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Revision as of 09:00, 29 January 2015

 
Gametitle-FO3
Gametitle-FO3

The combat shotgun is a small gun in Fallout 3.

Background

This section is transcluded from shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game.[Non-game 1] However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

This model of combat shotgun was deployed as a close assault fire team's primary weapon (supplemented with explosives, an N99 pistol, and a power fist) during the Anchorage Reclamation, and many working units have been scavenged by raiders, slavers, and Talon Company mercs in the Capital Wasteland.

Characteristics

Vastly superior to the sawed-off shotgun, the combat shotgun combines a large drum magazine with mutilating close-range damage. The only drawback is the weapon's poor reliability, as the combat shotgun deteriorates quickly. However, considering it is commonly used by human opponents, and its use in traps, you can usually find enough to keep at least one in fully working order.

Unlike the combat shotguns in previous Fallout games, the combat shotgun in Fallout 3 is not fully-automatic.

Durability

The combat shotgun can fire a total of about 145 rounds, the equivalent of 13 reloads, from full condition before breaking.

Variants

  • The Terrible Shotgun - Carried by the raider merchant Smiling Jack, The Terrible Shotgun deals an obscene amount of damage to targets, in exchange for a much wider spread. It's also slightly heavier.
  • Charon's shotgun - A unique shotgun used by Charon.
  • Sim version Operation: Anchorage (add-on) - A sim-only version of the weapon which differs in health, having such a high rating as to be essentially non-degrading. It also has a cleaner, less battered appearance than the standard Fallout 3 version.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Combat shotgun 55
(6.1x9)
82.51.5x1272723.012145720028.6
The Terrible Shotgun 80
(8.9x9)
1201.5x1402736.0121461025025

Locations

Notes

  • When viewing the Pip-boy image for the weapon, the Vault Boy's face will have some beard stubble.
  • The actual mechanism of the shotgun is quite curious. The weapon's ejection port is several centimeters behind the magazine, which appears to feed shells into the middle of the barrel.

Sounds

SingleShotVB ReloadVB
JamVB

Gallery


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