Charisma is one of the seven primary statistics in the SPECIAL system.
Fallout, Fallout 2 and Fallout Tactics[]
Modifies: Non-player character reactions, Merchant prices, Speech + Barter skill levels, [Party Limit]] (FO2)
Fallout 3[]
Modifies: Speech and Barter skill level, NPC disposition towards player character
Fallout: New Vegas[]
Modifies: NPC disposition towards player character, Barter + Speech skill levels, Companion Nerve
Fallout 4[]
Modifies: Chance to succeed in color-tiered dialogue checks, Prices when buying and selling with merchants.
Fallout 76[]
Modifies: Rewards from Group Quests, Barter Bonus
Fallout Shelter[]
Charisma affects how efficient a dweller is while working in the living rooms, radio studio, and barbershop facilities. It can be increased on different dwellers by assigning them to the lounge.
Fallout: The Board Game[]
Unlike other games, Charisma is not treated as a variable ranging from 1 to 10, but instead as a token that can be obtained at the start or when leveling up. A player character with the Charisma token gets free rerolls during certain tests and can also recruit certain companions from the shop.
Any player character wearing formalwear gains one hit during a Charisma test. However, a player character cannot gain any rerolls from Charisma while wearing metal armor. During any Charisma test, Day Tripper can be used to gain one free hit.
Charisma-based perks[]
Companions requiring Charisma[]
|