For other characters named Chuck, see Chuck.

We all need something, don't we? And you wouldn't have talked to me if you didn't want something, whether information, conversation, or perhaps guidance.

Chuck is a fortune teller in Adytum around 2161.

Background[edit | edit source]

Chuck condones the Regulators' control over his fellow citizens' lives. He can be found in his own tent, with a red shirt, and is extremely opinionated and vocal about his beliefs.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

This character has no special interactions.

Other interactions[edit | edit source]

  • Talking to Chuck and asking for his advice leads to him doing a Tarot reading for the Vault Dweller. By getting various "fortunes," Chuck will place markers on the world map for the locations.
  • He will give the Vault Dweller between one and three readings for locations: the Brotherhood (if the Vault Dweller never had anyone mark it), the military base (if the Vault Dweller has not been there or found its location in the Cathedral vault), and finally the Cathedral (always).
    • Next time afterward he will draw the fool card and the Vault Dweller's Luck will go up permanently by 1.
  • Mocking Chuck's fortune-telling will offend him and result in his refusal to read the Vault Dweller's tarot.

Inventory[edit | edit source]

Apparel Weapon Other items
Red outfit Fruit
Bottle cap x3

Appearances[edit | edit source]

Chuck appears only in Fallout.

Bugs[edit | edit source]

It is possible to get an extra Luck point when talking to Chuck the first time, then asking for advice. This only works as long as Chuck is not asked about his job until after receiving the Luck bonus.[verified]

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