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Gameplay articles
Fallout 3Commando
Fallout: New VegasCommando
Fallout 4Commando
Fallout 76Center Masochist
Fallout: The Roleplaying GameCommando

Commando is a perk in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Fallout: The Roleplaying Game.

Overview[]

Fallout 3 and Fallout: New Vegas[]

Gameplay articles: Fallout 3, Fallout: New Vegas

The perk works the same in both games, it has a single rank and grants a 25% accuracy bonus whe using rifles in V.A.T.S. The bonus is multiplicative, and a weapon's animation type determines if it is affected by this perk.

Fallout 4[]

Gameplay article: Fallout 4

The perk has a total of five available ranks, and it does no longer improve accuracy with V.A.T.S. Instead, it improves the damage dealt with automatic weapons by 20% for each rank owned, up to a total of 100%. Higher ranks grant additional percentage-based benefits, such as improved hip-fire accuracy or the chance to stagger an enemy with each attack. The perk has also become a requirement for the production of certain weapon modifications.

Fallout 76[]

Gameplay article: Fallout 76

Prior to the Gone Fission update, Fallout 76 had three parks named Commando, Expert Commando, and Master Commando, each of which boosted automatic weapon damage. In that update, Commando was renamed to Center Masochist and its effect was changed to increasing torso damage. Expert Commando and Master Commando were also renamed and readjusted to Fast Fighter and Number Cruncher.

Fallout: The Roleplaying Game[]

The perk has two ranks, with the level requirement for it increasing by three after obtaining the first rank. It affects a ranged weapon with a fire rate of three or higher by adding +1d6 per rank to the damage it deals. Note that heavy weapons are unaffected by this perk