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For a list of other player characters, see Character. |
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The Chosen One is the player character in Fallout 2.
A member of the tribe of Arroyo, as a child of the tribe's elder, they are also the grandchild of the Vault Dweller. They gain their epithet from being the one chosen to rescue their village from a historical drought by seeking the long-lost Vault 13 and recovering a G.E.C.K.
- The player can customize the character's gender and age (between 16 and 35). The article is written in a gender-neutral manner to reflect this.
Background[]
Family ties[]
The bloodline of the wasteland's second-most influential hero extends all the way back to the first, the Vault Dweller.[Non-game 2] As a child of the elder of Arroyo, the daughter of the Vault Dweller and his wife Pat, along with at least one unnamed sibling (who sired their nephew Feargus), the Chosen One is a member of the third generation of descendants from those who once lived in Vault 13, similar to how their grandparent was the third generation to live inside the Vault.
The quest[]
Trained from birth to become the tribe's champion, and, in the future, their elder, part of the Chosen One's trials were drug sessions with the tribe's shaman Hakunin, with the final stage of the Chosen One's development being the Temple of Trials; a feat their mother had also completed herself long ago.
After completing their training in 2241, the Chosen One was sent out by their mother to find a Garden of Eden Creation Kit, believed to have the power to make the failing village thrive once more as it was suffering a drought, the worst it had ever experienced since the village was founded.
Exploits in the Wasteland[]
In the course of the Chosen One's journey, they changed the wasteland in many ways, both great and small, much like their grandfather. Among their exploits, they brought revived commerical attention and excitement to the boring Klamath,[1] they got Rose to expand the unique cuisine of her business in Modoc by killing the "chicken" she over-relied on,[2] and earned the friendship and protection of John Cassidy, inspiring him to wander like they did until he met and married a tribal woman himself and had a daughter of his own.[3]
In their travels further south, they exposed an attempt by anti-mutant conspirators to ruin the mutant-friendly town of Broken Hills, in turn earning the loyalty and friendship of the sheriff, Marcus, who joined them as a companion on their quest.[4] While visiting the gambling city of New Reno, they may have had a chance sexual encounter with a woman of the feared Bishop crime family, leading to the birth of a child that would go on to become a respected leader of the family and lead them to dominate the power structure in New Reno.[5]
Arguably, some of their most important deeds took place in the heartlands of the infant New California Republic governed by President Tandi at the time. By killing Darion, leader of the New Khans, they arranged for the group of squatters outside Vault 15 to voluntarily join the NCR and proved that President Tandi's policy of peaceful expansion could be successful, leading to subsequent decades of eastward expansion for the NCR.[6]
The Enclave[]
Eventually, their journey bore fruit as the Chosen One found the G.E.C.K. in Vault 13, however, in the process also discovered that there was more at stake than just the future of their village. During their time away from home, the Enclave, a ruthless para-military organization formed from select members of the pre-War American government and military-industrial complex, abducted the tribals of Arroyo in order to develop a biological agent capable of wiping out 95% of the entire planet's population, outside of those specifically deemed desirable by the Enclave's leader, President Dick Richardson.
Their new journey to defeat the Enclave took them to Navarro, where it was documented that they infiltrated the military base, ending up caught by a short-tempered drill sergeant. Taken for a fresh transfer that lost their issued equipment, they were given the world's loudest berating.[7] Afterward, the Chosen One freed Xarn,[Non-game 3] killed the Enclave scientist Dr. Schreber, and repaired a cyberdog named K-9; later leaving him under the care of a mechanic in NCR named Dorothy.[Non-game 4]
The Chosen One was eventually able to reach the Enclave Oil Rig, site of their headquarters, through the use of an old tanker, the PMV Valdez. They stormed the oil rig with the help of their companions and destroyed it by triggering a meltdown in its reactor, then freed both their people and the captured Vault 13 dwellers, along with killing both President Richardson and the mutant Secret Service agent Frank Horrigan in the process. The loss of their power base and technology effectively shattered the Enclave's control on the West Coast for years afterward, forcing those who survived to go into hiding within the NCR, or even to flee entirely to the opposite coast.
