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For a cross-game overview, see combat armor.

 
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Combat armor is a multi-piece set of armor in Fallout 76. Combat armor provides balanced Damage Resistance and Energy Resistance but lacks Radiation Resistance and requires the player character to be at least level 20 to equip or craft.

Characteristics

Combat armor

Combat armor consists of five different pieces, one for each limb, and a torso. They can be worn over clothing with ease and can be modified with standard combat armor mods. All in all, it's a highly modifiable suit of armor that offers a balanced level of protection. Combat armor is available in four grades: Level 20, 30, 40, and 50. It is available in standard (light), sturdy and heavy versions with each variant offering increased protection at the cost of added weight and increased crafting resources. As with all armor sets in Fallout 76, it can be worn under clothing/outfits or worn over underarmor.

Combat armor has two mod slots with, the first slot allowing the player character to alter the armor's appearance while improving DR and ER. While they do change the appearance, from a sheer resistance perspective, the Brotherhood of Steel variant is the most powerful.

The second mod slot allows several utility improvements, such as additional carry capacity or a lighter build. Mods may be learned from scrapping armor or by acquiring plans. Mods may also be purchased, found in the world or awarded for quests. Combat armor may also be painted.

Combat armor helmet

The combat armor helmet is a green helmet with leather padding. It offers no damage reduction properties and is only a cosmetic headpiece. It can have its paint color changed at a workbench. The paint types correspond with the ones available for standard combat armor, but are unlocked separately to the body colors. You can unlock the different colors through scrapping various combat armor pieces.

Images

Standard Sturdy Heavy
LightCombatArmor.jpg SturdyCombatArmor.jpg HeavyCombatArmor.jpg

Variants

Crafting

Combat armor can be crafted at an armor workbench. Plans to craft combat armor are given as a reward for completing the Free States quests. These quests begin with Early Warnings.

Arms

Materials:Requirements:Produces:
Leather (6-15)
Plastic (8-19)
Rubber (6-15)
Steel (11-27)
Range
Plan: Light/Sturdy/Heavy combat arms
Level
Light/Sturdy/Heavy combat armor left/right arm (1)

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 8 14 16 14 22 00184BED
Sturdy 8 15 18 15 24 00184BEC
Heavy 8 15 19 15 27 00184BEB

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 6 11 13 11 18 00184BED
Sturdy 6 12 15 12 20 00184BEC
Heavy 6 12 16 12 23 00184BEB

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 4 8 10 8 14 00184BED
Sturdy 4 9 12 9 16 00184BEC
Heavy 4 9 13 9 19 00184BEB

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 0 6 8 6 11 00184BED
Sturdy 0 7 10 7 13 00184BEC
Heavy 0 7 11 7 16 00184BEB

Chest

Materials:Requirements:Produces:
Leather (7-17)
Plastic (11-26)
Rubber (7-18)
Steel (15-34)
Range
Plan: Light/Sturdy/Heavy combat torso
Level
Light/Sturdy/Heavy combat chest piece (1)

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 8 15 19 15 26 00184BD3
Sturdy 8 16 22 17 30 00184BD2
Heavy 8 17 26 18 34 00184BF0

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 6 12 16 12 22 00184BD3
Sturdy 6 13 19 14 26 00184BD2
Heavy 6 14 23 15 30 00184BF0

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 4 9 13 9 18 00184BD3
Sturdy 4 10 16 11 22 00184BD2
Heavy 4 11 20 12 26 00184BF0

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 0 7 11 7 15 00184BD3
Sturdy 0 8 14 9 19 00184BD2
Heavy 0 9 18 10 23 00184BF0

Legs

Materials:Requirements:Produces:
Leather (6-15)
Plastic (9-21)
Rubber (6-15)
Steel (12-29)
Range
Plan: Light/Sturdy/Heavy combat legs
Level
Light/Sturdy/Heavy combat armor left/right leg (1)

