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Gametitle-FO1
Gametitle-FO1
We all need something, don't we? And you wouldn't have talked to me if you didn't want something, whether information, conversation, or perhaps guidance.

Chuck is a fortune teller in Adytum around 2161.

Background

He condones the Regulators' control over his fellow citizens' lives. He can be found in his own tent, with a red shirt, and is extremely opinionated and vocal about his beliefs.

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

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Other interactions

  • Talking to Chuck and asking for his advice leads to him doing a Tarot reading for the player. By getting various "fortunes", Chuck will place markers on the world map for the locations.
He'll give the player between one and three readings for locations: the Brotherhood (if the player never had anyone mark it), the military base (if the player has not been there or found its location in the Cathedral vault), and finally the Cathedral (always).
Next time after that he'll draw the fool card and the player's Luck will go up permanently by 1.
  • Mocking his fortunetelling will result in him getting offended and refusing to serve the player another.

Inventory

Apparel Weapon Other items
Clothing - -

Appearances

Chuck appears only in Fallout.


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