The chemistry station is a constructible settlement object and crafting table in Fallout 4.
Characteristics[]
The chemistry station can be used to create items containing chemical compounds, including chems, grenades, mines, stimpaks and syringer ammo. When a chemistry station is in an owned settlement, its contents are shared with the location's workshop and crafting stations.
Crafting[]
There are two variants of the chemistry station; however, they both function identically. Constructing one yields 28 XP.
L-shape variant[]
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Glass (6) Rubber (3) Screw (4) Steel (6) Wood (8) | Local Leader (rank 2) | Chemistry station (1) |
Boiler variant[]
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Copper (4) Glass (4) Rubber (3) Screw (3) Steel (6) Wood (3) | Local Leader (rank 2) | Chemistry station (1) |
Crafting recipes[]
All XP amounts are shown for characters with 1 Intelligence.
Acid Soaker ammo[]
Ammunition for the Acid Soaker, available with the Nuka-World add-on.
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Acid concentrate |
11 XP |
Drugs[]
Although these recipes are found under the drugs subcategory in the chemistry station, these items are more commonly known as chems in the Commonwealth.
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Berry Mentats | 10 XP | ||
Buffjet | 10 XP | ||
Bufftats | 10 XP | ||
Fury | 10 XP | Chemist: 1 | |
Grape Mentats | 10 XP | ||
Jet | 2 XP | ||
Jet Fuel | 9 XP | Chemist: 1 |
|
Mentats | 4 XP | ||
Orange Mentats | 10 XP | ||
Overdrive | 10 XP | Chemist: 1 | |
Psycho | 10 XP | ||
Psycho jet | 10 XP | ||
Psychobuff | 10 XP | ||
Smooth Operator |
9 XP | ||
Ultra jet | 10 XP | Chemist: 1 |
Fireworks[]
With the Contraptions Workshop add-on, fireworks can be crafted and shot out of specific launchers.
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Emergency flare shell |
8 XP | ||
Firework shell (variants) |
8 XP | ||
Weather change shell - Clear |
10 XP | ||
Weather change shell - Radstorm |
10 XP | ||
Weather change shell - Rain |
10 XP |
Grenades[]
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Baseball grenade | 10 XP | Demolition Expert: 1 |
|
Cryogenic grenade | 10 XP | Demolition Expert: 2
Science!: 1 |
|
Fragmentation grenade | 10 XP | Demolition Expert: 2 |
|
Fury grenade |
10 XP | ||
HalluciGen gas grenade¹ | 10 XP | ||
Molotov cocktail | 10 XP | ||
Nuka Quantum grenade |
10 XP | Demolition Expert: 4
Science!: 4 |
|
Persuasion grenade |
10 XP |
| |
Plasma grenade | 10 XP | Demolition Expert: 4
Science!: 3 |
|
Predator grenade |
10 XP | ||
Pulse grenade | 10 XP | Demolition Expert: 3
Science!: 2 |
|
- ¹ This crafting recipe will only appear with a HalluciGen gas canister in the inventory.
Healing[]
Missing data (Some XP yields)
This article is missing some required data. You can help Nukapedia by filling it in.
|
Although listed under healing in the chemistry station, these items are listed under Aid in the Pip-Boy and containers.
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Antibiotics* | Chemist: 1 |
| |
Glowing blood pack | 10 XP | ||
Herbal anodyne | |||
Herbal antimicrobial | |||
Herbal stimulant | |||
RadAway | 10 XP | Chemist: 1* | |
Refreshing beverage | 10 XP | Chemist: 1* |
|
Robot repair kit |
10 XP |
| |
Skeeto Spit | 4 XP | ||
Stimpak | 7 XP | Chemist: 1* |
* Survival mode only
Mines[]
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Bottlecap mine | 10 XP | Demolition Expert: 1 |
|
Cryo mine | 10 XP | Demolition Expert: 2
Science!: 1 |
|
Fragmentation mine | 10 XP | Demolition Expert: 2 |
|
Plasma mine | 10 XP | Demolition Expert: 4
Science!: 3 |
|
Pulse mine | 10 XP | Demolition Expert: 3
Science!: 2 |
|
Nuka-nuke[]
Ammunition for the Nuka-nuke launcher, available with the Nuka-World add-on.
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Nuka-nuke |
10 XP |
Sludge[]
With the Far Harbor add-on, sludge recipes can be unlocked by reading a copy of the Islander's Almanac issue, Recipe Roundup.
Missing data (XP yields)
This article is missing some required data. You can help Nukapedia by filling it in.
