“You have a fear of enclosed spaces (probably because of the mutants that live there). You gain +1 to SPECIAL attributes when outside, but suffer -1 when indoors.”— In-game description
Claustrophobia is a trait in the Fallout: New Vegas add-on Old World Blues.
Effects[]
Taking this trait grants a benefit of a temporary +1 to all SPECIAL attributes while outside and a penalty of a temporary -1 to all SPECIAL attributes while indoors.
Notes[]
- Because of the simplistic nature of the mechanic that checks if one is outside or indoors, the player character will not be considered "inside" if they enter cramped areas such as the various collapsing houses of the Sierra Madre Villa in Dead Money. The only areas that count as "indoors" are those that trigger a loading screen when entering or exiting to the outside.
- Similarly due to the same mechanic, a number of unexpected locations that might seem "indoors" are actually considered "outside," e.g. the REPCONN test site launch platform, the greenhouses at the NCR sharecropper farms, the Lucky 38 cocktail lounge and penthouse, and Higgs Village in Big MT.
- This trait could make lockpicking or hacking while in an interior difficult due to lowering the associated attributes. Using various chems or skill magazines can counter this.
- Combined with Early Bird, being outside from 6 a.m. to 12 p.m. grants +3 to all attributes while being inside from 6 p.m. to 6 a.m. reduces each SPECIAL stat by -2.
- Combined with Walker Instinct, one gains an additional +1 to Perception and Agility wherever Claustrophobia is active.
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