚫ | |||
− | * [[Tri-beam laser rifle (Fallout 3)|Tri-beam laser rifle]] |
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+ | * {{icon|FO3PL}} [[Lever-action rifle (Point Lookout)|Lever-action rifle]] |
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⚫ | |||
− | * [[ |
+ | * {{icon|FO3BS}} [[Tri-beam laser rifle (Broken Steel)|Tri-beam laser rifle]] |
⚫ | |||
⚫ | |||
− | * [[Alien disintegrator]] |
+ | * {{icon|FO3MZ}} [[Alien disintegrator (Mothership Zeta)|Alien disintegrator]] |
}} |
}} |
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* [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]] |
* [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]] |
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* [[Gobi Campaign scout rifle]] |
* [[Gobi Campaign scout rifle]] |
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− | * [[Light machine gun]] |
+ | * [[Light machine gun (Fallout: New Vegas)|Light machine gun]] |
* [[Service rifle]] |
* [[Service rifle]] |
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* [[Survivalist's rifle]] |
* [[Survivalist's rifle]] |
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* [[.45 Auto submachine gun]] |
* [[.45 Auto submachine gun]] |
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* [[Holorifle]] |
* [[Holorifle]] |
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− | * [[Trail carbine]] |
+ | * [[Trail carbine]] |
+ | * [[Varmint rifle]] |
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}} |
}} |
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|} |
|} |
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− | Ranks 2 and 3 each add 10% hip-fire accuracy, for +20% total. Rank 4 gives a 4% chance to stagger a target. Rank 5 increases this to a 6% chance. In addition, if ''[[Nuka-World (add-on)|Nuka-World]]'' is installed, Commando now becomes a crafting perk, mainly for the automatic variant of the [[handmade rifle]]. |
+ | Ranks 2 and 3 each add 10% hip-fire accuracy, for +20% total. Rank 4 gives a 4% chance to stagger a target. Rank 5 increases this to a 6% chance. In addition, if ''[[Nuka-World (add-on)|Nuka-World]]'' is installed, Commando now becomes a crafting perk, mainly for the automatic variant of the [[Handmade rifle (Nuka-World)|handmade rifle]]. |
===Affected weapons in ''Fallout 4''=== |
===Affected weapons in ''Fallout 4''=== |
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* [[10mm pistol (Fallout 4)|10mm auto pistol]] |
* [[10mm pistol (Fallout 4)|10mm auto pistol]] |
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− | * [[Pipe gun|Automatic pipe gun]] |
+ | * [[Pipe gun (Fallout 4)|Automatic pipe gun]] |
* [[Submachine gun (Fallout 4)|Submachine gun]] |
* [[Submachine gun (Fallout 4)|Submachine gun]] |
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− | * [[Assault rifle (Fallout 4) |
+ | * [[Assault rifle (Fallout 4)|Automatic assault rifle]] |
− | * [[Combat rifle|Automatic combat rifle]] |
+ | * [[Combat rifle (Fallout 4)|Automatic combat rifle]] |
* [[Combat shotgun (Fallout 4)|Automatic combat shotgun]] |
* [[Combat shotgun (Fallout 4)|Automatic combat shotgun]] |
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* [[Railway rifle (Fallout 4)|Automatic railway rifle]] |
* [[Railway rifle (Fallout 4)|Automatic railway rifle]] |
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− | * [[Laser gun|Automatic laser gun]] |
+ | * [[Laser gun (Fallout 4)|Automatic laser gun]] |
− | * [[Plasma gun|Automatic plasma gun]] |
+ | * [[Plasma gun (Fallout 4)|Automatic plasma gun]] |
* [[Institute laser|Automatic Institute laser]] |
* [[Institute laser|Automatic Institute laser]] |
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− | * [[Gamma gun|Automatic Gamma gun]] |
+ | * [[Gamma gun (Fallout 4)|Automatic Gamma gun]] |
− | * [[Tesla rifle|Automatic Tesla rifle]] {{ |
+ | * [[Tesla rifle (Automatron)|Automatic Tesla rifle]] {{Icon|FO4AUT|link=Automatron_(add-on)}} |
− | * [[Radium rifle|Automatic Radium rifle]] {{ |
+ | * [[Radium rifle (Far Harbor)|Automatic Radium rifle]] {{Icon|FO4FH|link=Far Harbor (add-on)}} |
+ | * [[Handmade rifle (Nuka-World)|Automatic handmade rifle]] {{Icon|FO4NW|link=Nuka-World (add-on)}} |
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− | In general, Commando affects any automatic pistol or automatic rifle, but, despite its wording, does not affect automatic heavy weapons. |
+ | In general, Commando affects any automatic pistol or automatic rifle, but, despite its wording, does not affect automatic heavy weapons. There are also exceptions: for example, a pistol-gripped plasma thrower is automatic, but is affected by [[Gunslinger]], not Commando. |
+ | |||
+ | ==''Fallout 76''== |
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+ | ===Effects=== |
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+ | {| class="va-table va-table-shaded sortable" |
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+ | ! Rank |
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+ | ! Description |
