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That means you're, erm... two centuries late for dinner! Perhaps I could whip you up a snack? You must be famished!— Codsworth to the Sole Survivor

Codsworth is a robot residing in the Commonwealth in Fallout 4. He is a possible companion of the Sole Survivor.


Codsworth is a domestic-model Mister Handy and was activated shortly before the events of October 23, 2077; his model's design included programming for cleaning, gardening, childcare, and meal preparation, which he conducted on behalf of his owners, a family in Sanctuary Hills comprised of a military veteran, a lawyer, and their infant son, Shaun. Their purchase was recent enough that his packaging remains in the family's laundry room.

Codsworth was named after a character named Bartholomew Codsworth, portrayed by actor Sebastian Leslie who provided the robot's voice.

While initially skeptical of his potential return on the family's investment, his positive impact on the family was strong enough that they inquire whether he may join them once they secure a spot in Vault 111; however, the Vault-Tec rep indicates that this will not be possible, since the vault is reserved for humans only.[1] Moments after the family purchases spots in Vault 111, he notifies them of the broadcasts declaring the outbreak of the Great War and the family flees for the shelter, leaving him behind.

Codsworth survives the initial devastation of the bombs and continued to watch over the family's former home until the day they hopefully returned. During the first ten years post-War, he kept himself busy by doing futile housekeeping work, such as keeping the fallout-tainted floors waxed, dusting a collapsed house, and polishing a rusted car. However, once he reunites with the Survivor post-War, he can reveal that he actually became very depressed about the state of the world and was deeply affected by his decades-long isolation. To cope, he pretended that nothing happened.[2]

At some point after the bombs fell, Codsworth encountered inhabitants of Concord, though mentions that the locals only "pummeled [him] with sticks a few times" and "shot at [him] on a few occasions."[3][4] When the Sole Survivor locates him, he is attempting to maintain the shrubbery around the family's prior residence.


Codsworth's programming embedded him with a stereotypical "British butler" personality: he is fastidious, eager to help, professional, and polite unless he is annoyed, at which point he reacts with either sarcasm or disdain.

Like many advanced robots, Codsworth is capable of emulating complex emotions and experiencing the robot equivalent of psychological trauma. Years of isolation and an inability to carry out his primary function resulted in both great frustration and immense "relief" when the Sole Survivor reemerges from Vault 111. While Codsworth is initially shocked by the reappearance of the Sole Survivor and reluctant to accept the death of the Survivor's spouse and Shaun's kidnapping, he nevertheless offers to accompany the Survivor in a thorough search of Sanctuary Hills and directs the Survivor to Concord to seek out more help.

Codsworth is the only optional companion with a prior history with the Sole Survivor and Shaun; as a robot programmed to care and serve, he is quick to offer aid and assistance, with verbal dialogue choices favoring kindness and charity. He is protective of the Sole Survivor and is risk-averse, though he does possess a "can-do" attitude while accompanying the player character. Raising his affinity level also prompts him to share his admiration for the Sole Survivor and appreciation for 'rescuing' him from a life of isolation.

Interactions with the player character[]

Fallout 4[]

Interactions overview[]

Perk nociception regulator color
This character is essential. Essential characters cannot be killed. Survival mode
Paving the Way
This character is a permanent companion. They grant the Robot Sympathy perk.
FO76 ui icon quest
This character is involved in quests.


