Chris DeSalvo is a developer who worked at Interplay Entertainment on Fallout as a programmer and software engineer.
Career[]
According to Chris' LinkedIn page, he was one of two full-time engineers who worked on Mac games developed in Interplay's MacPlay division. After leaving Interplay sometime in 1996 (subsequent to his contributions to the development of Fallout), Chris attained positions in such companies as Apple Computer, Danger Inc., Google, Meantime LLC, Voxer, Medium, Lyve Minds Inc., and, most recently, Slack Technologies Inc. For many of these companies, he was a software engineer for iOS and Mac. In the case of Meantime LLC, he was its owner for 3 years (while concurrently holding a position at Voxer). His most recent position is being a senior staff engineer for OS X at Slack Technologies Inc.
Industry recognition[]
According to his LinkedIn page, he holds numerous patents, and is the recipient of the awards for Best Simulation and Best Use of Multimedia from the Academy of Interactive Arts and Sciences for his work on SimCity CD-ROM.[1]
Personal life[]
Chris lives in San Francisco, California. As evident from his blog, Chris is a sailing enthusiast who participates in many regattas.[2] His other interests include martial arts, firearms, and anything to do with books or audiobooks.[3][4]
Employment history[]
From | To | Company | Role |
---|---|---|---|
1986 | 1992 | Kinko's | DTP Tsar |
1992 | 1996 | Interplay Entertainment | Software Engineer |
1996 | 2000 | Apple Computer | Senior Software Engineer, Engineering Lead for Game Research[5] |
2000 | 2005 | Danger Inc. | Senior Software Engineer, Client Software Tech Lead[6] |
2005 | 2009 | Software Engineer--Android | |
2009 | 2012 | Meantime, LLC | Owner |
2010 | 2012 | Voxer | Software Engineer, Tech Lead for iOS Products[7] |
2012 | 2013 | Medium | iOS Software Engineer |
2013 | 2014 | Lyve Minds Inc. | Senior Software Engineer |
2014 | Present | Slack Technologies Inc. | Senior Staff Engineer, OS X |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout | Additional Programming |
Other work[]
Year | Title | Credited as/for |
---|---|---|
1992 | Wolfenstein 3D | Programming Assistance |
1992 | Battle Chess 4000 | Quality Assurance Assistant |
1993 | SimCity Enhanced CD-ROM | Macintosh CD-ROM Programming |
1993 | Star Trek: Judgment Rites | Sentinel Director,[8] Engineering and Writing Credits[9] |
1994 | Descent | Additional Programming |
1995 | Stonekeep | Translation Support |
1996 | Abuse | Special Thanks |
1996 | Descent II | Additional Programming |
1996 | Quake | Thanks |
1998 | Kid Pix Studio Deluxe | Programming |
1998 | Myth II: Soulblighter | Special Thanks |
References[]
- ↑ https://www.linkedin.com/in/chrisdesalvo
- ↑ http://blog.desalvo.org/
- ↑ https://github.com/meantime/resume/blob/master/Chris%20DeSalvo.md
- ↑ http://blog.desalvo.org/2011/03/29/narrators-matter/
- ↑ https://angel.co/chris-desalvo
- ↑ https://angel.co/chris-desalvo
- ↑ https://angel.co/chris-desalvo
- ↑ http://www.mobygames.com/developer/sheet/view/developerId,8846/
- ↑ https://www.linkedin.com/in/chrisdesalvo