|For an overview of combat shotgun models in the Fallout series of games, see combat shotgun.|
For the weapon appearing in Fallout Shelter, see Charon's shotgun (Fallout Shelter).
A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game.[Fallout 2d20 1] However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."
This model of combat shotgun was deployed as a close assault fire team's primary weapon (supplemented with explosives, an N99 pistol, and a power fist) during the Anchorage Reclamation, and many working units have been scavenged by raiders, slavers, and Talon Company mercs in the Capital Wasteland.
Compared to the normal shotgun, it has a lower damage per second due to the lower attack speed, lower critical damage, and less ammunition per reload. It also has minor changes to health, projectiles per shot, weight, value and lacks any action points. It can not be used by the Lone Wanderer.
- Combat shotgun - A standart variant.
- The Terrible Shotgun - Carried by the raider merchant Smiling Jack, deals a high amount of damage to targets, in exchange for a much wider spread. It's also slightly heavier.
- Sim version - A sim-only version of the regular weapon with far more durability but otherwise identical stats.
It is used and carried by Charon and can not be dropped by him.
- Fallout 2d20 Rulebook p. 98: "Before the Great War, double-barrel shotguns were mainly used for hunting and home defense, and this has changed little. They are break-action and come in an either a side-by-side or over-and-under barrel configuration. Simple to make and maintain, these shotguns are seen frequently in the Commonwealth and the rest of the wasteland."