  • The trigger for Codsworth to become available as a companion will occur after any of the following:
  • Codsworth can wear the bowler hat and its variant, the Triggerman bowler. However, the +1 Endurance bonus from the hat does not affect his total HP.
  • Codsworth is armed with a flamer and a circular saw typical of the Mister Handy model and is remarkably efficient at dispatching enemies at close range as he is able to set enemies on fire with his flamer, then slash at them with his saw. He is remarkably resilient, enough so to remain active in a fight for a considerable period of time, assuming that he is not hit with heavy weapons. This makes Codsworth an excellent early-game companion who can take the brunt of battles.
    • If severely damaged, Codsworth cannot be revived during combat by injecting stimpaks as he is a robot. However, with Automatron installed, the player character can repair him with a robot repair kit. These do not require schematics and can be created at any chemistry station.
    • Additionally, with Automatron, the player character is able to customize and modify Codsworth at a robot workbench. When he is put in the robot workbench, he loses the option to wear the bowler hat.
  • Codsworth has an innate Damage Resistance of 25, which is about on par with a human companion wearing a full set of girded leather armor. However, his innate Energy Resistance is 5, which is much lower than any full armor set worn by a human companion. His total HP is similar to the game's human companions, thus a human companion equipped in full metal armor or heavier will surpass him in durability; using a robot workbench to modify him can also amend this. Codsworth's innate damage/energy resistance receives a moderate boost at very high player levels but is less than that provided by a good suit of armor.
  • Codsworth will occasionally provide a single unit of purified water when one talks to him. As indicated by his dialogue, it is produced by either filtering groundwater inside his chassis[5] or alternately by extracting moisture from the ambient air through a built-in condensator.[6]
  • Codsworth is the only optional companion with a prior history with the Sole Survivor and Shaun; as a robot programmed to care and serve, he is quick to offer aid and assistance, with verbal dialogue choices favoring kindness and charity. He is protective of the Sole Survivor and is risk-averse, though he does possess a "can-do" attitude while an active companion.


Apparel Weapon Other items
Built-in buzzsaw and flamer Purified water

Effects of player's actions[]

  • Reaching maximum Affinity with Codsworth grants the Robot Sympathy perk, which offers a temporary +10 increase to Energy Resistance against the energy weapon attacks of robots.
  • Codsworth cannot be romanced.
  • Codsworth can say the Sole Survivor's chosen name when one talks to him, although it may be shortened, extended, or have a word omitted. A list of the 900+ options can be found here.
  • Codsworth will have unique dialogue if the player character has advanced the main quest before meeting him for the first time in Sanctuary Hills. For example, by completing The Nuclear Option/Nuclear Family beforehand, one will be able to tell Codsworth that Shaun is "with his father/mother" instead of them asking him about Shaun's whereabouts.
  • If one chooses to send Drinkin' Buddy to a settlement instead of to the Hotel Rexford during Trouble Brewin', Codsworth has a chance to say one of Buddy's jokes when using the "Thoughts?" dialogue option.

Other interactions[]

  • Codsworth may sometimes interact with other robots when near, such as Takahashi and Wellingham in Diamond City, Whitechapel Charlie in Goodneighbor and Deezer in Covenant.
  • Some of his idle "comments" consist of humming and whistling various songs, such as "La Marseillaise" and "Rule Britannia".
  • If the player character dismembers an enemy's corpse after killing them, Codsworth will berate them for "not being very sporting."
  • If one picks up pre-War junk items, Codsworth will comment "Taking a trip down memory lane, sir/ma'am?"
  • If brought to Boston Airport, Codsworth will mention going there with the Sole Survivor to wait for their spouse's return; Nate from his tour of duty (female SS) or Nora from an unspecified trip (male SS).[7]

Range of interests[]

Approvals Disapprovals

Location comments[]

