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The chemistry station is a constructible settlement object and crafting table in Fallout 4.

Characteristics[edit | edit source]

The chemistry station can be used to create items containing chemical compounds, including chems, grenades, mines, stimpaks and syringer ammo. When a chemistry station is in an owned settlement, its contents are shared with the location's workshop and crafting stations.

Crafting[edit | edit source]

There are two variants of the chemistry station; however, they both function identically. Constructing one yields 28XP.

L-shape variant[edit | edit source]

Materials:Requirements:Produces:
Glass (6)
Rubber (3)
Screw (4)
Steel (6)
Wood (8)
Range
Local Leader (rank 2)
Level
Chemistry station (1)

Boiler variant[edit | edit source]

Materials:Requirements:Produces:
Copper (4)
Glass (4)
Rubber (3)
Screw (3)
Steel (6)
Wood (3)
Range
Local Leader (rank 2)
Level
Chemistry station (1)

Crafting recipes[edit | edit source]

All XP amounts are shown for character with 1 Intelligence.

Acid Soaker ammo[edit | edit source]

Ammunition for the Acid Soaker, available with the Nuka-World add-on.

Name XP Gain Perk Requirement Items Needed
Acid concentrate
Nuka-World (add-on)
11 XP

Drugs[edit | edit source]

Although these recipes are found under the drugs subcategory in the chemistry station, these items are more commonly known as chems in the Commonwealth.

Name XP Gain Perk Requirement Items Needed
Berry Mentats 10 XP
Buffjet 10 XP
Bufftats 10 XP
Fury 10 XP Chemist: 1
Grape Mentats 10 XP
Jet 2 XP
Jet Fuel 9 XP Chemist: 1
Mentats 4 XP
Orange Mentats 10 XP
Overdrive 10 XP Chemist: 1
Psycho 10 XP
Psycho jet 10 XP
Psychobuff 10 XP
Smooth Operator
Nuka-World (add-on)
9 XP
Ultra jet 10 XP Chemist: 1

Fireworks[edit | edit source]

With the Contraptions Workshop add-on, fireworks can be crafted and shot out of specific launchers.

Name XP Gain Perk Requirement Items Needed
Emergency flare shell
Contraptions Workshop
8 XP
Firework shell (variants)
Contraptions Workshop
8 XP
Weather change shell - Clear
Contraptions Workshop
10 XP
Weather change shell - Radstorm
Contraptions Workshop
10 XP
Weather change shell - Rain
Contraptions Workshop
10 XP

Grenades[edit | edit source]

Name XP Gain Perk Requirement Items Needed
Baseball grenade 10 XP Demolition Expert: 1
Cryogenic grenade 10 XP Demolition Expert: 2

Science!: 1

Fragmentation grenade 10 XP Demolition Expert: 2
Fury grenade
Nuka-World (add-on)
10 XP
HalluciGen gas grenade¹ 10 XP
Molotov cocktail 10 XP
Nuka Quantum grenade
Nuka-World (add-on)
10 XP Demolition Expert: 4

Science!: 4

Persuasion grenade
Nuka-World (add-on)
10 XP
Plasma grenade 10 XP Demolition Expert: 4

Science!: 3

Predator grenade
Nuka-World (add-on)
10 XP
Pulse grenade 10 XP Demolition Expert: 3

Science!: 2

¹This crafting recipe will only appear with a HalluciGen gas canister in the inventory.

Healing[edit | edit source]

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Although listed under healing in the chemistry station, these items are listed under Aid in the Pip-Boy and containers.

Name XP Gain Perk Requirement Items Needed
Antibiotics Chemist: 1
Glowing blood pack 10 XP
Herbal anodyne
Herbal antimicrobial
Herbal stimulant
RadAway 10 XP
Refreshing beverage 10 XP
Robot repair kit
Automatron (add-on)
10 XP
Skeeto Spit 4 XP
Stimpak 7 XP

Mines[edit | edit source]

Name XP Gain Perk Requirement Items Needed
Bottlecap mine 10 XP Demolition Expert: 1
Cryo mine 10 XP Demolition Expert: 2

Science!: 1

Fragmentation mine 10 XP Demolition Expert: 2
Plasma mine 10 XP Demolition Expert: 4

Science!: 3

Pulse mine 10 XP Demolition Expert: 3

Science!: 2

Nuka-nuke[edit | edit source]

Ammunition for the Nuka-nuke launcher, available with the Nuka-World add-on.

Name XP Gain Perk Requirement Items Needed
Nuka-nuke
Nuka-World (add-on)
10 XP

Sludge[edit | edit source]

With the Far Harbor add-on, sludge recipes can be unlocked by reading a copy of the Islander's Almanac issue, Recipe Roundup.

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Name XP Gain Perk Requirement Items Needed
Agile sludgepak
Far Harbor (add-on)
Durable sludgepak
Far Harbor (add-on)
Resilient sludge cocktail
Far Harbor (add-on)
Strong sludge cocktail
Far Harbor (add-on)

Syringer ammo[edit | edit source]

Name XP Gain Perk Requirement Items Needed
Berserk syringe 3 XP -
Bleed out syringe 8 XP -
Bloatfly larva syringe 10 XP -
Endangerol syringe 10 XP -
Lock Joint syringe 9 XP -
Mind Cloud syringe 10 XP -
Pax syringe 6 XP -
Radscorpion venom syringe 7 XP -
Yellow Belly syringe 10 XP -

Thirst Zapper ammo[edit | edit source]

Stronger ammunition for the Thirst Zapper, available with the Nuka-World add-on.

Name XP Gain Perk Requirement Items Needed
Weaponized Nuka-Cherry ammo
Nuka-World (add-on)
10 XP
Weaponized Nuka-Cola ammo
Nuka-World (add-on)
10 XP
Weaponized Nuka-Cola Quantum ammo
Nuka-World (add-on)
10 XP

Traps[edit | edit source]

Traps can be crafted with the Far Harbor add-on.

Name XP Gain Perk Requirement Items Needed
Caltrops
Far Harbor (add-on)
3 XP
Bear trap
Far Harbor (add-on)
10 XP Blacksmith: 1
Poisoned caltrops
Far_Harbor_(add-on)
3 XP Chemist: 1
Bleeding bear trap
Far_Harbor_(add-on)
10 XP Blacksmith: 2

Utility[edit | edit source]

Name XP Gain Perk Requirement Items Needed
Cutting fluid 10 XP -
Modified bowling ball¹ Far_Harbor_(add-on) -
¹This crafting recipe will only appear after one has acquired The Striker.

Locations[edit | edit source]

Within settlements[edit | edit source]

With the second level of the Local Leader perk, the Sole Survivor can craft chemistry stations in other settlements. Although they can be constructed at any settlement the player character is allied with, the following locations come with a pre-existing chemistry station:

Other locations[edit | edit source]

Gallery[edit | edit source]

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