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The combat rifle is a weapon in Fallout 4.

Background[]

A pre-War firearm that can be commonly found in the Commonwealth. Various factions, such as Gunners and raiders, frequently carry them.

Characteristics[]

The combat rifle is capable of filling various roles depending on its configuration, such as a close-quarters automatic or a precision sniper. It is also chambered for .45 rounds, one of the most abundant forms of ammunition in the game. With higher ranks of Gun Nut, caliber conversions to the weaker .38 rounds and more powerful .308 rounds become available.

Weapon modifications[]

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Adhesive x1
Gears x2
Oil x3
Screw x2
Spring x2
Steel x4
001A8A53
Light frame receiverLighter weight. Reduced damage.Light-3-3.6+6-25% AP cost
-5% iron sights transition
Adhesive x1
Aluminum x4
Gears x2
Oil x3
Screw x2
00185BEB
Heavy frame receiverHeavier weight. Improved damage.Heavy+3+3.4+10+25% AP cost
+5% iron sights transition
Adhesive x1
Gears x2
Oil x3
Screw x2
Steel x6
00185BEA
Calibrated receiverBetter critical shot damage.Calibrated+1+0.6+17+100% critical damageAdhesive x2
Gears x3
Oil x4
Screw x3
Steel x6
00185BE8
Hardened receiverBetter damage.Hardened+8+0.9+25Adhesive x3
Gears x3
Oil x4
Screw x4
Steel x8
00185BEC
Automatic receiverImproved rate of fire. Inferior damage and range.Automatic-11+57-12-3+1.3+29Fully automatic
+25% AP cost
Gun Nut: 1Adhesive x3
Gears x4
Oil x6
Screw x4
Steel x9
00185BE2
Armor piercing automatic receiverImproved rate of fire and armor penetration. Reduced range. Inferior damage.Armor piercing automatic-11+57-10-3+1.6+32Fully automatic
+25% AP cost
Penetrates armor (-40 DR)
Gun Nut: 2Adhesive x3
Aluminum x8
Gears x4
Oil x5
Screw x5
00185BE3
Hair trigger receiverMore sensitive trigger. Better rate of fire.Hair trigger+16-1+0.2+40-10% AP costGun Nut: 2Adhesive x5
Aluminum x9
Gears x4
Oil x5
Screw x5
00185BE9
Powerful receiverSuperior damage.Powerful+16+1.6+40Gun Nut: 2Adhesive x5
Aluminum x9
Gears x4
Oil x6
Screw x5
00185BED
Hardened automatic receiverImproved rate of fire. Reduced damage. Inferior range.Hardened automatic-3+57-12-3+2+44Fully automatic
+25% AP cost
Gun Nut: 3Adhesive x4
Aluminum x9
Gears x4
Oil x6
Screw x6
00185BE4
Rapid automatic receiverSuperior rate of fire. Inferior Range. Inferior damage.Rapid-11+80-12-5+2+47Fully automatic
+25% AP cost
Gun Nut: 3Adhesive x5
Aluminum x9
Gears x5
Oil x7
Screw x6
00185BE5
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+16+1+2.3+51+100% critical damageGun Nut: 3Adhesive x5
Aluminum x10
Gears x5
Oil x6
Screw x6
00185BEE
Hardened piercing auto receiverImproved rate of fire and armor penetration. Reduced damage and range.Hardened piercing automatic-3+57-10-3+2.7+59Fully automatic
+35% AP cost
Penetrates armor (-40 DR)
Gun Nut: 3Adhesive x6
Aluminum x11
Gears x6
Oil x6
Screw x7
00185BE6
.38 receiverReduced damage. Changes ammo type to .38 Caliber..38-8+3+62Gun Nut: 4Adhesive x7
Aluminum x12
Gears x6
Oil x6
Screw x8
00210488
Powerful automatic receiverImproved damage and rate of fire. Inferior Range.Powerful automatic+4+57-12-3+3.4+66Fully automatic
+25% AP cost
Gun Nut: 4Adhesive x8
Aluminum x13
Gears x6
Oil x7
Screw x8
00185BE7
.308 receiverExceptional damage. Changed ammo type to .308 Caliber. More sensitive trigger. Better rate of fire..308+24+16-1+3+70-10% AP CostGun Nut: 4Adhesive x7
Aluminum x12
Gears x6
Oil x6
Screw x8
00185BE1
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short barrelStandard.Short-10% AP cost
+10% sighted accuracy
-10% recoil per shot
Adhesive x1
Screw x3
Steel x3
00185BFC
Short light barrelImproved hip-fire accuracy.Short+1-1.7+4-15% AP cost
-10% recoil per shot
-3% sight transition
+10% sighted accuracy
+25% hip-fire accuracy (min cone)
Adhesive x2
Aluminum x3
Screw x3
00185BFD
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84+3+1.8+8+10% AP cost
-15% recoil
+3% sight transition
+40% sighted accuracy
-100%/-50% hip-fire accuracy (min/max cone)
Adhesive x2
Screw x6
Steel x6
00185BF9
Long light barrelSuperior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy.+84+4+11-15% recoil
+40% sighted accuracy
-20%/-50% hip-fire accuracy (min/max cone)
Gun Nut: 3Adhesive x4
Aluminum x8
Screw x6
00185BFA