Codsworth's location comments
Location/Requirement Comment
Cave (Super Duper Mart), after entering the parking garage "Ah, another fine mess of a parking garage. I wonder what awaits us this time."
[[]] "These underground areas are quite extensive."
Sentinel site Prescott, bomb storage room entrance "That's enough to destroy our world all over again."
Sentinel site Prescott, gantry just inside the main entrance "Oh my, is this a launch site?"
Sentinel site Prescott, exterior entrance "If I'm not mistaken, and my database says I'm not, that's a pyramid."
[[]] "Plenty of cars down here. Wonder if any are still working."
Ticonderoga, penthouse foyer "Not bad for a Railroad secret base."
Old North Church, catacombs "I can't imagine anything friendly is hiding down here."
Old North Church, nave "It's sad to see the Old North Church in such devastation. Although few may still be able to appreciate it."
"Please tell me we're heading back down."
"Oh my. Mum, please tell me we're heading back down."
"Please tell me we aren't going to the top. I can't imagine what the years have done to this building's stability."
Hubris Comics, shop floor "Looking for the next issue of Grognak, sir/mum?"
Hubris Comics, top floor studio "Why, it's the Silver Shroud sound stage. My, but it's... low budget."
"Sir/Mum, I do hope you know what you're doing helping this... captain."
"An impressive bit of machinery... for communist wankers."
Yangtze-31, bridge "Hmph. I suppose the red bastards deserve some credit for the state of this submarine."
Starlight Drive In, in the projection room "I wonder what movie was playing that accursed day."
Starlight Drive In, at the screen "It looks like a movie was showing when the bombs fell."
Wilson Atomatoys corporate HQ, Arlen Glass' office "This room's a sight for sore sensors. I wonder who's been keeping it up all this time."
Wilson Atomatoys corporate HQ, foyer display "Ah, the Giddyup Buttercup. Bringing those dreams of owning a pony to life... and with very little maintenance I might add."
Wildwood Cemetery "I wonder how many people these days are given a proper burial."
"Are we going in there, sir/mum? You know how much I love water."
West Everett Estates, backyard bunker "Looks like someone was preparing for the worst. I wonder if the people here survived."
"Just another welcoming and friendly neighborhood in the Commonwealth."
Walden Pond, just in front of said cabin. "Thoreau's cabin survived the bombs. I'm sure he never thought it'd take a nuclear war to bring us back to humble living."
Milton General Hospital, basement morgue "Quite disturbing down here, is it not?"
Milton General Hospital, waiting foyer "Look, sir/mum, no wait. Medical miracles do exist."
Vault 95, Overseer's office "I've the most incredible urge to rearrange those chairs in a more perfect circle."
"Ah, this must be the heart of the vault."
Museum of Witchcraft "By Jove!"
Museum of Witchcraft "Uh... sir/mum, if I may. I don't think it's entirely safe here."
Vault 75, combat training room "Curious. It's a replica of the surface. I wonder what it was used for."
Vault 75, entrance "Vault-Tec certainly made some odd location choices. Although in this case, they could be guarding the future."
Vault 114, entrance construction "You don't suppose this vault was unfinished when the bombs fell? I can't imagine exposed dirt was the look they were going for."
Vault 111, cryonic stasis room
  • "Oh dear, is that... mum? Sir, I'm... I'm so sorry."
  • "Oh dear, is that... sir? Mum, I'm... I'm so sorry."
Vault 114, exterior tunnel construction "A vault? Down here?"
Trinity Church, theatrical rigging "Hmm, strange for a church to have a theatrical rigging system. Perhaps the choir was planning an elaborate holiday performance. "
Trinity Church, nursery "This nursery looks well kept for the times. Gives renewed hope for the little ones, doesn't it? Er... apologies, sir/mum. I wasn't thinking."
Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug. "I wonder how the quarry flooded. Rainfall perhaps? Or maybe they dug right into a spring."
[[]] "A protectron down here? Someone was serious about their ale."
[[]] "I can hardly believe a place like this actually exists. I don't even feel the urge to clean."
Gwinnett Brewery, brewing floor "I'd be very dubious of the quality here. Sanitation looks to be at an all time low."
[[]] "Up for a tour of the ol' brewery, sir/mum? I can't imagine they charge... although I can't vouch for the safety either."
[[]] "Quite the theatrical set up back here. I can only imagine the elaborate plays that were performed here."
Combat Zone, front row "A cage? How uncivilized."
[[]] "Oh my, that was really quite deep."
[[]] "Impressive work on the ol' Castle, sir/mum. I couldn't have done a better job myself."
[[]] "Watch your step, sir/mum. So much dirt and debris. I can't imagine how long it'd take to sweep this place out."
[[]] "Sad to see Fort Independence in such a state. Mirelurks... disgusting."
[[]] "Ick. I can't imagine that was a pleasant fate."
Boston Common, just in front of the infantry fighting vehicle "Ah, the Boston Public Garden. And some of the swan boats are still intact."
