Not to be confused with Chris Cummings. |
Christian "Chris" G. Cummings is a developer who worked at Bethesda Game Studios on Fallout 4 as a level designer. On Fallout 76, Cummings was credited as a lead designer at release, later credited for additional design leadership.
Cummings is not to be confused with Chris Cummings, a gameplay programmer from Bethesda Game Studios Austin who also worked on Fallout 76, two years after release.
Employment history[]
From | To | Company | Role |
---|---|---|---|
? | ? | Ion Storm | Level Designer |
? | ? | Rogue Entertainment | Level Designer |
? | ? | Nerve Software | Level Designer |
? | Present | Bethesda Game Studios | Level Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2015 | Fallout 4 | Level Designer |
2018 | Fallout 76 | Additional Design Leadership Lead Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2000 | John Romero's Daikatana | Level Designer |
2000 | American McGee's Alice | Level / Scenario Designer |
2001 | Anachronox | Level Designer |
2003 | Return to Castle Wolfenstein: Tides of War | Content Director |
2011 | Duke Nukem Forever | Senior Game Designer |
Notes[]
Christian designed several points of interest in the northwest region of The Commonwealth.