|This is an overview article, listing content appearing across multiple games.|
Fallout 3 and Fallout: New Vegas
The perk works the same in both games, it has a single rank and grants a 25% accuracy bonus whe using rifles in V.A.T.S. The bonus is multiplicative, and a weapon's animation type determines if it is affected by this perk.
The perk has a total of five available ranks, and it does no longer improve accuracy with V.A.T.S. Instead, it improves the damage dealt with automatic weapons by 20% for each rank owned, up to a total of 100%. Higher ranks grant additional percentage-based benefits, such as improved hip-fire accuracy or the chance to stagger an enemy with each attack. The perk has also become a requirement for the production of certain weapon modifications.
The perk has three ranks in total, with the first rank improving damage dealt with automatic weapons by 10%. The two subsequent ranks grant additional 5% each, for a total of 20% with all ranks of this perk. Two advanced versions of this perk, Expert Commando and Master Commando, can be utilized alongside it to boost the overall damage output with automatic weapons to 60%. Note that unlike in Fallout 4, none of these perks grants additional bonuses like hip-fire accuracy or stagger chance.
Fallout: The Roleplaying Game
The perk has two ranks, with the level requirement for it increasing by three after obtaining the first rank. It affects a ranged weapon with a fire rate of three or higher by adding +1d6 per rank to the damage it deals. Note that heavy weapons are unaffected by this perk