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For an overview of combat shotgun models in the Fallout series of games, see combat shotgun.

The combat shotgun is a small gun in Fallout 3.


This section is transcluded from shotgun. To change it, please edit the transcluded page.

A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."

This model of combat shotgun was deployed as a close assault fire team's primary weapon (supplemented with explosives, an N99 pistol, and a power fist) during the Anchorage Reclamation, and many working units have been scavenged by raiders, slavers, and Talon Company mercs in the Capital Wasteland.


Vastly superior to the sawed-off shotgun, the combat shotgun combines a large drum magazine with mutilating close-range damage. The only drawback is the weapon's poor reliability, as the combat shotgun deteriorates quickly. However, considering it is commonly used by human opponents, and its use in traps, you can usually find enough to keep at least one in fully working order.

Unlike the combat shotguns in previous Fallout games, the combat shotgun in Fallout 3 is not fully-automatic.


The combat shotgun can fire a total of about 145 rounds, the equivalent of 13 reloads, from full condition before breaking.


  • The Terrible Shotgun - Carried by the raider merchant Smiling Jack, The Terrible Shotgun deals an obscene amount of damage to targets, in exchange for a much wider spread. It's also slightly heavier.
  • Charon's shotgun - A unique shotgun used by Charon.
  • Sim version Gametitle-FO3 OA - A sim-only version of the weapon which differs in health, having such a high rating as to be essentially non-degrading. It also has a cleaner, less battered appearance than the standard Fallout 3 version.


Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratio
Combat shotgun 55
The Terrible Shotgun 80



  • When viewing the Pip-boy image for the weapon, the Vault Boy's face will have some beard stubble.
  • The actual mechanism of the shotgun is quite curious. The weapon's ejection port is several centimeters behind the magazine, which appears to feed shells into the middle of the barrel.