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Can't believe anyone actually made it through from the north being with all the deathclaws at the quarry.

Chomps Lewis is the foreman of the Quarry Junction mining operation for the New California Republic in the Mojave Wasteland, recently forced out by an infestation of deathclaws and sheltering in the nearby worker town of Sloan in 2281. He appears in Fallout: New Vegas.

Background[]

Around the turn of the 2280s, Chomps was employed by the New California Republic as the head foreman of the limestone quarry at Quarry Junction; the material mined there was subsequently sent to a concrete mixing yard near Boulder City with the finished product ultimately going to constructing fortifications for NCR Army positions in their war against Caesar's Legion.[2][3] He allowed Snuffles the mole rat to remain in the workers' camp after she randomly appeared sometime around August 2281, seeing that her docile nature contributed to morale.[4]

However, around late October 2281, the quarry workers found themselves in a difficult situation when members of the Powder Gangers, formed in the wake of the mass breakout at the NCR Correctional Facility to the south, attacked and in the process stole their entire supply of dynamite.[5] While forced to wait around for new dynamite shipments, Chomps believes it was the resulting lack of noise that attracted a pack of deathclaws to invade the quarry, fully pushing out the workers and taking it over as their nest.[6] With the quarry workers hopelessly outmatched, Chomps orders them to remain in the relative safety of the adjacent worker town of Sloan, where morale plummets day by day as they wait for the situation to be resolved, either by their government or a miracle out of the desert.[7][Non-game 1]

Due to the losses in manpower and work justifying pay due to the quarry's shutdown, Chomps has only been able to keep his men around by operating on the side as a middleman distributing drug shipments for the Great Khans;[Non-game 2] the transactions are two-fold for Chomps as his contact, Melissa is also his daughter, born from Chomps' romance with her late mother who was a Khan herself. Though he is not fond of her path in life, he is content that it brings Melissa happiness and she is making her own way in the world.[8] His drug-running also has Chomps involved with Private Tyrone, his supplier within the Army's ranks. Recently, however, Tyrone failed to make a delivery due to increasing suspicion from his Army superiors;[9] with Chomps seemingly unaware of this and thinking he was cheated, it has soured their "working" relationship.[10][11]

Outside of his private affairs, Chomps also has a low opinion of the republic's current state in the 23rd century, particularly his employer's insistence on paying its workers in dollars instead of caps which he sees as unfair due to NCR currency's unpopularity out on the frontier but knows that it is a necessary evil to make a living.[12] He also has a dim view of New Vegas and the casinos of the Strip, viewing it as little better than a place for a man to lose his monthly wages, that continues to lure in suckers who believe they can turn their lives around, but rarely if ever do.[13]

Interactions with the player character[]

Interactions overview[]

Interactions
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • Don't Make a Beggar of Me: The Courier is sent by Melissa Lewis of the Great Khans to get a drug shipment from Sloan, but when it's discovered missing, they have to go to Chomps to find out the whereabouts of the drug pusher Tyrone.
  • Claws Mended: Chomps rewards the Courier if they are successfully able to heal Snuffles the mole rat's injured leg with a high enough Medicine skill level.
  • Claws Out: Chomps warns the Courier about the deathclaw infestation at the nearby quarry, advising that only the toughest could enter and kill the pack leaders.
  • Power to the People: Chomps provides the reward if the Courier is successfully able to repair the town's malfunctioning generator with a high enough Repair skill level.

Effects of the player's actions[]

  • Chomps has two different greetings for the player character depending on the direction that they first approach Sloan from:
    • Coming from the south has him warn them of the dangerous creatures laying ahead on the road.[14]
    • Coming from the north has him exclaim his surprise that anyone could make the journey there from New Vegas due to the deathclaw infestation.[15]
  • He has a different response when starting the unmarked quest Claws Out and agreeing to eliminate the deathclaws, depending on the player character's level:
    • At Level 15 or higher, he expresses his confidence in their ability and shares some aid items to help their quest.[16]
    • At lower than Level 15, he questions their ability to deal with deathclaws and states his doubts that they can handle the threat from the quarry.[17]

Inventory[]

Apparel Weapon Other items On death
Prospector outfit
Construction hat
Sledgehammer Note to Tyrone

Notes[]

  • Due to standing in an open, unprotected position and being within walking distance of several deathclaws, if it happens that one is lured close to Sloan and spots the quarry workers there, it is highly possible for Chomps to be killed.
  • If approaching Sloan at night, Chomps possibly may not be in his usual spot.

