Fallout Wiki
Advertisement
Fallout Wiki
For a cross-game overview, see combat shotgun.

 
Gametitle-FO76.png
Gametitle-FO76.png

The combat shotgun is a shotgun in Fallout 76.

Background

This section is transcluded from Combat shotgun. To change it, please edit the transcluded page.

A combat shotgun is a shotgun that is intended for use in an offensive role, typically by a military force. While limited in range, the multiple projectiles typically used in a shotgun shell provide increased hit probability unmatched by other small arms, usually utilized in close-range combat.[Fallout 2d20 1] Most combat shotguns are fully automatic and have a drum magazine, giving them a definite advantage over break-action double-barrel shotguns.

Characteristics

Combat shotgun expanded

A combat shotgun such as this is designed specifically for offensive situations. With the gun being semi or fully automatic and having large magazine capacities, the combat shotgun is the premier rapid-fire high-capacity shotgun in Appalachia.

Crafting

Materials:Requirements:Produces:
Gear (10)
Oil (9)
Screw (15)
Spring (15)
Steel (29)
Wood (14)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Combat shotgun
Perks:
Combat shotgun Lv 50 (1)

Materials:Requirements:Produces:
Gear (8)
Oil (7)
Screw (13)
Spring (12)
Steel (27)
Wood (12)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Combat shotgun
Perks:
Combat shotgun Lv 40 (1)

Materials:Requirements:Produces:
Gear (6)
Oil (6)
Screw (11)
Spring (9)
Steel (24)
Wood (9)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Combat shotgun
Perks:
Combat shotgun Lv 30 (1)

Materials:Requirements:Produces:
Gear (4)
Oil (4)
Screw (9)
Spring (6)
Steel (22)
Wood (7)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Combat shotgun
Perks:
Combat shotgun Lv 20 (1)

