For Fallout and Fallout 2 programmer and CTO of Obsidian Entertainment, see Chris Jones (programmer). |
Chris Jones is a developer who worked at Black Isle Studios on Fallout 2 as an intern artist. He developed death sequence animations, special effects and sprite animation sequences.
Employment history[]
From | To | Company | Role |
---|---|---|---|
2007 | 2009 | SHiNY Entertainment / Double Helix Games | Senior Environment Artist |
2003 | 2004 | Legacy Interactive | 3D Artist |
2000 | 2001 | Kinesoft | 3D Artist |
1998 | 2000 | Black Isle Studios | 3D Artist |
1996 | 1998 | Interplay Productions | Senior Software Tester |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1998 | Fallout 2 | Intern Artist |
Behind the scenes[]
A character mentioned in Fallout 2 is named after him.[1]
References[]
- ↑ Planescape Torment Chat 05/26/1999:
BIS_WTC: Chris Jones, Artist, Torment
...
<BIS_Colin> BIS_WTC is really Chris Jones?
...
<BIS_BKM> nightwin!
...
<BIS_Ken> What? Who's Chris Jones??
<BIS_Colin> NIGHTWING?...
BIS_WTC rolls his eyes and whistles
...
<BIS_Colin> Chris Jones/Nightwing/BIS_WTC would be happy to address spell questions.
...
<BIS_Tim> I know everybody will love that!
<BIS_Tim> especially Chris Jones aka BIS_WTC