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 8 14 17 14 23 00184BE6
Sturdy 8 15 19 15 27 00184BE5
Heavy 8 15 21 15 29 00184BE4

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 6 11 14 11 19 00184BE6
Sturdy 6 12 16 12 23 00184BE5
Heavy 6 12 18 12 25 00184BE4

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 4 8 11 8 15 00184BE6
Sturdy 4 9 13 9 19 00184BE5
Heavy 4 9 15 9 21 00184BE4

Weight Ballistic fiber Leather Plastic Rubber Steel Form ID
Light 0 6 9 6 12 00184BE6
Sturdy 0 7 11 7 16 00184BE5
Heavy 0 7 13 7 18 00184BE4

Helmet

Materials:Requirements:Produces:
Rubber (1)
Steel (5)
Range
Level
Combat armor helmet (1)

Modifications

This item has the following modification slots: Material, Misc.

Arms

Material
Level 50 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 12 12 0 Standard. 2.75 49 Adhesive x1
Cloth x2
Steel x2
????????
Sturdy 15 15 0 3.85 61 ????????
Heavy 20 20 0 4.95 73 ????????
Reinforced Light 19 19 0 Improves Damage and Energy Resistance. 3.03 53 Adhesive x1
Cloth x1
Leather x1
Steel x2
????????
Sturdy 22 22 0 4.13 66 ????????
Heavy 27 27 0 5.23 78 ????????
Fiberglass Light 15 22 0 Improves Damage and Energy Resistance. 3.16 63 Adhesive x1
Cloth x2
Leather x2
Steel x5
????????
Sturdy 18 25 0 4.26 75 ????????
Heavy 23 30 0 5.36 87 ????????
Polymer Light 25 25 0 Improves Damage and Energy Resistance. 3.3 73 Adhesive x2
Cloth x5
Leather x4
Steel x10
????????
Sturdy 28 28 0 4.4 85 ????????
Heavy 33 33 0 5.5 97 ????????
Brotherhood of Steel Light 27 37 0 2.75 49 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
????????
Sturdy 30 40 0 3.85 61 ????????
Heavy 35 45 0 4.95 73 ????????
Shadowed Light 19 19 0 Improves stealth in dark areas. 3.58 87 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
Plan: Shadowed combat armor arms ????????
Sturdy 22 22 0 4.68 100 ????????
Heavy 27 27 0 5.78 112 ????????

Material
Level 40 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 10 10 0 Standard. 2.75 49 Adhesive x1
Cloth x2
Steel x2
????????
Sturdy 13 13 0 3.85 61 ????????
Heavy 17 17 0 4.95 73 ????????
Reinforced Light 0 Improves Damage and Energy Resistance. 3.03 53 Adhesive x1
Cloth x1
Leather x1
Steel x2
????????
Sturdy 0 4.13 66 ????????
Heavy 0 5.23 78 ????????
Fiberglass Light 0 Improves Damage and Energy Resistance. 3.16 63 Adhesive x1
Cloth x2
Leather x2
Steel x5
????????
Sturdy 0 4.26 75 ????????
Heavy 0 5.36 87 ????????
Polymer Light 0 Improves Damage and Energy Resistance. 3.3 73 Adhesive x2
Cloth x5
Leather x4
Steel x10
????????
Sturdy 0 4.4 85 ????????
Heavy 0 5.5 97 ????????
Brotherhood of Steel Light 0 2.75 49 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
????????
Sturdy 0 3.85 61 ????????
Heavy 0 4.95 73 ????????
Shadowed Light 0 Improves stealth in dark areas. 3.58 87 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
Plan: Shadowed combat armor arms ????????
Sturdy 0 4.68 100 ????????
Heavy 0 5.78 112 ????????