Legacy[]
With the G.E.C.K. in their hands, the Chosen One, along with the Arroyo tribals and the Vault 13 dwellers, founded the city of New Arroyo and reunited the two bloodlines that had been separated for three generations. The village elder, pleased with the reunion, found peace and passed away a few months later, leaving the leadership of the village to the Chosen One. With the combination of the Vault dwellers' technical know-how and the tribals' survival skills, New Arroyo thrived under the Chosen One's rule, and grew into a powerful civilization.[8]
Inspired by the Chosen One's example, Marcus wandered east after Broken Hills naturally dispersed, gathering a following of many mutants to reach the Mojave Wasteland and found new communities in the style of Broken Hills at Black Mountain and later Jacobstown. Though he and the Chosen One would never meet again, Marcus would still remember his friend fondly and believe that everything worked out for them in the end.[9]
The Chosen One was also remembered by other individuals after their wasteland journey. Though not even born at the time it happened, Klamath Bob still recalls stories from his hometown about the tribal that visited and stirred up the place.[1] Former members of the Enclave who were there to witness the leadup to the Chosen One's ultimate victory still remember details of it years after.[7]
Family tree[]
Vault Dweller | Pat | ||||||||||||||||||||||||||||||||||||||||||||||
Arroyo elder | Unnamed man | Morlis | Unnamed man | ||||||||||||||||||||||||||||||||||||||||||||
Chosen One | Leslie Anne Bishop OR Angela Bishop | Chosen One's sibling | Unnamed spouse | Nagor | |||||||||||||||||||||||||||||||||||||||||||
Mr. Bishop | Unnamed woman | Feargus | |||||||||||||||||||||||||||||||||||||||||||||
Mr. Bishop's daughter | |||||||||||||||||||||||||||||||||||||||||||||||
Interactions[]
Interactions | ||
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Notes[]
- The Chosen One uses the same sprites as the Vault Dweller from Fallout.
- The Chosen One receives their ancestor's Vault 13 suit through a Temple of Trials quest given to them by the Arroyo village elder.
- One may also choose one of three pre-made characters with their own backstories to be the Chosen One: Chitsa, Mingan or Narg.
- The Chosen One is one of two canonical protagonists in the Fallout series so far known to have started their narrative journey outside of a Vault, along with the Courier from Fallout: New Vegas.
Appearances[]
The Chosen One appears in Fallout 2 and is mentioned in Fallout: New Vegas.
Behind the scenes[]
- Via the Guardian of Forever random encounter, the Chosen One can go back in time and break Vault 13's water chip, setting the events of Fallout, and by extension, Fallout 2, into motion, serving as a reference to the Star Trek franchise.
- In the Fallout Bible 0 timeline, Chris Avellone gave the Chosen One's birth date as March 23, 2221.[Non-game 1] By contrast, the Vault Dweller is only given a birth year (2141) and a disclaimer that "this will vary according to your player character's age in Fallout 1."[Non-game 5] No such disclaimer is given for the Chosen One's birth date.
- In-game, the Chosen One's age can decided by the player as being from 16-35 during character creation, the same as the original Fallout. However, if one follows the given birth years from the Fallout Bible, both the Vault Dweller and the Chosen One would be around 20 years old during the start of their journeys.
Gallery[]
References[]
- ↑ 1.0 1.1 Klamath Bob: "Howdy. Name's Bob, but folks around here call me Klamath Bob. What can I do you for?"
The Courier: "I take it you're from Klamath?"
Klamath Bob: "Heh, yeah good old Klamath. Not a bad place if you like hunting, eating, and skinning geckos all day! Heh heh. It's a pretty dull place, but I hear there was a bit of excitement when this tribal from Arroyo came to town years back. All before my time, though."
(Klamath Bob's dialogue) - ↑ The Courier: "Where did you come up with this recipe?"
Jas Wilkins: "My great-aunt Rose ran a bed and breakfast back in California, in a town called Modoc. She's the one who created the recipe in the first place. I don't know how she managed to get a hold of a female Deathclaw, but she kept it in a shed. Aunt Rose had a steady supply of eggs for her omelets. At least, she did until some stranger came along and killed the Deathclaw. Shot it right in the eye."
(Jas Wilkins' dialogue) - ↑ Rose of Sharon Cassidy's background as revealed in Fallout: New Vegas.
- ↑ The Courier: "I'd like to know about you."