[[]] "Someone sure was thorough when it came to proper defenses."
South Boston military checkpoint "I wonder how long that recording's been playing. It's quite intolerable."
Skylanes Flight 1981 "Unfortunate. The passengers could have easily survived this crash. Not so sure about the fallout."
[[]] "You know the old saying, sir/mum, "One man's trash is another man's treasure.""
[[]] "Careful, sir/mum. That heat isn't good for either of us."
[[]] "This place is just full of charm, isn't it?"
Sandy Coves Convalescent Home, captain's room "Poor things. I'm sure all they wanted was to go peacefully in their sleep."
Rocky Narrows Park, at the playground "Oh, sir/mum, I can't help but think of the memories you could have had here."
[[]] "This must have been the ranger station. Good to see the ol' flag still standing."
Robotics disposal ground, in front of the sentry bot "That looks like a military grade robot, and still in working order. Better hope it's friendly."
[[]] "This must have been quite the pleasant boardwalk back in the day. Vendors, tourists, maybe even a little live entertainment."
Revere Beach Station, end tunnel raider encampment "Oh, this is where we turn around, right, sir/mum?"
"What sort of desperate times bring two brothers to fratricide?"
"So sad, sir/mum. I do hope she wasn't alone when the bombs fell."
Quincy ruins, Freeway stronghold bridge to roof catwalks "I do hope this overpass holds out long enough for us to get back down... safely, I should say."
Quincy ruins, southeast entrance "Well, this place has certainly seen better days."
Boston Police rationing site, in front of the trailer kiosk "I hate to think of what happened here."
[[]] "Sir/Mum, I do hope you're certain this turbine is no longer functional. The implications if it were to turn on are... not good."
Poseidon Energy, generator room - the part past the raider defenses. "These generators have seen better days."
[[]] "I imagine these buttons may activate some changes within those rooms below."
[[]] "Sir/Mum, my sensors indicate a high level of chemicals in the air. I wouldn't linger here."
Pickman's Gallery "Ghastly. I hope these weren't based off experience."
[[]] "To think some poor soul once called this place home."
Fiddler's Green Trailer Estates, entrance "Fiddler's Green is in surprisingly good shape. Some of those trailers look better than most houses."
Neponset Park, "An ideal spot for some light camping, I'd say. Minus the mirelurks, of course."
Natick power station "This power station appears to be in quite a state of disrepair."
[[]] "Careful, sir/mum. No telling how unstable the surrounding area may be."
Nahant Oceanological Society, second floor "You can't deny the enduring quality of General Atomics International. Although, I can't imagine cycling through that for the past 200 years."
Nahant Oceanological Society, research laboratory "I wonder what happened here. Tanks this size don't break easily."
[[]] "What manner of savagery is this?"
Gorski Cabin, root cellar workshop "That's one "do it yourself" project I wouldn't touch with a ten foot pole."
[[]] "Oh dear. Please don't tell me those Super Mutants are aspiring surgeons."
[[]] "Just think. Whoever owned anything here has long since passed away."
[[]] "Quite a novel idea, building a ramshackle town on an overpass. Especially if you hate yard work."
University Point, just inside the gate "It looks like this was once quite the settlement, sir/mum. I hate to think what became of the settlers."
[[]] "With a view like this, it's a wonder we're still alive. Either that or our late friend here shouldn't have quit his day job."
[[]] "I'll never understand such blatant disrespect for Mother Nature."
Mass Fusion disposal site "That's an unfortunate water feature for you."
[[]] "Ah nothing like the warm glow of a fusion reactor, wouldn't you agree, sir/mum?"
[[]] "Please don't tell me we're going all the way up there, sir/mum? I can already feel my acrophobia taking hold."
[[]] "Never a dull moment in the subway stations."
Mahkra Fishpacking, basement store room "Quite the stock they have here. I'd be certain there's a market for 200 year old irradiated fish."
Longneck Lukowski's Cannery, basement; just past the elevator "Sir/Mum, I believe that man just shut us in."
[[]] "Looks like the "mystery meat" mystery has been solved... Just goes to show, some things are better left unanswered."
Vault 81, observation room "I say, Vault-Tec really does enjoy crossing the line, don't they? Watching these poor souls like animals in a lab."
[[]] "Quite the garden maze of hallways, isn't it? One could easily get lost down here."
[[]] "Heading in, are we, sir? Just... try not to fall overboard."
Libertalia, at the top of the main structure "Have I mentioned I'm afraid of heights? Especially ones with ramshackle crumbly bits?"
[[]] "Sir/Mum, I'm picking up dangerously high levels of radiation. Best not linger here if you value your health."
Kingsport Lighthouse, at the top beacon "That's one way to light up your lighthouse."