Material
Level 30 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 8 8 0 Standard. 2.75 49 Adhesive x1
Cloth x2
Steel x2
????????
Sturdy 11 11 0 3.85 61 ????????
Heavy 14 14 0 4.95 73 ????????
Reinforced Light 12 12 0 Improves Damage and Energy Resistance. 3.03 53 Adhesive x1
Cloth x1
Leather x1
Steel x2
????????
Sturdy 0 4.13 66 ????????
Heavy 0 5.23 78 ????????
Fiberglass Light 11 14 0 Improves Damage and Energy Resistance. 3.16 63 Adhesive x1
Cloth x2
Leather x2
Steel x5
????????
Sturdy 0 4.26 75 ????????
Heavy 0 5.36 87 ????????
Polymer Light 16 16 0 Improves Damage and Energy Resistance. 3.3 73 Adhesive x2
Cloth x5
Leather x4
Steel x10
????????
Sturdy 0 4.4 85 ????????
Heavy 0 5.5 97 ????????
Brotherhood of Steel Light 18 24 0 2.75 49 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
????????
Sturdy 0 3.85 61 ????????
Heavy 0 4.95 73 ????????
Shadowed Light 12 12 0 Improves stealth in dark areas. 3.58 87 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
Plan: Shadowed combat armor arms ????????
Sturdy 0 4.68 100 ????????
Heavy 0 5.78 112 ????????

Material
Level 20 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 6 6 0 Standard. 2.75 49 Adhesive x1
Cloth x2
Steel x2
????????
Sturdy 8 8 0 3.85 61 ????????
Heavy 11 11 0 4.95 73 ????????
Reinforced Light 9 9 0 Improves Damage and Energy Resistance. 3.03 53 Adhesive x1
Cloth x1
Leather x1
Steel x2
????????
Sturdy 11 11 0 4.13 66 ????????
Heavy 14 14 0 5.23 78 ????????
Fiberglass Light 9 11 0 Improves Damage and Energy Resistance. 3.16 63 Adhesive x1
Cloth x2
Leather x2
Steel x5
????????
Sturdy 11 13 0 4.26 75 ????????
Heavy 14 16 0 5.36 87 ????????
Polymer Light 12 12 0 Improves Damage and Energy Resistance. 3.3 73 Adhesive x2
Cloth x5
Leather x4
Steel x10
????????
Sturdy 14 14 0 4.4 85 ????????
Heavy 17 17 0 5.5 97 ????????
Brotherhood of Steel Light 14 18 0 2.75 49 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
????????
Sturdy 16 20 0 3.85 61 ????????
Heavy 19 23 0 4.95 73 ????????
Shadowed Light 9 9 0 Improves stealth in dark areas. 3.58 87 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
Plan: Shadowed combat armor arms ????????
Sturdy 11 11 0 4.68 100 ????????
Heavy 14 14 0 5.78 112 ????????

Miscellaneous
Misc. Effect Description Weight Value Resources Requirements Form ID
No Misc +0 +0 ????????
Aerodynamic -10% power attack AP cost Power attacks drain less AP. +0.41 +14 Adhesive x3
Aluminum x4
Fiberglass x3
Spring x3
????????
Braced -15% melee damage while blocking Reduce additional melee damage while blocking. +0.69 +9 Adhesive x2
Bone x7
Steel x5
????????
Brawling +10% unarmed damage Improved unarmed damage. +0.69 +9 Adhesive x2
Bone x4
Lead x2
Screw x1
????????
Deep pocketed +10 Carry Weight Improved carrying capacity. +0.41 +24 Black titanium x7
Cloth x5
Gold x7
Screw x6
Plan: Deep pocketed combat armor limbs
Perk: Armorer 3
????????
Lead lined +10 Radiation Resistance Reduces radiation damage. +0.83 +34 Adhesive x3
Lead x4
Screw x2
????????
Lighter build +2 Action Points Reduces weight. -1.1 +9 Adhesive x1
Cork x3
Fiberglass x2
Rubber x2
????????
Pocketed +5 Carry Weight Improves carrying capacity. +0.28 +14 Adhesive x1
Cloth x2
Leather x2
Plan: Pocketed combat armor limbs ????????
Stabilized Scoped Aiming is more steady. +0.69 +14 Adhesive x3
Aluminum x4
Fiber optics x2
Spring x2
????????
Strengthened Reduces limb damage. +0.83 +24 Adhesive x2
Plastic x5
Screw x3
Steel x6
Plan: Strengthened combat armor limbs ????????
Ultra-light build +5 Action Points Greatly reduced weight and increased AP bonus. -2.2 +19 Aluminum x7
Black titanium x7
Cork x6
Fiberglass x8
Rubber x5
Screw x6
Plan: Ultra-light build combat armor limbs
Perk: Armorer 3
????????
Weighted +10% armor penetration Unarmed and Melee attacks ignore some of target's armor. +1.1 +29 Adhesive x4
Aluminum x5
Bone x5
Fiberglass x2
????????