Short ported barrelSuperior recoil.Ported+1+15-10% AP Cost
+10% sighted accuracy
-25% recoil per shot
Gun Nut: 3Adhesive x4
Aluminum x6
Screw x3
00185BFE
Long ported barrelSuperior recoil, range and sighted accuracy. Poor hip-fire accuracy.ported+84+3+1.8+23-25% recoil per shot
+3% sight transition
+10% AP cost
+40% sighted accuracy
-100%/-50% hip-fire accuracy (min/max cone)
Gun Nut: 3Adhesive x6
Aluminum x10
Screw x7
00185BFB
Stock
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short stockStandard.+40% sighted accuracy
+7% stability
-15% recoil per shot
+100% recoil control
+5% sight transition
Adhesive x2
Screw x5
Wood x5
00185C02
Full stockBetter recoil.+0.8+7+20% AP cost
+40% sighted accuracy
+7% stability
-20% recoil per shot
+100% recoil control
+10% sight transition
Gun Nut: 3Adhesive x4
Screw x6
Steel x6
00185BFF
Markman's stockSuperior recoil. Better aim with scopes.Marksman's+1.5+15+20% AP cost
+40% sighted accuracy
+9% stability
-25% recoil per shot
+100% recoil control
+10% sight transition
Gun Nut: 3Adhesive x5
Aluminum x6
Rubber x2
Screw x6
Spring x3
00185C00
Recoil compensating stockExceptional recoil.Recoil compensated+1+1.8+22+20% AP cost
+40% sighted accuracy
+7% stability
-30% recoil per shot
+300% recoil control
+10% sight transition
Gun Nut: 3Adhesive x6
Aluminum x7
Rubber x3
Screw x8
Spring x6
00185C01
Magazine
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard magazineStandard.-10% reload timeAdhesive x4
Screw x3
Spring x3
Steel x5
00185C05
Large magazineBetter ammo capacity. Inferior reload speed.High Capacity+20+0.7-3+10% AP cost
+3% sight transition
Gun Nut: 2Adhesive x5
Screw x4
Spring x5
Steel x6
00185C03
Medium quick eject magBetter reload speed.Quick+0.4+8-5% AP cost
-30% reload time
Gun Nut: 3Adhesive x6
Aluminum x3
Oil x3
Screw x3
Spring x6
00185C06
Large quick eject magBetter ammo capacity. Improved reload speed.Quick high capacity+20+1.1+23-20% reload time
+3% iron sights transition
Gun Nut: 4Adhesive x7
Aluminum x10
Oil x5
Screw x4
Spring x8
00185C04
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x2
001A8A54
Front sight ringImproved focus and sighted accuracy.Sighted+1+2Adhesive x1
Steel x2
00185C09
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+2+6Adhesive x2
Nuclear material x2
Steel x2
00185C08
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+1.3+14Adhesive x2
Glass x1
Screw x2
Steel x2
00185BF4
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+17Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
00185BF8
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+17Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
0018004D
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+1.6+29Gun Nut: 3Adhesive x3
Glass x2
Screw x2
Steel x3
00185BF2
Long scopeSuperior magnification and sighted accuracy.Scoped+36+2+36Gun Nut: 3Adhesive x4
Glass x4
Screw x2
Steel x4
00185BF0
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+1.3+47Gun Nut: 3
Science!: 1
Adhesive x4
Aluminum x4
Circuitry x1
Fiber optics x1
Glass x2
Nuclear material x2
Screw x2
Silver x2
00185BF5
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+23+1.6+55Gun Nut: 3
Science!: 1
Adhesive x4
Aluminum x5
Circuitry x2
Fiber optics x1
Glass x4
Nuclear material x4
Screw x2
Silver x2
00185BF3
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision+36+2+62Gun Nut: 4
Science!: 1
Adhesive x5
Aluminum x6
Circuitry x2
Fiber optics x2
Glass x5
Nuclear material x6
Screw x2
00185BF1
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+2.3+74Gun Nut: 4
Science!: 1
Adhesive x5
Aluminum x7
Circuitry x3
Crystal x6
Fiber optics x2
Nuclear material x7
Screw x3
002492D7
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+36+2.3+74Gun Nut: 4
Science!: 1
Adhesive x5
Aluminum x7
Circuitry x3
Crystal x6
Fiber optics x2
Nuclear material x7
Screw x3
00185BF7
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle
Large bayonetSuperior bash. Inferior range.Bayoneted-18+1.8+15Adhesive x2
Screw x3
Steel x3
00185BDC
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+1+1.4+37Gun Nut: 3Adhesive x3
Aluminum x4
00185BDE
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+2+1.4+56Gun Nut: 3Adhesive x4
Aluminum x5
00185BDF
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+1+1.8+75Gun Nut: 4Adhesive x5
Aluminum x7
Plastic x4
Screw x3
00185BE0