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+ | ! [[Form ID|Base ID]] |
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+ | |- |
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+ | | 1 |
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+ | | Basic combat training means automatic rifles do +10% damage. |
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+ | | {{ID|0031AEEF}} |
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+ | |- |
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+ | | 2 |
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+ | | Basic combat training means automatic rifles do +15% damage. |
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+ | | {{ID|0031AEF0}} |
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+ | |- |
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+ | | 3 |
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+ | | Basic combat training means automatic rifles do +20% damage. |
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+ | | {{ID|0031AEF1}} |
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+ | |||
+ | |} |
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+ | |||
+ | ===See also=== |
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+ | * [[Expert Commando]] |
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+ | * [[Master Commando]] |
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==Notes== |
==Notes== |
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* In ''Fallout 3'', this perk affects all two-handed [[Small Guns]] and [[Energy Weapons]]. It does not affect any other types of weapons, including all [[Big Guns]]. |
* In ''Fallout 3'', this perk affects all two-handed [[Small Guns]] and [[Energy Weapons]]. It does not affect any other types of weapons, including all [[Big Guns]]. |
||
* Because it is a multiplicative bonus, it effectively negates the penalty of the [[Fast Shot]] trait in ''Fallout: New Vegas'' when using two-handed weapons (1.25 x 0.8 = 1). |
* Because it is a multiplicative bonus, it effectively negates the penalty of the [[Fast Shot]] trait in ''Fallout: New Vegas'' when using two-handed weapons (1.25 x 0.8 = 1). |
||
− | * The above lists are not comprehensive. In ''Fallout 3'' and ''Fallout: New Vegas'', the perk does not use a list of weapons to apply the bonus, it simply looks to see if the animation type used in |
+ | * The above lists are not comprehensive. In ''Fallout 3'' and ''Fallout: New Vegas'', the perk does not use a list of weapons to apply the bonus, it simply looks to see if the animation type used in V.A.T.S. is either that of a 2 handed rifle or 2 handed automatic weapon. If it is, it gets the perk bonus. |
− | * In Fallout 4 it seems any weapon with an automatic receiver receives benefits from |
+ | * In ''Fallout 4'', it seems any weapon with an automatic receiver receives benefits from the perk, so if you turn a pistol into an automatic pistol, it will get the benefits of the perk and lose the benefits from the Gunslinger perk. |
− | * The rifle in perk image |
+ | * The rifle in the ''Fallout 4'' perk image appears to be an [[Assault rifle (Fallout 3)|assault rifle]] from ''Fallout 3'', which does not appear in ''Fallout 4''. |
==See also== |
==See also== |
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* [[Gunslinger]] |
* [[Gunslinger]] |
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− | |||
− | ==References== |
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− | {{References}} |
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{{Navbox perks FO3}} |
{{Navbox perks FO3}} |
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{{Navbox perks FNV}} |
{{Navbox perks FNV}} |
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{{Navbox perks FO4}} |
{{Navbox perks FO4}} |
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+ | {{Navbox perks FO76}} |
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[[Category:Fallout 3 perks]] |
[[Category:Fallout 3 perks]] |
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[[Category:Fallout: New Vegas perks]] |
[[Category:Fallout: New Vegas perks]] |
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[[Category:Fallout 4 perks]] |
[[Category:Fallout 4 perks]] |
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+ | [[Category:Fallout 76 perks]] |
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[[de:Kommando]] |
[[de:Kommando]] |
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[[fi:Commando]] |
[[fi:Commando]] |
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+ | [[fr:Commando]] |
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[[pl:Komandos]] |
[[pl:Komandos]] |
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[[pt:Commando]] |
[[pt:Commando]] |
Revision as of 19:08, 24 January 2020
Commando is a perk in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
Fallout 3 and Fallout: New Vegas
Effects
In Fallout 3 and Fallout: New Vegas, the perk increases your chance to hit in V.A.T.S. by 25%. This bonus is multiplicative, not additive.
