For an overview of combat armor variants, see combat armor. |
Combat armor was issued within the United States Armed Forces during the Great War and appears as armor in Fallout 4. Its appearance is radically different from previous games, largely due to the modular nature of the primary armor sets. This armor provides balanced Damage Resistance and Energy Resistance.
Characteristics[]
Combat armor[]
Combat armor is considered "Tier 3" and becomes more common as one enters into the middle levels (15-35). Combat armor offers roughly equal ballistic protection to metal armor and equal energy protection to leather armor. The combination of protection makes it generally a better choice than equivalently modded other armor types, although combat armor becomes available at slightly higher levels than the corresponding tiers of leather and metal armor. Combat armor provides no latent protection from radiation, though through an exclusive mod it can result in the highest radiation resistance available to conventional armor (at the sacrifice of some ballistic and energy protection).
Combat armor helmet[]
The combat armor helmet is the corresponding armor piece to the combat armor set. This model displays what is possibly a headlamp, attached to the left side above the brow line. The helmet does not utilize the lamp like the mining helmet. It can be modified, similarly to the metal helmet, with the same types of material mods as other pieces of combat armor. It does not have a sturdy or heavy variant. The combat armor helmet only occupies the hat slot, allowing eyewear and masks to be worn.
Crafting[]
In the Contraptions Workshop add-on, combat armor can be crafted at an armor forge:
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (3) Ballistic fiber (3) Steel (6) | Armorer Rank:2 | Light combat armor (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (5) Aluminum (7) Ballistic fiber (6) | Armorer Rank: 3 | Sturdy combat armor (1) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (7) Aluminum (10) Ballistic fiber (8) | Armorer Rank: 4 | Heavy combat armor (1) |
* The armor part generated (i.e. arm, leg, chest) is randomized.
Parts[]
Standard[]
Image | Name | Weight | Value | Form ID | ||
---|---|---|---|---|---|---|
Combat armor chest piece | 8 | 15 | 15 | 60 | 0011D3C3 | |
Combat armor right leg | 4 | 8 | 8 | 25 | 0011D3C4 | |
Combat armor left leg | 2 | 8 | 8 | 25 | 0011D3C5 | |
Combat armor right arm | 2 | 9 | 9 | 25 | 0011D3C6 | |
Combat armor left arm | 2 | 9 | 9 | 25 | 0011D3C7 | |
Combat armor helmet | 4 | 10 | 10 | 25 | 0011E2C8 | |
Total | 22 | 59 | 59 | 180 |
Sturdy[]
Image | Name | Weight | Value | Form ID | ||
---|---|---|---|---|---|---|
Sturdy combat armor chest piece | 11.7 | 25 | 25 | 140 | 00184BC3 | |
Sturdy combat armor right leg | 6.5 | 12 | 12 | 105 | 00184BC6 | |
Sturdy combat armor left leg | 4.5 | 12 | 12 | 105 | 00184BC9 | |
Sturdy combat armor right arm | 4.5 | 13 | 13 | 85 | 00184BCC | |
Sturdy combat armor left arm | 4.5 | 13 | 13 | 85 | 00184BCF | |
Combat armor helmet | 4 | 10 | 10 | 25 | 0011E2C8 | |
Total | 35.7 | 85 | 85 | 555 |
Heavy[]
Image | Name | Weight | Value | Form ID | ||
---|---|---|---|---|---|---|
Heavy combat armor chest piece | 15.5 | 35 | 35 | 220 | 00184BD1 | |
Heavy combat armor right leg | 9 | 16 | 16 | 185 | 00184BC5 | |
Heavy combat armor left leg | 7 | 16 | 16 | 185 | 00184BC8 | |
Heavy combat armor right arm | 7 | 17 | 17 | 145 | 00184BCB | |
Heavy combat armor left arm | 7 | 17 | 17 | 145 | 00184BCE | |
Combat armor helmet | 4 | 10 | 10 | 25 | 0011E2C8 | |
Total | 49.5 | 111 | 111 | 905 |
Multiple variants of combat armor can be found, including sturdy and heavy armor. However, the combat armor helmet does not exist as either of these variants (although the similar army helmet can be found separately) and all variants share the same form ID. A full set of sturdy combat armor, including the regular helmet, yields a damage resistance to both ballistic and energy of 85 and a radiation resistance of 0. A full set of heavy combat armor, including the regular helmet, yields a damage resistance to both ballistic and energy of 111 and a radiation resistance of 0.
