The two-level house is occupied by raiders who have secured the entrances with frag mines. The raiders keep a guard dog that can be seen herding the brahmin nearby. There is often a lookout/sniper stationed on the rock behind the house. The source of Signal Papa November is located near the radio tower to the west of the Charnel house. The signal, which sounds like Morse code, can be activated by throwing the electrical switch at the tower.
To the north-northwest is a ruined house that has been reinforced with sandbags. The fenced-in field in front of the house is mined. Beds and most of the other items and containers are owned and taking them causes the loss of Karma, as this is actually the home of a scavenger. There is a set of recon armor or other leveled armor in one of the footlockers.
- A copy of Duck and Cover! upstairs, on the floor near the chimney and the gap in the wall.
- A bottle of Nuka-Cola Quantum and 2 pre-War books in the scavenger's house. These items are not marked as owned, so taking them does not lose Karma.
- When fast traveling to this location, the Lone Wanderer may spawn on top of a frag mine if they neglected to disarm them on a prior visit.
- Just to the west, a drainage chamber with Signal Papa November can be found containing a Pugilism Illustrated.
Charnel house appears only in Fallout 3.
Behind the scenesEdit
A charnel house is a term often used to refer to a vault or building to store corpses, allowing them to decompose without endangering the health of others. Also used simply to describe a location associated with death and destruction. Fitting, considering its occupation by raiders and the telltale chained corpses they leave around.