Marcus: "Was part of Super Mutant army, ran a town, walked the wasteland with a tribal. Now I'm here."
(Marcus' dialogue) - ↑ The Courier: "Why would this Mr. Bishop be after you?"
Bruce Isaac: "Oh, well, that's all just a big misunderstanding, see. Mr. Bishop, well, he owed me a lot of money, and, y'know, he's a busy guy, so I sort of figured I'd just...take it off his hands."
The Courier: "Why did you come all the way out here from New Reno?"
Bruce Isaac: "You don't know Mr. Bishop. He's not like the other bosses up there. He knows the Wasteland like the back of his hand, and he likes to wander it. I knew if I didn't get way the hell away from New Reno, he'd run me down like a dog."
(Bruce Isaac's dialogue) - ↑ As described in Fallout: New Vegas
- ↑ 7.0 7.1 The Courier: "Who's Sergeant Dornan?"
Cannibal Johnson: "He was a drill instructor I knew. He was also the meanest bastard I've ever known. Once, he caught this private out of uniform and old Dornan went off on the most ear-blistering rant known to man. It was inspiring."
(Cannibal Johnson's dialogue) - ↑ Fallout 2 endings, Arroyo: "After the Enclave's destruction, the refugees of Arroyo and Vault 13 resettled, building a new community with the aid of the Garden of Eden Creation Kit. Finding themselves hundreds of miles from their Vault, the members of Vault 13 chose to join the villagers in establishing a new community, and their technical expertise, combined with the villagers survival skills, allowed the new settlement to grow and prosper. Two generations of the same bloodline were re-united, and their savior, the Chosen One, became Elder, presiding over the village in the years to come."
- ↑ The Courier: "Tell me more about the tribal."
Marcus: "We were looking for a GECK to save the village of Arroyo. Eventually, we did. Nuked an oil rig in the process. We went separate ways after that. I went east into the Rockies, looking for other mutants like myself. Don't know what happened to my friend. I've got a feeling it turned out all right in the end."
(Marcus' dialogue)
Non-game
- ↑ 1.0 1.1 1.2 Fallout Bible 0: "2221 March 23 The 'Chosen One' is born. The Chosen One's father is not recorded in the tribal records. The reason for this is unknown, but the Elder may have simply been embarrassed."
- ↑ Fallout 2 manual: "Together, our little group moved north, away from the Vault, and away from that old life. Slowly, I taught them what experience had taught me. And together we learned to thrive. The Tribe Over time, our ragtag group turned into a tribe. I fell in love with one of them, and we raised a family, like all of our tribes people. We founded the Village, beyond the great cliff. It is a secure home thanks to our hard work. We would send scouts back towards the Vault, to help others who thought like ourselves, but that slowly came to an end. We no longer head in that direction. I often wonder what became of Vault 13, and the other Vaults, but I never had the time to go exploring again."
- ↑ Fallout Bible 6: "e. Xarn the Intelligent Deathclaw from Navarro
According to F2 designer John Deiley, Xarn was supposed to go back to Vault 13 and warn the Vault about Horrigan's attack, but he never made it (in the original design, he was supposed to be able to go back and save all the deathclaws and warn them about the Enclave, but this didn't make it in). He was last seen wandering east into the wastes toward Vault 13 - he never made it, however, so his final destination is unknown." - ↑ Fallout Bible 6: "d. K-9 (from Navarro)"
"After getting his motivator repaired, K-9 was left in NCR by the Chosen One so that he could receive necessary repairs from Dorothy and, not long after his recovery, Dr. Henry (who had been placed in critical condition after being reportedly assaulted by the Chosen One some time earlier). Dr. Henry, afraid that too much information about the Enclave would be obtained from K-9, attempted to destroy the cyborg, but was stopped by cyberdog and Dorothy, who suspected what Dr. Henry was planning. The NCR government used the attack as an excuse to confiscate K-9 and cyberdog in order to learn more information about the Enclave as well as what makes the two of them 'tick.' At last report (and over Dorothy's objections), K-9 and cyberdog were disassembled and analyzed. Structural damage during the disassembling is reported to have killed them both." - ↑ Fallout Bible 0, page 22: "2141 Vault Dweller born. [This will vary according to your player character's age in Fallout 1.]"
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