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Chance's knife is a unique weapon in Fallout: New Vegas, and a centerpiece of the graphic novel All Roads. It is a unique variant of the combat knife.


This knife belonged to Chance, one of the Great Khans and a prominent character in the graphic novel All Roads. It has a dark blue grip and the blade is still stained by the blood of the Fiends it last killed at the tribal village. Because of the fact that it is near Goodsprings, if the player character can survive the nearby cazadores and has a shovel, this weapon can be acquired at a very early level.

Chance's knife qualifies as an improved holdout weapon, meaning that if the player has a Sneak skill of 50 they can carry it into casinos and other restricted areas.

Special attack

It has a special Back Slash attack, which does 70% damage in V.A.T.S. at the cost of 3 fewer action points (requires a Melee skill of 50).

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Back Slash5030.8142.2
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.


Chance's knife can successfully strike about 445 times from full condition before breaking.


  • Combat knife - the standard variant.
  • Assassin - The Caesar's Legion assassin sent to kill President Kimball carries a special version which is non-playable. This prevents the weapon from normally being shown in inventory, e.g. when pickpocketing the assassin. The weapon is otherwise identical to the standard combat knife.
  • Cass - Rose of Sharon Cassidy carries a special non-playable version of the weapon, also otherwise identical to the standard version.


Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Combat knife 15
Chance's knife 22
Note: Melee damage is doubled in V.A.T.S.


It's located in Chance's grave, north of Goodsprings, on a hill near the tribal village along with Great Khan simple armor. A shovel is needed to access the loot. Once at the tribal village, backtrack towards the main road while looking south. You should see a path leading up the hill and at the top is Chance's grave.


  • With a Melee Weapons skill of 100 and all of the damage and attack speed boosting perks, its DPS becomes as prominent as Oh, Baby!, which is an outstanding feat, considering it has 5% of the weight (2.5% with Pack Rat). The only downside is that the lower DAM makes it more vulnerable to high-DT enemies, which is offset somewhat by poisons.
  • Chance's knife, like all combat knives, gets the damage bonus from both the Cowboy and the Grunt perks, making it the only Unique weapon that benefits from both perks.
  • In combination with perks such as Better Criticals, Elijah's Ramblings and Just Lucky I'm Alive to increase critical hit damage and Finesse to increase critical hit chance, a high Luck stat and gear to increase critical chance (such as 1st Recon beret and Ulysses' duster), Chance's knife ties with Blood-Nap for some of the strongest weapons in-game: Both will be capable of over 600DPS even without chems. Heavy Handed will heavily penalize this, however, as it will reduce the damage dealt by 60%.
  • The blood stains on the knife are most likely from Chance's duel in the tribal village.
  • With the Slayer and Ain't Like That Now perks you have faster movement speed by power attacking (provided you aren't using the light armor movement speed perks) and rushing water can be used to increase movement speed again.

Behind the scenes

In the novel All Roads, Chance used his knife to carve a map of the settlements in the Mojave Wasteland. He also used it to kill multiple Fiends at the tribal village before being fatally wounded.