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Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Agile sludgepak |
|||
Durable sludgepak |
|||
Resilient sludge cocktail |
|||
Strong sludge cocktail |
Syringer ammo[]
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Berserk syringe | 3 XP | - | |
Bleed out syringe | 8 XP | - | |
Bloatfly larva syringe | 10 XP | - | |
Endangerol syringe | 10 XP | - |
|
Lock Joint syringe | 9 XP | - | |
Mind Cloud syringe | 10 XP | - | |
Pax syringe | 6 XP | - | |
Radscorpion venom syringe | 7 XP | - | |
10 XP | - |
Thirst Zapper ammo[]
Stronger ammunition for the Thirst Zapper, available with the Nuka-World add-on.
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Weaponized Nuka-Cherry ammo |
10 XP |
| |
Weaponized Nuka-Cola ammo |
10 XP |
| |
Weaponized Nuka-Cola Quantum ammo |
10 XP |
Acid x2
|
Traps[]
Traps can be crafted with the Far Harbor add-on.
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Caltrops |
3 XP |
| |
Bear trap |
10 XP | Blacksmith: 1 | |
Poisoned caltrops |
3 XP | Chemist: 1 |
|
Bleeding bear trap |
10 XP |
Blacksmith: 2 |
Utility[]
Name | XP Gain | Perk Requirement | Items Needed |
---|---|---|---|
Cutting fluid | 10 XP | - |
|
Modified bowling ball¹ | - |
|
- ¹ This crafting recipe will only appear after one has acquired The Striker.
Locations[]
Within settlements[]
With the second level of the Local Leader perk, the Sole Survivor can craft chemistry stations in other settlements. Although they can be constructed at any settlement the player character is allied with, the following locations come with a pre-existing chemistry station (all locations with an interior map have the station marked on the local map):
- Abernathy farm, on the east side of the main building.
- In the Castle, within the corridor behind the workshop.
- Greentop Nursery, to the front of the main building.
- Nordhagen Beach, in front of the brick building.
- At the Red Rocket truck stop, to the south of the main building.
- In Sanctuary Hills, behind the second house on the west side of the road from the bridge to the Red Rocket truck stop.
- Sunshine Tidings co-op, inside the main central shed.
Other locations[]
- Andrew station, ground floor near some raiders. Also one inside the station.
- In a cabin on the overpass south of Andrew station.
- Inside ArcJet Systems, near the lab terminal in a room in the west.
- One in the building opposite the BADTFL regional office.
- One in Beantown Brewery, in the east of the map.
- One in Boston Public Library, in a room with filing cabinets in the east.
- One in Cabot House, upstairs.
- Cambridge Polymer Labs, near Tom Franklin's skeleton.
- One in the Castle tunnels, near the power generator.
- Inside the Combat Zone, north wall.
- One in the Compound, near Roslyn Chambers.
- One in Copley station, in the north.
- One at the Crater house.
- D.B. Technical High School, in a science room on the second floor.
- Back alley camp, east of D.B. Technical High School, in Slim's shop.
- Two can be found in the Diamond City market:
- Mega surgery center, on the right of the entrance.
- Inside the Science! Center near the Dugout Inn.
- One in the Dig, near a terminal in a south area.
- One in the East Boston Preparatory School.
- Two in the office building on both sides of its skyway, one inside and the other outside (the outside one is normally only accessible by first going inside).
- One in the Electrical Hobbyist's Club.
- One at Easy City Downs, in an open shack near a campfire.
- One at Fairline Hill Estates, in a house with blue walls.
- One in Fallon's department store, in the southeast.
- One in Faneuil Hall.
- Near Red Tourette's room in the federal ration stockpile.
- One at Fiddler's Green Trailer Estates, in a cabin.
- One inside Fort Hagen, in the east.
- One outside Fort Hagen, in the parking garage.
- In a shack with a red roof at Gibson Point Pier.
- In the Gorski cabin.
- One inside Graygarden homestead.
- In the Greater Mass blood clinic, in the analysis lab.
- One west of Greenetech Genetics, upstairs in a building.
- One inside Greenetech Genetics, south, in a room near the top floor.
- One in Gunners plaza, in the west near Captain Wes' terminal.
- One in the Gwinnett Restaurant, in the east near some boilers.
- Four inside HalluciGen, Inc., in the southeast.
- One outside HalluciGen, Inc., in a gun shop.
- One on Hardware Town's roof.
- Inside the basement of the Hotel Rexford.
- At Hugo's Hole.
- In the Layton Towers, halfway up the stairs in a room.
- Lexington, on the elevated catwalk with the Fat Man-wielding raider.
- One at Libertalia, in a raider shack on the ship's stern.
- One in Longneck Lukowski's Cannery, in the south.
- In Malden, on the ground floor of the building adjacent to and east of the Delicatessen, facing Dark Hollow Pond.