Notable quotes[]

Appearances[]

Chomps Lewis appears only in Fallout: New Vegas.

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Sometimes, the player may find that Chomps has vanished from Sloan, despite the time of day or if the player fast travels to the town. If this is not due to his death, the player can find him again by doing the following: Standing in front of the mining office front door, turn so that your compass is between northwest and north. Walk forward (you are going past the pile of tires and to the left side of the machine shop). Chomps should be right in front of you/just behind the machine shop walking against a cliff wall. Due to the geography of this area, Chomps blends into the background and his radar icon seems to place him as the worker inside the machine shop meaning many players mistake his icon for the other non-player character. [verified]
  • Playstation 3Playstation 3Playstation 3 Chomps Lewis may leave Sloan and head to Hidden Valley if bark scorpions appear in Sloan. He will remain there in the same spot, even after the player or himself kills the bark scorpions. [verified]

References[]

  1. The Courier: "How do you know Melissa?"
    Chomps Lewis: "She's my daughter. Takes a little too much after her mother, rest her soul, but she's happy with the Great Khans, and that's enough for me."
    (Chomps Lewis' dialogue)
  2. The Courier: "Tell me about Boulder City."
    Ike: "Most of the town is rubble - destroyed during the Battle of Hoover Dam - and the only other thing around here is the concrete mixing yard."
    The Courier: "Where does the concrete come from?"
    Ike: "Most of the limestone comes from Quarry Junction out west. The supply had stopped for awhile because of a Deathclaw problem. I heard some badass wastelander killed the Deathclaws, and deliveries of limestone have been coming in again. I don't think they've gotten the trains up and running yet, but most of the concrete plant workers have come back to town now. Good for business."
    The Courier: "What's the concrete used for?"
    Ike: "The NCR has been constructing bunkers up and down the river. From what I've heard, it's a little late for that. Travelers over at the 188 - just up the road - said that the Legion has overrun a couple of towns to the south."
    (Ike's dialogue)
  3. The Courier: "What does the NCR need with the cement?"
    Chomps Lewis: "It all gets shipped by rail over towards Boulder City and Hoover Dam. The NCR's probably building fortifications with it all."
    (Chomps Lewis' dialogue)
  4. The Courier: "I noticed you have a tame molerat."
    Chomps Lewis: "Yeah, he - or she, I guess - wandered into camp a couple of months back. Seemed friendly enough. Ugly-looking thing, but the guys like having it around. Good for morale and all that."
    (Chomps Lewis' dialogue)
  5. The Courier: "Tell me about the Powder Gangers."
    Chomps Lewis: "They're a bunch of escaped cons from down south. The NCR was using them to maintain the railways as part of their sentence. I don't know who screwed up, but the Powder Gangers are loose. It was one group that attacked us and took our entire supply of dynamite."
    (Chomps Lewis' dialogue)
  6. The Courier: "Have you had problems with Deathclaws before?"
    Chomps Lewis: "We'd see them occasionally, but they didn't seem too keen on getting too close to the quarry. Not sure if it was the noise or all the workers. I can't believe that an entire pack moved into the quarry. I thought that kind of bad luck only happened in New Vegas."
    (Chomps Lewis' dialogue)
  7. The Courier: "Where'd the Deathclaws come from?"
    Chomps Lewis: "They moved into the quarry after the Powder Gangers came through and made off with most of our dynamite. We shut the quarry down while we waited for the NCR to get us some more blasting sticks, but now the Deathclaws have shown up. The NCR's a no-show, and my men and I have got nothing to do but sit on our asses all day. It's damn frustrating."
    (Chomps Lewis' dialogue)
  8. The Courier: "How do you know Melissa?"
    Chomps Lewis: "She's my daughter. Takes a little too much after her mother, rest her soul, but she's happy with the Great Khans, and that's enough for me."
    (Chomps Lewis' dialogue)
  9. The Courier: "A friend in Sloan told me to come to you about some chemical supplies."
    Pvt. Tyrone: "You trying to get me busted? Keep your damn voice down - Lieutenant Hayes already has his eye on me. Look, I already told Chomps that the NCR's getting suspicious of all these 'misplaced' supplies. Bigger risk means bigger cost - 300 caps bigger."