Chest

Material
Level 50 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 36 36 0 Standard. 7.0 49 Adhesive x1
Cloth x2
Leather x3
Steel x7
????????
Sturdy 47 47 0 9.8 61 ????????
Heavy 61 61 0 12.6 73 ????????
Reinforced Light 46 46 0 Improves Damage and Energy Resistance. 7.7 53 Adhesive x1
Cloth x2
Leather x3
Steel x7
????????
Sturdy 57 57 0 10.5 66 ????????
Heavy 71 71 0 13.3 78 ????????
Fiberglass Light 51 51 0 Improves Damage and Energy Resistance. 8.05 63 Adhesive x2
Cloth x5
Leather x6
Steel x15
????????
Sturdy 62 62 0 10.85 75 ????????
Heavy 76 76 0 13.65 87 ????????
Polymer Light 56 56 0 Improves Damage and Energy Resistance. 8.4 73 Adhesive x4
Cloth x10
Leather x12
Steel x29
????????
Sturdy 67 67 0 11.2 85 ????????
Heavy 81 81 0 14.0 97 ????????
Brotherhood of Steel Light 61 61 0 7.0 49 Adhesive x2
Cloth x4
Leather x6
Oil x4
Steel x2
????????
Sturdy 72 72 0 9.8 61 ????????
Heavy 86 86 0 12.6 73 ????????
Shadowed Light 46 46 0 Improves stealth in dark areas. 9.1 87 Adhesive x1
Cloth x2
Leather x3
Oil x2
Steel x7
Plan: Shadowed combat armor chest ????????
Sturdy 57 57 0 11.9 100 ????????
Heavy 71 71 0 14.7 112 ????????

Material
Level 40 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 30 30 0 Standard. 7 49 Adhesive x1
Cloth x2
Leather x3
Steel x7
????????
Sturdy 40 40 0 9.8 41 ????????
Heavy 52 52 0 12.6 73 ????????
Reinforced Light Improves Damage and Energy Resistance. Adhesive x1
Cloth x2
Leather x3
Steel x7
????????
Sturdy ????????
Heavy ????????
Fiberglass Light Improves Damage and Energy Resistance. Adhesive x2
Cloth x5
Leather x6
Steel x15
????????
Sturdy ????????
Heavy ????????
Polymer Light Improves Damage and Energy Resistance. Adhesive x4
Cloth x10
Leather x12
Steel x29
????????
Sturdy ????????
Heavy ????????
Brotherhood of Steel Light Adhesive x2
Cloth x4
Leather x6
Oil x4
Steel x2
????????
Sturdy ????????
Heavy ????????
Shadowed Light Improves stealth in dark areas. Adhesive x1
Cloth x2
Leather x3
Oil x2
Steel x7
Plan: Shadowed combat armor chest ????????
Sturdy ????????
Heavy ????????

