| ||For other characters in the Fallout universe named Chuck, see Chuck.|
He condones the Regulators' control over his fellow citizens' lives. He can be found in his own tent, with a red shirt, and is extremely opinionated and vocal about his beliefs.
Interactions with the player character
|This character is a temporary companion.|
|This character is a permanent companion.|
|This character is a doctor.|
|This character is a merchant.||Sells: -|
|This character can modify weapons.||
|This character starts quests.||
|This character is involved in quests.||
|This character has a talking head.|
- Talking to Chuck and asking for his advice leads to him doing a Tarot reading for the Vault Dweller. By getting various "fortunes", Chuck will place markers on the world map for the locations.
- He will give the Vault Dweller between one and three readings for locations: the Brotherhood (if the Vault Dweller never had anyone mark it), the military base (if the Vault Dweller has not been there or found its location in the Cathedral vault), and finally the Cathedral (always).
- Mocking Chuck's fortune-telling will offend him and result in his refusal to read the Vault Dweller's tarot.
Chuck appears only in Fallout.
It is possible to get an extra Luck point when talking to Chuck the first time, then asking for advice. This only works as long as Chuck is not asked about his job until after receiving the Luck bonus.