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Clearing the Way (displayed as Clearing the Way for (Location Name)) is a Minutemen radiant quest in Fallout 4.

Quick walkthrough

Minutemen radiant quest: Clearing the Way
Speak to the leader of the settlement.
Travel to the infested potential settlement.
Secure the workshop.
Reward: A new settlement
Report your success to the leader of the first settlement.
Reward: ~100 caps
A new settlement
Report your success to Preston Garvey.
Reward: 100+ XP

Detailed walkthrough

After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to Radio Freedom. The Sole Survivor is informed that a settlement needs help, with the details available from the settlers. Alternatively, the quest may be obtained directly from a settler even if the Sole Survivor has not joined the Minutemen (this occurs more frequently at unowned settlements).

To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a nearby area has been infested with hostiles that are threatening the settlement. The settler will ask that the Sole Survivor clear the infestation for the safety of the settlement, before mentioning that the infested area would be a good spot for another settlement.

To complete the objective, the Sole Survivor must travel to the soon-to-be settlement and clear it of enemies. Clearing the area will unlock the workshop, allowing the Sole Survivor to access it and complete the objective. With the threat neutralized, the Sole Survivor can talk to the settler from before to receive thanks and a reward of ~100 caps, as well as ownership of their settlement (if it wasn't already owned). Turning in the quest will also cause two settlers to spawn in the settlement that was cleared earlier. If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise.

Settlements asking for help

Potential settlements to clear

Quest stages

Quest stages
StageStatusDescriptionLog Entry
50 Talk to the settlers at <Alias=ActualLocation>I heard a broadcast over Radio Freedom that <Alias=ActualLocation> needs help. I need to speak with someone there who can give me more details on the trouble they're having. OR
Preston Garvey has heard that <Alias=ActualLocation> has requested help from the Minutemen. I should go there as soon as possible and see what I can do to help them.
100 Secure the workshop at <Alias=HostileWorkshopLocation>The settler I spoke to is concerned about the hostile takeover of a nearby area. If I can clear it out, he/she mentioned it may be a good spot for an additional settlement.
200 Report your success to settlers at <Alias=ActualLocation>I cleared out the location the settler pointed me to. I need to return to <Alias=ActualLocation> and let him know it's safe.
450 Talk to Preston GarveyNow that I've helped <Alias=ActualLocation>, I need to let Preston know the good news. OR
I should talk to Preston and let him know we won't be gaining the support of <Alias=ActualLocation>.
500Quest finishedQuest complete

Companion reactions

Accept the quest from the settlerDislikesLikeLikeLikeLikeLikeNo reactionLikeLoveLikeLikeNo reactionLikeHates
Refuse to help the settlementLikeDislikesDislikesNo reactionDislikesDislikesNo reactionDislikesDislikesNo reactionDislikesNo reactionDislikesLike


  • This quest will only be given for settlements with a population of at least 1.
  • With the Nuka-World add-on installed, this quest will not be given for settlements that have been captured or subdued by the Nuka-World raiders.
  • The death of the settlement leader will result in the quest failing. If Preston gave the quest, the Sole Survivor must report their failure to him before the quest is removed from the quest log.
  • All the potential settlements can be cleared out by hand without obtaining this quest first, unlocking the settlement without the cap and experience rewards (or the conversations with Preston).
  • This quest will not be given if all of the potential locations have been cleared and unlocked already; Preston will give a different random quest instead.
  • Although this is technically a Minutemen quest, it can be obtained before joining the Minutemen. If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. This trait is shared with the other settlement-related quests.
  • If the Sole Survivor already has ownership of the settlement requesting help, the quest will have an undisclosed 14-day timer. This timer resets after completing each objective and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days.


PCPC In certain locations, NPCs might spawn in inaccessible locations (for instance, Roger Warwick at Warwick homestead might spawn inside the water cistern). This bug is shared with the other settlement quests.[verified]

  • PCPC This can be resolved by using the console command targetID.moveto player to teleport the NPC in question.
  • The Warwick homestead example can be resolved by building stairs into the cistern and a bell outside of it. Using the bell and waiting for an in-game hour (using the Wait option) will cause the NPCs to spawn near the bell.