- One in Malden drainage, in the north near a fusion generator.
- One west of Malden Middle School, in an open garage beneath a house.
- Four in Marowski's chem lab.
- Two in the Mass Bay Medical Center, one in the east and one in the west, in a room near the stairs.
- One in Mass Chemical, up the stairs.
- One in the Mass Fusion building, in the north.
- One in the Mass Pike Tunnel, room in the south, opened with an Advanced locked terminal.
- In Med-Tek Research, in the area enclosed by security doors right after crossing the airlock.
- Two in adjacent labs inside Medford Memorial Hospital; the second one must be entered through a hole in the wall by the ledge of a large floor hole on the highest floor of the entrance.
- One in the Milton General Hospital, to the west.
- After crossing the tunnel just north of Monsignor Plaza, on the sidewalk that goes above its mouth.
- Inside Monsignor Plaza, near its Slocum's Joe kiosk.
- One in a moonshiner's shack south of Shaw High School.
- In Nahant Oceanological Society, near the Commonwealth exit in the northwest.
- One in Parsons State Insane Asylum's basement.
- One in Pickman Gallery, in the west area.
- One in Poseidon Energy, in the north.
- One in the Poseidon reservoir, in the southeast.
- Two in the Prydwen.
- Two in the public works maintenence area.
- Three in the Quincy ruins:
- One in the pharmacy.
- One in the building next to the pharmacy.
- One in the Hole in the Wall.
- One in the Railroad HQ.
- Behind the ranger cabin.
- One in Revere Beach station's kitchen in the north.
- One in front of the Roadside Pines Motel.
- One in Sandy Coves Convalescent Home, against the west wall.
- One in the Sentinel site, in the pyramid structure.
- One in the Science Center gift shop.
- One in the north of the Shamrock Taphouse.
- East of the Shamrock Taphouse, in a warehouse on a pier.
- One inside Shaw High School, in the east.
- In a cloth-covered shed in Shenley's Oyster Bar courtyard.
- One at Slocum's Joe Corporate HQ, upstairs in a ruined apartment.
- One in the South Boston High School.
- One in a barn on the northwest side of Spectacle Island.
- One in the Super Duper Mart, in the southeast.
- One at Thicket Excavations, underwater, south side.
- One in the Ticker Tape Lounge, in the southeast.
- In Ticonderoga, highest level.
- In a trader shack along the road north of Vault 81, in the Novice-locked back room.
- Inside the USS Constitution near the deck trapdoor.
- In the locked section of what seems to be a former grocery store between Chestnut Hillock Reservoir and the UFO crash site.
- University Point, upstairs in the liquor store.
- One in the USS Constitution, in the north.
- One in a room in Vault 75, in the north.
- One in Virgil's laboratory, at the far end.
- In a raider sniper shack northeast of Walden Pond.
- One in the Water Street apartments, upstairs.
- One in the Weston water treatment plant, in the west, near the elevator.
- At the Wicked Shipping Fleet Lockup, in the barn.
- Wreck of the FMS Northern Star, on the ship near Rags' position.
- One in the Yangtze, near the center of the map.
- One in Acadia.
- One in the basement armory.
- One in Beaver Creek Lanes, next to a weapons workbench.
- Two in Brooke's Head Lighthouse, one in the house leading to the stairs.
- One west of Cranberry Island Bog, in a workstation shed.
- One in Echo Lake Lumber's bunker.
- In Far Harbor, Teddy Wright's position.
- On the MS Azalea, on a container.
- One in Northwood Ridge Quarry, in a trappers shack.
- One in the Nucleus.
- One in a shed near a house between Old Pond House and Harbor Grand Hotel.
- One in a trappers shack at Pine Crest Cavern.
- One in a barn northeast of Rayburn Point.
- One in front of the building with the red canopy northwest of Southwest Harbor.
- One in a bus stop northwest of Bradberton.
- Two at the Bradberton Amphitheater, in a closed-off area to the northeast.
- One in the Fizztop Grille, entrance area, kitchen.
- One at Fizztop Grille patio.
- One in Grandchester Mystery Mansion's storage room.
- One in King Cola's Castle Tower.
- One well south of the Morton residence, at a ruined house with a silver-lined trailer.
- South of Nuka-station, and northeast of Caleb's home, at a book store.
- One in Nuka-Town backstage, in the north.
- One in Nuka-Town market, Maddox's stand.
- One in The Parlor, in the northeast.
- Two in the secure beverageer lab, center of the map, another in the east near a Nuka-mixer station.
- One at the Starport Nuka, near a forklift.
- Two in Vault-Tec: Among the Stars, in the southwest.
- One in the World of Refreshment, near the John-Caleb Bradberton animatronic.