Because all variants share the same ID, using the console to spawn any of the pieces will result in a random, level-dependent variant of the armor to spawn (either regular, sturdy, or heavy).
Modifications[]
Chest piece[]
Slot 1[]
Mod | Descriptions | Weight | Dam resist | Eng Resist | Rad Resist | perk(s) Required | Components | Value |
---|---|---|---|---|---|---|---|---|
Brotherhood of steel | Adds Radiation resistance. | +15 | ||||||
Standard | Standard. | |||||||
Reinforced combat armor | Improves damage and energy resistance. | +0.8 | +2 | +2 | Adhesive x2 | +20 | ||
Shadowed combat armor | Improves stealth in dark areas, damage and energy resistance. | +0.8 | +2 | +2 | Armorer 3 | Adhesive x2 | +20 | |
Fiberglass combat armor | Improves damage and energy resistance. | +1.9 | +5 | +5 | Armorer 3 | Adhesive x4 | +40 | |
Polymer combat armor | Improves damage and energy resistance. | +2.6 | +7 | +7 | Armorer 3 | Adhesive x8 | +60 |
Slot 2[]
Mod | Descriptions | Weight | Dam resist | Eng Resist | Rad Resist | Effect(s) | perk(s) Required | Components | Value |
---|---|---|---|---|---|---|---|---|---|
No misc | |||||||||
Lighter build | Reduces weight. | -3.2 | Adhesive x3
Cloth x4 Fiberglass x5 Rubber x3 |
+6 | |||||
Padded | Reduced damage from explosions. | +4 | Adhesive x3
Ballistic Fiber x3 Rubber x3 |
+6 | |||||
Pocketed | Improved carrying capacity. | +0.8 | +5 carrying capacity | Adhesive x3 | +6 | ||||
Asbestos lining | Reduced energy damage and immune to being set on fire. | +4 | +15 | Armorer 1 | Adhesive x5
Adhesive x6 Ballistic Fiber x6 Rubber x3 |
+12 | |||
Deep pocketed | Improved carrying capacity. | +0.8 | +10 carrying capacity | Armorer 2 | Adhesive x6 | +18 | |||
Lead lined | Reduces radiation damage. | +4 | +15 | Armorer 2
Science! 1 |
Adhesive x6 | +18 | |||
Dense | Greatly reduce damage from explosions. | +4 | Armorer 3 | Adhesive x7
Ballistic Fiber x6 Fiberglass x3 Rubber x4 |
+24 | ||||
Ultra-light build | Greatly reduced weight and increased AP bonus. | -7.5 | Armorer 3 | Adhesive x7
Cork x6 Fiberglass x8 Rubber x5 |
+24 | ||||
Pneumatic | Reduces the magnitude of incoming staggers. | +2.3 | Armorer 4 | Adhesive x8
Aluminum x5 Ballistic Fiber x7 Lead x10 |
+30 | ||||
BioCommMish | Increases duration of chems 50%. | +2.3 | Armorer 4
Science! 2 |
Adhesive x8 | +30 |
Arm[]
Slot 1[]
Mod | Descriptions | Weight | Dam resist | Eng Resist | Rad Resist | perk(s) Required | Components | Value |
---|---|---|---|---|---|---|---|---|
Brotherhood of steel | Adds Radiation resistance. | +15 | ||||||
Standard | Standard. | |||||||
Reinforced combat armor | Improves damage and energy resistance. | +0.5 | +1 | +1 | Adhesive x1 | +15 | ||
Shadowed combat armor | Improves stealth in dark areas, damage and energy resistance. | +0.5 | +1 | +1 | Armorer 2 | Adhesive x1 | +15 | |
Fiberglass combat armor | Improves damage and energy resistance. | +1.2 | +2 | +2 | Armorer 2 | Adhesive x2 | +30 | |
Polymer combat armor | Improves damage and energy resistance. | +1.7 | +3 | +3 | Armorer 2 | Adhesive x4 | +45 |
Slot 2[]
Mod | Descriptions | Weight | Dam resist | Eng Resist | Rad Resist | Effect(s) | perk(s) Required | Components | Value |
---|---|---|---|---|---|---|---|---|---|
No misc | |||||||||
Lighter build | Reduces weight. | -0.8 | Adhesive x3
Cloth x4 Fiberglass x4 Rubber x3 |
+2 | |||||
Pocketed | Improved carrying capacity. | +0.1 | +5 carrying capacity | Adhesive x3 | +2 | ||||
Braced | Reduces additional melee damage while blocking. | +0.5 | Adhesive x5 | +5 | |||||
Brawling | Improved unarmed damage. | +0.5 | Adhesive x5
Screw x2 |
+5 | |||||
Strengthened | Reduces limb damage. | +0.4 | Armorer 1 | Adhesive x5 | +5 | ||||
