(Changed "Chase is the only courser known to have deserted the Institute." to "Chase is one of two coursers known to have deserted the Institute, the other being Harkness in Rivet City.") Tag: Visual edit |
m (Cleaning up interaction templates) |
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|quests =[[Acadian Ideals]]<br />[[The Arrival]] |
|quests =[[Acadian Ideals]]<br />[[The Arrival]] |
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|level =1+ |
|level =1+ |
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− | |special ={{SPECIAL|8,15,14,1, |
+ | |special ={{SPECIAL|8,15,14,1,10,8,1}} |
− | |modspecial ={{SPECIAL|8,15,14,1, |
+ | |modspecial ={{SPECIAL|8,15,14,1,10,8,1|enmod=1|pemod=1}} |
|derived = |
|derived = |
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|actor = |
|actor = |
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{{Quotation|I used to be a Courser, returning synths that had escaped from the Institute.|Chase}} |
{{Quotation|I used to be a Courser, returning synths that had escaped from the Institute.|Chase}} |
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− | '''Chase''' is a |
+ | '''Chase''' is a former [[courser]] who lives in [[Acadia (location)|Acadia]] in [[Timeline#2287|2287]]. |
==Background== |
==Background== |
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− | Chase is a member of [[Acadia (faction)|Acadia]]. She was once a |
+ | Chase is a member of [[Acadia (faction)|Acadia]]. She was once a courser, working for [[the Institute]], until she met [[DiMA]] and was convinced of his mission. She cut all ties with the Institute and is now helping the escaped [[synth]]s travel safely to Acadia. |
==Interactions with the player character== |
==Interactions with the player character== |
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===Interactions overview=== |
===Interactions overview=== |
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{{Interactions FO4 |
{{Interactions FO4 |
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− | |essential = |
+ | |essential = |
− | |temp companion = |
+ | |temp companion = |
− | |perm companion = |
+ | |perm companion = |
− | |perk = |
+ | |perk = |
− | |wares = |
+ | |wares = |
− | |caps = |
+ | |caps = |
− | |max condition = |
+ | |max condition = |
− | |heal = |
+ | |heal = |
− | |cure addiction = |
+ | |cure addiction = |
− | |cure radiation = |
+ | |cure radiation = |
− | |rent = |
+ | |rent = |
− | |items modified = |
+ | |items modified = |
|quests started =[[The Arrival]] |
|quests started =[[The Arrival]] |
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|quests involved =[[Acadian Ideals]] |
|quests involved =[[Acadian Ideals]] |
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{{Inventory |
{{Inventory |
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|apparel =[[Chase's uniform]] |
|apparel =[[Chase's uniform]] |
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− | |weapon = |
+ | |weapon = |
− | |otheritem = |
+ | |otheritem = |
|ondeath =empty |
|ondeath =empty |
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}} |
}} |
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* Given that a [[courser chip]] is an integral part of every courser that not only cannot be removed without killing them, but also allows the Institute to pinpoint the courser's location in order to relay them back underground, it is unclear why the Institute's Synth Retention division has not been able to pinpoint her yet. |
* Given that a [[courser chip]] is an integral part of every courser that not only cannot be removed without killing them, but also allows the Institute to pinpoint the courser's location in order to relay them back underground, it is unclear why the Institute's Synth Retention division has not been able to pinpoint her yet. |
||
* Unlike many other synths, Chase's name is not a 4-digit alphanumeric code. This is likely symbolic of Acadia's status as a safe haven for synths who wish to start a new life, similar to [[the Railroad]] in [[the Commonwealth]]. |
* Unlike many other synths, Chase's name is not a 4-digit alphanumeric code. This is likely symbolic of Acadia's status as a safe haven for synths who wish to start a new life, similar to [[the Railroad]] in [[the Commonwealth]]. |
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− | * Chase is |
+ | * Chase is the only courser known to have deserted the Institute. |
==Appearances== |
==Appearances== |
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Chase appears only in the ''[[Fallout 4]]'' [[Fallout 4 add-ons|add-on]] ''[[Far Harbor (add-on)|Far Harbor]]''. |
Chase appears only in the ''[[Fallout 4]]'' [[Fallout 4 add-ons|add-on]] ''[[Far Harbor (add-on)|Far Harbor]]''. |
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− | |||
− | ==Gallery== |
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− | <gallery> |
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− | Fo4 Chase.jpg |
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− | </gallery> |
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{{Navbox Far Harbor}} |
{{Navbox Far Harbor}} |
Revision as of 12:07, 9 November 2019
For the character in Operation: Anchorage, see Constantine Chase. |
“I used to be a Courser, returning synths that had escaped from the Institute.”— Chase
Chase is a former courser who lives in Acadia in 2287.
Background
Chase is a member of Acadia. She was once a courser, working for the Institute, until she met DiMA and was convinced of his mission. She cut all ties with the Institute and is now helping the escaped synths travel safely to Acadia.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character starts quests. | ||
This character is involved in quests. |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Chase's uniform |
Notes
- Chase is the only female courser encountered in the game.
- Given that a courser chip is an integral part of every courser that not only cannot be removed without killing them, but also allows the Institute to pinpoint the courser's location in order to relay them back underground, it is unclear why the Institute's Synth Retention division has not been able to pinpoint her yet.
- Unlike many other synths, Chase's name is not a 4-digit alphanumeric code. This is likely symbolic of Acadia's status as a safe haven for synths who wish to start a new life, similar to the Railroad in the Commonwealth.
- Chase is the only courser known to have deserted the Institute.
Appearances
Chase appears only in the Fallout 4 add-on Far Harbor.