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For Fallout 2 artist, see Chris Jones (artist).


Chris Jones is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 as Senior Programmer and was a CTO of Obsidian Entertainment during the development of Fallout: New Vegas. He can also be considered a Van Buren developer.

Biography[edit | edit source]

Chris Jones started his career in the industry at Interplay. While under Interplay's wing, he got a Bachelor's Degree in Computer Science and stayed at Interplay long enough to work on titles like Rags to Riches, Star Trek: Judgement Rites, Stonekeep, M.A.X., Star Trek: Starfleet Academy and none other than Fallout. Along with Tim Cain, he was one of the Lead Programmers.

After Fallout, Chris left Interplay to join Troika Games and helped in making Arcanum. After Arcanum, Chris returned to Black Isle Studios and shortly after became the Lead Programmer for the Baldur's Gate 3 project and was responsible for re-designing the Jefferson Engine and building a solid programming team. In 2003, Chris left Black Isle Studios to become one of the founders and CTO of Obsidian Entertainment.

Employment history[edit | edit source]

2003PresentObsidian EntertainmentCTO / Co-Owner
20012003Black Isle StudiosLead Programmer
19982001Troika GamesProgrammer
19921998Interplay EntertainmentProgrammer

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
1997FalloutSenior Programmer
1998Fallout 2Senior Programmer
2010Fallout: New VegasChief Technology Officer
-Van BurenLead Programmer

Other work (excerpt)[edit | edit source]

YearTitleCredited as/for
1991Out of This WorldTesting
1997Star Trek: Starfleet AcademyGNW Programming
2001Arcanum: Of Steamworks & Magick ObscuraProgramming
2004Star Wars: Knights of the Old Republic II – The Sith LordsLead Programmer
2006Neverwinter Nights 2Technical Director
2014South Park: The Stick of TruthChief Technology Officer

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