Affected weapons in Fallout 3
Affected weapons in Fallout: New Vegas
- Anti-materiel rifle
- 12.7mm submachine gun
- Assault carbine
- Marksman carbine
- All-American
- Cowboy repeater
- La Longue Carabine
- Hunting rifle
- This Machine
- Laser RCW
- Laser rifle
- Tri-beam laser rifle
- AER14 prototype
- Plasma rifle
- Multiplas rifle
- Q-35 matter modulator
- Gauss rifle
- YCS/186
- Recharger rifle
- Caravan shotgun
- Hunting shotgun
- Dinner Bell
- Single shotgun
- Riot shotgun
- Sniper rifle
- Gobi Campaign scout rifle
- Light machine gun
- Service rifle
- Survivalist's rifle
- Grenade rifle
- .45 Auto submachine gun
- Holorifle
- Trail carbine
- Varmint rifle
Fallout 4
Effects
Rank | Requirements | Description | Base ID |
---|---|---|---|
1 | AGI 2 | Rigorous combat training means automatic weapons do 20% more damage. | 0004A0C5 |
2 | AGI 2, LVL 11 | Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. | 0004A0C6 |
3 | AGI 2, LVL 21 | Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. | 0004A0C7 |
4 | AGI 2, LVL 35 | Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. | 0006FA24 |
5 | AGI 2, LVL 49 | Your automatic weapons now do double damage and have a greater chance to stagger opponents. | 00065E0D |
Ranks 2 and 3 each add 10% hip-fire accuracy, for +20% total. Rank 4 gives a 4% chance to stagger a target. Rank 5 increases this to a 6% chance. In addition, if Nuka-World is installed, Commando now becomes a crafting perk, mainly for the automatic variant of the handmade rifle.
Affected weapons in Fallout 4
- 10mm auto pistol
- Automatic pipe gun
- Submachine gun
- Automatic assault rifle
- Automatic combat rifle
- Automatic combat shotgun
- Automatic railway rifle
- Automatic laser gun
- Automatic plasma gun
- Automatic Institute laser
- Automatic Gamma gun
- Automatic Tesla rifle
- Automatic Radium rifle
- Automatic handmade rifle
In general, Commando affects any automatic pistol or automatic rifle, but, despite its wording, does not affect automatic heavy weapons. There are also exceptions: for example, a pistol-gripped plasma thrower is automatic, but is affected by Gunslinger, not Commando.
Fallout 76
Effects
Rank | Description | Base ID |
---|---|---|
1 | Basic combat training means automatic rifles do +10% damage. | 0031AEEF |
2 | Basic combat training means automatic rifles do +15% damage. | 0031AEF0 |
3 | Basic combat training means automatic rifles do +20% damage. | 0031AEF1 |
See also
Notes
- In Fallout 3, this perk affects all two-handed Small Guns and Energy Weapons. It does not affect any other types of weapons, including all Big Guns.
- Because it is a multiplicative bonus, it effectively negates the penalty of the Fast Shot trait in Fallout: New Vegas when using two-handed weapons (1.25 x 0.8 = 1).
- The above lists are not comprehensive. In Fallout 3 and Fallout: New Vegas, the perk does not use a list of weapons to apply the bonus, it simply looks to see if the animation type used in V.A.T.S. is either that of a 2 handed rifle or 2 handed automatic weapon. If it is, it gets the perk bonus.
- In Fallout 4, it seems any weapon with an automatic receiver receives benefits from the perk, so if you turn a pistol into an automatic pistol, it will get the benefits of the perk and lose the benefits from the Gunslinger perk.
- The rifle in the Fallout 4 perk image appears to be an assault rifle from Fallout 3, which does not appear in Fallout 4.
See also
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