Variants[]

Locations[]

Notes[]

  • Any combat rifle with a low scope or higher will be labeled as "combat sniper" along with other titles unless another name takes precedence over it.
  • The full stock and long scope mods cause the combat rifle to use more AP in V.A.T.S. in order to be fired.
  • The combat rifle fires pistol rounds in two of its three configurations. Only a select few weapons in the Fallout universe share this feature, like the .223 pistol from Fallout and Fallout 2 and its Fallout: New Vegas versions, That Gun and the 5.56mm pistol, which are both pistols that fire rifle rounds.
  • The combat rifle makes the best use of .45 rounds, boasting the highest damage for those calibers out of all other weapons that utilize them as well.
  • Unused meshes in the game's files suggest the combat rifle was at some point going to have a drum magazine modification, similar to its shotgun counterpart, the combat shotgun.
  • The combat rifle shares the meshes and textures of its magazines and barrels with the hunting rifle, while its receivers and stocks are shared with the combat shotgun.
  • Although it is chambered in .45 in-game, the world model for the magazine depicts it loaded with .308 rounds instead.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One The modification menu for scopes and sights on the combat rifle does not show the "Glow Front Sight Ring" mod unless there is something other than the basic "Front Sight Ring" mod attached, but will not be craftable even though its components required are shown as "None," which is grayed out. This affects both the normal combat rifle and its variant, Overseer's Guardian.[verified]
  • PCPC Xbox OneXbox One The standard magazine for the Combat Rifle can be invisible, however, while reloading the magazine can be seen. This is just a visual glitch and does not actually affect the weapon in any way.[verified]
  • Playstation 4Playstation 4 Firing and then swimming will cause the weapon to be held like a bat and prevent firing the weapon.[verified]
    • To fix it, just unequip and re-equip the rifle.
    • Can also happen while using unique or legendary variants of the rifle.

Gallery[]

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