Deep pocketed | Improved carrying capacity. | +0.1 | +10 carrying capacity | Armorer 2 | Adhesive x6 | +7 | |||
Lead lined | Reduces radiation damage. | +1 | +15 | Armorer 2
Science! 1 |
Adhesive x6 | +7 | |||
Stablized | Scoped aiming is more steady. | +0.5 | Armorer 2 | Adhesive x6
Aluminum x7 Fiber optics x3 Spring x4 |
+7 | ||||
Aerodynamic | Power attack drains less AP. | +0.1 | Armorer 3 | Adhesive x7
Aluminum x7 Fiberglass x6 Spring x5 |
+10 | ||||
Ultra-light build | Greatly reduced weight and increased AP bonus. | -1.7 | Armorer 3 | Adhesive x7
Cork x6 Fiberglass x8 Rubber x5 |
+10 | ||||
Weighted | Unarmed and melee attacks ignore some of target's armor. | +0.8 | Armorer 4 | Adhesive x8
Aluminum x10 Bone x4 Fiberglass x4 |
+12 |
Leg[]
Slot 1[]
Mod | Descriptions | Weight | Dam resist | Eng Resist | Rad Resist | perk(s) Required | Components | Value |
---|---|---|---|---|---|---|---|---|
Brotherhood of steel | Adds Radiation resistance. | +15 | ||||||
Standard | Standard. | |||||||
Reinforced combat armor | Improves damage and energy resistance. | +0.5 | +1 | +1 | Adhesive x1 | +20 | ||
Shadowed combat armor | Improves stealth in dark areas, damage and energy resistance. | +0.5 | +1 | +1 | Armorer 2 | Adhesive x1 | +20 | |
Fiberglass combat armor | Improves damage and energy resistance. | +1.2 | +2 | +2 | Armorer 2 | Adhesive x2 | +40 | |
Polymer combat armor | Improves damage and energy resistance. | +1.7 | +3 | +3 | Armorer 2 | Adhesive x4 | +60 |
Slot 2[]
Mod | Descriptions | Weight | Dam resist | Eng Resist | Rad Resist | Effect(s) | perk(s) Required | Components | Value |
---|---|---|---|---|---|---|---|---|---|
No misc | |||||||||
Lighter build | Reduces weight. | -0.8 | Adhesive x3
Cloth x4 Fiberglass x4 Rubber x3 |
+2 | |||||
Pocketed | Improved carrying capacity. | +0.2 | +5 carrying capacity | Adhesive x3 | +2 | ||||
Cusioned | Reduces falling damage. | +0.2 | Armorer 1 | Adhesive x5 | +5 | ||||
Strengthened | Reduces limb damage. | +0.4 | Armorer 1 | Adhesive x5 | +5 | ||||
Deep pocketed | Improved carrying capacity. | +0.2 | +10 carrying capacity | Armorer 2 | Adhesive x6 | +7 | |||
Lead lined | Reduces radiation damage. | +1 | +15 | Armorer 2
Science! 1 |
Adhesive x6 | +7 | |||
Muffled | Reduces detection from moving. | Armorer 2 | Adhesive x6 | +7 | |||||
Custom Fitted | Sprinting costs less AP. | +0.2 | Armorer 3 | Adhesive x7
Spring x5 |
+10 | ||||
Ultra-light build | Greatly reduced weight and increased AP bonus. | -1.7 | Armorer 3 | Adhesive x7
Cork x6 Fiberglass x8 Rubber x5 |
+10 | ||||
Sleek | Increased movement speed while sneaking. | +0.2 | Armorer 4 | Adhesive x8
Fiberglass x5 Oil x4 Rubber x10 |
+12 |
Helmet[]
Mod | Descriptions | Weight | Dam resist | Eng Resist | Rad Resist | perk(s) Required | Components | Value |
---|---|---|---|---|---|---|---|---|
Brotherhood of steel | Adds Radiation resistance. | +15 | ||||||
Standard | Standard. | |||||||
Reinforced combat armor | Improves damage and energy resistance. | +1 | +1 | +1 | Adhesive x1 | +15 | ||
Shadowed combat armor | Improves stealth in dark areas, damage and energy resistance. | +1 | +1 | +1 | Armorer 2 | Adhesive x1 | +15 | |
Fiberglass combat armor | Improves damage and energy resistance. | +1 | +3 | +3 | Armorer 2 | Adhesive x2 | +30 | |
Polymer combat armor | Improves damage and energy resistance. | +2 | +4 | +4 | Armorer 2 | Adhesive x4 | +45 |
Variants[]
- Black Ops armor
- Commando armor
- Destroyer's armor
- Freefall Legs
- Overseer's armor
- Steadfast BOS combat armor chest piece
Locations[]
- One full set of unmodified combat armor can be found on a hostile character by the name of Absalom. He can be found at several random locations throughout the Commonwealth.