WRVR broadcast station, control room "At least radio is still alive these days. I wonder if they'll ever manage to revive the telly."
Jamaica Plain, treasure room "I imagine there's not many to view these items as "treasure" anymore these days."
Jamaica Plain, security room before the hallway "This is certainly an unexpected amount of security. You don't suppose a real treasure actually exists?"
Jalbert Brothers Disposal, at the barn with the barrels "Ah yes, nothing like cozying up to a barrel of nuclear waste for the night."
Super-Duper Mart, front counters "I wonder what brought the roof down on this one."
Irish Pride Industries shipyard, at the corpse of Rory Rigwell "Looks like the hand that feeds them has become the food."
[[]] "I shudder to think of what happened here. Mankind can be so cruel."
[[]] "And of course the crater comes with its own welcoming party of Feral Ghouls."
Cambridge crater, edge "Watch your step, sir/mum. Don't want to topple in unexpectedly."
[[]] "Such a pleasant view. I wonder if whoever lived here ever took the time to notice."
[[]] "What a perfect little studying spot this would have been back then."
Hub City Auto Wreckers, while on the crane "Feel like taking the high road? It appears that crane can get us there."
Hester's Consumer Robotics, entrance: showroom floor "Such a reminder of the days before the war. Perhaps even I took things for granted back then."
[[]] "Looks like these Raiders became quite the Feral feast."
College Square, the square "Ah the ol' College Square. To think this place used to be a hub of activity."
[[]] "Care to poke around a bit, sir/mum? There's quite an abundance of stuff here that may prove useful."
[[]] "Sir/Mum, I daresay we're not alone here."
Fort Hagen, command center – outside the gated main room, next to the door "Impressively still intact here. A wonder it wasn't a direct target."
Greater Mass Blood Clinic, basement storage "This must be the clinic's storage. Bloody impressive, wouldn't you say, sir/mum?"
[[]] "Are they... growing something in that pool?"
Bugged Atom Cats garage, unable to determine due to bugged content. Bugged "I wonder what they're doing. Racing, you suppose?"
Gunners Plaza, cafeteria – before the staircase "Would've been nice to have a spot of tea here back then with all the natural light."
Gunners Plaza, main entrance of the atrium writer's room "I can't imagine the rush this place felt when they got word of the first bombings."
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. "I remember when beaches used to be pleasant vacation spots. Now they're just mirelurk breeding grounds."
General Atomics factory, quality assurance test chamber "Nothing like quality assurance testing. Guaranteeing the finest products in the nation."
Back Alley Bowling, at the lanes "Fancy a game, sir/mum? Something tells me the bumpers are no longer available."
General Atomics galleria, at the gate "Ah General Atomics. Only the topmost quality in consumer robotics."
[[]] "Quite the weapons cache, sir/mum. Could prove useful."
Fort Strong, sublevel in the room before the main mini nuke storage room. "Oh my. Bit nerve wracking, isn't it? Being around so many weapons of devastation?"
West Roxbury station, platform "Curious. I wouldn't think any of these old trains would still be running."
[[]] "It won't be long until Mother Nature reclaims this one."
Federal surveillance center K-21B, gantry overlook "Ah a secret, underground base! Right out of the ol' spy novel, wouldn't you say, sir/mum?"
Faneuil Hall, the hall "I believe a Mr. Samuel Adams would be rolling in his grave to see the Cradle of Liberty littered with such... atrocities."
Concord Civic Access, main pipe room "Sir/Mum, judging by my navigational sensors, we're now directly beneath Concord."
[[]] "Sir/Mum, I'm picking up the sounds of a fairly... large creature taking a snooze. Best be on the quiet side."
Fairline Hill Estates, at the fortified house "I'm guessing we won't find a welcome mat here."
Fairline Hill Estates, at the entrance to the cul-de-sac "What a quaint little cul-de-sac. A wonder nobody seems to be home."
[[]] "What is it about empty tourist attractions that can be so haunting?"
[[]] "Ah the nerve center of this charade. Sir/Mum, I beg you to shut this place down."
Easy City Downs, northern corner fence hole to the racetrack, next to the stands "I say! General Atomics' finest, reprogrammed as simple... race horses for bloody Raiders? Appalling!"
East Boston Preparatory School, third floor torture chamber "Oh my. I dread to think about what's going on here."
[[]] "If you ask me, that little water hole is more than a tad suspect."
[[]] "Hard to believe a tunnel system so vast was all for a bit of rock."
[[]] "Now here's an unexpected surprise. Perhaps there was a tad bit of humane treatment here after all."
[[]] "I can't imagine this meant good news for the patients here."
[[]] "Could it be more ghastly down here? A wonder anyone would recover in a place like this."
[[]] "Either these boats washed up here, or some hooligans had themselves quite the party."