Material
Level 30 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 25 25 0 Standard. 7 49 Adhesive x1
Cloth x2
Leather x3
Steel x7
????????
Sturdy 33 33 0 9.8 41 ????????
Heavy 43 43 0 12.6 73 ????????
Reinforced Light Improves Damage and Energy Resistance. Adhesive x1
Cloth x2
Leather x3
Steel x7
????????
Sturdy ????????
Heavy ????????
Fiberglass Light Improves Damage and Energy Resistance. Adhesive x2
Cloth x5
Leather x6
Steel x15
????????
Sturdy ????????
Heavy ????????
Polymer Light Improves Damage and Energy Resistance. Adhesive x4
Cloth x10
Leather x12
Steel x29
????????
Sturdy ????????
Heavy ????????
Brotherhood of Steel Light Adhesive x2
Cloth x4
Leather x6
Oil x4
Steel x2
????????
Sturdy ????????
Heavy ????????
Shadowed Light Improves stealth in dark areas. Adhesive x1
Cloth x2
Leather x3
Oil x2
Steel x7
Plan: Shadowed combat armor chest ????????
Sturdy ????????
Heavy ????????

Material
Level 20 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 16 16 0 Standard. 7 49 Adhesive x1
Cloth x2
Leather x3
Steel x7
????????
Sturdy 21 21 0 9.8 61 ????????
Heavy 27 27 0 12.6 73 ????????
Reinforced Light 20 20 0 Improves Damage and Energy Resistance. 7.7 53 Adhesive x1
Cloth x2
Leather x3
Steel x7
????????
Sturdy 25 25 0 10.5 66 ????????
Heavy 31 31 0 13.3 78 ????????
Fiberglass Light 23 23 0 Improves Damage and Energy Resistance. 8.05 63 Adhesive x2
Cloth x5
Leather x6
Steel x15
????????
Sturdy 28 28 0 10.85 75 ????????
Heavy 34 34 0 13.65 87 ????????
Polymer Light 25 25 0 Improves Damage and Energy Resistance. 8.4 73 Adhesive x4
Cloth x10
Leather x12
Steel x29
????????
Sturdy 30 30 0 11.2 85 ????????
Heavy 36 36 0 14 97 ????????
Brotherhood of Steel Light 28 28 0 7 49 Adhesive x2
Cloth x4
Leather x6
Oil x4
Steel x2
????????
Sturdy 33 33 0 9.8 61 ????????
Heavy 39 39 0 12.6 73 ????????
Shadowed Light 20 20 0 Improves stealth in dark areas. 9.1 87 Adhesive x1
Cloth x2
Leather x3
Oil x2
Steel x7
Plan: Shadowed combat armor chest ????????
Sturdy 25 25 0 11.9 100 ????????
Heavy 31 31 0 14.7 112 ????????

Miscellaneous
Misc. Effect Description Weight Value Resources Requirements Form ID
No Misc +0 +0 ????????
Asbestos lining +15 Energy Resistance Reduces Energy Damage and Immune to being set on Fire. +2.1 +14 Adhesive x2
Asbestos x5
Ballistic fiber x3
Rubber x2
????????
BioCommMesh Increases duration of chems 50%. +2.1 +24 Adhesive x4
Aluminum x6
Circuitry x4
Cloth x4
Plan: BioCommMesh combat armor lining ????????
Deep pocketed +10 Carry Weight Improved carrying capacity. +1.05 +24 Black titanium x7
Cloth x5
Gold x7
Screw x6
Plan: Deep pocketed combat armor chest
Perk: Armorer 3
????????
Dense -50% Explosive Damage Greatly reduced damage from explosions. +2.1 +29 Ballistic fiber x6
Black titanium x7
Fiberglass x3
Rubber x4
Screw x6
Plan: Dense combat armor torso
Perk: Armorer 3
????????
Lead lined +10 Radiation Resistance Reduces radiation damage. +2.1 +34 Adhesive x3
Lead x4
Screw x2
Plan: Lead lined combat armor chest ????????
Lighter build +2 Action Points Reduces weight. -2.8 +9 Adhesive x1
Cork x3
Fiberglass x2
Rubber x2
????????
Padded -25% Explosive Damage Reduced damage from explosions. +1.05 +14 Adhesive x1
Ballistic fiber x1
Rubber x2
????????
Pneumatic Reduces the magnitude of incoming staggers. +1.5 +24 Adhesive x4
Aluminum x3
Ballistic fiber x3
Lead x4
????????
Pocketed +5 Carry Weight Improves carrying capacity. +0.7 +14 Adhesive x1
Cloth x2
Leather x2
????????
Ultra-light build +5 Action Points Greatly reduced weight and
increased AP bonus.
-5.6 +19 Black titanium x7
Cork x6
Fiberglass x8
Rubber x5
Screw x6
Perk: Armorer 3 ????????