- Left arm, left leg, right leg and chest piece of heavy combat armor can be found within the Quincy ruins on a named character or, if the character has already been killed, a Gunner sergeant found on the church roof.
- A partial set of heavy or sturdy combat armor, minus the right arm and helmet, can be found on Captain Bridget on the highway above Hub City Auto Wreckers, close to Saugus Ironworks.
- A full set of unmodified armor, minus the helmet, can be found on a dead Sal, in Jamaica Plain, on the second floor city hall, where the 2076 World Series baseball bat is in the basement.
- A varying number of pieces of combat armor can be found worn by higher ranked Gunners (often private or higher).
- Edward Deegan wears a partial set of light combat armor, without the helmet or left arm. Deegan is essential until after The Secret of Cabot House
- Helmet found on a dead raider inside Parsons State Insane Asylum during The Secret of Cabot House.
- Several mercenaries at Parsons State Insane Asylum are wearing different armor parts including helmets.
- A combat armor helmet found as a placed item, in the central building of Hub City Auto Wreckers, on a desk adjacent to the crane control terminal. Respawns every 3 days.
- Proctor Teagan sells full sets of Brotherhood combat armor aboard the Prydwen.
- Brotherhood of Steel variants are commonly worn by Brotherhood soldiers.
- At higher levels, they are mostly sold by either Arturo Rodriguez in Diamond City or by KL-E-0 in Goodneighbor.
- A chest piece can be found on a table at Shelbie Chase's shop in Nuka-Town market.
Notes[]
- Although a light is mounted on top of the helmet, it cannot be used.
- The right leg armor weighs more than the left leg armor, which is potentially an oversight.
- In the game's opening cinematic, United States Armed Forces soldiers can be seen wearing it.
- This particular incarnation of combat armor appears consistent to the descriptions in Fallout lore of older generations of the armor that were utilized as removable armor segments mounted on combat webbing rather than the fully enclosed suits found in the Capital or Mojave Wasteland.
- The base color of all combat armor variations is a light green, further underlining the assumption that it was standard issue among the U.S. military before the War. The Brotherhood of Steel makes heavy use of combat armor, replacing the star on the chest with their signature logo and the standard coloration with a dark brown tone. The Reinforced version changes the color of the armor to tan. Upgrading any piece of combat armor with the Shadowed modification (which improves sneaking in dark areas on top of the regular increase in protection) dyes it a matte black with the occasional rusty spot. The fiberglass and polymer armor mods turn the respective piece a light beige color.
- If a BoS combat armor chest is modified at an armor workbench and the "Brotherhood of Steel" mod slot is upgraded, the combat armor piece will permanently lose the "BoS" prefix name and its signature on the front of the chest, and will use the regular combat armor visual and name.
- Some outfits worn underneath the armor may make the male character model appear much more bulky, and there is visible space between the character and armor. One notable comparison is BOS uniform compared to tattered rags. This also affects female characters but to a lesser degree.
- The Brotherhood of Steel variant of combat armor gives considerably more radiation resistance.
- On the Gunners loading screen, a Gunner is wearing a combat armor chest piece with the Gunners skull on it; there are game files suggesting this was going to be implemented at some point in a similar manner to the BoS variant, but was cut. A Gunner skin for combat armor and others is available on the Creation Club, but skins must be crafted by the player and will not spawn on Gunners.
- The Minutemen general's uniform includes a blue painted sturdy combat armor chest piece, and it is worn over the white shirt and under the dark blue overcoat.