For other characters named Chuck, see Chuck.
“ We all need something, don't we? And you wouldn't have talked to me if you didn't want something, whether information, conversation, or perhaps guidance. ”
Chuck is a fortune teller in Adytum around 2161.
Chuck condones the
Regulators' control over his fellow citizens' lives. He can be found in his own tent, with a red shirt, and is extremely opinionated and vocal about his beliefs.
Interactions with the player character Edit
Interactions overview Edit
This character has no special interactions.
Other interactions Edit
Talking to Chuck and asking for his advice leads to him doing a Tarot reading for the Vault Dweller. By getting various "fortunes," Chuck will place markers on the world map for the locations.
He will give the Vault Dweller between one and three readings for locations: the Brotherhood (if the Vault Dweller never had anyone mark it), the military base (if the Vault Dweller has not been there or found its location in the Cathedral vault), and finally the Cathedral (always).
Next time afterward he will draw the fool card and the Vault Dweller's Luck will go up permanently by 1.
Mocking Chuck's fortune-telling will offend him and result in his refusal to read the Vault Dweller's tarot.
Chuck appears only in
It is possible to get an extra Luck point when talking to Chuck the first time, then asking for advice. This only works as long as Chuck is not asked about his job until after receiving the Luck bonus.