Legs

Material
Level 50 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 12 12 0 Standard. 3.0 20 Adhesive x1
Cloth x2
Steel x2
????????
Sturdy 15 15 0 4.2 25 ????????
Heavy 20 20 0 5.4 30 ????????
Reinforced Light 19 19 0 Improves Damage and Energy Resistance. 3.3 22 Adhesive x1
Cloth x2
Leather x2
Steel x4
????????
Sturdy 22 22 0 4.5 27 ????????
Heavy 27 27 0 5.7 32 ????????
Fiberglass Light 15 22 0 Improves Damage and Energy Resistance. 3.45 26 Adhesive x1
Cloth x2
Leather x2
Steel x5
????????
Sturdy 18 25 0 4.65 31 ????????
Heavy 23 30 0 5.85 36 ????????
Polymer Light 25 25 0 Improves Damage and Energy Resistance. 3.6 30 Adhesive x2
Cloth x5
Leather x4
Steel x10
????????
Sturdy 28 28 0 4.8 35 ????????
Heavy 33 33 0 6.0 40 ????????
Brotherhood of Steel Light 27 37 0 3.0 20 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
????????
Sturdy 30 40 0 4.2 25 ????????
Heavy 35 45 0 5.4 30 ????????
Shadowed Light 19 19 0 Improves stealth in dark areas. 3.9 36 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
Plan: Shadowed combat armor legs ????????
Sturdy 22 22 0 5.1 41 ????????
Heavy 27 27 0 6.3 46 ????????

Material
Level 40 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 10 10 0 Standard. 3.0 20 Adhesive x1
Cloth x2
Steel x2
????????
Sturdy 13 13 0 4.2 25 ????????
Heavy 17 17 0 5.4 30 ????????
Reinforced Light 0 Improves Damage and Energy Resistance. 3.3 22 Adhesive x1
Cloth x2
Leather x2
Steel x4
????????
Sturdy 0 4.5 27 ????????
Heavy 0 5.7 32 ????????
Fiberglass Light 0 Improves Damage and Energy Resistance. 3.45 26 Adhesive x1
Cloth x2
Leather x2
Steel x5
????????
Sturdy 0 4.65 31 ????????
Heavy 0 5.85 36 ????????
Polymer Light 0 Improves Damage and Energy Resistance. 3.6 30 Adhesive x2
Cloth x5
Leather x4
Steel x10
????????
Sturdy 0 4.8 35 ????????
Heavy 0 6.0 40 ????????
Brotherhood of Steel Light 0 3.0 20 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
????????
Sturdy 0 4.2 25 ????????
Heavy 0 5.4 30 ????????
Shadowed Light 0 Improves stealth in dark areas. 3.9 36 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
Plan: Shadowed combat armor legs ????????
Sturdy 0 5.1 41 ????????
Heavy 0 6.3 46 ????????