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution "Oh yes. Nothing to see here but a ship stuck in a skyscraper."
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution "This ship looks quite the mystery. Run aground on a bank and not a scratch on her!"
D.B. Technical High School, basement – after killing Bosco or at the throne "Gives new meaning to the phrase "cute and cuddly"."
[[]] "Quite a bit of force was required to punch out this floor. It's impressive and yet... disconcerting."
Croup Manor, basement "Yuck. Nothing quite as becoming as waterlogged Ghouls."
Crater House, edge of crater "Ah yes, the moment I see a nuclear crater, I think, "Home, sweet home.""
[[]] "If Raiders barricaded this tunnel, I hate to think of what they're defending against."
Corvega assembly plant, entrance of the assembly line room "Ah the Corvega. I like to think of it as a distant cousin."
Bugged Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats. Bugged "Who'd have thought Super Mutants fancied a bit of dress up?"
[[]] "Here's something you don't see everyday."
Chestnut Hillock Reservoir "I hope the owner of that boat knew how to swim."
[[]] "My olfactory sensors are picking up quite the stench, sir/mum. You may want to plug your nose."
Shaw High School, cafeteria "Moments like this make me thankful I've no stomach."
Charles View Amphitheater "Something tells me the acting is as genius as the set design."
[[]] "Sir/Mum, I do believe that fridge requires your attention."
[[]] "Such a fine establishment back in the day."
Cabot House, laboratory "I believe the title "mad scientist" would be appropriate here."
Cabot House, living room "Can it be? A residence untouched by time?"
Bunker Hill, base of the monument "Damage aside, the fact that the monument still stands is a testament to human architecture."
Breakheart Banks, at the building "Oh my. The poor souls."
Boston Public Library, hall where defenses are "It's a shame to see everything in such ruin."
Boston Public Library, main entrance "I wonder how many of the books survived. Today's humanity could greatly benefit from any knowledge within these walls."
Boston mayoral shelter, at the basketball court "Up for a bit of sport, sir/mum? I could give you quite the run for your money."
[[]] "Quite the pleasant little courtyard."
[[]] "Sir/Mum, no matter what may befall us, I hope suicide is never an answer you seek."
Beantown Brewery, bottling room floor "An abandoned brewery? No doubt we'll find plenty of unsavory types here."
Fallon's Department Store (West Roxbury township), by the fountain "This fountain is quite the visual respite."
Fallon's Department Store (West Roxbury township), by the escalators "Ah, I do so miss shopping expeditions."
Joe's Spuckies sandwich shop, speakeasy stairway "What a quaint little speakeasy. It looks like it attracted only the highest caliber customers, too."
The Switchboard, the foyer of the agency "The Defense Intelligence Agency? I wonder how much they knew before the first bombs fell."
BADTFL regional office, evidence lockup "What's the old saying, sir/mum? Finders, keepers?"
[[]] "Deathclaw egg, you say? Let me just have a..."
Diamond City, entrance "So this is the famous Diamond City. I suppose I hoped to find more of a gem than a dusty home base. Civilization "in the rough" if you will!"
Goodneighbor, entrance "Goodneighbor indeed. Certainly, no one here is trying to win any awards for cleanliness."
Combat Zone, exterior "Please don't tell me you intend on staying here. I daresay a place named "Combat Zone" may have ramifications for your well being."
Boston Airport, before the barricades "Ah the airport. Once a bustling hub of activity... now a glorified scrap yard."
Cabot House, exterior by the shrubbery "That structure looks quite promising, sir/mum. It's not everyday you see such a well kept abode among the Commonwealth squalor."
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. "Are you certain you want to go in there? I doubt time has erased its sordid reputation. It's probably far worse."
Jamaica Plain, northwest road entrance, by the diner "Jamaica Plain. Has such a lovely ring to it. A shame the town doesn't live up to it."
Vault 81, entrance walkway "Another Vault? I must admit my excitement. I've been curious about them ever since that fateful day."
[[]] "An enemy submarine out here? Hopefully taken out by the very bombs they dropped!"
[[]] "I've got an idea. Let's tie a bunch of unseaworthy boats together over the irradiated ocean and call it home!"
[[]] "The wonders of mankind. War is a harsh mistress indeed."
[[]] "Odd place for a pyramid, wouldn't you say, sir/mum?"
[[]] "I do believe this is the old Fort Independence. Brings a nostalgic tear to the eye, does it not?"
[[]] "Ah, the old Fort Independence. Once again, a symbol of those fighting for a better future."
Covenant, gate exterior "This place is actually quite quaint. Minus the prison walls of course!"
Bunker Hill, base of stairs to the monument - before the gate "Well, that monument has seen better days. I don't suppose there's a restoration effort going on inside."