Weapon modifications

Receiver
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard receiverAdhesive x1
Gear x2
Oil x2
Screw x4
Steel x8
Automatic receiver-6+2-12-1+10%+1.05+41Adhesive x1
Aluminum x4
Gear x2
Oil x2
Screw x4
Steel x8
Calibrated receiver+4+2.1+41Adhesive x1
Gear x2
Oil x2
Screw x4
Silver x2
Steel x8
Hardened receiver+15+2.1+41Adhesive x1
Gear x2
Nuclear material x4
Oil x2
Screw x4
Steel x8
True
receiver
+12+2.1+41Adhesive x1
Gear x2
Oil x2
Rubber x4
Screw x4
Steel x8
Focused automatic receiver-6+2-12+4+10%+1.4+61Gunsmith 4Adhesive x1
Aluminum x4
Gear x2
Oil x2
Rubber x4
Screw x4
Steel x8
Refined receiver+7+5+1.4+61Gunsmith 4Adhesive x1
Gear x2
Nuclear material x4
Oil x2
Rubber x4
Screw x4
Steel x8
Vicious
receiver
+6+1.4+61Gunsmith 4Adhesive x1
Gear x2
Oil x2
Rubber x4
Screw x4
Silver x2
Steel x8
Tweaked automatic receiver+2-12+10%+2.1+81Gunsmith 4Adhesive x1
Aluminum x4
Gear x2
Oil x2
Screw x4
Silver x2
Steel x8
Powerful automatic receiver+1+2-12+10%+2.1+81Gunsmith 4Adhesive x1
Aluminum x4
Gear x2
Nuclear material x4
Oil x2
Screw x4
Steel x8
Severe
receiver
+7+2+2.1+81Gunsmith 4Adhesive x1
Gear x2
Nuclear material x4
Oil x2
Screw x4
Silver x2
Steel x8
Prime
receiver
???Gunsmith 5Adhesive x2
Gear x4
Nuclear material x4
Oil x5
Pure crimson flux x2
Pure violet flux x2
Screw x7
Steel x17
Ultracite x5
Scorched killer's receiver-5Gunsmith 4Adhesive x7
Crystal x7
Fiberglass x6
Gold x13
Nuclear material x17
Ultracite x17
Barrel
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard short barrelAdhesive x1
Screw x2
Steel x4
Standard long barrel+36+2+0.7+11Adhesive x1
Screw x4
Steel x8
Stabilized short barrel+5+2.1+41Adhesive x1
Screw x2
Spring x2
Steel x4
Stabilized long barrel+36+7+2.8+51Adhesive x1
Screw x4
Spring x2
Steel x8
True short barrel+13+2.1+41Adhesive x1
Rubber x4
Screw x2
Steel x4
True long
barrel
+36+15+2.8+51Adhesive x1
Rubber x4
Screw x4
Steel x8
Aligned short barrel+7-5%+0.7+41Gunsmith 4Adhesive x1
Rubber x4
Screw x2
Spring x2
Steel x4
Aligned long barrel+36+9-5%+1.4+51Gunsmith 4Adhesive x1
Rubber x4
Screw x4
Spring x2
Steel x8
Stock
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard stockAdhesive x3
Aluminum x4
Rubber x1
Screw x4
Spring x2
Bruising
short stock
+2.1+41Adhesive x1
Screw x4
Wood x3
Stabilized stock+5+2.2+41Adhesive x3
Aluminum x4
Rubber x1
Screw x4
Spring x4
True
short stock
+13+2.1+41Adhesive x1
Rubber x4
Screw x4
Wood x3
Precise
stock
+5+1.4+50Gunsmith 4Adhesive x1
Rubber x4
Screw x4
Wood x3
Aligned
stock
+7-5%+0.7+41Gunsmith 4Adhesive x3
Aluminum x4
Rubber x4
Screw x4
Spring x4
Forceful
full stock
+3-5%+1.4+50Gunsmith 4Adhesive x3
Aluminum x4
Rubber x1
Screw x4
Spring x4
Magazine
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard magazineAdhesive x1
Screw x3
Spring x3
Steel x7
Quick magazine-5%+0.7+20Adhesive x1
Copper x4
Screw x3
Spring x3
Steel x7
Drum magazine+12+10%+2.1+41Adhesive x1
Screw x3
Spring x3
Steel x7
Perforating magazine+20%+2.1+41Adhesive x1
Black titanium x2
Screw x3
Spring x3
Steel x7
Piercing magazine+5%+1.4+40Gunsmith 4Adhesive x1
Black titanium x2
Copper x4
Screw x3
Spring x3
Steel x7
Swift
magazine
+4+1.4+40Gunsmith 4Adhesive x1
Copper x4
Screw x3
Spring x4
Steel x7
Stinging magazine+4+15%+2.1+60Gunsmith 4Adhesive x1
Black titanium x2
Screw x3
Spring x4
Steel x7
Sights
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard sightsAdhesive x1
Steel x3
Standard front sight ring+0.08+5Adhesive x1
Nuclear material x2
Steel x3
Standard
glow sights
+0.08+10Adhesive x2
Aluminum x3
Circuitry x2
Fiber
optics
x1
Glass x4
Nuclear material x4
Screw x2
Silver x2
Steel x3
Standard glow front sight ring+0.08+10Adhesive x1
Nuclear material x2
Steel x3
Reflex sight (circle)+12-15%+0.7+25Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Reflex sight
(dot)
+12-15%+0.7+25Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Short scope+26+1.4+20Adhesive x1
Glass x1
Screw x1
Steel x3
Medium scope+32+1.75+41Gunsmith 4Adhesive x2
Glass x1
Screw x1
Steel x4
Long scope+46+2.1+50Gunsmith 4Adhesive x2
Glass x2
Screw x1
Steel x6
Short
night vision
scope
+26+30%+1.4???Gunsmith 5Adhesive x1
Glass x1
Screw x1
Steel x3
Medium
night vision
scope
+32+1.75???Gunsmith 5Adhesive x2
Glass x1
Screw x1
Steel x4
Long
night vision
scope
+46+2.1???Gunsmith 5Adhesive x2
Glass x2
Screw x1
Steel x6
Short
recon
scope
+28+1.4+20Gunsmith 5Adhesive x3
Aluminum x4
Circuitry x2
Crystal x4
Fiber
optics
x4
Nuclear material x7
Screw x2
Long
recon
scope
+48+2.45+101Gunsmith 5Adhesive x2
Aluminum x4
Circuitry x2
Crystal x4
Fiber
optics
x4
Nuclear material x7
Screw x2
Muzzle
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
No Muzzle
Compensator-12+9+1.4+41Gunsmith 4Adhesive x2
Aluminum x1
Large bayonet-18+1.75+20Gunsmith 4Adhesive x1
Screw x2
Steel x4
Muzzle brake-18+9+1.4+61Gunsmith 4Adhesive x2
Aluminum x3
Suppressor-30+2+1.75+81Adhesive x2
Aluminum x4
Plastic x6
Screw x3
Paint
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Default Appearance

Variants

FO76 icon overlay wait 02.png
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.

Locations

References

  1. Fallout: The Roleplaying Game Rulebook p. 98: "Combat shotguns are shotguns intended for an offensive role, typically by a military force; they’re ideal for close-range fighting in tunnels, within buildings, or through the ruined streets of old cities."
Advertisement