Material
Level 30 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 8 8 0 Standard. 3.0 20 Adhesive x1
Cloth x2
Steel x2
????????
Sturdy 11 11 0 4.2 25 ????????
Heavy 14 14 0 5.4 30 ????????
Reinforced Light 12 12 0 Improves Damage and Energy Resistance. 3.3 22 Adhesive x1
Cloth x2
Leather x2
Steel x4
????????
Sturdy 0 4.5 27 ????????
Heavy 0 5.7 32 ????????
Fiberglass Light 11 14 0 Improves Damage and Energy Resistance. 3.45 26 Adhesive x1
Cloth x2
Leather x2
Steel x5
????????
Sturdy 0 4.65 31 ????????
Heavy 0 5.85 36 ????????
Polymer Light 16 16 0 Improves Damage and Energy Resistance. 3.6 30 Adhesive x2
Cloth x5
Leather x4
Steel x10
????????
Sturdy 0 4.8 35 ????????
Heavy 0 6.0 40 ????????
Brotherhood of Steel Light 18 24 0 3.0 20 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
????????
Sturdy 0 4.2 25 ????????
Heavy 0 5.4 30 ????????
Shadowed Light 12 12 0 Improves stealth in dark areas. 3.9 36 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
Plan: Shadowed combat armor legs ????????
Sturdy 0 5.1 41 ????????
Heavy 0 6.3 46 ????????

Material
Level 20 Weight DR Damage resistance ER Energy RR Radiation Description Weight Value Resources Requirements Form ID
Standard Light 6 6 0 Standard. 3.0 20 Adhesive x1
Cloth x2
Steel x2
????????
Sturdy 8 8 0 4.2 25 ????????
Heavy 11 11 0 5.4 30 ????????
Reinforced Light 9 9 0 Improves Damage and Energy Resistance. 3.3 22 Adhesive x1
Cloth x2
Leather x2
Steel x4
????????
Sturdy 11 11 0 4.5 27 ????????
Heavy 14 14 0 5.7 32 ????????
Fiberglass Light 9 11 0 Improves Damage and Energy Resistance. 3.45 26 Adhesive x1
Cloth x2
Leather x2
Steel x5
????????
Sturdy 11 13 0 4.65 31 ????????
Heavy 14 16 0 5.85 36 ????????
Polymer Light 12 12 0 Improves Damage and Energy Resistance. 3.6 30 Adhesive x2
Cloth x5
Leather x4
Steel x10
????????
Sturdy 14 14 0 4.8 35 ????????
Heavy 17 17 0 6.0 40 ????????
Brotherhood of Steel Light 14 18 0 3.0 20 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
????????
Sturdy 16 20 0 4.2 25 ????????
Heavy 19 23 0 5.4 30 ????????
Shadowed Light 9 9 0 Improves stealth in dark areas. 3.9 36 Adhesive x1
Cloth x1
Leather x1
Oil x1
Steel x2
Plan: Shadowed combat armor legs ????????
Sturdy 11 11 0 5.1 41 ????????
Heavy 14 14 0 6.3 46 ????????

Miscellaneous
Misc. Effect Description Weight Value Resources Requirements Form ID
No Misc +0 +0 ????????
Cushioned Reduces falling damage. +0.45 +6 Adhesive x2
Cloth x4
Cork x6
Rubber x4
Plan: Cushioned combat armor legs ????????
Custom fitted Sprinting takes less AP. +0.45 +8 Adhesive x3
Leather x4
Rubber x2
Spring x3
????????
Deep pocketed +10 Carry Weight Improved carrying capacity. +0.45 +10 Black titanium x7
Cloth x5
Gold x7
Screw x6
Plan: Deep pocketed combat armor limbs
Perk: Armorer 3
????????
Lead lined +10 Radiation Resistance Reduces radiation damage. +0.9 +14 Adhesive x3
Lead x4
Screw x2
????????
Lighter build +2 Action Points Reduces weight. -1.2 +4 Aluminum x1
Cork x3
Fiberglass x2
Rubber x2
????????
Muffled Reduces detection from moving. +0.45 +8 Adhesive x3
Cloth x3
Rubber x4
????????
Pocketed +5 Carry Weight Improves carrying capacity. +0.3 +6 Adhesive x1
Cloth x2
Leather x2
Plan: Pocketed combat armor limbs ????????
Sleek Increased movement speed while sneaking. +0.3 +10 Adhesive x4
Fiberglass x2
Oil x2
Rubber x6
????????
Strengthened Reduces limb damage. +0.9 +10 Adhesive x2
Plastic x5
Screw x3
Steel x6
Plan: Strengthened combat armor limbs ????????
Ultra-light build +5 Action Points Greatly reduced weight and increased AP bonus. -2.4 +8 Aluminum x7
Black titanium x7
Cork x6
Fiberglass x8
Rubber x5
Screw x6
Plan: Ultra-light build combat armor limbs
Perk: Armorer 3
????????