Fallout: The Board Game[]

Codsworth can be found randomly when taking a card from the loot deck. While Codsworth is the active companion, the player character can exhaust him to trade with any other player character on the map.

When the player character performs the camp action, he will become unexhausted. However, if the player character has the Vilified trait, he must be discarded.


  • Codsworth is one of the few robot NPCs across the entire Fallout series that actually acknowledges that the Great War occurred, along with Captain Ironsides, Curie and the supervisors of Graygarden.
  • Like Sergeant RL-3 from Fallout 3, Codsworth will "float" on water instead of diving in when crossing over it.
  • Even after the Great War, Codsworth's box survived and can be seen in the closet of the House of Tomorrow.
  • Because of his longer arms, Codsworth has trouble fitting through some gates and doorways.
  • Until Out of Time is completed, he will always return to Sanctuary Hills in front of the House of Tomorrow, no matter which settlement he is sent to (see the console command in Bugs to fix this).
  • Before leaving for Vault 111 in 2077, one can talk to Codsworth and bid him farewell. However, after leaving Vault 111 in 2287, the Sole Survivor may still apologize for not saying goodbye.
  • Despite normally being essential and thus unkillable, Codsworth has a death quote: "Sir/ma'am? I... I'm dying..."
  • Codsworth appears in the Fallout 4 ending slides.
  • Vault-Tec Workshop Codsworth does not show up in the Vault-Tec Population Management System nor can he be tracked via Overseer's Most Wanted even after becoming a companion.
  • After he has become a companion and then been dismissed to a settlement, Codsworth can be assigned to settlement objects. However unlike human settlers, he will not assign himself to multiple objects of that type (for example guard posts, or crop objects). Instead Codsworth must be individually assigned to each object (e.g. each guard post or each plant) in turn. He can be assigned to the same total number of objects as a human settler (e.g. 3 guard posts, 6 mutfruit, 12 other crops).
  • In Fallout: Wasteland Warfare, Codsworth is part of the Robots faction despite being released in a Survivors faction set.

Notable quotes[]


Codsworth appears in Fallout 4, Fallout: The Board Game, and Fallout: Wasteland Warfare.

Behind the scenes[]

  • In localized versions of the game, Codsworth's voice is dubbed by Roberto Cuenca Martínez (Spanish), Hiroshi Iwasaki (Japanese) and Riccardo Rovatti (Italian).
  • Codsworth's name is similar to that of Wadsworth, the Mister Handy inside Megaton's vacant house that may also become a butler to the Lone Wanderer in Fallout 3. He also shares Wadsworth's ability to tell jokes and dispense purified water periodically. Unlike Wadsworth, who cannot leave the house he resides in, Codsworth is a full companion and can accompany his master throughout the wasteland.
    • The 'worth' part of their names is typical among pop-culture butlers.
  • If Codsworth takes damage, he may say, "'Tis but a scratch," possibly as a reference to the Black Knight in the movie Monty Python and the Holy Grail. It could also be a reference to Mercutio's death scene in Shakespeare's Romeo and Juliet.
  • Codsworth's initial behavior after the Great War, such as continuing housework and pretending to be oblivious to the nuclear bombings, somewhat resembles the character Hilda Bloggs from the 1982 graphic novel When the Wind Blows by Raymond Briggs. However, Codsworth desperately denied his deteriorating state, isolation and ruined surrounding while Hilda remained innocently ignorant of her situation. Much like Hilda upon seeing her hair falling out from radiation poisoning, Codsworth eventually came to realize and accept the horrific reality of nuclear war after failing to clean the fallout-ridden house.
    • This behavior, as well as most other robots' inability to process that the Great War happened, is similar to Ray Bradbury's short story There Will Come Soft Rains, where a futuristic automated house continues its duties, oblivious to the fact the nearest city is a glowing radioactive crater and the family it was programmed to serve are now nothing more than shadows burned into an exterior wall. Unlike the automated house which eventually burned down in a fire, Codsworth is potentially able to meet his owner again and join them as a companion.
  • Codsworth will correctly say uncommon spellings of names such as Cori and Borri. For these two names in particular, Cori is the name of a villager from The Elder Scrolls: Arena and Borri is the name of one of the Greybeards from The Elder Scrolls: Skyrim.