    (Private Tyrone's dialogue)
  10. The Courier: "I'm looking for a suitcase filled with chemical supplies for a... friend. Know anything?"
    Chomps Lewis: "Ah, yes. I think I know which friend you mean. Even if there weren't Deathclaws in the quarry, there'd still be no delivery. The supplier, a guy in Primm named Tyrone, is a cheating son of a bitch who won't deliver even though he's already been paid in advance."
    The Courier: "Has Tyrone cheated you before?"
    Chomps Lewis: "He's always been shady, but this is the first time he's outright screwed me."
    (Chomps Lewis' dialogue)
  11. Note to Tyrone
  12. The Courier: "What is this place?"
    Chomps Lewis: "This is Sloan, a camp for us quarry workers. The actual quarry, Quarry Junction, is up the road north of here. The whole thing is an NCR operation. We make cement for the NCR using the limestone we dig out with dynamite and draglines. Dirty work, but the pay's good. Wish we got paid in caps, though. Not a lot of merchants like taking NCR paper money."
    The Courier: "You don't get paid in caps?"
    Chomps Lewis: "Nope. The NCR's been trying to switch over to using paper money, like in the Pre-War days. Trouble is that the exchange rates ain't exactly fair. For example, a hundred bucks in NCR money is valued at roughly half that in caps around here. Seems like a rotten deal for us, but work is work."
    (Chomps Lewis' dialogue)
  13. The Courier: "What can you tell me about New Vegas?"
    Chomps Lewis: "I've been there once, and I don't recommend it. It's just a way to burn through a month's pay in five minutes. I've seen a lot of folks come through here thinking they'll have the easy life once they get there. It never happens."
    (Chomps Lewis' dialogue)
  14. Chomps Lewis: "Hold up! There are Deathclaws all over the damn place north of here. I'd turn back if I were you. If you want to get to New Vegas, you're better off heading east from Primm and then looping north. It's a heck of a lot safer."
    (Chomps Lewis' dialogue)
  15. Chomps Lewis: "Can't believe anyone actually made it through from the north, what with all the Deathclaws at the quarry. You returning from New Vegas?"
    (Chomps Lewis' dialogue)
  16. The Courier: "I could take care of your Deathclaw problem."
    Chomps Lewis: "I don't what it is about you, but I think you could actually pull it off. Deathclaws are tough bastards, but you might be even tougher. Nobody here's any use to you in a fight against Deathclaws, but take these medical supplies. You'll probably need them. To do the job right, you've got to get rid of the pack leaders - the Mother Deathclaw and the Deathclaw Alpha Male. Should run the rest of 'em off."
    (Chomps Lewis' dialogue)
  17. The Courier: "I could take care of your Deathclaw problem."
    Chomps Lewis: "Have you even seen a Deathclaw? They're taller than a man and far, far stronger and faster. And, there's a whole pack of them out there. You'd have to be the meanest, toughest, roughest bastard in the wasteland to have any chance against them, and I don't think that's you. You'd need to take out the pack leaders - the Mother Deathclaw and the Deathclaw Alpha Male. Kill 'em, and the pack will scatter. Pretty tough job."
    (Chomps Lewis' dialogue)

Non-game

  1. Fallout: New Vegas Official Game Guide Collector's Edition p. 383-384: "Sloan"
    "A camp of mining shacks off the Long 19 was once a place where workers earned a good living. That was until the Deathclaws moved in. You're likely to enter the place traveling along this freeway, and you'll be stopped by Chomps Lewis; who's still the foreman of this small settlement. He tells you to loop around via Primm [4.17] if you want to avoid a mauling. You can as him about New Vegas, and the operation: They make cement for the NCR using the limestone quarry. Ask him more detailed explanation. You can then begin Free Quest: Claws Out. Chomps also has a Letter to Tyrone, which is useful during the Side Quest."
  2. Fallout: New Vegas Official Game Guide Collector's Edition p. 383-384: "Sloan - Mining office"
    "Upstairs is where there’s a haul to Sneak out with; two trunks behind the picnic table are likely to be filled with Caps, and there’s more inside the safe [Average]. There’s also a suitcase by the side of the desk upstairs too. It has nothing of worth unless Side Quest: Don’t Make a Beggar Out of Me is active. Then the lack of drugs allows you to quiz Chomps about it."