Cosmetic

All cosmetic skins are available exclusively through the Atomic Shop.

Name Appearance Description
Blood-Washed Make enemies think otherwise before trying to fight you with the Blood-Washed Paint for Combat Armor.
Camouflage Be ready for war with this Camouflage Paint for your Combat Armor.
Patriot Just because America is gone doesn't mean patriotism is! Show your love with the Patriot Paint for your Combat Armor.
Vault-Tec From your friends at Vault-Tec, an officially branded paint for your trusty Combat Armor.
Free States You have the right to be well armored with this Free States Combat Armor Paint.
Jack O' Lantern Carve up some Halloween cheer with this Jack O' Lantern armor paint!
Nuka-Cherry Feel refreshed with this Nuka-Cherry Paint for your Combat Armor. Included with the 2019 Twitch Prime Promotion.

Locations

  • A helmet can be found at the Charleston Capitol Building in the Charleston Capitol Courthouse, on a table with a lamp and folder under the collapsed floor. Another can be found on the front desk of the DMV.
  • A helmet may be found at Morgantown, at the street camp, inside the large tent, on a table.
  • A helmet can be found on a cabinet shelf in a shed to the south of the North Kanawha lookout, to the left of the fridge.
  • A helmet can be found inside the yellow striped bus south of Dyer Chemical.
  • A helmet may be found at Helvetia, inside the Honey Haus, within the locked room, on a wooden palisade.
  • Brotherhood Initiates patrolling Appalachia's points of interest such as crashed vertibirds can be killed and have a high chance of dropping multiple pieces of combat armor in the Brotherhood of Steel variant, as well as default Combat Armor Helmets.
    • One can be found south west of The Wayward at a checkpoint on the main road.
    • One can be found east of Forward Station Alpha at a crashed vertibird along a dried up stream.
    • One can be found south east of Fort Atlas at a checkpoint on the highway.
    • One can be found north east of Fort Atlas at a checkpoint on the highway.
    • One can be found north west of Drop Site V9 at a crashed vertibird.
    • One can be found north east of the South Mountain Lookout, at a crashed vertibird on the northern side of an unmarked crater.
    • One can be found south east of the Federal Disposal Field HZ-21, at a crashed vertibird.
    • One can be found south west of the Converted Munitions Factory, at a crashed vertibird located on top of the mountain.

Notes

  • Combat Arms (Light/Sturdy/Heavy) - Value for all pieces and material/miscellaneous modifications appear to be inflated. Everything under Arms should be lower than Legs equivalent.
  • Combat Arms (Light/Sturdy/Heavy) - Reinforced modification resource cost is below standard. Should equal Reinforced modification resource cost of Combat Legs.
  • Combat Arms/Legs (Light/Sturdy/Heavy) - Fiberglass modification DR is unchanged from Reinforced. Should equal Fiberglass ER.
  • Combat Arms/Chest/Legs (Light/Sturdy/Heavy) - BOS modification has no description.
  • Combat Legs (Light/Sturdy/Heavy) - Lighter Build misc. modification is the only Lighter Build modification to require aluminum. Should probably be adhesive like all other armors.

References

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