  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Codsworth may sometimes stay in one place when dismissed to a settlement (even if outside the building boundary), and rarely move around or perform tasks except to fight hostile enemies.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Assigning Codsworth to a settlement resource may have no effect, despite indicating that he is assigned to it in the workshop menu.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Pre-War Codsworth's body will always reflect the Sole Survivor's living room.[verified]
  • PCPC Playstation 4Playstation 4 As stated in the notes section, Codsworth will become available as a companion after discovering Concord on the map. It is not necessary to complete or even start When Freedom Calls. Simply going to Concord and returning to Codsworth is enough. However, if Codsworth is sent to another settlement before the companion dialogue is complete, he will not acknowledge any attempt to speak to him until he is sent back to Sanctuary and the proper dialogue is completed. On PC, this can be cleared with the console command set MQ102SkippedCodsworth to 1. [verified]
  • PCPC Xbox OneXbox One Codsworth will refuse to inspect/hack a terminal, despite being equipped with a hacking module at a robot workbench from the Automatron add-on.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Until the quest Out of Time is completed, Codsworth will always return to Sanctuary upon companion dismissal because CodsworthStayOutsidePlayerHousePackage is applied by the quest DialogueCodsworthPostWar until both GlobalVariable MQ102SkippedCodsworth is set to 1 and Out of Time's stage 200 (waiting until the player character leaves the museum to stop the quest) is complete. The easiest way to resolve this without advancing or disrupting the main quest is the console command stopquest DialogueCodsworthPostWar.[verified]


Fallout 4[]

Fallout: Wasteland Warfare[]

Magic: The Gathering[]


  1. The Sole Survivor: "But there's room for my entire family, right?"
    Vault-Tec rep: "Of course. Of course! Minus your robot, naturally. In fact, you're already cleared for entrance. It's just a matter of verifying some information."
    (Vault-Tec rep's dialogue)
  2. The Sole Survivor: "Codsworth, are you sure you're holding up okay?"
    Codsworth: "Oh [sir/mum], it's been just horrible! Two centuries with no one to talk to, no one to serve. I spent the first ten years trying to keep the floors waxed, but nothing gets out nuclear fallout from vinyl wood. Nothing! And don't get me started about the futility of dusting a collapsed house. And the car! The car! How do you polish rust?"
    (Codsworth's dialogue)
  3. Codsworth: "What about Concord, sir? Plenty of people there. And last I checked, they only pummeled me with sticks a few times before I had to run back home."
    (Codsworth's dialogue)
  4. Codsworth: "You can't give up, [sir/mum]. What about the city? Concord is nearby, and, well, the people there have only shot at me a few times..."
    (Codsworth's dialogue)
  5. Codsworth: "This is a good time to fill up the water filter."
    (Codsworth's companion dialogue)
  6. Codsworth: "[Sir/Mum], my condensator has prepared another canister of water for you."
    (Codsworth's companion dialogue)
  7. Codsworth: "I remember eagerly waiting at the airport with the misses on your return from your tour of duty. Forget I mentioned it. Terribly insensitive of me." / "I remember eagerly waiting at the airport with sir on your return from overseas. Oh! I... forget I mentioned it, mum. Terribly insensitive of me."
    (Codsworth's companion dialogue)